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If the new elite spec gets sword...

in Elementalist

Posted by: Parktou.4263

Parktou.4263

At least gives us both mh sword and oh sword. That is all.

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Wildfire.....

in Elementalist

Posted by: Parktou.4263

Parktou.4263

My problem with it is how long it takes for the fire field to spread, takes like 3 seconds after it’s been cast.

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Wildfire.....

in Elementalist

Posted by: Parktou.4263

Parktou.4263

Been said to death i assume……Give it the same treatment you just gave Shatterstone.

It’s far too easy to miss either the enemy or a blast finisher(hitting it too early).

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Easter Egg?

in Guild Wars 2 Discussion

Posted by: Parktou.4263

Parktou.4263

Found this gliding in HoTM. Its behind the steps near the sparring NPCs :/ This wasn’t here before HoT was it?

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Mending

in Warrior

Posted by: Parktou.4263

Parktou.4263

So if you’re gonna boost the healing for this skill, why wouldn’t you just do that by finally making it a physical skill?

Just curious………..

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Mystic Salvage Kits

in Guild Wars 2 Discussion

Posted by: Parktou.4263

Parktou.4263

Can the amount of mystic forge stones used in the recipe be reduced from 3 to 1?
According to the wiki the only way to get the stones anymore are acheivement chests or buying them for gems.

At this rate 3 stones per salvage kit seems a bit much considering their rarity.

Even Chuck Norris agrees to this,

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Proofs of Heorics

in WvW

Posted by: Parktou.4263

Parktou.4263

Why are they not in the wallet?

Probably touched on since launch, but it’s incredibly annoying that you would design a currency tool like the wallet and then when you add in an item to be used as currency, you drop it into my inventory….

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Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Parktou.4263

Parktou.4263

One thing I don’t understand is the gm minor trait “Impact Savant”. The stun duration decrease is nice but the duration increase to stuns we apply makes almost no sense. Last i checked engineers/scrappers only have access to two reliable stuns and a possible third if elixir x grants you rampage in stead of tornado. So why isn’t there a trait that turns dazes into stuns or maybe this minor should just be reworked, but as it is the outgoing stuns increase is next to worthless. Meanwhile the decrease in stun duration combined with melandru runes and bowls of roasted lotus root makes stuns applied to the scrapper 90% less effective which according to my almost good math turns a 3 second stun into a
0.3 second stun. Was this by design? I don’t remember anyone mentioning that the scrapper would be an unstoppable attacker ;P

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[BW2] Feedback Thread

in Elementalist

Posted by: Parktou.4263

Parktou.4263

Hi all!
Thanks for your continued feedback on the Tempest. If possible, let’s compile all feedback into this thread.
We’re iterating in quite a few areas for this specialization, including Rebound. Here’s the description of the latest implementation we’ve been testing over the last few days:
“Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement.”

Another small change we was due to the case that warhorn was missing an aura. As such (in our test iteration), Magnetic Aura now belongs to Sand Squall, in addition to its other properties. Looking forward to your constructive feedback from this BWE.

-Karl

If you’re changing Rebound, why not make it give alacrity instead? The whole ignoring the death blow thing is unnecessary and would just be used as another emergency button that ele has plenty of already. Make it give Alacrity to 5 allies for 5-10 seconds
with the cooldown increasing to 75 secs?

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Tempest Changes Wishlist

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Posted by: Parktou.4263

Parktou.4263

Warhorn stunbreaks are stupid…..the stunbreak part is nice but would be better applied to attunement overloads/shouts rather than the silly warhorn abilities, which need fine tuning all around anyways.

Sad to see that all of the overloads are practically melee skills. There should be at least one with an increased range, Air makes the most sense, but even fire/earth should be upgraded to 240 radius, with Air jumping to 480.

Tidal surge (WH#4 water) should definitely have a longer range than melee though, it’s nearly useless as is. Lightning Orb (WH#5 Air) should travel slower to improve the efficiency on single targets as they mostly only launch 2-3 missles if the enemy is within 240 range before they are out of range of the orb, ither increase the range on the missles or slow down the travel speed of the orb, Dealer’s Choice. Dust Storm(WH#5 Earth) Is also lackluster as is, change it so the dust tornadoes spawn on the enemy targeted instead of the player who cast it. I just simply do not like Heat sync, so sorry but give me something actually useful, I can generate all that might without even thinking about it and I’m already giving most of it in an aoe anyways so replace it with a skill that applies blind and removes 2 conditions perhaps?

