Showing Posts For RinKyu.4317:
I’m stuck at 12/13 and I’m 100% sure the last map I need is Mount Maelstrom, but for whatever reason this map doesn’t want to register for my achievement. I’ve done it twice already.
If player fury stacked with p.fury and you have base of 60% crit chance, the phantasm should crit 100% of the time. I tested this and they don’t. Sigil of accuracy also does not increase phantasm crit chance. Just precision.
Fury directly increases your crit chance, where as the illusion inherits your precision, not your crit chance.
damage first, then boon. it’’s still great vs zergs…all that aoe, you’re bound to throw around a few conditions and get some boons.
It’s absolutely worthless against a zerg with the ICD.
I’m not sure weather it’s been stated if signet of illusion is bugged or not. but if they haven’t, maybe that’s how it’s meant to work and it simply has not been stated on the description.
just saying, phantasm are already one if not the strongest damage over time of any skill in the game, which also happen to have the shortest cool downs. having them instantly spawn with 8k+ hp would be somewhat of an overkill and unfair for anyone running hybrid/condi/meele/sigle target dmg, etc
It’s impossible for a phantasm to ever have 8k+ hp, they have a base health of 2150 at level 80 which your stats doesn’t contribute to. Only the phantasm hp trait and the signet increase their health.
Don’t expect a fix pretty much ever.
And you don’t seem to understand that your harmless little OOC speed boost would be abused in combat. If Mesmers had a constant speed boost, they would be the masters of escaping, even better than Elementalists. Throw up clones, stealth and be long gone before anyone even knows where you are.
You do know that you stay in combat for as long as your clones keep damaging something, right?
You’re actually saying clones doing damage gives the mesmer too much damage potential?
Trident: “Illusions of Drowning” seems to have unlimited range and does not follow the range indicator.
Also makes the target reflect all projectiles except your own.
Pretty sure he isn’t even aware that there might be a bug involved. He had no clue that the “phantasm delay that was in since the BWE2” wasn’t affecting most people since they took the traits to get rid of it.
Oh man, don’t get me started on that mesmer downed state. It’s just way too confusing guys. Can never tell the difference between that downed clone and mesmer.
There should be a big red arrow over the real mesmer….. Oh wait…
As of the 12/14 patch:
- Daze from Chaos Storm (at least on mists golems) will not apply vulnerability with the Dazzling trait.
- Swiftness acquired from Signet of Inspiration will not stack duration with the swiftness buff from Temporal Curtain and possibly other sources. This sometimes leads to the absurd consequence of missing swiftness buffs when you have 1 or 2 seconds of swiftness remaining from the signet and is at all times a massive nuisance: unreliable.
Temporal Curtain hasn’t applied swiftness if you have the boon already in a long time, which is a pretty big deal. No idea why ANet still hasn’t sorted this out.
Does anyone use this Compounding Celerity? and how well does it work?
It’s pretty much a worthless trait. Only gives you a max 15% movement speed when you have 3 illusions up and only affects running straight forward.
Same issue in any area you get transformed in.
Temporal Curtain still doesn’t give any swiftness if you already have the boon from any other source.
Can they fix that clones have 100% map complete so I have a chance when downed…
You’ll still have a huge red arrow on top of you when downed and anyone worth their salt won’t be tricked by Deception.
No need to make it insanely easy by giving a bright gold start above the real mesmer is there? Further consider that the star is visible through obstructions like trees and the such.
Your points are valid, but they don’t negate the need to remove the star.
I wasn’t implying that it shouldn’t be fixed at all. Just saying that it’s not the only problem.
You’ll still have a huge red arrow on top of you when downed and anyone worth their salt won’t be tricked by Deception.
clones does also get this red arrow
Unless it’s somehow been stealth fixed (unlikely), I’m pretty sure it still works exactly like that.
Yeah this class is so broken I solo’d a champion on it today. I love my Mesmer :-)
Soloing champions isn’t difficult on any class.
From the inception of the announcement of the professions, ANet said they released them in the order of difficulty to learn to play. Guess which was the first profession released and which was the last.
First was Elementalist, which is actually now one of if not the hardest profession to play effectively.
Admittedly, partially due to nerfs during beta…
They were released in rough order of complexity as envisaged at the time of release, both in terms of complexity to play and in complexity to grasp the concept (pretty much any RPG-player will recognise an elementalist or warrior, mesmers… not so much), but there has been a lot of balancing since that has adjusted the balance. At the moment, the simplest yardstick of difficulty to learn is probably roughly in order of armour, with warriors and rangers probably being the easiest to learn to play adequately – however, in my experience, while those professions can power through most things, they tend to have little ability to turn around something that they prove unable to power through, while mesmers are fairly good at turning around situations where they should have died.
Ele was god mode in betas. Even after balancing it still isn’t a hard class to play.
