Showing Highly Rated Posts By Nettle.9025:

Tips For Solo and New Tourney Players

in PvP

Posted by: Nettle.9025

Nettle.9025

“Why should I listen to you? I’ve never heard of you / I played you and you suck / I’m already the very best, like no one ever was.”

If you pvp at all you’ve probably at least seen me. I haven’t played with a team since near launch, but if you were on a premade back then I’m sure we’ve played. I’ve recently had a name change, so that’s probably why. Also yes I’m kinda bad, but I have some decent ideas and can articulate. And cool story, but how did you even make it this far?

Finally, I wanted to contribute to the pvp community here. I love this game’s mechanics, and if I can help out 1 person enough to get them into active tourney playing then it was worth it.

“You’re dumb and your ideas are dumb. And your face is stupid”

That’s fair. I am not the smartest person here, which means I’m dumb in relation to somebody reading this. Feel free to contribute better tips in the replies though!

“But I’m a -insert_profession- how do I play -build- / how to I beat -build-?”

This is a general tourney guide. I am not an expert in 8 professions. I consider myself passable in 2 and knowledgeable enough to comment on a few others. Certainly you can find this help, but try looking elsewhere.

Ok well you mentioned timers, can you at least give me that info?

Sure thing friend!

Forest of Niflhel: Bosses spawn every 3 minutes after they were last killed. They initially spawn at the start. ( +25 pts, temporary +50 stats for the team)

Temple Buffs: Top buff spawns at 11:30, 8:30, 5:30, 2:30 (double cap points).
Bottom buff spawns at 8:30 and 2:30 (caps all points, very important!)
Side buffs spawn every 2 minutes starting at 14:30 (+3 points a kill)

(inb4 wall of text CRITS you for over 9000!!!)

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

(edited by Nettle.9025)

TC's Cursed Shore being choked by Ember farm.

in Guild Wars 2 Discussion

Posted by: Nettle.9025

Nettle.9025

Because he’s the hero Orr deserves, but not the one it needs right now. So the zerg will hunt him. Because he can take it. Because he’s not our hero. He’s a silent guardian, a watchful protector. A Tyrian knight.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Tips For Solo and New Tourney Players

in PvP

Posted by: Nettle.9025

Nettle.9025

Pre-emptive HOLY CRAP THATS LONG tl;dr – steps to get better as a solo player, or help if you’re new to this crazy little thing called tPvP. If you are god’s gift to pvp, you should probably go back now. This is gonna take awhile.

It’s dangerous to go alone! Take this… Tips for the solo tourney player.

I’ve seen a huge amount of players QQing about solo join in tourneys lately, both in game and on the forums. There are many people whose lives are too PK Rockin’ to get a dedicated team, but are frustrated with the system. There are players who want to be the guy, but feel stuck in a rut. I’m writing this for those who want to improve as a solo player, or those who are new to the tourney scene, and aiming it at those who are active sPvPers but not quite the pvp gods they could one day be. Doing my part to help our community! Also, I’m bored at work.

First thing’s first, let’s not get into the negativity of this topic. This isn’t about raging at devs to separate queues, or blaming other people for losses, or crying about the leaderboard, or complaining about leavers/afkers. This is about having fun and getting better.

There are two facets to consider for Solo Zen Ascendance, the pregame mentality and the mid match mechanics.

Pregame Mentality

IGNORE LEADERBOARDS. Let’s get this one out of the way first. Until a split for solo players occurs, you will not be top 100 as a pure solo player. You will probably not be top 250 as a pure solo player. You are not *InsertName*RankOne super ultimate elite form able to carry 3 longbow bear rangers and some random guy taking a smoke break to ultimate victory against “Team lookin like a nine spicy pancake that almost always beats jesus CHOObomber bakery [crs]” team. You are not the fabled GuardementalHGHist.

You are going to bounce all over that thing more often than a Manvil Rock map chat ego contest breaks out. If you really can’t ignore it, just accept that if you are in the top 1000, you are probably doing something right. If you aren’t, that’s alright and that’s why you’re still reading. And if you ARE still reading this far in, you are probably also a good guy irl. Brofist.

Accept Loss. To quote a decently fun fps dressed up with an MMO loot system. You. Will. Die. You are going to lose. Probably more than you win if you are just starting out. Realize this before starting, and be ok with it.

Check your ego at the door. This guy: (EDIT: SADFACE table flipping ascii guy doesn’t work on these forums) is the worst kind of guy.

The key is in the next two points…

Focus on Self. Realize that you can’t control the 3 other people that you get placed with (lolhemadea4v5joke), and assume that yeah… you probably will go up against a top 50 premade. Don’t be like “solo vs premade GG HurHurdurrrrafk”. Yeah they’ll probably stomp you, and yeah they probably think you’re the WORST PLAYER EVER and would punch you in the face if they ever saw you on the street. (protip a lot of them are actually pretty nice guys so please no BM)

Ignore all of that, and focus on your own game. Consciously think about what you need to do as an individual to help your team win. If it isn’t enough, then that’s okay. You were Didyourbestbear for that match. Think about what you could have done better, and then next time do it.

