Showing Posts For OscarKitteh.7198:
You don’t need anything special to do cof runs. Speed runs are only worth it if you want spend hours and hours on cof p1. An average party with a mix of classes and builds can easily do a run under 10 mins. If you want to play with your friends who are new? Then watch some guides and practise and after a few runs, you’ll be making gold as fast as the rest of us.
You like world exploration? You can make gold there. Before you merch any blues/greens you’ve gathered in a zone, check the TP – some of them sell for much higher than merchant price (especially mid-level greens and rares). Gather everything. Hit up world chest events for rares.
Also, be smart about what you spend your gold on. You can get weapons and armour sets with dungeon tokens and make money while you’re getting them. When buying on TP, always put in orders, and if there’s temporary content (like the sentinel jewels or wintersday stuff) buy when the event is up and sell a few months later for mega profits.
I like how they did the Zephyr backpieces. You can get scraps from killing mobs, you can get them as a drop from Sanctum Sprint or you can buy them on the TP. And you can buy scraps for gems which makes it faster but it isn’t the only way to get it.
The Black Lion things? An average of more than the game’s value to get a one-time skin? With no other way to get it than sheer luck? I’ll gladly pass.
I like the game but it’s getting annoying. New filler content that’s added every 2 weeks? All of which is very loosely connected. The Flame and Frost was pretty cool, it was interesting to see it unfold and you felt like you were helping out in the world and it lasted for a few months so you felt invested. Now? It’s all about making sure you get all of your achievements before time is up so you can get a reward that you won’t use and can’t sell, oh and achievement points which people get overly obsessed with to the point of where things get neglected because no achievement points or things are made ridiculous because people need that +5 points.
That and the lack of proper skill balances. Playing zerker is fun, but we have all these fun mechanics – conditions, CC, fields, combos, none of which matters because it’s easier just to whack things until they die.
This game has good elements – dynamic events are pretty awesome. It’s nice having all the races – but they’re all cosmetic. MF proved you could have interesting and unique dungeon elements, but the existing dungeons range from ridiculously easy (therefore farmed) to something that you can’t get a group for because few want to do the path more than once. WvW has huge potential but instead of making it appealing to players, they just give us stacks of badges of honour and put some LS stuff in an isolated part of WvW.
1. Clicking on an npc while in combat or looting and having to manually close the window with my mouse instead of being able to press a key
2. Soulbound stuff. Account bound? Fine. But losing items because they’re useless on the char they’re soulbound to? Why? How does it affect the game for me to be able to do the simple act of transferring things to alts except to be annoying. Even the junk items are soulbound.
3. Mail spam? Trying to send each person on my dungeon team food and potions apparently is spamming. I get spam limits but at least make it larger than the max party size.
4. Heavy helms – so many decent light helms, a decent amount of decent medium.. heavy.. well, at least I’m grateful for the hide option
So..you got a bad group that kicked you for a stupid reason. It happens, good thing is that there are many more good groups than bad ones. I’ve played with countless pugs and can count on my fingers the amount of pugs I’ve had that acted like idiots (like the war who really didn’t want a ranger in our cof run, even though he saw the ranger when he joined the party…and the ranger opened the dungeon..and we all got kicked).
This is also why it’s common sense and courtesy for people to ask if everyone knows/wants to do something one way or another. Saving your party from a wipe saves time.
I think a better option would be to add distinct WvW achievements. What we have now, is like 99% complete PVE and 1% WvW. And that 1% is usually OS which is a really stupid way to get new players into WvW if that’s what Anet is trying to do by adding it to the achievements.
We have daily and monthly WvW elements, we have pvp living story elements, why not living story WvW elements? Like, with the current content you could get an achieve for killing players or taking bases while supporting your candidate. That way we could get people actually playing WvW instead of having to find gimmicks to get around a ridiculously designed JP.
I have all classes at 80. Ranger for me was the easiest. I had an easy time with mesmer, warrior, necro. Thief was a bit harder, guard too but that was my first character so that’s to be expected. I’m levelling another guard and finding it to be pretty easy. The only one that was really hard for me was ele. I actually ended up crafting 30 levels. I love her at 80 but getting her there was painful and full of deathness.
I’m getting this too. Getting very annoying in dungeons like CoF or TA where you need to rally of objects if you get downed.
Good old Legionnaire Boneflayer in Fields of Ruin who seems to have a terrible case of multiple personality disorder. I hope he stays bugged, it’s too funny to watch him (them?) running around, talking in unison.
