Showing Posts For Mouseheart.8672:
Hello there.
I’ve seen this bug, well, more likely exploit, today (16.07), around 8-9pm server time (EU).
This exploit makes it possible to do path 2 and 3 in the Ascalonian Catacombs in one go. It follows path 3 and lets the group kill the end boss of path 2 after that, giving all players the full daily rewards of both paths. I’m not sure if I am supposed to openly say what exactly you’d have to do to get this done, but will obviously respond to any dev post about it.
I really do not want to pee into anyone’s dungeoneering experience, but this looks like a huge exploit.
I’d have reported this ingame, but right now there is no dungeon-related area/sub-area in the bug report function.
I didn’t believe it at first, and now I feel quite bad for being part of that run. Please fix this, because, again, completing two dungeon paths in one run seems like a huge exploit.
Thank you very much.
PS: Searched the forums, got no hits. Tried google-searching for the relevant key words, but only found hits for another AC-related bug.
Hello everyone!
As we all know, ANet doesn’t support the old editions of the game anymore. Therefore, if you have one, and your edition changes (due to participation in a beta test, for example), you’ll be “upgraded” to the equivalent newer edition, which usually goes hand in hand with one (or two) heroic chest(s).
Now, what I got from the announcement regarding that matter was, that it wasn’t really ANet’s intention as a reward for beta testers, but they roled with it. Good for them. But, I’d like to know, is there anything that would speak against just upgrading all of the old editions to the newer ones? It seems like it would be easier to manage for ANet, and all the old players would get a little something for staying with the game for so long.
Obviously, I am biased because I would very much enjoy a heroic chest. So, for the sake of being honest, I’ll mention that here.
So, what do you think? Thank you for your answers.
PS. I’ve tried searching for the topic, but the search function isn’t really that helpful. “Heroic chest” returns nothing and “Heroic” returns a load of stuff that doesn’t even contain the word heroic. Sorry if I missed something.
What I really don’t like about the map is that I’ve seen a couple of people running cheese builds, like P/D thieves or PU mesmer. These builds have largely been pushed out of conquest, because annoying people with these builds is not as great, when those people still hold the points. They also have a hard time holding points, because they rely on stealth for pretty much everything. I feel like that handicap isn’t really there in the Stronghold game mode and that harassing and annoying the people deffing, running supplies, and using the treb is actually quite effective. Which is really annoying. As these builds have usually multiple ways of disengaging, and in the case of P/D thief heal up really quickly, getting them off your back requires way more effort than they have to put into harassing you.
So I was thinking that putting more people on that map could be very effective in pushing out these kinds of builds again, as harassing builds are usually good duellists, but lose effectiveness when more people participate in a battle.
So, on the Iron Marches map, there spawns periodically a Mordrem Champion, one of those annoying ones with the life leeching melee AoE and the tentacle attack.There is the “Bottoms Up” achievement in the Explorer category associated with drinking the antidote he drops after his melee AoE attack. Sadly, the little creature is bugged into some sort of pacifist mode. It won’t do anything besides moving around, doesn’t really react to players attacking it at all. This makes the “Bottoms Up” achievement impossible to obtain.
TL;DR Please fix the Mordrem Champion Event in the Iron Marches, because that champion isn’t attacking anyone, making “Bottoms Up” impossible to obtain. That achievement is one of those “soon to be completed” ones on my summary panel and it is absolutely annoying. Thank you very much!
So, it looks like Dragon Ball is pretty much a PvP map and therefore, most if not all PvP mechanics apply. One is, that teams are somewhat balanced (e.g. one player is put from team A in team B if its a 5v3), giving players in team A the option to volunteer.
So, sadly, unlike PvP Hotjoin, I’ve found that volunteering does not count as winning, although the (from PvP copy-pasted) description says so. Which is really frustrating.
Its not like Dragon Ball is not frustrating enough without this. At all. Yeah. :/
Thing is, without their turrets the engis doesn’t have much to offer.
The wiki says: rocket turret has 7470 hp. Sure, no crits and no conditions, but only 7470 hp on a static object that has to eat every attack. No blocks, no aegis, no boons at all, actually, no big heal. Heals ~374 every 3 seconds and has 30% damage reduction, though. It really doesn’t sound like something that takes 30 seconds to kill. Especially in a team fight with loads of AoEs.
Usually, the turret engi stays alone at home. Either ignore him to have an advantage on the other two points, or force a 2v1 onto him. I don’t think I’ve ever seen a lonely turret engi or even two of them being useful on mid. Though, I’ve never encountered a team of 3+ turret engis, so that might be horrible?
I don’t like turrets and I have some problems with them on my condi classes, to be honest. But kitten , you know they are a cc heavy, kinda sorta (rifle #4 and thumper turret, exploding turrets), pop some stability if you can. Kill the rocket turret and a significant portion of their damage is gone, then either go straight after the engi or kill the thumper turret. Usually, he’ll try and stay close to it, so you’ll get both with cleave.
Now, I don’t play much guardian in PvP myself, but have a hard time believing you cannot even kill one of the turrets on a class with loads of aegis and stability like guardian and 2000 power. Axe auto attack on my soldier’s stat bunker warrior does it just fine and, I’m pretty sure, in less then 30 seconds.
kitten ! And here I was hoping there would be some sort of real life fight club thing in this thread! [Insert Hercules DISAPPOINTED!]
Duelling is the best thing you can do to learn about your class. Its also the second best thing to learn about another class, second only to playing them yourself. Duelling can be fun and you don’t necessarily have to fight someone with more experience. “Swapping class duels” with a friend can be fun as well and teach both of you a lot.
