As to your #1, that’s pretty much only solved by fights being longer or by making it more difficult to sustain non-condition damage. (For example when fight mechanics force non-condition dps roles to stop attacking and do something else, or get killed, while conditions keep ticking steadily.)
I think Anet is trying to go in exactly that direction based on certain big fights, but I’m not convinced it’s going to happen overall. The reason for this is that while big boss fights can use those sustain mechanics, a lot of PvE content seems to be going in the direction of zone-wide events and boss fights that are broken up and contained in multiple lanes or areas with lots and lots of trash mobs. Those will continue to favor burst dps.
As to your #2, that’s solved by either giving each player a separate set of conditions with caps (WoW did this at one point for two conditions that were preventing one class/build combo from being viable for more than one person per raid, for example), giving each class a totally separate set of conditions (Anet seemed like they were starting to go in this direction at one point when they added a condition, but didn’t) or by lifting the cap entirely while balancing with some form of periodic cleansing.
I’m very curious to know if Anet is going to go any of those routes. I hope so- I tend not to play DoT classes, but games are always richer when multiple dps strategies work. It’s very hard to do though, because DoT builds can become incredibly easy if you’re not careful- DoT classes could lay on conditions, then pay more attention to raid mechanics and defense before laying them back on again. You see this in games with dps meters where often in simple raid fights DD classes are all at the top of the charts, while in more complicated fights DoT classes can shine. It’s ok in those games because a given raid is a multi-hour affair with numerous different fights, so everyone gets their shot at being awesome. GW2, at least so far, isn’t really like that so it might not be as acceptable here.
TL;DR: I am also very curious to know what direction Anet is going with DoT mechanics, but at the same time their newest content seems to suggest that DD will still shine in a lot of situations even if conditions are rebalanced.
(edited by Silalus.8760)
Community: GW2 haz it.
Can I say that Anet employees being active in this thread is really cool? I’ve been playing GW2 for well over a year now, and I still find myself surprised by how closely the Anet team connects with the community.
- I’m senior analyst for a rather large theme park operator.
- I’m starting to think John Smith and I have weirdly similar jobs.
- And I’m pretty sure theme parks and MMO’s are weirdly becoming the same business.
- Someday I’m going to finish my kitten novel. (And if that gets filtered, no, it is not a novel about kittens.)
- I’m in a long term relationship…
- …and they’re a gamer too.
- …but they are a total FPS nut, dislike RPG’s, and hate MMO’s. (Nobody’s perfect.)
- We compromise by playing the Borderlands series together.
- We also have adopted two cats from our local shelter…
- …we named one after a Borderlands 2 character.
- …and the other after a fairy in the Dresden Files.
- Have I mentioned it’s a really great relationship?
- Despite being a responsible, mature adult I’m not sure I could have an intelligent conversation with Jim Butcher. I would more likely just stutter and swoon.
- I’m a huge fan of Marvel comics and movies (I love Marvel Loki).
- I collect and read books about the Norse mythology (I love myth Loki).
I am so 100% with you on both of those things!
Have you ever seen this? Works just as well for both… http://bettermyths.com/norse-crisis-flowchart/
How are you supposed to look at anyone’s face when there’s no first person and zooming all the way in is still miles away?
Though nobody ever seems to get it, if you stand behind them and zoom in, it works. I don’t know why everybody seems to think face to face is the way to see anything without first person or screen shot mode xD
SO YES PSA:::: If you want to compare looks in gw2, stand BACK TO BACK.
This is pretty much exactly what I was talking about. I’ve done this with NPC’s idly while they’re talking, since I have to wait anyway, but really that’s about it.
It’s just not natural do weird camera movements to see a face, and it disrupts my sense of immersion and flow. I guess that’s why I rarely do it. I wish there was a better way- a first person view, maybe, or better yet a feature where when you click on someone you can quickly call up a big of them in the UI.
That’d be cool for seeing all the skins and weapons more too- and if it showed their current actions (so sort of like zooming in on exactly the model being rendered at that moment, not just like the equipment interface) you could see all those nifty particle effects too.
So I’ve seen a few folks speculating about whether there will be new face and hair customization options available with or around the expansion. And it suddenly hit me…
I don’t know that I’ve ever really looked closely at another PC’s face in GW2.
