Showing Posts For Nay of the Ether.8913:

vs Thief

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Also do NOT try to chase them. The bad thieves will stealth and run away constantly, preventing any upper hand you might gain. But they also do it to bait you. Don’t take the bait. Make them fight on your terms. If they stealth away, you run away too. Make them work to get back to you. Now if it’s a good thief and he’s setting up a backstab chain then he won’t have gone far so you’ll have to judge for yourself which kind of thief you’re fighting ( usually not hard to tell, the bad ones are usually hyper aggressive and use lots of spammy attacks then run away and hide in stealth forever when they can’t insta-gib you- good thief will keep you engaged and only disengage fully when absolutely necessary). Their goal is to make you blow your best cooldowns then they can spike you out.

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Will there ever be energy management??

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

What we need is energy regen increases, not hard energy numbers and removal of energy costs for weapons or remove weapon cd’s. I agree with OP, this is one thing keeping some legends weak like jalis and ventari

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

reduce centaur energy costs

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

You shouldn’t be using the skills on cooldown… Simply reducing the energy cost is the wrong way to go as it would make energy a non-mechanic. What they should do is increase the effects to be worth the energy cost.

^This. If we must keep the high energy costs, and I think we should because it promotes more skilled play, then the skills themselves need a much more meaningful punch to them. Otherwise you get this:
“incoming large hit- move tablet, prepare for heal spike…..tablet in place in advance, natural harmony healing incoming….????…where’s my healing?!?” Assuming you timed it with goldy precision and the cast time didn’t fail you, the overall healing from the skills is “meh” at best. The elite skill is really the only good part of all the skills imo, ok and protective solace but I still think the cancel skill for protective solace could use some function other than “off switch”. They missed a huge opportunity there. I would love to see some small energy return or at least some increased energy regen pips for a short duration after cancel.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

[NA] Elite Death Society [EDS]

in Looking for...

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Elite Death Society is now recruiting casual players. Ever wanted to just sit down and play at your own pace or with friends without the pressure and requirements of a full-time/hardcore guild but you also have real life expectations that limit play time? Well this would be the guild for you. Our #1 motto: Real Life comes first. We also specialize in new and returning players, so if you need a temp guild to get acclimated with the game, we can help you there too. We do all aspects of gameplay (except raids, but that is coming soon). Our core members have been gaming together since 2005 and we decided to open our doors to new members with similar gaming interests. We also game across multiple gaming titles. We have a guild hall with about 70% completion done, a private Raidcall server, or a semi-private Teamspeak server for those not wishing to use Raidcall, a website, and a facebook page. We are based in Sanctum of Rall in case you are interested in World vs World gameplay.

PM me here or in game.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Necro 26 Jan patch notes

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I run basically all the stuff that did’t get touched. Blood/Death/Reaper (occasionally Blood/Soul/Reaper) with GS and axe/dagger or GS and staff. So yes, this does literally nothing.

But those were already pretty strong??? Not sure what changes you were looking for?

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

First the Good :

  • gliding in core- amazing, just bummed so many neat places now have invisible walls we can’t get to that were not there before (not talking about jumping puzzles) but overall it brought a fresh breath of air to the game.
  • Squad UI and new markers THANK YOU it was so badly needed and was spot-on!
  • Lunar New Year- I know some people complained about recycling this, but this festival was always a standard in GW1 and not much ever changed in each one and ya know what, that’s OK . Not every festival needs a total rework every year. The fact we have a reliable festival is nice. I wish more were as reliable like Dragon Bash and Queens Pavilion, (which we have not seen either in a long time now #sadface ) Bazaar of the Four Winds <— this one I can understand with how the Living Story went…for now
  • Brew of the Month Club- haven’t started on it yet but it seems like a good way to pass time and is a welcome addition
  • Pretty much everything under the first section of “General” in the patch notes was a good change, TY.
  • Fractal Changes- GOOD. Ty, especially for removing Mossman cheese spots!
  • I don’t have much to say on Raids because I have never done one and won’t for a while due to gear restrictions.
  • Despite what other complainers have said, I am happy those runes and amulets got removed from PvP. It forces more thought to be put into a build rather than having the stats alone carry you.

