Showing Posts For Runo.2759:
Hmm, good point — I guess guild commendations are just sort of an alternative currency for those who would prefer to spend guild commendations over shards, since guild missions are something a lot of PvE-types (like me!) do alongside dungeons.
You also raise a good point about requiring an item purchase with dragonite ore/ingots — I had a HUGE moment of duh and forgot you could put those in the forge. >.> I’ll edit that in!
So I’m not sure if this idea has been proposed before, and if it has been suggested in such a manner I apologize! However, I think I have an idea on how to allow for infused amulets without making them OP or breaking players’ banks.
Introducing: Ascended Amulets 2.0!
Ascended Amulets that were introduced BEFORE AA2.0 could remain unchanged – if the players preferred — and could be referred to as ‘Legacy’ or ‘Heritage’ Ascended Amulets, i.e. [Bud of the Pale Tree (Legacy)]. However, instead of being left unusable in the new proposed system, players who already/currently own a Legacy Ascended Amulet or purchase a post-updated Ascended Amulet need only to take their trinket to the nearest Mystic Forge with a handful of materials to transform their Ascended Amulet into an Ascended Amulet 2.0!
Here are some proposed recipes using the Bud of the Pale Tree as an example. I have put together three separate lists purely as suggestions that could allow for players who primarily participate in other game types than Fractals (such as WvW or Dungeons), known as the ‘Dungeon Delver’s Recipe’ and ‘Master of the Mists’ Recipe’ alongside one that would be slightly easier to acquire especially for players who run Fractals frequently, the ‘Fractal Frequenter’s Recipe’.
Dungeon Delver’s Recipe
[Bud of the Pale Tree (Legacy)]
[Gift of the Dungeoneer] (purchased from any dungeon-specific token vendor for 200 Dungeon Tokens — i.e. 200 Ascalonian Tears)
[Gift of the Guilds] (purchased for 5 [Guild Commendations]) OR [50 Obsidian Shards]
[50 Globs of Ectoplasm]
Master of The Mists’ Recipe
[Bud of the Pale Tree [Legacy])
[Gift of the Mists] (a single-use item purchased from the Eternal Battlegrounds from any vendor for [200 Badges of Honor])
[Guild Catapult Blueprints] (approximately a 10-gold purchase)
[100 Dragonite Ore] OR [1 Dragonite Ingot] OR [50 Globs of Ectoplasm]
Fractal Frequenter’s Recipe
[Bud of the Pale Tree (Legacy)]
[Gift of Mistlock] (purchased from BUY-4373 in the Mistlock Observatory for 200 Fractal Relics]
[5 Pristine Fractal Relics]
[1 Shard of Crystallized Mists Essence] OR [3 Globs of Coagulated Mists Essence]
…all resulting in Bud of the Pale Tree (Infused)!
Now you’re probably wondering what the benefit of infusing an amulet through such a lengthy process could reward players with. I would suggest the following:
*Players choose ONE stat set to permanently ‘Imbue’ their new Ascended Amulet with, such as Soldier’s, Dire+Rabid, Berserker+Valkyrie, Celestial, etc.
*Their new Ascended Amulet comes standard with ONE (1) empty Agony Infusion Slot, ONE (1) empty Utility Slot, and ONE (1) empty “Wildcard Infusion Slot”. Wildcard Infusion Slots can accept one of the following:
< Versatile Simple Infusion < Offensive Infusion
^
Utility Infusion
v
Defensive Infusion > Agony Infusion
However, to prevent players from just stacking two Magical/Karmic/Gilded/Experienced Infusion(s) for a massive boost, the effectiveness of two of the same ‘stacked’ Utility Infusions would be reduced — using Magical Infusions as an example, the first Magical Infusion would be fully effective at 20% bonus to magic find, but the second infusion’s potency would be halved to 10% for a total of +30% magic find bonus.
This way, you can tailor your amulet to your playstyle — whether you need agony resistance or whether you’d prefer a little boost to your magic find, karma, gold or experience gains! Maybe such a system could be added for all ascended trinkets?
What do you think, folks?
(edited by Runo.2759)
So I was looking at the upcoming changes to critical damage bonus stacking and Ferocity and I thought to myself: "I like crit damage, I like the sound and the idea of Ferocity… but what if there was a way for any profession invested in any trait line to gain a sizaable, flat bonus to Critical Damage that would NOT stack and would likely require a moderate ICD to prevent it from being spammed.
The idea stems from the basic concept of Elementalist’s Arcane Lightning skill. Effectively, it is a pseudo-class mechanic that lets you trigger a brief bonus to Critical Damage output by utilizing skills relevant to that trait-line.
How does this translate to other classes and trait lines? It’s simple! Every trait line could have an either 15 or 20 point investment that grants you a trait-based benefit known as an ‘Opportunity’: Opportunities are dependent on skills that typically have synergy with your chosen trait line and will grant a temporary, but meaningful bonus to critical damage. Say… 20% BONUS for 20 seconds. Again, this nifty little “opportunity” won’t stack, and probably has a 50s ICD that incurs upon gaining an Opportunity (so you can effectively gain an Opportunity every 30s). I feel that this would be a good way to add in damage to certain trait and gear setups that may not have much access to critical damage (Cleric’s, Soldier’s, even condition-based builds), but it also won’t punish Berserker setups nor leave them OP.
OPTION A: 15-point Automatic/Passive Trait Benefit
Take guardians as an example: investing 15 points into the Valor line of traits could grant the Guardian a passive buff known as ‘Valorous Opportunity’ alongside its normal buff (essentially keeping Courageous Return but also modifying it to be even more beneficial). [Valorous] Opportunity triggers off of any skill that maintains synergy with the Valor trait line; for example, a Meditation, sort of like how Consecrations would proc Virtuous Opportunities if the player invests enough focus into the Virtues tree.
OPTION B: 20-point Manually-Selected Trait ‘Proc’
Perhaps Master traits could be modified. Again taking guardians as an example, there could be Honorable Opportunity and Virtuous Opportunity for their respective trait lines (as there is for Valor, Radiance and Zeal). For Virtues, the devs could modify the consecration cooldown/duration improvement, bump it up to Master-tier (or keep it where it is?) and
Chances are you’ve invested at least 15-20 points into two or three of your five trait lines, so if you’re 20 in Zeal but don’t like the idea of proccing Opportunity of spirit weapons, you can invest into another line that maintains synergy within your build to proc it (Valorous Opportunity, Radiant Opportunity) without having to dip specifically into a trait line you may not care for JUST for DPS benefits. Opportunities could work with your build, not against it.