I’m curious now. Do the rest of you look at faces?
It’s not that I don’t want faces to matter. I spent a ton of time customizing my characters when I created each one. And in plate I keep helm unchecked because I don’t want be just a faceless Illustrious skin walking around. But… When do you actually see them? And how?
I can kind of, sort of, mess around with the camera enough so that I get a good look at key NPC’s when they’re delivering lines. (Rox always looks like she really needs a hug.) But with players moving around, standing in big stacks, nameplates and particle effects and talk bubbles and health bars all over us… No way. I see players’ faces in those weirdly jarring random-other-person-in-the-party-is-the-main-character cut-scenes in story dungeons, when really all I want is to move on, and that’s about it.
What about y’all?
As a Charr I would like to know what happen with my sire.
That’s… in the story…
level 20 I believe: Sins of the Father — Charr characters are reunited with their father (either a loyal soldier, an honorless gladium, or a sorcerous shaman), and attempt to make their peace with him.
Depending on your father and choices in that step (I’ll refrain from spoilers), it isn’t resolved at all. In at least one version it really feels like it’s a loose end that’s waiting to come back into your story- and never does.
That’s true to one degree or another of all pre-Trahearne story. Nothing and nobody (other than your racial mentor) ever makes a reappearance. It’s particularly jarring because everyone post-Trahearne has come back, again and again.
To me the best way to deal with it would be to integrate the results of all your choices, both in your background and your personal story, into your home instance. The nice thing about that is for existing characters long since finished with the story, the changes could be added in cleanly with no need to redo the story or miss out on the opportunity for a mature character. Your home instance just becomes richer and more personalized based on your decisions from 0-80.
That having been said, naturally I know it would be somewhat silly to spend developer resources on solitary, rarely accessed content rather than more popular content. But if it was mandated to keep the personal story a more vivid part of the character’s world, that is how I’d choose to do it.
I wouldn’t be surprised if it was originally designed that way, but ended up being cut in favor of other development work.
" It’s really quite fun once you learn the mechanics. Team work and survivability is crucial."
That would be the case if my team wasn’t completely random.
I understand the mechanics perfectly well, play it just fine, and win games whenever the majority of the team I happen to be on sticks together.
It’s still not the slightest bit fun for me. Like, not at all. Not even a little. Even after winning a bunch of games in a row, it’s not fun. It’s not that it’s confusing, hard, or frustrating. It just plain isn’t fun.
It’s a repetitive game with no depth, no variety, no progression, no scale, no persistence, and no sense of community.
In other words, despite existing in an MMO, it has absolutely none of the things that make MMO’s awesome.
That having been said, I admit that I enjoy the cooperative aspects of GW2 and all the other MMO’s I’ve played a lot more than the competitive aspects. So I freely recognize that although I can’t figure out why anyone would find it fun, that doesn’t mean my opinion is the only correct one.
(edited by Silalus.8760)
We’re not getting a new race in this expansion.
However, Skritt should totally be the next race when we do get one. (In my totally selfish, Skritt-centric opinion.)
Considering how Skritt brains work, that’s not going to happen. Unless you are surrounded by other Skritt, you would be about as smart as a wooden post.
Sure it can work- you just have to get a little creative.
For example, Asura are constantly doing horrible experiments on the Skritt. What if a PC Skritt is an accidental byproduct of one of these experiments?
First, we have to look at the details of the lore: Skritt are intended to be a mammalian hive mind, sort of like naked mole rats cranked up to 11. Instead of the usual magic hive mind in fantasy universes, or the chemical signals in real-world insectoid hives, Skritt “nodes” connect via ultra-rapid chittering vocalizations that are virtually impossible for the other races to hear or understand.
So now to a PC… What if a particular Skritt was inadvertently (let’s face it, do Asura other than Zojja or Taimi ever do anything worthwhile on purpose?) imbued with a long-distance connection to one of the big hives? They could become an avatar of the hive, able to go out into the world and interact with a lot of the hive’s intelligence behind them, despite appearing to be a single character physically. All of that could be easily (and adorably) introduced in the race-specific portion of a Skritt personal story.
It really isn’t any more far-fetched than the Sylvari backstory, past, present, or future.
