@OP
Im not sure how you manage to attend event and not beeing able to cover costs.
Hmm…let’s think about this for all of two seconds. Someone calls out the event, she uses a Waypoint to get there(paying silver to do so). Arrives too late to secure enough credit for the event. 100% loss of coin.
Even if she /does/ make it, the rewards from events are so low that it is entirely possible to make back less coin from the event than the amount you spend to get there.
@OP
Im not sure how you manage to attend event and not beeing able to cover costs.
Hmm…let’s think about this for all of two seconds. Someone calls out the event, she uses a Waypoint to get there(paying silver to do so). Arrives too late to secure enough credit for the event. 100% loss of coin.
Even if she /does/ make it, the rewards from events are so low that it is entirely possible to make back less coin from the event than the amount you spend to get there.
@OP
Im not sure how you manage to attend event and not beeing able to cover costs.
Hmm…let’s think about this for all of two seconds. Someone calls out the event, she uses a Waypoint to get there(paying silver to do so). Arrives too late to secure enough credit for the event. 100% loss of coin.
Even if she /does/ make it, the rewards from events are so low that it is entirely possible to make back less coin from the event than the amount you spend to get there.
There is no delay. However, there are attacks with animations that don’t immediately hit anything. Using Thief’s 5 with S/P has a delay while the thief lines up a shot, fires and then the blinding cloud comes out. It’s not a lag from the button input, but the way the animation works.
Use D/D instead and you’ll be bouncing all over with excellent response time because the animation starts immediately.
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
Posted by: Rhysati.4932
Best solution is to set the rewards back to what they were (like 30s for completing any dungeon path), but set the minimum time cap to for example 1 hour.
This means, completing the dungeon:
- In 3 hours rewards 30s
- in 2 hours rewards 30s
- in 1 hour rewards 30s
- in 50 minutes rewards 25s
- in 30 minutes rewards 15s
- in 15 minutes rewards 7s 50c
- in 5 minutes rewards 2s 50cwouldn’t this be fair enough?
Holy necro action batman!
Just keep checking TC during all hours of the day. Check every time you get the chance. Even if you don’t have time to play the game, check it before you head out the door or as soon as you return. Check it when you have some downtime between quests, etc.
You’ll get in if you just keep checking.
I got into the game a bit late and really started leveling my first character (Norn Guardian!) during the Xmas holidays and I have to say my experience has been very close to Deadcell’s; most of the areas are rather empty and the chat remains dead for hours on end (Desolation server).
Not only does this make it feel like you’re playing a single-player game, it also makes some of the events really annoying or exceedingly difficult, when there’s no one else around. This problem is made ever worse by the ridiculously fast respawn rates some areas seem to have.
I mean I’ve enjoyed the game for the most part, I even like the event system as a concept, but there’s no getting around the fact that it relies heavily on having highly populated low level areas. In any case, I doubt January patch will be a make or break for me, since I’m not even at 80 with my first character, so there’s still plenty of stuff for me to see.
Transfer to another server. It’s free. Seriously. I trip over people on my server. I’m talking upwards of 20+ people at some events.
I have 780h and i like the game, but i stop reading when you compare GW2 with watching a movie.
Why? It’s a valid comparison. It comes down to a cost/entertainment ratio. You could do this with a movie, another video game, going to a sporting event, reading a book, etc. It really doesn’t matter as it all comes down to: How much did you pay and how much entertainment did you get for that dollar?
For me, I went to see The Hobbit about a week or two ago. It cost my girlfriend and I about $30 for the experience. From that, combined, we got about 5 hours or so of entertainment.
Not terrible I suppose. About $6 per total hour of entertainment. But, I also spend $37.70 for GW2. Only $7.70 more than I did for the trip to see the Hobbit. I’ve gotten HUNDREDS of hours for that money. By doing very basic and simple math I can see that I got far more entertainment for my money out of GW2 than I did from The Hobbit. That’s really all there is to it.
