Plus, the class is so neutered and bugged that from here can only improve…
Don’t underestimate ANet.^^
Like Burtnik one year ago, i was there during the “beta” tests of both HOT and the all new and shiny Revenant. We didn’t need more than a few hours to see all the flaws Revenant had, and we had only 3 legends back then.
The energy system is half done. They wanted to do a system like GW1, but GW1 and 2 do not share the same combat nor the same pace.
We proposed many ways to change it, be it removing energy from weapon skills and adjusting CDs accordingly while keeping the energy for legend skills only, or removing CDs from everything but adjusting energy costs.
We disccussed it for like a week until the release and after, and we had just 0 answers on any proposals we did, not even reason that would explain why ideas were good or bad, nothing.
The legends are poorly designed.
Jalis was supposed to be the “tanky” legend, the taunt is useless, the road has been nerfed so hard it’s not usefull in any way, Hammers are still bugged after more than a year, they could keep the visual of the hammers and make it a pulsating AoE to avoid the collision but….well, you know…..
RotgD is impossible to use because of the long casting animation and super high energy cost.
Mallyx was completely destroyed between the beta and the release. They removed all the displacement effects, and the concept of beeing the target of condis to make yourself stronger was impossible in practise because of the AoE dispells of allies.
Shiro was too mobile and got nerfed super hard because of PvP and WvW, making it a mere shadow of itself in PvE, adding to that you can’t have superspeed with Facet of nature active making one skill almost useless (even more if you have a chronomancer)
Ventari’s tablet is clunky as hell and super hard to use for mediocre results, making you a sitting duck in the process.
The addition at the last moment of weapon swap (wich was impossible before for Rev) did completely change the core philosophy of having 2 legends allowing adaptability mid fights. and pushing even more toward hard nerfing instead of gameplay shifts.
Weapons were supposed to be all rounder when legends were our specialised skills (like weapon swap is for other classes and element attunment for Elementalists), instead we can have weapons that are almost never usefull.
Sword MH : push 1 and……that’s all, everything else is a DPS loss, skill 2 was supposed to allow the Rev to keep his target in range, and it has become a dps only if the 3 hits the same target, sword 3 is bugged as hell, it still has its uses thanks to the invulnerability frames but that’s all. And be happy, it’s our best dps weapon. xD
I could analyse every weapon set but it’s been already done so much time it’s a waste of time to do it again for nothing.
And add to that the fact the Revenant was designed WITH his Elite specialisation in mind wich was not the case of core professions, making the “base” Revenant irrelevant (at least in PvE).
The Revenant was made only to appeal to old GW1 players that were losing faith in the game and in that it succeded…..for a while ^^