Still want to see some cage match to first blood of some pro PVPers. Please?
Key problems with conditions:
- Certain abilities which apply high-damage conditions and are unavoidable, such as Incendiary Powder from Engineer.
- Access to a wide variety of conditions, usually from sigils (Doom, Geomancy) and runes (Krait, Perplexity) which dramatically increase the rate of damage applied while making it harder to stop all the damage with condition removal.
- Most condition removal isn’t predictable or reliable when you are affected by many different condition types. Immobilize tends to be one of the last conditions removed. This make the previous problem worse.
- Condition duration increases (and decreases if you count WvW too) affect damaging conditions as well as CC conditions. When CC can last longer without use of specialized traits, it makes it hard to balance.
The condition damage stat isn’t a big problem currently; power damage scales better. Where condition damage as a sole damage stat becomes problematic is when you start stacking many different types of damaging conditions at once. When you can do that, condition damage obtains burst potential like power damage from less stats. It’s why players vehemently opposed the addition of Perplexity runes to PvP.
Oh, these are some good points. Maybe splitting up conditions in damaging conditions, which are affected by everything currently affecting conditions, and CC conditions, which always have fixed values, would solve this?
edit has → have
(edited by Mouseheart.8672)
Dear OP. Congratulations. You quoted me, ignored completely what I said, just to repeat your opinion. You truly are the hero this forum deserves.
Spamming nades: Yes, clearly, a cooldown of 25 seconds lets me spam poison grenades. Oh, what, its about all grenades now? Sorry, you changing the topic to not consider my point is a bit sad. They are still very visible, distinguishable (you can clearly see which grenade is thrown) and slow moving. Hitting someone who isn’t standing still perfectly from a distance of 1500 is very unlikely. Point stands. A skill with a higher cooldown, with an obvious limitation of control and clearly visible is not a problem. Thief’s short bow 4 is “worse” in every aspect, due for thieves mechanics it actually can be spammed without any consideration to cooldown, it is 100% controllable and covers a larger area. And yet, I’d still not call it broken. And neither do you, it seems.
I am going to repeat myself, but all you need for condition damage is “condition damage”, all you need for direct damage is “power”. Its nice that you completely ignored what I said about the differences of damage over time and direct damage and just continued spewing your bullkitten. Power is all you need for high direct damage. Precision and ferocity further add to that damage. With a berserker build you dish out damage numbers in the thousands with each attack. Even your auto attack hits for several thousand. In an instant. Just then, there and now. Instantly, couple of thousands of your enemies HP is gone. Damage over time ticks for hundreds and accumulates the same damage over a period of time. That is why it is called damage over time. Sure, they can stack that damage on you, but you can “stack” direct damage as well. Bleeding does 3.5k damage in 6 seconds. Auto attacking someone even without precision and ferocity, just using power does even more damage in 6 seconds.
Its different kinds of damage with different defences against that damage. And yes, if you think “toughness” is a defence against direct damage, than having high vitality is a defence against condition damage. Everything that works to prevent direct damage (blocking, dodging and aegis) manages to prevent condition damage as well, because most attacks need to register a hit to apply the conditions. You further have condi cleanse and sustained healing. Glad you just ignored that one, because elementalists, for example, a class that has been seen as a bit imbalanced due to its synergy with might stacking and celestial stats, had very powerful sustain potential.
You completely misunderstood what I was saying. You only need power to do good physical damage. That is the equivalent of condition damage. I explicitly called the damage you are capable of by investing in power, precision and ferocity “ridiculous”, because it is on a completely different DPS wise than even the best condition builds.
Answer me this: Why don’t we play conditions in PvE? Huh? Why?! Because physical damage provided by power, precision and ferocity is way better. In terms of absolute numbers and even more so when you look at the damage per second, or DPS.
In PvP, we cannot just look at the damage. There is way more build diversity. There is some balancing, there is some glass-cannon-ing, there is some bunker-ing. If you look at the DPS of condition builds only going for condition damage and power builds only going for power and investing their other stats in defensive stats, there is not that much of a difference.
And lastly, you dismissing all my points because of an obvious joke is, if I am not mistaken, a logical fallacy. I cannot take you serious if you really thought I wanted condi cleanse to be nerfed or removed. Jeez. It is almost as if you are wilfully ignoring any valid point made against your case because all you want is to rant instead taking part in an actual discussion.
So, to provide some context, I wanted to try out the power ranger pewpew-ing myself now in hotjoin (its kinda fun) – because I really didn’t want to try this out in any sort of serious setting – and saw again how awful that game mode can be.
Obviously it still has his fair share of stacking, leaving and spectator mode abuse. So, I noticed now, that if you don’t volunteer and you’re put into the other team, you’ll lose the match. I just wanted to ask if this was intentional? I’d say, I usually volunteer, because I couldn’t give a crap about the team I am on as long as I can test some build or do stuff for kittens and giggles (e.g. “the epic trail of diarrhea” that is engi’s slick shoes and rocket boots). So I just noticed this now. I am just curious about this mechanic.
Inb4: OMG its hotjoin, why do you care!
Well, because I am curious. Also, because some people like to do their daily class in hotjoin to get it out of the way, so now they know they should always volunteer to get the guaranteed win bonus.
So, in another thread about afkers, leechers and feeders, someone claimed a Dev once said to report AFKers for botting. They’d look at the game and sort it out, as AFKing and the like could be seen as match manipulation.