Don’t stagnate. This ties in with the above sentence. If you do lose, don’t just ignore it and queue again. THINK about what happened. Make the effort to figure out what you can do better. Did you completely whiff your burst and lose a point? Did your decision making suck as bad as that 5 signet warrior’s build choice? Did you totally miss the timers for mid buffs, single-handedly causing your team to lose? Don’t be mad if you did, and DON’T BLAME YOUR TEAM. No one’s perfect. Remember it, and focus on that the next time you are in a similar situation.

Did I mention DON’T BLAME YOUR TEAM? Yeah. If you always do this you will never improve yourself. ‘But Nettle it was a 4v5 waaaah"… well tough. I’m sure you didn’t play perfect (you didn’t afk right? right!?!?). There’s always room to improve.

Have fun. Why are you playing if you aren’t?

ON TO THE NEXT!!!…

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

(edited by Nettle.9025)

April SotG CliffNotes

in PvP

Posted by: Nettle.9025

Nettle.9025

SotG notes in text form for those too lazy to watch the full video!

General Skills

-Confusion and retaliation split for PvE/sPvP/WvWvW
-Retaliation damage will now show on the UI similar to how confusion works, devs want retaliation to be more short and bursty than a long uptime buff. Say fields are a reason for the high uptime.
-Passive signet stat increase cap changed to 180 from 90. Some actives will be changed.
-Happy with haste changes. Negative haste effects are reduced, duration increased slightly. Want to slow down the pace of the game.

Warrior
-Want the warrior to focus on either CC or damage, and have team mates cover the option they do not choose.
-New trait: Dogged March. Replaces Turtle’s Defense. Reduces cripple, immobilize, and chill durations by 33%, and gives a small amount of regeneration when hit by these conditions.
-New trait: Burst Mastery. Combines both grandmaster Discipline traits. Reduces burst skill recharge and adrenaline used.
-New trait: Discharge of the Empowered. Grandmaster Discipline. Increases damage to target by 3% for each unique boon on them.
-Signet of Might’s active now causes the next 3 attacks to be unblockable.

Thief
-Want the thief to be more survivable and versatile.
-Reducing their overall burst, but still wants them to be the best burst class.
-In the future, may increase base damage slightly so thieves can trait a bit more defensive
-Wants to increase thief mobility. Possibly cause steal to work as shadow step if nothing is targeted.
-Some traits may be compressed together in the future.
-Mug can no longer crit, but also heals for 2000 + healing power.
-Flanking Strike has improved animation that better tracks the target, now costs 3 initiative
-Larcenous Strike added as a follow up to Flanking Strike. If it lands, this hit will steal one boon from the target. Costs 1 initiative. May consider traits in the future to share this boon with the team.

Ranger
-All pets have increased vitality and toughness.
-Pet F2 abilities now have much faster activation times, and pet AI has been improved
-May consider making other pet abilities controllable as an option in the future, but don’t want to overwhelm new players
-Pet leash range may be decreased in the future.
-Spirit health increased
-Spiritual Knowledge trait now gives spirits a total 70% chance to proc

Elementalist
-Want to bring down cantrip Ele without affecting lesser used builds
-May buff staff in future patch
-Mist Form: Can no longer use utilities and heals while active
-Ride the Lightning: Now a 40s recharge if nothing is hit, 20s recharge if target is hit
-Signet of Restoration: Passive heal slightly reduced
-Cleansing Waters: Now removes 1 condition with a 5s CD
-Swirling Winds no longer blocks trebuchet shots
-Glyph of Storms air and earth durations slightly increased

Engineer
-Want to diversify builds
-Grenades may be slightly reduced in future patch.
-Bombs, turrets, and gadgets may be buffed in future patch.
-Healing Turret: Initial heal reduced, overcharge and passive heal increased. Overcharge now drops a water field, cures conditions, and has a 20s recharge.
-Incendiary Powder: 4s of burning every 10s with a 100% chance.
-Elixir S: Can no longer use utilities and heals while active

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

(edited by Nettle.9025)

Tips For Solo and New Tourney Players

in PvP

Posted by: Nettle.9025

Nettle.9025

Mid Match Mechanics

The match starts soon! Before the match, communicate! There is a good chance you’ll get ignored like the filthy gold selling botter you (probably) aren’t, but communicate anyways! Even if it’s as simple as “I’ll go home point”, let your team know. If you get ignored, well, at least you tried. You might even get lucky and get someone to respond, at which point you can unleash your flawless Art of War shenanigans with your newly found friend.