Shouts are pretty decent though, Rebound would be far better with instant cast or simply removing the delay between casting it and receiving the buff, which could be a bug? Could use Arcane shield for it’s aura as well….why not? Flash freeze could become a single target ice block stun perhaps? Doesn’t seem to appealing at the moment.

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make overload carry over attunement swap

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Posted by: Parktou.4263

Parktou.4263

Yes.

I don’t need no stinking 15 letters to agree.

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Tempest Changes Wishlist

in Elementalist

Posted by: Parktou.4263

Parktou.4263

The Elite Shout “Rebound” should affect overload abilities and yet it doesn’t……

WTF bruhhhh…..

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Will Tempest gain F5 skill?

in Elementalist

Posted by: Parktou.4263

Parktou.4263

F5 being an Arcane Attunement? Probably the most likely scenario since revamping the attunement swap mechanic would probably be overkill.

How bout it?

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Necro Elite Spec Name thread

in Guild Wars 2: Heart of Thorns

Posted by: Parktou.4263

Parktou.4263

Spectre of Death

Harbinger of Malice

Phantom of Pain

Shadow Wraith

Grim Executioner

The Shade!!!!!!!!!!

We better be getting stances instead of shouts.

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Looks like you get stances

in Necromancer

Posted by: Parktou.4263

Parktou.4263

Stances or physical skills are the best guess considering the image, hopefully it’ll be physical skills since stances and 2/4 spectral skills have basically the same mechanics. Not to mention whatever physical skills they did add would be for closing gaps or CCing the enemy since it looks like GS is gonna be a melee based cleave weapon. Just have to wait to see though.

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Speculation on new Skill Type for Elite Spec

in Thief

Posted by: Parktou.4263

Parktou.4263

Shouts, thief is the only prof that makes sense to get the 6 new shouts they mentioned.

Could work well if the rifle turns out to be good at mid range and not some cheesy sniper variant. They might be trying to make the new elite spec a less stealth based build and more of a brawler type. Maybe it will be more compatible with P/P as well.

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(edited by Parktou.4263)

How about Minions for Elite Spec

in Engineer

Posted by: Parktou.4263

Parktou.4263

Could be a cool idea as long as we didn’t have to constantly summon them OR their respective toolbelt skills were worth using. Certainly seems like the most likely choice for the new elite spec considering the drones, but they probably won’t be quite as creative with it as you.

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New possible weapons for Warrior

in Warrior

Posted by: Parktou.4263

Parktou.4263

It should be OH Pistol to fill out that mid range area that none of the other weapons address, if the “Dragon Hunter” Specialization is any indication.

Dragon Hunter…….really? >.> Warrior will probably be something like Commando and hopefully gain some kits for utilities? Gadgets was another idea I suppose, tricks seem unlikely although it could be survival skills I suppose….

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Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: Parktou.4263

Parktou.4263

Warriors only have a couple sources of sustainable defense and that’s Adrenal Health and the Healing signet, which is why so many warriors(the ones not getting blown up immediately) use it as a heal and will continue to do so even after the specializations patch and the xpac comes out.

Mending being a physical skill and possibly getting the cooldown reduced to 16secs is a good start to help it compete with HS but the fact remains that almost every warrior build has either Defense for AH or Discipline for fast hands and warriors sprint. Why not make some of these baseline, warrior probably has the least build diversity of any profession in the game and so far the proposed changes aren’t doing much to change that.

If Fast Hands and Adrenal Health are low enough on the totem pole to be minor traits than why not just make one or both of them baseline for the profession?

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Tome Change ideas

in Guardian

Posted by: Parktou.4263

Parktou.4263

Assuming these are gonna be elite skills…..

The Shout seems completely underwhelming and could probably grant some stability as well as the Fury/Quickness probably make it a shorter cooldown as well. 60-75 seconds?

The Signet seems pretty weak as well, why not just make it a constant passive heal instead of a PBAoE every 10 seconds. The active is nice and deserving of a fairly long cooldown, but the passive is garbage depending on how big the heal is. What if it granted allies three random boons once every 10 seconds instead?

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Can we get rid of "Lingering Elements" pls

in Elementalist

Posted by: Parktou.4263

Parktou.4263

TL;DR if someone already said this….

