As an Ele I approve the Ice Bow nerf. If it was me I’d completely remove Conjures and replace them with Wards or something
Yeah, except keep FGS for the mobility :p
Seriously though, I really hope we get a Conjure overhaul. I love the concept behind them but they need to make them worth equipping.
Although, Wards would be AWESOME!
I dunno, the last time there was an overhaul to a skill category, Guardian Tomes went bye-bye.
One good thing the Tempest will do is bring a ton of people attempting to Overload in PvP.
It’ll be so much fun to completely destroy them.
I fail to see how Overloads make Eles any easier to destroy. I get destroyed just fine on my regular Ele.
How can a person complain of the coolest spec already shown? omg guys
Welcome to the Profession boards.
I honestly think the only way that overloads can work is with a new main hand weapon that has usable autoattacks in water and earth.
Right now, in order to use an overload you have to stay in an attunement for a minimum of 5 seconds, but there is no weapon that allows you to do this in earth or water in a productive manner.
That’s a good point. Conjured Weapons can help with that problem, but it’s not exactly a solution. Plus Conjures come with their own set of problems.
The concepts behind overloading an element were pretty well received
This is completely untrue, and if you actually believe this its a good indication of the direction the Ele is heading.
Overload in its current state (melee channel on extremely squishy character with no inherent defense) is an incredibly terrible idea.
It does nothing but hamper the Ele in any weapon set, nor provide any “tools” that the Ele doesn’t already possess.
Between Overloads and Rebound its pretty apparent that you guys don’t understand how the Ele functions at its most basic level. And you created it!
Am I the only person that thinks this argument (Overloads as a concept not being well-received and don’t provide Eles with any new tools) is completely ridiculous? Overload doesn’t do anything you couldn’t already do… except now you can use an Overload to do those things AND still do those things later when you need them… or swap those things out for different tools since you can now use an Overload to accomplish the same thing…
If you have a Focus offhand, you’re missing out on a cleanse. Oh hey, Overload Water’s got a cleanse! Now I feel a little better using Focus. If you run Staff, you’re sacrificing Burning and Might stacking options. Oh hey, Overload Fire’s got me covered! Overload Air? Okay, doesn’t really bring much to the table – it’s nice if you want more Vulnerability but not so much that you would equip Glyph of Storms, and if nothing else, it’s a new Lightning Field. Overload Earth? Breakbar is new, and it gives us an area immobilize without having to trait for it.
Obviously, there are combinations that allow you to do much better than what Overloads provide individually, but as a whole they do provide a bit more versatility, even if they don’t provide a clearly defined new role.
At any rate, I don’t think anyone is arguing against the CONCEPT of Overloads – just the current IMPLEMENTATION / FORM.
So to me, the problems we should be focusing on are what can be done to implement this new versatility better, and if Overloads are intended to provide much more of a clearly defined new role, how they can be changed to achieve that. I am inclined to agree that they don’t really stand out nearly as much as other Elite Specialization mechanics though.
Personally, I think the answer is to give each Overload three “levels.” The longer you stay in an attunement, the higher level the Overload. The higher level the overload, the longer the channel and attunement cooldown, but also the more potent and wider the range of effect. This both rewards staying in an attunement longer and gives the Tempest a more clear area-denial/support role, as well as gives players the freedom to choose their own risk/reward level.
Well there’s your problem right there. Tempest SHOULD be trying to make camping attunements more attractive, and merely further rewarding Ele’s current attunement-switching playstyle isn’t at all what Elite Specializations are about. I do agree that the line needs a lot of revamping to actually make that happen, but there’s nothing wrong with the concept.
Finding ways to make a new playstyle a reality = constructive criticism. Shouting that Tempest should be completely changed to be a better Ele = entitled whining.
If you actually stop to read posts and not act like our dev you would see that people DO NOT WANT a better a elementalist. They want a NEW WAY to play the elementalist.
In fact people talk at how bad it is that they are giving us the exact same role we have today because then it is just a competition in which numbers will win out and that is horrible.
WE ARE CALLING THEM OUT THAT BUFFING NUMBERS IS NOT WHAT WE WANT.