Condi Engi (nade kit, tool kit, elixir gun) + Cele Engi (bomb kit, tool kit, slick shoes) is full of kittens and giggles.
I’m going to say toolkit is too essential to give up, ever, in PvP. The right question would be grenade kit vs bomb kit, and that comes down to play style and team comp – would you benefit more from area damage and condis from grenade kit or the added CC from bomb kit?
To answer OPs question, tool kit, every day, all day long. Tool kit is love, tool kit is life. Tool kit is your best friend and your lover. Tool kit is the smell of fresh ground coffee after a sleepless night.
edit spelling, gwrawr.
why is anyone surprised that team composition is really important?
if ‘unbalanced’ team compositions are frustrating you there is only one solution, que up with a team.
+1
love your sig by the wayit’s a valid tactic, i’ve even hidden a thumper turret before.
There is some joke about hiding an asura in your pants, I just can’t think of it right now.
Poison grenades (5 seconds duration, 25/20 seconds cd, 3+ seconds of poison every second, and it is also unblockable) […]
Poison grenades do not cover a whole point. The engi has limited control over it, you can point out the general direction of you poison grenades, but where those 3 grenades land is still a bit random. Grenades are also clearly visible and distinguishable, slow moving and arcing projectiles.
About too-many-damage conditions. I’m not the first who say that conditions are too strong just because you do not need anything but condition damage stat to deal an actual damage. […]
Conditions deal damage over time. Condi cleanse and you are rid of most of that damage. Aside from actions like blocking and dodging (which usually works against conditions as well), which have to started before direct damage is applied, there is no way to lower the damage of direct attacks. There is absolutely no way to do so after direct damage has been applied, like cleanse after DoT has been applied.
So, to deal physical damage you need a good amount of 3 stats (power, crit chance, crit damage).[…]
No, you don’t. To deal ridiculous amounts of direct damage you need 3 stats. To deal as much damage with one Backstab or Rapid Fire in a matter of seconds (or even less). Yes, obviously, to dish out as much damage with one attack in one second you need to invest more points as to dish out the same damage over 10 kitten seconds. The DPS for most conditions is still not that super-special-awesome as people make it out to be.
To deal physical damage all you need is power. Bunker guards and warriors can invest in vitality or toughness and still dish out good damage with power. PvP is not only about “most damage is king”, you need to think about balancing your stats. So if you think rabid is so unfair, try soldiers and see for yourself. I’ve been doing well with it on a bunker warrior.
Just look at how long the cast and how short the range (it is also affected by slows and immobilize) of eviscerate is (up to 4-5k damage against squishy target without might/vuln stacking, don’t forget about 3 stats)[…]
Eviscerate deals massive amount of damage and only needs power to do so. + Sigil of Intelligence and we are talking guaranteed crit. Again, eviscerate is instant damage. I do 4-5k on squishies with bunker warrior. If you’d be a full berserker stats, you’d do way more damage. Instantly.
And yeah, off-hand pistol is not that popular compared to shield with condi engis. I wonder why. Must be because it is so OP, amirite guyz?
Is it a good thing that there is no defence against condition damage besides cleansing and duration decreasing runes and traits?
You’re defence is called vitality, you defence is called cleansing and your defence against conditions is sustained healing provided by regen, certain skills and traits. Sounds fair to me.
If you won’t remove bleeding from shrapnel, it will deal nearly 3,5 thousands of damage. This skill has a 5 seconds cooldown.
I will repeat myself, damage over time versus instant damage. If you do not factor in time, when it’s the name of the game, then I cannot help you. Seriously, guys, seriously.
Eh… I actually do not think that devs are going to greatly change whole system, so the only thing you can do is to strongly decrease duration (or increase cooldowns) of all damaging conditions and increase their damage so these builds […]
*Nothing should have a 100% and more potential uptime.
Damage. Over. Time. Which can be negated after it has been applied. Loads of AoE condi cleanse, have a shout guardian/shoutbow and suddenly one player can negate all the condi damage against your whole group. Only comparable thing against direct damage is a guardian sharing Aegis, which, again, has to be done before the damage is applied. See? I can cherry-pick stuff to make my point, too. Nerf condi cleanse in groups, its too stronk, I get rekt all the time, guyz.
And also, for the sake of build diversity, give warriors something that make them viable as glass cannons again. They just can’t kill anything decent solo in any glass “cannon” build without solid difference in skill. Correct me if I’m wrong and prove your words with a build. You can't.
I want a tank thief and mesmer! I want an evade spam guardian! I want …!
I hope this didn’t come off too aggressive and I’m sorry if it did. But I do not like one sided rants that don’t even brush very obvious problems for the sake of making a point, so I tried (and yet, probably failed) playing devil’s advocate here. However, there is obviously no harm in discussing aspects of the game, ever. Lets try and consider all perspectives and facts, though. Thank you.
edit spelling and grammar, yo
(edited by Mouseheart.8672)
Prove your superior wit by pinging a packet of salt.
buddy it’s easy to counter, ya’ just gotta use that brain.
But the AI’s brain is so much more powerful. Look at Skynet. Skynet would pwn you hard.
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
So, wait, the VS in PvP is killing, but the VS in PvE is interacting. Now, that doesn’t make sense. What does the VS in WvW stand for? I hope it stands for dance off. Yes. That would be nice.
Wvw was adverstised as having pve in it, so you expect it to be there.
