Showing Posts For Pitman.9210:
It’s just that Dragonhunter fixed so many problems guardians had that you can’t live without it. I think the support side of the Firebrand is coming from the virtues and axe is supposed to be this pure condi dmg thing. Firebrand will probably only be used in pve IF the dmg is higher than DH and in WvW because the frontline specs don’t/didn’t need DH. Dragonhunter just fills too many holes in the other gamemodes.
Imo that kinda is a good thing. It’s really hoped that specs gave different gameplays and would be more or less useful in different enviroments. If a specs is just a 2.0 version of what we already have, then it have no point in being called a specialization, they would have put them as linear job advancements.
But that wasn’t even my point really. Core Guardian is just broken on a fundamental level. I could talk about the how’s and why’s but I’m fed up with talking to a wall called Anet.
Every profession should have some holes to differentiate them from others and gives them a way to beat them, but Guardian is swiss cheese in that regard. Dragonhunter filled a lot of these holes to a point where people can’t play without it. Thats why you hear about “We don’t have any decent ranged weapon” or “People run out of my stuff, we need shorter cast times” (which is actually a different way of saying "I get kited constantly, give me swiftness/cripple).
I want elite specs to be a new way of playing and not a bandaid, Firebrand seems to be the former, but Dragonhunter clearly is the latter.
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It’s just that Dragonhunter fixed so many problems guardians had that you can’t live without it. I think the support side of the Firebrand is coming from the virtues and axe is supposed to be this pure condi dmg thing. Firebrand will probably only be used in pve IF the dmg is higher than DH and in WvW because the frontline specs don’t/didn’t need DH. Dragonhunter just fills too many holes in the other gamemodes.
I highly disagree with Strength of the Fallen being not bad. Not being able to die and respawn can and will cost you games.
I actually thought about starting a fundraiser to get someone to look at guardian. Maybe if we pay them they finally start fixing this mess. But I just don’t care anymore. There is no faith left in me.
As a gamedesigner you have the ability to make someone forget all his worries. You craft the ruleset to make people scared, sad, happy, excited, fascinated and many other things. And many of us would love to do this job. Some of us would do it for free even.
It offends me on a personal level how little you care. How can you not know whats going on in your own kittening game!? You made this thing kitten!
But whatever, its not like they care right? kek
side thought: we really have become the jack of all trades, master of NONE.
You mean jack of some trades, master of NONE.
Relentless , you hate everything about the game and complain about everything universally so why should we be surprised your going to continue to add negative feedback and offer no real intellectual responses? If you would theory craft and stop complaining you could find something you enjoy.
And trap ranger works in anything below tourney lvl game play
Sorry for speaking honestly. I see no sense in saying X Y or Z is good if it is not.
On the other hand, I have seen how fanboi feedback, where people with concerns were shouted down by people like you, during various stages of beta and testing has lead to a lot of disasterous game decisions which has caused this game to fall from being a highly anticipated challenger to WOW to a ghost town.
You don’t go from having a full friends list with lots of people on line to one that is always empty without the developers royally screwing up.
I kinda hoped this expansion might make the game better but really it looks like more of the same silly fluff they’ve done for the last 3 or so years.
When I open my friendlist there is at most 1 person online. Everyone else quit. I can’t blame them, Anet burned us hard. The only reason why I’m still here is because of all the potential this game has.
Someone really smart designed guardian. You have this frontline fighter whose job it is to protect his teammates. He even deals good damage so you can play solo.
To make sure nothing gets out of control they gave him slow movement speed and low base hp. But right now guardian is far far away from that. Dragonhunter just gives us more of the same but this time with ranged. And kittenty traps that make no sense because guardians are too slow to set them up beforehand.Edit: Keep it about the dragonhunter pvp stream guys. Off topic stuff gets us killed yo
Make new friends? people ceasing to play cause they are burned out is completely normal and happens in every single game. Heck I quit wow when all my friends abandoned me right after ICC wasted money on Cataclysm cause i couldnt get myself to play past the 1st month.
That wasn’t the point. The point was that that anet kittened up which lead to people stop playing.
