Why would you suicide or take the time to try and get an NPC killed? There are heart quests all over with the main objective being to resurrect NPCs. They spawn already dead on the ground and you just quickly pick them up. >.>
Really what it all comes down to in the end is that there’s no such thing as a grind for cosmetics. You don’t need them. They do absolutely nothing in terms of the rest of the game. If you want to ‘grind’ to get them, go for it. Personally, just through playing the game normally I can get any dye I want off of the trader. I’ve got the gold to do so. But, I’ve just been slowly collecting a whole slew of dyes through random drops.
I don’t consider anything that is purely optional and cosmetic to have anything to do with a ‘grind’.
You don’t need to scale the AOE’s for the first handful of mobs. You just make it so that you need at least 3 targets or more before the AOE damage is worth using.
For simplicity sake, let’s say single target attacks are doing 1,000 damage.
Then an AOE attack should do like…300ish damage to each target.
So if you are facing a single target or two targets, it is more beneficial to use focused attacks. Against three targets it becomes a matter of preference or what is needed(do you want to kill all together or take out one of the more dangerous targets first?)
At 4, 5, or 6 targets, AOE begins to outstrip the single-target damage, but you still have to consider what the situation calls for. If there are targets that are more dangerous than the others you might still want to focus them down.
At whatever number(in this case 7 targets+) you can begin to have diminishing returns. Maybe at 7 targets, damage to all targets drops by 10%, then another 10% for 8, 9, 10, etc. Until you hit something like 50% damage cap(or lower, whatever.)
This way you stop AOE farming while adding choice and variety in terms of tactics for fights.
Grind for cosmetic dye colors? Really? I promise, having Abyss dye will not make your character any better. You can pick it up at your convenience.
Highlighted for being the dumbest sentence I’ve ever read
- But because the skill level of the general PvP player is low and we have Portal, Mesmers have got a reputation for being some god tier OP class and that reputation has somehow seeped over to PvE even though it is the worst class in open world PvE and only brought to dungeons for boon stripping/portal/Time Warp.
Oh man, that whole post. I could barely catch my breath after reading it.
Thanks for that.Oh yeah that definitely proves what I said wrong. Mesmers are the best that is why you don’t see all Guardian/Warrior groups.
Mesmers are godly in PvE. I don’t know what you are going on about. Not only are they beasts at soloing, but they are ALWAYS wanted in dungeons. They bring incredible utility to groups and offers amazing boons like timewarp. In fact, speed runs are designed with at least one mesmer involved to go along with the warriors and guardians.
My server(Tarnished Coast) is already packed. Don’t need more people in the zones. Not only that, but it’s the unofficial RP server and there is RP scatted through all of the open world. Don’t need a bunch of random folks harassing the folks enjoying the game their way.
Looks consistent with all other armor for every other race/gender to me.
The crafting one is a joke. Make 10 wood planks or copper ingots. Done.
The ressurection one? Joke. Find a heart quest that has downed NPCs as part of it and pick them up.
Underwater? Yeah, I hate it too…but only took me a couple moments to get those kills.
Dodger? I went to queensdale and aggroed a moa. When it did it’s little breath attack or whatever it was, I rolled backwards and forwards to get 4 dodges. Then I killed it and repeated on two more.
These are all /really/ easy.
I’m confused, how do other games release patch notes (or a list of changes NOT related to the TP (or AH)) early then? It has never been an issue with other games as far as I know. I’m also very very confused about how anybody could not be sure what was getting released today. Shouldn’t all of this have been tested, tested, and re-tested before today? If not releasing something is related to the actual process of patching and some error there then isn’t there a method for testing that? I admit you can’t foresee every outcome but within reasonable doubt you can assume most will work before it is ever patched. How much testing actually takes place behind closed doors?
let me illustrate a point that though i didn’t express, it was more a read between the lines thing that ties in succinctly with mark’s official post.
what if a recipe was released in the patch notes that said for ‘x new item,’ you need:
250 powerful sacs of venom
150 mystic coins
200 karka shells
50 globs of ectoplasmnow, as per mark’s post, what if this recipe was not 100% working, yet according to the entitlement whiners here, the patch notes are due NO MATTER THE CONDITION OF THE PATCH ITSELF?
tp manips would go buy up these items furiously and artificially raise prices to astounding levels. then guess what? the recipe DOES NOT WORK.
now 3 things happen here:
1. the manips get kitten at anet, even though it wasn’t their fault. ‘when it’s done, it’s done.’