My point – aside from being kittening hilarious – was that the versus in Player versus Player (PvP) and Player versus Environment (PvE) does not have some fixed meaning. The versus in PvP does not only stand for killing, it stands for killing, engaging, interacting, outsmarting, outplaying, out-rotating and so on. So no, you do not have “pve inside pvp, because you can fire a treb on Khylo or channel a buff on temple”, because these things are ultimately done to win a match against another team.
Its like saying tennis is not PvP because you’re only hitting a ball!
Of course words have multiple meaning, but in regards to rpgs, most people understand pvp to mean pking. they can be used as synonyms for one another.
If a word is a synonym for the other, people assume that to be one of the meanings of the word.
I’d respectfully disagree, because capture the flag, conquest, death match, team death match, objetive oriented play (i.e. rescue hostages, plant a bomb) are all considered PvP modes, in and outside of MMORPGs. You do not speak for a silent majority if you say “but I think only PK should count as PvP!”, because you are simply not speaking for a silent majority, you’re just making that up to have a point aside from “me, me, my opinion, what I say is right!” and frankly, by doing so, you kitten over things established in gaming since the glory days of quake and doom multiplayer.
Ah, the bi-monthly turret engineer cry off! This bout looks like it’s gonna be a good one! Stay tuned!
Bi-monthly? These threads pop up at least twice a week. Get some popcorn, though, this better gonna be good.
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
So, wait, the VS in PvP is killing, but the VS in PvE is interacting. Now, that doesn’t make sense. What does the VS in WvW stand for? I hope it stands for dance off. Yes. That would be nice.
Wvw was adverstised as having pve in it, so you expect it to be there.
My point – aside from being kittening hilarious – was that the versus in Player versus Player (PvP) and Player versus Environment (PvE) does not have some fixed meaning. The versus in PvP does not only stand for killing, it stands for killing, engaging, interacting, outsmarting, outplaying, out-rotating and so on. So no, you do not have “pve inside pvp, because you can fire a treb on Khylo or channel a buff on temple”, because these things are ultimately done to win a match against another team.
Its like saying tennis is not PvP because you’re only hitting a ball!
Now, I could be wrong, but those skills probably need a target to work, unlike the Guardian mace block, which just seems to do an AOE riposte and therefore doesn’t need a target. You cannot target someone in stealth, therefore, they wouldn’t work on a thief in stealth.
Now, question is: Is this intentional or is some dev going to swoop in on a white horse to tell us they’ll fix it in an upcoming (balance) patch? Please, do the horse thing. Please.
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
So, wait, the VS in PvP is killing, but the VS in PvE is interacting. Now, that doesn’t make sense. What does the VS in WvW stand for? I hope it stands for dance off. Yes. That would be nice.
Watching the sick burns applied in this forum is more entertaining than playing IP-engineer!
Ha.
*edit: Oh no, someone removed the totally sick burn and now this comment is without context! Guess I have to go back to playing engineer again. Sad times.
(edited by Mouseheart.8672)
And certainly, seeing a flamethrower engi in PvP is a very rare thing. Also, to bring bomb kit (or FT for that matter), you’d have to throw out your only stunbreak, which is ridiculous, grenade kit, which is rather unlikely unless you REALLY like CC more than anything else, or toolkit, which is the greatest thing ever. So. yeah, most engis simply don’t do it because outside of stomping someone, the other skills are more usefull.
Do you play engi? Yes, bomb kit engineer is viable (it was even listed under “meta builds” a month ago or so"), if you take it instead of grenades and trait for it, and play condi. On this same build, pistol #3 is also a blind. Flamethrower is arguably rather bad, but I’ve seen Backpack use it when he queues solo. And if you really want to play the meta engi build, you have a blind on your grenade kit #3.
As a matter of fact, I do. I wasn’t saying bomb kit is not viable. Please, where did I say bomb kit was not viable? That was not my intention at all and I’m sorry you got that impression from my post. When I played celestial rifle, I actually took bombs over grenades because I absolutely loved the CC that they provide over the damage grenades give you. I was however under the impression that it is usually agreed upon that grenades bring the most damage of all kits – raw and condition damage – and that you don’t see these things – bomb kit and/or FT – too often in PvP compared to, let’s say, grenade kit. Citing one well known competent player and e-celeb (kinda?) doesn’t really disprove this.
I’m (currently) playing with pistol/shield and grenades myself, so I know very well that both number 3s can apply a blind once. Most players in downstate will attack the crap out of you, though, and remove that before they use their CC skills, therefore you’d need a skill constantly applying blinds, like that one well (Necro), smoke bomb (Engi) or black powder (Thief). All I wanted to say was that those skills that apply blind once aren’t really skills that let you do a “safe stomp” close to 100% of the time, while the most popular builds used in PUGs don’t necessarily include other skills mentioned above that would do so, as I’d argue that Engi’s using bomb kit and Necros using the blind well are more of a minority. Nothing about these things being less viable, just different and less likely to be used.
TLDR for both of my posts:
+ Bomb kit is viable and fun, but I’d say, it is still used by the minority of Engis compared to grenade kit or tool kit.
+ There are loads of skills, traited or untraited, that apply the blind condition once. However, I’d argue that trough attacking the crap out of people, most downed players get rid of that one blind before they use their CC. Therefore, apply blind once skills are not “100% safe stomp” skills like skills that continuously apply blinds.
+ Don’t assume things about a player because their class has access to certain skills, although we have meta’s, build diversity is still a thing. *edit I know this is a double edged sword considering my “less likely to be used” argument. kitten ?