Pros and Cons on Profession Balance -

Ele -
I think changing diamond skin was the right move. It had no counterplay. Most of the scepter changes were decent, but I felt they could have used some more polish. Many, many good ideas have been presented on the ele forums for acceptable changes.
I do not understand nor like the change to Lightning Rod. It was not op as-was, and now timing the strike is less reliable. Auras, while I can understand the need to tone them down, is ele’s niche. I don’t think lowering duration on something that already has low duration and requires you to be hit for effects to proc is the way to go. Most of them already have ICD’s too. Make ICDs longer or put a cooldown time before they can be applied again but the overall duration should not have been messed with. Going to segway to Tempest just to keep my bullets fairly clean- only a few things were changed and nothing affecting overall gameplay.

Engi -
All buffs but I still feel increasing the recharge on automated medical response was a bit heavy-handed. If the health threshold were raised some, say 33%, I could see raising recharge too but it was not overpowered before. It did what it was supposed to by giving one last chance to turn the fight but once it was used up your second chance was over. I suppose this was due to the new scrapper heal, as I can see it was too powerful getting double heals from it in such short time but it could have simply been left off the list of skills affected like regenerating mist was. Most of the Scrapper changes were welcome. I can understand the nerf to sneak gyro, even I will admit it was ridiculously overpowered.

Guardian
All changes done to guard were welcome, but I wish Spirit Weapons would have been looked at again, specifically the actives on them. Shield of the Avenger is good as-is, except I wish the summon cast was a stun breaker too. Relying on having already cast it and hoping it’s low uptime wouldn’t betray you at the key moment is very unreliable at best. Hammer of Wisdom is good, leave as-is imo. Sword of Justice auto attacks are fine, but it’s command attack is very lackluster and loses you a ton of dps because of how slow it is and the fact it lacks any other effects or incentives to use it. Bow of truth…most useless summon skill in the game. Needs a complete rework or major buff.
Dragon Hunter
We all knew some nerfs were coming and even as a DH player I can say it wasn’t unwarranted. They are still very strong and the changes didn’t hurt them too much.

Mesmer-
I don’t play mesmer regularly so I won’t comment too deeply on this but I can say all the salt piles cried about the changes are just that- bunch of salt. Every mesmer I have encountered seems to be doing just fine. I played mine for a short while after the update to see how massive this “nerf” was, and while it was noticeable, it in no way “broke” my mesmer. Also having spoken with many mesmers much more skilled than I, I have discovered it’s not nearly as bad as everyone is saying it is. They said some builds needed changing around to compensate but overall it still is just as powerful as before but it does require a higher measure of personal skill to play than previously.

Necromancer-
All good things here, nothing to complain about but I am still anxiously awaiting the inevitable nerf to everything necro has due to how powerful scepter is now. Please do not do that….. Original Dhuumfire was not our fault, let’s not repeat those same past mistakes here….

Ranger-
Oh boy where do I start…
Shouts overall were ok. They have needed a rework but Guard was the absolute wrong direction for that skill. Old guard was much more about tactical positioning. It was much better at increasing pet survivability and has many creative synergy with many traits and skills. Now it’s- “hey guys watch me nuke my pet in a few seconds!” on a 30 second cd…. And it’s even worse off than the old Protect Me. The meager damage reduction you get for those split seconds before your pet goes thermonuclear and dissolves are not worth it. I absolutely HATE the new Guard. It should have been put in as a spirit skill. I like the direction the other shouts went in however. Search and Rescue is spot-on. It now works as it should have all along. Protect Me is much better and is a skill I use quite often now even untraited. Not sure why Sic Em is still suffering from bugs and getting canceled by something as simple as ordering your pet to attack a target. No changes to Druid, and not sure why. There was lots of stuff that needed looking at (see ranger forums for a more complete list)

Revenant-
Overall the changes that were made are ok by me. I didn’t use sword as much as other people but I have tried it since the patch and I like how it works now. Hammer needed a nerf. We all know it, but no one wants to admit it. Just not sure why PvE got the nerf treatment too where rev is arguably the weakest. However it is the needed changes that were ignored that concerns me the most. Jalis, Ventari, and Mallyx all need looking at in depth. Ventari needs a lot of help. Even as a full support spec, it falls flat on its face. Jalis needs much more sustain and healing than he has now especially considering the fact he has almost no extra damage output. Vengeful Hammers is not that much extra damage plus they bug out on terrain and just about anything still. I do not think the Herald changes were warranted at all. Those healing skills were only powerful against spammy players that didn’t watch combat. Skilled players would make this heal absolutely benign.

Thief and Daredevil-
…What needs to be said? Buffs across the board. They are now meta. Teefs everywhere! lol.

