Engineer
Engineer
Yeah, because I think for alts, you have sort of an idea what kind of skills you want on that character.
If you know what you want to learn, most likely you’ll learn most of them by the time you reach 30 something. And by 60 you’ve learned most of the ones you’re gonna use. Most of the other levels are just filler.
Even when the game started, I go to the Mists as soon as I can (Level 2) and see what the character can do at high levels. Most of the time, I’ve already pre-planned what skills I’m gonna go for from the start.
I already saw that I will get bored if I try to level alts thru the same content. So I made a conscious decision to level my alts on different “levelling paths”:
— My main I levelled in Maguuma first, then went to LA, then down North/South from there all the way to Orr. He’ll be (EDIT: or rather IS) in the Priory.
— My alt I levelled him in the Eastern part of the Map, using the portal in Divinity’s Reach to go to the Fields of Ruin and go North until the I reach Frostgorge at Level 80. He’ll be in the Vigil.
— Whenever I level a 3rd one, it’ll be whatever is leftover, or crafting, or WvWvW or something. For the story, he’ll be in the Whispers.
Engineer
(edited by Slyder.9215)
As excited as I am for a GW2 expansion, I’m just as excited that the article also mentions the release of Wildstar.
Engineer
My thinking is like this.
Remember, one of the cardinal rules of Sales is trying to convince people that they need the product you’re selling.
I don’t really want or need a Legendary so farming T6 mats or Rares to salvage into Ectos is something I just do with other people. If I’m not having fun anymore I stop. I don’t feel the need to stay there and farm.
Drop Rate and Gold decreasing to get people to buy gold with real money? What do you need the money for? Can you do without it just fine? If yes, then don’t worry about it. Just do a few CoF runs or something with friends/guildies until it stops being fun. Then go on your merry way. You’ll get the money you need eventually.
Engineer
I think the question is why people feel the need to farm drops in the first place?
Has the ultimate end game goal changed to finding the best place that drops Dusts,T6 Mats and Rares? For what? Precursors and Legendaries? Saving money for T3 Cultural? Playing the RNG with Zommoros?
Not trying to criticize the people who do those. But just saying maybe we should get to WHY people are doing it first. They can keep patching out events. People will eventually just find the next spot to farm.
Engineer
I do get Clark Skinner’s point.
True you don’t have to rely on Mesmer portals, but so far it feels like the solution to most things in this game is to have a Mesmer port you.
Case in point: What percentage of people actually got to the Islet Scanner Sample in the Southsun Event by going thru and completing the jumping puzzle? As opposed to having (or begging) for a Mesmer port.
To be clear, I know plenty of people who actually did the jumping. And I used a Mesmer port myself. But I’m just saying.
On one hand it does count as players helping each other. But the other side of me can also see how it feels like you’re just avoiding to do the work altogether.
Engineer
(edited by Slyder.9215)
Playing GW2 while listening to the soundtrack of Lord of the Rings Online : Riders of Rohan.
>_> What?
Engineer
Here’s my impression, just based off reading posts.
Anet seems to want people into the lesser used builds in order to “diversify” the builds. But in the process, they end up destroying (or removing altogether) the most used builds. The end result is that the class affected now has less (viable) builds available for them compared to when they started.
Engineer
Yeah, the Tengu are a given by this point.
They already have a city, a unique look compared to the other races and involvement in the story. They are already there, they just chose to wall themselves off from the rest of Tyria so far (barring a few merchants and craftspeople here and there). From what I understand in the story, that probably won’t last long. The next Dragon/s that decides to wake up will probably stir them into action.
And yes, I would like to see the Largos as well.
Engineer
Haven’t read the thread
All I really WANT is for bacon to be in the game. Is that too much to ask?
:(
Engineer
They’re gonna add more skills in the future. They can always use that for progression.
Instead of just outright buying the new skills from a menu with Skill Points you probably have a lot of, have players work for the new skills. I haven’t played GW1 for very long but I was under the impression that this was the way it works there.
It also can add a nice secondary effect – you can use it to build game’s lore and story.
— Have you meet a character or NPC as part of the story, see him in action defeating some strong enemy using a skill you haven’t seen before. Then at the end of the story, have him be thankful enough for your help that he teaches you the skill he just used.
— or the old Anime trick for learning new things – put your character into an impossible situation where there is almost no hope for getting out. Then your character has an epiphany and suddenly learns a new skill and proceeds to kick all kinds of behind.
Engineer
ooh, ooh I second
-Engineer Appreciation Day
But why do I feel like that’s probably gonna be near the bottom on the list of priorities.
Engineer
I don’t see why having the skins easily-accessible makes them “worthless”. Do people really need an exclusive skin that badly? Does having the skin accessible to all make it look worse? Guess that means 90% of the skins in the game are worthless.
As for being a “terrible addition” because its boring after a few times… if you’re doing it over and over again in short periods of time, then yes. There’s a good chance its going to get boring for many. But if it were a permanent addition, you wouldn’t need to do that. Get bored after a few times? Well, stop playing it. Maybe in a month or two you’ll get the urge to play it again, and it’ll be there waiting. Its a change of pace, not something to be done constantly. If its permanent you don’t have to worry about grinding non-stop for skins, because you can work towards it at any pace, playing it every once in a while and eventually get there. The fact that its a month-only thing is whats causing the need to grind so hard, because it’ll be gone so you have to do it now or never.