*edit formatting
*seriously, last edit: I feel we are really off-topic, you guys! Don’t insult and harass people, mkay?
(edited by Mouseheart.8672)
Its like a buff dude, with 2 girls vs 3 scrawny dudes. 3 scrawny dudes going to overwhelm that buff dude, and those 2 girls (newbs) aint really gonna do anything but rally/motivate the scrawny dudes while the buff dude gets demoralized because his teammates getting owned and now hes left. Most of time in GW2 though. Its buff dude and 2 girls vs 4 scrawny dudes, good luck with that. 2 guys hold ya down and 3rd guy just finish and 4th guy humiliates, game over pal. Those 2 girls just be running around not knowing what to do.
Classy analogy. Classy as kitten. Hopefully these kitten women leveled their cooking craft to be somewhat useful, eh? Amirite, bra? Eh? /s
Seriously, though, hotjoin can be vile. Some of the worst offenders seem to flock to hotjoin because unranked/ranked would actually require to play the game and not win through team stacking. Sometimes even just trying out a class is impossible because you get zerged all the time. Really not a fun place, at all.
I would not say skills that apply blind once are stomp skills. I’d say the percentage of people who do nothing while in downstate is closer to zero than anything else. Heck, if I’m on thief or mesmer and try to stealth downed people to prevent a stomp, most people break stealth. So no, most players probably will not keep the blind on themselves until they use their downstate CC.
Also, “its number 4”, very accurate stuff there. I know you’re talking about offhand dagger 4, but not all necros take offhand dagger – some power necros prefer focus and some rather take warhorn for the mobility.
And certainly, seeing a flamethrower engi in PvP is a very rare thing. Also, to bring bomb kit (or FT for that matter), you’d have to throw out your only stunbreak, which is ridiculous, grenade kit, which is rather unlikely unless you REALLY like CC more than anything else, or toolkit, which is the greatest thing ever. So. yeah, most engis simply don’t do it because outside of stomping someone, the other skills are more usefull.
I approve, this game needs more drilling action.
Who the hell do you think I am?!
As far as I understand, this post is about the use of profanity and the quite toxic behaviour some people exhibit and not about criticism in general. People going on rants about mistakes they’ve encountered in their time in PvP – not saying these aren’t legitimate rants, because we’ve all been angry about someone who shows less skill than your average PvE-Dungeon-Boss – go quite off topic. Yeah, just because somebody doesn’t like flaming and whining kittennozzles doesn’t mean he can’t take any criticism. I love some kitten constructive criticism and if some player takes his time to actually tell me what I did wrong, I’ll be grateful and take that to heart. I don’t like flamers and whiners and people using slurs and whatnot immediately if the game isn’t in our teams favour anymore, regardless of any possibility to turn it around – because I’ve just seen enough competent people being able to make a comeback, to believe not every game is immediately decided, when one team manages to capture two points at the beginning.
Nobody is saying “OMG, everyone is a special snowflake, stop ever talking bad about someone!”, nobody. And, really, if you believe that one mistake is all it takes to lose a PUG match, then, I’d say chances are, you are wrong. Obviously, that changes in proper tournament matches, but this is not what we are talking about here.
Dear OP,
some people are kittens. Some people don’t understand the difference between being an kitten and being competitive. Its absolutely fine to block people who just insult you. If they don’t immediately do that, maybe ask them what they would have done and describe why you didn’t do it (e.g. stomping a guard without any blinds/stability). Sadly, you’ll always incounter people who cannot point out the difference between criticism and insults.
Also, if insulting someone in a PvP match can be considered “trolling” nowadays, man, trolling has gone downhill. Back in my day … /old fart
I hear about defending a lot and reading the opponent. That is all fine and true, its a very interesting aspect of the map, you’d have to decide what to do when you hear “your base is under attack!”.
But, thing is, in a proper lord rush you’d have to kill the number of players attacking the lord – as in, all of them – before they kill the lord. Imagine, if you will, a team fight, in which you’d have to kill the whole enemy team before even one of you gets ganked into downstate – not death, only downstate, because the lord is insta-death – and that one ganked player on your team (the lord!) is a bit kitten and doesn’t really do much aside from autoattacking. And its called lord RUSH for a reason – players rush straight to the lord, they will use their cooldowns to get to him because if there are 5 somewhat competent enemy players on lord, there is almost no way to stop them from killing him. Not everyone in your team might be competent in off-point fighting, because its very different from on-point fighting. Not even talking about port-, stealth- and invuln-skills the other team will use to get to to lord past your defence. So yeah, its really hard to stop a somewhat competent enemy team from killing lord once they hit 350, especially when playing with pugs. Its easier for pugs to understand “hey, when we hit 350, we’re ALL going for the lord, we meet near far point!” than it is to organise something along the line of “Hey, when the other team hits 350, they might go for our lord, so we should somehow organise ourselves in ways that lets us see all points while being able to retreat back to base fast enough to at least engage them before they are right next to the lord!”
I’m not saying that I don’t enjoy Foefire – I have some fond memories of killing the enemy lord together with a really awesome thief, winning a game that by all other means was a total loss. But, it doesn’t really hurt to think and talk about these mechanics, now that they have been in place for a long time and people tend to find a sort of formulaic approach to these things that make them easier.
(edited by Mouseheart.8672)
I used to be able to run a support build and do very well because both teams were competent and rotating.