Warrior- Oh boy here we go….
We’re back to Hammerstun invuln warrior meta just like 2013 all over again. Healing signet passive did not need to be upped, Base Healing did. Hammer skills did not need more of a cooldown reduction. Now we’re right back to the spam rotation and skill-less play of – “Pop immunities- dispense massive CC-repeat” . The whole day I watched warriors not even swap weapons or heal once, just pop immunes, swing dat meat masher. Warrior needed more sustain beyond more autopilot-immunes and they needed less spam. This update went the exact opposite direction. They also needed better burst skills in some areas like Eviscerate. It’s still a shadow of its former self. Yet Rifle changes were sorely needed TY! Also adrenaline decay change was amazing, again TY! I think overall warrior needs more damage reduction not immunities . That usually means much more access to things like weakness which is a sorely underrated condition in this meta. Now, just to clarify, I did notice Berserker got some massive sustain improvements, and it was much needed. The lack of positive sustain beyond cheese I was talking about was core warrior. I think overall Berserker is pretty good now.

PvP and WvW

Only going to touch on this right now but removal of those amulets and sigils was sorely needed in PvP. Yes it broke many builds, including some of my own, but it brought new opportunities as well and removed many crutches that people used for low skill playstyles. As for WvW, I know these changes were meant to help smaller groups make an impact but overall it seems to have the opposite effect. Blobs are still heavily rewarded for being…well…blobs. So biggest server with most coverage will still always win and there’s no amount of hard work will change that.

Shatterer
ending on a good note here, Shatterer is amazing. The fight is much more involved now yet as promised doesn’t have the high difficulty of some of the other reworked world bosses so that lower level players can still enjoy it. TY TY TY! I saw a few devs there the first day playing alongside us, including Rubi and that was a pleasant surprise too. I hope I conveyed my appreciation for the event then but if not I am doing it now. I hope to continue to see these kinds of changes in the future as well. Thanks for reading my wall-otext!

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

(edited by Nay of the Ether.8913)

I am impressed. Shouts reworked

in Ranger

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

{snip}

First off, idk what I did to kitten you off so bad, but back off hero. I wasn’t even talking to you, I was responding to the question asked of me. Second, I have played and used that skill since before they even added the trait for swiftness and regen so I know it pretty well myself. The fact you never learned how to properly use it and prefer yet another lazy “eat damage” skill is not my problem. Third, don’t assume you know me, my skill, or basically anything about me unless you’re some kind of creepy stalker in which case you need to be reported. So climb down off that lofty ledge before you fall and hurt yourself or get a nosebleed

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Roy! No changes to Ventari and Jalis?

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Hey look the patch is out and guess what? NO CHANGES TO JALIS OR VENTARI LOL

What surprises me is that people are still surprised this happened lol….

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Necro 26 Jan patch notes

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

So what’s the impact of these changes for PvE?

nothing really, this was mostly a wvw/pvp patch for necros

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

I am impressed. Shouts reworked

in Ranger

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I am NOT impressed with Guard change… tested it, it pretty much sucks. The old Guard was much, much better and allowed for better strategic placement of pets as well as increased their survivability by a ton. I do like the other shouts, but for me they have effectively ruined Guard. Will never find it’s way on my bar.

What didn’t you like about the new Guard?

new guard: long recharge, low uptime compared to old guard (which had 100% uptime); pet dies too quickly in even small engagements unless you take a snorefest tankbear which does nothing at all to help ranger’s image…; old guard: used to be able to get perma regen and swiftness on an instant cast skill along with very long protection for the pet (which you could share with heal as one); pet could be positioned outside danger zones (yes that worked in combat too, whoever said it didn’t had no idea what they were doing) and for ranged pets it was a must because they have this nasty habit of going melee; new guard pretty much no synergy with other skills like old guard had (in fact it has none…should you use another shout, this gets cancelled). it’s just yet another “eat damage, bunker metagarbage” type of skill. If they wanted to use something like this, they should have made it a spirit that eats incoming damage for allies and left old guard alone. Now don’t misunderstand me, the other shouts got some massive QoL improvements, but this one got hacked up and turned into a gimmicky kitten skill.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