Revenant: 6 - 0 skills, do we get a choice?
in Guild Wars 2: Heart of Thorns
Posted by: Silalus.8760
Great find, I missed that one on the dev tracker.
You know what this means- everybody better start begging incessantly for what they want. It might actually make a difference.
(For those that didn’t click the link: they stated that it hasn’t yet been decided.)
If the HoT personal story will be told through soloable instances, then the ending of that storyline should also be told through a soloable instance.
I love raid content, and yet I still wholeheartedly agree. I think the sudden introduction of required group content into the personal story was the only time in GW2 I’ve ever felt really angry and disappointed in the developers.
It’s not about whether or not that content is a good idea in general, it’s just that it shouldn’t be forced into something that is otherwise personal to your character. There’s plenty of room for great group content without doing that.
That having been said, if I had to actually guess I’d bet it will be handled a little bit like Scarlet’s End. Whether raid or open world I bet the fight will happen, and then you’ll be taken into your own personal instance briefly for the personal portion of the story.
I just hope it’s not done as a 5-man. I am so incredibly tired of small group dungeons in MMO’s you have no freaking idea. And in GW2 they’re actually even more pointless and boring tactically than in other MMO’s due to the lack of well defined party roles. That design philosophy works great in other content, but for 5-man dungeons it’s just… Ugh. Anyone who enjoys them I’m not trying to be disrespectful, but I just can’t tolerate them at all. I may not even bother fighting the final battle if it’s a 5-man.
[Discuss] Revenant Trait: Improved Aggression
in Guild Wars 2: Heart of Thorns
Posted by: Silalus.8760
In the poI they seemed to be regaining energy pretty fast. I think you could gain 50% energy in 6-12 seconds. You just couldn’t spend it on anything else other than taunting.
You regain 5% energy per second, so 10 seconds. In theory, this could mean 100% uptime at the cost of only being able to autoattack.
Which, along with the need to stack toughness and healing, would nerf dps… you know, like a tank.
Interesting.
This is a good observation. I hadn’t noticed this, and until now I’d assumed Anet was not really introducing this kind of role into the game, but this really does make it seem more possible.
Now of course only one class being able to do this is unlikely to be viable in PvE play, because you’d face shortages. It makes me wonder not only if this is Anet’s intent to do, but also if that means they’ll likely incorporate something similar into other classes. They’d have to if they’re going to have party content where this is important.
Revenant: 6 - 0 skills, do we get a choice?
in Guild Wars 2: Heart of Thorns
Posted by: Silalus.8760
To add to this question: also, how does this and the new resource for revenants interact with racial skills?
“Taunt will be used to both reposition foes and change your foes’ targets”
If it’s a reverse fear, then by it’s very effect it’s forcing enemies to come to YOU and not your allies. It does not prevent things from attacking either, it forces whatever you taunted to attack you, not your allies. If that’s not aggro management, then I need to see if I really have played mmos for the last 16 years.
In virtually all those other MMO’s a taunt for a tank class forces a temporary change of targets (which you are correct is very similar to this) but it also sets the threat/hate/aggro of the tank to just above the current highest position on the mob’s target list. This does not, as far as we know, do anything to the target list.
In those few games I’ve played where a taunt doesn’t do that, where it is only temporary, it is used in conjunction with other threat/hate/aggro building skills to achieve the same effect. As far as we know these are not being added to GW2.
To my mind that means it doesn’t look like this version of a taunt is any form of aggro management, because it is far too temporary. It is just crowd control that superficially resembles aggro management.
Frankly I hope Anet considers changing the name of the skill prior to release, because the term is far too consistently used in other MMO’s to be anything but confusing in GW2.
I don’t expect you to take a sick day to get a vista, nor do I expect you to stay up until 4 AM
You know, honestly, for a vista in general, yeah. But for the last thing you need to get a legendary?
Ok, maybe this is a little off the WvW part of this, but it’s relevant.
Legendaries aren’t meant to be a casual thing. They’re intended to be a frustrating, long grind. The frustrating, long grind. Legendaries are the little bit of other MMO’s that lingers in GW2, and that’s ok. You don’t need one. Nobody needs one. They’re just to show that yes, you were crazy enough to spend all that time/effort/frustration finally getting them. What the OP is experiencing is an intentional part of that- everyone will by misfortune or inclination experience something awful trying to get a legendary.