Was The Hobbit better? That’s rather subjective and really doesn’t matter. If GW2 holds enough interest for me to put hundreds and hundreds of hours into it, then it must be kitten good enough. I know that even if I had an unlimted pass to return to the movie theater to watch The Hobbit as many times as I wanted, I’d not get hundreds of hours out of it. In fact, I’d probably not even go to see it a second time. But GW2 is holding attention enough for me to spend vast amounts of time into it. Definitely worth the cost.
Also when I use mace I’m becoming a hybrid healer/tank which is never possible in Trinity games.
Absolutely false. Shadowknights in EQ and EQ2 are hybrid tank/healers, able and required to do both at the same time.
Besides that obvious example, we could look at something like the Paladin or Druid from WoW, hybrids that are capable of filling all roles.
Rather than taking AWAY options in favor of making everyone do DPS as their main role, why not do what WoW has done? Give people multiple options for what roles they can fill. That way instead of dungeons being the mindless zergfests that they are, they could instead be balanced towards intelligent pulling and aggro maintenance, proper upkeep of healing abilities, etc.
You don’t need to have some mythical archaic trinity system from back in the EQ1 era. Heck, there isn’t really any MMOs even using the old standard trinity system that everyone here whines about. If you look at WoW again, you have a game with 11 classes. Out of those: 5 can main tank. 5 can main heal. 11 can DPS. You only need 1 tank, 1 healer, and 3 dps for the simple dungeons. It takes a whopping couple minutes at most to find a group. If you want to be dps, there is nothing stopping you from doing so. This myth that it takes you forever and ever to find a tank simply isn’t true in this era of cross-realm dungeon finding systems(which I might add, GW2 already has the support for cross-realm grouping).
I’ve yet to hear a single reason against more defined roles with any actual merit or solid point to it. It always boils down to not wanting to wait to find a tank or healer. And I’m sorry, but we have plenty of examples where it just isn’t a problem.
I’m practically tripping over people on my server(Tarnished Coast). Even events at odd hours in mid-high level zones are still doable due to people almost always being around. Go back into the 1-30ish areas and they are PACKED.
The main idea of the game is to get good looking armor sets, hence the motivating factor for leveling is so you can get armor skins, at 80 the number of armor sets available to you pretty much doubles from the amount available at 79.
You expect a casual gamer who works and attends college to WAIT to see content at 80?
Come on man, if that’s the case, this game is horrible and I wasted $60
If you are /so/ busy that you can’t get to level 80(a rather easy and casual task in this game), then why would you buy a MMO at all? And besides, this one doesn’t have a monthly fee. Level 80 isn’t going anywhere and you have NO rush at all.
and the character not turning with the camera while not moving a bug? I have searched the web with no luck, I have even seen this question asked before but not reply.
I would really like an official reply on this.
You think it`s a bug because your brain is used to console garbage games.
Normal games work like GW 2 and it`s how it should work.
I wasn’t aware that EQ2, WoW, TOR, Secret World, City of Heroes/Villains, etc were all console garbage games.
Seeing as how GW2 is the ONLY mmo I know that has this awkward setup…I think you might be a bit off as to your definition of ‘normal’.
I quit playing for the most part because of the lack of roleplay server, and how the account names are visible to all. It seems goofy to me they would not have given a single RP server designation or the ability to toggle account names.
I have never RP’d in GW2 and have not seen it and have been on the Toast since launch. I re-subbed to another game just to get that type of engagement. A ‘safe space’ for RP in a mmoRPG? Too much to expect I guess.
The lack of effort stuck us with a sword and board ‘shooter’ population… Players with names like ‘Runnypoopoo’ are not people I want to play with.
You’ve never seen RP on TC? I can’t even do normal heart quests without running across RP. I think you are flat out lying. If I go into DR, Ebonhawke, even the other lesser-visited cities gets quite a bit of tavern RP.
My FPS also tanks in that cave. I’m not sure why. It didn’t seem to do so as badly just a few weeks ago, but suddenly it’s atrociously bad.
Dodging is necessary for making dynamic gameplay. If not for that, things such as thieves would dominate competitive play with their endless CnD that would be impossible to dodge, warriors would hit like a truck everytime without fail with their fully charged adrenaline shot from the rifle, guardians would be stupidly OP with their multitude of blocks which would be the only way to avoid attacks, etc.