I read it, and I apologize if my response somehow ticked you off but the point still stands: “dead” doesn’t mean they can’t ever come back. Not to mention that interview is over five years old and they may have changed their minds. (I’ve never read the interview, so I can’t claim to know its context)
Yeah, but I mean, that was in Guild Wars 1; they could bring him back for GW2 — who’s to say death means much to a God… especially one abusing a minion to bring himself back?
You know who I think that the voice in the Origins of Madness trailer is?
Abaddon.
And here’s exactly why I think that:
*In the Thaumanova Reactor Fractal, Scarlett steals Dragon Energy from the reactor. Remember that Abaddon’s powers were completely drained in Guild Wars 1. Perhaps she’s seeking to empower Abaddon again, making her an agent of Abaddon.
*We don’t know exactly what is powering Scarlett’s clockwork minions, right? What if it’s Dragon Energy… or perhaps they were empowered by Abaddon himself.
*Scarlett is mad. (Note that one little keyword: MAD) That much is clear. But yet, she is a sylvari dedicated to her ‘own’ cause — without being aligned with either the Pale Tree or the Nightmare Court.
*Abaddon could have a vendetta against Tyria for his fall… his return could signal the end of Tyria!
*…or he is more benevolent than we imagine (he did grant the gift of magic to all the races after all) and wishes to return to fight off an impending Elder Dragon attack. Scarlett could be a mere puppet of his. He IS the god of secrets, after all — who’s to say we know his intentions?
*The opposite Fractal directly involved Abaddon and his fall. There’s a lot of Abaddon focus here.
*"Abaddon"(?)‘s voice has a filter on it… one that is eerily similar to the voice filter applied to Kormir’s voice when she drains his power at the end of the Abaddon’s Gate quest in GW1. [ http://www.youtube.com/watch?v=RA01QlEFuwY ]
*Abaddon was transforming part of the Crystal Desert into another realm (of Torment), but for obvious reasons, this maddening transformation was interrupted…
Feel free to discuss your thoughts and feelings here! I know a lot of people feel like Abaddon is bound to return to and Scarlett may be involved — so I’m all but positive the voice in the trailer is Abaddon.
(Sorry if this was already brought up!)
(edited by Runo.2759)
Hiya!
So this is a MASSIVELY minor QOL fix or suggestion (I’m not sure if it’s really a bug or if I should’ve posted this under the suggestions forum) as it’s for a personal reason, but…
Long story short, a couple times per month I pick up fifty 10-slot bags (4 per player), 10 adept manuals (1 per player) and sent out about 2 gold in 20 silver increments to help new players as I roam around Queensdale and Lion’s Arch on TC. Now, here’s the thing:
It takes me a loooong time to send out all the bags because of mail suppression. I’d probably do 75, 100 or 150+ bags if it didn’t mean I had to relog every few minutes to send 2-3 kits. My request is that the ‘sent’ cap be adjusted — it could be increased or unlimited by veteran players as a reward!
Now by “Veteran Reward” I mean maybe the account has to be a week old, have 100 achievement points, have spent a certain amount of gold or laurels or … whatever really needs to be done to qualify as a ‘veteran’. Nothing outlandish, but something to prove that you aren’t a goldbot or something and prove that you should be allowed to send out 10, 20 letters or maybe even unlimited in-game mail.
Is this doable/favorable? Please? <3
So I had an idea on making use of extra Ascended Rings and Infused Ascended Rings. Perhaps this could apply to ANY Ascended trinkets for those of us who have too many of those, too! I know Ascended Rings are especially easy to come by due to Fractal dailies, and many of us bank, sell or destroy excess trinkets. What if we could do something better with them?
Here’s my suggestion: add Ascended Salvage Kits, which would be a new type of salvage kit that could come from — say — 150-250 standard Fractal Relics and come in stacks of 15 – 25. Though you could use standard salvage kits from basic to Master’s/Mystic to Black Lion kits, these Ascended kits could allow us to break down any Ascended item and absolutely guarantee we get the best possible drops from breaking down Ascended items.
If you break down, say, an Ascended Ring with an Ascended kit, you would be guaranteed:
*3 Globs of Dark Matter
*1 Glob of Ectoplasm (25% chance for 1-2 extra Globs of Ectoplasm)
*3 Orichalcum Ore (25% chance for 2 Orichalcum Ingots instead)
*2 Dragonite Ore (25% chance of 2-3 extra Dragonite Ore)
If you break down that same ring with a salvage kit, you have a CHANCE for the following items, reliant on the kit’s quality:
*1-2 Globs of Dark Matter
*1 Glob of Ectoplasm
*1-2 Orichalcum Ore or 1 Orichalcum Ingots
*1 Dragonite Ore
I was bonking heads with a couple friends of mine and they actually came up with some awesome idea on what we could do with excess Pristine Fractal Relics.
1 Pristine Fractal Relic—
*T6 Material Bag
3 Pristine Relics—
*1 Laurel
*5 T6 Material Bags
5 Pristine Relics—
*2 Laurels
*8 T6 Material Bags & 1 Laurel
..and so on, ramping up to 10, 25, 50 or even 100 Pristine Fractal Relics for increasing rewards. This way, improvements to ascended trinkets and relics are ‘time gated’ in a sense and yet reward you for your time and effort, giving us more options to acquire needed items.
Any thoughts or additions? Critique? What do you guys think?
Hey there!
So I was just thinking on ways to improve the Fractals system, and my friends and I discussed some ways that we feel could be pretty awesome… ‘Mist Jumping’, or the question of “what if you could go back in time in Guild Wars 2?”, in a sense?
What if it were possible to use the Fractals system as a lore-friendly way to explore older temporary content, such as previous holiday events (at least the ones that aren’t going to return in the same manner as their initial release) and Living Story content that is no longer available or in existence? You could enter the Mistlock Observatory at any time with a group or solo to speak with new NPCs — perhaps Dessa’s assistants? — to access instanced versions of say, Lion’s Arch, or solo and group instances of the Molten Facility or the Wintersday puzzles and games.
The cost could be simple: while you can rerun solo and group LS/holiday/temporary content to your heart’s content to relive the experience, gain achievements you missed or simply have fun, the drawback could be that all itemized gains (such as drops) would be account or character bound, or perhaps replaced by karma gains instead of direct monetary gains. I also feel we shouldn’t be able to earn unique items that were only available when the events were live, such as minis and cosmetic gear, but that is debatable.