Communicate. I’m rehashing this because it’s important. Also because everyone should love hearing themselves talk, and who really needs a response anyway? Seriously though, even if your team is as mute as Anet is on feature release dates, you should communicate. “Going mid”, “2 inc home”, “stealing boss”, “buffs in 30”. Little effort to type, but keeps your team in the know.

Be Map Aware. This is one of the things that separates the keyboard heroes from the bronze sculpted greek tourney gods we all adore. Always know where your entire team is. Always have a general idea where their entire team is. Always know if you have enemy dudes respawning soon. Know this, and you know when you can take risks and when you can’t.

Realize that svanir died 2:45 ago and will be spawning soon (every 3 minutes!). Realize that temple top buff pops at 11:30 and 5:30, and that both mids pop at 8:30, and watch the time! Know this, and you can give your team a little win that might add up to the big win.

MAKE GOOD DECISIONS. I cannot stress this enough. This is perhaps the most important thing in pvp. More important than your build, more important than how good you are at 1v1ing. You wanted to be the guy, and then finally became him? Well now it’s time to be the boshy. Make. Good. Decisions. Here are some good ones for a solo player {[(disclaimer these might not apply to premade games. This is a solo guide!)]}

Do not overcommit to the opponent’s side. Do not overextend. This is the biggest mistake I see with solo players. Your opponent can easily reinforce from home, and a team wipe will almost certainly cause your team to build a deficit. If you are up 2 points to 1 and you just wiped their team at mid, DON’T!!11!1!!@!1 push their point. I know you want to. I know you reaaaaally want to. But don’t. They will be respawning, and you will die, and then your team will be outnumbered at mid and lose.

It’s ok to bunk. Yes, it’s true. Most solo join people don’t like to admit this. If you are up 2 points to 1, or even if you are down and 4 of your team mates are pushing mid, it isn’t the end of the world if you hold home. Even if you aren’t a guardian. You don’t always need to go zerging around like a mindless WvW horde. Defense can be the better idea.

That said, know when to push. If you are winning mid at 4 good guys to 3 bads, but losing home 1v2, you should know it’s ok for you to go for the back cap to make up for the home loss. Home is easier to regain, and there’s no guarantee you’d get there in time anyways. BUT! if you see one of your team members going for the back cap, stay and help win the fight.

These are just a few suggestions, but there is no perfect answer to every situation. People far better than me could write entire guides on just this topic. This category is one that everyone can constantly improve on, and when you get really good at it you will notice a nice increase in the Enemies Crushed (W) column vs the Driven Before Enemies (L) column. P.S. don’t forget to protect your women.

Take the Little Wins. Little wins add up to the big win. This could also be called don’t be greedy, don’t be Captain Ultimate I can win that 1v2 on far point, don’t be that guy that thinks he is #1 mesmer NA when he’s probably really #31 mesmer NA. If you have the points and cap lead, be content to defend what’s yours. Keep up that smart play and they can’t catch you!

Finally… Personal Mechanics. This is how well you play your build. I put this last for a reason. This is a skill you will naturally improve as you continue to play, to a point. If you are at the point that you need to make conscious effort to play your build better, and you are reading this, you are probably pretty decent and looking for something outside the scope of this guide. I am not here to discuss specific builds or write a how-do-I-play-thief-without-spamming-2 guide.

THANKS FOR READING! If you made it this far, you probably deserve an award or something. You can go home now. But if you really insist on more pain and suffering…

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

(edited by Nettle.9025)

BWE2 - Stronghold Feedback

in PvP

Posted by: Nettle.9025

Nettle.9025

Wiping a team that is pushing your lord should give you some sort of buff or advantage to allow for comeback mechanics. Otherwise, it’s just too easy for the enemy team to zerg back, and unless you stay to defend the game is over. It makes it very difficult to do anything but turtle in your base once the other team has reached that point.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: Nettle.9025

Nettle.9025

If it’s not fun then don’t do it. No one is forcing you to.

This content was created for people who enjoy challenging fights. Sometimes you have to accept not everything in this game will necessarily appeal to you.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Patch Notes

in Mesmer

Posted by: Nettle.9025

Nettle.9025

I don’t mind half of the fix, but I would really like to hear the reasoning behind making thieves essentially uninterruptable.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

April SotG CliffNotes

in PvP

Posted by: Nettle.9025

Nettle.9025

Mesmer
-Mostly bug fixes
-Points will now decap while Distortion is active and the mesmer is alone on point
-Moa Morph now usable on the move. Reduced the distance traveled for Flee (Moa form 5)
-Mantra cast time reduced from 3.25s to 2.75s
-Illusion of Life cast time may be slightly increased in future patch

Necromancer
-Corrupt Boon and Epidemic are both unblockable, but still require LoS
-Flesh Wurm and Flesh Golem have increased health
-New empty slot on death shroud. This will have a new condition in the future. Considering a dark themed dot similar to poison that does damage with an adverse effect.