Remove LE and split the Elemental Attunement GM into the new 4 minors in Fire/Air/Water/Earth specs, scrapping the old garbage ones. Then you can proceed to create a new minor and GM for the Arcane line/spec that maybe has more to do with arcane skills/magic. Maybe the new minor increases the duration of the boons applied by the new minors???

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Conjured weapons should be weapon kits

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Posted by: Parktou.4263

Parktou.4263

Uh Bump bump bump

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Dhuumfire should be GM in Curses

in Necromancer

Posted by: Parktou.4263

Parktou.4263

And Terror(scaling from power instead) should replace it in Soul Reaping. Makes perfect sense doesn’kitten Of course it does….

The Soul Reaping line makes no sense to have such a strong condition trait as it’s GM. Master of Terror is already in SR and is almost always going to be taken with Terror so why not put them in the same line?

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Life Force>>>Break Bar?

in Necromancer

Posted by: Parktou.4263

Parktou.4263

Warrior seems like the most likely, not necro. This “break Bar” seems much more up the alley of the new elite spec for warriors I think. Necro gaining a way of LOSING life force because of the actions of enemies seems pretty detrimental no matter how you look at it :/

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Rock Solid granting protection 2

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Posted by: Parktou.4263

Parktou.4263

Would Rock Solid granting 2 seconds of Stability AND 2 seconds of Protection make it better/more viable as a trait???? What about boosting the durations to at least 3 seconds?

Sound off!!!

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Conjured weapons should be weapon kits

in Elementalist

Posted by: Parktou.4263

Parktou.4263

I just thought to myself that conjured weapons should change their skills based on what attunement you’re using, just like our normal weapon sets do.

Example; When you conjure the Hammer it will have 5 different abilities for each attunement that change when swapped and you can still drop the weapon all together like you can now. Reduce their durations from 60 seconds down to 30 so they’re not faceroll good, and remove the stat bonuses you get from them. This would undoubtedly include losing the ability to cast conjured weapons onto the ground for others to pick up as well, as it would no longer work for non-eles after this change to these skills.

But Park why would I want to do that? Good question, because if you look at the current conjured weapons, they’re all weapons that the elementalist can not normally use. Using conjured weapons is meant to change the distance you fight at and offset the limitations of your standard weaponset, kind of like how it works on Engi’s and how their kits provide abilities that there normal weapons can’t provide. This is my opinion of how they SHOULD work at least. Obviously the 20 new abilities you gain from each of these conjures would have to be balanced around what that weapon would be best at and also to keep it from being OP. Should probably combine Lava Axe and Earth Shield into a single conjure so you gain that Axe/Shield weapon set instead of having 5 abilities for single handed weapons.

The hope in making such a sweeping change to the design of conjures would hopefully give eles a more “Battlemage” style of build where you become a sort of Pseudo Weapons Master that can change weapon styles in order to control fights better. Like Conjuring a bow to combat a longbow ranger kiting you, because you happen to be using daggers, and now summoning the bow and all of it’s corresponding abilities has just leveled the battlefield for a player that was outmatched trying to fight a long range enemy with melee skills.

Obviously this is a hard request for the designers to attempt to achieve at this stage but it would probably be worth it if it were to do what I think it would,

MAKE CONJURED WEAPONS (or Conjurer/Battlemage builds?) VIABLE AT LAST!!!!!!!!!!

Even Chuck Norris approves of this idea guys, so jump on the bandwagon already! I’m done ranting on changes that are destined to never arrive now.

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Racial skills.

in Guild Wars 2: Heart of Thorns

Posted by: Parktou.4263

Parktou.4263

Don’t forget using Snow Leopard as a Norn Necro to escape conflict!!!! Stealth>dash combo can be handy in WvW all be it at long intervals.

T.T 240 second cd

Sylvari’s use take root pretty often too, and I’ve used Avatar off Melandru as part of builds before as well. Charrzooka is lulz and remotely useful depending on which profession you are. Reaper of Grenth…..need I say more?

Racial skills are good for the game imo and even if you’re only using them to troll people they should still be left in just for fun.

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Is HoT Destroying Build Diversity?

in Guild Wars 2: Heart of Thorns

Posted by: Parktou.4263

Parktou.4263

Everything they’re doing with traits and specializations is good except for two things.