This could renew the use of some older and unused materials, as well; Halloween and Dragon Bash candy could be made useful at any time of the year, increasing their resale value and the desire for players to stock up more of unique materials when the actual event rolls around.
One striking example comes to mind for this: City of Heroes. Maybe you loved the game, maybe you didn’t, maybe you never played it; but chances are you’ve heard of a system they had in place known as Ouroboros. The Ouroboros system let you run through older content for achievements and experiences that were simply no longer available the traditional way, letting players gain ‘badges’ (achievements they missed and sorely needed) in a way that was unobtrusive to the rest of the gameplay and did not invalidate current or future holiday events and content updates.
On another tangent entirely, perhaps the concept of the Mistlock Observatory as more than just as a gateway into FOTM runs could be expanded upon. The devs could perhaps utilize the system as a way to allow players to create personal content such as homes, guild halls, social instances and player-created missions! (But all that is a tangent for another time, so I won’t bother you by ranting and raving about that topic.)
What do you think? Would you like to see an enhancement to Fractals? What would you change in this idea, if anything?
I don’t always powerlevel to endgame…
…but when I do, I make sure it’s in a game where there’s actually stuff to do.
Stay 80, my friends.
-Runo
*6. Work on an Alt!
WHAT: Level your >80 alternate characters for extra coins, Achievement Points, and even more. You can earn a lot of karma and coin this way, too, and it gives you more variety when running content in the game. You could do anything from work on a second warrior with a different build to make the elementalist alt you always wanted, and you can fuel their levelling process and pimp out their gear once they’re high-level enough for it!
HOW: Obvious… I’d hope. How’d you get to 80 on THIS toon?
*7. Help People!
WHAT: Helping people across the world map and in WvW can net you karma, coins, XP, materials, a variety of items, and notoriety (as in being known as a nice person!)
HOW: Wander the maps. Run dungeons with guildies, friends and strangers. You don’t lose anything for trying to help people, but you can gain new friends and you may earn some awesome allies to blow up dungeons and have wars with guilds (2!) alongside.
*8. "Acquire Karma!
WHAT: Karma! It’s Karma! You should know this by now. With this ‘currency’, you will be able to purchase Karma Items from karma vendors, Legendary materials, and other goodies you can only get with karma such as jewelry boxes from Orr, which are a karma-only purchase.
HOW: Karma Boosters and completing hearts and events in lower level zones, helping lower-level Fractal groups, World vs. World, repeatable events in Orr and more! Complete your daily and monthly for oodles of karma from achieved jugs, and save them up to chug them down with karma boosts — banners, bonfires, boosters and karma infusions for Ascended trinkets.
*9. Acquire Skill Points!
WHAT: Unlock skill points. Some legendary materials and components crucial to Mystic Forge recipes can be only be bought with skill points or daily laurels.
HOW: Skill challenges on your map in zones, and XP post-80 goes towards a skill point anew. You can also purchase skill point books for 35 Fractal Relics per skill point in the Mistlock Observatory.
*10. Roleplay!
WHAT: Roleplaying is the act of experiencing the world much as an actor might portray a character or an author might write a person, writing from the “in-character” perspective of your own avatar.
HOW: There are many guides all over the internet as to how to roleplay. An excellent foundation for getting started in the GW2 RP community is here, at the Guild Wars 2 Roleplayers fansite.
Category B: Social and Miscellaneous Content
*1. Achievement Points!
WHAT: Tell your friends you’ve got the most achievements and points! They’re like Steam Achievements, but unlocked achievements also boosts influence for the guild you are representing at the time of the unlock besides fueling your completion rage!
HOW: Access your Hero Panel, click onto the Achievements tab, and start going down the list. Some are account-wide and others are class-specific or gameplay type-specific. Some are repeatable, too!
*2. Acquire Cultural Armor!
WHAT: Cultural Armor & Weapons. They are some of the coolest-looking items in the game and have anything from mid-ranged rares to 80 exotic stats for most of the items. It also gives you achievement points, one batch of points is given once for a single item from a race’s cultural armory (but only once, for example—get a sylvari shoulder, 5 achievement points for a piece of sylvari cultural. But you CANNOT unlock the Emperor’s New Wardrobe achievement with a full set of cultural gear from one race. It must be from all FIVE races.)
HOW: LOTS of gold. All cultural weapons can be bought with karma, but cultural armor cannot.
*3. Craft Legendaries!
WHAT: Crafting a Legendary Item! For the moment, a Legendary ‘grind’ primarily results in epic looks and the right to brag, but a little birdy has informed me that once Ascended-tier weaponry hits, Legendary weapons will be automatically upgraded to match Ascended-tier stats.
HOW: Buy or farm materials, particularly the 80 exotics known as “Precusors”, the tier-six materials, and base materials and farm karma. There are many guides available online! (Thanks to Khalija of GuildWars2Guru.com for the excellent post!
*4. Acquire Ectoplasms!
WHAT: You must have ectoplasms. Ghost Busters! These ectoplasms are invaluable in crafting and infinitely useful for padding your coin count. Ectoplasms help create the creme de la creme of GW2 gear: crafted, exotic level 80 gear—the top-tier stuff in the game comparable to any other 80 exotic-tier item in the game — I.E.: the Draconic heavy armor set — that you can craft yourself or hire a friend or guildy to create for you. The best jewelry and trinkets, weapons, armor, and upgrade components CAN be crafted and DO compete with the best gear available, second only to Ascended-tier gear. Ectoplasms, and these gear pieces also sell for a pretty copper (and by ‘copper’ I mean ‘oodles of gold’), once you’re exotic’d out.
HOW: Forging items in the Mystic Forge, and breaking them down with Master’s (or Mystic) Salvage Kits … or even by purchasing them with cold, hard coins. The formula is below.
#a. Vendor 1-80 blues and 1-69 greens. Visit the trading post to figure out the worth of each 30-69 yellow and 65-69 exotic drop.
#b. combine 70-80 greens for a chance at rares. Save extra greens for future Mystic Forging attempts.
#c. break down ANY 70-80 yellows for ectoplasms utilizing your Master/Mystic Salvage Kits.
#d. sell 70-80 exotics that sell for above 25s. Under 25-silver tends to make them more worthwhile to break down, as they have a higher chance to yield a better threshold of ectoplasms.
