Showing Posts For Nitron.6405:
Once you get used to it it’s quite easy to break kneel with weapon skill 5. I think it’s more just something people will have to learn to do.
Stop.
At least let us consume them on our max level characters for spirit shards or karma or something. They’re completely useless given the rate Tomes of Knowledge are obtainable via PvP, and at least they can be consumed for spirit shards.
I’ve played thief since launch and I have to say, Deadeye is the most fun I’ve had in a long time. I had my initial doubts going into the beta, however those doubts quickly vanished once I started annihilating enemies at 1500 range.
Overall the spec feels pretty fluid, however the Deadeye’s Mark cast time makes it very clunky to use in most situations. Steal never had a cast time and I don’t think Deadeye’s Mark should either.
Rifle has been very fun to use however malice generates too slowly in PvP to make Death’s Judgment worth using over spamming Three Round Burst. This is often due to the fact that enemies die well before reaching maximum malice stacks. It would be nice to see a kind of “killstreak” mechanic in which killing an enemy gives max stacks of malice for a short period after they are defeated. I doubt this would be as much of a problem in PvE however.
The kneel mechanic works great once you get used to it, however enemies often get obstructed in places where there’s a still clear line of sight which makes the process of standing up, moving slightly to the side, and kneeling down again quite tedious.
I think the rifle damage is fine in PvP with the current state of the game, since the burst is so high, however I can see a problem arising when using rifle in PvE. Initiative runs out far too quickly to keep up any sustained DPS. It would be nice to see some of the rifle abilities reworked for PvE to cost less initiative or perhaps for Three Round Burst to restore initiative if all bullets hit (similarly to dual pistol’s Unload).
The new traits are great and I especially like how each grandmaster trait appears to be useful depending on the situation.
I didn’t use the new cantrips a lot however there are a few things to note:
- Shadow Meld is really cool, however I see it having a lot more use with daggers as opposed to rifle (the rifle stealth attack Cursed Bullet feels far too slow to use, and the payoff isn’t all that great).
- I didn’t find much use for Shadow Flare in PvP since people can just walk out of it, however it might find some use in PvE. The duration feels very short for a potential shadowstepping ability.
- Mercy seems completely useless in PvP since people die and lose their Deadeye’s Mark quite quickly (which takes it off cd anyway).
- My very few attempts at using Binding Shadow failed since people could easily evade or block it. I think it would be more useful with either a shorter cooldown, or if it was unblockable.
- Shadow Gust is interesting, however much like the other cantrips, I found it better to run other utilities instead.
- I didn’t use Malicious Restoration very much, however I see it being far more useful in PvE due to the lack of malice generation in PvP.
Overall I’m very happy with the spec from a PvP perspective; the burst is high, and it’s not overpowered due to all the counter play available. I just hope by the time PoF realeases, it will hold up rifle DPS in PvE. Rifle is reeeeaaaaalllly fun to play.
Can confirm as of right now the lag is real.
So some BL skins come out that I actually like the look of and they cost double the tickets…
Is it because they look cooler than previous skins? In which case is Anet inadvertently admitting they’ve been making kittenty looking skins all this time? They could’ve at least made the 1H weapons cost 1 ticket. The lack of consistency disappoints me.
Regarding clipping arguments:
It should indeed be possible for the 3D model of outfits to be cut into 6 different pieces for a set.
Outfits are already available for all armour weights so the pieces could be as well. An example of when this wouldn’t work however is for something like a trench coat. For example the Outlaw Outfit’s coat wouldn’t work with all heavy and light armour skins since it would clip with a lot of the pants. Similarly, the Balthazar’s Regalia Outfit’s pants wouldn’t work with all medium chest pieces, since it would cause what I’d call “major clipping” issues. Personally I wouldn’t have a problem with these issues since I just wouldn’t equip two armour pieces that clip that badly, but I can see how some people wouldn’t like it being possible to begin with.
My solution would be to keep outfits as they are, but also add armour sets along with them (much like how you get back pieces that correspond with gliders), however although the outfit would be universal to all armour weights, the set would not, depending on “major clipping” issues. I’d just make sure to clearly state in the gem store which armour weights the set would work with, so people don’t purchase something thinking they’d get something else.
I’d imagine this solution would take far less resources than the alternative: “allow every amour weight access to every set, however prevent people from equipping certain pieces at the same time” solution.