I am impressed. Shouts reworked

in Ranger

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I am NOT impressed with Guard change… tested it, it pretty much sucks. The old Guard was much, much better and allowed for better strategic placement of pets as well as increased their survivability by a ton. I do like the other shouts, but for me they have effectively ruined Guard. Will never find it’s way on my bar.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Client unable to connect to login server [merged]

in Account & Technical Support

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Every time I try to login since last night I get this network error: 1083:5:7:1595:101… The game lets me log in to character select just fine and sit there as long as I want, but soon as I select a character and the map begins to load it crashes and I get this error message. I have tried different characters to rule out that old bug where one character gets bugged out and prevents log on.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Trash green runes need a use.

in Guild Wars 2 Discussion

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

In response to the mentions of upgrading them in the mystic toilet….you have been able to do that since forever, there’s just no guarantee you’ll get an upgrade. I’d say about 75% of the time there is no upgraded rune. The only ones you cannot toss in there are superiors which always annoyed me. obviously there’s no upgraded version of those but if I wanna toss in some worthless superior runes for a chance at a better one, why is that a bad thing?

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Trash green runes need a use.

in Guild Wars 2 Discussion

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Since runes of any flavor are available from simply drops at any given time, I think they should remove most, if not all, of them from the loot table. Set up a vendor like GW1 that has controlled prices based on supply/demand and make the vendor and crafting the only way to obtain runes/sigils/upgrades. They should not be tp-able either to avoid tp trolls buying up all the vendor’s stock and selling them for higher profit. I’ve been looking for a reason to make upgrade crafting have a purpose for a long time. I think this might be it.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Corruption discussion

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I agree the MoC concept is cool. But the effects are too weak for the price, especially in PVP. And the title Master of Corruption doesn’t make much sense, because the nec doesn’t gain any additional corruption abilities (they just build up self inflicted conditions, which they can try to transfer)

How about either:
1. all transferred conditions are doubled in intensity and duration. (I think something like this was suggested already)
or:
1. Target of transferred conditions also gets a boon corrupted for each condition.

AND
2. Gain 2% lifeforce for each condition transferred.

I support this 100%. Best and least complicated idea I’ve seen so far

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Those who said WHaO is OP, think again

in Ranger

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I never thought I would see the day when people whined about pets getting an indirect buff…And it’s not even that much of a buff to pets…it’s just a stinking QoL! The pet is still kitten…it’s AI still stuck somewhere in the future and it’s body hasn’t caught up with it yet….and it’s basic mechanics are still perplexing at best. But “ZOMG let the pet get some boons…RANGER/DRUID OP NERF NAOW!” Like I said…never thought I’d see the day, yet here it is. People will boohoo about anything.

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

What's Wrong With Being A Healer?

in Ranger

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

One word:

Loot

If you don’t do enough “damage”, healing gets you zip.

well most of those skills had low or istant cast times, and the druid itself had plenty of aoe. The only time I see it being a problem is in open world blobs or wvw blobs, but honestly you can get zero loot on a zerk spec dps-heavy class as well. Usually the ones with the best aoe get the most tags (or a loot stick like guardian). So the problem lies not in a healer spec, but rather in loot tagging/distribution and that has been a problem since release.

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

What's Wrong With Being A Healer?

in Ranger

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I agree. also not sure what amulet they were using in that conference demo because solar beam seemed to hit like a truck.

It was probably either an assassin or zerk amulet judging by how often he was criting on targets.

It wasn’t any amulet with healing power as they specify the healing shown as the baseline amounts.

They also fail to realize druid is not a pure healer. Most of its attacks still do damage, and we have no stat combo in the game that is 100% heal oriented. they all still contain some damage modifier

Nomad’s is Toughness Healing/Vitality. Clerics would still be better for a pure healer and Zealots for a hybrid but there is a set for a total passive build.

You’re right, I always forget about nomad’s but I doubt many people would run full nomads, prob more like a mix of nomads and clerics or nomads and apothecary, whichever way they choose to go. And I was under the impression from the video he wasn’t using any amulet at all, but I could be mistaken. I do know he said it was running no healing power whatsoever

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

What's Wrong With Being A Healer?

in Ranger

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

In almost every game I can I play some character that at least has a way to heal allies. I usually favour honest to goodness healers if the game has them. I just find it satisfying to watch the tide of a fight turn as I give my team such a ridiculous advantage with the amount of effective health they have thanks to me. I also love the feeling (and the praise) I get when I punt someone out of danger and juuussst save them from what surely would have been their doom.

So please explain, why do so many people find it so much less satisfying bringing health bars up than they do tearing them down? As a healer main I just don’t get it. :/

In this game I suppose the merits of being a healer is that everybody else can spec far more offensively and use their blasts for might generation instead of healing. Having someone to heal the entire team lets everyone else focus on entirely on DPS. If healers turn out good, and needed, maybe that’d be the meta. One healer to allow everyone else to do their own thing.