1. Were going to be forced into choosing 3 trait lines only. Not being able to go halfway into one line and use those extra trait points elsewhere is going to remove a lot of the diversity in making builds and create a cookie cutter set of builds that only a small group of people deviate from.

2. As you might have noticed each trait line for the most part is dedicated to a certain weapon/skill set. Meaning if you’re building around you’re weapon set/utilities, because let’s say you’re better at kiting and hitting from range so you don’t want melee traits, you’re more than likely going to have to choose a set of traits you didn’t want simply because the trait/s that applies to your preferred weapon is locked behind a trait line you didn’t want to use.

Oh well, they won’t listen anyways and just say that this new system is creating MORE build diversity even though it’s actually removing that diversity. Of course this also depends on how much change these traits see between now and then but for the most part every trait line i saw in the AMA video looked like it was forcing you to take a certain weapon or set of utilities if you took that “Specialization”.

As an example, just look at the Strength Spec for Warriors and tell me with the utmost honesty that you would take that spec without the intention of using physical skills OR that you would use the physical skills without taking this spec as one of your 3.

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Tomes and shelter are consecration skills

in Guardian

Posted by: Parktou.4263

Parktou.4263

Duh!!
The word consecration literally means “association with the sacred” which when you look at the animation looks like you’re reading a holy(sacred) book

Tome abilities provide the same style of benefits that consecration skills do anyways in that they’re just AOE support abilities that you can lay down for your allies.

Tome of wrath could become a spirit weapon ability if they really wanted to seperate the two but it really fits consecrations better even though it’s more of an offensive ability.

As for shelter…….well, it’s either Shelter becomes a consecration or healing breeze does……kind of a toss up really imo, but they already said they’d make HB a shout soooo…….Shelter’s now a consecration. Deal with it. I’m over it already. :/

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What will fix glyphs for you?

in Elementalist

Posted by: Parktou.4263

Parktou.4263

First things first, GoEP becomes an Elite Signet with the same effects becoming the passive ability minus some of the trigger chance, while activating it could maybe grant the user all attunement bonuses simultaneously for a short duration.(15-30 seconds?) Showing some love for signets as well here. 60-90 second cooldown

Glyph of storms should have it’s CD reduced to 45 seconds and maybe update some of the storms to make them more effective(such as daze chance on air storm).

Glyph of Lesser Elementals is fine where it’s at, maybe change the Air/Earth elementals active abilities to something more useful.

Glyph of Elementals(the elite) is also good where it’s at but a slight reduction in the base CD would be appreciated(90 seconds?) Also, again change some of the active abilities. Water Ele should produce a water field, maybe Earth becomes a blast finisher, Air gets longer stun(2-3 seconds?), Fire is fine I think, maybe just more burning bolts and possibly ground targeting for some of these?

Glyph of Renewal is surprisingly good, except for that ridiculous cooldown, soo……..reduction? No worries, no one’s gonna take it anyways

Ether Renewal as is becomes a glyph, replacing Glyph of Elemental Harmony as the Glyph heal.

Glyph of Elemental Harmony than gets scrapped/repurposed into a utility. It would still give boons as it did before but now it will also give an aura based on the attunement you’re in such as,

Glyph of Elemental Nature
Fire-Fire Shield + 3 stacks of Might
Water-Frost Aura + Regeneration
Air-Shocking Aura + Swiftness
Earth-Magnetic Aura + Protection
All auras are given a 5 second duration and boons will be whatever duration they would have been on the heal.
60 second cooldown seems fair, maybe even 75.

Long live the Auramancers I suppose? Anyways, just my opinions, as long as ER doesn’t become a Cantrip I’ll be happy.

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[Theorycraft]: Ether Renewal as Cantrip

in Elementalist

Posted by: Parktou.4263

Parktou.4263

No, it would be too powerful as a cantrip until they nerfed it, it would fit better in the glyphs category after they remove GoEH.

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Ether Renewal should be a Glyph

in Elementalist

Posted by: Parktou.4263

Parktou.4263

Basically Ether Renewal should be fused with Glyph of Elemental Harmony so you gain the boon/s based on which attunement you use it in. Probably increase the base cooldown on it from 15sec to 20 sec.

Maybe you could even just remove the Glyph of Elemental Harmony all together since it’s not likely being used much, and ether is stronger and would gain boon from attunement anyways through the trait in Air.