I got all that out of my system in other MMO’s, and I have no particular desire for a legendary. If I ever get a precursor by luck, I’ll sell it. But I’ve got no problem with them existing or with them being a long, painful process, because it’s cool to see the lunatics who did it with them.
All that having been said though… Yeah, kinda sucks to mix PvE and PvP stuff. This is an artifact of that.
I say delete all npcs with repetitive dialogue and replace them with volunteer player actors.
I volunteer to be all the Skritt.
So we basically need paid RPers?
I think that’s called an “actor”.
There’s a simpler enhancement that would be totally voluntary and natural:
- Identify the active WvW population by server, instead of the overall server population.
- Use this new number to determine which worlds are open to new players, etc.
- Periodically permit totally free transfers of up to a certain number of people from extremely high population servers to extremely low population servers.
The specifics of the last item are important. Limiting the maximum number of free transfers will both create a sense of urgency among the population that would consider leaving their server to avoid long queues and will prevent multiple large guilds from making a coordinated free move that creates another very high population server.
I say delete all npcs with repetitive dialogue and replace them with volunteer player actors.
I volunteer to be all the Skritt.
I just don’t get the need for so many containers. Especially for things like the daily rewards. A tome in a bag, rather than a tome? I box of luck, rather than just the luck by itself? a bag of laurels? All of these things are account bound, there is no need for so many containers, it’s senseless.
It seems like their engine only allows one reward per achievement, so if they want to give multiple or random items they need to be in a chest.
That’s just a guess, of course. As to all the many bags from champs, seasonal events, etc, those are because they don’t want those to be impacted by magic find.
Except this season’s event, which is intended to be affected by magic find… oh forget it, it just makes no sense. :P
The only thing “sad” about EotM is most ppl are not playing like its a pvp zones if any thing the point of view of feeling bad about necros wall working so well IS what making EotM
badless enjoyable for a minority of players, including myself.
Fixed your statement.
I’ve very, very rarely been in EOTM with no commanders for longer than a couple minutes. Don’t get me wrong, it happens, but it has been pretty rare- and my server is pretty rarely green, much more commonly blue.
As long as there is a commander and there isn’t a group on the other side specifically trying to hunt an outnumbered zerg (which is also pretty rare), I find being outnumbered in EOTM to be great. You get bonus xp and you get to recapture your keep more often.
If you’re running into this situation really often, I wonder if it might be more of a timing issue for you than anything else, since I definitely haven’t experienced the same thing. Or maybe when you log onto the map and see no commander you immediately log out? Sometimes maps go a couple minutes between commanders- it’s a chance to hit up the AH and the merchants, or go kill a nearby sentry.
Also as far as leveling, EOTM is a quick way to level but it’s far from the only fast way and it is 100% the grindiest way. If you don’t like grinding (I actually kind of do, for the record- it’s a meditation exercise) you might want to explore zones instead. Exploration (particularly full zone completion- all hearts, POI’s, etc etc) gives good xp and you get additional rewards for completing each zone- and if you get to a point later where you want legendaries you’ll be glad to already have a bunch of completed zones.
It’s also not very grindy, and you get to see the beauty you mentioned.
Watch out also for seasonal zerg events for quick leveling. Some of them, while grindy, give ludicrous xp if you have good AOE ability. The Halloween labyrinth for example- I leveled a necro from around 20 to 80 in there in just a few days.
That, sir, is one fine lookin’ Top Hat
I was going to say! Is that a sneak peak at Nightcrawler’s costume in the new X-Men / League of Extraordinary Gentlemen crossover movie? Bully for you sir!
Do you have a personal/vanity guild with a vault?
I seem to remember someone saying that after the 3 day waiting period you could use the vault to move stuff freely between characters within the guild.
For the record restrictions on such a small amount does seem a bit extreme, so your rant may be justified. But the vanity guild thing might be a good solution between family members.
“Rip 15%” Do you think that game stores shouldn’t make profits on sale? How much do you think EA or Ubisoft or Apple or Microsoft or GoG take?
Apple is just as bad or worse. That doesn’t make Steam better, it just means they’re one of several well marketed parasites instead of being the only one.
