Showing Posts For SatyrBuddy.1586:
I have attempted to change my password and add authenticators but whenever I change my password or attempt to add an authenticator the page simply refreshes and nothing happens. Further more when attempting to scan the QR code brings me an error stating that the page does not exist/is invalid.
Ooo cant wait to give it a try on my Sylvari!
I wish the male norn version showed more skin. Makes it look a little more barbaric and beastly.
Your personal story is affected by the heirloom/drunk/rival question and thats it. Everything else doesnt seem to serve a purpose at all since the personality only effects unimportant npcs at the moment and your pets can all be gathered from the starting area.
I’m not even sure why its in there, honestly.
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Yeah I’m still pretty pissed about 11/15. We better be op or something to make up for it till next patch.
Mobs:
I am not too fond of the design choices that the dungeons “trash” mobs have. For one their HP is much to high and their damage is much too high as well. No I am not a bad player, I’ve only ever had one or two deaths out of 10 successful runs and its normally because I was distracted. But they are all simply very punishing and somewhat stressful to handle with an inexperienced or fragile team.
Bosses:
I did love them. Currently I like them. The issue with them is that the lack of variety. A good number of them are simply very powerful “trash” mobs that sometimes have a single unique mechanic that you have to deal with. Boss fights are also much too long for what they involve. This is fine for a mini boss because its a mini boss and will be over in about 2-3 minutes of fighting.
Environments:
I love them but there are a lot of corridors of mobs or traps. Traps are fun, but they do damage you armor and I end up having to just ninja my way through Resident Evil Laser Hallway naked.
What I would like to see:
Mobs and environments: I would like there to be unique conditions that the party as to work with to survive in the dungeons rather than “strong mobs and lasers”.
Ascalonian Catacombs. Normal mobs like spiders and graveling or oozes are actually in scattered small and weak groups or individuals. Ghosts phase onto your group at random times and attack you.
Crucible of Eternity: No mobs only security traps everywhere. The bosses hunt you and can appear at any time, bosses are affected by security.
Twilight Arbor: Overgrowth at your location forms while in battle. Staying in the same general area (like melee radius) will cause you to bleed, then cripple then rooted (like the ranger elite) unless you move out of the way. Overgrowth degenerates over a long period of time making previously “overgrown” areas dangerous to traverse immediately.
Citadel of Flame: Heat Exhaustion causes all of your CDs to extend up to 1-50% depending on how many stacks you have on you. Enemy fire attacks and molten areas give stacks of heat exhaustion. Staying in maxed stacks of Heat Exhaustion causes you to down. Darkened and dry areas remove stacks over time.
Etc.
Bosses:
I want phases. Especially on longer bosses. Doing a boss that takes like 10 minutes to kill with one or two unique things that I may have to worry about gets boring. Phases breaks it up, give you a chance to add new mechanics to the fight and makes it less repetitive.
I would also like to point out that not every dungeon needs to be a home for powerful things to kill. It would be a shifting maze or a race to the finish because something is filling the place that will kill you or a haunted house or a giant puzzle, etc.
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I completely disagree with everything you said.
Its more effektiv to play stupid classes where you just need to press button 1 and 2 than complex ones that need a lot of timing and movement just to make at least the same damage.
… I refuse to believe that this is a serious opinion. Its either based entirely off of conjecture or butthurt of being roflstoped.
If you play in a smale group of skilled players agains a bigger group of stupid players, you always end up dieing of fleeing.
Ha . Being outnumbered is usually an enormous disadvantage. Assuming everyone involved is perfectly average in skill then simply being outnumbered is a surefire way to die. This is true of any good game.
Thats all because of:
1. the abilitys in the downstate to prevent stomping
Yes but only once and downed players are still susceptible to conditions. Stability will disable any kind of CC they have against you and position based downed skills will still be a largely crippled by cripple(lol), bleed, and burning.
2. The Quick ress from the others
When people are downed they are removed form virtually any meaningful presence in the battle. Having to res someone also removes you from the battle. Quickness, while it does double the res speed, is not sustainable and some builds require it for burst whatever. So by helping the person that was downed they completely RUIN their damage/support/cc output.
3.the rally if just 1 died.
Death is in two stages. Downed and dead. To rally something must reach the dead state. So unless you have a heavy death penalty, which lowers how much hp you have when you down, then you should usually win if your opponent was downed before you (assuming 1v1).
If you play in a smale group you dont have the time to stomp your targets even when they need 3 attemts to do thaty or if you have to use CD abilitys.
Yes you do. CC/get stability then do it. If you dont have these then you didnt equip yourself to get a guaranteed kill. Even if those things are on 1-2 minute CDs you cant just blow everything you have just because its out. This isnt a DPS race like WoW and most of your skills arnt designed to have straight dps. They are all CD based because of their utility. Situational awareness is key and knowing when to bet, play, bluff, and fold is the only thing that will win you matches.
