Showing Posts For Rhysati.4932:

Will the next expansion be discounted?

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

I really don’t understand the expectation a lot of folks have that the new expansion should be cheaper for them than for someone new. It boggles my mind.

I know this is the MMO for people who don’t play MMOs…but come on now. Every game out there with expansions expects everyone to pay full price when it releases. It doesn’t matter if others had the expansions up to that point or not. It doesn’t matter if they include the previous ones. It’s ALWAYS the same price for everyone on release of a new expansion.

To expect anything different is ridiculous. If you are like me, you may have paid full price for GW2. Then full price again for HoT. But that in no way means I should get the next one any cheaper. If you want it cheap? Wait a year and buy it on sale or something.

There's no reward for higher lvl content.

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

Adding new tiers of gear (i.e. higher stats) is a trick used by game companies to fool people into thinking that they are being rewarded but what they are really doing is stealing money from you every month to play the same content over and over.

Since this game doesn’t have a subscription, they don’t need to fool people into running on a gear treadmill, so higher stats have no place in this game.

Ahh, I see! So it’s a trick used by game companies to add new challenging content that rewards your efforts! That must be why GW2 adds in lots more casual content with no point or reward then. Thanks for clearing that up!

Though, I’d have to question why GW2 has the 1-80 grind, the copious amount of gear upgrades you’ll get along the way, the grind for the best gear, the grind to unlock specializations, the gear to unlock all the new HoT stuff(gliding, jumping, lore, mushrooms, etc), the crafting grind, and so on. If being on a treadmill is something other companies use to trick their playerbase, then why does GW2 have any of this? Why not just give you a max-leveled, best-geared, min-max’d toon so you can just play the game? Why have any of that grind to work through?

Or do higher stats only have a place when they suit your argument?

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

The problem isn’t the pace of new content…it’s that this isn’t content. They are events. Nothing more.

Content is stuff that stays in the game. We need more actual content instead of all these little temporary events. Like you guys, I don’t have the time or desire to rush to get all these achievements, so I’ve stopped playing altogether. I’ll come back to actually play again when there are new things for me to actually do.

Looking for a Roleplaying guild

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

Try going to www.guildwars2roleplayers.com

That’s where most of the RP communities coordinate.

please don't make temporary content

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

Do you not know what a Liviing story is? .. Things happens, Things grow, Things “change” – things that are perma, don’t change.
The temp content is awesome.. Keeps things busy, active and ever changing. We should continue temporay content.. But more Perma content would be nice to go nicely along with the temp content.

Oh I know what the ‘Living Story’ is. It’s temporary content with a ‘story’ that nobody cares about. This idea that this is something new and unique among MMOs is ludicrous. All they are doing is having tons of events. Instead of one a month or so, they have 2 or so a month. It isn’t anything new or amazing.

Other MMOs have actually provided major updates throughout their lifespans that actually moved the story along and changed things in a significant manner. GW2 has yet to do this even once(MAYBE the election will turn out to be significant).

New Player: 'This game is too complex'

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Posted by: Rhysati.4932

Rhysati.4932

The only way this game is ‘complex’ is if you came here from something like WoW and expected it to BE WoW. Otherwise, the game is pretty watered down.

Confusion about the game...

in Players Helping Players

Posted by: Rhysati.4932

Rhysati.4932

Just to be clear, what we’re hearing is:
> Armor is meaningless
> Vitality and toughness are there to give you time to get behind the mob
> Raise the power, percision and conditional damage skills by all means

Armor is not meaningless, vitality and toughness are very useful. The above is based on a certain elitist mindset according to which you are trash unless you are a pure glass cannon.

You’ll learn combos without external utilities. In any case it will take some time before you can take full advantage of them.

Not really. It is based on the fact that you are trading in about 1/2 of your
potential damage for the ability to survive one blow more from a boss.

People say this crap all the time, but on my Thief(as an example) I run toughness and vita on my armor and berserker on my jewelry. Why? Because if I don’t, I will be on the ground a LOT. Instead, I’m the one that remains up to help my teammates up off the ground and provide more support while I still lay out huge damage.

On my guardian, I run a tanky/support build to keep the enemy’s attention focused on me instead of my team and lay out big heals to anyone close enough to buff.

But yes, on some classes, toughness/vita is fairly useless. If I’m on my mesmer, I go pure berserker because I can actually move around and use my skills effectively to stay on my feet while I dish out damage.

Party Size

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

Because that’s a pretty standard size for MMO partys. Dungeons are balanced around 5-person groups. sPvP is “balanced” around 5-person groups.