#e. Use Black Lion Salvage Kits on any item that has an upgrade (a superior sigil, rune, or jewel for example) for an even greater chance at ectoplasms and an 100% chance to retrieve the upgrade, which you can sell back on the Trading Post for profit!
*5. Acquire 20 slot bags!
WHAT: Are you a bad enough dude to pay 10+ gold in materials to get your space? Multiply it by 4! It’s no secret; storage on a single toon is expensive, and you’re not end-game until you’re swimming in space. (-Futonbot from GW2 Forums)
HOW: They are crafted at a variety of high-end professions. You can also purchase them from the Trading Post or commission them from the Mistlock Observatory for Fractal Relics.
*5. World Bosses & Epic Events!
WHAT: There are tougher things in the world than the champion mobs that can be taken down by a good group. (Credit: Viking from GW2 Official Forums) Some of the biggest events to take down include the Orrian temples to the six human gods, the Claw of Jormag, Tequatl the Sunless, The Shatterer, and even some lower-level takedowns like the Shadow Behemoth and the Frozen Maw.
HOW: Follow the GWTemple Dragon Timer for your server to find exactly when these events are occuring and jump into the action!
*6. Fractals of the Mists!
WHAT: These sets of three to four quick, nonstatic dungeon ‘stages’ are some of the best high-level/endgame content available, rewarding you with Ascended gear that can hold ‘Infusions’, which are unique upgrades that shrug off Agony. Aside from letting you climb Fractal levels by shrugging off mounting amounts of Agony, Ascended gear is a tier above Exotic and boasts the best stats of any equipment.
HOW: Form a group of five players to begin levelling through Fractals. The difficulty will ramp up as you progress, but so will the rate and quality of drops!
*7. Engage in SPvP or Roam World vs. World!
WHAT: World vs. World does get marginally easier with higher-level gear, but it isn’t game-breaking. WvW has exquisite fine and crafting materials, PvE mobs to kill, players to fight against for the obvious added fun of player vs. player combat, structural damage and sieges, and guerrilla combat or mass warfare. The choice is yours! Structured PvP is fun and has unique rewards from Glory, which you can make great use of Glory/PvP Boosters, here. It also seperates your skills, gear and traits from WvW and PvE… it is its own fully-developed game type! Aside from sounding like the name of an awesome electronica band, WvW even gives a lot of karma and are rich with events and kills that count towards your dailies or monthlies, and are the only way to earn Badges of Honor (a PvP currency).
HOW: World vs. World pops up from your ‘B’ key menu (select the Eternal Battlegrounds, or a borderland of your choice) and Structured PvP is accessed from your Hero panel (‘H’) key -> PvP tab -> “Go to the Heart of the Mists.”
*8. Complete your Daily and Monthly!
WHAT: Your Daily is as its name suggests, and rewards you for completing a set of simple but varied tasks from day to day before server reset (at which point progress resets if you have not yet earned your daily). These will be randomized for each day of your daily. Monthlies are also randomized, and reset at the start of each new month. Dailies and monthlies award you with Laurels — these are an amazing form of currency that you can use to acquire various items from packs of unidentified dyes, to tier after tier of crafting materials, components in Mystic Forge recipes or even Ascended equipment.
HOW: You can keep track of both your daily and monthly requirements through either the tracker at the top right of your HUD or your Hero Panel (Achievements tab -> Daily & Monthly). Complete five Daily Prerequisites or four Monthly Prerequisites to earn a variety of impressive rewards; your daily gives you a single jug of karma, a mystic coin, five silver, experience and a chance for a Black Lion Market reward. Your monthly is ten jugs of karma, twenty mystic coins, fifty silver, a chunk of experience and TEN laurels.
Category I: ‘Player Versus…’ [PvX] Content
*1. Map Completion!
WHAT: Complete the map, zone by zone. Not only does each zone of the map give a LOT of coin (10-50 silver per, depending on the level range), it also gives two items (typically of rare or exotic quality, again dependant upon the level range) and zone-level material rewards in a stack of 40, plus one rare item that you can usually only get from story steps or the Black Lion Trader, as well as a chunk of story experience. 100% Map Completion is a large sum of coins, XP, exotic items and a crafting material for a LEGENDARY item.
HOW: Run around the map, complete every heart / POI / Waypoint / Vista and Skill Challenge in each zone. Even World vs. World is crucial to completion of this
*2. Farm!
WHAT: Farm! Just farm! Farming involves the repeated slaughtering of innocent monsters such as the valley of grawl within Frostgorge Sound, or whatever your character can handle. You still get level 80 items (greens, blues, yellows…) and any level materials relevant to your farming zone of choice.
HOW: You pretty much just go kill anything in the world endlessly. As much as you want; magic find and gold find gear like [Omnomberry Bars] will potentially exponentially improve drop rate. Magic Find Boosts, such as banners, communal bonfires and boosters are also a boon if you think you’ll be at it long enough to make the usage of such items and boosts worthwhile! You gain coins, items of all varieties/levels and tiers, materials and experience out the wazoo. This can help you acquire etoplasms and cash for whatever you desire to throw your hard-earned coin at, be it gearing out an alternate character, funding a legendary or buying that dye you’ve always wanted for your main.
*3. Dungeon Completionism!
WHAT: Dungeons have Story and Exploratory Modes. Some waypoints and Points of Interest are ONLY available in dungeons and their story or exploratory modes, and Exploratory Mode paths reward fantastic loot and tokens. Both modes have achievement points and XP (for skill points) rewarded en masse. Dungeon tokens can be used for rare or exotic armor and weapons you can transmute or use for stats. Or both! Not to mention the XP (for skill points), item and currency rewards.
HOW: Complete a Story Mode Dungeon, and/or go with friends who have completed Story Mode to run Exploratory Mode. Only one person has to complete Story Mode to unlock Exploratory Mode for all, but you must be at-level for Exploratory Mode regardless if your state of completion of its story (typically +5 to the story, as in Ascalanian Catacombs Story Mode is 30, while its exploratory mode is 35). You can dungeon with players cross-worlds, so you and your British buddies can jam to the same tune! (Wait, what are you doing rocking out that early?!)
*4. Finish Your Personal Storyline!
WHAT: Your personal story has an end to it. Wanna know a secret about the end of the storyline that you’ll wanna know before you run Arah?
Your final story mission......has you actually go to kill Zhaitan. You MUST get to this final story step before running Arah Story Mode or you will have to run Arah Story Mode again to receive your final reward. It will not prevent access to Arah Explorable Mode, however.
