Showing Posts For Shadow of Azrael.1205:

Caed | Brief Guide / Q&A

in Thief

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

I think this is non intended behavior, and should be corrected.
I have been finished several times with a Finishing Blow without passing through downed state.
*Finishing Blow: https://wiki.guildwars2.com/wiki/Finishing_Blow
The skill clearly specifies it will finish downed players. It should not finish alive players (non-downed) with low health.

This is clearly a bug and a correction of it will not mean it is a Nerf, contrary to what many people think, because it is a correction of a non-intended mechanic.

On the contrary, if Anet clarifies this out and changes the Tooltip to allow this behavior, it will mean it is a Buff to this skill (non intended beneficial behavior made intended = BUFF)

Nevertheless, I main also thief and was able to test a bit the Daredevil thanks to a friend who bought HoT and let me test it.

It’s a feature not a bug, it was even mentioned by Anet during Daredevil reveal.

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

My armored Mesmer

Attachments:

Gyros immune to condis

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

The machines dont have feelings it’s totaly makes sense that they cant be feared ;-p
Btw is it really hard to kill this crappy gyro in 6+ seconds instead of cc?

(edited by Shadow of Azrael.1205)

Help required with 2 scrapper builds

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

I like this for pvp – tons of damage, tons of utility, tons of sustain

http://gw2skills.net/editor/?vdAQFASnUUBlYhtbBWXBEqiF2iiO4P+kHcEPxAQsjqinA-TJhHwAAuAABeAAj2fwYZAA

(edited by Shadow of Azrael.1205)

Gyros deserve more THIS IS NOT ENOUGH (ideas)

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Whining before we receive our first chance to play this is downright childish. The Gyro’s, Hammer and traits match up really well, they just need fine tuning. Remember you dont have to use gyros if you don’t want to. its not the end of engi as we know it, just a change of pace. Try to cheer up folks.

Better whine now and get the stuff fixed now then to wait half-year or more for next balance patch that might not even fix anything. .

Whine after the beta weekend so you have actual legitimate feedback based on game play rather than speculation.

We have too little time left and some things are way too obviously broken in a bad way.

Gyros deserve more THIS IS NOT ENOUGH (ideas)

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Whining before we receive our first chance to play this is downright childish. The Gyro’s, Hammer and traits match up really well, they just need fine tuning. Remember you dont have to use gyros if you don’t want to. its not the end of engi as we know it, just a change of pace. Try to cheer up folks.

Better whine now and get the stuff fixed now then to wait half-year or more for next balance patch that might not even fix anything. Yeah we dont have to use gyros, but that’s NOT an excuse for them to be a useless junk that cant compete with other utilities for the spot on the skill bar.

Point of Medic Gyro?

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Uhmm you guys are forgetting the basics, Healing turret only heals YOU. (no blasts included)

I dont think they want to acknowledge that tbh.

Cause it’s simply not true, the Healing turret give more hps to an ally than the gyro gives to you ( including the initial heal) LOL and over 2 times more than gyro give to an ally and it has significantly bigger radius.

how does the heal itself give more Hps to allies? 2.8k every 20 seconds. Again we are just talking about the heal here. Thats why Ive been saying gyro has its place, AoE support point holder builds. We are not debating here what heal is better.

Turret’s Healing Burst can provide 3070 healing ( including regen) to an ally every 15 seconds or 4320 health every 20 sec with detonation in a 480 unit radius with 0 heal power. Medic Gyro can provide 3280-4100 healing to an ally every 44 seconds in a 300 unit radius.

(edited by Shadow of Azrael.1205)

Point of Medic Gyro?

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Uhmm you guys are forgetting the basics, Healing turret only heals YOU. (no blasts included)

I dont think they want to acknowledge that tbh.

Cause it’s simply not true, the Healing turret give more hps to an ally than the gyro gives to you ( including the initial heal) LOL and over 2 times more than gyro give to an ally and it has significantly bigger radius.

Point of Medic Gyro?

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Why is it 44 seconds if your adding a 14 sec tic to it? Cooldown will still be 30 seconds.

Because it is alive for 14 sec before it dies, putting it on a 30 sec downtime. The cooldown does not start the moment you summon it, it starts when it dies.

Its still active for those 14 seconds though. Which is why im not understanding why its 44 instead of 30.

Because it takes 44 second to activate the healing skill second time.

If the thing dies, like everyone says will probably happen. Then itl go on a 30 second cooldown. If it stays alive, then its still healing and doing its job for those 14 seconds. Its cooldown will still be 30 seconds regardless. Note, that this is a sustain team heal and not a burst heal. You can activate this and go into battle getting that pulse heal ontop of regen and protection.

