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Things we know

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

SCREAM Why would you trait all eles to EARTH. ALL OF THEM. WHY?? I had no points in Earth, WHY? My ten other under level 80’s were all given stats that were appropriate but every ele, every last one, was given Earth. Every ele I ask got Earth too. WHY?

I’m not going to grind to 80 just so ‘everything is unlocked’ to fix your mistake, that’s bullkitten and you know it. I’m not going to do 60 hero challenges to fix your mistake, that is also bullkitten. Why, just why? I’m playing with a handicap now if I want to enjoy those toons instead of the boost every other toon on my account got.

ARGH.

eh? Must have been a small sample. My elementalist who is 67 doesn’t have a single hero point in Earth. Pic attached.

My level 27 Ele was specced into Earth, but that’s fine with me since it was going to be my primary spec anyway. Maybe it has something to do with the current attunement you were on when the patch went live, as long as you were below the level required to get traits unlocked pre-patch?

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CDI- Guilds- Guild Halls

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

I like the idea too, little worried about size (how do we make the airship big enough it would need to be larger than the glory of tyria).

Well, this I can see easily doable if we just make it many floors. Sacrifice width for depth, would probably be easier to implement that way.

Maybe the Asura could develop new anti-gravity tech allowing construction of floating fortress type Airships too? The Humans could rediscover the magic behind the Wizards tower and construct similar stone versions? Charr could have a steampunk coal version, Norn a massive hotair ballon type. etc.

I do really like the idea of being able to pick a cultural “style” to your base, customization like this is something I meant to put in my original post, but I think I forgot. Racial flavor is a very good thing here, because of how the game is designed, but I would like to see a few other versions as well, for the more “communal race” guilds, or just to suit other preferences.

As for jumping down, how about parachutes or drop pods, you load into the map at a height and impact without fall damage / with some directional control. (would need to be examined to prevent JP skipping, or access to locked areas.

My original idea was just to have some way to “drop” to the ground. A drop pod/ship would be just fine, maybe something like the helicopters that are in Arah. Really, I don’t approve of being able to guide where you land, as I think it would introduce a lot of “cheats” which I just don’t want. I’d rather just have a static “landing zone” area where you can embark/disembark the Guild Ship.

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Benefit of instanced that we could get in an open world system: Guild Halls are air ships that attach to places in the world improving that area for a while, but move around and have many attachment points. Access to the ship itself is controlled, but you still are in the open world.
Benefit of open world that we could get in an instanced system: Guild Halls are still halls but have functionality that lets guild create temporary content that attach to open world maps.

:o Jon quoted my idea. Sweet. (Yes, I understand how unrealistic it is, but I still think it would be super awesome.)

Which of these do you think is unrealistic and why?

Well, when comparing it to other ideas around here, it doesn’t sound terribly unlike anything else that would be required to do. But I just think that, 1) having a map zone per guild airship and having other players passing through the map, as well as 2) regulating who would be able to access the guild and who wouldn’t on the open world server, would both be difficult to manage.

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Benefit of instanced that we could get in an open world system: Guild Halls are air ships that attach to places in the world improving that area for a while, but move around and have many attachment points. Access to the ship itself is controlled, but you still are in the open world.
Benefit of open world that we could get in an instanced system: Guild Halls are still halls but have functionality that lets guild create temporary content that attach to open world maps.

:o Jon quoted my idea. Sweet. (Yes, I understand how unrealistic it is, but I still think it would be super awesome.)

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CDI- Guilds- Guild Halls

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Creating the instance for the house shouldn’t (::crosses fingers::) take any more server resources than spawning a story instance with NPCs and enemies in it. We know the game can take that level of strain, as that’s something it was made to do all the time.

Actually, that is a very fair point. I hadn’t really considered it from that angle. I would think a player house would definitely take up more resources than a story instance, but probably not terribly much more. Hmm…

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Building one could make the other a lot more possible, so let’s try to stay focused and make this current step happen. OK? Alright.

Yes, exactly. Let’s focus on what we’re here to talk about — Guild Halls — and get that fleshed out before we start trying to expand the feature to cover personal player housings as well.