Guardian
-Did not want to bring down with the boon hate changes in place
-Spirit weapon health increased
-Sanctuary and Shield of Absorption no longer block treb shots
-Want to improve traits as a whole in the future

Tourney Changes

-Spectator Mode: Watch anyone, see their entire build and equipment setup. Devs want to focus on shoutcast tools to help promote community.
-Leaderboards: Ability to search for friends and people, possibly provide an API for external websites.
-“Very aware of” the need to split premade and solo queue, looking at this for the future.

Spirit Watch

-Initial orb spawn delayed for 10 seconds
-Ride the lightning distance reduced while carrying the orb
-Invulnerability skills will now cause the orb to be dropped
-Channel time to grab the orb increased from 2s to 3s

Future Changes
-Want to add a solo queue
-Want to work on progression, especially for new players, to give others incentive to play. Revamped reward system
-Really want to aid shoutcasters. They seem to want to give the community the tools needed to promote involvement, host their own tournaments, etc.
-Have plans to “do more things” directly with the community, but did not comment on what or how.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

New Leaderboard...WTF?

in PvP

Posted by: Nettle.9025

Nettle.9025

what this leaderboard desperatly needs is a league system like in lol or other similar games

This is entirely the issue right now.

You should be placed into a bracket at the start of a season based on your MMR, and your ladder points in that bracket based on your activity. This is how other online competitive games do it.

For example in SC2 by MMR:
Bronze – bottom 10% of players
Silver – next 35% (10-45)
Gold – next 35% (45-80)
Platinum – next 15% (80-95)
Diamond – next 5% (95-99)
Master and GM – top 1%

This way, you won’t see a ‘meh’ MMR player in the top 25 of all the LB due to sheer activity. They’d be top in their lower MMR bracket, and the best by MMR would still be visible in the high brackets.

People will be rewarded for skill and improvement by placing in higher brackets as new seasons come and go, and rewarded by participation by winning their bracket. Could even have an end of season reward structure that better rewards the higher brackets. This encourages everyone to play, because even the lower skilled players have something to strive for in winning the lower end brackets, rather than being rank 8000 or w/e it is now.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

(edited by Nettle.9025)

Queens Speech and Hobo-Tron

in Clockwork Chaos

Posted by: Nettle.9025

Nettle.9025

I’d be perfectly ok with a Hobo-Tron mini that occasionally spit out witty lines.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Eating my words

in Clockwork Chaos

Posted by: Nettle.9025

Nettle.9025

People are mad because they haven’t said how or why Scarlet is using the Molten Alliance or the Aetherblades. That’s simple really. It’s because there is more story to come. In two weeks will get some more information or the journey will take us on another path. All of this has been for a purpose.

People are mad because it was stated that this patch was going to answer a bunch of open ended questions, and it didn’t really answer anything. We were under the assumption that we wouldn’t have to wait to find this stuff out. All we got was a completely new villian who was not fleshed out.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

An organized complaint.

in Clockwork Chaos

Posted by: Nettle.9025

Nettle.9025

I agree with the OP and others on pretty much everything.

I believe the big problem is that Anet is trying to keep the story simple and easy to digest for the masses. What Anet fails to realize is that the majority of the masses probably don’t even pay attention to the story. They log on, rush the cutscene instance, and start in on that achievement checklist or zerg farming.

The people that do follow lore, however, expect better quality and depth. One only has to look at these threads, or watch a woodenpotatoes video to see this.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Balanced Classes Finally

in PvP

Posted by: Nettle.9025

Nettle.9025

Balance is not bad. Certainly better than it used to be. Could use more build variety. As a thief I have 2 very different variations of D/P and a S/D build I’d be comfortable playing in a real tourney, so I guess it’s not completely awful. There are weapons and utils for every class that could use some love though.

Also a big l-o-l to the sensationalists in here. A d/d ele that held a point 1v4 and also killed everyone attacking him? I wanna meet the guy that can pull that off.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

What's the latest P/P spvp build?

in Thief

Posted by: Nettle.9025

Nettle.9025

There isn’t really an spvp p/p build, because no one runs that weapon set in tourneys. The set’s damage is too easy to avoid, and it lacks any sort of stealth or mobility.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Queens Speech and Hobo-Tron

in Clockwork Chaos

Posted by: Nettle.9025

Nettle.9025

I want them to become Adventure-tron & his sidekick, ultimately becoming something like Nicholas the Traveler all over the world.

That would be fantastically hilarious.

Every LS update. Never once the story focus, but always hanging around somewhere nearby. Watch them evolve from bitter street performing rivals to comically begrudged friends.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Got my Thief to 80, questions...

in Thief

Posted by: Nettle.9025

Nettle.9025

For WvW roaming you could do a D/D burst or a P/D condi or hybrid stealther, usually with SB as the secondary weapon. I don’t have exact builds handy since I mostly do tPvP and PvE, so someone else can probably provide that.