2. those who needed those mats are punished for the impatience of the people pushing for patch notes.
3. both parties lose confidence in anet’s ability to deliver, EVEN THOUGH IT WASN’T ANET’S FAULT.
gosh people really. learn to be patient.
Not really a good point. Why? Because most patch notes released by developers would read more like:
New crafting recipes added!
And that’s it. Generally patch notes don’t break down what the whole recipe for something like that is. Heck, have you ever seen a patch from any MMO that lays out a new dungeon and breaks down how much Hp the enemies have, what items they drop, how the encounters work, etc?
Of course not. They just briefly tell you that there is a new dungeon and what it’s about. So why would they give you all the mats you need to know to make something?
I honestly cannot recall an MMO that gave such random windows for patching. Heck, this is worse than the cable company. At least they give you a window of several hours. But a 24-hour window? Yikes.
Seriously, this shouldn’t even be something we have to talk about. Anet should give us the hour that the maintenance will start so that we know whether or not we should be running through dungeons, meeting up with guildies, etc. The most un-fun thing I’ve experienced on GW2 so far is that sudden: New build available! Restarting in 5 minutes!
I hate how everyone calls for buffs to strong classes because a few builds aren’t perfect and they want more than 3-4 viable builds (warrior, thief, mesmer (? maybe)) but everybody hates the elementalist because it has one slightly OP build at the moment and ONLY one build.
So, I hope that they balance the game and make it so, amongst other things, the elementalist has more than 1 viable build… oh and also they scrap the AoE nerf that makes this game Warrior Wars 2.
I agree in principle with you. Calling for Guardian buffs right now is idiotic considering the state of other professions. Though I have to say that thief is in the same boat as Elementalist. They’ve got one valid build for PvP/WvW and several options in PvE(but they are all pretty cruddy in comparison to any other profession). I think my Mesmer and Guardian are in great places right now in PvE.
Ele could use some buffs all around. Necro, Ranger, and Engineer need almost complete overhauls.
Sure, some people will give up. But I don’t think a single person I play with on my server cares. Surely there are people that do, but I don’t personally know any of them. So as far as I’m concerned, all those supposed fixes for WvW and PvP are irrelevant. I’m waiting on more content.
The helm is definitely cultural 2 for humans. Shoulders seem to be as well.
In the future, this might help you though mate:
http://www.gw2armorgallery.com/
That’s got all the pics of every armor and where it’s from.
You don’t have to grind. Yes you can grind if you want to, but grinding only makes you look prettier. Statwise someone whose been 80 for a week or two will be the same as someone whose been 80 for 3 months and been grinding nonstop. He might be prettier, but his stats are the same.
What do you do in this game that doesn’t require grind? So if its optional point me to a part of the game that doesn’t require grind in some form or another?
please.
Easy. There’s well…the entire open world. There’s also dungeons and fractals.
As someone else said, by the time you hit 80 you can buy a whole set of exotics. Dungeons let you get the pieces you really want and only take a couple dungeon runs per each piece.(Not to mention the money and other rewards you get, including the fun of doing them).
The ONLY grind in this game is Legendary crafting. That’s it. Everything else is easy as can be.
The fix is the same as it is in every other MMO known to man: Transfer to a populated server or wait for them to eventually force you to.
Yeah, that wasn’t pertinent to the conversation at all. Why are you arguing that ‘there are things to do’? No duh Homer, but none of those things are end-game, those are appendages to the main game, like side-quests in an RPG. You could do them before you’ve completed or even as you complete the main game.