I’m not saying not to talk about Player Housing. People want it, I understand. That’s fine. I’m just saying, realistically, it will be much simpler to stick with Guild Halls first and foremost, and then progress after that much is done.

We are far more likely to get Guild Halls first and Player Housing second, than we would the other way around.

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

That is a little bit silly. LOT’S of games have player housing.

Yes, and these games are ones that are, generally, built from the ground up to support player housing. GW2’s systems were (as far as we are aware) never intended to accommodate something as expansive as housing for every player in the game. Realistically, the servers don’t have the capacity for it as well as everything else already going on in the game. Hence why they’ve already implemented instance closing for maps where very few players are active. If they didn’t require those resources to turn over fairly quickly, they wouldn’t really need to implement such a feature.

People here are talking about hundrets of players in a Guild Hall which just doesn’t makes sense for me at all.

Well, whether it makes sense to you or not, there are guilds that have hundreds of members, and there are guilds that only have a handful. Any guild hall system implemented HAS to be able to support both ends of the spectrum, or it will be a failure. That’s just how it is.

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(edited by ShadowDragoonFTW.3418)

CDI- Guilds- Guild Halls

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Personally I’d rather see housing than Guild Halls. Guild Halls is exclusive for players in guilds, housing would be for everyone. This could then be expanded to Guild Halls where players live in neighbourhoods of other guild members, having a specific number of players and their homes located in an instance. Huge guilds will have more than one neighbourhood and players could visit homes of other players.

see: LotRO http://lotro-wiki.com/index.php/Housing

I find some ideas here quite odd, some guys seem to forget that there are guilds as large as hundrets of players, not 5-10.

The only issue with this is that it would take up a LOT more resources to have one house per user than it would to have one hall per guild.

I mean, if you REALLY desperately wanted a house to your own, when Guild Houses are implemented, you can just make one for a “personal guild”. Plenty of people already have personal guilds (I have two myself), so it’s not really much of a stretch to create a “personal guild hall” from there.

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ShadowDragoonFTW.3418

Hrmm, I really like the idea someone mentioned of linking the Guild Hall to GvG. Build a long, narrow map with a place at either end for a Hall to slot on. Aspects of the greater map are influenced by upgrades to your Hall. Set up a start time and duration, check a few boxes for rules and victory conditions, and fight your way into the enemy keep for glory and loot!

Aside from that, I think a special room in the Hall could be the perfect place for dueling.

This just makes me think of Facing Worlds.

http://www.pcgamer.com/why-facing-worlds-unreal-tournament/

https://www.google.com/search?q=unreal+tournament+facing+worlds&es_sm=122&tbm=isch&tbo=u&source=univ&sa=X&ei=9UosVLbwINKHsQTmyYLgCw&ved=0CB8QsAQ&biw=1280&bih=963

And wasn’t “Facing Worlds” a terrible map due to the relatively easy ability to just kill anyone trying to come across?

Might as well set up Coagulation, for giggles. Hmmm . . . actually not a bad idea.

Actually, the very link that I posted is a video review of why Facing Worlds was an absolutely superb team-vs-team map. It’s actually incredibly highly regarded in the Unreal Tournament community, and there are a lot of subtleties to the design that make it an actually remarkable map.

Yes, you can snipe across the map if you’re good enough, but at the same time the enemy team can be doing the exact same thing. The fact that the map is mirrored so perfectly automatically negates any “simple strategy”, as your enemies can do the exact same thing to you that you do to them.

EDIT: It looks like the video link is actually broken. Here it is directly on YouTube:
https://www.youtube.com/watch?v=bMmwkO3RfTo

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Hrmm, I really like the idea someone mentioned of linking the Guild Hall to GvG. Build a long, narrow map with a place at either end for a Hall to slot on. Aspects of the greater map are influenced by upgrades to your Hall. Set up a start time and duration, check a few boxes for rules and victory conditions, and fight your way into the enemy keep for glory and loot!

Aside from that, I think a special room in the Hall could be the perfect place for dueling.