It probably won’t ever change unless they add some sort of raid content.

What's up with the communitys impatience?

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

What this all comes down to is the OP not looking for the proper group.

If you are going to use gw2lfg, then you need to put in your advertisement what you want. If you are new, put down that you are a first timer(or if you are building the group yourself: Put down that new folks are welcome and that this is a learning run).

If you want to watch the cutscenes, put that in your ad.

If you want it to be a nice and casual run without speed-farmers, then put ‘casual’ in your ad.

It’s not hard.

Stop asking for less rewards!

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

Seriously, what the freak is going on?

With the gold reward for the dungeons and the chests from champions, now i can finally make some gold and start my quest for a legendary. I see a LOT of people with legendary, seriously, i’m not kidding, i saw a lot of people with legendary weapons, and it is obvious that they spend it a lot of gold to craft one. So, i want my legendary too, like everyone else, but people asking for less rewards (WTF?!?) you destroy any plans for getting money or crafting a legendary, not only for me but for other people.

Stop being selfish, everyone have the right to craft a legendary and have some nice amount of money in the wallet.

You’re being rather shortsighted. You’re not the only one getting heaps of gold from these new events; everyone else is too. This isn’t gold being shuffled around from one player to another; it’s new gold…it’s gold being added to the economy. If gold is added to the economy quicker than it’s removed, inflation happens. If inflation happens, that Legendary you so badly want becomes significantly more expensive; as does everything else.

While this is true, the problem is that the ‘events’ that have come out are mind-numbingly boring. The only POINT to doing them is to farm loot. That’s the main problem with the ‘content’ we’ve gotten so far. If you didn’t at least get these modest loot/gold rewards, nobody would be doing them at all. Not only that, but there isn’t any decent way to get rewards outside of them. If I could, I’d be running Fractals like mad because I actually enjoy them. But I never run them these days because…there’s no friggin reward!

Are you disappointed by the players?

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

ArenaNet, in spite of their grand vision of creating what they hoped would be the greatest MMORPG ever created, did not take human nature into account. People will look for the most efficient ways of getting what they want, which by the way isn’t going out and seeing the world. They’re all looking for rewards. They’re looking for the materialist kind in fact. One of the most common complaints is that doing a piece of content yields poor rewards and isn’t worth the effort. Because for them, the content itself and the sense of accomplishment from completing it isn’t the real reward. People have lost sight of what rewarding meant in terms of actually playing the game.

No they haven’t. Playing the game can be fun, but players still want to know that there is a POINT to what they are doing. Look at Mass Effect 3 as an example. Fantastic game, fun gameplay, TERRIBLE ending. There was massive outcry about it because players spent hundreds of hours across the trilogy and were met with an extremely awful end. That doesn’t mean they didn’t have fun in the process, it means they weren’t rewarded at the end for their time.

Think of a book or a movie that has a terrible ending(or a tv series). All the sudden all the rest of that content seems nowhere near as good because it might have been very entertaining and a great buildup…but if you are left dissappointed at the end, what good was it all?

It’s the same thing here. I might have fun leveling, doing a dungeon, etc…but in the end, I want to feel I got a reward for my efforts. I want to unlock a new skill, get a new skin, get stronger…SOMETHING.

Instead, I do whatever it is and at the end I have a shiny new penny in my pocket. They keep giving us achievement points, but nothing worth getting them for. They give us Laurels, but nothing worth getting them for. They give us ‘living story’ which is complete and utter fluff and filler with no actual impact on the world.

See, one of the biggest problems I think they’ve run into is that in GW1 the end-game was messing with your builds, unlocking all skills, and then doing PvP. In GW2…there really isn’t any end-game. You can kit out your class in a handful of hours and then what? You can’t get any stronger, you can’t get any new skills, and nothing you do in PvE carries over to PvP(not to mention sPvP sucks and has no reward).

If anything, to answer the OP, Anet shouldn’t be disappointed with its players…Anet should be disappointed in themselves from making something completely different than what they set out to. They’ve dived deep into the korean-MMO timesinks, gating, and lackluster loot.

what does healing power do?

in Players Helping Players

Posted by: Rhysati.4932

Rhysati.4932

In the current state of the game, it is a useless stat. The multipliers for each skill are so low that healing power barely gives you any benefit on the already stupidly low healing levels.

On top of that, to get enough healing power to even notice a small difference you will have to give up other, far more important stats. Sadly, as much as I would love to run a healing power built Guardian, Anet hasn’t a clue how to balance anything. Get Berserker gear like everyone else.

Dungeon token stealth nerf?