The important thing here is that Steam is doing something really disgusting with SteamOS. They’re layering a very light layer of customization on top of other people’s work, with essentially zero innovation, and just leveraging it along with their brand to make enormous amounts of money off of yet other people’s work.They are contributing almost nothing of their own to any aspect of the product, either the OS or the games themselves.
They are a marketing engine and a DRM engine. They might have less awful DRM and be more reliable than EA (true), and they might be less controlling of the market than Apple (also true), but at least EA and Apple actually create things of some kind of their own.
SteamOS is just a Linux distro with a beautified interface that quasi requires you to use the Steam ecosystem.
Literally that’s it. That’s all it is.
It’s kinda like Google’s Android- except without even the achievement of getting linux to run on new and different hardware. It runs on the same stuff every other distro runs on.
In fact, it’s mostly just Debian. It’s literally almost all the exact same software,.
Except that Steam get’s to rip 15% of the money out of developer’s pockets, because Steam. And gets to tie in their draconian DRM methods, because Steam.
Yay Steam. Gee, I sure hope their OS really takes off, so they can make more money and make the PC gaming world even more homogeneous, DRM-bound, and boring.
My favorite class from any MMO I have ever played, is by far, the Death Knight. I just love the theme of it and how its pretty much the exact opposite of the Paladin but at the same time is very similar.
I also played WoW for many years, and the Death Knight ended up being my favorite class as well during WotLK. There were a few things I loved about it:
- A deep personal story that gave you a meaningful place in the world
- Flexibility in filling party roles combined with outstanding solo play
- A sense of driving rhythm in play that required a combination of speed and skill
All in all it was a class that was easy to pick up and play and very forgiving while you learned it- it gave you a sense of power long before you mastered it. Yet it turned out to be difficult to master. Rather than the continuous skill rotation of other classes, DK required you to watch what was going on and respond correctly and quickly.
In short, Death Knight was very similar to all GW2 PvE.
:P
Perhaps that’s why Arthas was my last ever WoW boss…
Gear-inspector, huh?
How about we add that feature and it becomes a ban-reason to try to kick or flame at people in groups that were not labeled “zerker only”, because they haven’t full zerker builds?Seriously, all this zerker-meta-crap is going on my nerves. I play zerker, I also enjoy a supportive celestial build from time to time.
I get really annoyed if a player joins a group, demands that everyone is zerker, then shuts up once he reads that everyone is, just to be the first and most frequent to be downed because he doesn’t know kitten how to play the game.
See this makes sense. This is basically the first person who made sense to me, ever, complaining about “zerk only” groups. Thank you for posting this. +1.
I’m not being sarcastic- up until this point I’ve only ever seen people yelling and screaming about seeing groups on LFG that are “zerk only” or “x+ AP”. I’ve never understood that- it seem utterly bizarre to me that people have been complaining about gear-centric or top-tier dps groups that they don’t have to join.
But if players are getting into a group that wasn’t intended for that purpose and then being jerks about other people’s gear, that’s a totally different problem. And it’s a problem that clearly should be resolved.
Maybe all these new filters and gear check mechanisms are solving the wrong problem… The real problem might be that groups don’t have real leaders.
Seems like a simple fix to me: only the party leader, the first person in the group, should be able to kick, and the party leader shouldn’t need a second vote to kick. Naturally it should also be possible for the leader to voluntarily select a new leader, and perhaps it would also make sense to allow all four other members to kick the leader if they all agree- but probably not. They could just leave make a new group, after all.
Solved. Then you could create a group using the LFG tool of whatever kind you need, and as the leader you can then police it. Any group you joined based on the leader’s description is likely to stay pretty much what you expect and want it to be, because the leader is in control. Naturally no PuG will be perfect and there won’t be zero drama, but it’d be a heck of a lot less likely and easier to resolve.
End up with a bad leader that acts like a jerk? Add them to your do-not-party list (which should also exist as something other than nicknames on your friend list, separate issue), and don’t join one of their groups again. Since they’re in control, you know the tone they’ll set immediately.
1. Open world dueling
2. Mounts
3. Gear inspection
4. Holy Trinity
5. Capes
“For funs !”
Wait, so really you just want WoW to be non-subscription?
The fact that the temples have to fall to get anything done is just all around bad design.
This.