Now a support build is utterly useless… I’ll just get stuck defending a point until it’s 1v3 and I’ll survive for a minute or so (thinking help will come because it used to when matchmaker wasn’t so noobish)… but nope i’m more likely to see that my team 4v2 somehow hasn’t managed to de/cap either of the other 2 points yet.
This is so depressing. I am by no means good enough to ever even think of carrying a team. But these situations, in which you sometimes even win a 1v2 or do really well against 3 people. And you think “Man, this needs to count for something, right?”. And yet, as soon as you glance at the mini map you see that the other two points are in the other team’s hands and your team is doing who knows what. This is just incredibly frustrating.
I’m not saying that every game is like that, but between this and the flamers – and it feels like they slithered right back out of the truck stop toilet they are usually hiding in – I’ve just not even remotely found myself enjoying PvP in quite a while. Its now more of a “friends are busy, might kill some time with something I enjoy … ed”-thing.
I do hope this changes. Because not enjoying a game is the worst thing you can say about a game.
Now, imagine if everything a turret does would actually trigger confusion for the engi. Now that would be hilarious.
Get your bunker warrior or guard in there. I’ve been playing a fairly bunker-ish warrior in the last couple of weeks, and even without all that offensive power I was surprised to see how the rocket turret felt like wet paper. I mean, couple of seconds of stability is all you need to make almost all skills and turrets of the turret engi completely useless.
Also, there is actually someone (hehe) playing turret engi who isn’t ashamed of it? What is wrong with people? What has the world come to? Seriously, human decency is dead. DEAD, I tell you.
I don’t know if I’d call this GvG. It looks more like an attempt to bring one of the most popular eSportz genres – MOBA – into GW2.
Yes, because 8k damage and knockback or forcing everyone on point to dodge roll is so useless in your average unranked or low/mid tier ranked pug.
Obviously, the treb’s usefulness depends therefore on the one using it – on the one hand on how he actually uses it and on the other hand on the usefulness he and his class would bring to this match otherwise – and the other team. Not even checking once, if its actually effective in this specific match, because “Treb is crap! you should call it tcrap. Trap. Crep! I like crêpes, though!” is not a very efficient approach.
WTS finals are not your average PvP matches, so holding your average PvPer to the standards of high-end PvPers is just useless. I’ve never used the treb once in my life, but I’ve seen 1v3s, 1v4s und 2v5s on midpoint that were won because of the treb [obviously, the involvement of the treb turned them into 2v3s, 2v4s and 3v5s, these numbers alone still wouldn’t look too good]. Obviously, you can cry “noobs” now, but then, if noobs are everywhere, why the hell should something really effective against them not be used?
Treb is so powerful in Khylo because of the node system. Basically, go to treb, hit one point (usually mid), profit. If you’re battlefield is open and the fighting moves around faster, i.e. isn’t artificially bound to a small area, it would seem that trebs won’t be as useful.
I don’t mind playing with noobs, its unranked after all. But has anybody else felt like there was a massive increase in leavers and afkers and people flaming the crap out of a match before it even started? There were games were people were literally insulted before the game even started and things like “If you leave, I’ll kitten you and I’ll kitten your mother” and the like was said. What the hell?! This is not fun. Fun is what a game is supposed to be. Stop it.
Those are known as turret engineers and/or turreteers. I wouldn’t really call them rifle engineers. Engis are usually categorised by their utility skill selection. As you can see by skimming through this board, they are part of the braindead trifecta (PU Mesmer, Turret Engi and Minion Master), because they rely heavily on AI. None of the other builds are as effective as the turreteer, though. Thats why you see them in mid and low tier pvp. Its one of the most hated builds and even known engi players call it toxic. Although its not as effective as some people might think, the tendency of players to “feed” it by going 1v1 against it (because even if you win, it usually takes time. You know, enough time for a team mate of the engi to make a 1v2 out if it). Basically, a smart team ignores the turret engi and goes 5v4 against the turret engi’s team on the other two points or they gank him, because unless you’re a condi class, the rocket turret should be wet paper in your hands.
That being said, turrets need to be reworked. They are absolutely useless in PvE and absolutely braindead in PvP. I don’t think they’re worth anything in WvW either, because massive amounts of AoE in zergs and limited mobility of the build in roaming.
Playing a turret engi. I felt so guilty after that day, I learned how to (more or less) properly play an engi and other classes, trying to stay away from the cheese as much as possible.
Wouldn’t be surprised if its a summon elite like the human racial one with the hounds.
Hello there!
I like PvP, although I am sadly decent at best. But decent is still decent and fun enough. Initially, I really liked the new dailies, because I could just do one or two ranked pvp games, if it was one of the classes I feel really comfortable with, do non-ranked if I feel kind of comfortable or Hotjoin if I have no idea what the hell I am doing, and I’d have my whole daily done. It gave me an incentive to try something different and to learn about other classes, which is good, as it makes you a better PvPer altogether. I hope, at least.
I’ve noticed, though, that loads of people seem to think it is really a good idea to start your venture into a new class in PvP in ranked. And let me just tell you, it is not a good idea. It is, however, just a bit selfish, really. So, please don’t do it. Ranked is for your best, to shine with all your skill – no matter how much you have, just ALL OF IT! Or what do you guys think?
Thank you very much, have fun, kill some stuff!
So, we’ve got all the carapace armour parts now, don’t we? I’ve been wondering, why is only the glove box obtainable in PvP? I was hoping they’d add all the other parts to the reward track once they are in the game, silly me. So, was it ever mentioned if they were going to add them? Or do I have to grind the Silverwastes again? Because there totally wasn’t enough grinding that map in the first place, for basically everything else needed for the luminescent skin set.