HOW: There are five or so level 80 story missions to proceed through as per normal preceding your final mission. Go forth and triumph!
So, I know folks have been asking for a rehash of my old “quick n’ dirty handbook”. This is an UPDATED version, detailing what you can aim for once you’ve hit level cap. Please note that a lot of these things can be done prior to level 80; there isn’t “just” an endgame to Guild Wars 2, and I feel that the game truly does begin the instant you roll your character. With that in mind, here is a categorized, comprehensive list of things that you can do in the game at 80 if you’re ever feeling particularly bored and you’re wondering, “What can I get done today?”
This has been greatly condensed from its original form and should be much easier to read, but if you have any suggestions for new items to include in the guide, post it here and I’ll credit you!
A NOTE TO THE MODS: Please feel free to lock, delete or otherwise remove the sticky of my old guide and replace it with this one! Thanks for stickying the old guide. <3, Runo!
So You’re Level 80: Happy Birthday, Go Do Stuff
(Categorized and itemized in no particular order.)
(edited by Runo.2759)
On the pretense of admitting that I have no idea how gold farmer-bots actually work, which means that this idea may actually not be fruitful at all, I was wondering if this simple idea could be a good work-around to preventing gold farmers from actively sending spam mail:
“Postage Stamps,” a simple, stacking, consumable item that costs five copper per stamp. Once acquired, an actual player will see simple instructions: double-click the stamp to use it, which will allow the user to send a letter.
To prevent gold farmer pathing-bots from leading them directly to the static location of a Postage Stamp vendor, perhaps they could rotate between one of several locations in a starting zone. There could be a Postage Stamp vendor in every starting zone / city, marked by a large postage stamp icon on the map/minimap.
It would mean more effort for new players to be able to send mail right off the bat, but it could potentially put a huge damper (if not nullify) the ability for bots to send mail to players since they’ve got to find the vendor, buy the item, consume the item, write out their mail and send it.
Either…
a. Each character on an account must reach level 10 or 15 (I.E.) or they must purchase a Postage Stamp per mail sent.
OR
b. One character reaching level 10 (or 15, etc.) means mail access is unlocked and unlimited for all characters on that account, meaning no more postage stamps.
Anyway, so that’s my idea! ANet’s been doing an excellent job of keeping gold spam nearly non-existent (at least from what I’ve seen), and it appears that most gold ads come in the form of mail now. Maybe this will be a good work-around?
Thoughts? Addons? Improvements? Post away!
I like this idea! I think it would add some fun and variety to the everyday romp through dungeons or treks across the open world in a non-intrusive manner. There’s no real loss in changing their names due to the portrait symbols (and theoretically they could still be Legendary Bob the Building Breaker or what have you).
I think one of the most exciting thing about games like GW and EQ was the immersion of seeing an NPC named something more interesting than ‘Champion Zombie’ or whatever. I know it seems minor, but it really adds a sense of awe when you think about why that mob has their title like “Rothusk The Lifeclaimer”, etc.
I’d love that. I’d probably use the T3 human heavy cultural if it were a little more flexible in terms of coloration (but the same can be said of certain pieces of other cultural sets too…)
So my friends and I were talking about how we really wish that certain dyes could be made account-wide since you tend to get a lot of dyes that you might want to use on an alt, but you only have one of. Here’s our suggestion on how to address a possible desire for account-wide unlocks of dyes.
Perhaps you could either purchase an account-wide unlock for gems, or gold (or either). This would make the dye available to all current and future characters (created or unlocked via the purchase of additional character slots), but at a hefty price.
Here’s what I’d recommend as a pricing point:
Common Dyes: 20 Silver / 80 Gems
Masterwork: 50 Silver / 240 Gems
Rare: 2 Gold / 500 Gems
Maybe an exception could be made for Abyss/Celestial.. MAYBE. Something like four or five gold / 750 Gems?
I know this would probably make the prices on dyes like Abyss and Celestial go down by a small amount (Not by much, since you’d still be selling dyes you already own to other players that have yet to acquire them), but honestly at the rate they’re going, that might not be a bad thing. lol
What’cha think, folks?
Hey, that’d actually be pretty cool, and it’d be a nice little ‘to-do list’ for all the achievement/title lovers out there. I know I’d go after it!
+1
So I know there’s been a lot of debate on how to make Town Clothes more worthwhile as a feature, as well as a request from a fair amount from we the playerbase to allow for any class to wear any armor. I’m not sure if this type of idea has been posted before, and if it has, please smack me and disregard this post! But, I have an idea that I think people might like. :>
The big debate, as far as I can see, seems to be ‘Hey, but if you allow any class to wear any armor, there’s going to be a lot of unfairness in WvW/PvP and a lot of confusion in PvE’. There’s also the other end of the debate: Those who want more freedom in their outfits, particularly for roleplaying and social interaction.
I figured there’s a happy medium to be had here, though, via improving the Town Clothes tab through a couple of (imaginably minor) adjustments…
Suggestion #1: Maybe rename the town clothes tab to the ‘Appearance’ tab. Expand the number of slots for outfit pieces in the Town Clothes tab.
*Six total armor slots, as well as a Primary Hand and Off-Hand weapon slot.
*You can wear weapons outside of your class-type here as well, but they will obviously be inoperable as they would be purely cosmetic attachments to your character model.
*You could wear your aquatic weapons (Spears / Tridents / Spearguns etc.) in your weapon slot and it will show up on the model of your character in or out of water.
Suggestion #2: Add an in-game vendor with basic, ‘blank canvas’ town clothing items for each of the new slots in the Appearance Tab. A shirt and jeans and boots or what have you, and a wooden sword, a wooden shield, a wooden staff etc.
*These should be purchasable for a small amount of either gems or coin.
*You should be able to hold as many sets of these ‘blank canvas’ items as you want, for the next part of the suggestion:
*Allow the use of some type of transmutation stone (Fine, Basic, or some new type of stone) to transmute ANY type of armor class onto ANY type of character class. So for example, you can run around in town or into roleplay events or social areas as a Guardian in cloth armor, or a mesmer in plate, or a ranger in a unique combination of town clothes if you wanted! Obviously it would fade the instant you enter combat/an area of WvW or PvP/dungeons, etc.
I think this could be a good way to implement cross-class armor customization as well as add to the transmutation and town clothes systems. What do you think? Post your thoughts and additions below, please! :>
So have you ever stumbled across an area that really wows you, but for obvious reasons such as hearts, dynamic events, and hostile mobs, you can’t really use it as a social area? I think I have an idea that might work!