So what is an end-game to you then? Legendary SKINS are your idea of end-game? Not dungeons? Not world completion? Not playing the actual game and having a good time? No, it’s apparently just the idea of having a spiffy looking weapon? Alright then.
You realize that if they make them easier to get, that there won’t be a reason for you to work hard to get one though right?
And you go ahead and do that, at the end of that year you’ll probably have a couple hundred gold. Right now you can buy a precursor with that, but with how inflation is going, in a year, they’ll cost well over a thousand. You’ll spend the next two or three years earning up 1000 gold, if the games still around a precursor will cost well over 10000.
And…he/she will have done what with all the mats he’s acquired over that year of playing it for fun? Will they suddenly disappear into thin air simply because he/she wasn’t actively trying for a legendary at the time? Oh, wait…your argument requires there to be no way to obtain a legendary outside of gold spending. I’m not sure where these precursors come from in your weird little world, but they must come from some other mystical plane of existence. Obviously they player you are buying it from didn’t acquire it through any sort of normal gameplay means.
Now obviously this is an exaggerated example, but you seem to be the type that I need to use friendly round numbers for you to understand. What you are saying ‘Oh I can do it, when I want to’ is a lie, you can’t, I can’t, no casual player can.
I like how you make ridiculous strawman arguments, make up your own rules, and then demean the person for enjoying the game a different way than you. Good job mate. You really are quite the stellar person.
What should be done is to make it so that you can only use MF gear in a group if everyone votes to allow it. This will make MF gear users group up with other MF gear users. Then when it takes them twice as long to complete any dungeon, they’ll all whine about how it’s unfair.
Magic Find is a leeching stat. Plain and simple. You want to use it on your own or with guildies, that’s fine. But using it with others so that they have to carry you in a dungeon is downright rude and ignorant.
Well, you need to complete the first 9 levels of fractals before you get a chance at obtaining a ring so maybe those levels will act as sort of a barrier between rares and ascended? This depends on how they implement laurels too though. As well as future ascended gear.
As long as grinding instanced dungeons is required endgame play in GW2 then they will continue to lose customers.
Yes. Because that’s worked out so poorly for World of Warcraft right?
Honestly OP, your biggest problem is likely that you picked two of what are arguably the worst professions in the game to start with. It’s pretty commonly held that Necro, Ranger, and Engineer all need a lot of love.
If you are looking for a new main with lots of CC that can take a beating, then Guardian sounds like your cup of tea. Either that or Warrior. Warrior does more damage and Guardian does more support/healing/CC stuff.
Give one of those a try and see how you like it. Then, when they give your necro and ranger some love, you can go hit those up again!
Engineer, Ranger, and Necro all need sweeping changes.
Elementalists and Thieves need more options in their hands. As a player of a Thief main(PVE only), I find that while my ability to stealth my allies is very nice, there’s little other reason for a group to take a Thief. I spend the overwhelming majority of dungeons simply auto-attacking because using my abilities is far less efficient for my dps.
Seeing as how gw2lfg is filled with people asking for Warriors, Guardians, and Mesmers….I’d say those professions are fine if not WAY too good. If all other professions are brought up to their levels, great! If not, then they all need a bop on the head from the nerfbat.
This isn’t new at all. Everyone knew it was going to be a paid feature.
When I reached the worm pit area to kill the big blue worm I just stood there and pressed auto attack once. The worm died.
My hands weren’t even on my keyboard and mouse.The point that I’m trying to make here is that it doesn’t take any human intelligence to kill NPCs in GW2. A robot could do it.
Nice to see other people killed the NPC for you. It’s a great beginning to be carried by others starting in the tutorial zone.
What? You can literally auto-attack that worm to death. It does pretty much nothing to you other than a knockdown.
Well i’m sorry to break up to you but the combat mechanics aren’t that bad. Any every other game, there are classes that can set auto-attack features and be afk while others can do the job. By this i mean if healer and tank are doing they job, DPS’ers can slack a lot. In this game, you can’t do that. Everyone is responsible for his own life, dps and survival. True that everyone should also be responsible for others as well, and this is the downside of this system ain’t it?