All of these things were major annoyances in GW1, I’m glad they aren’t in GW2.
-The lack of a trading post was a major gripe in GW1. Besides the lame constant scam attempts, P2P trading basically sucked. The constant, persistent need for having to bargain for every stupid little item made me avoid it as much as possible.
The “personal touch” went something like this:
-Stand around town spamming “WTB/WTS whatever.” Standing, spamming, not
playing
-Having someone respond and demand you make them an offer. If you ask for a
price, no, they want an offer, even if it’s something stupid and cheap.
-You give in, make what you think is a reasonable offer, instead you either
get called a noob, or given a counter-offer so you have to bargain all
over again.
And GW1 had significantly less items traded than GW2, so I am very glad to be able to get my butter and eggs and level 10 spear anonymously and quickly.
-Depositing saves me time so I can kill stuff and have fun. Managing bank inventory – not fun.
-Being able to sell to any merchant and having merchants everywhere is great. Nothing kills immersion more than having to travel back and forth to towns constantly because your bags are full and you need to sell. Having your storage full of junk that you can’t get rid of isn’t fun and it doesn’t make the game have “heart.” If anything we need more of them (especially in dungeons).
-Waypoints were in GW1, so I don’t see an immersion problem. They’re convenient. It’s nice not to have to run all over the map constantly to get to an area (like some GW1 dungeons). The maps are beautiful and I like exploring them, but sometimes I want/need to get somewhere quickly (a must for guild bounties and world events).
At least make it dyeable or something so it doesn’t hideously clash with our outfits. Or maybe race-specific packs.
In GW1, there were elite missions like the Underworld that were awesome. Difficult content not because of insane damage or hp but attacks that targeted players’ fight styles as well as challenging the meta builds and enough variety to keep multiple runs being great fun. They had nice loot, cosmetic, but nice and valuable.
I would love to see something like this brought back. I like the dungeons we have but I miss the true teamwork required to do some of the elite missions we had in gw1 (beyond just know you role, dodge, learn gimmick, etc.)
And no, you don’t need raids or gear progression, that’s a cheap way out. Make it fun and full of shiny loot and you’ll make a lot of players happy.
Two separate parties for CoF and no one could get in together. We could get in individually but then everyone would be in a different instance or we would get the pop-up, click on it and it would disappear. We tried disbanding/re-adding, rezoning, changing chars, relogging, etc. and we couldn’t get it to work.
I’ve never had a problem finding a pug for any class I’m playing. There really is no content except for scripted speed runs that any class can’t do.
Warriors are good, I have a lot of fun playing mine in pve but I have seen some awful warriors out there. It is far more important to know how to play the class you’re playing well than your choice of class.
I don’t like the multiple guild system at all. I used to be in two guilds because I had friends in both but you can only play one and give influence to one at a time so there’s no point really.
In GW1 we had an alliance system that worked quite well. You had your guild but you had several other guilds in your alliance and you could talk and play with all of them and get influence for the entire ally. I wish we had a system like this instead of the one we have here.
Never tell anyone it’s your first time. If you screw up you can apologize and most of the time they’ll just continue through the dungeon. But if you tell them up front they won’t give you a chance to screw up.
No, no, no. Just no. This is terrible advice. I pug regularly and most pugs I’ve been in (non-speedrun/farm groups) are happy to have players new to the dungeon (I’ve never seen anyone kicked for being new). Not to mention that it takes much less time to warn someone about traps or tricky parts than to have to extract their corpse from the situation. Doing this kind of stuff not only hinders the rest of your group, it deprives you of an opportunity to learn the path so you can do it should you find it fun.
I would love a Legendary kit. I’m not big on the time and effort for the current ones available but I would definitely go for this. I play kits pretty much exclusively (and grenade kit uw so uw Legendary wouldn’t be an option), and that backpack gets pretty drab and looks dumb with certain armours/classes. So how about a fancy, or recolourable pack with the same kit animations as that horrid red and orange thing we have to lug around?
The mesmer was obviously frustrated, maybe was new to the path, and instead of helping them, making the run go smoother and faster, you stood there and made snide comments and started combat which prevented them from joining you – you deserved the kick.
New people or people who aren’t super familiar with a particular path aren’t what makes a pug suck, rude people do that. I don’t know if I would have kicked you personally, but I’d certainly never run a dungeon with you again.
At level 80 you shouldn’t be living off of drops. Even before level 80, buying the gear that matches your build is not expensive.