This is the dungeon meta build: http://en.gw2skills.net/editor/?fZAQNAoYVl8Mp6pNOxwJ0PNRLRtdHsBfgXnh2XQAEiA-TFCBABVq+zZKBxa/R5HAHAh803wwBEIg3UgeHCgAAHA/23++b++7v/+8zP/8zPvf/93f/93RBERA-w

PvE is pretty much always full berserker gear. You can tweak utilities depending on the situation, but that build will give you the highest damage output you can get. If you aren’t comfortable with your survivability yet, you can switch to S/P SB 5/6/0/0/3. Less damage but more forgiving with pistol whip evade frames.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Defeated-by-Liadri club - Feedback.

in Queen's Jubilee

Posted by: Nettle.9025

Nettle.9025

I enjoy it, was an interesting fight that is entirely manageable once you know what to do with a little practice. It’s nice to finally have something in this game that presents a little bit of a challenge.

By the way, the aoe in p2 drops in a predictable pattern. It’s very easy to altogether avoid if you hug the middle of the arena.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

  Liadri Fix

in Queen's Jubilee

Posted by: Nettle.9025

Nettle.9025

Yep, because god forbid this game has an actual piece of content that 100% of the playerbase can’t complete in a few days.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

SOAC Revenge Tourney - Thank you!

in Thief

Posted by: Nettle.9025

Nettle.9025

Looks like we have our five for Saturday, but if anyone else wants to play don’t hesitate to sign up. We did have to bring in a sub on Thursday so it would be great to have 1 or 2 for this one as well.

Just to clarify I have Lux from yesterday, and 4 new people: Wasdica, Kinjax, Arctu, and Seraphixation. I will try to catch the new people sometime tonight to discuss builds.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Former rank 1 GvG GW1 talks GW2 competitive

in PvP

Posted by: Nettle.9025

Nettle.9025

Comebacks are possible, but rare. See the SOAC tourney Saturday… my first match we were up by like 100 but ended up losing by like 30. The thief/guardian match went 500-499 and came down to a last second stomp. Those were exciting to watch.

Unfortunately it doesn’t happen enough.

Comebacks are impossible.

This. Conquests points in GW2 need to be more like Victory Points in Company of Heroes.

That is to say when Red holds one point, Blue holds one point, and no one holds the third point, the score doesn’t tick.

This will drag out matches a bit more, and the game becomes a push/shove rather bunker up.

It’d be nice if the underdog team could stop the score ticker and make a comeback, something that Company of Heroes did extremely well.

I totally agree and actually mentioned this way back during the beta weekends. Adjust the total score to win, and only give point ticks to the team with more caps. The amount of points could be the margin of caps… ie triple capped is 3 points still, but a 2-1 cap is 1 point a second for the team with the 2 cap.

Adjust points for kills and objectives (forest bosses, watch orb, etc). Comebacks would become more feasible and a team would feel like they had a shot all the way to the very end.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Will We Get More Story?

in Clockwork Chaos

Posted by: Nettle.9025

Nettle.9025

Living “Story” needs more depth, for sure. I’m not expecting Game of Thrones, but come on….

  • Scarlet is a bad villian. She came out of nowhere for someone so apparently gifted (multiple colleges, studied under multiple races? come on). She has no build up. A line about her in 1 or 2 updates is not buildup. I could easily rant more about her. Feel free to read the villian sue thread for that.
  • There is no motivation or explanation for WHY the attacks happen. Bad guys doing bad things because that’s what bad guys do.
  • There are no surprises or twists. Think what the most straight forward thing to do could be, and that’s what happens. The community that follows lore had these great theories about how things tie together and who Scarlet could be, all of which would have been more stirring than what we actually got.

Anet states they want to keep things simple so people can have fun with it, but let’s be serious. The type of player who actually follows lore is intelligent and involved enough to want a story with depth. The people they are trying to keep things simple for probably don’t even care about what’s going on, so why try to cater story to a facet that doesn’t even really follow it?

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

so the guy with 13 wins..

in PvP

Posted by: Nettle.9025

Nettle.9025

LOL, i finally find the password for this account.

This account belongs to my friend, he quit this game from the end of last year and never plays anymore.

I hired this account for 2 nights for my alt account, cuz my main account’s rank is pretty high and i cant troll my teammate anymore.

After 13 matches win(trolling) , i bought a new account later cuz my friend doesnt allow me to delete his chara(I BOUGHT A CHARA SLOT IN HIS ACCOUNT FOR MY ENGI FOR ONLY TWO DAYS!!! WTF). So that’s why I didnt play this account anymore.

For your information:
I beat a good team (for “good”, i mean their rank is high, like 10-50 or something, cant remember clearly) for once and some normal teams (like rank 100-500) for like 6 or 7 times, rest is pugs (maybe not, im not sure.)

As u can see, I didnt beat anyone between rank 1-10, but i got rank 7 when my rank first shown on the board.