To recap:
Solution 1 (lazy): Split outfits into 6 piece sets for all armour weights, ignoring clipping issues. Simplest implementation, laziest results.
Solution 2 (recommended): Split outfits into 6 piece sets, but only allow certain armour weights access to certain sets, depending on “major clipping” issues. More effort, cleaner results.
Solution 3 (tedious): Split outfits into 6 piece sets for all armour weights, however prevent pieces that cause major clipping issues from being equipped at the same time. I suppose for this solution you could say something like: “if trench coat is equipped, prevent pants cape being equipped, and vice versa”. I’d imagine this solution would be the most complicated to implement and probably confusing for players to deal with in-game.
Bonus Solution (overkill): Split outfits into 6 piece sets for all armour weights and alter armour pieces depending on the other armour pieces they’re equipped with. This is probably the ideal result, however it wouldn’t be worth the amount of resources required to implement it.
Instead of releasing outfits, give us full armour set skins instead, like the way things were at launch with the Phalanx and Krytan armour sets etc. This might not seem like an issue, but the entire end game of GW2 is centred around cool looking skins. Being able to mix and match different armour set pieces is half the fun, and lets people get creative with their own unique looks. If the reason is clipping, it’s honestly not that big an issue. I’d rather have my own unique look that has slight clipping issues, than being forced to have the same boring look as everyone else.
No matter how good a released outfit, I always find at least ONE part I don’t like that prevents me from purchasing it. This wouldn’t be a problem if I wasn’t forced to go all or nothing. The wardrobe system was a brilliant implementation, however it’s potential is wasted through the mass production of sub-perfect outfits.
My thief has been wearing the same T3 Human coat for years. Make sets instead of outfits, please!
Or give me a REALLY good reason as to why that’s impossible.
Anet pleeeeeeeeeease make the helm of the ghostly outfit standalone. Would easily pay 1000 gems for it by itself. It’s what the people want!
https://forum-en.gw2archive.eu/forum/game/dungeons/infinite-mist-potions
Back to the topic. If your are playing min/max as it’s looks, don’t forget you are opening your inventory for Food and Utility too.
I am not against about a QoL change in these potions of course, just saying potions are not the only reason to open your inventory.Side note: Savage and TP sells are other reasons ofc, but I think we are here to talk about the boosts and their improvements.
Thanks! I looked around but couldn’t find the topic.
After recently acquiring the ‘Infinite Mist Offensive Potion’ there is one quality of life update I’d like to see added to its functionality. At the moment, activating the potion applies 30 minutes of the ‘Fractal Offensive’ effect. An average daily run of T4 fractals, however, takes longer than 30 minutes to complete, meaning I’m required to open my inventory and re-apply the effect when it runs out (usually in the middle of a battle).
I propose that instead of applying 30 minutes of the effect, the infinite fractal potions instead do one of 2 things:
1) Apply a longer duration effect – perhaps up to 24 hours (much like the guild hall potions).
2) Toggle the effect on and off by using the potion.
Seeing as the cost of these potions are so high, adding this functionality would be well worth it.
Aussie here (NSW). I play zerk thief in PvP all the time on around 240 ping. It’s fine as long as it doesn’t spike above 300.
In the last day or two fish have been jumping out of the water and “swimming” on land nearby. When I attack them they jump back into the water.
I also occasionally see candy corn nodes flash into existence for half a second before disappearing.
I saw a candy corn node do that the other day…
1) Played thief since 3 day head start.
2) Always loved how flued it is.
3) 1 sec stealth attack delay makes it feel clunky.
4) Thief should not feel clunky to play.
5) Missing a backstab is essentially like getting dazed for a second now.
6) Using other skills to break stealth costs initiative and is a waste due to revealed.
7) Also can’t auto attack due to being stealthed.
8.) Therefore if out of initiative can’t do ANY damage and essentially become useless for a second.
9) A second is a long time in PvP.
10) On an unrelated note, warriors can be invulnerable via endure pain for far too long while still being able to cap a point, which means for 8 or so seconds time is being completely wasted on them.
11) Number 9.
12) At least fix backstab delay in PVE… But also in PvP.
I would very much like to see a “/slowclap” emote added to the game. The possibilities for its usage are endless!
’nuff said.