If than just 1 died the rest of the downed players will instandly be alive again. That cant be.
Thats that persons fault for sticking around with such low health or possibly yours for not helping them up to prevent a mass rally.
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They could just disable these items or downscale them everywhere but the fractals. If they did that 99% of the complaining will just disappear overnight.
Agree, but it seems that they are worried that their game doesn’t have enough progression/end game, so Ascended items were their solution. I sincerely hope they fix that and make some fun horizontal progression like we have in GW1.
Maybe they can swap “progression” with “feats of strength” or “achievements” ? The last game didnt really have gear progression past prestige stuff. Progression was invisible for the most part which what they may be trying to fix this time around with aesthetics. However the method seems to have gotten them this round because they claim that people got legendaries too quickly though the gap between exotic and legendary is enormous. The fix is not progress its stuff to do. But thats an entirely different thread of crap I can talk for days about.
Yes the things they have now is a literal time vampire so I think an in between was needed but I dont agree with the stat fix. Again this causes problems and undermines their manifesto/philosophy.
They could just disable these items or downscale them everywhere but the fractals. If they did that 99% of the complaining will just disappear overnight. Fractals are, from what I’ve seen, for the people wanting raid content.
Support in an action game is different from the normal MMO. Your and the enemy’s position mean everything. Condition and Boon duration are probably more important to the classes with the less present healing capabilities. Ranger longblow and Axe are actually very powerful support tools simply because you can defend a spot from attackers and prevent attackers from actually reaching their targets.
Another huge difference is that if your ally is kitten there is nothing that will ever save them. You can prevent people from getting hurt a lot easier than covering for their mistakes. I mean, you CAN but its NOT sustainable at all. They will fall no matter what if they cant get themselves to a safe position.
Watching other mesmers in pve, they dont really make full use of their skills. Mesmer skills are “two faced” and have a lot of “good for me, bad for you” aspects to them or need to be timed correctly to be effective.
-For instance Chaos storm should be used in melee range because of all the defensive boons that it gives you making you more or less invulnerable for the duration.
-Sword users arnt using gap closers to hold on to targets or make great leaps out of danger. When used offensively they dont use blurred frenzy as their get of jail for free card.
-Septer users are using their confuse ray as damage instead of a punisher. Shatters are mostly unused and phantasms are not being put down at the start of the battle.
Unfortunately, there is no way to roleplay their strength. In game, if a Norn was to arm wrestle an Asuran, neither would be able to win.
I have 4 Asuran characters and 1 Norn. As an Asuran, I would be perfectly fine with them being the physically weakest and it having an effect in the game, as long as their very high intelligence also had an effect. I would have much preferred each race have their advantages and disadvantages. It would have been more interesting.
But most of all, I can’t possibly imagine an Asuran arm wrestling a Norn to a draw!
I had always just assumed it was machine assisted stuff like hydraulics or some other magic rainbow crystal thing they do.
For me, the biggest issue was the camera at the beginning of the event since it would suddenly jump in front of an abject that was obscuring its view of me. I wish it was like the first GW and simply make things transparent when the camera has stuff in front of it.
Thats just, like, your opinion man. Also muscular structure closely resembles that of a bear. They arnt humans. They are like paranormal shaman viking peoples who are also druids.
A good chunk of the equipment I use is from karma vendors.
GW2 sales were good, for a new franchise. D3 sold over 6 million in the first week, Skyrim sold over 3.8 million in the first two days, MoP sold 2.7 in the first week. The thing here is that these games have a huge cult following. They already have a huge base of fans that will buy what they put out just because they are fans.
What will make GW2 stand out is how steady the sales are and how well expansions do.
I wanted to RP as the person I wanted to be.
Any kind of AoE should be fine so long as you deal sufficient damage. You probably wanna stack power/crit.
Plants are both male and female at the same time. The sylvari you are playing? Its both male and female. AT THE SAME TIME. Its a hermaphrodite. They also share a gestalt consciousness and memories of those before them when they are in the dream. Their pansexuality really doesnt surprise me. In fact it would be weird if it wasnt that way.
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They feel very straight forward and simple compared to other classes but require you make full use of positioning. Pet AI is basically attack/stay/command skill. Most of their utilities can be simplified to “pursue” or “kite”.
Power/Crit Ranger is one of the more powerful options in the game. Longbow, GreatSword, Sword and to some extent the Axe are all very heavy hitters that also provide a lot of utility and some control.
Condition Damage Ranger is limited to shortbow and axe/torch but also very powerful since stacking 20+ bleeds and burning wont be an issue though it requires very good positioning.
Support ranger is more or less reliant on Healing Spring and boons that your pet can provide to your party. Spirits are very powerful if traited or placed correctly. Clever use of traps and the utility your weapon skills provide can be used to the same effect.