Each to their own, I suppose.
Everybody have different tastes when it comes to gameplay. Some like slow, tactical battles of wits, such as chess or turn-based games. Some like it fast and hardihitting, having to stay on the move to survive. The game might just not be for you, and wether or not you want to play it, despite montly fees or not, is up to you.
And yet…games without this dodge gimmick don’t have this problem. You know why? Because they aren’t built entirely around a gimmick. If dodge wasn’t here, then balance would have been worked out differently.
Edit:
Good for you, you can play action RPGs then. Other players enjoy something slightly more challenging than face-rolling through dozens of enemies mindlessly.
Funny…since face-rolling through dozens of enemies midlessly is exactly how WvW, Dynamic Events, and Dungeons work in GW2.
Also, there will be no new race, profession, or new region with these larger Feb/March releases. One of our major goals with these releases is making our existing world as strong as possible, ensuring there are reasons to go to all the locations in the world we’ve already built, and strengthening the core game we’ve provided.
Y E S !
That´s exactly what´s needed right now!Awesome.
Still hope for implementation of the “Underflow Server” to gather deserted maps from all servers into one, for fun´s sake. Basically the opposite of our current Overflow Servers.
So long as it only grabs from servers that have low populations, then fine. Tarnished Coast maps are already slammed with people all over the place, not to mention all the RP out in the open world.
Namu, you are plain wrong. I know you are entrenched in your opinion here, but it’s wrong.
I started playing around 3 weeks ago maybe. I couldn’t get in the night I started to Tarnished Coast as it was full. The next day around 3pm EST, I got in with no problem. Now, in your magical world, this mean that the developers just happened to decide that day to change the population so that I could get in. Sure, later it was full again and there were people complaining constantly that it took them weeks to get in, but I guess I’m just special to the developers.
Then a day later, I told my friend about a sale that was going on and I checked the servers. TC was full again. Well darn, but I told her she could always transfer over and how it took me a day to do so. She said okay and begun downloading. Around 10pm est, she finished and…got right in to TC. Wait, so I guess the developers really like her too and decided to suddenly change the population cap for her long after those developers were at home having dinner.
Fair enough, your ‘facts’ are definitely rock solid here. Surely you know what you are…oh, there’s new people joining the server all the time? Well, surely that’s because the developers happen to love those people but hate others since we hear a ton of people complaining that they can’t get in.
But you’re right, it has /nothing/ to do with people logging in and out, it’s just a developer sitting there with a button he hits every now and then to let people in like he’s a bouncer at a night club. /sarcasm
The last thing I want is for PvE content to be merged across servers. No thank you. If your server is dead, move to one that isn’t. My computer already goes into spasms on Tarnished Coast due to the sheer amount of players at every single events in the open world.
Not to mention that TC is the unofficial RP server for the west and there is constant RP throughout the open world. We don’t need a bunch of people from non-RP servers harassing the playerbase.
I really wanted to defend GW2 I got all my friends to play and then they pretty much told me something that changed my mind about this game.
“Too much stuff here is optional”
You don’t even have to speak to another player in game and you can get full Exotics. You don’t even have to talk to anyone and you get credit for Boss DE’s and WvW. I’m starting to notice i rarely party with anyone outside of dungeons. I don’t party with anyone in WvW either, spvpp doesn’t really count.
This entire game is solable and since it is no one communicates outside of LA.
Anyone getting this feel i’m starting to feel that the MM in MMO is lost for GW2.
I realized this early on, so quit at about level 36 and haven’t looked back.
This isn’t an MMO – it’s a single player game that you play along side others, not WITH others.
If you quit, why are you here?
And secondly, level 36? You have one dungeon available to you that you probably didn’t even do. And quite frankly, I cannot think of any MMOs currently that getting to less than half of the max level will have you flooded with group content that needs doing.
I don’t believe that there is. But don’t hold me to that.