LMAO What a nice joke.

Actually I’ve already told it to many friends.

The board is 100% kitten now (only for now, maybe it will get better in the future)

no decay, no solo queue, hidden rank = GG

I think u guys should realize it one month ago, dont care it anymore.
Maybe I will make a new chara named “Nice board” for trolling later to catch devs’ attention later, =_=

Anyway, I think that was all the info u were wondering~~

P.S. English is not my first language, I hope you guys wont be confused
^ ^

This is hilarious. Dude trolls for 2 nights on a friends account, wins 1 meaningful game and beats a bunch of mid rank pugs. Gets rank 7 on leaderboard. Quits but is immortalized forever at the top.

Thanks for sharing that

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Tribulation testing...

in Super Adventure Box: Back to School

Posted by: Nettle.9025

Nettle.9025

A guide isn’t going to let you sail through this mode. When you get further in there are some very difficult jumps and maneuvers you have to pull off.

As it should be. What SHOULDN’T be, is that the infinite coin is the only way to play the game as it’s intended to be played (alternatively, farm baubles all day).

I totally agree with that. The charm of games like IWBTG is there is no gameover (barring hardest difficulty), there is just last checkpoint.

I enjoy these types of games and had the gems lying around, so I caved for the coin. I can’t imagine doing this without it, and I think it was an awful decision.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

[Discuss] New Grandmaster Traits

in Mesmer

Posted by: Nettle.9025

Nettle.9025

Looking at this from a tPvP meta perspective…

Nothing here is worth grabbing over what we already have. You have to give up too much for powerblock. The chaos trait is inferior to CI or PU. The illusions trait is inferior to iPersona.

Shatter remains the superior spec, which is inferior to many of the current OP meta builds that were untouched, as well as a few of the other classes that got something new they can work in. Added with the fact that all we got was some meta-unrelated bug fixes, Mesmer is the new bottom of the bunch in the meta.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Really have Nothing to Achieve after r80 :(

in PvP

Posted by: Nettle.9025

Nettle.9025

A ladder with seasons ala SC2 or LoL, each season with unique pvp rewards, would go a very long way towards fixing this.

Getting tops on leaderboards is cool, but its improbable in team arena if you don’t have a few other competent people to play with, and partially luck based, partially cheese build based in solo arena. Ultimately there’s not much (some, but not much) point to doing it.

Getting all the champ titles can be fun, and what I’m working on now. I wish there was an achievement / title for getting every profession champion though.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Change to Thief D/P

in Profession Balance

Posted by: Nettle.9025

Nettle.9025

Except that it is harder for a d/d thief to get into stealth through CnD in the first place because they have to get in melee range to use it compared to the bp/hs combo. Also CnD can be dodged, BP/HS combo doesn’t matter if it is dodged.

Precast CnD->Steal/InfSig is a thing and is fairly easy to land if the thief isn’t completely incompetent, and you really don’t need to do it more than once or twice in a fight unless you’re running some cheesy WvW stealth build.

As a thief player myself, I almost would like to see making stealth drop if the BS is blocked or evaded. It’s so silly to be able to just chase someone spamming BS until it connects, and is a crutch for bad thief players and a crux against skilled players trying to anticipate the thief.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

12.8k warlock hit, I am clearly the best

in PvP

Posted by: Nettle.9025

Nettle.9025

My mes friend noticed his phantasms hitting harder lately as well, so we tested this.

We went into a custom, him as a standard shatter mesmer spec (4/4/0/0/6 with zerk), myself as an ele with ~1650 toughness (0/0/6/4/4 with celestial).

His iSwordsman was regularly hitting me, with 1650 toughness, for 6-7k each. The hardest crit we saw was 8200. With 2 swordsmen up I was almost killed from full health by a hit of each.

I was also hit by the warlock in a duel for almost 10k, but I wasn’t watching how many condis I had on me.

What prompted this whole thing was him noticing a swordsman hit for over 10k on a zerk ele.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Elementalist and PvP

in Elementalist

Posted by: Nettle.9025

Nettle.9025

Some general basic ele pvp tips.

Many eles will updraft immediately after RtL making them super predictable and easily dodged. Don’t be that ele. Don’t be afraid to bait out their first dodge before using it.

If you slot lightning flash as a utility, you can use it to help land churning earth. You can use the skill mid cast, so wait until the last moment before the cast ends then flash towards whoever you are trying to hit.

Also with churning earth, you can attunement swap mid cast and still finish it. Good for getting attunement swap bonuses like fury before the hit.

You can safely stomp someone who has downed state CC with mist form. Start the stomp and mist form, you will be invulnerable during the stomp. Mist form has a longer CD so I’d only do this if you need a crucial stomp in a team fight.

If you get caught in a cc burst (basilisk BS, haste 100b) without a stunbreak up and are playing MH dagger, you can swap to air attune and pop shocking aura to slow/stop the burst.