This just makes me think of Facing Worlds.

http://www.pcgamer.com/why-facing-worlds-unreal-tournament/

https://www.google.com/search?q=unreal+tournament+facing+worlds&es_sm=122&tbm=isch&tbo=u&source=univ&sa=X&ei=9UosVLbwINKHsQTmyYLgCw&ved=0CB8QsAQ&biw=1280&bih=963

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Suggestion: Favorite builds button

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

In reply to Evan’s post on the first page, I honestly don’t care for a template for all of that stuff. I just want a way to easily and quickly swap my traits between a number of presets I designate myself. Everything else I can take care of, that’s the only troublesome part for me.

For example, on my Guardian, I have a different trait set for: Tequatl, Dungeon runs, Solo Zone clearing, Party Zone clearing, Jumping Puzzles, and a few other niche builds I can’t remember off the top of my head.

Just having a way to set up eight (for example) trait presets I can swap through at the touch of a button would be a HUGE QoL improvement for me.

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

+1 Guild Airships!

I think ArenaNet should seriously consider this as an opportunity to really innovate the concept of Guild Halls. Not only do Airships really fit the game thematically, I think they could potentially address a few points in a really elegant way:

Non-instanced? Could airships really exist in the real world and bypass the issue of trying to ‘fit’ them into maps. OK so we wouldn’t be able to land them, but they would be there, visible when you look up into the skies complete with guild emblems and upgrades visible to all.

Interaction with other guilds. This could make the idea that you are in a neighbourhood or in alliance with other guilds really dynamic and scalable.

Location matters. Airships could be ported to any map in the game and guilds would be free to make this choice based on RP, accessibility to specific areas (Orr or Frostgorge for example) or in line with seasonal or living story events (Dry Top / Zephyr Sanctum). Each map could also have a unique ‘mooring’ cost as well as unique bonuses – a very basic example could be that parking in a snowy map could reduce chill condition duration by 5%. These things could all make the location of your airship a meaningful choice that can change over time.

Unique upgrades and maintenance – a variety of visual customisations and upgrade options. Mats could be used to generate fuel to be used as a maintenance cost?

WvW- Airships being used in WvW to ferry supplies and guild mates? Provide AoE buffs? Using them in actual combat would probably be a step too far into dreamland.

Yeah it would be even nicer if we could fly over the current maps. Problem should however be that they would need to make it a seamless world because else so high up you could see over the edge of the maps.

You know, I was originally going to argue over how unrealistic this was to implement, but it suddenly gave me a spark of a really interesting idea.

So, the base idea here is floating guild halls that you can have physically over a zone, yes? Normally, I would say that’s problematic, and I don’t know if players would like having a guild base hovering over their heads.

However, what if that guild base is tied to a particular instance of a zone? Let’s say you park your guild base on Gendarran Hills. Now, your guild will have an instance of Gendarran permanently open with their guild hall in it.

The intriguing idea… what if you could move your hall, maybe once a week, and whatever zone it’s currently in will give a small bonus to XP/Magic Find/Karma (something like that) to all guild members while they are in that zone. So, movable guild perks for leveling or treasure hunting.

(As for the problem of having a ‘seamless world’, you could just have an artificial cloud cover over anything ‘outside the zone’. Would take up less resources than a seemless world, and would be a lot quicker/easier to implement.)

EDIT: After a bit of further thought, ensuring you’re in the proper instance might be troublesome. I don’t know if there would be a way to match your represented guild to the appropriate instance while gating in, but at the very least, there should be an option to teleport to your guild hall. Then, from there, either have a “move to the ground” option from the guild hall somewhere, or you could probably just waypoint to anywhere in the zone you want.

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(edited by ShadowDragoonFTW.3418)

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Even tho emotion makes no change wether it’s coming or not..

THEY"RE WORKING ON IT <33333

AFTER ALL THIS TIME, IT"S CLOSE

lorddavito – Just want to point out, this is purely a brainstorming session. It in no way makes any promises that Guild Halls are being worked on or developed. This is merely a place to discuss the topic of guild halls, along with getting dev input and feedback.

So, don’t go into this thread expecting guild halls to be a definitive thing. It’s not, this is merely a suggestion thread for “what we would like to have”.

And even if the guild halls do end up being implemented, it will still likely be quite a while before they’re in-game.

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

I get frustrated with the overreaching – Guild Halls as player housing, really? – because making these threads significantly longer and harder to read hurts the discussion and limits the ability for others to participate. When contributors drop 12,000 characters of a proposal that WILL. NEVER. HAPPEN., it just pushes away people with good, small, workable ideas.