This shows a completely misunderstanding of ‘Trinity’-based systems. It is not even remotely true. Let’s take the biggest example that is constantly demonized here: World of Warcraft.
In World of Warcraft, your end-game content are the raids. With the ‘Trinity’ system, as you claim, they should be having a tank or two hold the aggro, healers keeping them up, and the DPS can simply auto-attack the enemies to death.
I’m sorry, but the group would wipe. Plain and simple. Most major encounters have dps-race mechanics where if the boss does not die within X-amount of time, it enrages and slays everyone. Not only that, but most encounters have all sorts of things that the entire group needs to do together. Even one person screwing it up can mean a complete wipe.
For instance: There was an old raid boss who would cast something called ‘polarity shift’ on the raid. This gave everyone either a positive or negative buff. The raid quickly(read: VERY quickly) had to get into 2 groups: one of positive charges and one of negative charges. Every 10 seconds or so, he’d cast it again and people had to change which group they were in based on their buff. However, if they took even 2-3 seconds to notice, react, and change groups, they would cause massive damage to everyone not their polarity and wipe the group.
That’s how you create interesting encounters that require EVERYONE to pull their weight. As it stands in GW2, the fights are almost all a straight up “Tank and spank”. You simply go into the room, do your thing(whether it be melee, ranged, buffs, debuffs, etc) until the boss dies. Occasionally, we have encounters like Alpha in path 2 that has semi-interesting mechanics…but with a guardian you just stack on him and win.
The encounters are generally boring because every class has to be able to keep themselves alive with little help from others. It’s turned my thief into the best ‘Rezzer’ in the game because of stealth utility. And then we have the waypoint death-zerging because of the idiocy of the design. I mean…the simply FACT that they made a lot of encounters ridiculously difficult to combat the complete lack of complexity in their system should say more than anyone else can.
End of this month. 28th I believe. Will add reconnection feature and ability to join people on higher level fractals than you.
The steampunk elements of this game are one of the biggest drawing factors for me. If I wanted heavy fantasy, I could go back to LotRO. Go there and enjoy all the massive, heavy fantasy setting you’d like. They did it insanely well.
But Guild Wars 2 has some steampunk(keyword here is SOME. When only one race out of five really has anything considered to be steampunk, I’d say that’s a pretty small factor), sure. But, it also has a crap-load more magic. In a world filled with magic that can transform you, teleport you, design constructs, etc…then why would it be out of place to also have steampunk technology?
Honestly the setting reminds me of one of my favorite games of all time: Final Fantasy VI. It’s got the magic, the steampunk, and the mixture of the two throughout the whole world. And you easily find that various areas on the planet have different levels of that technology.
How many of you poor, saint souls have never, ever abused AoE to do dynamic events? Are you going to all tell me “oh, this idea never once crossed my mind”? No. We all abuse AoE for events. There’s no other optimal way to play them, because AoE is crazy strong. One of the ambitions behind this game is that you should play the build you want; but at the moment, for events, you either go AoE, or are at disadvantage.
How many of you have seen mobs dodging your AoEs? Probably not many, neither, especially with some good control skills. Sure, it is the fault of the enemy’s AI too, but if all enemies in pve could and would dodge, it would create the opposite effect: be extremely annoying for aoe players.
ABUSED aoe in events?! What?! That’s the entire bloody point of AOE skills in the first place! To hit everything in an area! How the heck can that be considered abusing the skills?
You know what, you’re right. Anyone that sees 20 mobs all grouped together at an event who casts an AOE is a cheating kitten that is gaming the system! Any real player would see 20 enemies all grouped up and say: I’m going to attack one at a time!
Just because you don’t understand the entire point of AOE skills, doesn’t mean that the people using them are abusing anything. And, you must be playing a completely different game than I if you really think people AOE against as little as 2 enemies. In dungeons, each add gets beat down separately for the most part because they simply do too much damage when all up together. Not only that, but all my thief really has for AOE is shortbow. I’m much better off going into single-target focused attacks.