And what do they do? Give us something new? A new role to play with our elementalist? Something that is a sidegrade and not just a matter of an upgrade?
No! They come and throw numbers at our faces like that is enough….
Seriously, after this is it is clear that in ANET’s opinion, in the words of Joey Tribbinani, our feedback is a cow’s opinion. It just doesn’t matter.
My your jimmies are rustled. Maybe I’m not addressing anything you specifically said, but I have seen plenty of people say that Tempest is bad BECAUSE the idea of rewarding Attunement camping is bad, since Attunement-switching “is how Eles are played.”
That’s the only thing I’m against here. That and the endless sea of negativity that only talks about how “bad” the Tempest is but not giving examples of “why.” There’s a lot of good feedback that just gets buried from generic “this is bad, so change it” posts.
It’s times like these that make me think ANet should work on improving the functionality of the official forums first and foremost. Like implementing a working search feature.
“The concepts behind overloading an element were pretty well received” ¯\(?)/¯
That’s not why I got from reading this forum since the BWE.
The idea behind the overloads were indeed well received. The implementation on the other hand wasn’t.
I disagree. Just the idea of overloads is pretty bad if you consider how ele works currently. And no it’s not going to add a new playstyle like they tried to do due to the fact you either need to revamp the whole class of make overloads broken to be worth taking at the moment.
Well there’s your problem right there. Tempest SHOULD be trying to make camping attunements more attractive, and merely further rewarding Ele’s current attunement-switching playstyle isn’t at all what Elite Specializations are about. I do agree that the line needs a lot of revamping to actually make that happen, but there’s nothing wrong with the concept.
Finding ways to make a new playstyle a reality = constructive criticism. Shouting that Tempest should be completely changed to be a better Ele = entitled whining.
The “hate” seems to revolve around “if it can’t replace PvP metas it’s trash.” That’s a problem with all the class boards here, so kindly ignore it.
It can’t replace Cele D/D, but it also can’t do anything better.
It can’t replace Staff in PvE, but it also can’t do anything better.
It can’t make Scepter a more viable option either.So what does it do exactly?
Thank you for proving my point.
That Tempest doesn’t do anything unique at all and has no reason to exist? No problem.
That people care too much about whether or not an option can replace the meta builds.
Did anyone else notice that if you’re a charr or norn, your booty doesn’t fit in Overload Water?
XD
Everyone knows Charr and Norn have bubble butts.
The “hate” seems to revolve around “if it can’t replace PvP metas it’s trash.” That’s a problem with all the class boards here, so kindly ignore it.
It can’t replace Cele D/D, but it also can’t do anything better.
It can’t replace Staff in PvE, but it also can’t do anything better.
It can’t make Scepter a more viable option either.So what does it do exactly?
Thank you for proving my point.
Tempest (Overall): 5
I’ve been having plenty of fun using it, and as a Fire Ele, I love being rewarded for camping my attunement. I’ve found myself very rarely feeling the need to switch attunements, and that’s a good thing for me.
Traits: 4
Seems about on par with other lines and adds more Aura options. Really don’t understand why people hate on Aura traits. I’ve been having a lot of fun with them recently.
Warhorn: 5
May not have the utility of Focus or the damage of Dagger, but it provides superior party support. Basically, it has its own role to set itself apart from the other offhands, and that’s pretty much the best you could hope for.
Overloads: 5
A nice bonus, not too powerful, and using them isn’t nearly as punishing as I imagined they would be.
Healing Skill: 3
An okay alternative; it just doesn’t jive with my personal playstyle.
Utilities: 3
Work well with Overloads since you can use them during Overloads, and they’re great party support. I don’t see myself bringing more than two at a time, if more than one though.
Elite Skill: 1
Hilariously underpowered and easy to waste. Also has that annoying lag between completing the shout and actually applying the boon. I understand that it’s a warning for allies to know Rebound is coming up, but if you’re going to bring Rebound at all, you’re probably going to want some pre-existing team coordination anyway. If you use it with a high-cooldown skill, the skill is still on a high cooldown. No one really cares if you shave a minute off Time Warp since you’re still going to wait two minutes to use Time Warp again, and it’s pointless to use on low-cooldown skills. It feels like the kind of skill that only has use in long world boss battles like Golem and Tequatl, and even then I’d rather bring in FGS.