I’d really like slowly getting that armour set through pvp instead of going back to a map that might put me off the game again. Which is really sad, because I really liked that map before all those kitten bladder(parts!) and whatnot.
But-but-but, there is a chance to get something that is worth a lot! And there is a chance of getting something that basically give you a chance to get a super rare Halloween skin, which is, you guessed it, worth a lot! Because RNG^2 is better than RNG!
That being said, by farming the labyrinth you get so many bags the reward track isn’t really worth it.
PewPew-Rangers are now one of those classes that attract many new players in low- to mid-tier PvP, especially SoloQ. Thought process is like “I can do lots of damage from range and have an invulnerability—signet! I AM GOD!” Well, yeah. For about 6 seconds. Then you are dead.
I’d say, the class itself is not overpowered and has its uses. It is great for denying any sort of retreat because pew pew, can’t outrun my longbow. It is “nice” on the temple map because you can use all those high ledges. And it has some nice spike damage, can’t argue with that. Therefore it is actually quite good for focusing down in team fights, as long as they position themselves cleverly. Because otherwise they are dead. And, of course, they’d actually need to participate in a damage focus, which does not happen in SoloQ. Ever.
Problem is, according to some players, it attracts certain people. Those, for example, who stand on a ledge, never change their weapons and are easily pulled down by magnet, which is pretty much a death sentence. Or people who continue to do all their pewpew-ing despite seeing a god kitten guard wall right between them and their target, pretty much killing themselves. Like the Bearbow, they have become a synonym of bad play, therefore people don’t like them.
LB ranger need good positioning to be effective. They need to be played cleverly. You basically need TS and a good team composition more than with most other classes. You don’t get these things in Hotjoin or SoloQ. Just like turret engis, they are not op or broken, just on average, they are annoying. Really annoying, no matter what team they are on.
I’d say the problem is, that there is no way to learn these things and get experience and skill aside from playing PvP. A bad longbow ranger will not stay a bad longbow ranger for long, because a bad longbow ranger is mostly dead. Turret engis are more of a problem, because they can be bad and still be carried by their build. Maybe some sort of non-ranked soloQ for people to try this crap out would help?
So. Might now make a few points myself!
4.) Same old, same old. Watching people play is interesting from a ‘players interested in PvP’-perspective, not so much from, well, anybody else. One reason is the existence of a few meta-builds that are tweaked and min-maxed to bits. When you open the score panel at the beginning of the game, all you need to do is see the classes used and most of the time, you will be able to predict what build they are playing. There is not much variety. There is sooo much useless crap attached to each class, so you cannot fault the player base for using the few things that work. This game needs more build variety, a balance between direct damage, condition damage, CC and support abilities with every class being able to provide more than one of the above.
5.) It is visually complicated. Kind of, sort of. Many eSport games might be actually very complicated, follow very complicated rules and principles, but what you see on screen is rather straight forward, even in RTS games. You see everything. In GW2? You don’t. You can focus on one character and actually maybe know what they are doing, though it gets increasingly harder with professions swapping around their weapons skills all the time like Ele and Engi. Or you focus on an area and you see all those pretty colours. Mind you, not as bad as zerging in WvP or PvE, but in a heated 4v4 or even 3v3 with effect heavy professions, it is easy to lose focus. No idea how to counter that, actually. But it still is a problem in my opinion.
6.) “Casual”, “PvE player” and so on are not insults. Stop using them as such. Scrub is ok, because that is at least funny.
7.) Same old, same old, take two. Aside from getting better as a player yourself, there is not that much to do. Not that many maps, only one game mode. Many new things that are added to PvE/WvW (stat combos, runes and sigils) take ages to appear in PvP, might not appear at all. No wonder many players get creative in WvW instead of staying with PvP or ever playing it in the first place. What PvP needs? New stuff. Excitement. Weeee.
I actually like PvP. Kind of, sort of. Still probably an awful player, but there is a learning curve and that feels nice. But sometimes it feels like the game is actively trying to “fix” that. So, maybe ANet and the community should try to create a fun and exciting game mode. Players will follow, so might the whole eSports-stuff. Possibly not, though. Maybe the MMO genre is just not made out to be part of that. Like a trusty van, that is never going to be used in Formula 1 racing.
Sorry for the massive post. No TLDR for you. Hahaha.
/* On a side node, are all these exclamation marks to be taken serious, or is this done to indicate a troll post, which in turn would render everything I just wrote completely useless?
Dear god, so many reactions in the thread are either “OMG, wtf, Sizer, just because you play thief really well, you don’t know kitten about the game, everybody agreeing with you is a stupid fan boy, you suck!” or “OMG, wtf, Sizer, you play thief really well, you know a lot of kitten about the game, everybody disagreeing with you doesn’t know what he is talking about, they all suck!”. Way to start a discussion, guys. Still, many interesting points were made. An interesting topic, regardless of the original intentions of Sizer. Still don’t know if serious or trolling.*
So. That being said, lets tackle the original post and start with: point one is crap.