But let’s look outside of dungeons. How about solo open-world play. Am I AOEing down 2 enemies at a time? Not unless the skills I’m using to fight one simply happen to also hit a second enemy at the same time. Why? Because unless I’m over-leveled, fighting more than one enemy at a time is very dangerous for some classes. And if I pull more than one at a time, I’ll focus one down before I focus the next. Why? Because I need to decrease the amount of damage I’m taking pronto.
And are NPCs dodging AOE? Not really…but they do tend to wander right out of it a heck of a lot more than they do direct damage. In fact, they don’t dodge direct damage at all really. So…not really sure what this point of yours in your crusade against AOE is.
I didn’t include the PvP or WvW because I frankly don’t care. Both are a tedious mess and waste of time currently. But, in both cases, if you have a mass group of enemies in front of you, you’d be an IDIOT not to use your area of effect skills. If it’s abusing the system to use them, then why even have them in the game at all?
-Four players can completely revive a dead person while in combat in around 5 seconds and a downed player with a sliver of hp left in around 2.5 seconds. Pretty sure those numbers are accurate but I haven’t precisely timed it.
Ahh, well then…it’s just fine and dandy right? It’s not like the boss won’t be kind enough to let your whole group stack up in one spot to resurrect someone. He won’t cast some nasty aoe spell that kills everyone in one-hit while they try to resurrect or anything. /rolleyes
umm, if you can’t wp while dead and near enemies, what do you do when the party wipes?
and even if it wasn’t a wipe: won’t this make CoF path 2 nearly impossible? (where the accepted method of keeping magg alive is to take turns kite/die/kite/die/kite
Not at all. The very first time I did the dungeon, we went all-in to the room and survived. We merely all pulled some aggro, all killed what we could, and picked up anyone that went down. In the end all 5 of us made it and cleared the event without a single death.
I don’t really see why this is needed. Just use the stolen skill. What are you holding onto it for?
My thief took a LOOOONG time to be any decent in PvE. As someone else said, pick up Sword/Pistol and use 5. Then…auto attack until blind wears off and use 5 again. Repeat until dead.
It’s very boring but you’ll be practically invulnerable against most enemies.
Once you get higher level and have better gear/traits it gets better. Until then…it’s pretty crappy.
Figures that they’d kill off the only decent character in the stories, huh? Poor Tybalt.
What is with all the questions on the first page about getting banned? No, you aren’t going to be banned for using the pick to do it’s job.
Just make them all tradeable, then the problem doesn’t exist any more- buy the ones you want, sell the ones you don’t.
Congratulations! Youve suggested a great way to kill off dungeon parties! We dont need them stupid dungeons taking up our valuable time! We should just be able to buy everything, including WvW tokens! I’ll just sit at the TP from now until the game ceases to be and buy everything I need. No point exploring anymore!
/sarcasm.
That’s not logical at all. In order for their to be tokens to buy off of the TP, someone would have to be running them. Not only that, but a LOT of people would have to be running them in order to supply everyone else that wants them.
AND, if they weren’t, the prices would be so insanely high that nobody would want to pay for something they can get for free in a day or two.
My only issue with the scaling is when it drops my level way under the mobs. Earlier I had my level dropped to 74 and started fighting a level 80 mob before I realized that I was about to get my kitten handed to me and ran.
Who here thinks every enemy should drop something?
I’m not asking for more armor and weapon drops. Just 1 to 3
trophies on each enemy who does not drop mats, armor and weapons.Agreed! I went back to WoW recently cause a friend gave me a WoW Warchest with 30 days of play time so every once in a while I go play and the first thing I noticed is that every mob drops something. I killed mobs and at the least I got a couple of copper and at best a green item.
Why can’t Anet allow their mobs to do the same? The lack of drops and DR make farming ridiculous! I’d like to make Mjolnir but thats wickedly hard right now as I can’t get Charged Cores much less Charged Lodestones to drop. And I don’t play the TP so I’m not crazy rich to go out and buy 350 Lodestones. Anet needs to do something.