Edit: It seems that my question isn’t coming through clearly. I’m not asking why people don’t like the Druid, or why people don’t go for healing in GW2 specifically. I want to know what it is about the healer playstyle that so many people don’t like in a lot of different games. When you say “I don’t like playing a healer” what don’t you like? Why isn’t it as fun as any other role to you personally? Hope this clears things up.

I think the main problem people have (not myself though, I am excited about a strong heal-oriented role) is that they are basing the druid play on currently available content and the small bit we know of the expansion. They fail to realize that if there was no role to fill, or no place in the game for druid healing, the devs would not have introduced it because it would just make their job harder. I forsee there being types of encounters coming where there will be unavoidable hits that are not OHKO’s (which imo are bad design anyway- reliance on one shots does not make an exciting encounter at all) and a strong healing class will help bridge the gap left after damage mitigation cannot stop the hits. They also fail to realize druid is not a pure healer. Most of its attacks still do damage, and we have no stat combo in the game that is 100% heal oriented. they all still contain some damage modifier. Now I can still understand why some people feel a little sore about so much healing. On paper it might seem that more control effects and damage mitigation would fit a support specialization better, but there are far too many control and mitigation options already, and not enough strong heals to fill that gap where mitigation cannot help you. This is the scope everyone is failing to see. And I understand too, not many people want a healing role. Even in games where you have a trinity not everyone likes healing. That’s fine, but since this specialization offers mostly heal support, if that is not to your taste, do not take it. This will not be the last specialization ranger offers. It’s also not the only build you can make with druid either.

tl;dr Not everyone likes healing. This is not something new. Players feel shoehorned into healing with druid, which is not true. Druid has other builds. They fail to see the scope of why healing will be needed and only think “zomg why do we have a trinity system now”, which also is not true.

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Necro Changes!

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Something that is bothering me I noticed after the changes were announced. Everyone seems to think necro is getting projectile reflection which is False…CPC will provide projectile Destruction which basiclaly nullifies the projectiles. Need to be clear on that because every post I see discussing CPC people keep saying reflect, which is wrong and might mislead some people who can’t be bothered to read full sentences.

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

I Support Moa Against MM's

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Little flaw with your theory OP. The reason people keep all the minions out, is the traits affecting them reward us more with more minions actively fighting (vampiric traits, whorde toughness, and any death novas they may proc). Minion cast time is far too long to rely on pulling them out “at the right time”. Your argument would hold water if minions had instant cast times- or at the least, drastically lowered ones, and more creative on command minion skills. And having a single skill in the game destroy that whole build in one low-skill click of a button is imbalanced. What makes it even more imbalanced is that the minion skills do not begin cooldowns until after the moa is over which means not only did that one skill remove our whole build, it also put it on an extra global cooldown after the effect is over. My argument is not remove moa-minion slaughter, it’s a decent counter, but remove the after-transform cooldown side effect and reduce minion cast times to either be closer to underwater versions or instant. THEN and only then will moa be balanced against MM’s. I said this years ago, and not at all surprised the same problem still exists….

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Holy trinity inc

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Sooo sick of seeing these threads pop up…there will be no trinity, despite heal-centric specializations being added. Stop stirring the wasp nests with this. A trinity requires: dedicated healer, dps, dedicated tank. Even the druid and ventari rev cannot be dedicated healer. They can be supportive healing and cleanse. And no class in this game can be a tank. You an soak some hits on warrior, guard, maybe necro in a flimsy way….but you cannot tank. A tank is the one perosn who is takig damage while the healer heals him and the dps does the killing. Cannot do that in GW2, so stop labeling it as such. What we are getting instead is more support , and now pretty much any class can do that if specifically built for it. Even druid has a dps side, the reason it has constant healing on non-transform side is mainly to charge up celestial form. The celestial form has all the power heals. They still want us to hybridize our combat and continue to do damage and properly mitigate damage when able to.

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Balance discussion on twitchcon

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I’m pretty sure they said #1 and #2 skills were getting dmg buff on axe too, can anyone help me confirm this? They were flying through the discussion because time was limited and they kept getting sidetracked so it was hard to catch everything they said. I distinctly remember him saying rending claws was getting buffed.