It’s just plain crazy that there are competing rewards in PvE. That you need something to fail in order to succeed at something. It’s counter intuitive and requires a universal level of knowledge that isn’t reasonable to expect. It would be fine with a coordinated group event like a dungeon. It’s probably even ok in a new and very active zone that requires leadership for zone-wide events anyway.
But in open world PvE in these legacy areas it is just a terrible idea, and creates nothing but unnecessary conflict and confusion.
Mine are:
- Playable Skritt
- Playable Skritt
- Playable Skritt
- Playable Skritt
and - Playable Skritt
The content hasn’t gotten easier. People have gotten better.
This.
And I will take a step further – the community itself has gotten better. Tequatl taught us how to come together in very large groups and start organizing at a cursory level. Triple Threat took it to a new level and showed us that difficult content is indeed possible in open world.
I see alot of people talking about how challenging content isnt possible in the open world and I couldnt disagree more. It’s a different kind of difficulty though – its about coming together as a larger community and being open minded enough to work together at deeper and deeper levels.
Were seeing the results in DryTop and definitely in Silverwastes – and I hope Anet throws some really serious open world challenges at us in HOT.
I’d +2 you both if I could.
And here’s the best part: the solution to the “problem” of it being too easy now isn’t to make it harder. It’s to make newer and bigger challenges. Old challenges should seem easy and new challenges should start out almost, but not quite, too hard- that’s called progression.
I love that somehow Anet has managed to do this with open-world, largely drop-in/drop-out content. It’s astounding to me that they pulled this off. Most games can only achieve this in highly structured raid-group content- and some of those (cough cough rhymes with “Curled Love More Daft”) have shrunk that content down to smaller and smaller sized groups every expansion.
Meanwhile somehow Anet manages to crank out escalating challenges that engage entire zones of people in an open world setting. You freaking go, Anet. Frustrating sometimes? Yes. Awesome and fun when it works? Hell yes.
I’d only add that as this kind of content becomes even more advanced, I really do hope they come up with some new tools for commanders (or perhaps some role beyond commander, as it’s become more commonplace) to help coordinate a huge, changing group of strangers. I think that would help to keep the ratio of awesome to frustrating high.
I would, for example, be in favor of certain maps or events to require the presence of one or more leaders (commanders or whatever new role) before becoming accessible. Then that person or persons could be granted some unique methods of zone-wide or event-wide communication such as multiple personal waypoints visible to the entire zone or short forced messages (/raidwarning for my fellow “Hurled Dove Sore Laughed” refugees), etc.
I could see using it to see if everyone else is doing say, 5k dps and this guys only doing 1k, somethings wrong. But what will happen, and does happen, is people will use dps as a kick stick, sort of like achievement points.
I’ve played other MMO’s through a lot of end-game content, and I’ve never once seen a dps meter used to kick someone from a pug that didn’t really, really deserve it. It lets you discover the drunk guy who’s putting up 1k despite being in highest tier gear.
What really happens otherwise is you start to see how a variety of gear and play styles and classes all end up more similar than you’d think. You start to get an idea of what’s within an acceptable range for each kind of content… And best of all you know whether you are actually within that range or not, so you know if you are personally ready.
If a player engages in content for which they aren’t personally ready, isn’t it ok for there to be some consequences to them? After all, they are creating consequences for the people who are ready…
I’d rather someone who doesn’t do as much dps who knows the fights, and can actually live to do the dps, than measuring someone by artifical numbers. Dead men don’t do dps.
100% agree- but DPS meters actually are how you see this, instead of just pointing fingers and yelling about why the bosses health is or isn’t going down fast enough.
DPS meters aren’t meant to be used a second at a time. In my experience the first time you look at a DPS meter in a group is after the first boss goes down. (And even then, usually only if it went down slower than you’re used to….) You look at average DPS done over that fight, which includes all those seconds ticking away while you’re dead.
For GW2 I’d also make sure the DPS meter separately also reported the amount of health returned while massaging, so you can see who was carrying the dirt-kissers by getting them back up…
I think a proper solution to this would be having a dps meter that only shows to the players.
Honestly I’d be ok with this, because then at least we could screenshot it and post it in forums to prove that a particular theory is correct in a particular situation.
But seriously, I’ve played some games with a lot of potential for elitism, and I really haven’t seen it happen with DPS meters. People make irritating assumptions and argue about things before the numbers get posted. Afterwards, what is there to argue about?
Here’s the reality: GW2 players are already measuring each other. You aren’t going to change or stop that. It’s the inexorably advancing wall of ice. The best thing you can do is mitigate it by making sure they are measuring each other fairly in a way that leads to fewer arguments and less frustration.
(edited by Silalus.8760)
Maximum DPS is always going to be the only thing that really matters in a game where every class has the same role. It ends up being very simple because everyone is nearly interchangeable.
What you’re looking for all boils down to different classes or builds filling different niches. Unfortunately the moment you have that you also have the need for different classes or builds, which means shortages of certain classes or builds.
In other words, you end up with every other MMO.
This is exactly why dps meters weren’t added to other games. If you add it, people can and WILL use that to measure
What on earth is bad about measuring performance in a game?
The only thing that causes problems is measuring performance wrong.
(edited by Silalus.8760)
Personally I am one of the few that does want an inspect- simply because I want to drool over other people’s cool gear and see which specific skins they’re using.
I couldn’t care less what folks are using in my groups, as long as fights go fast and nobody is getting everyone else killed. It’s just plain cool to see the stuff everyone worked hard for.
Where my opinion might be really weird though is this:
Go ahead and add /inspect to the game. But for the love of kittens add in some kind of DPS meter at the same time.
Theorycrafting starts fights. DPS meters end them.
If you could see your personal dps you could optimize your gear and play to maximize your potential and become the very best at your class that your ping, playstyle, and reflexes allow. And by sharing those numbers you could prove that it works for you- and teach others the secrets to your kittenitude, whether cookie-cutter or something new.
It’s so weird to me how everyone starts yelling about gear in GW2, because without a DPS meter the arguments are rather pointless. Of course gear arguments all end up being so mean-spirited and smack of elitism and assumptions. They do all boil down to assumptions and generalizations, because that’s all we really have to go on.
My solution? RESTORE TOWN CLOTHES! Put them back in the game EXACTLY AS BEFORE! Keep Outfits.
Did they ever say why they got rid of non-combat/town clothes in favor of tonics anyway?
I mean, I get outfits. It made sense to add outfits. But what were they fixing with the whole conversion of town clothes to tonics? Was it ever explained? (Honest question not sarcasm- I don’t remember what was said around that time.)
Kind seems like they really just wanted to get rid of town clothes entirely, and threw up the tonics so there wouldn’t be as much complaining, knowing they’d gradually fade out of use.
I don’t really care about gliders- personally I hate anything like a jumping puzzle, and it seems like gliders are more likely to be in that vein than about true, free-form mobility. I didn’t buy GW2 for Mario Brothers.
Airships, on the other hand…
Yeah, that is something I could totally get behind. Guild airships, anyone?
My guess is that Trahearne and Destiny’s Edge will probably be woven into the story missions for HoT, and as such we won’t really see them out in the open world.
Or perhaps Trahearne has wandered off into the mists much as our favorite blindfolded Charr has… And will return as the next new class in the next expansion.
Garbed in a tattered headband, Trahearne will return from the mists to smite our enemies…
WITH THE POWER OF INTERPRETIVE DANCE!
I’m curious, what’s so bad about old content becoming less relevant? Why is this something everyone, Anet included, is so concerned about?
I’ve never quite understood that.
I don’t want to visit the same places, see the same things, fight the same fights, and especially hear the same voices, over and over. I want new sights, new sounds, new challenges- and freaking new voices. The next time I level another character I’ll enjoy the nostalgia of the old stuff in a way I otherwise wouldn’t because it hasn’t been relevant to me for a while.
Hell, I’m already just about sick to death of fractals and I haven’t even played them enough that I don’t sometimes have to ask a question. I feel like I’m back raiding in WoW, only without the other 24 people to keep me entertained every night.
So, what’s the big deal about trying to keep old content relevant beyond leveling and very early endgame progression? I just don’t see the problem- it becomes irrelevant to me simply because it’s no longer as interesting. I hope I don’t get forced to do less interesting things to continue amassing wealth and power.
Really hard to say without knowing what kinds of items HoT will introduce. Probably, whatever items are required for the precursors will go up… but we don’t know what those are. 400-500 crafting mats are a safe bet since any new recipes will likely be that level at least.
This, 100%.
A lot of people are stockpiling materials now assuming they’ll be required for legendaries, other newly craft-able items, and/or guild halls.
But that’s based on a huge guess. For all we know legendaries will be a collection of unique items all of which are completely new to the expansion, like the wintersday ornament collection but cranked up to 11 or a series of achievements and challenges.
If it turns out current materials aren’t important to new content then those folks will dump them on the market and the prices will go down. If it turns out they are important, or the supply is reduced because of a change in old content, then they’ll go up and those folks will make a killing.
I’m a bit confused. If you’re gliding, you see the glider, not a fall. And if you aren’t gliding, you’re falling to your death and should be continuing to scream and flail as much as ever, no?
- Watchwork set (could we nerf the sprockets already so that people can buy tools based purely on looks and not efficiency?)
If this ever happens I’ll hit the freaking roof. That’s the only tool I bought and the only reason why.
Not everybody plays just for the cosmetics. I like to see big ’ol numbers!
Could you remind me why your 1000 gem tool should do more and cost less than my 1000 gem tool?
Because at time of purchase it explicitly said it was?
Now I’m not saying you shouldn’t be irritated that, effectively, they released a better version of the tool after you bought yours for a better price. That is kinda crappy. I’d be irritated too.
But it’s not my fault that’s what they did. Yours does exactly what they advertised when you decided to buy it, and so does mine. Removing my feature would mean they aren’t giving me what I bought, without actually doing anything to help you. (Except to allow you to bask in the glow of my unhappiness, of course, which I admit is a balm to any MMO player.)
I’d love to multibox two of my characters but I’m not sure if its bannable. 2 copies of GW2, 2 accounts, 1 mouse 1 keyboard. Each press would only perform one action on each account, I can’t see that as an issue.
They’ve made it very clear in the past that having two accounts running at the same time is fine, but having two accounts set up in a way where one click or keypress causes both accounts to do something at the same time is verboten.
If the forum search worked I’d link you, but it doesn’t so… I guess trust me that I saw it explained that explicitly at one point. There was no ambiguity at all.
I hope one to dispose of dragonite is coming too. That would really round out the trifecta
Screw that noise. I want one for thick leather.
- Watchwork set (could we nerf the sprockets already so that people can buy tools based purely on looks and not efficiency?)
If this ever happens I’ll hit the freaking roof. That’s the only tool I bought and the only reason why.
Not everybody plays just for the cosmetics. I like to see big ’ol numbers!
I would love to have henchmen.
But
Only if they were my other characters. I’d like to literally have my family of alts follow my main around like a pack of puppies.
Your never getting a get over the wall for free type siege .
Asura chucker. Pleaaaaaaaaaaaaase!
Simpson’s did it- I mean WoW.
One of the more experimental raid fights during WotLK was fought entirely with steampunky siege vehicles (including motorcycles… with sidecars- ok, so WoW wasn’t all bad…) except for a few folks that got to ride around in catapults and periodically get flung up onto the boss.
But I digress. I agree that it’d pretty much make no sense at all in WvW- those sorts of shenanigans probably can only really work in PvE content, and even then only in highly organized PvE content.
Would like more mobile sieges. How about a siege that is mobile but good at fighting zergs, but poor at fighting doors and walls and 1v1 fights. Kind of like the opposite of Golems
That would be pretty awesome. You could use it as a dynamic balancing piece too, like the way Siegebreaker was intended to be.
If a world is grossly outnumbered in the open field for more than a certain length of time, spawn an opportunity to build what essentially amounts to the car from Army of Darkness, climb 5 people aboard and do a little lawnmowing.
A cloth node in the open world just feels like vandalising someone’s washing line…
Well, to be fair, it is sort of odd that nobody in the world actually makes cloth, right?
Every bit of cloth in the game is apparently recycled from the salvaged remains of other cloth items. Nobody actually weaves anything. It’s like a zombie apocalypse in Tyria.
It was bad when it first came out, when many complaining about it, it’s not going to get magically better the 2nd time around.
Yeah, that’s what I mean by not doing my research- I impulse bought instead of searching around and trying to see what people thought of it.
Shame on me- just the rest of ya’ll, don’t be like me. Buy something more useful. Like a mini Scruffy.