I’ve played WoW since release and every mob does NOT drop something. I don’t know where you’ve gotten that idea.
Take it back to gamestop with the receipt and you get your money back. The download games policy is for stuff you download from their store, not stuff that comes in boxes.
Think about it like this:
How many stacks of bleeding can someone get in real life???……25 doesn’t seem so bad, now, does it?
How many stealths can someone do in real life?
How many spells can someone cast in real life?
How many aegis can someone apply in real life?
How many ressurections can someone do in real life?
How many waypoints can you teleport to in real life?
How many dragons can you fight in real life?
Thank goodness you came along wish such a great argument to open eyes!
It depends what server you are on really. Some are very dead, others are packed to the brim.
This is by far the worst leveling system in an MMO that I have seen. You get 1 heart quest which is like a normal type quest as you will, then the rest is farming events in that zone. There are always the same 3 event styles for all zones too. Protect/Escort, Hold off the enemy, kill a boss. Extremely repetitive.
Please don’t say you can pvp, craft, etc. Not everyone likes to do those things. It is so easy to complete a zone 3+ levels below what you should be. I finished the lvl 22 zone or where the lvl 22 zone starts (forgot which way) but I was level 17. So I couldn’t do my story quest and had to either keep farming 5 levels of the same events or have to travel to a whole new 1-10+ zone to keep leveling. Sorry but some people don’t want to have to go to a whole new zone to catch up.
That’s like having to go from Elwyn forest to the gnome starting zone.
Either way all mmo’s quest system seems the same, but at least it works and it gets you to level and be zone ready for each zone.
I have no problems with leveling, I am always at the same level with the zone, and my personally story, I’m never too low, and I’m not too high for the zone either. But that is because I do a lot of things. The game has put up a lot of stuff to do, it’s not really the game, or ArenaNet fault if you choose to ignore everything that makes you gain experience.
On every character I’ve leveled, I’ve never been able to keep up with the level curve. Not once. I do all hearts, all POIs, all vistas, all waypoints. I do story quests at my level and gather all crafting mats I see. I also do every single event that pops up anywhere near me and kill all enemies that are in my path.
Even still, I end up finishing the zone under leveled. I was just working on a warrior a couple days ago. I finished the 1-15 zone as a fresh level 13. I did all that I mentioned above in the process. So I had to take my warrior to another 1-15 zone and work on doing everything there as well so I could get caught up.
Unless you do WvW on the side, you simply cannot keep up with the level curve. And for some of us, that just isn’t possible since it runs terribly. Once you get up to dungeon levels you can pick up dungeons to supplement your leveling and suddenly find yourself way ahead of the leveling curve. But until then, you have to basically stand around and farm events to keep up.
I don’t know why a thief cannot wear a hood.
Umm…they can. I have one sitting in my bank.
Just right off the bat, I have a hard time believing you actually played WoW, OP. Why? First, you made it seem like it takes a long time to hit max level on WoW. It doesn’t. You fly through the content so fast that it’s actually pretty ridiculous. Heck, join a dungeon and you’ll gain a level or two before you finish. Do the quests and you can hit max level in maybe 2 weeks.
Secondly, you said you know no other game that you could get to max level and still have 3/4ths of the content unexplored. Once again…WoW is exactly like that. Heck, I took every single one of my characters through the Burning Crusade section levels 58-68 with ONE zone. I don’t even know how many there were in that expansion.
You can do the same with the Wrath of the Lich King expansion as well.
With that said, I’m still having a lot of fun with GW2, but the hollow ‘end-game’ is leaving a lot to be desired.
Nudity will find its way into MMO’s at some point. There is a market for it. No developer has tapped into it yet. The average MMO gamer is in thier 30’s.
However, Arenanets target demongraphic is the same as Blizzards. Try to get as many age groups as possible in one big adventure that’s fun for the whole family!