Keeping ideas brief and realistic shows respect for the dozens or hundreds of individuals trying to participate.

Not sure what you mean with “Guild Halls as player housing” however many people want more as just some small ideas.

And describing into detailed how things could work is only a positive.

We do not know what will happen or will not happen but people know what the competition has and people know what they want so they are free to suggest it and I think if Anet wants to make guild-halls work it would not be some small thing.

I’m sorry, but I think it’s pretty clear that there are a lot of things we know definitely won’t happen. Mostly because the coding behind some of these suggestions is so ridiculous that it would take years to implement, if it’s even feasible to implement into the base code we already have.

Some games have insane amounts of guild hall content, yes, but that’s because they were built from the ground up with that in mind. There’s a huge difference between that, and adjusting what we already have to accommodate guilds. There’s only so much the team can do, and still be able to do other content as well.

You can’t put something in Guild Wars 2 just because “Game X has something similar, so you need to do it too!” Guild Wars is not Game X, Guild Wars is Guild Wars. We need guild housing that actually works and makes sense for this game, not modeling it after impossible standards a different game has already set. And that’s a part a lot of people are missing.

“Describing in detail how it would work” is nice, but unless you understand it from a programming standpoint, you’re never going to realize how some even benign suggestions would be much harder to implement than would suggest. There’s a huge gap between describing how something should work, and actually making something that functions that way.

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Character causing mapwide lag

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

I feel that 1 precursor of every Legendary, 1000 Black Lion Tickets and 10k gold is a fair compensation to Seka for the inconvenience of having her account suspended for a few days.

Seems reasonable no?

As well as one precursor of choice to every player in the game, for having to deal with such a strange, hampering issue.

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

And the idea of Airships can embrace customization too, new models, new bridges and bays on the airship can be added in the future or in the release.

This reminds me of the Ship/Base customization options from Skies of Arcadia. I was a very big fan of the game at the time, and a big part of it was this customization. So, I think even simple changes like this can make a big impact on the player, because it’s still something that you choose to fit your preferences. Even if it’s all premade, and you just choose one from six different styles of room, or something like that.

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

I think your expectations for how this system would work are horribly under-thought, but arguing over how plausible this would be isn’t going to get us anywhere. So, keep going with your idea, but I’ll tell you now it’s completely ridiculous to think something like this might ever appear in the game. If the game was being built from the ground up to accommodate guilds? Maybe. But, as a tack-on system, I just don’t think it’s feasible without a LOT of time and effort going into it. Like, an entire separate expansion’s worth of time and effort.

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

CDI – Collaborative Discussion Initiative

I, too, worry about small family/friend guilds being shut out of the opportunity to obtain their own Guild Hall. We could all, no matter our size, obtain one in GW1, and over time fill it with NPCs offering all manner of upgrades. I hope to see the same in GW2. It was based on Gold in GW1, it can be based on Influence in GW2, or Gold. But not merits, I hope, because some of the small guilds just can’t raise merits.

It doesn’t matter how fast the large guilds will get their Guild Halls, then, as the whole purpose is to have the Guild Hall and its functions…at least, I would hope so. Otherwise, it will be just like the other Guild-centric content released. Only for those that are of a certain active membership size.

Thank you in advance for considering the small guilds, as well.

But why use a currency at all? Would it not make more sense and more important be much more fun to unlock it with doing thinks with the guild. Like i gave an example before, do a gungeon with only guild-members ir unlock it with doing guild-missions and that sort of things.

Currency is just a little boring. You do some general things and that number then go’s up slowely and then eventually you can buy it.

But if there are ways to directly work for it that makes much more clear things to do and goals to work for with the guild. What should be one of things guild-halls should provide imho.

GW2 is enough currency based. Maybe this can be done different. And that would likely also help smaller guilds out.

And if your guild is not big enough to do what you suggest? Are such guilds just left out, as with guild missions now?

Maybe there could be a compromise there. Say… the upgrades could be bought primarily with Guild Commendations (that is, the major currency you already get for doing things like Devata suggests). However, you can also use large amounts of other currencies (Fractal Relics, Ascalonian Tears, etc.) to buy the upgrades as well.