This is an excellent idea
Brought to you by A Kitten With A Keyboard
I think it sees the kly and t next to each other to make it a bad word.
To start, I lifted most of this idea from reddit. So I take no credit, just passing on the idea.
tl;dr events dont really show you where they are in the event chain, give us some indication of where it is.
You start an event, kill these bandits or whatever, and you get free invisible money/loot. To someone looking to just level quickly, this is essentially what DEs boil down to. Of course this isnt true at all and I didnt even realize it till it was very late in the game. The thing is that DE’s dont really give you an indication of a story happening past “help me with this”. But if you stick around the events unfold and give out an actual, fully voiced, tale.
So what can be done about this? I propose a sort of “chapter” or “phase” or some sort of indication of where it is in its own little story. Is it the end? Did it just start? What should I know to stick around and who should I follow to keep up with the story?
For example, you stumble upon an escort quest. Most people would just protect the thing and move on. What if when you got the medal it says “Ch2 complete! Starting Ch3 in 5…4…3…” Or the DE event orange circle area turned blue to let players know to stick around?
You can even add a journal where you can keep track of your scores and story completion.
An example of this in action would be me in kessex hills right now. I did an escort quest for two guards to clear the perimeter of any hostiles. We caught a bandit and took him prisoner, the guards let him go and he ran off after implying that he is going to go do something. It never occurred to me that if I follow him another event might unfold. I had just assumed that he despawned somewhere like any other mmo.
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The big boss fights just feel like giant loot pinatas to me. A lot of the other aspects of the fights arnt even factors if enough people show up and when that happens you can pretty much just afk spam to get a gold.. Support roles are not even acknowledged.
@lorazcyk
Sexual Dimorphism is common place among a lot of nature.
You completely missed the point.
Male norn don’t look like male humans. They have distinct features. If a male norn and a male human are the same height, you can still tell them apart as different species.However, female norns look just like human females, except they’re tall.
Actually, my Norn is so short, it’s really rare people realize I’m actually a norn unless I tell them.Female norns don’t differ from female humans, they don’t have distinct features.
However, I’m aware you’re doing this on purpose, you are missing the point on purpose because you don’t want female norns to look different than female humans. I’ve met your type before.
Actually I dislike female norns because they literally look like tall humans that are just slightly bulkier. They dont look like hunters, they dont look tough, they dont look strong. They just look tall. Jora is more Norn then they will ever be.
And you missed my point. You were comparing female anatomy to the males, asking why they were different. I gave an example of a possible reason why. The fact that they are just tall women is just unfortunate and coincidental as far as lore is concerned.
The Dungeons are Not Difficult - They are Mechanically Flawed - Here's Why...
Posted by: SatyrBuddy.1586
OP and the last 3 posts (not counting Ruien) hit it right on the head. The game does NOTHING to teach you the mechanics it needs you to use. If anything it shows you the opposite in the overworld. Levels 1-30 its perfectly valid to just stand there and spam a DPS rotation. This is why people think dungeons are hard. Hell, I tell newbies to go to the pvp starter area to learn all the basics of everything because there is no “tutorial” or way for you to learn things as they are needed.
Heres my guess at how to fix it. I made this all up in about 10 minutes so its probably terrible but the idea should be the same.
Levels 1-10:
Standing still and DPSing is fine. This ok, players are new and may not understand how to handle this kind of game. Hearts and events should implement a required, yet simple, mechanic to pass. Like how to use combo fields or reviving. Helping downed NPCs or making mobs that can be one shotted when hit with a combo would be a good example.
Level 11-20
Standing still to DPS is discouraged. Mobs start to hit a little hard and use abilities that are hard hitting, not deadly, but VERY easy to predict. Mobs should also have 1 – 2 abilities that they use. These abilities should encourage simple play strategies. Hearts and events should teach the dodge mechanic and CC. The appearance of Veteran mobs are more common and rewarding to kill.
Level 21-30
Standing still will bring you close to dying. Mobs might kill a glass cannon scholar in 4-5 hits. Mobs use about 3 skills on average, one of which should be important to know when dealing with them. Hearts and events should teach you advanced mechanics and concepts such as target priorities and positioning. The appearance of Champion mobs are more common and are very rewarding to kill.
Level 31-40
The game will no longer hold your hand in terms of mechanics. Mobs are relatively easy to kill though somewhat punishing.
And it just gets harder and harder from there. I dont expect Orr to be some hellhole abandon-all-hope ye who enter area. It should be so that intelligent, skillful and even risky plays make you go a long long way. But really, even Orr is vastly different from dungeons. As it is, the game’s overworld holds your hand from level 1-50 ish then things start to get a little difficult maybe then OH CRAP ORR.