Plus, you have the option to craft, or run some dungeons for tokens for cheap exotics.
With the laurels and money you spent gambling to have a chance to get the gear you want, you could have had a fully exotic geared char.
(Also, salvage, sell rares you don’t need – the ecto you get sells well or can be used for crafting)
IMHO, the only dye chance they’ve “nerfed” is the chance of getting an unidentified one as a normal drop. I used to get one a day, at least, especially in the low-to-mid range of levels. I haven’t had a dye drop in weeks. I would say it was just RNG, but I think it’s with everyone. My guildies have mentioned it as well.
As for the chance of getting a “rare” from an unidentified dye is the same as it always was. You don’t get one after [x] times identifying it, it’s the same chance of getting one on the first try as it is on the 1500th try.
Actually since the last update I’ve been getting a lot more dyes than usual, and from a wider variety of sources…hmm.. I guess RNG..oh wait, it’s a big Anet conspiracy to get super rich by selling dyes in the gem store… such deviousness, Dr. Evil would be proud.
1.) I don’t think you quite understood what I meant. I’m talking exclusive skins that drop from the dungeon.. like some form of RNG to make you keep going after that one boss over and over again, so when you get it.. you mentally hold it up like the Tri-Force triumphantly. This game lacks that a lot right now. The sense of reward in this game is non-existent almost. The Tokens aren’t worth the time.
.The token system exists cuz RNG drops like that are frustrating and annoying and make every failed attempt feel like you made no progress at all. I wish I could buy Fractal Dagger with relics, even if it’s like 5000 relics I’d still get it sooner than I would from RNG I’m sure.
Though I’d allow it if they flooded the game with tons of RNG hat skins. .-.
Gotta have hats, bro.
Yes. This. I remember in gw1 the amount of times you would have to run a dungeon for a specific skin…. and the randomness was awfully frustrating. Hundreds of runs of a single dungeon and never got certain skins to drop.
There are some exclusive drops in dungeons (recipes, some exotics I think) but nothing so spectacular that you have to waste hours and hours grinding and then maybe get lucky.
Also for CoF you don’t need to be a zerk warrior, those are speed runs. Plenty of people do regular runs. Can’t stand playing zerk, don’t have a war, and still manage to get stacks of CoF tokens.
If by elite, you mean Champion, those are hard to kill by one person. Unless it’s certain champions that advance a chain or lots of people happen to be walking by, most of those events get skipped.
Like others have said, make sure your armour and weapons are up to your level. You should be changing armours/weps/trinkets every 10 levels or so (this isn’t expensive either).
At level 30 you have trait points – make sure they are spent. Not only do they give you valuable attributes, they also increase your stats.
The map is full of dynamic events, hearts (all of which should go much, much faster once you got your traits and gear sorted). Crafting is another great way to get exp and can come in useful. There’s also wvw, dungeons, gathering.. meh, pretty much everything in this game gives you exp.
Your personal story gives a lot of exp quite quickly, as does doing the daily, even beyond the 5 required for the general reward.
So many people on the forum think, that as far as the guilds go, quantity is better than quality. I just don’t understand this way of thinking at all.
Couldn’t agree more! I have no interest in joining a guild with 100’s of people where nobody has a real identity and everyone is just a mindless drone. OK I know that’s not always the case but I just can’t bring myself to join a guild that spams chat and accepts anyone for no reason. I guess I’ll miss out on guild bounties and such…but all well.
You know.. there is a middle ground between playing solo and being in a huge guild…
As someone part of a mid sized guild who does the bounties and wvw and everything else in the game, I can honestly say it makes it a lot more fun and I likely wouldn’t be playing if I had to play solo (the reason I quit GW1 and I loved the gameplay there).
It isn’t quantity over quality, this isn’t a sp game and it’s more fun playing with people you know and like than randoms. It just might take one some time to find one that fits them.
Dodging is an essential skill, but it’s one you will easily learn. You’re level 35 so you probably haven’t done dungeons. Once you do a few, it will be second nature.
Another mount discussion?
So please give me the coconuts and the sound effects and emoticons to go with it ;PI wholeheartedly endorse this.
Mounts, no. This, however, I would gladly pay for.
I have 76 at the moment, which I think is the max for not missing any and getting the extra ones after the updates. Can’t wait to get 24 more and my cat tonic
Speed clearers are always going to have specialised setups and rules useful for the particular area. If you are running an area for hours at a time, those minutes you save by min/maxing everything is significant. High level FotM is hard, so it makes sense that people would want extra protection or party support which some classes are better at.