Forget this, I re-watched what they said on dulfy’s site, no mention of dmg buff, only range

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~Surrender fiend and you will get an easy death
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(edited by Nay of the Ether.8913)

Enfeebling blood is weak

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

The only reason I ever take dagger o/h is if I use quickening thirst and aren’t using dagg m/h like with scepter. It’s a free speed boost. The condi transfer, while it rarely hits, is still there and works 35% of the time so it’s not totally useless. #5 though i never even bother to use because the cast is so long that even if you used it in perfect scenario, they will have moved out of it’s range by the time the cast finishes simply by walking

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Plague vs. Lich in WvW

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I think the functionality (and casting time most of all) are the biggest downsides to lich. When you trait it now, it’s not too bad for duration and as always the auto hits reasonably hard. But it just doesn’t seem to offer enough to warrant wasting that elite slot. Not for me anyway. Nevermind the giant glowing green target on my head when I use it. Pretty much everyone knows by now to pop reflects or teleport away when a lich shows up (or in zergs to mow it down mercilessly), so it’s one useful function becomes…you guessed it…useless. If #2-5 skills were insta-cast and had massively lower cooldowns so they could be used more than once without traiting lich, I would consider it because on paper they are pretty powerful skills.

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Upcoming Revenant changes for BWE3

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Overall I’m ok with the Mallyx changes, if I wanted a corruption build I’d go play it on necro (and fail with it, ironically), but this still gives a little bit of room for condi manipulation. I do agree with some that the elite now feels like it just got hacked up without a proper replacement, but we’ll see when we get to play it. Overall I’m not going to make any knee jerk judgments until we get to see what this does. As long as Mallyx is still playable I will roll with the changes. It was the only thing that kept me on my feet in that condi-cesspool called wvw.

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BWE2 shiro/glint marauder spvp revenant video

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Nice video man.

Please fix this before release…. https://youtu.be/xPRKaMTJDSA?t=4m20s At 4:21 Revenant uses Shiro utility to teleport through walls… He using his 8th ability or his F key 2 times. One teleports him to the wall, second teleports him up into the clocktower without any visible path… Is this supposed to work this way cause “walking through the mist” ???

Could you imagine doing this into WvW keeps / towers??

It has the same functionality as other shadowstep skills such as Signet of Infiltration on thief.

As long as it doesn’t go through keep walls, then all is good!

You’re lucky to get a clear teleport on flat ground in wvw, terrain there is so buggy. I can promise you 100% this will not break into keeps….

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~Surrender fiend and you will get an easy death
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We still haven't had a final word on racials

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

If someone chooses to slot the same racial on both bars, why not just make it share the same cooldown on swap? If they use it and swap, the cooldown would continue from the previous legend. It wouldn’t make them any more powerful, and if someone would slot it on both bars it would just waste space if it was used. It adds some customizability and flavor to a class that has very limited changeability. It’s not like any of the skills are really game breaking. But it is a fun piece to have.

It’s not just the cooldowns they are concerned about though, racials currently won’t use energy, and if you slotted a healing racial (#6) on some legends, you would negate all of your other utilities. All of these could be fixed if they wanted to though, and like I said, plenty of good ideas have already been thrown out. I’ve accepted they don’t have the resources for it right now and rev won’t ship with them, I just wish they didn’t close the book on them completely and consider revisiting them in the future. I too agree it adds a lot of flavor and personal touch to builds and would take a lot away from the game.

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Greatsword Boring

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

How many dodges do people have again?

15 if you’re Daredevil apparently

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We still haven't had a final word on racials

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Very disappointing news indeed. I understand it’s a frustrating situation but to outright dismiss them pretty much sucks. I hope that they change their stance on it and revisit them for balancing later. Plenty of good ideas have been tossed out in this thread for making them work. And for the point someone mentioned about using a racial heal with Ventari, simply put an icon over the heal like for underwater noting that it will not work if you slot Ventari. That could apply to any legend that conflicts with a racial skill. All the rest just need flat energy consumption added and the cooldown be universal so you can’t flip legends and use them again.

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Who else isn't going to reaper?

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I’m the opposite, I won’t ever be going back to core necro. It’s so under-par compared to reaper that I can’t stomach it anymore. If I want ranged options I’ll just use scepter/staff. Nothing says you are forced to use GS if you go reaper.