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

I can agree with the change. Even having six characters myself, this is fine to me. Why should I be able to exploit a path repeatedly just because I have more characters. Just by having more chars I already have more stuff just from playing than a person that doesn’t. However, as much as I like having gold and shinies, I don’t need to be miles ahead of the theortitical 1 or 2 char player. Honestly, if you want to do a dungeon path more than once, on other characters you should be doing it because you want to, not for the loot at the end, but hey just my opinion.

Of course…I don’t just work ‘only’ for a paycheck either, I actually enjoy my job. Its pretty much the same idea. “Do it because you love it, not because of the rewards it gives you”

Edit: Needed to rephrase.

The problem isn’t that you can’t get things faster by having alts…it’s that you actually get them MUCH slower.

If you have one 80, you will get your dungeon tokens in the standard time. But, if you have say 8 level 80s, it will take you 8 times as long to get your characters geared up. You can’t work on them all at the same time even though you may have plenty of time in your day.

You are, in this case, actually punished for having alternate characters. If I need tokens from one particular dungeon, I spend an hour or two and get them, and then…what now? Well my other characters need the same tokens. So…now I just log off for 22-23 hours and try again the next day? That is terrible design.

Culling on steroids now

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Posted by: Rhysati.4932

Rhysati.4932

Roleplaying is horrible atm…

/e stares in frustration at the nametag hanging in midair. “If only I could tell if you were a male or a female, I would know how I might proceed with flirtation.”

If they could even see your emotes.

O_O.

Really? That’s kinda…horrible.

Yup. Culling will remove people from even being shown to you. And if you cannot see someone, you cannot receive their emotes. Standing 10 feet away from someone can cause them to vanish right now.

Let's talk about Dungeon Gold!

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Posted by: Rhysati.4932

Rhysati.4932

It’s blatantly obvious here that Anet put in no thought or effort. Originally the idea sounded great. I figured that CoF p1 and p2 would get 1g while p3 would maybe give 2g.

Then I figured that CoE p1 would be maybe 2g with p2 and p3 at 3g.

But…1g all the way across? How in the world could you even come up with that figure? CoF p1 can be done in what? 8 minutes for a decent pug? Maybe 15 minutes max if you suck?

How long does even path 1 of CoE take? 20 minutes bare minimum if your group is amazing?(guessing here, it’s been awhile). Now how about CoE p2 and p3? They take a REALLY long time. And if you have even one poor group member? They can easily take well over an hour.

So with CoE taking anywhere from 2 to 10 times longer than CoF p1…how the heck do you end up giving the same rewards? Nobody wants to run CoE as it is. Giving the same rewards as the super easy dungeons is not going to help. It’s actually going to make the problem worse now(especially after the ninja nerfs to dungeon tokens).

IMO QJ content is filler

in Living World

Posted by: Rhysati.4932

Rhysati.4932

Couldn’t agree more with this topic. The ‘Living Story’ content is…well…sad and pitiful. There is no substance. All it provides is a cheap way for Anet to throw in a bunch of achievements that take most players a week or so to finish. There’s no real benefit to the ‘story’ as not a single one of these ‘Living Story’ updates have provided anything meaningful to it.

On top of that, there isn’t any rewards that are worth doing the content for. You get achievements and that’s it. For me, it isn’t worth it. I spent 5 years playing LotRO, 6+ playing WoW, even years within EQ and EQ2.

Why? Because they actually provided content and rewards that made me want to log in and play. So far, GW2 hasn’t done that with a single update outside of the SAB.

Where have all the People Gone?

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Posted by: Rhysati.4932

Rhysati.4932

There’s so many reasons to keep people interested in this game. If you don’t see anyone, it’s because they’re busy with this game’s rich end-game content.

Exploring Tyria is unpredictable and dangerous. You never know what you might encounter, which makes exploration exciting and slow enough to last for a lot of time. Remember those games where all you do is farm fetch quests, and replaying with an alt is painful? In GW2, playing with an alt is an exciting new experience. And all those enemy patrols, the unexpected encounters, the diversified enemy team formations, etc. There’s a difference between a casual explorer and a skilled explorer: the later kind of players have knowledge and experience about each unique map in Tyria, so you better ask them advice. GW2 is a game that rewards skill and knowledge, after all. And when you get that awesome treasure at the end! Isn’t it an awesome feeling to go through danger to get that rare, shiny sword and equip it? No wonder people don’t play those grindy mmos anymore, you know, those where getting rare equipment is trivial and nothing but salveagable loot. In this game, getting a rare equipment actually incentivates you to equip it and get satisfied by what you just found. No, getting loot is not just about colecting generic materials.