To me it sounds like you guys want to make it so as soon as its summoned itl go on cooldown, which will bring its cooldown to 16 seconds. Making it similar to a second healing turret :/.

1. I said the same thing but you for some reason can’t grasp the consept of effective cooldown which in this case consist of duration of the skill + base cooldown. 0\

2. FYI the turret has the same cooldown mechanic already ( ie it starts after destruction/picking up).

1. Because things arent being specified. From what you were saying, it sounded like 44 seconds cooldown while disregarding the 14 second duration it was out for.

2. Yes, it goes on cooldown because its no longer in effect. The Gyro is still in effect which is why it doesnt go on cooldown after being summoned.

1. I wasnt disregarding anything cause I did counted healing over those 14 sec.

2. So what?

Point of Medic Gyro?

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Why is it 44 seconds if your adding a 14 sec tic to it? Cooldown will still be 30 seconds.

Because it is alive for 14 sec before it dies, putting it on a 30 sec downtime. The cooldown does not start the moment you summon it, it starts when it dies.

Its still active for those 14 seconds though. Which is why im not understanding why its 44 instead of 30.

Because it takes 44 second to activate the healing skill second time.

If the thing dies, like everyone says will probably happen. Then itl go on a 30 second cooldown. If it stays alive, then its still healing and doing its job for those 14 seconds. Its cooldown will still be 30 seconds regardless. Note, that this is a sustain team heal and not a burst heal. You can activate this and go into battle getting that pulse heal ontop of regen and protection.

To me it sounds like you guys want to make it so as soon as its summoned itl go on cooldown, which will bring its cooldown to 16 seconds. Making it similar to a second healing turret :/.

1. I said the same thing but you for some reason can’t grasp the consept of effective cooldown which in this case consist of duration of the skill + base cooldown. 0\

2. FYI the turret has the same cooldown mechanic already ( ie it starts after destruction/picking up).

Point of Medic Gyro?

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Why is it 44 seconds if your adding a 14 sec tic to it? Cooldown will still be 30 seconds.

Because it is alive for 14 sec before it dies, putting it on a 30 sec downtime. The cooldown does not start the moment you summon it, it starts when it dies.

Its still active for those 14 seconds though. Which is why im not understanding why its 44 instead of 30.

Because it takes 44s seconds to activate the healing skill second time. To get the full heal you need to press a button, then wait 14 sec to get all ticks, then wait 30 sec drone recharge and only then you can heal again. 14+30=44

(edited by Shadow of Azrael.1205)

Point of Medic Gyro?

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

If thats true, and it has no healing power with a base of 820 healing at a interval of 3 seconds to allies. Then it seems people are really overeacting :/. Cause this thing + dolyak runes and the superspeed healing, ontop of bunker down would be possibly to much healing going on. And thats not counting regeneration.

Healing turret gives MUCH MORE health (including aoe ) overal so no people are not overreacting and you can slot dolyak and all other stuff with it either if you want.

To yourself, sure. Your doing a burst combo heal over one thats sustained.

No, both burst and heal over a period of time from healing turret is supperior.

Actually no its not. Rabid, healing turret only does 484 heal over 3 seconds. But thats with regenation trait on. Without that it is 390 over 3 seconds if you leave it out. But that can also be destroyed. Medic gyro seems superior if your not jsut bursting your turret.

If you divide total heal of skills on totall cooldown you get average 442.47 health per second with the Turret vs 133.4 or 152.04 ( depending on number of ticks 4 or 5) health per second average with the drone which even has to survive to deliver such pathetic numbers. The difference is mind-bogglingly HUGE.

Im truly not understanding the math your doing.

If thats true, and it has no healing power with a base of 820 healing at a interval of 3 seconds to allies. Then it seems people are really overeacting :/. Cause this thing + dolyak runes and the superspeed healing, ontop of bunker down would be possibly to much healing going on. And thats not counting regeneration.

Healing turret gives MUCH MORE health (including aoe ) overal so no people are not overreacting and you can slot dolyak and all other stuff with it either if you want.

To yourself, sure. Your doing a burst combo heal over one thats sustained.

No, both burst and heal over a period of time from healing turret is supperior.

Actually no its not. Rabid, healing turret only does 484 heal over 3 seconds. But thats with regenation trait on. Without that it is 390 over 3 seconds if you leave it out. But that can also be destroyed. Medic gyro seems superior if your not jsut bursting your turret.

Trust me, you always want to pick up or detonate your turret as quickly as possible.

Yes, but chances are your teammates may not be around when you do your healing skill.

Okay, Math :
Healing turrent+healing burst give 5040 direct heal + 8 sec. of regen ( 1050 hp) and can be used every 15 sec, Toolbelt gives 6 sec of regen (780 hp) and has 21 sec. cooldown.

So if you use both skills at every opportunity you get on average (5040+1050)/15+780/21 = 443.14 health per second. (the real numbers will be a bit lower due to casting time but still much more then gyro’s)

Medic Gyro gives 2590 direct heal and 4-5 tics over 14 sec ( 3280-4100 hp) and on top of that it has 30 sec. cooldown after destruction so total cooldown will be 44 seconds.

So with medic gyro alive and assuming it makes 5 ticks you get on average (2590+4100)/44= 152.04 health per second.

Point of Medic Gyro?

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Medic Gyro seems more suited if players are going for the Range Combat style. It is too risky taking some thing like Medic Gyro into Melee combat but in Range combat it can help a bit more.

Still usless since Healing Turret has 3 times more healing output.

Point of Medic Gyro?

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

If thats true, and it has no healing power with a base of 820 healing at a interval of 3 seconds to allies. Then it seems people are really overeacting :/. Cause this thing + dolyak runes and the superspeed healing, ontop of bunker down would be possibly to much healing going on. And thats not counting regeneration.

Healing turret gives MUCH MORE health (including aoe ) overal so no people are not overreacting and you can slot dolyak and all other stuff with it either if you want.

To yourself, sure. Your doing a burst combo heal over one thats sustained.

No, both burst and heal over a period of time from healing turret is supperior.

Actually no its not. Rabid, healing turret only does 484 heal over 3 seconds. But thats with regenation trait on. Without that it is 390 over 3 seconds if you leave it out. But that can also be destroyed. Medic gyro seems superior if your not jsut bursting your turret.

If you divide total heal of skills on totall cooldown you get average 442.47 health per second with the Turret vs 133.4 or 152.04 ( depending on number of ticks 4 or 5) health per second average with the drone which even has to survive to deliver such pathetic numbers. The difference is mind-bogglingly HUGE.

Point of Medic Gyro?

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

If thats true, and it has no healing power with a base of 820 healing at a interval of 3 seconds to allies. Then it seems people are really overeacting :/. Cause this thing + dolyak runes and the superspeed healing, ontop of bunker down would be possibly to much healing going on. And thats not counting regeneration.

Healing turret gives MUCH MORE health (including aoe ) overal so no people are not overreacting and you can slot dolyak and all other stuff with it either if you want.

To yourself, sure. Your doing a burst combo heal over one thats sustained.

No, both burst and heal over a period of time from healing turret is supperior.

Point of Medic Gyro?

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

If thats true, and it has no healing power with a base of 820 healing at a interval of 3 seconds to allies. Then it seems people are really overeacting :/. Cause this thing + dolyak runes and the superspeed healing, ontop of bunker down would be possibly to much healing going on. And thats not counting regeneration.

Healing turret gives MUCH MORE health (including aoe ) overal so no people are not overreacting and you can slot dolyak and all other stuff with it either if you want.

(edited by Shadow of Azrael.1205)

Point of Medic Gyro?

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Bunker spec and has synergy with hammer 3 with its toolbelt.

Gyro is still HORRIBLE compared to turret:

Gyro main heal 6790 hp every 44 seconds vs turrent’s 6080 hp every 15sec +780/21sec on toolbelt.
Water field uptime is relativly the same, but you will get more combo leaps over time with turret.

And some condi removal is probably more usefull then a tiny bit of protection.

Gyros are mobile, turrets aren’t

My calculations are based on picking up the turret immediately after overcharging it so your argument is totally irrelevant.

Point of Medic Gyro?

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Bunker spec and has synergy with hammer 3 with its toolbelt.

Gyro is still HORRIBLE compared to turret:

Gyro main heal 6790 hp every 44 seconds vs turrent’s 6080 hp every 15sec +780/21sec on toolbelt.
Water field uptime is relativly the same, but you will get more combo leaps over time with turret.

And some condi removal is probably more usefull then a tiny bit of protection.

(edited by Shadow of Azrael.1205)

Right click, Open all. Do It.

in Guild Wars 2 Discussion

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

What happens when you right-click open all on a stack of 250 bags of gear or something? The ‘inventory full’ box would cover the entire screen.

Just make it open bags 1 by 1 and stop if inventory is full.

Diamon Skin, a condi users worst enemy.

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Currently, no condition build has enough power to counterplay the Diamond Skin Elementalists. It just makes for frustrating engagements.

Any build with Carrion amulet should be able to break through Diamond skin.

(edited by Shadow of Azrael.1205)

New Class does't mean extra Slot!

in Guild Wars 2: Heart of Thorns

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

GuildWars: Prophecies, Factions and Nightfall are not Expansions! They are stand alone games. If you add any of them, even the first one without any new classes it adds 2 slots to your game, yet the only true expanions EotN does not add any Slots.

Campaings are expansions since they share the same world, same lore, same servers and you can play all of them with the same character. EotN didnt add any slots because there was no any new classes, DUH.

(edited by Shadow of Azrael.1205)

RIP Flamethrower

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

I use FT on live right now in WvW/PvP and take zero of the FT traits cause they are in terrible places or compete with better traits. Granted, the AA on FT is mostly useless but the 2, 3 and 5 skills are super strong. Flame Blast makes for incredible burst on a 6 second CD that you can time the large damage to hit at the end of an opponents dodge roll. Air Blast is a low CD knockback to get some breathing room and Smoke Vent makes safe stomping half the classes in the game possible on Engi without needed Elixer S. Overall FT is a fantastic weapon that people want to camp in but thats just not the design of it.

Well, I disagree. For me, the AA isn’t garbage at all. The strong hidden fact is : it deals 5 AA per sec. So it can trigger procs on food or on sigil.
For example, I play with a celestial armor and sigil of strenght (might on crit with 1 s cd). With the FT AA and Juggernaut, I can stack 18 might in 10s by doing absolutly nothing , which wouldn’t be possible with any other weapon. Add a flame blast on napalm, and you have 25 stack.

And you can play with food that proc on crit with a low cd (Omnomberry Ghost for example). You have a decent DPS with only the FT AA…

Multi-hit AA isn’t the strength but a double edged sword, every offensive proc has an internal cooldown and retaliaton has none.The dps IS CRAP considering you can get almost the same amount of damage back to you from retaliation.

(edited by Shadow of Azrael.1205)

Mortar kit details

in Engineer

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

How “elixir fields” are affected by alchemy traits ( hgh, condi removal) ? Do they grant stuff on initial impact only or on every pulse tick?

Why no nerf on withdraw ?

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Noone talked about meta heals, besides meta will change in 1 week.

And I have played every class, my first main character in gw2 was an engineer, lol.

sure, you played every class, but we’re pretty sure your main pvp toon is a thief, hence the defense for withdraw nerf, in comparison to other classes healing skills.

Sherlock, I’m pretty sure you’r WRONG. Though I admit, i do like thief playstyle.

Attachments:

Why no nerf on withdraw ?

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Noone talked about meta heals, besides meta will change in 1 week.

And I have played every class, my first main character in gw2 was an engineer, lol.

Why no nerf on withdraw ?

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Th Argument, poison would be the counterplay is irrelevant since its the counterplay for every healskill (but consuming conditions).

Nope, there are heals and traits that remove poison specifically besides Consume conditions and there are heals with general condi removal built in.

Why no nerf on withdraw ?

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Well, some heals hard or impossible to counter with poison. Like consume conditions ;-)

Why no nerf on withdraw ?

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Withdraw doesnt clear poison, there your counter play.

Stronghold queue bugged

in Bugs: Game, Forum, Website

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

3 min queue on EU right now. Your queue is probably bugged somehow.

New Black Feathered Wing Backpack!

in Guild Wars 2 Discussion

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Well they could change the UI for all backpacks XD

New Black Feathered Wing Backpack!

in Guild Wars 2 Discussion

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Time to swap out holo wings, yay!

Attachments:

There's zero high rated PVP streamers

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

just search all top 1000 in NA and EU and can’t find you. there isn’t a search in the leaderboard so I’m just using the finder in firefox.

There is search in the leaderboards.
http://www.gw2score.com/PvP/player/Darek1836

Monthy Match Rating.

Lol, nope.
MMR stands for Matchmaking Rating.

And yeah 51% winrate kinda sucks even for soloQ.

Stronghold - Why NPCs? Why not players?

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

What options, tactics and diversity for example?

Stronghold - Why NPCs? Why not players?

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Wouldn’t something like 7V7 or 8V8 or even 10V10 etc. work better?

No, it wouldn’t, the teamfights would be incomprehensible clusterkitten of particle effects.

(edited by Shadow of Azrael.1205)

Why is TDM in the rotation

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

The leaderboard is useless right now, just play ranked which is basically unranked with diffent map pool.

Guys stop voting for foefire, really

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Yes, you do change your traits and gear depending on what you are going to buff. I have 6 sets of gear, with different runes on them for each character, don’t you?

In pvp most of the gear is FREE, it isn’t stored in the inventory and takes like a 1 minute to swap the whole build.
This guy is so funny. Attempts to look like a pro, but has zero knowledge of spvp. Lol

(edited by Shadow of Azrael.1205)

Never again to PvE

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

As for pvp rewards, the reward tracks are actually very rewarding. What’s more there is already very valuable shiny you can farm only in PvP – Tomes of Knowledge. Other players don’t get this treasure so easily. The other cool reward are transmutation charges.

Well, considering i have almost two stacks of tomes and scrolls + over 100 stones, it doesnt feel cool at all, i’d rather have an option to get other loot instead.

use your tombs for skills, and do mat promotion for gold …there you go, good rewards.

alternatively, have a char slot for key farming. use your tombs, to level to 10, get your key quickly and easily..and gamble for your chance of good rewards. (blt chests can actually be quite good…of course this means hoping into pvp.)

pvp, isn’t bad. I play it for the rewards, that’s all. I’m mostly a pve’er but the rewards, the dungeon tracks etc are enticing, so I don’t think it’s the rewards that a problem, you just want more.

Good reward usualy involves promotion of low lvl materials which means A TON OF CLICKS for a couple gold of profit and i dont want to break my mouse or my finger.

Key farm is boring and i dont have a free slot =-/.

So i’d really like maybe less lucrative, but less tedious reward track with some easily convertible to gold rewards like random crafting mats instead of tomes and scrolls.

Never again to PvE

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

As for pvp rewards, the reward tracks are actually very rewarding. What’s more there is already very valuable shiny you can farm only in PvP – Tomes of Knowledge. Other players don’t get this treasure so easily. The other cool reward are transmutation charges.

Well, considering i have almost two stacks of tomes and scrolls + over 100 stones, it doesnt feel cool at all, i’d rather have an option to get other loot instead.

[Suggestion]Deathmatch game mode idea

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Engineers have great defenses against stomps .

Lol.

What's the justification for Gear Shield?

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Point is : you deal 0 damage if you are outplayed (dodged, evaded, blocked, blinded etc) with 25 might stacks and with 0 stacks.

Wrong. It accumulates and can be abused in fight later.

You cant abuse it later if you cant

connect your hits

XD

(edited by Shadow of Azrael.1205)

What's the justification for Gear Shield?

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

nothing is more passive than battle, it only requires you to be in combat. air/fire require you to connect your hits too.

Lol whats the point of having battle sig if you dont hit anything?

Points is: you can be outplayed (dodged, evaded, blocked, blinded etc) and it still will proc.

Point is : you deal 0 damage if you are outplayed (dodged, evaded, blocked, blinded etc) with 25 might stacks and with 0 stacks.

(edited by Shadow of Azrael.1205)

What's the justification for Gear Shield?

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

nothing is more passive than battle, it only requires you to be in combat. air/fire require you to connect your hits too.

Lol whats the point of having battle sig if you dont hit anything? Both stats and hit/crit proc sigils are braindead passive since you dont really control them.

(edited by Shadow of Azrael.1205)

PvP class-specific dailies

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

6-7 thiefs in ranked games today. REMOVE THIS CRAP ALREADY.

SOMEBODY must be winning a lot

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Haven’t seen any decent premades in like 40 games of yolo queueing( and yes i did win most of those), stop crying realy.

Cannot Queue Ranked With 5

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

yeah from this day ranked is 1v1 only XD

So... how am I supposed to PvP now?

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

I don’t even dare try to queue up now. First, I have to sit in the Mists for who knows how long, while I could’ve taken the time to do something else.

LOL, queues are 1 min long or less, even in nonprime time hours.

3 games - 3 blowouts

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Played 10 ranked games solo, won 9, almons won 1 ( 495 :500 , tnx to the pve dudes who 3 man svanir couple of times insead of capping points) XD

RIP - Dishonor will catch everyone

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Other players leaving because there is no penalty IS A FAR BIGGER PROBLEM than the rare 15 minute enforced downtime.

THERE IS A PENALTY ALREADY FOR LEAVING.

(edited by Shadow of Azrael.1205)

RIP - Dishonor will catch everyone

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

@SPESHAL.9106
The DC pushiment changes barely anything for rage-quitters cause they are already punished for leaving the match. What is that “bigger problem this is solving” you are talking about?

(edited by Shadow of Azrael.1205)

RIP - Dishonor will catch everyone

in PvP

Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

“Everyone unhappy” With all due respect, you and the few people QQing about it here don’t represent the entire pvp community.

No, not just me and the few people QQing about it here , it’s the teams who will have to fight 4v5 the whole match instead of 1 min or smth and will get less points = less rank thx to the new dishonor.

(edited by Shadow of Azrael.1205)