Relentless , you hate everything about the game and complain about everything universally so why should we be surprised your going to continue to add negative feedback and offer no real intellectual responses? If you would theory craft and stop complaining you could find something you enjoy.
And trap ranger works in anything below tourney lvl game play
Sorry for speaking honestly. I see no sense in saying X Y or Z is good if it is not.
On the other hand, I have seen how fanboi feedback, where people with concerns were shouted down by people like you, during various stages of beta and testing has lead to a lot of disasterous game decisions which has caused this game to fall from being a highly anticipated challenger to WOW to a ghost town.
You don’t go from having a full friends list with lots of people on line to one that is always empty without the developers royally screwing up.
I kinda hoped this expansion might make the game better but really it looks like more of the same silly fluff they’ve done for the last 3 or so years.
When I open my friendlist there is at most 1 person online. Everyone else quit. I can’t blame them, Anet burned us hard. The only reason why I’m still here is because of all the potential this game has.
Someone really smart designed guardian. You have this frontline fighter whose job it is to protect his teammates. He even deals good damage so you can play solo.
To make sure nothing gets out of control they gave him slow movement speed and low base hp. But right now guardian is far far away from that. Dragonhunter just gives us more of the same but this time with ranged. And kittenty traps that make no sense because guardians are too slow to set them up beforehand.
Edit: Keep it about the dragonhunter pvp stream guys. Off topic stuff gets us killed yo
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I can see both scepter/focus and longbow being a thing (lb+hammer or scepter/focus+hammer). I’m very happy that the virtues seem okay. At first they were terrible in my eyes but now it seems they are something worth taking.
He had 17k hp in the video. What amulet was he using? That seems a little bit high even for zerker.
Strength of the Fallen is so bad that it would be better to not take a trait at all actually. The “Lose health slower while downed” component makes it so that you bleed out slower which is a huge nerf. It can and will loose you games.
Which is why you fight on points so they have to kill you to decap unlesss they can launch.
That means we go from “super bad” to “super bad or useless”.
It’s… something…?
Strength of the Fallen is so bad that it would be better to not take a trait at all actually. The “Lose health slower while downed” component makes it so that you bleed out slower which is a huge nerf. It can and will loose you games.
Shouldn’t really be much of an issue:
http://wiki.guildwars2.com/wiki/Condition#Skills_that_remove_conditions
Oh boy…
1. This is not just about pvp. There is still pve and wvw. It would be great if there are still some professions who can say “I’m really good a vuln stacking! And that even matters! I have some identity!”.
2. I’m not just talking about one stack of vuln. You don’t cleanse one stack of vuln, but you would cleanse 25 stacks. And thats where my fear lies.
3. Just one stack of vuln is enough to make it way harder to remove the 20 stacks of bleed that are killing you right now.
Just want to voice my concern with the amount of vulnerability stacks everyone seems to throw around. Does Anet see this as a problem?
For those who don’t know what power creep is: http://en.wikipedia.org/wiki/Power_creep
What difference does it make what the name is? Is this the type of crap people complain about now? Names of specializations? All the other things that could be discussed, like skills, combos, strategies, builds and theorycrafting; but the most viewed and discussed is about a name you are probably going to abbreviate anyways?
Did you know that you can make different threads? If you want to talk about skills, combos, strategies, builds and theorycrafting make a thread or post in an existing one. In this one, people talk about the name and that they think it doesn’t fit.
That wasn’t his point…
I know
What difference does it make what the name is? Is this the type of crap people complain about now? Names of specializations? All the other things that could be discussed, like skills, combos, strategies, builds and theorycrafting; but the most viewed and discussed is about a name you are probably going to abbreviate anyways?
Did you know that you can make different threads? If you want to talk about skills, combos, strategies, builds and theorycrafting make a thread or post in an existing one. In this one, people talk about the name and that they think it doesn’t fit.
I okay with bow as new weapon. What I don’t like are the traps. If you want to be effective you need to be the first person to arrive so you can set them up, but we’re slow. Maybe even the slowest profession in the game.