Of course, the lesser currencies are going to require a LOT more for the same upgrade, being that they’re so much easier to get. However, this wouldn’t lock smaller guilds out of being able to buy upgrades, they just wouldn’t get them quite as easily.

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

@Devata – The reason things you mention work in the real world is that — it’s the real world. We’ve had hundreds of years to nail down regulations, rulings, and as always, there is more room to expand if you can do things yourself.

As much as you apparently want GW2 to be more “realistic” with guild halls, there’s the problem. This game is already a far cry from realism. There are so many things you want to do with the guild halls that won’t be possible without either a terribly deep rules structure — which will be so in-depth and limiting that people would hate it — or many things would have to be done by the developers every time you wanted a change, which they just would not have the schedule to do, making it completely unfeasable.

If you want to put guild halls in the open world, we will run out of room, likely quickly. And we will have issues with structures looking ugly. Why? Because you’ll have small guilds or personal guilds, where people will put up a guild hall, make a huge mess with it, and then never get around to fixing it up. It will just stay a sore on the map for the rest of the game’s life.

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

-snip-

Okay, hold on. You’re still talking about an instanced guild hall. It’s just a building that you have to walk to to get into your instance. From what it sounds like, no matter what guild you’re in, you’d walk to this guild hall, and then it would teleport you to the appropriate guild hall instance for your guild.

Either that, or you’re talking about putting buildings for each individual guild into the world. Which… would be awful, for many, many reasons. There are hundreds of guilds in the game. Can you imagine how quickly guild halls would fill up maps? They would look ugly and be in the way, and it would just be horrible.

One way around that would be to make a zone JUST for guild halls, like a “guild district” in major cities. But, that would be… weird. And you would have to make sure you warped into the correct map instance every time, because it couldn’t dynamically load up your guild halls into this map zone with a dozen or two dozen other dynamically updated guild halls. It would likely load up a guild hall for whoever entered that instance first, which means they’d fill up quickly. And I don’t even want to know how changing your represented guild while in the guild district would affect that…

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ShadowDragoonFTW.3418

I don’t know how this will relate to the posting overall, but I just wanted to comment that I enjoy how RIFT does their guild hall system.

There are essentially “home instances” in RIFT that you can buy for your characters. They’re 100% customizable (you can find and buy all kinds of materials and place them around — ambient objects, structures, pieces to build your own buildings), you can invite anyone you want to them, and even block people from them as well, and there are multiple to choose from. Each one is a personal instance of a small portion of a map you can find in-game.

The Guild Hall system is an extension of this. There are fewer areas to choose from, but each one is considerably bigger than a “home” instance. You have all the same features as a home instance as well — all the objects and structures you can place in a home instance you can move to a Guild Hall as well.

Permissions are set up in a way so that you can allow anyone to modify your guild hall, as long as they’re of a specific rank (it’s tied into the rank permissions system, like how vault access is to GW2’s). Anyone from your guild can visit the hall at any time, even while it’s being customized. Anyone can add their own items if you allow them, and you can even get NPCs and shops in the instance. (Mostly food vendors, and other “basics”. Training dummies too.)

It would be very nice to see a version of this in GW2, even if it’s only limited to being able to choose one guild hall from several different designs. Honestly though, GW2 is really not the kind of game that I think the building/customizing system would work well in, but the other pieces of it would be nice. I know a lot of people would like a “guild hall” that’s just a cutout of a place you can visit in the “real world”, and it would be nice to have variety in the selections so it doesn’t feel like the same guild hall no matter what guild you’re in. (I think having a guild hall that matches your guild’s personality would matter a lot.)

Anyway, like I said, don’t know how much this will matter, but I just wanted to add my two cents.

EDIT: As an afterthought, it might actually be interesting to tie your guild leader’s home instance as your “guild hall”, as well. The areas are fairly large (especially the Charr’s and Human’s), there are often buildings in it, so you can have people segregate themselves (for RP reasons or whatnot), and there are already resources (shops) available in most of them.

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(edited by ShadowDragoonFTW.3418)

Character causing mapwide lag

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Secret Chronomancer class?

I’m going to assume the OP has done a -repair on their DAT file?