Playing this game has really opened my eyes to how much I actually like the Trinity. I’ve went back to another game (Not THAT game) just as my main MMORPG now with this as a side game because of it. Anyone else feel the same way?
The trinity works very well for representing the real effects of combat, but more importantly offering varied playstyles and allowing for more defined roles that are essential for good team-based gameplay. That is missing entirely here on GW2.
Yeah… because every army has that one guy that all the enemies shoot at while the medics keep him healed and the infantry try not to stand in the fire…
Maybe you’ve never heard of tanks in the military, or their role… or the ground support troops that go with them, not to mention the MASH unit…. hmmm.
You mean the heavily armored and mobile high dps units, those tanks? Funny… don’t recall seeing medics healing the tanks in combat. Be kind of hard for them to keep up with an Abrams travelling at 50 mph while firing…
Seeing as how you started the bad analogy, it’s sort of silly for you to try and pick his apart in turn.
His original statement that the trinity represents real battle moreso than this system is dead on. While you don’t really have tanks/healers/cc/dps the exact same ways in the real world as we do in fantasy, you DO have similar concepts.
CC would be things like artillery barrages, suppressive fire with machine guns, digging trenches or putting up fences, roadblocks/tank traps, mines, etc.
Healing would be the medics, which the general laws of war have always respected as being invalid targets for attack.
Dps would be your standard grunts that fire rifles, machine guns, missles, etc.
Tanks would be…well…tanks. As his statement implied. They are heavy and armored and meant to serve as an imposing and distracting brute force machine. They aren’t really made to do the killing of normal DPS so much as they are there to intimidate them.
Or…did you just think that the term ‘tank’ in MMOs came out of thin air?
Yeah, it’ll shove you back into your stuck position.
What do you need all of that for if you want to level by crafting? Go google up crafting guides.
1.) Add unique Weapons and Armor skins to dungeons that are not available to purchase from vendors.
Give people another reason to run the dungeon and add life to dead dungeons!They already have this. You buy them with dungeon tokens. Each dungeon has their own vendor.
2.) Add a bunch of cool skins that you can only purchase from the Gem Store that can not be obtained in game.
A better way to generate money then forcing people to buy gems to convert to gold due to a kitten Diminishing Returns system!They also have this…
3.) Also throw some skins you can only obtain by exploring the world and completing maps! Like have the Tyrian Explorer Society gift you a special unique set of armor or town clothes for getting 100% Map Completion!
Give people another reason to explore other than getting free exotics and the Gift of Exploration!You also get these. Additionally Legendaries must have map completion in order to get as well.
4.) All those useless Karma vendors in the cities could sell unique karma armor and weapon skins not found in the world or other cities! Like 2 or 3 sets spread through out the individual cities. These skins would be race specific like cultural armor but with out the cost and not as BAMF.
Give people a reason to go back to their home cities other than going to the bank or story quests. The cities are beautiful yet so empty!!!! That is SO wrong!They also have these..
6.) It’d be neat if when your crafting that we could choose different skins for our crafted gear via different mixtures of materials to allow for more diverse armors and weapons from crafters instead of the same stuff we’ve seen already!
Make crafting more than just a requirement for that legendary! Make it fun to discover new stuff!Not sure what game you’ve been playing. This is also integrated. =_=’’ Practically every single one of these suggestions is already implemented.
Why quote him without including the most important aspect of the post? He said ‘skins’. No stats.
1. Those are actual weapons and armors that are the reward for the dungeon. The request is for MORE options and another reason to do the dungeons.
2. There are…what? 3 skins on the store? Once again, the request was for a bunch MORE.
3. Sorta-ish maybe? There should be MORE.
4. Mind telling me where I can get unique armor/weapons skins throughout all the cities? Because I know for a fact that they don’t exist.
6. Crafted items are exactly whatever you crafted. You cannot add an extra item to them to make the appearance change. So no, this isn’t in the game.
I’m going with: E. All of the above.
We need more selections with our weapons to open up more customization. Right now, you feel shoe-horned with some of the weapons. Giving the ability to edit it a bit to make a particular weapon set something fun and useful to you would be excellent.