Essentially, what I’d like to see are ‘Alternate Versions’ of certain areas in the game — take, just for example, the pirate ville in Lornar’s Pass or the beaches across Lion’s Arch — instances that sort of work like a personal story instance, except it isn’t ‘personal’ in the sense that the Salma District might be, but it simply allows players to zone into a version of the area that is an open instance simply lacking in events, hearts, or enemy targets. Anyone could enter and the zone should never be personal/closed off.
Players could enter the instance through speaking to, perhaps, a ‘Fractal Representative’ that teleports the player to a “Fractal” version of certain areas in the game—small little areas that are purely there for social purposes. Whether you want to throw a party, take epic screenshots or soak up the scenery of this beautiful game without the interruptions of PvE in the way, you could simply arrive there and start partying or roleplaying or whatever floats your boat, really.
Things could be taken a step further and perhaps non-intrusive additions could be made to these areas, such as mini-games and environmental/scenery props you can make use of like chairs or diving boards. Guild leaders and officers could unlock an upgrade through perhaps the Architecture tree that lets the guild use a ‘Guild’ version of the instance (for meetings / events or what have you) for a small Influence fee.
All that said, I think it’d be pretty cool if it were done right. I feel it would be best if these alternate instances were restricted to open social instances and a guild instance that can be opened by guild leaders/officers with the proper upgrades to their guild, but that’s mostly because I have a fear that allowing for personal ‘1-5 player’ versions of these instances will lead to segregation of groups and players.
Do you agree? Do you disagree? Do you have a different take on the matter? Voice your thoughts below, please!
Peace out and enjoy the new year!
-Runo
It may not necessarily be ‘cool’-looking, but there’s nothing wrong with using it as a male player.
After all, you gotta admit that it’s probably the best WvW weapon out there; there’s no better way to troll enemy players than to relentlessly murder them by launching sparkly rainbow lasers out of your unicorn cannon.
Cross-Class Support for Existing Weapons: I don’t think any of us would mind seeing existing weapons supported on classes that don’t already use them; off-hand pistol for Warriors (high-damage soft crowd control from ranged on medium-long cooldowns) — take Rytlock for example – this could be stylish, fun and powerful. Take for example, rifle on rangers, which could be a ton of fun.
I also wouldn’t mind seeing more options for specializing in ranged or melee roles in classes that currently do not support, or limit, such roles for that class by giving them weapons oriented towards different slights of gameplay. Greatsword elementalists, rifle thieves etc.
So what do you think? Are there abilities you’d prefer to see for any of the weapons for any classes? Do you think there is a better fit for any of the weapons on another class? Do the weapons not fit any of the classes I’ve listed here? Let me know what you think! Let’s brainstorm an armory of weapons worthy of development time! ;>
Hi there!
Aside from being madly in love with GW2’s weapon/skill system, I noticed one thing that it could use: MOAR WEAPONS! I love the number we have, but I’m certainly not going to complain if there were more added.
Please note that I’m certain these weapon types have been suggested before, and this post is just my take on how this weapons could work for various classes. I also won’t be going into all the ability types for every class, so feel free to suggest your own! New weapon types could lead to more legendaries and the likes, too!
The Polearm: a 2H (two-handed) melee weapon for Guardians, Warriors, Necromancers
Playstyle for Guardian: With a theme akin to the Spartan Hoplites (complete with an Aegis shield!), Guardians could use their polearms to give themselves greater reach, able to improve their defense with a block maneuver that triggers Aegis if it isn’t shattered. Polearm guardians are able to keep enemies at bay with crippling leg sweeps and a final Spirit Phalanx, creating a shield wall that reflects physical and spell projectiles and induces Protection.
Playstyle for Warrior: A mix of distant and mid-range combat, Warriors can bleed their foes by impaling their target, slashing out at foes in front of them, and slow them with strikes to vitals like the achilles heel. They can also throw their spears by hand.
Playstyle for Necromancer: Perhaps doubling as a scythe-like weapon either through skins or available models, Polearm gameplay for necromancers would be a mix of melee and mid-range combat; longer-reaching, sweeping frontal cone attacks that cause bleeding and conditions that the Necromancer can take advantage of en masse.
General Appearance: It could come in a variety of models; hoplite-style spears, glaives, halberds, scythes
The Cleaver: a 2H melee weapon for Guardians, Warriors, Rangers
Playstyle for Guardians: A single-target high-output spike damage weapon, the Cleaver allows the guardian to focus their Virtue of Justice through the blade of their axe to keep burning thoroughly applied to a single enemy while the flames slowly spread to other nearby foes. A mix of slow and heavy cleaving and rapid swiping attacks, the target must be wary of how and when the guardian is using their cleaver’s attacks to protect against its seemingly random attack patterns.
Playstyle for Warriors: You are a brutal warrior who chops deeply into the limbs of your target; you can deal high amounts of damage over slow strikes, but debuff the target with conditions such as snares, weakness, crippling and lengthened cooldowns due to broken and gashed limbs.
Playstyle for Rangers: Using your superior reach, it acts as the counterpoint to the more defensive playstyle of the greatsword by letting you easily reach enemies with leaps and cleaving blows that surround you and quake through the area in front of you.
General Appearance: Single-edged and double-edged axe heads ranging from giant hatchets, to heavy, norse-style cleavers, to medieval double-bladed axes.
The Whip: a Primary 1H (one-handed) melee weapon for Thieves, Elementalists, Mesmers
You’re able to apply thorough bleeding and trip up the opponent with the whip as a Thief’s primary weapon. Mesmers and Elementalists can wield a whip in their off-hand, giving Mesmers the advantage of blinding and deafening cracks of their whips and Elementalists can create impressive fountains of healing water, ice slicks, streaming magma, and rolling thunder with a lash of their whips.
General Appearance: Bullwhips, cat o’ nines, chains, flexible ‘sword-whips’ could all comprise the appearance of the Whip.
The Crossbow: a 2H ranged weapon for Engineers, Thieves, Rangers
Playstyle for Engineers: You’re a genius! Using your impressive array of different ammunition types, you’ve got more than just your standard repeating bolts that you start with. Your bolts can explode in fireballs, gagging, blinding smoke clouds, envelop an enemy in ice traps and even fire a precise heavy bolt that knocks your target over and down.