Loving the new Super Adventure Glider skin. The sound effects are always fun (especially the “Yeah, boy!”), and the trail effect is awesome. One thing I’d love to see is the ability to dye the glider. I’ve currently got my asuran elementalist decked out in green to match his king toad gear. If I could dye my glider green it would be perfect. It would be great to be able to dye the glider skin to match the various coloured SAB weapons and back items. Just something I think would be a cool feature. :)
More flails = more fun.
Couldn’t agree more.
I just dc’d right after the cutscene where the Mouth of Mordremoth dies after an extremely long run that took much longer than it should’ve, only to find that I could not get back into the same instance because “Network Error”. I missed out on the chest + all noxious pods I was going to open. I do not feel rewarded for the amount of time I spent on this event. There should be a system in place that prevents situations like this from happening.
For those of you who are stuck in the squad UI and can’t leave or kick other people:
1. Log out of beta character and log on to normal character.
2. Join party on normal character.
3. Log back on to beta character and leave party.
Hope this helps!
This is happening to me right now. Took me ages just to get here to post this. Sucks too because I was on the final boss of a lvl 50 fractal when everything just stopped. Hope it gets fixed soon. :/
Here’s a quick summary of my thoughts on these specs:
Daredevil
1) The Daredevil dodges are cool, but they feel clunky. They feel no where near as smooth as the normal dodge. Also, it can be quite annoying when using Bound to gain stealth from a smoke field, as the damage it does often reveals.
2) Daredevil feels like it doesn’t have enough survivability (could just be how I was playing it) and doesn’t do enough damage to compensate. At first I thought that the enemies in the new zone were just really strong, but then I played Herald.
3) Staff felt slow for me, I think it would be a lot more thief-like if the attacks were faster. I think this could also compensate for the lack of damage I experienced (I main thief btw).
4) The elite is fun if you can pull it off in PvP.
5) I felt as though the physical skills in general could do more damage, as there’s not a lot of incentive to use most of them over current thief skills.
Herald
1) Brilliant. I found myself having a lot of fun with this spec, although I have to say it felt pretty overpowered in PvP.
2) The different facets work really well for different things. I enjoyed the fact that I could essentially go into ‘travel mode’ with the swiftness facet, and then activate it for the condis and go into ‘combat mode’ by activating the might and fury generating facets.
3) The Glint heal is amazing, I especially enjoyed getting low on health and then just standing still while my enemies did all the healing for me.
4) The skill 5 on the shield was also a lot of fun to use, I enjoyed waiting for an enemy to charge up a big attack, and then activate my shield for a nice block n’ heal.
5) The elite chaos facet had a very cool activate effect, although I didn’t really have any incentive to have it passively pumping out protection because the energy cost was so high that I could instead have regen, might AND fury on all at once for the same cost.
Overall, Herald felt very tanky while also providing awesome damage through some really cool skills. Unfortunately after playing Herald it made Daredevil feel pretty underpowered. Not only does herald do as much, if not more damage than the daredevil, but it can also survive a lot longer in battle without having to pull out.
I was running full zerk gear on both these specs.
My friend and I play 2x thief all the time. Since we’re on Skype we’re able time our attacks and stealths etc. I think if the 2 thieves on a team are able to communicate, it can lead to some good plays. If not it usually ends in failure. An example would be one thief attacking while downed, while the other one puts a SR on them. Without the communication the downed thief will just keep attacking and miss out on the stealth.
EDIT:
We’ve both been playing thief since launch, so we’ve got plenty of experience, which is an important part of the class.
(edited by Nitron.6405)
Happened to me 3 times tonight!!
Just finished an unranked PvP match on Legacy of Foefire. It was a pretty close match all the way through until we got to around 400 points. Suddenly my friend – who I was on Skype with at the time – DC’d from the game. It came up with the little box to submit a crash report too. About 2 seconds later I noticed that not only he DC’d, but someone else had DC’s also. Then the next thing I knew everyone on my team except for myself had DC’d. That’s 4 people! All within the span of about 10 seconds. So the other team capped all the points and won, but right before they did 2 people from my team managed to log back in, so I’m pretty sure they didn’t purposefully quit – otherwise they probably wouldn’t have been so quick to log back in. Funny thing is, not one person from the enemy team DC’d. Weird.
EDIT:
The same thing just happened again. Coincidence? I think not. This time I got screenshots.
EDIT:
Three times in a row! At least this time we won – 3rd time lucky I guess. Got some more screenshots.