Outside of those, there are elitists and groups with l2 kitten ues that aren’t fun to play with in the first place so if they kick me for the “wrong” gear or the “wrong” class, good – they saved me time and aggravation.
I’ve never had a group ask me to switch classes or builds unless it was a situation where I joined as a guard and they already had 2-3. I remember meta in gw1, there is nothing remotely close to it here and I hope it stays like that.
Dungeons aren’t hard (well some paths but that’s another matter). It’s a question of experience. When I started out with dungeons as a new player, it was frustrating but after a while, you learn the mechanics and general tips and tricks for an area and they become a lot of fun. Just let your group know you’re new so they can warn you ahead of time if there’s something you should know, what to skip, what to dodge, etc. And yes, you will die, a lot, and make stupid mistakes but that’s part of learning.
My issue with dungeons is that the paths are very imbalanced. Some paths should be easier, and some should be more challenging but it shouldn’t be that one path is so challenging that no one does it and another so easy and fast that it’s a farm. It’s hard to get groups for the former and the latter becomes a chore.
I always smile when I run up to one thinking it’s a mf/karma banner.
No harm, it’s rather funny, though I prefer bees over banners.
Nope. I bought GW1 specifically because of the “no monthly fee” and would never have crossed over to GW2 if it had a monthly fee.
Racial skills are generally worthless because the devs wanted to make all races equal, and therefore made racial skills generally either useless or many times inferior to general skills.
From my experience – a character that looks good, has good lines and looks good in armour is a character I’m likely to play and put time in. Which is why I have 3 level 80 asuras. I know other people pick races based on their lore or looks or whatever, I have never met anyone picking a race for it’s vastly kitten racial skills.
I’m about 29 laurels away from mine. As a cat lover, I knew I had to have this as soon as I saw it. Amulets I can always get later, but they will look much better on me in cat form.
So… if I don’t do dungeons… I should get tokens anyway because I want to “play my own way” which means no dungeons but it’s discrimination not to give me tokens? And I should get t6 mats while killing Queensdale bandits too.
People doing something that is accessible to everyone and getting a reward is clearly unfair and going to create inflation and a recession and pretty soon we’ll have NPCs being laid off, homeless begging Seraphs will crowd Divinity’s Reach, Asura cost-cutting will lead to even more things exploding and warping the time-space continuum.
Game economies have many fixed prices and fixed costs and inflation can be managed quite easily through introducing gold sinks. Even if inflation was a significant issue – you are talking about an amount of money that is so small that people are making many, many times over that amount, whether they do the daily or not.
Good news. Hopefully will be implemented soon in PVE, the amount of deaths due to invisible undead chicken explosions is tragic.
Out of curiosity, I bought a MF rare set for my pen/shelter runs. Didn’t notice significantly better or more loot, but did notice less damage and hence less enemies tagged and much more chance of dying on my part. For the kind of investment and damage reduction and the cost of a full exo set + weapons + trinkets, I’d expect more, so not terribly impressed. If you’re getting good results out of it, and keeping it out of groups I see no harm though.
GW2 actually has a good variety of armours. If you want to look sexy you can, if you want more coverage, you can too. Plenty of variety and plenty of pieces to mix and match and play around with until you get the look you want. In GW1, there really was only one set that kept my ele warm in the Shiverpeaks. Here, I have a whole host of varieties.
The thing that gets me with the armour is the lack of decent head pieces. Most are either really ugly and the ones that aren’t often clip. And norn, poor norn, the tailors in GW2 really don’t take their height into consideration.
MF always seemed silly to me as an armour stat.
Get armour with stats that maximise your build – more damage, more kills = more drops = more chances at good loot. If you still want MF, I find food and guild banner buffs to be more than sufficient and they don’t sacrifice performance for something as vague as luck.
1. Spiders – hate spiders, the gw1 ones were unrealistic enough for me to tolerate, these are creepy.. and pull you in, and chase you with those horrid 8 legs.
2. Centaurs – annoying, with annoying quotes and annoying catapults
3. Dredge – immune to blind, knockdowns, hard to kill and make irritating “diggy” yelps when I hit them.
4. Bandits – bomb AoE, more bomb AoE, you’re kidding right?
5. Gravelings – swarms, stun-lock and bad breath, what’s not to hate.
I feel dirtier killing Skritt than ambient creatures, at one point you are trying to save them, the next you are killing them.
Same with Jotun, once you know their history.
Or ogres.