Beyond that, more new weapons would be great. 2h axes, crossbows, glaives, polearms, etc. Keep weapons coming!
And on top of that, more weapons for each profession would be a great as well. The more options we have, the better.
City of Heroes/Villains was wildly successful. They had a tank archetype, but you didn’t need them to tank for you. They had a support archetype, but you didn’t need them to heal for you. You had all the roles, you just didn’t HAVE to have them in any setup to make things work.
Idk, man, but doesn’t that seem like more fail to you than any of the other two systems talked about here?
Its like they’re saying “Hey, we designed some archetypal character roles for you -which by right we intend for you to play in a certain way- but you can pretty much play however you want with them”
And I would be like “So… um… which one is it really? Defined roles or not? You seem like you cant make up your mind.”
Karate do or karate dont. No karate middle.
No, it isn’t a fail. They had classes built do be able to do a bit of anything and play however they wanted, yet could specialize to do good. You could have a ‘Defender’ who is an archetype built around support and you could play it to do any of the following: Heal, DPS, Buff(via several methods. Increase damage, increase defense, increase resistance, lower skill cooldowns, increase endurance regeneration, increase movement speed or jumping, etc), Debuff(via all those previous methods in the Buffs section, only the opposite), or a mix of all of those things. And you could be kitten good at them if you built to be so.
As a Tanker, you could build to be a meat shield that could absorb huge damage, build to hold more aggro, build to do more damage, even look at ways to change from single target to AOE damage skills.
But you didn’t need either of the above for your groups. You could get a scrapper who built a little tanky to hold the aggro. You could get a controller to handle some buffs/debuffs/heals while also providing crowd control of all sorts of different kinds(hard CC like holds, stuns, mez’s, confusion, or softer CC like pets that could tank some, slows, knockdowns, knockbacks, etc). Or, you could mix and match and grab guys that could support one another to make them better, like a defender/controller matched up with a scrapper who could provide him far greater defenses or offensive power to either survive the battles or end them quicker.
You could also go a whole other route and build pure damage dealers like Scrappers and Blasters who could combine some of their abilities to slow, knockback, knockup, debuff, etc the enemy to death, helping to keep each other alive.
The system had a TON of flexibility. But in GW2, you don’t have that to anywhere near that extent. What you have is a system where everyone is DPS. Period. You can have some heals, some debuffs, some buffs…but they are a pain to use, difficult to actually get them to function properly, and in the end, they are barely of any use. On a Controller in CoH with a Force-Field secondary power set, my team knew whether my buffs were on or not. Without them was sudden death. With, a rousing good battle.
Yes, GW2 was designed to not have the system. Doesn’t mean that it does a good job with whatever system they were attempting to use. I don’t think the holy trinity needs to be in place, but more clearly defined roles that make more professions than Warrior, Gaurdian, and Mesmer useful for dungeons need to be put in place to round it out.
The main thing I see in these topics is a lot of scared people hating on WoW’s system because they don’t like it.
The thing is, WoW didn’t invent the so-called ‘holy trinity’. If you go back further and look at stuff like the original EQ, you had to actually TRY to tank and the dps had to work hard to not pull aggro off of the tank. You had to kite, you had to manage buffs and debuffs. Your healer had to carefully manage their mana or they would run out long before the fight was done.
Those all required skill and effort. Yes, WoW has gone to a point where you could pretty much roll your face along the keyboard and win, but there are plenty of other MMOs that showed how to make it a challenge.
Not only that, but there are games out there that showed you can drop the ‘Holy Trinity’ and still make a good system. City of Heroes/Villains was wildly successful. They had a tank archetype, but you didn’t need them to tank for you. They had a support archetype, but you didn’t need them to heal for you. You had all the roles, you just didn’t HAVE to have them in any setup to make things work.
That’s the sort of thing GW2 needs imo. Roles that actually matter. Some feeling that what you DO actually matters. Right now it just seems like a cluster kitten where everyone spams skills until something dies.
Instead of promoting teamwork it does the complete opposite. It encourages less people to fufill their role as a support and more people to just be all out dps, it causes people to think why revive heal and actually help my teammate when I can kill the nearest thing to allow him to get up.