Animations & sound effects: 4
Overall pretty good, but have you used your Overloads underwater yet?
The “hate” seems to revolve around “if it can’t replace PvP metas it’s trash.” That’s a problem with all the class boards here, so kindly ignore it.
Staff 1 needs to be able to hit 5 targets
Staff 2 needs to be changed completely (LOL conditional weakness)
Staff 3 could use a trait that turns it into a projectile reflect
Staff 4 needs to be a blast finisher
Staff 5 is fine as is
I agree that weapon swap isn’t needed. Weapon skills just need to be buffed. It’s utterly stupid that I can go full zerk and take as long (or slower) to kill a single mob as my PVT hammer warrior.
Staff is just hilarious. Skill #5 is its only decent damaging attack, and the rest of the set benefits more from higher Healing Power. Imagine that: a melee Cleric weapon. The idea itself sounds good on paper, but… it’s a MELEE weapon. It’s a weapon that forces you to take added risks – there needs to be an incentive reward to balance that risk out, and Revenant Staff offers nothing. Everything other than #5 does pitiful damage, if any at all. Skill #2 is worthless. Whose idea was it to have a skill that does conditional Weakness? Why should you have to jump through hoops to deal 5 seconds of Weakness? Might as well make that baseline. Skill #4 just screams “make me a Blast Finisher!” #3 I’m okay with ATM, but I question why it isn’t a projectile reflect.
Worthless underwater.
Literally can’t do anything underwater except swim and die.
WvW needs more completely out-there events if they aren’t going to be making the kind of huge systemic changes that are necessary to properly fix WvW’s stagnation and reward issues. Besides, it’s not like the WvW community can even agree on what the real issues are with the game mode. It’s just so large a scale that no matter what changes happen, a significant amount of people are going to feel alienated.
I’m never going to take seriously the belief that “more of the same WvW” is preferable to something that sounds as chaotic and unique as Golem Rush, and I hope Anet feels the same way.
I’m willing to accept this…
…if each attunement for Warhorn has a special Conjure that only replaces the first three weapon slots. 1H Sword conjure, 1H Pistol conjure, 1H Mace conjure, 1H Torch conjure.
Not sure if sarcasm. I’m supposed to take the word of non-Ele users that immediately run cantrip meta about diversity?
Reading comprehension for the win.
Disagreement for the win. Since the specialization notes came out I knew I was specializing in Fire and Air at least, while leaning towards Arcane for my third line (and I’ve almost never traited in Arcane). Mostly I was just peeved that someone can so easily dismiss 3/5 of the lines and claim that that’s a problem that needs to be addressed. It sounds like they just didn’t add anything shiny and new enough to draw players away from their comfort zone.
Not sure if sarcasm. I’m supposed to take the word of non-Ele users that immediately run cantrip meta about diversity?
Necro thread is necro’d thread.
More light pants!
More heavy leggings!
No more medium kitten trench coats until we get some medium shirts or waist-length coats !Viva la revolución
Um, are you calling every coat ingame a trench coat? I recall there are several which do not even approach that length of coat, and don’t even reach the knee :P.
Either way, far too many of them obscure the bottom clothing.
Personally, the bigger complaint I have is that not enough Medium tops are sleeveless.
I have noticed that they ignore every post, but as a known company that been here always for the customers and not to be rude or something, I am expecting an answer for that as we all deserve to know
They don’t ignore very post. They’ve actually responded to the best of their ability (basically, “we acknowledge your complaints and cannot say any more than that”). ANet typically doesn’t readily respond to most topics beyond this type of answer until months down the line.
Well, you did get your money’s worth if you played the game these past 3 months. I would be sympathetic if you did miss those sales and bought the game for full price. It’s still kinda shady because HoT FAQ did say that core game is needed to play expansion, but as I said, you did get your money’s worth after all, imo.