(edited by Nitron.6405)
I just “finished” a CoF P2 run with some randoms. I got to the boss room and just when I started attacking the boss I DC’d. I logged back in literally a minute later only to find that the dungeon was over and I had missed out on the final rewards chests.
I think it would be a nice feature if Arena Net could add some sort of ‘safety net’ to dungeons where if you DC after doing some damage to the final boss, you will still receive the bonus chests when you log back in.
And while you’re at it, Magg could use some bug fixes. He tends to get a bit confused when crossing the lava field.
I wish I saw this yesterday. My friends and I wanted to swap from Gandara to Sea of Sorrows, but it was full, so we transferred to Northern Shiverpeaks instead. The next day (today) SoS wasn’t full. ._.
My friends and I are from Australia and have decided to swap from EU to NA. Any suggestions on server choice? We’re hoping to find a good Aussie/Oceanic PvX guild to join.
Well, you can always transfer at no cost by deleting your characters and putting everything in the bank that isn’t soul-bound.
Good luck.
Haha, I probably would if I didn’t have 6 lvl 80s :P
Nothing but WvW relies on Server selection, so I’m not sure your request for free or reduced server transfer costs is necessary (you mentioned dungeons and group play; nothing really about WvW).
Remember, if an Australian/SEA data center was created, there would need be 3 Servers, and they would only be able to compete against each other in WvW….every single match. Also, they would be separate from NA or EU.
Good luck.
You make a good point about WvW, although my request for free or reduced server transfer cost is due my friends and I being stuck on an EU server, where there aren’t a lot of people on during the times we’re online. From what I’ve seen, there are a lot more Aussies on NA servers. The problem is the costs of transferring are too much, especially since all NA servers that are available are ‘Very High’ population.
This link shows that there are A LOT more NA Aussie guilds in comparison to EU:
http://gw2.guildex.org/guilds?sort=location&%3Border=asc&order=asc
I live in NSW, Australia. Currently there’s a fair amount of lag for my friends and I in GW2. There’s usually at least a 1 second delay when using abilities, which may not seem like a lot, but it’s incredibly annoying when trying to do PvP.
Another problem however, is the lack of people online at suitable times throughout the day. At the moment, there’s only a large amount of people online at around 1AM-7AM (we are currently on the EU server Gandara). Without enough people online during the day, it’s very difficult to find people for dungeons etc. when the game relies so heavily on group play.
I understand that servers such as Sea of Sorrows and Isle of Janthir have a larger Australian population, but it would cost too much money for my friends and I to swap servers (300g in game, or ~$40AUD per person).
Possible Solutions:
Having oceanic servers added to the game would be ideal, especially with Heart of Thorns arriving soon, as my friends and I would be able to experience it to the fullest as these servers would solve both the lag AND the issue of not having enough people for group play.
If this is not possible, a free server swap (which was originally available at game launch) would be a great alternative for my friends and I, simply because we lack the player base needed to get things done in a game that’s all about group play.
This could be done by:
- Having a period of time in which server swaps are free (maybe for a week or so?). This could be done as an addition to the release of Heart of Thorns to allow new players coming into the game to get a feel for what server they would like to play on.
- Decreasing the cost of server swaps to make it more affordable (possibly reducing the cost of transferring to ‘very high’ population servers from 1800 gems to 800 gems? Considering that there are very few servers that are not ‘very high’ population).
- A feature that allows guesting across regions (e.g. EU to US servers). This option would allow players to play on servers in other regions without affecting WvW.
- An option that allows players to swap servers for free if they have good reasons. For example, if they play on a server in which their timezone is different to a vast amount of players on their server (hindering group play), they could submit a request, and if their request us justifiable, they could be permitted to swap servers with no cost. An example of a bad request would be wanting to swap servers for benefits in WvW.
To avoid situations of people abusing the system, Arena Net could (using the timezone example) check statistics such as the population of players online when the player is, in comparison to when they’re offline, to see if their statement is true.
A period of time in which WvW is unavailable to the player could also be used to discourage them from swapping servers for gain in WvW.
Summary:
I believe that oceanic servers would be a good addition to GW2, as there is a very large player base which would benefit greatly from them.
Methods of swapping servers for free would also greatly enhance the GW2 experience, as it would provide players who lack the people required for group play to truly enjoy the game to the fullest.