Isn’t this, like, the intention of the game? The entire reason GW2 is so popular is that nobody has to be support any more…
And yet there is a large population that enjoys supporting. Seeing as that actually makes a lot of us feel like we are useful to our team.
Hello everyone,
It’s true that our team is a bit reduced due to this end of the year/celebration time.
However, I just wanted to tell you that we are still reading and forwarding all you concerns and requests to the appropriate teams. So no one has forgotten you
.
I let this thread open, but please stay constructive and always write your posts according to the rules written in our code of conduct.
Thanks!
You touched on what is the problem. You forward concerns and request. Your job basically should not exist as all it does is add a level of noise between customer and developer. The holiday time is the perfect time for developers to communicate more as they don’t have any actual work for the most part. One of the key components and one that is ignored by almost every mmo developer is proper communication between devs and community. With that I mean a direct line between them and not some inbetween person like you.
You’re right. We should obviously fire the poor folks doing that job. Instead, we should have the actual developers, design teams, artists, sound guys, etc all on the forums 24/7 instead so that the know what’s going on!
One question though…who is going to handle actually fixing/changing/adding all the stuff that needs done?
What the game needs is more cohesive means to work together as a team to prevent ever hitting the dirt in the first place. The current downed and rally system feels more like a bandaid fix to the problems that cause you to die so easily in the first place.
I believe the correct term is “low FPS”
So instead of answering my question you decide to be a smart kitten prick?
Great.
No, actually. There is a large difference between lag and low frame rate. Lag is a term used for internet connection troubles. What you are looking for is low frame rate issues and it would be helpful to you and everyone else to know exactly what is being spoken about.
As a roleplayer (although not in this game), I feel obligated to point out that using tells or party chat is both common sense and common courtesy. This game has a T rating, and the content is actually extremely tame for a T rating. Expecting everyone who plays it to be okay with mature topics is unreasonable. They are considered “mature” or “touchy” topics by society in general for a reason, whether you are personally bothered or not.
I also feel obligated to point out that GW2 is a horrible platform for roleplaying anyway. There are so many other things hindering your experience that focusing on this one is laughable.
And I know that it has become popular to whine, cry, and kick your feet when you are offended in this day and age…like when you hear something on the radio that you find offensive and decide to try and get them thrown off the air.
But, and bare with me here…there’s this thing people used to have called ‘common sense’. And what you do when you don’t like something is you ignore it or go where you don’t have to hear/see it. In the radio example that would be to simply change the station. In the game it’s for you to go where the RPers aren’t. Usually they are in taverns and such, so…don’t hang out at a tavern. Problem solved.
I don’t know why we’ve gotten to this point in our lives, but you do not have the right to not be offended. Arenanet, however, can choose to run things that way if they wish. And if they do, then they’ll suffer the consequences of such oppressive, PC-friendly garbage.
I like the options for trenchcoats and they actually fit a thief-theme perfectly. I’m not sure why people think thieves would travel around in like…tight spandex or something. Thieves want to blend in, be unnoticed, and have many pockets to hide things in. The coats are perfect for that.
However, I do agree that there simply isn’t enough options for appearance. But I don’t feel that’s a medium-armor thing so much as it’s a problem throughout the whole game. We should be able to display whatever gear we wish for appearance regardless of armor-type imo.
Charr for my engineer, although I now realize that making an engineer was a mistake from feedback on the forums.
I’d ignore the opinion of the forums. I do believe every single profession forum claims that theirs is by far the worst.
I did an event last night at 2am EST with about 20 people. It was a slideshow.
I frequently participate in events with 5-10 people at just about any hour of the day. It isn’t an event problem, it’s a problem with your server.
I’m sad it would be much easier to change to town cloths, like when we go to an Race City, or LA it should auto-change to our cloths, since we are not in combat. :P
Unless they allow you to equip anything in the game as ‘town clothing’, then no thank you. I don’t want my character put into the ugly single-option we have, making everyone look exactly the same.