And the community is really tight and lively. Inbetween all the guild features, player-generated events, and demanding team-driven content, there’s so much depth and fun for those players. This is not a game about rushing with dps gear and dodging red circles, no. It’s about covering the weaknesses of your allies, giving them space to shine, and analyze the unique strategy behind each encounter.

Another reason that players might not be seen, is because they’re following and customising their personal story. They’re tweaking the personality details of their characters, completing their home instances with stuff, repeating the epic main narrative, and the two-week content patches are keeping them busy. Especially considering how important lore is in this game. Getting ascended gear, getting legendary gear, or filling in extra % map completion gets you to know a lot more about Tyria. GW2 is about the experience, not about mindless material grinding or the like. Remember the entire quest to get the Twilight? I enjoyed the story behind Bolt the best, though.

But those mmo grinders don’t enjoy a game like that. No, they’re leaving GW2, and getting back to those games where you… farm an easy dungeon for weeks, farm epic bosses by auto-attacking them, farm dailies, farm mindless mob waves… You know, those games where you’re in a never-ending race at attempting your luck with RNG boxes. That’s what keeps those games really popular, so people all went back to them. But fortunately for us all, GW2 is not this kind of game.

You are completely right! For the first month the game is exactly like this. Unfortunately, after that, you realize that the game world is rather stale and boring. You hit a point where there is literally no way to improve your character, so you level another one until you hit the same point.

The Combat in Guild Wars 2

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Posted by: Rhysati.4932

Rhysati.4932

Agreed. The ‘soft trinity’ idea is BS. The trinity isn’t in the game and the combat suffers for it. Every class is now DPS with no real support/heals/tank of any kind. In the end, nobody feels like they really contribute. Each person just smashes their limited 2-3 buttons until the thing dies, then repeat on the next one.

The combat system is a snooze fest. No matter how much anti-WoW folks say that you just spammed the same 1-2 buttons there over and over, it doesn’t even remotely ring true. A really good play used nearly 20 different skills/items in their rotations in WoW. In GW2 I think my highest is maybe 4 or 5 buttons.

Please, no more Festivals!!!

in Queen's Jubilee

Posted by: Rhysati.4932

Rhysati.4932

Call the content what you will, it really doesn’t matter. What DOES matter is that these events are coming too kitten fast upon each other’s heels. Personally, I hate temporary content. I hate to feel rushed to get something done and these little events are starting to really annoy me. I didn’t do Dragon’s Bash. I didn’t do Bazaar, I didn’t do Aetherblades, I didn’t do Southsun, etc.

Why? Because the content feels rushed, tacked on, and pointless. The only incentive to do them is some shiny little skin at the end and, quite frankly, I don’t feel like doing the event for them even though I’m a customization junkie. Give me more meaningful content that I can do at MY pace! I have a real life to the point that I can’t even be bothered to get my monthly done with how heavily saturated we are with events.

Over 30 minutes and still suppressed

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Posted by: Rhysati.4932

Rhysati.4932

The chat suppression and mail suppression both are complete trash. Especially when you are sending mail to someone on your friends list who also has you on their friend list. There shouldn’t BE a suppression of any kind in that case.

Disappointed at AP rewards.

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Posted by: Rhysati.4932

Rhysati.4932

Even if you don’t like the skins, 15g for 5000 points is small? 30g for 10000 points is small? By the time you’ve reached 10000 points you’ll be handed a total of 70g for literally “doing nothing”.

Yes. 15g for 5k points is small. 30g for 10k points is small.

That’s pitiful levels of chump change for achievements that take thousands of hours to get.

I can go run CoF p1 for a couple hours and get more gold. I have almost 1,900 hours on my account and just under 4k achievements. Another 15g would be nice, sure…but it’s not exactly anything that has me excited. I’ll make more than that just clearing out my collectables. Heck, I can take one item from my bank and sell it for well over double that.

Make dungeons soloable

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Posted by: Rhysati.4932

Rhysati.4932

You always have the option to solo any dungeon, they’ve all been soloed. It’s significantly more difficult, but possible all the same.

Uhh…no. It’s literally impossible to solo a large number of dungeons.

There are events/puzzles in CoF and CoE right off the top of my head that make it impossible to solo.

You literally cannot solo a single path of either dungeon due to mechanics. Even in say CoE p2 where I don’t /think/ there is any group-oriented event…Subject Alpha can freeze you faster than any condition remover can refresh and you will die before you get out.

I'm now grinding dailies without noticing

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Posted by: Rhysati.4932

Rhysati.4932

If you do everything, you will get dailies done regardless.