In truth you could become an NPC, stay at home and bake cookies, since if you don’t travel outside the kitchen there is little chance any of these creatures you are out wailing tar on will find their way to your home.
Make sure you cook vegetarian.
And what about those poor defenceless carrots and herbs we have to pluck from the ground? Won’t someone please think of the onion children!?!
If you just want rares – your best bet is the world events.
Orr is good for farming. Heavy moldy bags sell for a good amount and opening them gives you lots of t5/t6 mats which also sell for a good amount or you can use them to craft your own rares/exotics (plus ancient wood and ori nodes there).
I rarely do FoTM, although good loot does drop there, it is by no means the only way to acquire loot.
Commander should be a symbol of accomplishment in WvW, instead for 100g you get a meaningless map symbol. Either they should not appear in pve maps or the title should be based on WvW achievemnts. As it is now, any idiot with 100g can become a commander while people who actually do a lot of WvW and are good, but don’t have the gold to spend, are out of luck.
Every patch, every update, every lack of update will result in the following:
-Players complaining that the game is grindy
-Players complaining that the game needs to be more grindy
-Players complaining that loot is too hard to get
-Players complaining that loot is too easy to get
-Players complaining that a nerf to one mechanic most people didn’t use, makes an entire class unplayable
-Players complaining just because (In real life, a charr would never wear a pink backpack to work)
-Also, the game is dying
Some people don’t like change, and complaining is fun. Which I don’t mind, reading these threads sometimes is more amusing than watching a terribly produced made-for-tv drama.
Direct trade was awful in GW1, I’m glad it’s gone. The endless annoyance of having to haggle and play the stupid “make an offer” game for anything was not a good thing. Also, scammers, lots of them.
I do wish they would increase the amount of mail we can send to other players though to at least 4 so you can send cons to your whole party in dungeon runs without having to wait.
You don’t need agony resistance until higher levels. Join any group that’s level 10 or less and you will be fine, in fact level 10 groups are the most popular so you really shouldn’t have a problem finding a group.
Its a good thing dailies aren’t required. You get a selection of which ones you want to do, and most of them can be done while regularly playing the game.
Take your whining back to the WoW Forums.
Progression in Fractals requires Ascended gear. Dailies award unique Ascended gear. Ergo progression in Fractals requires dailies.
You get Ascended AR gear from fractals. If you regularly do fractals, you have more than enough to progress in fractals unless you are playing a ridiculously high level at which, I’d bet you aren’t too opposed to grinding. You don’t need AR gear for any other part of the game.
Really.. this has to be the 6th or 7th or 10 millionth thread on “omg dailies are ruining the game, so hard, can’t do them Q.Q, can’t play the way I want, etc. etc.” Don’t like the dailies, don’t do them.
No game lets you “play the way you want” but GW2 is ridiculously flexible in terms of letting us do a variety of stuff. In GW1 you had to do storyline, grind points just to access parts of the game – here? You can go to any zone as long as you have the gear and levels to handle it, you can do any event, any dungeon. But o noes, can’t get a shiny because it requires you to go out of your way for 10 minutes a day, can’t “play the way I want.”
You can “play the way you want” you just don’t get a laurel for it. Why is this a big deal? In GW1 we had Zaishen dailies and no one whined that they weren’t able to get coins because they didn’t feel like doing the daily quest/bounty/w/e and that having this didn’t let them play the way they wanted to play. Same thing here, except easier. People don’t mind grinding fractals for ascended rings, or grinding mobs for legendaries but Dwayna forbid that you explore a new zone or do something different for a change.
I like the new system. I was finally able to get my monthly this month and hope that the options next month will also be doable. The previous “good” system that some of the posters are praising so much, REQUIRED you to do JPs, WvW, Fractals, etc. for the monthly. So why is that fine, and such a horrible system when you have the OPTION of it for the daily?
The “magic” is to mind your aggro. Don’t pull huge mobs, isolate vets and champs, if you over-aggro, run, break aggro and then kill mob by mob.
I’ve done this map complete getting my chars to 80 so not max green(and not heavy) armour and weps and it was one of my faster ones so it’s definitely doable. Just slow down, take your time and manage aggro. Elementals can hit hard, but dodging their aoe isn’t.
If you’re still having trouble, check your traits, armour and weapons. A level 80 war, even with greens and blues should not be doing poor damage.
I had this happen to me when a termite mound respawned on top of me in Sparkfly Fen. Apparently Tyria is all just a big swamp with water underneath small layers of ground