The important thing is that the FAQ specifically said “Guild Wars 2: Heart of Thorns is an expansion to Guild Wars 2 and not a stand-alone campaign, and therefore it requires the base game to play.” That remains true, and nowhere does it say “You must purchase the base game for X amount.”
Anyone actually considering a lawsuit doesn’t have a leg to stand on. Chatter about the “principle” all you want, but the situation is more likely to be seen as ANet cutting costs for new players than suckering them into buying the base game. They are free to change the value of that base game. If you purchased the base game, you got the base game, as advertised. That base game will be necessary to play Heart of Thorns, as advertised.
Brace yourself for the army of white knights that will storm in here not knowing what they’re talking about and sling the “E” word at you.
Edit:- Too late. =(
“Everyone who disagrees with me is a white knight / company shill / ignoramus.”
Prepurchase: To everyone still deciding.
in Guild Wars 2: Heart of Thorns
Posted by: OtakuDFifty.2965
mmmm sorry but I think gw2 is really a non grind game.
everything u grind for is something u dont really need to play the game.
Acended gear is the only grind factor I admit but what else?
um, kinda everything:
- you need to grind dungeons to get dungeon armour/weapons
- you need to grind events for karma
- you need to grind WVW for WVW rank
- you need to grind PVP for PVP rank
- you need to grind the world for world completion
- you need to grind for legendaries
etcnot saying GW2 is a grindy game, it’s not, it’s very casual-friendly, but it’s a themepark game at the end of the day, and themepark games are only ever about grind. you only need to play a good sandbox game (eg: Eve, Archeage, Darkfall etc) to see how grindy all themepark games truly are.
You seriously just claimed Archeage isn’t a themepark and implied it isn’t grindy. A game that puts a timegate on how many loot bags you can open isn’t grindy.
No, it really isn’t that bad at all. It’s all perception. There’s a difference between being slapped in the face and wanting a better deal. Anyone with reading comprehension and reasoning skills can see that there’s nothing sinister going on here – just a marketing decision gone horribly awry.
So are there no other changes to Spirit Weapons? It looks like we’re losing damage and duration traits. Are those going to be baseline?
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: OtakuDFifty.2965
Here’s what most likely happened:
Anet DID plan to make the expansion as a separate purchase from the core game. So they did all these sales so that people would get the game and naturally upgrade to the expansion.
But one day, some marketing or business development guy thought to himself: “If we made the core game FREE with the expansion, that would lure in even more players.” So he makes the core game come free with the expansion, because hell, why not? Of course, they probably failed to consider that a lot of people would be kitten over this, but eh, sometimes that happens.
So kittenty situation, but I don’t think Anet meant any malice.
Stay out of adjudicating or lawmaking anywhere ever. “I don’t think x meant any malice, despite how malicious what they did seems. Probably some stupid person decided it might work and they went along with it.”
That’s really poor judgment on your part.
And where’s the proof that the decision was made out of malice? Yeah, let’s just throw presumption of innocence out the window.
Just one question:
What is Fiery Charge?
So, apparently “Fiery Charge” is going to get a 60% damage increase.
Is that why we haven’t had Fiery Rush fixed all this time? The team forgot what the actual name of the skill was?
I just went there and the only thing I noticed was that the sandstorm effect seemed buggy. I could always see a sandstorm in the distance, but my immediate area was always clear.
In what way did the article make it seem like yaks weren’t important? Yeah, upgrades won’t rely entirely on yaks, but they would complete at a snail’s pace. No one wants their upgrades to complete slower. People will still escort yaks.
Necros are getting Vampiric Aura and ressing Transfusion plus more offensive support. All I need.
The class getting Shouts is the Necromancer
in Guild Wars 2: Heart of Thorns
Posted by: OtakuDFifty.2965
I think the Necro specialization should be called Commander, and their elite shout should be “This won’t end well!”
They also need an elite well called “This won’t end shout!”
Mhmm I’m kinda aiming at PvP with the hammer statement. I have not seen anyone running lightning hammer (or fiery axe/earth shield for that matter) in PvP since like 2013. It is not a viable utility compared to using cantrips. I might be wrong though and just never see elementalists using them. ;P
And yeah Fiery Rush could use a buff. And #5 should maybe just be made into a fire field which applies a medium duration burn.