Sure…except in this daily you have two specific parts of the world to get kills in(so if you say, want to kill stuff in Orr, those aren’t happening). You also have crafting, so if you don’t do that, I guess you are crap out of luck. You have a dungeon and not everyone has time or the desire to do that. Then you have WvW which the overwhelming majority of the community doesn’t do.

Usually, I would agree with you, but as someone who goes out of his way to do the daily, I don’t think I’ll get this one done. I simply don’t have the time or the desire to go so far out of my way to get it finished.

More than half of a year, still no Balance

in Warrior

Posted by: Rhysati.4932

Rhysati.4932

ANet seriously, and you want to have a competitive scene and a league? Just one class, ONE, and still no balanced.

People cannot be caught dead with a warrior in their team in TPVP, and you think this is ok?

Get you act together!

We are not asking to be OP, we just want to have an average chance of winning.

Won’t happen until they completely separate pvp/pve skills. It sucks, but that’s just how it is. If they give warriors the tools they need for pvp they will be stupidly broken in pve. I’m no fan of balancing pvp for the sake of pve, though the opposite is also true. The skills should have been split before launch.

This. So long as they keep PvE and PvP stuff the same, Warriors have to remain the bottom of the barrel in PvP because they are already WAY above everyone else in PvE.

Either that, or the class needs a complete rework and have their damage stripped in favor of improvements elsewhere.

And beyond that, sPvP is a very tiny subset community of players in comparison to the rest of the game. A tiny fraction having issues with their warriors doesn’t really speak loudly enough for Anet to make them even more required for the masses.

Aetherblade armor...

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Posted by: Rhysati.4932

Rhysati.4932

I think there are a couple issues with the sets:

1. Some of them are just fugly looking.
2. Using them on your actual armor will lock them down to one character.
3. A lot of people just want one or two pieces.
4. Locked down via armor class to the point that a lot of people can’t get the one they want.
5. WAY too expensive. To get all three sets would cost you $30(Note: This is around what I paid for the game itself back in December)

Any combination of these factors is more than enough reason not to get the sets. As much as I want them, I don’t have an extra $30 to waste on skins that I can’t really get full usage out of across my characters.

IMO, GW2 not RP friendly

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Posted by: Rhysati.4932

Rhysati.4932

Except no one makes video games for roleplaying, so there’s no “discrimination”, people just expect too much.

Really? I think you are delusional. LotRO caters HEAVILY to its RPers: Player housing with full neighborhoods, customizable chat colors/fonts, chat logging built in, emote size and range quite extensive, up to like 7-8 full outfit slots, an actual /rp tag that changes your name color to show you are roleplaying, a bio that people can click on you to read, the ability to have children and a parent linked to your character, etc etc. Coupled with that, people get banned for harrassing RPers and GMs have been known to roleplay with the playerbase.

If LotRO is so great and amazing and the best at RP, why are you here complaining about something that is not even remotely acknowledged as GW2’s strong point?

I have no problem with giving RP’ers more tools to play around with each other, but if there are better options out there for RP and you know about it…well…It’s kind of your choice to be here!

Well since someone necro’d this…I wasn’t one of the ones that started complaining in the first place. I’ve actually been someone that tells those that complain non-stop about the dissapointing RP-support to shut up.

With that said, who ways I DON’T play LotRO? I have played it since release. I was simply responding to the other person’s incorrect declaration that nobody makes games that support RPers(as you know since you quoted it).

And with all that said, it is, indeed, my choice to be here. I like it here. I roleplay here. And, contrary to what you think, I don’t really complain about it either. Sure, I’d like some more RP support and see nothing wrong with voicing that, but I’m not crying and whining over it. I enjoy the PvE aspects as well.

Lifetime account

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

With click 300 this and 200 that content and no expansion i don’t expect this game to last long enough to make it worth it. Yesterday we had problems finding 2 random players for CoF, there were barely any people at entrance, we were shocked. If it’s not a sign GW2 population is seriously droping i don’t know what is. So the answer is no

Maybe your server sucks.

No, I agree. People are dropping from GW2 like flies. I had to guest to 2 different servers just to get a party for CoF, and even then it took around 4 hours. I expect this game to last about another year, at most, and if it lasts longer than that, I’ll be seriously surprised. The way Anet dished out those RNG boxes really got to a lot of people, so they left to go play other games.

gw2lfg.com

You’re welcome.