Mature content themes will be in much higher demand at some point. I’d say give it another 5 years or so.
As has been pointed out several times already, Age of Conan has full upper-body nudity. There’s even a breast enhancing item.
Combat may be ‘fun’ or rather, active but it IS boring with extremely limited skills.. can’t deny that.
I do not agree on the premise that I actually use all 10 skills on my bar plus profession mechanic skills, alternate weapon kit, forms and the like. All of those skills have a use in the correct situation.
Compare to any other MMO where you just spam fireball. Oh yea there’s an optimal routine, but just spamming fireball gets you everywhere. WoW fans called GW1 the 8-skill game. The sad fact being that WoW is pretty much a 1-skill game regardless of how cluttered your screen is.
You must not have played WoW. At all. On every class I had on WoW, I had 4 skill bars filled to the brim with skills, trinkets, and items. I made regular use of all of them.
On GW2, I frequently use 1 or 2 abilities with a few of my 6-10 skills being used if the situation actually calls for it.
I’m pretty sure that the new additions add on at the values they are supposed to unless you hit the cap. At that point, the stronger ones override the weaker ones.
But, I’m not an expert, so someone else feel free to correct me.
Guilds are run by players and as such, they make the rules whatever they want them to be. Don’t like it? Don’t join a guild or make your own. That’s about all there is to it.
I know a crazy guy that spent over 5k on Warhammer armies.
Another fellow I know spent over 2k on MtG cards.Amazing what people will spend on games.
The difference is those people paid for actual objects that are worth something to collectors. Both of these ‘crazy’ guys you know could likely sell their collections and make a profit. At the very least they can reclaim most if not all that they spent should they choose to do so.
However, buying a digital item for thousands of dollars would be extremely idiotic as you do not actually own anything. You have no concrete item that can be stored, saved, collected, or sold. You are essentially flushing money down the toilet because that item holds no value.
It’s interesting to see how game companies push the boundries at times, and also interesting how others cower in fear of anything on the edges.
Age of Conan had full upper-body nudity and…it really didn’t matter. Heck, most people probably don’t even realize it has that because they never heard about it. That’s how little it mattered.
Honestly, I wish games would reach the same levels of movies and other media and accept more mature aspects. So long as they rely heavily on in-store sales at places like Walmart though…never going to happen.
Sure. It’s all about how GW2 was designed and marketed. Unlike the first guild wars, GW2 was designed with a majority of the focus placed on PvE content and rather little focus on PvP and WvW in comparison. It was marketed as the next big MMO to rival the likes of WoW.
As such, to keep their newly found PvE fanbase playing, they need to continue expanding upon the already existing loot grind. So, I would expect to see new weapons/armor released in intervals that is better than the stuff released before it.
I don’t miss whole guilds cancelling guild activities because the healers didn’t feel like playing. I don’t miss waiting around for hours for 1 healer. I don’t miss guilds outfitting healers who leave the guild right after. I don’t miss being forced to play healer because nobody wants to play it. And last, I don’t miss failing because the healer doesn’t know his skills.
replace healer with tank and you know what I don’t miss about tanks.
That’s great. And 1999 called to apologize.
Those of us living in current day reality didn’t/don’t have those problems. Most current-day MMOs have LFG/dungeon-finding systems that put together groups nearly instantly. Even WoW, the one that people keep quoting as the bane of the ‘trinity’ system will get you into a dungeon within a minute or two. Yes, even if you are a dps class.
To even think of what you are talking about, I have to go back to the beginning of the WoW-era and think about what it was like before they added dungeon-finder with cross-realm support. Heck, they even have a raid-finder system to get you into a raid within a matter of minutes.
And, even going all the way back to the first year of WoW, if my guild couldn’t field enough healers/dps/tanks(usually it was a lack of dps), then we simply brought in some random folks to fill the gaps. Problem solved. And this was back in the day of 40-man dungeons with NO LFG tool whatsoever. All they would have to do is throw in a cross-world dungeon tool and you’d get a group pretty darn quick regardless of your setup.