They could’ve reached a point of no return (heh) with the DH in this expansion. Much of their scripts, dialogue, and voice-acting could’ve already been established using the DH and it would be too late or too much effort to change it back now.
I’m not expecting this post will change ANET’s mind. It isn’t my place to demand a name change, nor do I feel I should suggest a name to change to. It’s been stated before, if the community wants a name change and ANET feels inclined to do one, it should be put to a vote. The reason I write this is to point out the direction ANET is going and how (I believe) they’re contradicting their previous objectives. If ANET isn’t willing to change the name, then they should at least look over the players feedback and consider it in future content implementation.
If they would just talk a bit before they do stuff like this we wouldn’t have this problem now. Just talk a bit with the community beforehand so these kitten ups can be prevented.
I admit I am jelly, they can finally break the chains of traveler runes when they go roaming
Probably because Guardians have Retreat! as a utility skill.
This is a joke, right?
Nah. It’s a relatively low cost skill that gives a good bulk of mobility. It provides swiftness instead of a 25% boost, with all the pros and cons of that. But it costs no trait points or rune slots, and doesn’t require a specific weapon either.
I find it a plausible contribution as to why Guardians don’t have access to an always-on 25% movement speed ability.
If you call the cost of a wasted utility skill low cost…
What wants the author tell us with this? There could be a deeper meaning behind these words… not sure…
I don’t really get the bow. Its not an improvement over sword / staff. I mean, I carry a scepter in my bag. But its not like I really ever need it. There are enough ranged classes as it is. Who needs a ranged Guardian?
Scepter and staff both suck at ranged. The reason we got bow was to give us a way of better applying damage even when we get kited.
Stun breaker on traps seems wierd. Stability on the other hand…
A trait to add a beneficial effect to each trap would be nice.
Purification: Converts a condition into a boon for nearby allies when triggered (600 range) (should also remove a condition for the guardian at base)
Fragments of Faith: Grants swiftness (15 seconds) to nearby allies when triggered (600 range)
Test of Faith: Grants protection (5 seconds) to nearby allies when triggered (600 range)
Procession of Blades: Grants retaliation (8 seconds) to nearby allies when triggered (600 range)
Lights Judgment: Grants fury (6 seconds) to nearby allies when triggered (600 range)
Dragon’s Maw: Grants might (3 stacks, 10 seconds) to nearby allies when triggered (600 range)
I honestly think just adding short duration protection and stability is enough. Something like “Traps triggered apply protection (2s) and stability (5s) to you”. If you don’t like conditions run one trap less and/or make sure you got a light field you can shoot through.
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Stun breaker on traps seems wierd. Stability on the other hand…
The problem as offensive guardian is that you’re extremly squishy. The only way to counter that is to go full defense with utility skills and traits. Going medi guard gives you much needed defensive stats (toughness), heals (traited meditations), stun breakers (CoP + JI) and condi removal (SC + JI). Ferocity too, which is really nice.
On top of that you only used 6 points to get all that. So you can go into virtues and take the big boy condi removal and stability which really helps your team. And it even has the synergy with renewed focus (your elite).
They probably already recorded voicelines with dragonhunter in them. So no more changing around. If you want them to change it you need to vote with your wallet. But non of you would just refuse to buy HoT because of that.
Throw them all into one elite, done.
I think wards are just coded that way. Knockback on touching the ward.
This surely grants more chance to increase the inflicted cripple, but why spend a trait just for 1 weapon skill (Hunter’s Ward, 60 second of cooldown), while you can choose a trait that can change litterally a teamfight if used properly?
What i mean, is that an elite specialization should work on skills and traits that works greatly in a set of mini combo that sinergizes each other and change the sort of the fight, and 4 sec of cripple for each knockdown (guards has 1 only CC for each weapon except hammer), doesn’t change almost anything…
Taunt is the condition that all tank, support, cc players were expecting in almost all game modes, and wich class fits perfectly the role of the “taunter”?
I guess the Guardian/DH fits perfectly this role, so why don’t give a chance to guard to be able to decide the sort of the fight taunting an enemy, and pull him to trigger a trap weakening hardly the enemy?
The guy over me just made a somewhat snarky remark about how the host nearly f’ed up by saying wards are knockback or something. He edited it but thats why I said that. I actually agree with OP and if you scroll up you can see that I even suggested giving the enemy swiftness to pull him even faster.
I think wards are just coded that way. Knockback on touching the ward.
You know what? It should give the enemy swiftness too.
http://i.imgur.com/uLEnDQA.jpg
This is a dealbreaker for me in pvp (and wvw?).
And I think I found a bug: You can’t use the “break stuns when you use F3” if there is a cast time on the skill.
good thing our stun breaks are instant >.>
any ways necros have stunbreaks with cast like the well that converst condis to boons.
So you break the stun and then start casting?
http://i.imgur.com/uLEnDQA.jpg
This is a dealbreaker for me in pvp (and wvw?).
And I think I found a bug: You can’t use the “break stuns when you use F3” if there is a cast time on the skill.
One thing that could break things: Right now when you cast Tome of Courage you can’t use your virtues. With this change you could start casting the signet and give yourself stability with your traited F3 (4 sec – 3 stacks). Don’t nerf the trait because of that! You’ll break Guards if you do!
What is Light of Deliverance?
The aoe full heal from the tome
Honestly, this entire thing is just sadly confirming how casual/brain-dead the gw2 community has become. Almost no one is attempting to discuss the changes occurring but everyone is in an uproar over a NAME. I really hope anet doesn’t change it since it literally has no effect on the game and they should not be cowing to nonsense rage like this.
Yeah, we’re not discussing it because we don’t even now everything yet you brain-dead idiot. Insulting the playerbase without even thinking…
Gaining stealth is not worth taking traps AND this rune set over utilities and runes that will actually be useful.
In addtion to that, let’s add in the SEVERE lack in mobility now w/ a Bow + not Traveller/Speed Runes… or Hoelbrok… or Scholar… or or or any baseline speed.
I guess we can just use Staff + Bow + Traps… gg
wtf – get rid of this Trapper/Bow Guardian.
We’re getting cripple and another gapcloser. I think thats pretty good bth
Yup.
Sorry, I’m a Dragonhunter, so I can’t help the world with this thing that isn’t a dragon but will destroy the world.
So with that same logic an elementalist shouldn’t use arcane abilities because they only should use elements?
Huh? Even if an elementalist uses arcane skills he still uses element skills. Now a dragonhunter hunts dragons but if he doesn’t then… well…
You could’ve tried Guardian instead of Elementalist. Then I would say that he still guards, even if no one is there that is affected by it.
Yup.
Sorry, I’m a Dragonhunter, so I can’t help the world with this thing that isn’t a dragon but will destroy the world.
You guys need to calm down, read this: http://theludite.com/2015/04/04/beyond-game-balance-when-to-hang-up-the-nerf-bat/#more-152
I remember this being the case in Team Fortress 2 back then. If you got a new account you had a way higher change to finding a hat. I think the idea was to give newer players a kickstart.
That’s the big question. Many builds could just die if we can’t get the stats we need. I really hope they give us the option to select jewels again. Maybe use this opportunity to take away the health from zerker so it’s in line pve. Just get the health with a vitality/thoughness/ferocity jewel.
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Hopefully they remove the kitten 33% damage reduction for retaliation in spvp/wvw or just bring it back to what it was at release. Then maybe retaliation builds and traits will see some actual play.
Oh please don’t. Back then retaliation was always the top thing that killed you.
This trait is just terrible gamedesign. When you think about stuff like that you need to look at how fun it is to play with it and, more importantly, how fun it is to play against it. If you can’t take it off you have to wait it out but the duration on some skills is really long. In addition the ‘+20% dmg while under aegis’ trait makes waiting it out even less viable.
Just triggering it means simply no counterplay. You could try to shoot something and dodge before it hits but thats just stupid.Honestly, I’d argue the opposite. I’ve held the opinion that Unscathed Contender is the trait that’s counterintuitive, because it encourages the preserving of aegis when aegis is meant to be used to block an attack. Of course, UC is good for that initial burst, but as far as damage boosting traits go it’s not very reliable and shouldn’t really be counted as a boost to long term DPS.
I agree on long AoE heavy fights ( world bosses) UC is hard to maintain, but on shorter or more telegraphed fights UC can be maintained most of the time especially with retreat on a shorter cooldown .
Guys, guys. That wasn’t my point. My Point is that SA is not fun playing against. Upping the damage is unfun for the enemy and lowering it makes the trait useless.
Edit:
Oh, I have a funny one: They should rename the trait to ‘The Twitch Experience’ because the trait basically tells you to kill yourself
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This trait is just terrible gamedesign. When you think about stuff like that you need to look at how fun it is to play with it and, more importantly, how fun it is to play against it. If you can’t take it off you have to wait it out but the duration on some skills is really long. In addition the ‘+20% dmg while under aegis’ trait makes waiting it out even less viable.
Just triggering it means simply no counterplay. You could try to shoot something and dodge before it hits but thats just stupid.
Edit: I’m so embarrassed… It says to nearby foes, I totally misread that.
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Don’t forget that shield 5 is used in the res trait. Changing it would ruin the trait
I think we need an offensive option in the Honor adept traitline. Swap Strength of the Fallen from the Valor line with Protective Reviver from Honor.
It even fits the traitline name with a bit of imagination. Change Strength of the Fallen so it says something like “Lose conditions at a set time interval. Deal increased damage while without a condtion” and change the name so it fits.
The reason the reduced health degeneration is so bad is because it makes it so that you bleed out slower in pvp and wvw.
Just throwing this out here: What if necro got something like Spotter but for Ferocity? Maybe a small step in the right direction.
I don’t see this being OP. It’s only 6 stacks. Getting them doesn’t seems that easy with us being so slow and actually converting the might into effective damage is a problem too. Don’t forget that it directly competes with ‘increase dmg dealt to burning foes by 10%’
But would you ever take anything else except these two traits? I’m not saying that this is a super great idea but it’s a problem that should get solved.
Edit:
Oh, and they should give Zealous Scepter increased velocity for scepter auto attack. So it’s not so dependend on Supreme Justice.
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I actually think that changing Absolute Resolution and Indomitable Courage into minor traits would open up a lot more trait choices.
My problem is that virtues are a essential trait line right now. Changing anything with these two traits breaks us but it’s just not healthy as it is.
-Retaliatory Subconscious - This needs to be swapped out with something else , break stuns, or just be combined with another trait. Because 3s of retaliation on a 30s CD is a very underwhelming choice. Maybe it should be combined with Retribution?
The tooltip says it gives aegis too. This makes it a bit better
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You don’t even need 4k hours on Guard to see that it’s broken. And by broken I mean trait synergy wise.
People play “medi hamm” with 0.1.6.1.6 take hammer and call it medi hammer build. How?
You can play that specc with other weapons and it still doesn’t change your gamestyle. All our hammer traits are in Zeal. And you need 5 points to trait hammer for offensive symbols and and vuln on immob. Taking Glacial heart does not define a guardian hammer build. It’s an RNG element that procs without any strategical play involved.But no one goes 5 deep in Zeal. Why?
Because you can’t play guard in this meta without 4 in Virtues, 1 in Honor and 1 in Radiance. So you have x.1.6.1.4 as the base build. And you have 2 points left to customize it which sadly is not enough to make a proper build.
All you do is get the basic survival skills, slap a Zerker amulet, get some traveler runes and fill the slot’s with air/fire sigils to make up for the dmg loss.
It surely works decent enough. But how can you call this not broken when you need 12 out of 14 points only dedicated for survival?
I guess what @Hunter was trying to say is, that Meditation Guardian doesn’t have flavor to it and lacks the complexity which other classes have regarding build defining traits, which rewards different styles of gameplay.
At least that’s how I feel about it.
Edit: PS: Not like going 5 points into Zeal will make things more interesting anyways. It just shows the simplicity and bland nature of the guardian traits in general, and how much you need to sacrifice for your own survival to even be viable in a competitive environment.
Just on thing: you mean depth, not complexity.