Mechanist Gregory [BEER]
Arondight Unfading [ZB]
Perhaps I’m missing some part of the issue here, but I don’t understand why they don’t just let more than one person stack conditions of the same type. Other games have done it in that way just fine.
If they’re worried about PvP, they could just add an exception that it stays the way it is now when applied to players.
Well, there are a couple reasons behind that. For starters, every new stack of a constantly-ticking condition is just more calculations that the game has to go through every second, on top of other things already going on. In huge boss fights like Teq, having 100 players each have their own stack of Burning or Poison or Torment on Teq would just be awful. Who knows what kind of issues we’d see from that? It wouldn’t be pretty, I’ll say that.
Secondly, is that they might be doing it to cap damage numbers as well. Since condition damage circumvents armor ratings (at least partially), conditions deal more damage on average than regular (physical) weapon attacks. If they let people do individual stacks instead of group stacks, we would see the meta shift purely to a Rabid/Carrion meta, and the condition damage would mean enemies would burn down far quicker than they do under Berzerk meta. Which means people complaining about staleness and easiness of enemies will have more reason to complain…
Dailies and Monthlies use a different set of criteria for the achievement. You can get both in the very same day, because they don’t actually interact with each other at all.
Is it possible to offer free server transfers for people on high-population servers to ones with low-population? Well, I know that would be possible, but how possible would it be to specifically target WvW players?
I know Eredon Terrace has absolutely abysmal numbers of people participating in WvW, which is why we always end up bottom of the list. Yet, this has been my home server since the beta, and I don’t like the idea of my server being merged with another just because of low occupancy.
I think just shifting the population around would do amazing things for WvW balance, without having to resort to something as extreme as a server merge.
There’s always Party chat.
Without the benefit of either whispers or map chat, I don’t see how these players will be getting into parties in the first place.
The same way people do now! Random, unwarranted party invites!
With the stats on an ascended weapon, even if the level limit did raise, at level 85 or 90 a level 80 ascended weapon would still do really well. It would be better than whites or blues at that level, and likely overtake some greens as well (to a certain point).
But yeah, like the others said, there have been no announcements of a raise in level cap, or an expansion, or anything else. What you see is what you get, and if something IS coming, since we don’t know anything about it, it’s going to be at least several months away.
That seems… awful. And complicated. Users aren’t going to understand and take full advantage of a debuff that “eats” DoT stacks in order to do burst damage. That’s just a really weird way to do things.
Plus, a lot of abilities traits require X amount of stacks of Y condition on a target. If you have it devour all the stacks at a time, you’re going to end up messing with people that would want to make condition builds. Maybe taking 10 stacks if the stack is over 20 would be an interesting concept, but again, having stacks just disappear is going to be a strange concept to people.
@Draknar – He got upset over seven people? Seriously? He wasn’t being sarcastic or anything?
There’s always Party chat.
How many people used them is irrelevent. How many people crafted the weapons anyway? A lot. There are craft leveling guides that use the Beaded weapons due to the (relatively) cheap crafting ingredients for them.
I know a lot of vendor items have bulk orders, why not the beads? I don’t see a reason why we can’t buy them in groups of 50/100, when you know you’re going to need a lot for weapons anyway.
Possibly because, until this patch, no one bought many beads. And after everyone gets that achievement, no one will again
And yes, I made all the weapons. Clicking that many times SUCKED.
And yet, you still needed 75 no matter what weapon you wanted to make. That’s still an egregious amount to have to buy even for just a single weapon.
Ok so how about a monthly survey in game that talks about everything? Can we all agree on that?
You’d have people complaining constantly about the “annoying surveys I get all the time”.
Once a week after wvw isn’t going to kill people.
No, it won’t kill them. But that won’t stop them from complaining about the “frequent surveys” at the top of their lungs everywhere they get a chance to.
Welcome to the world of MMO’s.
Well, one would also argue that you’re not playing the game when you’re just standing around buying materials, but… y’know, grey areas.
Just to be clear you are ok with the fact that after 2 years the best of bestest most dedicated players this game has, are still over a year away from a full set of achievement armor. Correct?
…. that easy as hell 18k.
Guild Wars 2 sold over 3 million copies. Of that number less than 2500 people in both NA and EU have 18k achievement points.
That is less than 1% of players. In fact is is less than 10% of 1%. It is actually .083333 of a percent of players.
Where are you getting your numbers from? That sounds a lot lower than any other sales numbers I’ve heard for the game.
Of all the things that are said to be “easy” to program, I think this is one of the few that legitimately would be. They already have the structure for titles in-game, they would just have to set up flags to determine when they are unlocked. So, something as simple as “complete X mission”, and you would receive the title as part of your mission rewards.
Oh Gods sun beads. On one hand the annoying nature of getting them does limit the supply of items made from them which helps keep the price up. But if any NPC vendor item that needs a bulk purchase option this is one, but the downside is it will kill the price as all those items become way easier to make.