If you slot evasive arcana, don’t forget to dodge in the proper attunements for the effects you want.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Now that you've nerfed mug....(2.0)

in PvP

Posted by: Nettle.9025

Nettle.9025

Thief gets 2k heal… mehhh survivability still sucks, makes no difference
Thief loses about 2k damage in burst…. omg the world is ending burst builds are trash now!!!!!!11!!1!!1! (whatever do you do when mug doesn’t crit now?)

:D

I would not mind seeing some of the steal items reworked, particularly engineer. No one ever stands in that. Maybe warrior’s too, as a thief can’t really stand up in melee in a team fight where that sort of aoe shines. It’s strong if you can pull it off though. Guardian and ele are decent, if the ele item was ranged it would be great. The others are fine.

I would not be opposed to knocking down the CD a little bit, but I’d be surprised if they did it.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Why some people don't make teams.

in PvP

Posted by: Nettle.9025

Nettle.9025

In NA…. The “top” players have no reason to make set teams. They just have a pvp friends list they use to find people they are comfortable with that are online. And if you don’t know many of them, good luck getting a competent full group to regularly play with.

There are some people outside that group that say they want teams (see LF team sticky). I’ve found that a lot of these people really just want a group to play with a couple times a week and don’t really want to commit to a practice schedule. On top of that, most of them are unwilling to be the initiator to form up a new one.

I agree with you on the problem. There is no reason to form a set team, so it would be nice if incentive to do so was built in by Anet. We can whine and complain all day about it, but I believe a lot of it also falls on the shoulders of our community. If EU has a decent team scene, why can’t NA get it together as well?

I’m considering trying to form one up myself. Solo queue is just too frustrating, to the point where I bombed my leaderboard rank on purpose to see how it is at the bottom. You’re either high enough to solo against premades, or low enough that you get leavers and afkers in most matches. Casual queuing with friends is hit or miss. It’s much more fun having a set group to play with every day.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Courtyard needs a rule change

in PvP

Posted by: Nettle.9025

Nettle.9025

This map snowballs worse than a bad legacy loss. It needs to be changed to an annihilation where everyone resets and respawns together after a team is wiped out. Otherwise, unless you’re in a full premade, people straggle in one or two at a time and get stomped by whichever team wins the initial teamfight. It’s not fun at all as is.

And while I’m thinking about it, we could really use build templates now. The builds suited for this game mode can be completely different from capture for some classes.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Is Scarlet a Villain Sue? [Merged ]

in Clockwork Chaos

Posted by: Nettle.9025

Nettle.9025

Mm, no, the problem might be that the LS writers are trying to have it be “fun and entertaining” as opposed to “stirring and exquisite writing”. Which is good, because people shooting for “stirring and exquisite writing” sometimes risk missing the mark and moving right on into “boring and pretentious” or too far into “just plain boring”. Like shooting for Inception and instead getting Minority Report.

This is true.

I could easily write a massive post of constructive story criticism, but instead I’ll sum it down to this.

Bobby, please realize that the people who actually follow the lore are typically intelligent enough to handle a story with depth, and would actually enjoy it. Please don’t try to cater the story side of things to a facet of players who don’t even pay attention to it. You can still have “fun and entertaining” content for the masses while providing a stirring plot for the lore buffs.

As is, I feel like the story thus far has been shallow and unsurprising. Ineffective villian build up, lack of antagonistic motivation, lack of plot twists, etc.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Tribulation Mode - I am ready

in Super Adventure Box: Back to School

Posted by: Nettle.9025

Nettle.9025

Oh god an IWBTG reference from Anet. I love IWBTG.

No amount of walkthroughs can prepare you for a game like that. Extremely frustrating but very rewarding once you beat it.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Rank 1 Player is inactive.

in PvP

Posted by: Nettle.9025

Nettle.9025

Game needs seasons, a ladder rating separate from MMR, and a ladder reset every couple months at season end.

See: Every popular competitive game out with leaderboards

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Best way to 1v1 a mesmer?

in Thief

Posted by: Nettle.9025

Nettle.9025

Most mesmers you find in spvp will be running a shatter build.

Engage at range with your SB and keep up pressure with clusterbombs. This is effective against their clones. Poison them when they get around 50-60% health. If they are s/p, watch for the pistol stun and try to dodge it. Watch for the pistol arm to raise. If they catch you in it you need to stun break or you will eat their shatter burst, which if you are gc will take you down. If they are GS, try to dodge the initial berserker whirl.

