I’ve been playing since BWE 1, but [like you, I guess] I have been playing a Necromancer since BWE2 – specifically, I have played a Minion MASTER since then. I have logged >2,842 hours as a Necromancer [though I only have 2 of them], with c. 2,371h of that being a Minion MASTER. So it is not a stretch to say few, if any, have played a Minion MASTER more than I have [in GW2].
In addition to the 2 professions that we agreed upon which present problems for minions, and your trap rangers, I’ll add staff Elementalists (who can also obliterate minions in just a few seconds). Thieves & Mesmers don’t mess with the minions, usually, because they can go into stealth, & so, losing the minions, get to the Necro directly. My problem with D/D Eles is they run – and I usually cannot keep up (especially if they are good about cleansing). Generally, I do not set up like a bunker on a point (when you seem to be implying about your placement comment); instead I roam & that is where I lose the minions (they do not stay as close as they should or even as close as they used to); some maps being much worse than others.
I agree minions were much better at launch, though a bit too aggressive; sadly I could not really test them in WvW (as my server had queues of several hours), but they worked well enough in PvP – and they broke combat more quickly.
Minions are better in sPvP than they are in PvE.
Here I strongly disagree. In PvE Minions any weapon can trigger minions to attack, even at a range of 1,680, far beyond the reach of any necro weapon – and this trigger will cause the minions to attack about 80% of the time. This triggering mechanism does work nearly as well in PvP, and certainly not at such a great distance. Also, in PvP minions are more likely to not attack at all.
Based on the tests that I ran recently in WvW & PVP [against other players] (which would seem to corroborate my previous experiences), minions fail to attack [within the first 3s–5s of a fight] about 30%–40% of the time. Terrain can cause them to attack far less frequently (if they refuse to round a corner, for instance), and using only the #1 attack to trigger them to attack seems to decrease the percentage as well. Additionally, they do not attack at all somewhere between 5% & 10% of the time. Oddly, minions seem to have a more difficult time making the initial attack against NPCs (such as enemy sentries) than they do against beasts.
For you to say that “Minions are better in sPvP than they are in PvE,” makes me wonder if you are being a bunker, because the less you move around, the fewer problems you have. But, being a roamer, I can say with certainty that minions get lost far too easily, especially on some PvP maps.
You don’t understand the issues with terrain very well. The main problems are 1) they do not keep up, and 2) they pick their own target/do not always fight who/what you want them to (which often contributes to point #1). And being a “MASTER” should INCLUDE COMMANDING them to ATTACK when you want them to Attack, & to STOP Attacking/Come to me when you do not want them to attack – that is simple logic: the ability to “control” is in the definition of “master.” Thus, you literally cannot really be the master of something brainless that has crap for AI. That has been my point all along – AI needs to be better/we need to have more “control” over what they do.
If the minion’s active misses you have no one to blame but yourself. You can even complain about terrain issues, but when you pick that skill you also take responsibility for how it works as is in game right now.
Those an asinine statements and totally ignore the issues with terrain. Perhaps you do not understand the point that I was making. If you want to accept the blame for every glitch in the terrain, go right ahead. But I have LITERALLY seen the golem miss because it got stuck on an uneven cobblestone, yes uneven cobblestone, and on the tiniest of rocks; I have seen it miss because it was in a small, nearly imperceptible divot in the terrain. It has also missed because it could not “charge” straight up a path or stairs that it was just walking up – which is completely illogical. Moreover, your implication that before making a minion attack you should do a full 360° degree view to determine the minion’s perspective, to see if it can make the attack cleanly, makes absolutely no sense & is a waste of valuable time. Even Phantasms walk around to get a better attacking position, even going around corners to do so. Minions, however, are not even that smart.
They had great AI a few times, the most recent a few months ago.
Again, opinion. Your great is my tolerable. I would bet many more players would side with me in saying they have never been great, but rather tolerable to good at best.