@lorazcyk
Sexual Dimorphism is common place among a lot of nature.
Spider: Raktajino
Snow Leopard: Mac
raise shields/brace for impact
Question: Will there ever be a native OS X version?
in Account & Technical Support
Posted by: SatyrBuddy.1586
Guys…
If anything, this is going to be the first step towards an OSX native binary. If people don’t use it, or interest is ‘meh’, odds are any further development in this direction is going to be limited.
/snip
THISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHIS
Really guys, use it. Get other people to use it. It sucks in a few cases but they need to be pushed to get a native client.
GreatSword: Sometimes, after leaving battle or killing an opponent, 1 will be flashing as if its being used.
No more playable races please.
Focus on developing what we have now, but providing greater customization options and more armor variety.
Actually, development doesnt work like that. You cant just focus your staff at one thing because they dont/cant all know how to do that one thing.
Maybe they can add a filter that collapses things with a link in them so you have to click to expand it or auto block text that sets off at precise intervals or block repeated text by the same person in X timeframe.
I think dungeons are hard because we dont know how to handle that kind content.
Posted by: SatyrBuddy.1586
i had this “wtf is this kitten here” moment in the very first dungeon i went with my mesmer.
but then i kinda realized dungeons are a completely other thing and after that i just adapted myself to it and now – after running through every dungeon and several explore modes – im completly fine with the level of difficulty and the dungeons in general (i dont say i like every dungeon, some are way to easy, others have some really frustrating moments).
What i hate the most atm are those pugs (cause im not in a big guild so i often have to search for a party), who are just way to dumb to adjust and ran as ele full dmg glass cannon with double dagger and die in every fight within seconds. So obviously they cant adjust themselves. So imho (and it has been said often enough) in 99% of the time the players are the one @ fault and not the dungeons. I still dont know how it is possible to complete a dungeon with more repair cots than rewards, but if i look at someone like this full dmg double dagger ele i can understand it….
Yes, this. They cant understand that not being hit is impossible, there are things you cant avoid. Be it because your out of endurance or other evasive skills are on CD, you could have done everything perfectly and still get your kitten slapped.
+5 Sometimes I want to be in overflow and I find it annoying to have to hit the ‘Re-enter queue’ button every 90 seconds. Also, when the initial dialog pops up, you are unable to perform certain actions, such as sending a mail, without first dismissing the dialog.
On the topic of wanting to be in overflow, I should be able to enter overflow (not exit) at will. Yesterday I wanted to play with someone on a different server and couldn’t because neither one of us could get into overflow anywhere.
You can leave the queue by pressing the “Leave Queue” button and never be asked again for the duration that you are in the overflow server.
You also dont have to be in the overflow server to play with your friends who are in different servers. You can simply guest into their server by opening up the server list in the character select menu then selecting their server.
I do hate the popup though. You should just see a noticeable indicator like the messenger dove or something but it just sits on your world map. Then noticeably glows and/or makes a single ping sound to let you know you can reenter the main server.
I think dungeons are hard because we dont know how to handle that kind content.
Posted by: SatyrBuddy.1586
Yes because spec is the only thing that makes you use your character correctly. I also never mentioned by spec, I actually play a very tanky ranger.
You missed my point entirely. The learning curve for dungeons is a 90’ wall. The only reason I’m surviving because I’m practically a masochist in Vindictus.
Natures Vengeance did not increase the size of the ability as stated.
I think dungeons are hard because we dont know how to handle that kind content.
Posted by: SatyrBuddy.1586
In the overworld:
-No CC is fine
-Glass Cannon is encouraged
-Dodging isnt terribly important until level 50-60
-Target Prioritization doesnt matter
-Mobs of people showing up makes non meta events spam fests
-Not interrupting is just a setback
In Dungeons
-No CC = Wipes
-Glass Cannon = Wipes
-Dodging is paramount
-Target Prioritization and Focusing will make even the hardest team fights go down so much easier.
-Having adds get pulled and no backup gets you steamrolled.
-Not interrupting can get someone killed.
The game doesnt really prepare you for the dungeon environments. I’ve done quite a few pugs and every bad player cant understand that not being hit is impossible, there are things you cant avoid. Be it because your out of endurance or other evasive skills are on CD, you could have done everything perfectly and still get your kitten slapped.
The overworld does absolutely nothing to prepare you for this. Mobs dont even need to two shot you to teach you. Make everything a .25 second knockdown (or something undesirable but not deadly) and by level 30 most people should be use to looking out for attacks because in the overworld there is ZERO punishment for blowing crap up without moving an inch for almost every mob.
EDIT: added stuff because I’m terrible at explaining things completely in the first go.
(edited by SatyrBuddy.1586)
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Personally I think its just too much. If it was like once a critical or like 10-15% of the time it would be fine. Opening move, long CD skill, killing blow, etc.