Can they fix that clones have 100% map complete so I have a chance when downed…
You’ll still have a huge red arrow on top of you when downed and anyone worth their salt won’t be tricked by Deception.
As for those Mesmers concerned about being a light armored class and having to jump into the fray to execute melee burst without the safety net of immunity being built into the skill, all I can say is: “Welcome to the club. Necros and Eles have been expecting you.”
Except Necros basically have a second health bar that refills really fast if you’re actually using the real melee weapon (dagger) and Eles are never really “melee”, even with daggers all their spammable attacks have more range than every other classes melee abilities.
Mesmers have stealth just like thieves and btw clones are the best evasive stuff around….just saying..
You aren’t very good if clones actually deceive you, just saying.
“Another class I have little understanding of can evade my attacks with his weapon skills?! Unheard of! Start up the QQ train!”
/thread
Even if it was a blast finisher it wouldn’t really need it’s cooldown increased.
doesn’t pistol whip also make you invuln?
Yes, like I said just before you. Also deals way more damage and has a stun in it.
It’s easy to evade, but if you want to fix something just make it like hb or pw…you stay in one place but you can take damage…probably we will see less mesmers spamming it all day…i met one last night, he was like…stealth…bf…evade evade…mass invisibility…bf….using it every single time his hp were going down…
Well obviously at the third time i saw him doing it i just landed a tactical strike on his back before bf…and he got imploded by my mates….he also raged a bit bout thieves and stuff, very smart one…always fun seeing mesmers or guardians rage bout thieves xD
This is like hs…using it sometimes it’s ok…. just spamming it counting just on that skill it’s crap…
I guess you didn’t know, but you evade during pistol whip after you do the first hit that stuns aswell.
You see Recently it is simply a difference of mindset, if an opponent is good enough to get close to beating me I have no problem not running away and letting them get the kill. They deserve it in my opinion.
I will routinely use the same tricks to get away from a GROUP but what I said applies to giving chase to a stealthed runner not being the runner yourself. Just different perspectives to fights I guess and a general statement that most players prefer to run and don’t give a toss about honour.
Not even asking for any class changes just making a general statement.
So in the end it’s not about balance, like you first implied, but your own perceived “honour”.
.25 seconds is still .25 seconds too much.
As a DD Ele it’s not so much about who wins the fight but the fact that thieves and mesmers both can choose to run away more effectively when it looks bad for them. I’ve not done copious amounts of sPVP and had no problems with the thieves or mesmers I encountered in that game mode.
I have however encountered two players in WvW that were extremely challenging 1v1 and beat me extremely hard. The first was an exceptional thief, extremely fast gameplay, fantastic positioning, good survivability and kitten good dps. The second was a Vizunah Square Mesmer, think he was running a shatter build with a massive amount of condition damage due to the damage I was taking from confusion and he used null field at the perfect time, I couldn’t beat him at all and take my hat off to them both.
The vast majority of other Mesmers & Thieves have run away or retreated into friendly npc zones for protection (I’ll admit I don’t give a kitten and still chase them, not smart but who cares if I’m aware of the trap).
Needs more Ride the Lightning and Chilling Aura imo.
No matter how much you want to justify this class. Teleports, clones that does damage, explodes and does damage when you kill them. stealth and evasive sword attack. Maybe if their illusions didn’t share the same benefits as their user then it probably can be somewhat balance. Sticking on the mesmer ignoring the clones will always be hard for certain classes especially the one that starts with a W.
All dat clone damage brah.
You should probably try playing the rest of the 8 classes instead of sitting on the class that starts with a W.
Blurred Frenzy and Pistol whip both proc 4 ticks of retaliation and 4 ticks of confusion by the way.
Last that I tested atleast, which was last month.
do you plan to put a 1s delay on the beginning of hundred blades as well since that is an ability that trumps all others in damage-per-activation across this entire game?
Of course they won’t do that. No warrior nerfs allowed.
Ok so its sounds like you could counter the summon delay by having a subset of traits. So we fixed a bug that lets all those triats work together but that also makes them not able to exploit the delay anymore. Since it seems like they were working and mostly balanced without the delay I am going to go ahead and reduce the delay on this stuff to .25 seconds. I just tested it at 0 seconds and that breaks some other things so I think .25 is the best compromise.
Thiefs can still spam backstab in stealth while blinded or into your aegis/blocks/whatever and not get stealth removed. Why don’t I have multiple chances to evade other classes skills?
This leaves us as portal monkeys in WvW and if we don’t want to roll that way theres is no point contributing and people are lobbying portals to be nerfed too so that leaves us no option but to re-roll.
The only reason to bring a mesmer in a long time has been portal.
Don’t worry guys, the best thing to do right now is roll a warrior. You won’t ever get nerfed so no more stress.