Assuming you are running standard burst, keep up with SB pressure until you need to heal. At that point while in stealth, pop your basilisk (and assassin signet if you have), then CnD→steal→bs burst them as soon as stealth drops. Finish with HS if needed. This will handle most bad to average mesmers.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Zodiac weapon skins!!

in Guild Wars 2 Discussion

Posted by: Nettle.9025

Nettle.9025

I refuse to buy black lion keys on principle, regardless of how nice the skins look. Why don’t they just let you buy a ticket for 800 gems or something, instead of RNG? I guarantee people would buy that. It’s so dumb, and people flushing cash to get them only make the problem worse.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Nettle.9025

Nettle.9025

There’s no stealth inside the arena. That mechanic is working as intended. As for spawning on a mine, I’ve never seen that happen. Perhaps you walked over one?

That would explain why it didn’t work, but then why rule out a number of class mechanics? Is there an npc that explains this?

You may not have seen it happen. This doesn’t mean that it can’t. No, I spawned on top of a mine, not dead centre but underneath its circle.

I highly highly doubt you spawned on a mine. I’ve probably killed deadeye 400 times or more by now, and not once have I ever spawned in on a mine.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

PvP Rewards Blog

in PvP

Posted by: Nettle.9025

Nettle.9025

For people complaining about having to pay to switch pvp looks, just buy a cheap set of whites and use the charges you get for your ranks to set up your look one time, and then switch to that set when you pvp. The stats don’t matter so whites are the cheap and easy option.

For people complaining about rank, when has rank ever really mattered? There are a lot of r40/50+ who aren’t that good. The reward tracks seem like the new thing for people who need a carrot on a stick to enjoy pvp. We also have potential ladders to look forward to in the future (maybe?)

If anything, the changes will entice more people to come into pvp. More people in pvp = faster and more balanced queue system with a larger pool of active MMRs to pull from = more interesting games and competition.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Queens Gauntlet is the most fun

in Queen's Jubilee

Posted by: Nettle.9025

Nettle.9025

Just want to chime in to +1 this post.

Anet, PLEASE provide more content like Liadri + gambits. I don’t even care if you remove the achievements and rewards attached to it so people won’t complain about not being able to do it. The sense of accomplishment for completing truly difficult content is reward enough.

This game has really needed some challenging pve content, and this has been quite enjoyable for me to play. Fights where I have to custom tailor a build, work out mechanics, and practice the execution to win are exactly what I want.

The only two things I would change would be to rez after dying in the arena (pointless and costly inconvenience if no one is around), and to get rid of the ticket cost for gambits (too costly for me as a mostly pvper to attempt Liadri with multiple gambits).

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

Will the leaderboards work with seasons ?

in PvP

Posted by: Nettle.9025

Nettle.9025

Some games do this, Starcraft 2 is the first one that comes to mind. It makes more sense there though, as they rate in divisions that they lock at season end. So you could be locked in platinum and playing awesome, and after the first game in the next season put in mid-high diamond. They use last seasons end MMR to determine a start point for the next season, though wins/losses are wiped. If you miss a season, you have to start back over from scratch.

It would be cool though if they eventually added seasons that ended with large tourneys that you register for with a set 5 man. The seeding order could be based on the average leaderboard rank of your members with only a set number of teams qualifying. If not enough register, the top teams would get a “bye”. Give some reward to the winners (legendary skins, new skins or titles, w/e). After the tourney, the boards would reset. Could do these every 3-4 months.

That would probably instantly revitalize the pvp community somewhat, and more people would make set teams. Though at the pace they develop for spvp, this would be unlikely.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

They want us to TEAM

in PvP

Posted by: Nettle.9025

Nettle.9025

Problem is, depending on your skill level, it’s kind of hard finding competent people to play with.

If you aren’t the best of the best, you aren’t getting asked to play in a full premade. So what do you do?

You can post a LF team here, but thats kind of screwed now that everything pve/wvw/pvp is all in the same forum. On top of that, if you aren’t a well known top player that has tournament experience or whatever, then many people wont even bother responding to it or give you a chance. So then you try to form your own, which is equally as hard to do. People are flakey and, since you’re not tops around, can be hesitant to form anything new with you.

So you can shout in HotM. You can get semi-pugs this way, but you’re just as likely to get people far below your skill level in your pug-premade that you have to carry anyway. This is often barely better than going in solo.

A better method is to watch out for good players while playing and ask them to join up, but how often does this happen? Sometimes, but not often. There are a lot of lone wolves queuing into games.

Truth is though, you do need at least a partial team to do well. I consider myself a slightly above average player and I just have so much trouble solo queuing as a Mesmer watching the randoms on my team make the dumbest rotational mistakes ever, no map awareness, etc, and I’m just not good enough to carry as a mes. Even if I hover around the 50% win rate mark, most of the games aren’t fun because of how frustrating playing with random people can be. But if I group up with 1 or 2 of my friends that I know are competent and understand how to rotate, my win rate goes from like 40-50% to 75% instantly.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

"The game you go to for PvP"

in PvP

Posted by: Nettle.9025

Nettle.9025

If DAOC2 comes out and is buy to play it would CRUSH gw2

Its called Camelot Unchained and its coming next year

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief