There’s a reference to Guild Wars in the English dubbed episodes of Shin Chan.
I’m going to contribute absolutely nothing constructive to this thread and say that the thread title made me think of a MUSICAL theme for Soulbeast, to which my answer is ‘Running Wild’ by Judas Priest.
I was really hoping this would be one of the traits before the beta weekend.
<3
You’re actually playing a bearbow build in this video and for that, I commend you.
A haiku to commemorate this thread:
Three three dodge dodge three
Death blossom, venom, thieve’s guild
Oh wait, he has cleanse
(edited by Sevans.4619)
Trash build, trash player, trash video; OP has a knob, not actually a Princess. I want my money back.
You’re full of it. Any core ranger with a lot of cleanse is running WS with double traited Troll Unguent and NM with Evasive Purity and there’s no way in hell those rangers are hitting 16k mauls.
Soulbeast F1 and F2 animations are depressing; they say ‘bite’ or ‘chomp’ and we punch the enemy. Re-use old animations like the Necrotic Bite effect to fix this; you did it for the Jellyfish moves using the Man-o-War animation and it’s great.
Many Beastmode F1 and F2 abilities need a significant upgrade to be worth using. An ability like the Feline’s ‘Bite’ is worthless; it does auto attack level damage with a 1/2 second cast time, why not just auto attack? These skills need either a hefty damage boost OR a utility boost. For example, the aforementioned ‘Bite’ F1 could be an instant cast skill with 600 range (using the animation mentioned above) that can be combo’d with other abilities since it no longer has a cast time. Added utility and great for bursts.
(edited by Sevans.4619)
Fusing with the Rock Gazelle gives a really nice charge; the tooltip has it listed as 1,200 range.
The bird F1 isn’t too bad if you weapon swap cancel the very end of the animation.
We are born of the edge
Made men by the edge
Undone by the edge
Fear the old edge
SotH active shouldn’t be changed because it’s exactly the change we Rangers have been asking for for years. ANet listened; let’s not just throw that out.
SotW change is absurd, though. It needs to be reworked into something else entirely.
I guess I’m just not seeing your point. if you want trait synergy for F1-F3, just take the BM line for reduced pet ability cooldowns (Pack Alpha). the SLB train line fills in the other gaps of the core ranger, such as unblockable attacks. in other words, we already have traits that synergize with the new e-spec mechanic, but theyre in vanilla.
I just think you and a few others are vastly underestimating our F1-F3 abilities. all of the F3’s are quite powerful, and many F2’s are OP…such as Defy Pain, Swoop, and a few others. You need to play around with the different pet combinations.
also, take a closer look at our stances. 3 are very powerful, and 2 are niche. there is a ton of synergy with our weapons.
lastly, you’re being completely biased and not looking at the weaknesses of the other e-specs (I’ve read all the posted trait lines).
Until next weekend we don’t know anything for sure, even then It can be nerfed/changed (look at lingering light) before even the release.
I get you are excited and probably new to the ranger but this white knigthing is tiresome. And there is no princess involve here.
I’m not quite as optimistic as Mistsim here, but the guy has been playing Ranger and posting in these very forums for at least four years; I find it funny that he’s being accused of being new to the class because he sees merit in the elite spec.
Soulbeast will have its place, I’m sure.
I agree that Primal Cry looks weak in its current form. Hoping we see an adjustment to it.
Something to consider on the topic of cooldowns: There’s a chance that taking BM with Soulbeast will grant us the cooldown reduction for all pet and ‘Beast’ abilities, like they get.
I was definitely hoping for some condition removal traits, but these seem pretty interesting. Second Skin may not remove conditions, but the affect is potent; especially for those of us running both WS and NM (Protective Ward.)
Unstoppable Union is really interesting by design because it gives us a reason to not camp Beast Mode, I like it. The stun break is pretty sweet, too.
Predator’s Cunning looks really fun as well, provided there’s no ICD. Does Poison Volley count as 5 procs if shotgunned into a single enemy? What about using the spider’s Poison Gas while in Beast Mode on a group? That’s a LOT of ticks.
Thread should be retitled “Hello Rugged Growth!” I love this trait.
What are you guys doing to keep your protection uptime high?
Has anyone actually tried going full on -condi duration%? Is it actually worthwhile in a WvW setting or do you still get hammered because of frequent applications?
I just had a funny thought; Stoneform, Signet of Stone and Defy Pain (bear skill) on a Soulbeast will be worth about 15 seconds of physical damage immunity if chained together.
The new Rugged Growth trait with Companion’s Defense, Protective Ward and either Earth or Grove runes is kind of cool. It’s a very strong heal and seems to scale very well with healing power. Along with Stoneform, Brutish Seals and Signet of Stone; it makes for a durable as hell core ranger.
Traiting WS with Troll Unguent and the new Soften the Fall trait is awesome. Four cleared conditions, 12+ seconds of Fury and an awesome heal. Evasive Purity and a few other WS utilities makes for really great condition removal that doesn’t rely on Druidic Clarity.
Anet removing the + pet stat traits kittenes me off. I know they wanted the traits to work while in BEASTMODE, but didn’t want to be giving out tons of free stats. This, however, screws people that aren’t interested in that spec and gives no compensation what-so-ever.
I want to understand the Signet of the Wild change. The hopeful side of me wants to believe that Soulbeast has some very high damage coefficients and this was done to keep those in check. Seriously, though, more roots? Seems like a kitten idea.
I actually like the new Signet of Renewal; I dig regen-y builds and this allows me to get more of that and some condi clear at the same time.
Does that mean we get Defy Pain if we soulmeld with Bears?!
A little bit of both, maybe! I was enjoying SAB and decided to go roaming when I realized just how much I missed it, so I hit the forums to pick up some ideas.
Love your choice of music in the video, by the way. Very funny.
Glad to see you’re still giving hell out there, pal!
Greetings, rangers!
I’ve been gone for a while, since just after the release of HoT, so I never really got into the meat and potatoes of the expansion thus I may be misinformed. So I ask:
Is there any reason to pick core ranger over druid? Have you guys figured it out? Does it really seem to make core ranger obsolete in every way or am I missing something?
I don’t ‘hate’ it, but I’m not happy with a lot of the decisions made for HoT.
Unfortunately, elite specializations seems to obsolete the core professions in almost every conceivable way. I feel stupid for not taking them in a lot of cases, which is a pretty big failure in my eyes; since most elite specs are just a straight upgrade to the base class without any real trade-off.
I was also primarily a WvW player and I don’t really need to expound on that since so many others have voiced their concern with that game mode and I tend to agree with those players.
I’m a hetro guy with all male chars and both Dreamer and Kudzu. I think they’re both awesome, I mean what’s more metal than exploding rainbow death ponies?
The answer to that question is “just about everything.”
I don’t care much for Kudzu, but I don’t think it’s bad either; The Dreamer is tacky and obnoxious. I don’t think the OP is unreasonable in their request, nor do I think it’s a problem to want more ‘masculine’ legendary bows. Everyone’s got different taste and that’s okay.
PC is probably best changed to not require damage dealt, but just be on applying conditions (like an opposite of Altruistic Healing), or on tick of conditions, regardless of damage dealt. This would also open it up for non-condition damage builds.
I like this idea.
Condition cleansing is always going to be a counter-argument to anything regarding conditions, but I think realistically you can’t balance around the belief that they will always be cleansed; They won’t.
Not sure that matters, nor is it set in stone. Just saying that the potential condition damage of the reaper is so high that allowing this trait heal through shroud would make any decent player virtually unkillable.
One-on-one it doesn’t seem so strong, but when there are four or five mobs/players ticking for 3-5k condition damage each, things get crazy.
I honestly believe it would be far too strong for a condition/hybrid reaper. No idea how else it’d be buffed, though.
Did the necro have 25 might stacks? Were you inflicted with Vulnerability? That is definitely not base damage chill, something’s going on here.
I’d rather they leave it as is; Two unique conditions for an enemy to cleanse instead of just one.
I love to see this change. Something like this is exactly what I would have suggested.
Condi reaper ftw.
Old Iron King is a punk kitten kitten.
Necromancers falling
Leaves in Autumn
Respawn at waypoint
I understand the change, but I do think it’s funny that the class received a nerf based on the capabilities of other classes.
Long live Deathly Chill! (Psst, Robert, make it a little stronger.)
I’ve been running a build nearly identical to this since BWE1 with a lot of success.
As far as sigils go, I use Ice/Torment on staff and Hydro/Geo in GS. With Terror, Deathly Chill and Ice/Torment, staff becomes a weapon that can put out some serious ranged pressure.
Always thought the starter skull mask looked great on Charr.
That’s one awesome charr.
Here’s my soon-to-be sylvari reaper.
Very easy to play; Especially against unskilled combatants.
I wish my experiences were the same, though. Generally when I end up with multiple rangers on a team, it’s a sure loss.
Doesn’t make sense for it to be baseline. I think this goes for most baseline requests, though. If it really needs explaining, I don’t think it deserves to be baseline.
Longbow buff didn’t need explaining, just a change to the tooltip for range and boom-bam, that’s just how the weapon works and it makes sense. If your pets are receiving partial copies of your boons, then you need to tell the player why and it’s not really all that intuitive that a minion just gets your buffs (doesn’t happen for other classes.)
Those are my thoughts on baseline buffs.
Oh-ho! A fellow Maguumite’s roaming video. Posting here so I remember to watch it when I’m off work.
Ideally there would be a power major & ferocity + condition damage minor stat set. That would give reapers the best damage, but since it doesn’t exist the strongest you can get is berserker gear + greatsword (gravedigger spam <50%) and dagger/X (>50%). Alternatively, you could opt for valkyrie armor and berserker trinkets and still have a 30%ish crit chance (80% with decimate defenses & 100% with fury) and not really lose any damage but gain some health.
tldr; obviously power
Would Sinister work well?
Not necessarily, our traits take care of most of the precision we need. With the current available stat archetypes, we are lacking an ideal set with ferocity.
That’s assuming we run those traits. I think anyone sporting Sinister gear would skip Death Perception for Dhuumfire and Chilling Force is really handy, so they may not even be running Decimate Defenses.
Fun to watch! You were at a serious terrain disadvantage and still performed well.
What was the first song in the video?
To answer your question: Probably.
I can’t wait to troll people with my Sylvari ranger in WvW. Grasping Roots utility, Ancient Seed, Runes of the Grove, Entangle, Jungle Spider.
You’re a ranger main and you think that pets have an F5 skill?
Are you sure you’re a ranger main?
Thinking outside the box a bit here; If you’re worried about Astral Force regeneration in small scale combat consider taking something like Hyena pet combined with Runes of the Ogre. Assuming each ally healed is worth that 2 1/2% Astral regeneration, you could triple up on you astral rate by having extra NPCs around to heal.
So you’ve got two hyenas and a rock dog biting some poor schmuck’s ankle and you cast the Astral Wisp on them. Boom-boom-boom, it passes through all three of them a couple times — 15% right there.
Also consider something like a Sigil of Water with the same little entourage… I think you get the idea.
Gyros are delicious. Not big on alcohol, though.
I agree. I think might access should be readjusted across all classes.
Lord Vanquish is an elder dragon. Similar to Glint’s lair, an unassuming grain of sand in the desert, Kralkatorrik dove into cyberspace under the guise of a villain to hide from the Tyrians hunting him. It’s up to our heroes to convince Moto to enable cheat codes in the Super Adventure Box so that we may use our full hero potential there and vanquish Lord Vanquish once and for all.
Super Guild Wars 2: Crystal Crisis
Scrapper looks cute. Can’t wait to eat them for breakfast on reaper.
HoT will guarantee that at least one more ranger is converted to full-time necromancer.
o/
Yo!/15charrswalkintoabar
Hi!
Sadly, I think that LB rangers will still be very difficult to deal with as a reaper.
Well at least we can get rid of their rapid fire burst while also gapclosing (Deaths charge being projectile destruction and all).
You’re right. I think that’ll be integral piece of strategy in that match-up. They also have similar cooldown times, so it’ll be important not to waste it. During the beta I found that a staff equipped with Sigil of Ice really helped me close the gap against them; with Chillblains and the reaper minor that turns fears into chills, the staff turns into a really potent anti-kiting (or getaway) weapon in WvW.
HoT will guarantee that at least one more ranger is converted to full-time necromancer.
o/
Yo!/15charrswalkintoabar
Hi!
Sadly, I think that LB rangers will still be very difficult to deal with as a reaper.
I think that after Heart of Thorns, Super Adventure Box should be the next GW2 expansion. Elder dragon and all.