Everytime they summon clones, it takes 1-3 sec to identify the real one. That’s 1-3 sec of you putting all [single target at least] abilities on hold while the mesmer gets that 1-3 sec to escape or pummel you. Defense with offense together.
You do realise you don’t lose target on the mesmer unless he stealths, right?
When you do attack the real one, they have the following defenses with the most popular weapons:
Staff has a instant teleport under 10sec CD when traited, adding to the seconds it takes for you to run to him even when he’s been immobilized. That alone got me out of so many bursts and saved myself from tons of damage.
Plenty of classes also have short cooldown gap closing abilities.
Greatsword has an AOE knockback – which other class has an aoe knockback? That on top of illusions that cripple.
Illusionary Wave has trouble hitting targets in melee range and doesn’t actually hit unless you’re on the same plane heightwise as the mesmer.
Illusionary berserker cripples whenever it actually hits, which isn’t quite often as of the newest patch and is on a base 20 second cooldown (more like 16 seconds because who doesn’t take Illusionists Celerity, right?).
Sword also gives 2 sec invulnerability every 10 sec – with illusions that cripple.
The illusion you summon from illusionary leap cripples only once for 1 second, if it actually manages to hit with it’s “leap”. So 1 second cripple every 10 seconds.
This isn’t counting any of their utilities, and these abilities alone aren’t OP by themselves (but are still friggin fantastic), but as a whole package trying to kill any competent mesmer is more slippery than any other class. Plus they have sizeable HP…
Don’t get me started on shatter mesmers… Every 10 sec they can burst you down on top of good survivability. Everything just works so well there isn’t really any 1 or 2 moves that are the problem.
Shatter mesmers do around 8k total damage if they connect with a full Blurred Frenzy+Illusionary Persona Mind Wrack, if they’re full glass cannon.
It’s also incredible easy to see their burst coming, unless you know absolutely nothing about the spec.
Losing LoS causes you to lose target. I’m inclined to think the Blink effect is simply loss of LoS.
You don’t lose targeting because of LoS.
And yet Thief burst is not as damaging as a shatter mesmer build.
If you hit with everything with the usual shatter+blurred frenzy combo it deals about 7k damage, just saying.
If you’re talking about barrage, it doesn’t get reflected.
Im talking about “warden’s feedback”
Guess I got confused by your wording or something. My bad I guess.
Even with that trait the warden is the only reliable reflect really.
Since Temporal Curtain height is balls.
Only stealthing drops targeting.
All dat 7k total shatter+blurred frenzy instakill burst, plz don’t nerf
If you’re talking about barrage, it doesn’t get reflected.
after the nerf to Evasive Arcana
You mean the fix, right?
Mesmers have some major advantages in WvW, not only portals can be very annoying, also when you are defending a tower, keep or castle, a mesmer can just pull you off the wall which frustated me often. The pull also pisses me off in the JP’s where random invading mesmers just pull me off for fun :/
The pull will only pull you down if you stand on top of the small ledge, in which case any pull ability will be able to hit you.
Makes me lol when people in this thread think that the stealth from Shadow Refuge breaks from going outside of it. You guys do know it was fixed to not do that, right?
No they’d still be target-cast. But they spawn where you point the GTAE marker (and from there proceed to act as now, whirling / running / standing towards the enemy).
Would require too much effort from ANet coding wise.
Not really.
I like how you didn’t bother quoting the other sentence at all.
No they’d still be target-cast. But they spawn where you point the GTAE marker (and from there proceed to act as now, whirling / running / standing towards the enemy).
Would require too much effort from ANet coding wise. Really doubt they’d do that considering how fast they’ve been when it’s come to fixing issues in general.
You have to hit with a spell for it to do anything. It’s as simple as that. This is a L2P issue. If I hit the enemy with spectral grasp and they are invulnerable will it do anything? No, because they are immune.
Try waiting until they’re not invincible…
Depends, if you place a well under someone blocking, does the entire well not appear?
It’d only block the first tick of the well.
The casting while blinded was also a bug, at least in my eyes (and apparently the devs). I’m not sure why you think these abilities should not be affected while blinded, like all other attacks.
Oh, Necromancer summons and Ranger pet call are also affected by blind?
Apples to oranges.
And Necro on-use abilities like the Flesh Golem charge is absolutely affected by blind/LoS.
Except you have to use the blind on the Flesh Golem. So yeah, apples to oranges, eh?
Considering they totally overhauled how LoS behaves for illusions and phantasms it’s not unlikely they accidentally fixed it in the process given it was an LoS issue in the first place.
Only that they didn’t fix the LoS issues. They just added more skills (phantasms) to the LoS pile of failing skills.
Why fix something that’s broken when you can just have more fun by breaking additional things?
Find it hard to believe that they’d actually have fixed it.