It’s only one of her characters doing it, out of the 15 she has. So, it’s not something with her game data, otherwise it would be happening on all of her characters. It’s something on the server side too, otherwise it wouldn’t be affecting literally everybody else on the map that she’s on at any given time.

(I’m using “she” here because I heard someone state Seka was female. Could be wrong though.)

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Character causing mapwide lag

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Hm. Have you tried going into a home instance? It would segregate you from every single player, since you’d be in your own personal instance. Might reset something on your character. Worth a shot, if you haven’t tried that yet.

Also, another thought, do you have any custom chat channels set up on that character that you don’t have on your others? (Really, I’m trying to think of literally anything here that could be different and affecting you strangely.)

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Character causing mapwide lag

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Do you have anything unusual in your inventory? Maybe it’s a strange bug with the way your traits are interacting together?

I’d narrow it down as much as possible. Eliminate any inventory items as a possibility by unequipping all gear and banking it, then do your map tests.

Same with traits. Write down exactly what traits you have slotted, try removing them all, and test.

If you notice the lag disappearing after doing one of these, then we can start narrowing down what it might be.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Level up rewards for after lvl 80?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

There is a reward! You get 1 free skill point!

Just level up 50 times and you can purchase an Eldritch Scroll! You Lucky punk!!!

You also gain full health and an AoE knockback, which comes in handy in tight spots.

Don’t forget that awesome pose you strike for a split second! That’s a reward in and of itself!

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Nice rune stuck on armor I can't breakdown...

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

That’s what the Upgrade Extractor was made for. Literally.

Though, it would probably be cheaper to just take the gems you would use to buy the upgrade extractor, convert them into gold, and then buy a new Rune of the Traveler.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

[Suggestion] Missing collection achievements

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

If there’s no way to collect them outside of outrageous sums of gold, or incredibly low rng drop rate, what’s the point of having them? You might say “Well, what about the fractal collection” and I’d say “yeah, that’s just as dumb.”

Listen, if you don’t get the point of a collection, that’s fine. It wasn’t meant for you. But there are others that enjoy having it here, even if it will take a long time for them to fill out the collections.

It’s okay that the content wasn’t geared towards you. As everything else in this game, some people will like it, some people won’t.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

[Suggestion] Missing collection achievements

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

I think the aetherpath weapons one is pointless. They go for 1k gold on the trading post, the path isn’t played much (tho this might make it more popular) and it’s 18 drops. What could they possibly give you to ever make all that work or money worthwhile?

The whole point of doing the collections is just for the sake of doing the collections. The rewards are NOT worth doing them for ANY of the collectibles. They’re merely some minor token of completion.

If you’re doing the collections just for the rewards, you’re going to be very disappointed.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Oh, Where Art Thou, Super Adventure Box?!

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

I was really looking forward to SAB, especially since I missed its 2nd showcase.

You don’t think they might have accidentally gotten in trouble with some copyright infringement thingamabobs, do you?

Doubtful. If they did, they’d likely have to remove the skins as well, as some of those are very obvious references to other games.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Personal Guild and Server Transfer

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

To prevent any complications, I’d have you move over one at a time, just to make sure nothing weird happens by having both guild members in a server transfer queue at the same time.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Can Only Make 1 Enchanted Map Per Account?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

I thought it was only for collections which are for achievements which are all account bound. That would be the reason.

The key is an exotic accessory. That would be useful to any character that didn’t have ascended accessories yet.

I don’t have the key yet, but wouldn’t it be buyable (after unlocking) on the Collectibles vendor in LA? Unlocked ascended dungeon accessories are.

Collectibles Vendor? Who is this guy and where is he at?

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Guild Wars 2 - is the name still suitable?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Naming a game after a completely and utterly irrelevant bit of history that has no bearing on anything found in the game itself would be an act of idiocy of a magnitude so enormous, I can’t believe anyone writing a game would fall victim to it.

Mass Effect. Everquest. Dragon Age. The Elder Scrolls. Shall I continue?

Fell free to continue. I haven’t a clue what you’re trying to say though.

Every single one of those is a major game franchise, all with titles based on things from in-game history, which have absolutely no bearing on the actual gameplay whatsoever. And yet, they’re pretty kitten successful, whether the title means anything or not.