If you make Ether Renewal into a cantrip, then cantrip builds will just dominate the playerbase. While adding it into the glyphs will make glyphs more desirable since even with the proposed changes they’re not very likely to be taken or used in many builds.

Just my two cents……Now please, enjoy the dancing

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Ready Up: 4/24 - Specializations AMA

in Guild Wars 2 Discussion

Posted by: Parktou.4263

Parktou.4263

How soon will there be more than one elite specialization to choose from per profession?
Will we have to wait more than a year to see that happen or will they begin to be rolled in within a few months?

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

WvW (describe servers)

in WvW

Posted by: Parktou.4263

Parktou.4263

Eredon Terrace, you’ll feel very important…..especially when there are no commanders and only a handful of pugs

FYI we low tier WvWers are not lacking in ambition, we just prefer to be roamers instead of being carried by 60 man zergs like your kind does ;P

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Should spectral wall reflect projectiles?

in Necromancer

Posted by: Parktou.4263

Parktou.4263

Here’s my thing……for a group of abilities called “Spectral” why is it that none of them make you immune to projectiles? like perhaps giving you a form in which the projectiles pass right through you, doing 0 damage? The CDs could be shorter on some of these as well, like spectral walk. I think spectral wall however should have it’s……size increased? I’d say bigger a radius but it’s not exactly a circle now is it….oh well….SMILE!

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Suggestions on not sucking on my Guard?

in WvW

Posted by: Parktou.4263

Parktou.4263

Shout guardian is fine, meditation babies…..The biggest problem with guards and Nymhx’s build is of course mobility, but that is easily remedied with either runes of Speed or Traveler(yes they’re expensive -_-). Getting the 25% movement increase negates a lot of THAT problem and the extra cleanse from trooper runes is redundant more than anything, HTL and SYG don’t have long cooldowns. . The other problem with that build IMO is that he/you chose Knights gear over Valkyries, anything over 2600 armor is a waste I think . You need the extra vitality as a guard and the extra ferocity will help give you better “deeps” (lol can’t believe I just typed that XD.)

Looking at the tooltip, sword 3 doesn’t reflect projectiles it just destroys them, and if they’re still damaging you while using it then it must be a bug with the piercing arrows trait. Being kited is always going to be a problem for melee builds/classes, the best thing you can do other than improving mobility is to understand your surroundings, take paths that go behind walls/trees/NPCs and don’t be so bold to chase a ranged player if your’e out of cooldowns, if they wanna run away, let them because if you chase you’ll be right where they want you. The only real exception to this is a talented LB ranger who’s smart enough to keep their distance, in which case you have to remember that classes/professions in MMOs are kinda like rock-paper-scissors, meaning that there’s always a counter build to yours. Know when to fold em bud

Attachments:

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Mace WvW Roaming Build?

in Warrior

Posted by: Parktou.4263

Parktou.4263

Just feel like putting in my ten cents, been trying to make this build work with mixed results. Tried making a build with out using the signet heal and I haven’t exactly perfected it yet but it works pretty decent so far.

http://gw2skills.net/editor/?fJEQRApX3ZjEdUGaXIGewJaghgy4BEAn37H45VGGXBA-T1SDAB9oEz3nAwBnEAhUeEg5JX0J8i6PgoNQBlgAYihm9HIFQVKjA-w

It’s been hard to tell how much good Dual Wield Agility is actually doing, but It seems to make the mace skills a little more responsive and slightly less telegraphed. But, if you don’t like it, switching it out for Furious is a good way to go IMO.

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Badges for Tomes of Knowledge?

in WvW

Posted by: Parktou.4263

Parktou.4263

Real Fact #842 – Vanilla is used to make Chocolate.

Don’t let this roll over to the next page!!!!!!!

Attachments:

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Perplexity doubts

in Thief

Posted by: Parktou.4263

Parktou.4263

I necessarily must use p/p though otherwise how am I gonna interrupt them? (#4)

Why the hell do you need to interrupt them? Keep them at a distance with well-timed shadow-strike/Body shot combos and also L2Dodge. The whole idea of Thieves is to stay away from the action until you’re ready to burst, hence the stealth/blind tactics. Play how you want but if you’re just going to be daze spamming like all the other baddies than you might as well switch to sword/pistol and spam you’re heart out like all the others.

kitten it Mulder, pay attention when I’m speakin’.