1.) Yeah, we get it, you are a God Walking Among Mere Scrub (should be a title!) in PvP. But come on, this attitude (so many kittenty people, way too many kittenty youtube videos (Have you seen them all? No? Oh well …), you all suck, mimimi) is not going to help. How can people not accept that smack talk is (arguably) okay, but insulting people, flaming, whining and an elitist attitude are absolutely not? Sportsmanship and all that. There is a reason this behaviour is frowned upon in ACTUAL sports. As a matter of fact – and by fact I mean my own kittenty opinion – PvP is rather toxic when you are a new player interested in PvP. There is no place to really learn outside the battle field. And on the battlefield mistakes are mocked immediately, both in hotjoin and in yoloQ. Hotjoin is “the place to start your PvP journey and test builds and possibly find your soul mate”, yet it is full of people deserving to actually be punched in the face, several times, because they are socially inept and lack the ability to talk and behave like a normal human being. Therefore people flock to cheesy builds – which are also used in Hotjoin to win all these off point 1v1s that are so important in later conquest /s – with a low skill floor. I started with cheese-turret build myself after getting my kitten handed to me as a mostly PvE player, felt absolutely guilty afterwards and now I’m trying to actually learn different classes and how to play without resorting to the worst kind of blue cheese in game. But the constant flaming, whining, insults, the attitude of players in yoloQ, afking, leaving, spectator mode abuse and so on? Yeah, that doesn’t help. If you want to be eSportZZZZ, you might try and establish some sort of sportsmanship all across the board. Starting with the top. You really don’t need that high horse for extra height. Also, how about starting with some instructional videos yourself? As far as I remember, promises were made. Also, videos of you just playing do not count as instructional videos, as interesting as they might be sometimes.
2.) Absolutely right. Cannot argue with that. To me the game feels like it doesn’t want to be watched, especially not by people not playing the game themselves. Showed it to friends, they were put off by so many things in PvP as well as PvE and WvW.
3.) See point one. To be a skilled player you need to learn. You need experience. Just saying “all good people from WvW should go to PvP, that’s where the grown-ups play!” is not going to fix the problem of having a small player base in general and an even smaller one up top. Good and experienced players will always roflstomp newbies. Newbies will be flamed and insulted. And I’ve seen many of them quitting because of that. People who are not unskilled but unexperienced in PvP. I cannot fault them. And you shouldn’t either.
kittenake Tadayoshi
Thanks gw2forumautocensore. I guess.
Was that picture taken in TA btw?
Your knowledge of the game’s Dungeons is pretty impressive. Yes, it was at the TA entrance. I was browsing the forums while waiting for guildies to show up for a run, saw this thread and though “might as well”.
A true Ninja hides in plain sight. Need to kill a powerful lord? What better way to do it than dressed as your average Samurai? :D
kittenake Tadayoshi
Head: -
Shoulder: Priory’s Historical
Chest: Ascalonian Protector (AC)
Hand: Vigil’s Honor
Leg: Forgeman Tassets (SE)
Foot: Vigil’s Honor
Back: Savage Guild Back Banner
Colours: Abyss and Wrath
Bonus: Ceremonial Weapons do feel right, but oh boy, that katana would be amazing.
Ah, what am I doing, doesn’t really fit what you’re looking for, but I just wanted to show that little mushroomhead to other people, I guess. Good luck everyone, I saw some reall nice character designs in here! ;)
"Ninja"edit: The forum has censored my character name. Oh my, hahaha!
(edited by Mouseheart.8672)
Hello everyone!
First of all, let me state here an now that I am a PvP noob. As in, newbie, not “resistant to any sort of advice” noob. Also, English is not my first language.
Anyway, I really enjoyed PvP in GW1 but refrained from it in GW2, mostly because my laptop was actually more or less undead already and couldn’t keep up with the game. As that changed with a new PC, and PvE became easier as well [you know, actually seing what lupi does instead of freeze frame when he does his AoE circles and just hammering the dodge button in hopes of not dying a horrible death], I thought I might give it a try. So, I used my main, which happened to be a thief, and played a couple of custom arenas.
Now, as I stated earlier, I am a newbie. So I tried a couple of thief builds. I really clicked with D/P, but also had fun with S/D, S/P and condition P/D. Won some, lost some. Yet, quite a number of people actually took the time to whisper me or used mapchat just to insult me and the builds. Its not even like I am spamming the crap out of my skills or really am that good that people are just jealous of my awesomeness or anything. Mostly average. At best. I’m not dominating, stalking, griefing or flaming anyone. Just looking for some interesting 1v1 fights. It is a custom arena, so I really thought it was the place for PvP newbies to start. Yet people take the time to write insulting messages instead of, I don’t know, enjoying the game.
That being said, that behaviour is very off-putting. Seriously, why do people do this? Is that a thief thing, because we are broken and every n00b can pwn everyone? Well, I’m a newbie and I cannot pawn everyone. Yet, just playing a thief and getting some kills, not even most or ALL THE KILLS (muahaha), is apparently enough for people to show this abysmal self-restraint and lack of politeness. I know that crap from playing first person shooters online – and even there, people just said it while still playing, not taking a short break from playing just to type this out – but I really thought GW would be a little bit more grown up.
Just wanted to ask: Is this how it is? Is that “the usual”? Is it just as bad in the other game modes (solo queue and tPvP)? Is this going to be the case of “Well, this is PvP, therefore treat every player like those 12 year old halo kiddies who have a very strange taste in women because all of them apparently slept with my mother and actually say lolol out loud”?
Or is there some universally accepted way of playing a thief without evading, stealth, stealing, using shadow steps, or using conditions, I just don’t know about (yet)?
Thanks very much for reading. Just felt like writing this and see what people say. Maybe I am actually doing something wrong, so I’d really appreciate any sort of advice you might want to tell new players aside from “l2p” , which I am trying, and “if you cannot handle insults, don’t play PvP”, which is a bit immature.