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~Surrender fiend and you will get an easy death
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Go on without me ;_;

in Ranger

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Just bring your smartphone and some earbuds. Watch it under the table while everyone else is chatting lol

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

future of spirits

in Ranger

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Probably a terrible idea but what if Anet brought back frozen soil where I guess all rezz speed is reduced by half or something? Or maybe even the old muddy terrain where everyone moves 10% slower? The interesting thing about old spirits was that they affected your team as well so you would need to build around what they do.

So many gimmick builds I want to try

That kind of creative build diversity does not exist in this game nor has it ever. They made it clear they wanted to condense the available build potentials by forcing us to fully grandmaster 3 trait lines to prevent muddying of traits for more “creative” builds.

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~Surrender fiend and you will get an easy death
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Greatsword Boring

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

When I tried it I fell in love with it. Now to be fair i’ll never attempt to us this against players. It’s jut not the kind of weapon that works good for pvp combat, but I would bring it along in wvw to clear npc trash easily and quickly, and in pve it just feels right. There’s still the buggy pulls and range problems, but those are already being addressed.

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~Surrender fiend and you will get an easy death
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Why are utilites still disabled in DS

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Real generalized, obviously, too tired to get into deep detail, but the idea is the Shroud should have better synergy with the class overall and not inhibit team play (in regards to receiving healing). That all said, it would probably be a lot of work at this point to make Shroud feel like a better design without direly risking balance for a while, and I’m not sure many people are totally down with that either. :/

Well that’s the big problem. We’re finally getting some balance and decent playability to the class (well a specialization is anyway) and in order to have active utilities in shroud it would require a whole rework of the deathshroud/reapershroud system. And don’t get your hopes up about ever having a heal in shroud. They seem pretty adamant that will never happen and I agree with them to be honest. Even I can see how op it would be (to be clear I am referring only to #6 heal, not other sources). Back to my original point, I don’t think anyone wants to go back to a shelled out class waiting on a rework just to try to get utility functions in shroud. That’s why I stand behind what I said earlier. Visible cooldowns would be enough but signet passives (which are far from op) need to be done. They should have been done 3 years ago lol.

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Why can't my Flesh Golem swim?

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

The problem isn’t just this skill though, the problem is underwater content in general. They released the game with half-finished underwater content, slapped a few fixes here and there, then decided not to touch it again for an undisclosed amount of time. It saddens me really, because I enjoy uw fights quite a bit

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Why are utilites still disabled in DS

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

This always comes up and it always eventually leads to not having signet passives in shroud which is a much more crippling feature imo. We will never have active utilities in shroud, I can accept that, but I do agree seeing the cooldowns would be a massive QoL. But I think the most important problem to be addressed first should be signets. I would even go so far as to say, just let us know whether this will ever be a thing or not so I know whether or not to set up a signet build to go with a shroud build or not. Because if it’s never coming that’s something I need to consider when making my builds.

And yes, yes I know I said I’d never be back to the necro forums, but things lately have done a complete 180 degrees, I see that first bitter taste of Hope on the horizon and I want to be part of the new, better necro.

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Has Anyone Made Their P/P Work?

in Thief

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I still haven’t messed with p/p after ricochet was removed. Prob not ever going back to it to be honest. There would have to be some massive improvements to the build before I consider it

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~Surrender fiend and you will get an easy death
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Rev needs another main-hand weapon!

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I want a Axe main hand with nice AoE power build and defense.

^ This, I was really surprised to find out we have no access to mainhand axe. Would be the perfect solution for a good aoe power build (or possibly a ranged power one if they choose to go that route instead)

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~Surrender fiend and you will get an easy death
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What am I doing wrong?

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

See I used Glints quite a bit but it just doesn’t seem to heal me for all that much, even while being pounded on. Maybe they are just picking me out as rev and focusing me harder than I realize. I will say that when we were taking some keeps swapping to Ventari and being ally defense/heal worked great. Just seems in the smaller skirmishes is where I struggle the most. I’ll keep working on my timing for the defenses, maybe I’m just popping them too early before I’m getting focused the hardest.

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

What am I doing wrong?

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

So far I love rev, I love how the skills work, I love the synergy you can find between the legends, love the weapon sets and the skills on them too. Here’s my problem though, and maybe I just need to L2P harder: Healing seems really low on almost all of the legends (self healing I mean) except maybe ventari but the upkeep for the skills is so high it’s really hard to do any measurable amount of sustained healing. So I guess at the core, the problem I’m having is sustain. I can eat a few bursts here and there and turtle up on some aoe spam but I don’t last very long. Once I use up my first line of defenses I’m either out of energy or waiting on cd’s. The base healing just seems to not scale very well. All of this is coming from a WvW perspective btw. In PvE healing seems pretty decent on all legends and pretty powerful on Mallyx since there’s so much condi in the new content. Any tips offered would be appreciated.