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Zerg Food: Omnomberry or Lemongrass?

in WvW

Posted by: Parktou.4263

Parktou.4263

Zerglings don’t eat food, they just die.

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Badges for Tomes of Knowledge?

in WvW

Posted by: Parktou.4263

Parktou.4263

Is it even possible to get them anymore, bring back the MotherKitten GodKitten Tomes of Kitten Knowledge!!!!!!!!!!!!!!! I did not buy this “PvP” game to grind it out like some stupid PvE nitwit, and I would play SPvP more often if it was actually worth playing. Which it definately isn’t unless I can get more Kitten Tomes of Knowledge. Kitten this Kitten PvE leveling Kitten. You can eat my Kitten if you don’t like my Kitten language too, ArenaNet/NCSoft/Kitten Lovers. >.<

Attachments:

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Perplexity doubts

in Thief

Posted by: Parktou.4263

Parktou.4263

I use P/D with D/D. D/D gives you similar mobility to SB when you wanna run away/chase them down. D/D is also good for condi builds because DB has an overwhelming bleed duration and the poison from the #1 skill chain combined with sigil of doom makes sure you have posion on your foe pretty often and for a long time which helps a lot against players with high regen(warriors). The upgraded steal with the new GM trait Bewildering Ambush woks pretty well as a makeshift burst when they’ve used up their cleanses and it’s time to go in for the kill as well. Shadow Strike is also really nice for avoiding some melee damage

The extra 5% dagger damage was chosen almost exclusively for Eles who traited diamond skin so I could actually do enough damage to get them below the 90% mark and start doing real damage.

Learn how to Steal like a boss;

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Season 2?

in Living World

Posted by: Parktou.4263

Parktou.4263

PvE sucks, always has and always will in every MMO available….Unfortunately, they aren’t ever going to figure out WvW so there’s nothing to look forward too, especially with so many roamers/soloists walking away from the game because of all the Zerglings….SPvP is and always has been a bad joke, insert Skyhammer references anytime. Though they did have a good idea when they tried to make SPvP, they just clearly didn’t know what the hell they were doing. -_-

So basically, the only reason why I’m still playing this game, is because ESO isn’t even close to being worth a monthly fee and all the “free to play” games out there are kitten compared to this one.
This line probably won’t make it past the Kittenz’ but here goes;
“Dog kitten is dog kitten, whether it’s on fire or not.”

In this case GW2 is dog kitten, minus the fire.

Attachments:

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Define balance

in Profession Balance

Posted by: Parktou.4263

Parktou.4263

1. an even distribution of weight enabling someone or something to remain upright and steady.
“slipping in the mud but keeping their balance”
synonyms: stability, equilibrium, steadiness, footing More
antonyms: instability
stability of one’s mind or feelings.
“the way to some kind of peace and personal balance”

2. a condition in which different elements are equal or in the correct proportions.
“overseas investments can add balance to an investment portfolio”
synonyms: fairness, justice, impartiality, evenhandedness, egalitarianism, equal opportunity.

Honestly, Balance in an MMO, at least in regards to PvP is a pipedream. It’s something that really can’t be achieved, which is why other MMOs like WoW never tried. It’s impossible to find a balance by making changes to class mechanics when 75% of your players(ie; feedback) don’t even understand the classes/builds they think are OP. Another part of the problem is that it seems some devs are absolute morons in regards to balancing classes. Whoever designed the current Prismatic Understanding trait for Mesmers is clearly not interested in any kind of balance, otherwise the trait would give you one of the three boons when you ENTER stealth, instead of every second you’re in stealth. The Hidden assassin trait for thieves has the exact same problem, which shows they either don’t have people with the know how to fix these things, or they simply don’t care to fix them.

Balance in today’s MMOs, in regard to PvP, is simply not feasible.

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

been gone for 2 months...no glory?

in PvP

Posted by: Parktou.4263

Parktou.4263

So…..WHAT THE FLYING FLAPJACKS?! No, but seriously, what’s the deal with no more glory? Does this mean we’re no longer going to have access to the glory vendor?

What I really mean to say is….Am I no longer going to be able to use Tomes of Knowledge to level up characters? Using PvP to level up was probably the only thing that was going to give me a sane way to finish leveling up my Necro/Mesmer/maybe Engineer. Seriously, grinding through PvE enviornments makes me wanna slit my wrists. Only, I won’t be killing myself….