Seriously, everyone uses the site for forming groups across servers. People aren’t at the gates waiting because there is zero reason to do that. Using the site you can get yourself the group you want, when you want it, and be on your merry way in no time. Why would they be hanging out at the entrance if it takes 4 hours to get a group doing that?

GW2 unlikely to get expansions [Interview]

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Posted by: Rhysati.4932

Rhysati.4932

I’m not going to slog my way through the whole thread, but my main issue with these ideas of not doing an expansion is that…well…the updates we have gotten have been ridiculously lackluster.

Now, I know what some folks are saying. They are saying that we shouldn’t be expecting an expansion worth of content already. Well, I got news for you guys. We aren’t. Well, at least most of us aren’t. We just want meaningful updates rather than weak little mini-events like the first phase of the first living story. It was a total waste of time, little plot to speak of, and had us simply running around clicking on things until we did it enough times.

That isn’t a quality addition to the game. And with this silly Living World setup, the new ‘content’ we get is taken away just as quickly.

But, I could let all of that go if it weren’t for this: We were told back at the beginning of the year that we would be getting the equivalent of a full-fledged expansion in three patches. We got our patches, but I don’t think anyone is arguing that it was an expansion’s worth of content.

And yet, they advertised the game again with the statement that they had already released over a full expansion’s worth of content for free.

If you were to ask me, we’ve not even seen a fifth of a full expansion in updates since release. But, Anet seems to feel they have. So when they say they don’t need to do expansions because they can just release them as they go…yeah….I’m not buying it.

Is GW2 moving away from PvE?

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Posted by: Rhysati.4932

Rhysati.4932

Look, I like the PvP aspects as well. I have played countless pvp-style games, the most recent that I’m entralled by being SMITE. I really do like PvP games. Unfortunately, GW2 offers very little in that regard. Control points only….that doesn’t provide anything for someone that has spent ungodly hundreds of hours in TF2 and even WoW pvp.

The game desperately needs new gameplay modes AND rewards for participating in them. Honestly, I have no reason to participate in normal sPvP because…well….let’s face it: There’s no real reward for doing so. This is the major flaw that encompasses the rest of the game. If they want me to participate in what is a(quite frankly) really poor pvp mode, then some actual benefit needs to be provided for doing so.

Solo Dungeons?

in Suggestions

Posted by: Rhysati.4932

Rhysati.4932

There isn’t much standing in the way of solo’ing any of the existing dungeons

Yes there is. How are you going to solo path 1 of CoF? You need 5 people to get past the gate event. And then the boss would easily out-heal your damage if you somehow figured out how to glitch past. CoF p2? How do you get past the bomb event? You won’t have enough time to gather them all. Not to mention the event before the boss and the boss himself. Good luck doing those solo(hint: it’s impossible).

Or CoE path 1? How do you beat the console event? Or CoE path 3? How do you beat the shielded guy when you can only use one laser? And even if you got past those, how would you fight alpha since he can imprison you and kill you since nobody is there to break you out?

Those are just examples off the top of my head. The dungeons are designed to be done by groups with blocks in the way that keep you from doing them alone.

Armor skins, transmutation not the answer.

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

What i mean is that as the game progresses over time we will simply run out of bank space ( I already have) I don’t have room who know how many other sets get released.

Farm gold >> Convert Gold Into Gems >> Buy More Bank Slots

You realize that there is a cap on bank tabs right?

Great Sword vs

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

Oh look, another greatsword user. What’s that? He’s using a two handed sword? He must be cool! That or compensating. Save up until you’re level 80 and go full zerker like everyone else does if you so desire.

Oh look, another holier-than-thou forum poster. What’s that? He’s trolling someone new to the game who is asking for advice? He must be cool! That or compensating.

Seriously man, get off your high horse. GS is one of the best options for a warrior right now. It isn’t his fault.

Changes to ecto salvage from rares

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

The funny thing is that people make accusations of these sorts of nerfs after every major patch. In reality, there is no reason why these sorts of changes would need a patch to take place. They would only have to change a number within the database on the server side of things.

They’d be pretty idiotic to make a big undocumented change to drop values on the same day as a major patch because everyone is going to look for it at that time.

Uninstanced Salma, new walls.

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

While none of thehome districts for any race should have been closed off to begin with – glitching through them when they were meant to be closed is basically exploiting the game.

If one exploit is bannable, why is another good?

I would be for all of them being opened, or none of them being opened. But against some. And now thakittens closed maybe rper will start using some of the many spots in dr and other cities that are there for them – like the refugee district in bc above rin, or the inn in a boat way up in the air above la, or various lab spots in rata sum… and others.

Uhh…we already use those. Seriously.