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

BWE 2 Dragonhunter feedback thread:

in Guardian

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I feel like bow is coming together better now. The issue with targets behind you are still there and not really helpful for the bow.

Virtues will be getting a very nice buff but I still think F3 at least should be insta-cast. I also think recharges on them are still a tad too high even traited. DH relies a lot heavier on virtues for defense than guardian it seems.

The traits are a mess though. I don’t really like any of them. They don’t feel like they contribute something meaningful to DH. I really can’t get anymore specific than that. They just vastly underwhelm me.

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~Surrender fiend and you will get an easy death
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Client crashes during heavy graphic fights

in Account & Technical Support

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I encourage everyone to keep reporting this, they need to see what a huge issue this is. It has put off many people from prepurchasing because why would they want to spend money on a game they cannot play? I had planned on buying one for each of my accounts too but that’s not gonna happen now. It has been well over a year now and this is a recurring redundant issue…..We need to be taken seriously This should be top priority before expansion release or it will be a disaster

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~Surrender fiend and you will get an easy death
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Error Report - Gw2.exe

in Account & Technical Support

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Well I have an impressive collection of crash reports I would be glad to upload, but they’ve also already been sent to that mysterious place the popup box says they go to, so idk what good it will do. Most of them have recurring problems too, it’s not some random thing. Missing textures, occasionally an out of memory error, or a file that mysteriously goes missing then reappears next time I log on. There’s something wrong at the core of the code and they need to address this because the longer it goes on, the worse the game gets. And it’s not always high pop areas that does this either, so yet again I say, lowering settings does NOTHING. It is not my machine, it is a coding problem. I have checked, rechecked, even replaced my ram….it does this on 2 different computers… and no I do not run anything in the background while I play. it is not my machine

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

When Minions Fly

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

They can’t even add proper underwater ones and you want flying ones? lol. Gl with that..

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~Surrender fiend and you will get an easy death
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-DragonHunter Feedback-

in Guardian

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

My feedback for Dragonhunter is pretty simple. I’d like at least one the traps to be able to remove conditions. Condition removal is pretty important in HoT and going full trap Dragonhunter leaves you crippled or some other condition after every fight with nothing to cleanse that from the new skills.

You can still accomplish condi clear with traits and focus, but you will lose party clears, as you should because this is a dps spec, not a support one( except for resolve trait)

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~Surrender fiend and you will get an easy death
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[Feedback] on Revenant Beta

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I’m giving each legend a nice slow workover, so far I’ve done shiro and jalis, starting on mallyx. Despite what everone says, I love Shiro, even the heal is ok but the icd or interval or w/e we’re calling it now needs fixing but I covered that in another thread. The key to Shiro is to stay mobile, and if you pair it with Jalis you get some good defenses in the way of dmg reduction, stab, and vigor to ensure you stay on your feet. You will be swapping around a lot more with those two than others I think. Mallyx so far seems to be really nice, not too OP but you can get yourself overwhelmed with condis if you aren’t careful. It’s dps is pretty impressive I will say but I still need more time to get used to the utilities. For weapons I’ve done sw/sw and mace/axe so far and sword 3 needs work but the rest is really nice. Mace/axe is just a beastly pair even if you’re not using mallyx. I did mess with staff some but not really a fan of it. Skills seem slow and clunky. Might just need more time on it. I’ll get more down after the weekend when I try out the other legends and weapons

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Mistfire-Wolf?

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Engis still have racial elites left out of their F5 as well, so I sure hope this means they aren’t abandoning the idea of racial skills altogether….

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Shiro is a bro (VA)

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Shiro’s heal wouldn’t be so bad if they removed the interval, instead it’ll be very good !

Yeah, it heals 1500+4800 so it’s not bat at all. The problem is that it’s done over 6 seconds instead of just 6 attacks.

Yeah that, otherwise the heal is actually one of the best in terms of raw healing imo. I think the application of speed from a utility might be what cause this limitation. If so, just lower the interval time so the healing stays more constant but would be unaffected by attack speed.

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Sword 3 not an evade?

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I really loved the way sword was designed, and even sw/sw setup, but I agree, #3 is it’s bane. The damage was incredibly low for how risky it is. Needs either some condi stacking, more damage, or an evade.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…