1) You’d still need a good amount of karma to make the weapons.
2) I don’t see how having the price drop slightly on the beaded weapons is such a bad thing. It’s not like that in and of itself will crash the market.
3) From what I understand, the turnover from selling those isn’t even that great anyway, because the base materials are still somewhat costly. So, the profit margin off of it isn’t likely to be enough that people would start making a ton of them just to sell.
Ok so how about a monthly survey in game that talks about everything? Can we all agree on that?
You’d have people complaining constantly about the “annoying surveys I get all the time”.
Mine would be “The Conquering Slayer of all things Opposing Tyria”
Who gave you that title during your storyline? :p
3. Elementalist = Thaumaturge
Just throwing this in here, but Thaumaturge doesn’t actually fit here at all. A Thaumaturge is someone who has control over both spiritual (holy) magic and arcane (dark/worldly) magic.
Elementalists have a flavor of arcane, but they really don’t represent the holy magic in any way, and that’s a pretty important part of a thaumaturge, that crossing of the lines between two disciplines.
EDIT: And, even in real world terminology, it appears that the Thaumaturge still has that intrinsic link to the divine:
Originaly, in GW1, each school of magic refered to a human god: Fire/Balthazar, Water/Grenth, Earth/Melandru, Air/Dwayna, Energy storage/Lyssa.
While each class favored one god, elementalists did in fact worshiped all of them.
GW2 Elementalist doesn’t relate to the gods at all whatsoever, though. I mean, maybe you get some different dialog with a Human Ele, but mine is a Norn, and that doesn’t really fit well with the “holy” aspect, being that the Norn Wild Spirits function quite differently from the Six Gods.
I’ve never once been kicked… not sure where that comes from.
There is a 1 hour call for volunteers. After that the map closes. You aren’t kicked, you stayed even though you know a map will close in 1 hour. That’s enough of a warning and exploration time imo.
The whole point of this thread is people saying that that isn’t enough time, though.
And no, the dragon isn’t “two years dead”, not for new players.
In the game, the dragon is considered dead. They decided this with the recent living story season and added a calendar to show it.
Correction. In current living story, the dragon is dead. However, in every single zone that existed before living story, it’s still stuck in a time before Zhaitan was killed. (That is, save for the very, very few small sections that have had open-world Living Story content added, but those are extremely limited.)
Canonically, every single time you step into Shaemoor, it’s still back 2 years ago, before the forming of the pact, before the defeat of Zhaitan. For every new player entering the game, that hasn’t reached level 80 and hasn’t unlocked Living Story, then it still is at pre-Zhaitan times for them.
You have to remember, characters need to be level 80 to access personal story content. Don’t forget that part. If they removed all the story that leads up to level 80, what would you expect players to do for the entire stint of time until they suddenly unlocked the Living story content, which to them would be unlike anything they’ve seen before?
I know a lot of vendor items have bulk orders, why not the beads? I don’t see a reason why we can’t buy them in groups of 50/100, when you know you’re going to need a lot for weapons anyway.
Only about half of the skins I have unlocked for medium armor wearers are coats. There are a TON of tunics and such out there. >_>
Here, check this out. Yes, there are a lot of coats, but there are still plenty of non-coat items. A lot of the cultural armors are un-coats as well (humans being the only medium cultural I can think of off the top of my head with a coat).
I get this message MAYBE once a night, and I play for 3 – 4 hours a night after work. Often somewhere between 10pm and 3am EST. So, times that I would think would have a lot of population fluctuation on the servers.
When are you people playing that you’re getting prompted “all the time” to change instances? It just seems so bizarre considering how little I see it.
While we’re on Quality of Life topic, can we get confirmation that nuking guild bank access from wvw registrars was purposeful and not a bug?
This has been commented on already by the devs. It was intentional.
Did they say why? Something to do with the “mega guilds” for the megaserver, perhaps?
They didn’t comment on the “why”, just that it was intentional.
EDIT – Stay strong, Chris. We’ll still be here when you return, so don’t feel obligated to take time to talk to us when more urgent things are going on.
From the way I understand (i.e., the way it SHOULD be coded), using a Styling Kit just opens up a general modification UI. There isn’t one coded to every single kit in the game, rather all kits open up the same UI. So, whenever they update that UI with new changes, it will affect every single kit that interacts with that UI.
That way, they don’t have to put out new versions of hairstyle kits every time they add a new option, for example. That would turn into a huge mess after just a few updates.
“I want a September 2013 hairstyle kit, the newer versions are bugged and remove that one dye I really wanna use!”
What we are missing is the Evil Heavy armor class, so something like Death Knight.
Light: Good Elementalist, Neutral Mesmer, Evil Necromancer.