My experience with LH in PvP hasn’t been nearly as successful as PvE and WvW, but it does have its uses. I’ve found that in the heat of battle, the casting time for the hammer is a huge liability. What would help a lot is if all conjures had an “on cast” effect; FGS already damages and burns foes when it lands; LH should do a daze at its conjuring location, FB a chill, LA a burning fire field, and ES a knockback. And I don’t see why FGS’s impact can’t be a Blast Finisher. One extra blast every three minutes isn’t going to break the game.
A couple notes on Dragonhunter. We went with this name because we felt it was evocative of the medieval witch hunters. Guardians consider themselves protectors of the innocent. Followers of their faith be it in honor, valor, etc. The origin of the dragonhunter is a more subtle nuanced version of this. Guardians fight for justice and the dragonhunter faction believes justice is the eradication of dragons and their minions. I understand this is a lot more high concept than Mesmer but at the end of the day we felt like we wanted to try and push a more mature theme here. I hope this helps explain our thinking. We had other generic names in mind but felt like it was important to have a mix of spec names that are generic fantasy, more Tyrian fantasy, and more high concept. This one falls more in the third category.
Thanks,
Jon
I actually supported the name “Dragonhunter” up until I read this post. Honestly, if this is the reasoning behind it, it should be changed.
Given that we’re “hunting” not just the dragons but the corrupted minions as well, I’d suggest “Purifier” as a name. If you really must keep the hunter part, I’d go with “Fellhunter”.
I feel the same way. No problem with the name before the explanation, but lost my support once I read it.
The problem with “Purifier” though is that someone can be led to believe it focuses on clearing conditions.
I disagree with a lot of other names. If Dragonhunter is lazy, Sentinel is even lazier and is a stat name. It’s like naming the Ele specialization “Magi.”
In terms of matching the specialization’s actions and relationship to law and order, “Warden” is the most fitting. I wouldn’t have anything against “Dragon Warden” either.
I disagree with the whole “witch hunter” ideology towards the dragons, but using that as a starting point, I think “Vindicator” is a more impressive sounding name that evokes a sense of justice.
Just a few suggestions:
General
- Instant cast when equipping them (like engineer kits)
- Time limit removed, limit on charges can stay
Agreed here. Conjures have enough drawbacks in general.
Utilities
- Flame axe, Earth Shield, Lightning Hammer need a buff in utility, only Frost Bow from the utility skills is in a really good spot right now (they don’t need to nerf Frost Bow, I play against eles often and I never had a problem with these).
Lightning Hammer is kinda perfect the way it is now, dunno what you’re talking about there. Flame Axe could use some tweaking, and Earth Shield is in desperate need of a makeover.
Elite
- Make FGS a real elite: it’s nowhere near as powerful as Guardian’s Tome of Courage/ Renewed Focus, Engineer’s Supply Crate, Necro’s Lich Form, Thief’s Basilisk Venom(really strong for having such a small cooldown).
Let’s start with the Fiery Rush leap doing the damage it’s supposed to.
I use Dragon’s Tooth to take out annoying siege in WvW. Ground targeting would make that impossible. Though I understand why players would want it to be ground targeted.
I think the more pressing issue at the moment is how easy it is to cancel the attack just by attacking. Seriously, try it out: Cast Dragon’s Tooth, then mash the 1 skill. The giant tooth in the air just disappears. There’s no reason for that to happen.
Guardians get traps, i hope we dont get pets.
Hey, I don’t mind getting Familiars somewhere down the line.
After reading that “witch hunter” explanation, if you absolutely HAVE to have “Dragon” in the name, I wonder why you didn’t go with “Dragon Persecutor,” “Dragon Oppressor,” “Dragon Purger,” or “Dragon Crusader.”
I’ve found that if the Wyvern’s wingbeat knocked you into an updraft, you’d get tossed up an extreme distance. Not much of a problem once you have Gliding Basics, but without it… haha.
BTW, was the ability to glide by hitting an updraft even if you didn’t have Gliding Basics intentional?