I really hope this game stays miles away from the old trinity system. As a healer, I can honestly say it’s boring as hell. Standing in the back pressing 4,4,4,5,4,4,4,4,5,4,4,6,4,4,5… isn’t engaging gameplay. The trinity is lame, and GW2 needs to stay away from it.
Sounds to me like you are playing wrong. Most MMOs out there, I have 3-4 hotbars full of skills I use. Whether I’m a healer, tank, or support. Guild wars, unfortunately, gives me 1-0 with the occassional F-keys. /yawn.
Honestly, it amazes me how many people think that other MMOs are so boring and simplistic, but show that they’ve never played one in their life. Or at least never played it correctly. If I were to tank on WoW, I’ve got 4 hotbars filled with skills, equipment that have on-use abilities, items, etc. Does that mean that everyone has to use all those tools? No. But good players do.
Heck, even on TOR, there was a huge outcry when it went f2p because they were limiting non-subscribers to only 2 hotbars(2 sets of 1 to = keys) because it simply wasn’t enough. And yet here, we get huge limitations, no clear roles, no real tanking or healing, and somehow people have convinced themselves that this game is more in-depth and skill based.
By that logic, I guess Legend of Zelda: Windwaker is one of the most hardcore, in-depth, and skill-based games of all time since one button did just about anything and everything.
But that’s okay, keep spamming 1-2 buttons instead while rolling around on the floor once in awhile. Then if something even looks at you, just run away from it. Repeat until it dies. Much more strategic than silly things like managing aggro tables, maintaining mana levels for healing, or even handling wild and crazy mechanics like those found in raids that makes a group wipe over and over and over again until everyone figures it out.
you wont be getting on tarnished coast though unless they increase caps.
Just flat-out not true. I got in with no problem after 1 day of trying. My friend got in when she bought the game. I know at least a handful of others that have joined over the past few days. The population constantly fluctuates and you can always get in if you just keep checking.
I actually own that first picture IRL XD
If they make the game F2P, I’m done. I bought the game primarily because it’s a one-time purchase price with extras on the side if I want them.
Also, this game isn’t pay-to-win. Not even remotely. There is nothing that you can buy in the cash-shop that is superior in any way to anything in-game. In fact, there flat out is not anything that even has stats.
Pay-to-win means that you can buy things with real money that are superior to what can be obtained through normal gameplay means. There is nothing that even comes close to meeting that criteria.
I can’t really speak for your server, but Tarnished Coast is jam-packed with people. Try jumping to one of the busier servers.
- Worlds - If I need to choose a world to represent in wvw, fine. But in pve, server load should be split according to the zone you are currently in, and the community shouldn’t be segregated according to some arbitrary world choice. Now in games like WoW this might have been an advantage, as just seeing another player out in the world makes you squirm sometimes. But GW2 was made to actually promote player cooperation (I would even argue that soloing is quite a pain).
Leave my server alone! Seriously, I don’t want to play around with other folks in the open-world that come from other servers. This might be because I’m on the un-official RP server and actively roleplay, but I really prefer to keep my community in-tact the way it is.
The whole point of Guild Wars 2 is to build a community on your server that you play with, do dungeons and events with, etc…then to take that community with you into WvW. That way you have a community that you belong do that you are fighting for. There’s no reason to mess with that, and there is nothing wrong with the way it is.
In WoW, they’ve put in cross-realm zones, cross-realm dungeons, and cross-realm PvP to the point that you never see the same people twice. That doesn’t foster playing together with other people. You’re supposed to make friends and join guilds. I don’t see why this is such a difficult concept to understand.
I think there just needs to be an in depth guide in game during the tutorial (opening personal story) on how to play against group bosses, since these are the ones with the most visual queues to watch for when fighting that I have seen. The “end boss” in the personal story opening doesn’t count since you can technically kill them blind folded.
Maybe change that, have an option when you create a new character to ask the player if they would like to play the “new player” tutorial which will pause the game to give key pointers and walk them through the process of avoiding damage, give details about boons and conditions and support/aoe skills and effective downed state abilities.