Attachments:

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

[WvW]Balancing the PU Mesmer

in Profession Balance

Posted by: Parktou.4263

Parktou.4263

The problem is that the PU trait gives you a random boon every second your in stealth. What it should do instead is give you one random boon when you enter stealth, and give each of the three boons longer duration to balance it. It’ll probably happen at some point, 6 months down the road….

The bigger problem is that Anet keeps making these traits and changes to them that they don’t actually think through or adequately test. Tell me how you’re gonna solve that….like a wise man once said, “You can’t fix stupid.”

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Edge of the Mists Testing Update (Updated 12/5)

in WvW

Posted by: Parktou.4263

Parktou.4263

How about european guilds? Prioritizing ’murica will bite you back one day…

Chuck Norris disagrees with you…..

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Edge of the Mists Testing Update (Updated 12/5)

in WvW

Posted by: Parktou.4263

Parktou.4263

How about european guilds? Prioritizing ’murica will bite you back one day…

Chuck Norris disagrees with you…..

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

WvW Season One Rewards Are Unacceptable

in WvW

Posted by: Parktou.4263

Parktou.4263

ArenaNet,
I am sure that over the course of the next week that you will see countless threads popping up complaining about the rewards found in the WvW Season One reward chest. I don’t want to waste your time, but to be blunt something needs to be done. The rewards are… not only underwhelming, but for the health of WvW moving forward I feel that the current reward is inexcusable. Rewards in for events in GW2 (and any game) serve a few key functions:

1. Motivate players to partake in an event.
2. Provide adequate time/reward compensation to players who participate.
3. Grant players a feeling of accomplishment.

The current WvW Season One rewards do none of the above as the same reward for a 7 week undertaking is equal to about 30-40 minutes farming Frostgorge Sound. The implications may be greater than you previously anticipated. The full impact of the lackluster Season One reward should not be underestimated. Many servers in Bronze/Silver league worked diligently to recruit and motivate players who had never participated in the WvW game mode. Given the insignificant current reward getting people to try (and continue to play WvW) will only become harder. If no action is taken, when WvW Season 2 rolls around fewer players will be motivated to participate because the reward is not worth the investment of their time. Furthermore, as I’m sure you can see, the vast majority of the Season One participants feel that the reward was inadequate compared to their time investment. Finally, I think that it is safe to say that the current rewards provide absolutely no sense of accomplishment for anyone.

So, here is my clear and concise recommendation:

Amend the WvW Season One reward chest by providing the following-

1. Provide a unique, worthwhile reward for every player on every server who earned the reward key. Here are some suggestions:
a. An ascended quality back piece with a unique skin that is only awarded at the end of a season. (Think Karka Shell or Fractal Capacitor)
b. Utilize the release of the upcoming ascended armor release and reward players with a single set of ascended armor.
c. A single unique weapon skin (allow each player select one weapon from a set) that is only awarded in the WvW Season chests.

2. Remove the 250 count from the Gold/Silver/Bronze Dolyak finishers and make them permanent until the beginning of Season 2. The top 3 servers in each league should be given the gold for first, silver for second, and bronze for third. Essentially you would be giving 9 servers finishers rather than only 3. Clearly this would provide less insensitive for players to rush to a handful of servers and more intensive for players to participate spread throughout the range of servers so that nobody has to deal with a 4-5 hour queue.

Many are suggesting that we as a community simply accept the current reward and move on. However I would encourage you to consider the long term implications of inadequate rewards on the GW2 playerbase between now and the end of Season 2. ArenaNet has these forums so that the players have a clear channel of communication to the developers. Luckily, ArenaNet does listen and is taking strides at showing that with the Collaborative Discussion as well as removing the Flamekissed Light Armor Skin being removed/reworked. Make your voice heard.

No.

Attachments:

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Did Leagues actually even out the NA servers?

in WvW

Posted by: Parktou.4263

Parktou.4263

Perhaps the transferring that ocurred due to the Leagues actually did some good.

I know it may be blasphemy to say so but just look at the NA matches this week. They are closer than I think I’ve seen perhaps ever. There is only one that I would call a blowout. And three that are very even – its too close to call.

Is this just chance that it happened the week after leagues due to RNG? Or is it going to be a trend?

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH.

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald