Proud member of Velocity [VcY]
Proud member of Velocity [VcY]
What does it matter? It’s already not “competitive” with many achievement points. When daily / monthly give points, makes it unbalanced already.
But I do understand if people who actaully did all dailies every day, are a bit mad about this.
Proud member of Velocity [VcY]
I hate to burst your bubble, but 2% magic/gold find won’t really make any difference.
Besides, the achievment point system is broken already. Daily / monthly shouldn’t give any AP. Same with HoM.
Proud member of Velocity [VcY]
Portal bomb: http://www.youtube.com/watch?v=b6fD_pitmWM&t=4m16s
Proud member of Velocity [VcY]
Now when weakness works on critical hits. What happens?
Lets say I get might every time I crit. If I then crit but I have weakness and I get the 50% damage penalty, will I still get my might stack.
Or will it be some kind of glancing blow and not proc might?
Proud member of Velocity [VcY]
Congratulations
Proud member of Velocity [VcY]
Skill is irrelevant in any MMO. Every single one, including this one, is a time investment. This one just doesn’t suck as much time out of you as some others. I’m looking at you FFXI.
If you want truly skill based content, MOBAs and FPS’s are about as close as it gets for video games.
This is not true. FPS’s and MOBAs doesn’t have to be more skill based. You just need some knowledge about the game and a good aim to be successful in an FPS game. Not really that many skill factors.
In MOBA you need to have great teamwork, that’s pretty much all it takes. You obviously have to be a good player also. But you don’t exactly need to be extremely skilled.
Mastering a MOBA doesn’t have to be much more difficult than to master GW2.
I’m referring to pvp/wvw in gw2 obviously and not pve, as you compared it with two other pvp genres.
Edit: What you say might be true in some games, where gear or other items give you an unfair advantage.
Proud member of Velocity [VcY]
(edited by Pukknub.7368)
It’s definitely not better in t1.
Proud member of Velocity [VcY]
Nobody was referring to MoC, rather Consecrated Ground.
Oh sorry, my bad.
I saw someone mention it earlier, so I just assumed it was about that.
Now when I tried I got some weird results though. Lasted for about 7 seconds with just MoC, ~10 with CG and around 11 with both.
Proud member of Velocity [VcY]
It looks terrible, but I still bought it
Proud member of Velocity [VcY]
It doesn’t last that long for me 0o,
maybe I can’t count derp, can anybody else confirm?
Yes, it is close to 10 seconds with master of consecrations. It’s a bit odd that sanctuary gets such a huge boost while WoR duration barely changes.
Proud member of Velocity [VcY]
It’s a bit funny how people are trying to insult eachother in kind ways
Proud member of Velocity [VcY]
The extra crit chance might make up for the lack of power. Remember you’ll also have vigor up more often and proc might from crit more often. That means extra heals if you’re running with AH.
Don’t forget weakness is ignored if you crit also.
Proud member of Velocity [VcY]
I would say no, not vs a good mesmer.
This is entirely false, and there’s no strategic or tactical evidence to support your claim.
It’s just my opinion, no need to back up with facts or anything.
Proud member of Velocity [VcY]
I would say no, not vs a good mesmer.
Proud member of Velocity [VcY]
Looking for GvG. 60vs60. (45 is least we can agree on).
Okay. Gave you time – now you know I was kidding. Basicly THAT stupid it looks like, when most guilds are struggling to get 8-9 people online or like one I’m in 4-5 three times a week.
Honestly, it shows nothing. It’s simply ego-booster for the ones who win.
If you guys want to prove you’re all skilled either do some outmanned actions (no, I don’t mean 43 vs 47) or small scale GvG fights (one party, one and a half).That would be all from me at this given moment. I’m a little tired of the doutchy comments lately. Either it’s zerger complaining about X server zerging due being out-zerged or HUGE scale GvG as solution to problems.
Peace.
I don’t think guilds do gvg just to gain prestige. They do it because it is fun.
Also, why would killing some zerg outmanned display more skills, or whatever you’re talking about. You don’t know how many upscaled, less skilled, less organized etc players are there. An organized group of 20 people can easily destroy a zerg of 40 players. Not because each of the players are better individually, but because they have proper builds and organization.
I also don’t see the point of 6-man gvg. If you want something like that, you can play structured pvp. World vs world isn’t about small scale fights. At least not from my point of view, but everyone is entitled to their own opinion.
I know for a fact that many players prefer to use builds made for large scale pvp.
And honestly, what would the difference between a 25man gvg and a 6man gvg be? Except the fact that only 1/4 of the people can participate and you’d have to change your build and playstyle slightly.
Proud member of Velocity [VcY]
It is because staff is the best weapon for a wvw guardian.
Proud member of Velocity [VcY]
Introduce extremely challenging 5-10 man dungeons in which players must use understanding of the game, teamwork, and strategy and the few players that complete this are rewarded with prestige items.
Sounds like Fractals of the Mists to me.
Proud member of Velocity [VcY]
Vcy are doing very well, it only took their 50 man zerg an hour to get a wooden wall down on bay.
Thank you for the kind words. Our next goal is to make our zerg feel like a 75-man zerg!
Proud member of Velocity [VcY]
Well, imo. If they “force” us to group up like last story dungeon, we should at least have some kind of automatic lfg system. Kind of like spvp I guess.
Proud member of Velocity [VcY]
They won’t do that. Can’t remember the exact reason though.
Proud member of Velocity [VcY]
Afaik, you won’t be able to infuse it if you transmute it.
Proud member of Velocity [VcY]
Is that a joke ?
Thank you for this awesome event, ANet definitely needs to keep on like this. Several month of living story for… a fire, and 10 achievements points.
Yeah, because the experience of the story, the experience of the dungeon, the new crafting recipes, the new titles, the new weapon skins in the gem shop, and the fused gauntlets are all worthless. Right?
Yes! We want precursors, obviously!
Proud member of Velocity [VcY]
Poor design for pvp in my opinion. It should be some way to counter stealth. I think the pvp would be more fun if stealth didn’t exist at all. In other games you might have some spells that detects stealth, passive or items. But as many already said, no counter here.
Proud member of Velocity [VcY]
Elementalists staretd out with the immobilize as the second spell and vapor form as third, with cooldown before they could use it. But people complained about elementalists not being able to prevent that first stomp attempt.
I think ANet did a bad choice when they decided to swap the two spells instead of add some kind of interrupt to the immobilize. Vapor form is extremely strong for being a downed spell without any starting cooldown.
Proud member of Velocity [VcY]
Five points in Virtues is extremely useful.
Proud member of Velocity [VcY]
I believe Eternity haven’t got any footstep effect.
Proud member of Velocity [VcY]
You should not use zeker gear in wvw. A good balance is good. Only spot you should consider using zerker would be Exquisite Jewels.
Proud member of Velocity [VcY]
i agree. im a thief and nobody regardless of buff should be allowed to enter/leave. if your hit the right with stability you shouldnt get KD but basically act as a wall. they need to fix this.
That would be too overpowered in pvp/wvw. It’s good as it is now. If they fix the bugs of course.
One guardian would for example be able to block 100+ people from entering a tower for about 20 seconds. Just imagine with multiple guardians.
Proud member of Velocity [VcY]
Berserker gear is a nono in wvw. Guardians should also always run with staff as main weapon, it’s way too good to not use.
Retreat and SY are also two bad shouts imo.
Proud member of Velocity [VcY]
edit: also in spvp we should have better accessibility to whatever gear we desire. I’m thinking of a vendor that lets you make a trinket with -whatever- attributes and you can have a predetermined amount of points on it.
+ for this.
Imo, we should be able to buy all the gear as we can in the pve world. Or at least combine a lot more. If we want some crit chance, some healing power etc. Not pump 3 stats.
Proud member of Velocity [VcY]
The normal tridents got a new icon if I’m not mistaken.
This update was excellent compare to the previous ones. -_- I assume you didn’t even try it out before making that assumption.
Well.. The massive arrow cart buff wasn’t exactly a good change in my (and many many others) opinion.
Proud member of Velocity [VcY]
(edited by Pukknub.7368)
Oh my god, dance moves. Yes, thanks you! I can’t wait for this
I don’t see what’s wrong with this. As long as there are no p2w items. For example, gear that is stronger than what we can get ingame, perm versions of the boosters we can buy etc.
well they could have just giving them to you or put the armors in game from an event chest, any new content that’s not 20mins of PvEing ends up in the gemstore…. all them armor skins could be rare drops in the dungeon or tokens from it.
Remember they also need income.
Proud member of Velocity [VcY]
Oh my god, dance moves. Yes, thanks you! I can’t wait for this
I don’t see what’s wrong with this. As long as there are no p2w items. For example, gear that is stronger than what we can get ingame, perm versions of the boosters we can buy etc.
Proud member of Velocity [VcY]
Every class dies to conditions very fast if they don’t remove it. Possibly not necros and warriors with their huge hp pools.
Other classes didn’t have nearly as good condi removal as elementalists had.
Proud member of Velocity [VcY]
No, this is an awesome change.
Proud member of Velocity [VcY]
Stability
Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
Only works if you have the boon up BEFORE the CC hits. If you had the Boon and you still got hit by CC — it either got stolen, stripped or you were already CC’ed beforehand.
SYG breaks fear though.
I heard of a bug though, where you can be cc’d even though you have stability. Never happened to me though.
Proud member of Velocity [VcY]
I don’t understand why people are so upset with the changes to elementalists.
Double cd on RTL, okey. But it wasn’t you only gap closener, and it was from weapon and not utility. And the cd is decreased by 50% if you hit an enemy, I.E if you use it as gap closener.
Mist form was a very strong spell and still is. Engineer got the same change, maybe warriors also should get it.
Passive cleanse got 5sec cd, I don’t know if that’s a big deal. (Edit: I noticed this was for spvp only, so I guess it didn’t change in wvw.)
But that’s basically it, or did I miss something?
Please enlighten me, because I really don’t understand.
Proud member of Velocity [VcY]
Half of the video you run without ground target on sanctuary :| You shouldn’t use sanctuary if you don’t have it in my opinion. 600 range and 1/4 sec cast time instead of 1½ sec. I believe sanctuary should be used mainly as crowd control.
I also don’t understand why you aren’t using “Stand Your Ground”.
Proud member of Velocity [VcY]
Now they just have to lower the max target for siege to 5 and it’ll be fine again.
No but seriously, they didn’t need to buff arrow carts, they were strong enough. And as someone mentioned, defensive trebs, mortars etc are way too op now when we can’t block the shots.
Proud member of Velocity [VcY]
Yes, if there is an option like “never accept duel” so people don’t bother you when you hate duels.
+1 to this.
It should be in the mist . Little special area for duals to happen.
I don’t think that is a good idea. SPvP players can already go to an empty server, or in the future a guild server or similar to do duels and such.
WvW and PvE players won’t be able to get the stats they want in the SPvP area though.
Proud member of Velocity [VcY]
So what guilds left ?
From Deso: DSD /Bull /FG /GH – went to tier 3 EU
From SFR : RNV / RG /NOE/ OSC /SIN -went to tier 3 EU
A few more actually.
Proud member of Velocity [VcY]
The game is not dying.
People will always complain no matter what. There’s no way they can please everyone.
Imagine you play a warrior but find the warrior very weak. Then you might consider making a post in the forum or commenting some other “warrior is weak” thread.
Now imagine you play warrior but you love the class and think it’s absolutely perfect. Then you probably don’t make any posts about how great the class is and how much you enjoy playing it.
My point is, people love to make posts and complain about how bad they think something is. However, not many make posts and say how great something is.
Just because there are a lot of negative posts on the forums doesn’t mean the game is dying. It’s the same everywhere.
And it’s quite obvious a game loses players after its release. The game might not have lived up to the people’s expectations, they maybe just didn’t like it or something else. Once again, it’s the same everywhere.
It’s hard to get excited when every patch is just more nerfs.
I can see confusion getting nerfed, and perm stealth was BS, but most of the stuff that got nerfed was fine.
This is all about opinion. I think quickness was way too op and deserved its nerf. Especially quickness stomp.
Proud member of Velocity [VcY]
I see a lot of posts about blobs etc. It isn’t really that bad here. I’ve never experienced any skill lag in this matchup.
Sometimes I’ve seen what I would call a blob, both allies and enemies. But not very often. And as I said, no skill lag.
Here is a picture of common sight in t1. For those who complain about guilds changing servers to lower tiers. This in every borderland all days combined with the skill lag it creates. That isn’t very fun.
http://i.imgur.com/ANYyAV0.jpg
If you look closely, you can see this is at 2am cet (on a wednesday)
Proud member of Velocity [VcY]
Nothing good comes from creating drama on the forum. Can’t we try to ignore it and just have an awesome week?
Proud member of Velocity [VcY]
Guardians are beasts in pvp and wvw!
But yeah, we lack swiftness. Boon duration runes and cd decrease on 2h weapons basically gives us perm swiftness though. If we use staff.
Guardians are more suited for group play. There we can get swiftness from our allies and blast the static fields!
Proud member of Velocity [VcY]
Play what you enjoy. There’s no need to think about which class is better than the other. After all, you’re here to have fun.
And well, yes. Guardian is still viable.
Proud member of Velocity [VcY]
(edited by Pukknub.7368)
I don’t do much spvp but I didn’t find a d/d ele that was about to kill me. But basically they either kill us or run away. We can’t kill them.
Proud member of Velocity [VcY]
I kinda agree. It would be nice if achievement points had a cap. Now people who did daily every day got a huge advantage.
Proud member of Velocity [VcY]
Aye was fun thanks VcY. Next time we will take that ram down!
That was hilarious, I love you guys!
Proud member of Velocity [VcY]