Medium: Good Ranger, Neutral Engineer, Evil Thief
Heavy: Good Guardian, Neutral Warrior, Evil ?Maybe evil is not the best word for it so something dark that can use death magic, etc.
This… this is just god-awful reasoning. For starters, there are no “evil” classes in this game. It’s pretty apparent all through the personal story that everyone is just as “good” as everyone else. Even the necromancers stay to the cleaner side of things. They don’t even reanimate corpses, or blow up corpses, or do other gross things with corpses that other fantasy Necro’s do. They just make new creatures, and have a lot of toxin-related abilities. So, dark, yes, but not evil.
We got the fighter (Warrior) Paladin (Guardian), it seems we lack a barbarian .
Well, the Fighter in this game essentially is the Barbarian. I don’t know what you would expect a barbarian to differently, flavor-wise. Adrenaline sounds just like Berserker Rage to me.
Was thinking in a sense of how a Fighter is a military soldier, not a savage warrior.
Right, but then, my point is, what would be the distinction between a “Fighter” and a “Barbarian”? The Warrior in GW2 already uses as his specialty class ability the same mechanic that other games use for a barbarian type class. So what would GW2’s barbarian do instead?
@Roybe – What kind of nonsense is that? How do ANY of the changes they made to the personal story imply that they’re removing it?
And no, the dragon isn’t “two years dead”, not for new players. The ENTIRE point of the NPE was to cater to new players. Why would they undermine that completely and remove one of the most important features of the game?
Dude, are you high right now?
Here’s a previously posted solution on this subject, which goes into quite a bit of detail:
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Elegant-Fix-to-Condition-Stacks
Thanks. He does a great job laying out the issue but I’m not suggesting a passive “second tier” condition. I’m suggesting a new condition that players actively cast that can be used in pvp and pve.
Right, but what would be the point of that? That would just be another condition to hit a cap on. Even if it “explodes” after three seconds, will it stack intensity? Or will it only be a single instance of it? If it’s the latter, it will just get overwritten the next time something within that 3 seconds procs the “Fester” condition, and it will never explode.
If it’s the former, well then, you’re just going to have the same problem with that capping as well.
(requiring one of each weapon type, regardless of color)
And how would that work?
Conditional switches. “IF” statements. “IF” zojjas_claymore or wupwups_claymore or… (etc through whole stack), “THEN” accounts for “Ascended Two-Handed Sword” part of achievement.
It’s not hard at all. :P
Because that already worked for the ascended rings which can be infused or not :p
Huh?
I agree with the sentiment that others have expressed in this thread — “Maybe this game isn’t for you” is perfectly legitimate, IF the person is talking about making drastic, sweeping changes to the game to make it “better”.
If you’re looking for a game that plays fundamentally different from GW2, then it isn’t the game for you. There are other MMO’s out there that play vastly differently from GW2. If one of those suits your tastes more, then why the heck are you playing GW2?
Great list of changes. I think this will be for the best. Also nice to see that you haven’t completely locked the trial players away from everyone else — they just need a friend request first.
LeoG – I would rather see the Elementalist broken up into only two prestiges, for the sake of consistency (both in the fact that it would be less to balance, and because having 2 Prestiges for each Profession would be fair).
I’d split them up into something like … Quickcraft (Fire and Air), and Slowcraft (Earth and Water)… or something like that, i know those names are garbage… but basically, there’s a way to idealogically link two elements together. It’s something that’s seen in a lot of old stories and even recent fantasy works. A lot of old spirits had power over multiple domains, like having Air and Water at the same time (the “liquid” or “wet” domain, whereas Earth and Fire were the “dry/solid” domain).
I am more curious why they aren’t a cooking item. Mix them with bones and water and you have gelatin. And then there is pickled feet…
:-|
Gelatin is made with sinews, not hooves. I think you’re thinking of glue.
I’ve often thought about a particular heavy class that arose from the ocean.
“The Pirate "
I don’t know if you know this, but heavy metal armor and oceans don’t exactly mix.
One fall in the drink, and you’re sinking to a watery grave.
Every pirate we actually see in-game is either a Light or Medium armor class character. Heck, most of the outfits you can actually assemble your self out of medium armor pieces you can unlock.
(edited by ShadowDragoonFTW.3418)
He’s in a vine. That means he’s dead. Yup. Mordy is not a pleasant Elder Dragon.
While we’re on Quality of Life topic, can we get confirmation that nuking guild bank access from wvw registrars was purposeful and not a bug?
This has been commented on already by the devs. It was intentional.
@kitten – They would NEVER implement a weapon type only for a single class. Not only is that highly inefficient, it’s also something people would get very upset over…
My only problem with the “death knight” template is that they’re usually along the evil axis — or, at the very least, definitely not one of the “fighting for the cause of justice” kind of guys. And that just doesn’t flow with GW2’s story at all. We have necromancers and everything, but they don’t really do ookie gross stuff like most fantasy necro’s do. But I don’t know how they could implement the deathknight archetype without keeping in that vein of evil. It’s a much more core character concept.