I’m not an uninstanced Salma person…but there are reasons for the RP there. It has: The only manor you can safely RP in, a great inn with splendid rooms/great bar area, an orphanage, a hospital, a shew of nice homes, etc.

Salma offers more RP spots than any other area in the game. Entire cities like Ebonhawke have 3 interior areas. Salma has around 8.

Anyway, the bar at the top of LA is called the Cloud Skimmer. It gets used daily. I can’t speak as much to how much use Charr or Asura areas get because my RP characters have no reason to ever go there.

What was in today's patch?

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

This is so discouraging…

Anet what do you want us to do? Really? Every farm spot keeps getting nerfed. It seems like are only looking out for the interests of the TP traders. What ever can boost their profit margins right?

What are we to do? Just farm events themselves? For 1.8s a pop with increasing long cd’s…

Farm hearts? What for 50c to 3s a pop?

Farm dungeons, maybe….but we get smacked with dr and not everyone has an army of alts…

DR, intentional reduction of loot drop were there can be a mass of mobs

I give up…

Maybe you missed it…but Arenanet has said time and time and time again that they do NOT want farming in the game. Period.

So, no you aren’t supposed to go find another farm. You are supposed to go find another game if that’s what you want.

When will SAB merchant return?

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

Moto? Isn’t he still there? I’m pretty sure I visited him this month.

He’s still there, but not a vendor any longer. He was only still a vendor for two weeks. I don’t really understand why they didn’t just leave him to keep selling stuff.

"More Than An Expansion's Worth of Content"

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

But if you consider Guild Wars 2 to be your typical F2P MMORPG, then yes this content is sufficient to call an expansion worth of content. F2P MMORPGs have small expansions which don’t have a ton of content. A dungeon here, a few new quests, some bug fixes and new features, and some new cash shop items. Nothing major or game changing. The few content updates we have received from Guild Wars 2 is similar to that of a basic F2P MMORPG.

I would have to massively disagree with you here. LotRO is f2p and gets huge expansions. EQ2 has the same thing going. Heck even going by Guild Wars 1(if you consider this a f2p game then so was the first) had huge expansions.

I don’t know f2p games you are talking about, but I think most of them put out content every couple weeks that surpasses the content out of the GW2 team so far.

Ebonhawke soon available?

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

As others have already pointed out…Ebonhawke has always been in the game. There is a portal in the Rurikton district of DR that takes you right there.

Backwards Pistols?

in Bugs: Game, Forum, Website

Posted by: Rhysati.4932

Rhysati.4932

I’m not entirely sure that this is a bug or not, but prior to the patch, my Whisper’s Secret Pistol has always sat upon my character’s hip in the classic hip-holstered direction(butt of the handle facing behind/top of the pistol facing forward).

It used to be the case that about half the pistols faced in this normal direction while the other half faced backwards(which fits the idiotic way we draw the weapons off opposite hips).

Now all the pistols I bought for RP purposes that faced the standard hip-holstered direction face backwards now, requiring a draw across the body. It makes no sense to draw a pistol that way since you’d be bringing the barrel around in a 180 degree swing, putting anything behind and around you at risk.

Is this…a bug fix that was done to make all pistols face backwards? Or did something get messed up along the way? I always assumed that we were given options.

Excuse me! Do you have a moment?

in Last Stand at Southsun

Posted by: Rhysati.4932

Rhysati.4932

I came on here specifically to mention this. Dear lord. I have my timestamps on and he says it roughly 4-5 times a minute. It’s spammed my entire chatbox.

new hairstyle?

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

Which one? The one in the middle of the screen has the exact hair my Ranger has always had. The other looks like a common hairstyle as well.

can we have the patch notes in advance?

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

Unfortunately, they don’t want to give patch notes more than like 5 minutes ahead of time because they claim that everything in the patch notes is still on the table to be approved or scrapped right up until the time they apply it.

That honestly makes no sense at all to me. If there is anything still on the table to be removed from a patch up to the point of release, it shouldn’t even be slated for release yet. Most other companies give patch notes days if not weeks in advance without any issues.

Did Southsun go live?

in Last Stand at Southsun

Posted by: Rhysati.4932

Rhysati.4932

The last major patch was actually out before noon EST. I know because that’s when I woke up and logged in to download the patch XD

Should Night-Time be Darker

in Suggestions

Posted by: Rhysati.4932

Rhysati.4932

If I can turn it off, go for it. The idea that someone mentioned to make it so dark that even turning your brightness all the way up would still be darker than currently makes me want to scream. My eyes simply cannot handle dark games. I get headaches and cannot see anything at all. I have to turn brightness/gamma up on every game I play, ignoring their little ‘test screens’ that try to help you adjust the levels.

