I’m so tired of the tempest hate I’m dying to know the changes
Then you are in for a long ride. :^)
I am still open to the idea but I tend to agree. I think the real mistake was deciding on close range group support, since we already have that. Making this build ’on par
or even slightly better than the existing options will not really change the reception, because after 3 years we were actually hoping for (and promised) a new role.The truth sometimes comes out with a few words:
I was speaking to a players asking advice about how to play elementalist the other day, in our conversation at one point he said: “My main is a warrior, but I wanted to try a ranged class”.There it is, the elementalist is a ranged class with some already existing good melee options. It will still remain associated with the Staff as it’s main weapon for most people, because it is how the majority envision a mage with elemental powers.
The main problem with Warhorn lies before all the technical problems people mentioned: [ lack of stability, overloads not worth using, camping attunements counter-intuitive and against arcane traits, shouts overlapping aura share trait, bad elite that doesnt fit the theme, etc. ]
It starts with the concept of making a melee range weapon that has no AoE storm and calling it tempest. I can pretty much guarantee you that what the vast majority of elementalists want is so more ranged variety (we already have 3 melee weapon and only 1 ranged). Basically a new set of staff skills would have been more interesting for all gameplay modes: different aoe control, new storms that are the equivalent of meteor shower, new types of cc and boons, perhaps make condi-staff viable, and elite that does something. Perhaps this could have been accomplished with new traits that extended the range and functionality of the scepter, if the warhorn is equipped.
In my opinion there seems to be something lost between the concept arts for the tempest and the end result, which doesn’t have much range and lack the epicness of large storms. With a name like Tempest almost everyone expected the largest AoE skills in the game.
Couldn’t have said it better myself. It’s almost as like the Tempest was designed with the sword in mind (or vice versa) but for some reason they decided to go with Warhorn/shouts instead.
For me it is quite clear why they dropped sword, Hot is facing major crunch time. So eles got the short end of the stick and got lame warhorn cause
1. Cut down on animations, only have to do 1 with warhorn.
2. Less skills to worry about.
3. Warhorn is easier to balance since it just gives us more of the same as we already have as an ele.
3 being the biggest point since swords would of given us access to a new playstyle that would of needed extensive balance time since we are the hardest class in the game for the anet devs to balance for some reason.