So, your initial statement that “only a moron etc. etc.” is something that the industry as a whole pretty much sees completely oppositely.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Please reconsider removing content.

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

You… don’t read a lot of the stuff that’s been going on, do you?

All the living story for Season 2, and everything going forward with Living Story, is permanent content. You can access it all through your story journal, any time.

For Season 1 content, they’re looking into having it added in the future, but there are problems preventing them from implementing it right now. In the same token, they’ve discussed doing the same with the Personal Story, but that’s something they haven’t even really started discussing internally yet.

As for the Feature Pack, that’s something different entirely. They removed some content, yes, but it was only in the starter zones. Everything past that has remained untouched. (Aside from a potentially missing couple of story quests in the Orr areas, but it’s really up in the air as to whether that’s actually removed or not.)

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Maybe its time for an Anet survey ?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Well, if they REALLY wanted to get completely unbiased results, they could just make the survey mandatory. Make it obscure the character select screen completely until you finish and close it. But then, that would be a poor idea for many other reasons.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Guild Wars 2 - is the name still suitable?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Also tell us the reasoning behind Final Fantasy! As this name has no bearing on anything found in the game, or the series. Kthnxbye!!

Actually, there’s a very good reason that the original game was called Final Fantasy! The story is pretty much that the producer had tried making a bunch of games, they all flopped, and he was ready to give up hope. So he said, “Okay, one last try. If this fails, I’m done.” So, in recognition of that, he named the game his “Final” Fantasy, as in the last one he would ever make, because he assumed it would fail as well.

Lo and behold, it was a massive hit, and it was the thing that skyrocketed his career into legendary status. Of course, every game after that was named so just because of brand recognition.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

[Suggestion] Personal Story End Reward

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

I think it’s perfectly fair. You actually get a lot more now than what you used to, with all the Mentor stuff.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Guild Wars 2 - is the name still suitable?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Naming a game after a completely and utterly irrelevant bit of history that has no bearing on anything found in the game itself would be an act of idiocy of a magnitude so enormous, I can’t believe anyone writing a game would fall victim to it.

Mass Effect. Everquest. Dragon Age. The Elder Scrolls. Shall I continue?

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Maybe its time for an Anet survey ?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

@ShadowPuppet – I rather like that idea. Incentivise it, even if it’s something small. It will still get more people interested to spend a few minutes on it.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

[Suggestion] Missing collection achievements

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

The treasure hunter achievement requires you to have a specific ascended ring, but it doesnt count the infused version of it for some reason

So, what you’re saying is that there is a bug.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Armors and Professions

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

As for why the armors “all look the same” no matter who wears them, well, it’s a touch of realism. If I forge a plate chestpiece, no matter who wears it, it’s going to look exactly the same. :/

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Level 6 dye reward

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Instead of just a Random Dye, why not a Random X Dye? Random Yellow, Random Blue, etc. They have those in-game, and they’re not worth as much as the Random Dye on the TP.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Gw2 coming on Wiiu?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

from my experience and all the websites i visted, and other iinformation commetors, the only fact is that Gw2 not going to make any game 4 other consoles is either theyre lazy, or scared to make a step forward

Why do people say things like this? There’s no reason for it.

There’s also no reason for GW2 to come to consoles. Why are you insulting ANet for not bringing it to consoles, when there are plenty of other companies that make only console games and don’t port them to PC?

You, sir, have a serious case of the double-standards.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Asura gates for new players?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Alright guys, I bought a new account, created a new character, and went all through Lion’s Arch at level 2. Here is what I found.

I tried the gates to the home cities. Was able to go through them, no problem.
Tried the gate for Southsun Cove and Fractals. Again, it let me right in.
Tried the gate to Lornar’s Pass (Drumond Priory). Just strolled right through.

I was able to get through the gates to the PvP and WvW areas, however, I did have to press “F” while standing in the gate in order to actually transport there. Which, you may or may not have to do normally. I honestly don’t know myself, since I just use the icons on top of the screen.

So, now I’m wondering if there is some kind of limitation specifically on Trial accounts, because new accounts don’t stop you at all, so long as you know what you’re doing.