The OP has many good points however there should always be an inducement for a player to join an event. If they arrive late and help at the end then they should get a reward for doing so.
That’s what “bronze” medals in events are for. There’s a reason there are three tiers — they determine level of participation after all. If you come in right at the end, even if you contribute really hard, you still weren’t there for the majority of the fight, so you shouldn’t be entitled to anything higher than bronze.
In the case of world boss fights like Tequatl, if you weren’t there for the Megalaser stages, I don’t think you get the chests for completing those mini-events. And I don’t think you should, either. It wouldn’t be fair for the people that were there for the entire event if the latecomer got all the same rewards they did.
I’m just waiting for them to implement ’Skritt Scat" as a junk item.
@Guhracie – locking the Communicating With You thread made sense. That topic was getting HUUUUUGE, and the conversation was all over the place.
The thought is that a lot of the topics from there should be in their own threads, where the ideas can be addressed more directly.
But, by all means, jump the gun and insist that they’re doing it just to shut people down from talking…
@IndigoSundown – Wasn’t that one of the articles they posted on the lead-up to GW2? I remember reading those articles, and they opened my eyes to what an MMO could be, after years of playing WoW and other games of that ilk.
It’s a sad thing if they really did remove those posts. I wish I had saved them for posterity.
What about a heavy armor class, that uses med/light weapons? (i.e. dagger, axe, shortbow, mace, pistol, etc.) Something like a cross between a warrior/ranger. For mechanics, something along the lines of having an adrenaline “type” bar, that allows to summon something of various levels depending on how full the bar is. Like a lesser being at stage 1, a being at stage 2, and a major being at stage 3. Call it a summoner.
(just throwing out ideas, no need to debate as to why this couldn’t work, and how OP it would be etc.)
Kinda similar to my previous idea. This could work well too.
What would be the lore behind it, however? All of the professions so far have solid lore behind them about what they are, and why they’re how they are. I just don’t see this proposed class working in any way at all, it just seems like a mashup of random ideas. :-|
In the same way that the guardian is the “modern monk,” this new profession would be the modern ritualist.
Well, that’s not really their “lore” though. That’s just the modern interpretation of the abilities that were carried over from the older game.
@nexxe: I didn’t hear that it bombed. I actually know a ton of people that left other MMO’s for Wildstar and are still playing it.
I really liked it myself, I just hate the monthly subscription model, so I’ve been avoiding it. It was great while I got to play it in beta, though.
Personally, I don’t have a problem with it one way or another. I agree having these harder events breaks up the monotony, but I know a lot of people will complain about it just as hard.
If it stays though, I agree that there should be something to explain it. It just seems so random as it is. :-/
While they are at it, they should add a token system for the world boss events. Its completly silly when you did Tequatl 100+ times and never had one of those ascended weapons or even the mini tequatl out of it.
I kinda like the idea of world boss tokens. You get dungeon tokens, so why not WB tokens? Of course, I’d want it to be the same token for all bosses, otherwise that would get messy…
[EDIT] Tokens would be used to buy the gear from world bosses, but there should also be a chance for the loot to drop normally as well. So, if you really want a Sunless weapon, keep running Teq for the tokens. If you don’t get the drop, then eventually you can just buy it with a ton of tokens.
What about a heavy armor class, that uses med/light weapons? (i.e. dagger, axe, shortbow, mace, pistol, etc.) Something like a cross between a warrior/ranger. For mechanics, something along the lines of having an adrenaline “type” bar, that allows to summon something of various levels depending on how full the bar is. Like a lesser being at stage 1, a being at stage 2, and a major being at stage 3. Call it a summoner.
(just throwing out ideas, no need to debate as to why this couldn’t work, and how OP it would be etc.)
Kinda similar to my previous idea. This could work well too.
What would be the lore behind it, however? All of the professions so far have solid lore behind them about what they are, and why they’re how they are. I just don’t see this proposed class working in any way at all, it just seems like a mashup of random ideas. :-|
@Galphar – according to ANet, the Paragon was actually rolled into the Guardian, not Warrior. Guardians also have shout abilities, and apparently a few other links between Para/Guard. (I never played Paragon in GW1, so I don’t know specifically myself.)
@Munkiman – I was on hiatus during the Living Story 1 content, so I had no idea what that was when I first came back to the game. Ran into one thinking it was just some event I had never seen before, promptly got my kitten handed to me. Multiple times.
I eventually pieced together that it was part of the whole Scarlet storyline, but yeah, that’s about all the details I have. Nothing in-game right now gives you any clue what they’re about.
@Lil Puppy – Have you actually been reading the thread? I think you’ve missed some vital info here…
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