Why Do Most GW2 Players Hate Hard Content?

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

I guess it’s because the lack of a real trinity in this game limits the possibilities of interesting fights…

Does it? In Singleplayergames like Zelda, DmC, Darksiders, Dark Souls are many good bossfights. Anet rushed GW2 and so many dungeons are … bad (large healthbar, no attackpatterns and so on). Look at the new dungeon, cof-story or ascalon the second way.

The lack of the trinity is not the problem, many bossfights in GW2 are just to boring.

Look at the dragons: big static losers and than compare them to the dragons in Dark Souls.

You invalidated your own argument when you named SINGLE-PLAYER games as your examples.

This isn’t a single-player game, thus the sort of fights have to be different. Not to mention the controls aren’t the same as those games and you also have to deal with things like latency and general communication with the server. They have essentially gotten as close as they can to the combat in something like Dark Souls with GW2 and you can see it has its major flaws.

There is simply little they can truly do to make the boss fights more interesting without healers and tanks. They have to consider that they have 8 classes that must all be able to counter the fight on their own. Essentially, every boss fight needs to be doable solo outside of any gimmicks they add(like the CoE path 3 shield boss with the lasers).

All they can really do is try to add goofy gimmicks that require people do to things outside of combat(lasers in CoE p3, fan in the JP fractal, hammer in cliffside fractal, etc) and spam the ever living daylights out of AOE ground effects like in the weapons facility.

Why Town Clothes can only be worn in town?

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

I think allowing people to wear full town clothes “over” armor would make the game look too cartoonish. That’s just my personal opinion though. If the game goes that route then people would also want to fight in their underwear with all their armor hidden. When I jump into combat I prefer to see people that look like they are geared up for combat. Instead everyone would be running around in shirts with rabbit ears. There are a few smaller items I think might be okay like sunglasses since they don’t detract from the overall combat appearance as you can hide your head gear anyway.

That’s a pretty silly argument. In LotRO and EQ2 you can wear whatever the hell you want while in combat. It doesn’t matter what level, class, etc you are. You can wear a dress, a top hat, full armor as a caster, whatever. There has been no problems with it whatsoever.

IMO, GW2 not RP friendly

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

Except no one makes video games for roleplaying, so there’s no “discrimination”, people just expect too much.

Really? I think you are delusional. LotRO caters HEAVILY to its RPers: Player housing with full neighborhoods, customizable chat colors/fonts, chat logging built in, emote size and range quite extensive, up to like 7-8 full outfit slots, an actual /rp tag that changes your name color to show you are roleplaying, a bio that people can click on you to read, the ability to have children and a parent linked to your character, etc etc. Coupled with that, people get banned for harrassing RPers and GMs have been known to roleplay with the playerbase.

IMO, GW2 not RP friendly

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

How about….

1: Chat box control please? /emote is DARK GREY for frak’s sake. Let us change colors.
2: Make /block actually block emotes, so we can control spam.
3: Make /say and /emote ranges actually make sense.
4: Give us real user-controlled culling sliders, so we don’t have people vanishing in the middle of big rp gatherings
5: Chat-logging functionality would be nice (also useful for combat logging, i guess)
6: User Channels for communities
7: Housing and/or more interactive spaces in towns.
8: Sitting poses that actually work on….you know, chairs.

This. This is what Roleplayers actually need. These are the things that make the game less-RPer-friendly.

DPS and Meters

in Suggestions

Posted by: Rhysati.4932

Rhysati.4932

Meters are bad – they make a game community horrible and toxic. I am a six year veteran of WoW and I can honestly say that the people who look at/spam meter readings are the most unpleasant and obnoxious jerks in that game, as they would be in this one.
If meters were allowed in this game, I would like to see a checkbox for pugs, so that people could choose not not group with any running such a thing.

You realize that these people already exist within GW2 right? PING GEAR $$$$ GET KICKED IF NOOB!!!!!

If meters were added, I would ignore those people just like I do now. Nothing changes on that front. The only thing that would change is that I would now have some quantifiable means to judge my own performance and strive to be better.

What new armour sets are there?

in Guild Wars 2 Discussion

Posted by: Rhysati.4932

Rhysati.4932

I hope it is not with gems. I hate that store. They should at least give new players a better way to buy space.

A better way? You can buy it with real cash or in-game cash. What else do you want?

New stuff is going to be in the gem store. Otherwise, why would they bother making new stuff? The people working on the game have to make a profit somehow.