So I read today’s update. "Fixed an issue that caused the warrior’s Fierce Shot skill to deal too much damage. "
So, it’s easy to address one skill doing too much damage, but no word on fixing another skill doing at least half the damage it should be doing?
It’s pretty much a jerk move triggering it out of order, but whatever. I don’t really care that much about Steam Ogre.
Personally, I’d prefer it if you sent an additional warning right after FE is killed so everyone who’s awake knows not to bother heading into the reactor and ask if someone has a key.
As an ethnic Chinese, I don’t really understand the fascination with Cantha.
(Warning: Long)
As far as Asian influences go, Cantha in GW1 is simply the most stereotypical aspects of East Asian culture mixed together into one single identity. GW2 already has content that is heavily influenced by Asian culture, and in my opinion, far more consistent: The Kodan.
The part that irritates me the most about Cantha is their naming conventions. It’s a small issue I know, but it’s very jarring considering how much consistency is present in the other races. “Xunlai” could easily be a made-up Chinese word, but this exact spelling is unpronounceable in Japanese. And for an English-speaking audience, I can only imagine how clumsy it must be to talk about a specific NPC but not know how to articulate the name.
In comparison, the Kodans have very flowery descriptive names which resemble Native American names. But these are easily translated in Chinese, Korean and Japanese. In fact, many Chinese names do sound this flowery when literally translated into English. In popular Chinese culture, two of the most well known comic characters are called “Striding Cloud” and “Whispering Wind”. Do these sound very Kodan to you?
The Kodans’ dwellings closely resemble Chinese temples. I hear a lot of positive feedback about how the Chinese New Year decorations remind them of Kaineng City or Imperial China. But the Kodans have been in the game since launch!
The part I like most is that the Kodan’s go far beyond mere aesthetics. Some quotes from Wiki to show what I mean:
“The kodan believe that their god, Koda, is the creator of the world, and teaches the importance of balance.”
“The kodan also believe that everyone will always be reborn as their own race until they reach a higher stage of enlightenment, after which they reincarnate a step up in the spiritual ladder.”
Does this remind you of any religion? The former is very similar to Taoism, which is widely practised among Chinese. The latter is very similar to Buddhism, which is widely practiced among Indians, Chinese, Japanese, and Koreans.
TL;DR:
1) GW2 already has Asian-themed content. If players truly want more Asian-themed content, then have Anet expand on Kodans.
2) As far as we know, Kodans have not created any negative political fallout, even though it is a melting pot of Asian cultures. There must be some other reservation why Anet is reluctant to broach the topic of Cantha.
You bring up good points, but Cantha is already established in Guild Wars lore. Maybe – just maybe – people are interested in Cantha itself, and aren’t obsessed with needing “ASIAN STUFF.”
A lot of people like the Kodan too, but no amount of added focus on the Kodan is going to make anyone familiar with Cantha want Cantha less. It is not “close enough.” If anything, opening up the Tengu Dominion of Winds would do more to satisfy the appetite for Cantha content.
Revenant assumptions are getting out of hand
in Guild Wars 2: Heart of Thorns
Posted by: OtakuDFifty.2965
They should just make a Revenant subforum already.
I have no idea where all these toxic PvPers are. I never did PvP all that often until recently with the Dailies change. I’ll go into Unranked Arena often with a build completely unsuited for PvP, and I’ll see maybe one jerk every 3-4 days. Map and Say chat is pretty silent for the most part. As it is, this is the only online RPG I’ve been part of where I can PvP with any regularity and have a good time.
All I heard was “taunt is bad because CC is bad.”
Nah.
Thanks for bringing it to attention.
MORE people need to learn to heat shield cancel if they’re going to just be standing in the same spot taking every attack.
havent noticed this before.
do risen have a natural slight resistance to fire spells/actions? what about an armour rating, that would seem more like an appropriate explanation of whats going on to me, but in any case, since i also use the same weapon alot, i would like to know of which one it is.
Hopefully this helps answer your question and better illuminates the problem with Fiery Rush.
The numbers will have some general variance due to nearby sources of Might and additional effects from traits and equipment, but it’s still clear: Fiery Rush doesn’t do the damage it should be doing.