Playstyle for Thieves: Serrated and poisoned bolts allow the thief to layer on various conditions, bleeding, and poisons from range. The thief does not fight fair, firing for achilles’ heels to slow their enemy and keep them at bay.
Playstyle for Rangers: Not sure how they’d work for rangers. Maybe a more sniper-esque type of weapon?
General Appearance: I’d imagine these are probably more like semi-automatic repeating crossbows with actual magazines/clips than ‘load one bolt, fire it, reload, fire again, rinse and repeat’ crossbows. As such, the magazine could be propped up on top of or below the chassis of the weapon and its overall design could vary.
If you’re worried about contribution such as getting a gold star, that seems to be more about personal commitment to time and helping towards the objective rather than what other players do. You can still apply other conditions such as raw damage, vulnerability, chill, healing and resurrecting and applying boons and the likes, or destroying objects, defending NPCs, etc.
Thereotically speaking, you could have 50 players — say, 25 rangers, 25 necromancers, and 10 of a mix of any other classes, and be just fine. Unless I’m mistaken, if everyone gives it their all and is present long enough to provide contribution, everyone involved has that chance for a gold star (they’re not a finite reward).
Someone correct me if I’m wrong! I hope that helps — let me know if I misunderstood the question.
Map completion is one for one: it only shows up on a character you’ve personally explored one hundred percent of the world map and WvW map(s) on. In other words, each one of all of your characters on your account have a chance to get 100% map completion rewards and the star ‘title’ for doing so.
Don’t forget to visit the Chantry of Secrets on that character when you do have 100%!
If I’m not mistaken, that’s actually available on the Trading Post under rare or exotic items. I’ve seen them from (I believe) level 50 through 80.
Bring your Trading Post menu up and look for the keyword “Legionnaire” under the greatsword filter and you should be able to find one for sale. I’ve seen Legionnaire’s Mauls up there, so good luck!
*18. 20 Slot Bags
Are you a bad enough dude to pay 10+ gold in materials to get your space? Multiply it by 4! It’s no secret; storage on a single toon is expensive, and you’re not end-game until you’re swimming in space. (Nice descriptors. Thanks, Futbot!)
*19. Commander Title
Being on the map makes you the star of the show, no matter where you go, because you are the kind of badkitten that accumulates 100 gold and windmill slams it into a vendor. (Thanks, Futbot!)
*20. Boost your Magic Find!
You can buy Adventurer gear, but these are expensive and you get less of the other stats because the +MF is the primary attribute.
The best is to get 6 runes to raise your MF to 60% passive. (you can still eath omnomberry bars on top of this)
You can do so be getting 5 Superior Runes of the Pirate and 1 Superior Rune of the Traveler (or vice versa).
However the Pirate runes are currently worth 50% of the Traveler runes so 5 Pirates is a much better idea. (Awesome guide here. Thanks, Keops!)
*21. Exotic Up!
Every single item in your Hero Panel can be made exotic (with the exception of your backpiece, which only goes up to ‘Rare’ from the guild armorsmith vendor). Work towards a full set, or even TWO full sets, of exotic armor packed with Superior Runes; get some exotic trinkets with top-tier jewels, and get the best weapons to fill your weapon slots stacked with the hottest Superior Sigils.
As you can see, the game is just as fresh and awesome as soon as you reach level cap and there’s more to do even over what I’ve just listed. There is a LOT to do—more than just this list of reasons! You could even hang out and chat—it’s a free to play MMO world with free reigns.
I don’t always powerlevel to endgame…
…but when I do, I make sure it’s in a game where there’s actually stuff to do.
Stay 80, my friends.
-Runo
*14. Work On an Alt!
WHAT: Level your >80 alternate characters for extra coins, Achievement Points, and even more. As for how, that should be obvious… I’d hope. How’d you get to 80 on THIS toon? This option gives you extra coins, Achievement Points, and materials and more!
15. Finish Your Personal Storyline!
Your personal story has an end to it. Wanna know a secret about the end of the storyline that you’ll wanna know before you run Arah?
Your final story mission has you actually go to kill Zhaitan. You MUST get to this final story step before running Arah or you will have to run Arah Story Mode again to receive your final reward.
There are five or so level 80 story missions to proceed through as per normal.
The spoiler text I noted? It gives CRAZY GOOD rewards (typically). *BAGS MAY POTENTIALLY STILL BE BUGGED AT THE TIME BEING, but ANet is undoubtedly working on a fix as soon as possible. (Thanks, Critwrench!)
*16. Roleplay!
WHAT: …role…play? You probably know what this is. ;P
HOW: Act in-character in a roleplaying situation!
WHY: It’s fun! You don’t even have to be good at it—you just have to enjoy it!
*17. World Bosses
There are tougher things in the world than the champion mobs that can be taken down by a good group. (Thanks, Viking!)
For some reason it wouldn’t let me edit anymore, and my placeholder posts are still unable to be edited, so I’ll have to post my updates here for now. I merged a couple posts, started on some format cleanups and credited folks for some major updates to the guide!
*10. World vs. World/sPvP!
WHAT: World vs. World does get marginally easier with higher-level gear, but it isn’t game-breaking. World versus World pops up from your ‘B’ key menu, and Structured PvP is accessed from your Hero panel (‘H’) key -> PvP tab -> “Go to the Heart of the Mists.” WvW has exquisite fine and crafting materials, PvE mobs to kill, players to fight against for the obvious added fun of player vs. player combat, structural damage and sieges, and guerrilla combat or mass warfare. The choice is yours! Structured PvP is fun and has unique rewards from Glory, which you can make great use of Glory/PvP Boosters, here. It also seperates your skills, gear and traits from WvW and PvE… it is its own game type! WvW even gives a lot of karma, and Badges of Honor (PvP currency).
*11. Grind for Pact (Vigil, Durmand Priory & Order of Whispers), Tier 1, 2 & 3 Cultural Gear!
Cultural Armor & Weapons and Pact Armor & Weapons. You’ll need, in most cases, LOTS of gold. Some weapons can be bought with karma, but armor cannot… such is the price, as they are some of the coolest-looking items in the game and have 80 exotic stats for most of the items. It also gives you achievement points, one batch of points is given once for a single item from a race’s cultural armory (but only once, for example—get a sylvari shoulder, 5 achievement points for a piece of sylvari cultural. But you CANNOT unlock the Emperor’s New Wardrobe achievement with a full set of cultural gear from one race. It must be from all FIVE races.)
*12. Dungeon Exploration!