If anyone requires proof, I took a screenshot after stepping through each gate, as well as a screenshot of my character on the login screen, showing a fresh account.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Free trials? Oh crap, here come the bots...

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Good to know they’re doing something about it this time. But, I’m no Dev, but I think I see one work-around they could do. They could put one trial character in a small, yet populated area (like the divinity reach bank), and simply loop their normal chat in CAPS at certain intervals with slight variation in the text.

Aaaaaaand that’s what the report feature is for! At least it won’t be obnoxious as balls.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Guild Wars 2 - is the name still suitable?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Ok lemme put it that way – are there any “guild wars” or anything that would imply to that in Guild Wars 2? -No, absolutely not. Not even a little bit. This is why the name is unsuitable.

The name is unchanged just because it is a Guild Wars sequel, but the actual representation of the name is unsuitable hands down.

Do we have Guilds in the game? Yes. Do we have wars in the game? Plenty. Do we still have backstory from the Guild Wars from so long ago? Oh yeah, someone mentioned where it’s still talked about in the game.

There’s plenty of reason for it to still be called Guild Wars 2. Honestly, I think it has more merit now than before this thread started.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Guild Wars 2 - is the name still suitable?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Chech the video i posted in the original post. ^^

What about it? About 90% of that video is PvE with the last 15 or so seconds being PvP.

Is the video showing pve? Sure. What is the whole message though? It mentions the word: guild MANY times, 6x times i believe. The whole video indicates of Guilds being a big role of the game. Proof: (i quote from the video)
1.) “Our guild gathers before each battle.” – 0:07
2.)“As guild members we spend our time training, to master our unique skills, to earn a right to call ourselves guild members” -0:48
3.)“Other guilds will confront us.” ---> the biggest proof of GwGing, and besides, the video is ALL about guilds, guild members gathering before battle and fighting other guilds etc.

Wait. THIS is your argument? You do know that guilds weren’t solely for the purpose of PvP in GW1, right? Guilds were just like they are in GW2 — just groups of people that would play together.

Just because you were in a guild in GW1, it DOES NOT mean you were there for the PvP. That is the most flawed argument I have EVER heard.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Guild Wars 2 - is the name still suitable?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

And I would like to link, for you, this:

This is the Cinematic Trailer for Guild Wars Prophecies. If this game was truly as PvP-focused as you’re claiming, then the cinematic trailer wouldn’t be showing off only humans fighting down monsters. It would show humans fighting against other humans, to pump up the “Player versus Player” point of the game.

But, it doesn’t. It’s a PvE monster-slayer, just like it was always intended to be.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Soulbound on Acquire

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

What items that are currently soalbound on acquire would you like changed to account bound.

Orr Karma Exotics.

All Karma items are bind on acquire. Why would they change that just for the Orr ones?

Besides, you can get Orr-skinned items as drops that are Bind On Equip, so you can buy/sell them on the auction house just fine.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

Guild Wars 2 - is the name still suitable?

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

It did not get its name from guild vs guild.

Yes it did. The original Guild Wars was focused primarily on PvP. To make sense of the game mode and the concept of guilds, they made an elaborate back story known as the “Guild Wars.” It was absolutely named “Guild Wars” because of the game mode. The lore was secondary to make it make sense and to give people a way to recognize which game had the specific brand of PvP they were going for.

Where’s the source that that was why they named it?

Where’s the source for the reason it wasn’t named after this?

“The onus of proof is on the accusor.”

You accused that the game was named for the PvP aspect, yet there is no proof to be seen of it. And, since you’re the one suggesting it to begin with, it’s up to you to provide proof.

Also, I remember all the advertisements about GW1 when it first came out. The major factor was the “only pay once” model, and the “instanced areas”. I don’t recall anything about them going out of their way to tout the PvP aspect of the game. And, as I said, even at launch in the vanilla campaign, PvP itself was still only a very small fraction of the overall game.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Now if you want to go even further here’s a quote about the Tengu: “Currently, their only known location is somewhere within the Maguuma Jungle.”

Where did you get that from? The Tengu live behind the great wall, which is East of Maguuma, not farther into it. You can see their wall from the Sylvari starter area — Caledon, on the East side of the map.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]