For example, the new player chooses this option and they are fighting the end boss, a large red circle appears the game pauses and tells the player what the circle is, and how to dodge by double tapping a direction or using a dodge key and even ask if they would like to set up a dodge key (if one is not currently set up, which is not by default), if they say yes, it would tell them to press a key to bind to dodge and that the fight will continue and to use the dodge feature when the game resumes. Even awarding small XP gains for successfully dodging.
I know it’s hand holding but it would be an option that I think would make the game much more approachable by players who are new to MMOs, or veterans of other MMOs whose combat is so much different than GW2’s.
Let me say the only reason I suggest this is because even at higher level content, which I consider to be level 40+, a player should know all the basics to fighting difficult group encounters and using their abilities in the downed state to be most effective but sadly this is not the case more than you might think.
I know this information exists via the forums, blogs and youtube but a lot of people do not actively seek out this information, for whatever reason.
As for being anti-melee, I agree it seems that melee gets a raw deal but there are so many tools at melee’s disposal for dealing with it and every melee profession has a ranged component alternative and weapon switching is as simple as clicking a button.
I couldn’t agree more with the overall gist of your post. The game severely lacks any information to guide you. I find out so many new things every day via reading forums, googling, etc and it amazes me that this information wasn’t given to me in-game. Even little things like being able to send your collectibles to your bank from anywhere. I found that out on the forums and told my guild, half of which didn’t know either.
GW2 is a very hard game for new players to get into. Hell, I’ve been playing MMOs since the late half of the 90s and still had trouble figuring things out. I can’t even imagine how someone new to MMOs or gaming in general can even get their feet wet.
You either play the game as it’s meant to or go away, I’m tired of compromises with “obsolete MMO lovers” that ruin the game.
Yeah! Those darn obsolete MMOs like WoW, EQ2, LotRO, DDO, Secret World, TOR, Rift, Aion, Final Fantasy, Lineage, EQ, etc! We’ve all seen how poorly that so-called ‘tried and true’ method has worked. Silly gits don’t understand that Dungeons and Dragons even failed because they have healers and tanks! Pfft!
Oh wait…all those things have been working amazingly well and spawned MMO gaming the first place? Well, they obviously did something wrong! Let’s fix it by breaking the whole system!
Okay, I’m being sarcastic and silly obviously…but the point is that this hatred of the ‘holy trinity’ amazes me. It works everywhere else, even with games that aren’t MMOs, yet for some reason the playerbase here is deathly afraid of it. I’m not sure why team-work and having actual roles outside of ‘dps’ is so frowned upon, but to each his own I suppose. I’m having a good time with the game, I just wish there was more reason to actually work at doing something well instead of just doing what everyone else does.
Does the bleeds from Uncatchable stack with the normal Caltrops then? Otherwise I wonder why you’d even have caltrops slotted at all since Uncatchable is far more spammable.
This is part of what the massively article talked about. There is no flow of zones. As a brand new player, I found the exact same issues as the OP. I did all the heart quests, I found all POIs and vistas as I went, and did DEs whenever they spawned near my location. Even doing that, I was constantly 1-2 levels behind the next heart quest.
Now that I’ve had a bit of time to figure things out, I realized that the best way to progress is by going to other starting zones, doing lots more DEs, running dungeons, crafting, etc. It’s gotten me ahead of zones now. But as a brand new player, the game absolutely fails to explain any of these other options. I had no idea how to get to these other starting zones until I talked to the guild I joined and found out about Asura gates.
Xp is very easy to gain, it’s just that the game does absolutely nothing to inform you of your options.
It’s a matter of P/P just being rather bad I’m afraid. Mobility and damage are both very weak with dual pistols. Your best bet with it will definitely be to stay on the outside of skirmished and attack from there. You’ll lose pretty much all 1v1s because everyone does more damage than you and has better mobility and utility.
Though, feel free to correct me if I’m wrong anyone.
Thanks Archonis. Might I ask what your reasoning is for taking Uncatchable AND Caltrops? Is there a difference between the caltrops that come out of your rolls and the ones you click to use?
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