Dungeons have Story and Exploratory Modes. Some waypoints and Points of Interest are ONLY available in dungeons and their story or exploratory modes, and Exploratory Mode paths reward fantastic loot and tokens. Both modes have achievement points and XP (for skill points) rewarded en masse.
Complete a Story Mode Dungeon, and/or go with friends who have completed Story Mode to run Exploratory Mode. Only one person has to complete Story Mode to unlock Exploratory Mode for all, but you must be at-level for Exploratory Mode regardless if your state of completion of its story (typically +5 to the story, as in Ascalanian Catacombs Story Mode is 30, while its exploratory mode is 35).
NOTE: Dungeon tokens can be used for rare, exotic armor and weapons you can transmute for appearance, or use for stats. Or both! Not to mention the XP (for skill points), item and currency rewards!
*13. Help People!
Helping people across the map and in WvW can net you karma, coins, XP, materials, a variety of items, notoriety (as in being known as a nice person!) Wander the maps. Run dungeons with guildies, friends and strangers. You can also get map completion done, earn currency and rewards, and more!
@Twaddlefish: Thank you so much! I agree—the game has volumes upon volumes of awesome things in it.
@Critwrench: Edited and credited. Thanks!
Tarnished Coast (the server) has a bajillion RP guilds and RP hotspots! There are also several fansites dedicated to GW2 roleplay.
PLACEHOLDER: Edit In Progress
(edited by Runo.2759)
PLACEHOLDER: EDIT IN PROGRESS
(edited by Runo.2759)
6. Acquire Skillpoints!
WHAT: Unlock skill points.
HOW: Skill challenges on your map in zones, and XP post-80 goes towards a skill point anew.
WHY: Some legendary materials and other Mystic Forge items can be bought with skill points only.
7. Grind for Gold & Gems!
WHAT: Gems can be used to buy things ONLY purchasable on the Black Lion Trading Company store.
HOW: Commerce Panel (‘O’ key) -> Currency Exhange tab. Watch the exchange ratio like a hawk and strike when you can buy low and sell high. You can even get gold in a pinch by selling gems instead of buying them, however they were acquired.
WHY: You don’t ever have to spend a real dollar on gems on this game past the box fee if you do! You SHOULD. But you don’t HAVE to.
8. Craft!
WHAT: Get one/both your primary and secondary crafting professions up to 400/400.
HOW: Using materials from your 80 funds and farming, craft things you have and discover things you don’t. Crafting Boosters can help you or an alt plow through crafting and get a LOT of XP.
WHY: You can supply crafted goods like armor and weapons, boxes and trinkets, upgrade components and more — to yourself, your alts, your guildies, friends or.. even strangers!
9. Achievement Points!
WHAT: Achievement Points are fun bragging rights.
HOW: Hero Panel (‘H’ key) -> Achievements and start going down the list. Some are account-wide and others are class-specific or gameplay type-specific. Some are repeatable, too!
WHY: Tell your friends you’ve got the most achievements and points! They’re like Steam Achievements or Xbox Live Achievement Points. It also boosts influence for the guild you are representing at the time of the unlock!
(edited by Runo.2759)
So, this is a REALLY quick list / guide of things you can do at 80!
Keep in mind this isn’t really ALL there is to do at 80—if I missed something, suggest it and I’ll add it! Some of these ARE things you can do pre-80, but they’re things that you may have overlooked on the trip during. POSSIBLE MINOR SPOILERS.
So You’re Level 80: A Quick n’ Dirty Handbook to Endgame in Guild Wars 2
(in no particular order)
*1. Grind Ectoplasms!
WHAT: You must have ectoplasms. Ghost Busters! These ectoplasms are invaluable.
HOW: Forging items in the Mystic Forge, and breaking them down with Master’s Salvage Kits … or even by purchasing them with cold, hard coins. The formula is below.
#a. sell 1-80 blues and 1-69 greens/yellows/exotics for cash;
#b. combine 70-80 greens for yellows or extra greens to save to try again;
#c. break down ANY 70-80 yellows,
and
#d. sell 70-80 exotics that sell for above 25s. Under 25-silver tends to make them more worthwhile to break down.
WHY: Ectoplasms help create the creme de la creme of GW2 gear: crafted, exotic level 80 gear—the top-tier stuff in the game comparable to any other 80 exotic-tier item in the game — I.E.: the Draconic heavy armor set — that you can craft yourself or hire a friend or guildy to create for you. The best jewelry and trinkets, weapons, armor, and upgrade components CAN be crafted and DO compete with the best gear available. Ectoplasms, and these gear pieces also sell for a pretty copper (and by ‘copper’ I mean ‘oodles of gold’), once you’re exotic’d out.
2. Craft Legendaries!
WHAT: Crafting legendaries (red-tier items).
HOW: Buy or farm materials, particularly the 80 exotics, the fine materials, and base materials and farm karma. There are many guides available online. Browse around!
WHY: Looks and the right to brag, mostly. They’re only comparable to all other 80 exotics in terms of stats, so beware!
3. Map Completion!
WHAT: Complete the map, zone by zone.
HOW: Run around the map, complete every heart / POI / Waypoint / Vista and Skill Challenge in each zone. Even the PvP zone.
WHY: Not only does each zone of the map give a LOT of coin (10-50 silver per, depending on the level range), it also gives two items (typically rare or exotic) and zone-level material rewards in a stack of 40, plus one rare item that you can usually only get from story steps or the Black Lion Trader, as well as a chunk of story experience. 100% Map Completion is a large sum of coins, XP, exotic items and a crafting material for a LEGENDARY item.
4. Farm!
WHAT: Farm! Just farm! Farming involves the repeated slaughtering of innocent monsters such as the level cave trolls in Frostgorge Sound, or whatever you can handle. You still get level 80 items (greens, blues, yellows…) and any level materials relevant to your farming zone of choice.
HOW: You pretty much just go kill anything in the world endlessly. As much as you want; magic find and gold find gear like Omnomberry Bars] will improve your farm rate. Magic Find Boosters are also a boon if you think you’ll be at it for, say, 45-60+ minutes!
WHY: You gain coins, items of all varieties/levels and tiers, materials and experience out the wazoo. This can help you acquire etoplasms and cash.
5. Grind for Karma!
WHAT: Karma! It’s Karma! You should know this by now…
HOW: Karma Boosters and completing hearts and events in lower level zones, and repeatable events in Orr!
WHY: Karma Items from karma vendors, Legendary materials, and other goodies you can only get with karma!
(edited by Moderator)