I understand your point.
But from my point of view, I look at the skins and look at which skins I want for my character/s. Then work on getting those. It really doesn’t take all that much time to get enough Baubles to get the skin you want for yourself. Heck people already had skins within hours of it’s release. So even for a casual gamer, one month should be more than enough time.
So people are farming the thing for something else. Probably to get drops they can sell on the AH? If that’s the case, maybe just make all Super Skins you can get on SAB Account Bound. Then do the same thing they did for Fused/Halloween skins and make different versions available thru the store/Black Lion Chests?
Engineer
I actually don’t mind the non-skippable, non-mashable cutscenes. Gives it a real old-school vibe.
But then again, I also don’t farm the thing for Baubles and Chest Drops so it doesn’t really bother me too much.
Engineer
Old school turn-based RPG battles.
JRPG or WRPG style, I don’t mind either way.
Engineer
I think the idea is that if you want to get rewards from SAB, they want you to be doing SAB. Which is understandable.
Engineer
I’ve said it in the other thread.
It may or may not be a coincidence that it came out near the Game Developers Conference. They can make it a seasonal thing whenever games and electronics conference and shows are on like E3, TGS and others. It works since like you said, the theme of the whole thing is to pay homage to games that have gone before.
That way too, it’s not a once a year thing if that’s not often enough for people. I believe those shows are spread out over the year anyway.
Engineer
Game Over
The point of seasonal events is that they are SEASONAL.
Like others have said before, Xmas isn’t Xmas anymore if it’s every day.except this is not something like christmas. it has no seasonal theme
It does have a theme: it’s to pay homage to older games.
I’ve said it earlier in the thread before. It might just be a coincidence that this came out around the same time as the Game Developers Conference.
As a suggestion, they could make it a seasonal thing that comes out whenever they have gaming conferences and shows like E3, TGS and such. That way it comes out a few times a year or so, instead of only being once a year at April.
Engineer
This is old school gaming we’re talking about. There was hardly any cutscene skipping then. We all just sat through them.
Engineer
Can they be bunnies with butterfly wings instead?
Frying pans with wings made of bacon?
Engineer
. . . if they added small roaming floating heads in the middle of platforming sections that can turn you to stone.
lol
Engineer
Also, if I was a new player I would be thinking, “Well that was cool, I wonder what else they have up their sleeves.”
Yeah, maybe have it available 2x a year or so.
While this was an April Fool’s Day event, I think it also fits the GDC (Game Developers Conference) too which happened to be last week. From what I hear, Indie Games were a big thing there. So if anything, they can time the release of SAB towards the various Gaming Conferences happening throughout the year. As a hats off to old games.
Engineer
I think of it this way.
The Dragon fights all felt special the first month or so, now they’re just added on the list of stuff to do.
It’s the idea of stopping while you’re ahead. Keep it long enough for people to enjoy the content, but stop it before it no longer feels new and people start complaining about stuff.
Remember, at the root of all of this and after the nostalgia and novelty wears off, it really is just another Jumping Puzzle. An entire dungeon full of it no less.
Engineer
This actually got me thinking,
If they added exclusive themed skins to, say, “Keg Brawl”, will more people actually do it? Whether or not they upgrade/change the gameplay in some way.
Just reminded me also of that Inn-League Keg or whichever in LoTRO which will transport you to some random weird location when used (like, say, in the middle of a pig pen, or at the very top of a stone tower). Or the Drunk Mount (poor horse lol).
Engineer
I enjoy the event, but I agree with Xar, don’t make it permanent.
It’s a nice little temporary diversion, and being only a month is a good amount of time for people to enjoy without being too long that the novelty wears off.
We’ve all been around MMOs and games long enough to know that the first month of an MMO is when everything is new. It’s only some time after that people start settling in and finding things about it that they don’t like. So I think 1 month is good.
Engineer
Or just do PvE and open Chests there and get Baubles too.
So you can get Baubles too while doing your daily Mega-Boss Event Runs.
Engineer
Odd timing actually, because I just heard that Evoland was releasing this week and I was thinking of buying it.
Engineer
I do agree with the sentiment that this world doesn’t feel cohesive at all. It feels like it doesn’t know what kind of world it wants to be in terms of lore, feel, atmosphere, setting and story.
I’m just plodding along from one event to another really for fun, or to get chests. I really don’t care why I’m doing what I’m doing, or who is asking me to do it.
That being said, the new event IS fun. I do enjoy doing it and that I appreciate. This game as it is now, is really just a collection of things to do and enjoy, rather than a world to be a part of. Nothing wrong with that of course, there’s room for all sort of games. I would suggest to Anet to just pick a direction of what they want the game and the world to be and stick with it.
Engineer
I think it was designed with room to grow.
For those who don’t know, you can actually “level up” your character in there by getting more hearts/weapons and items (Zelda Style) and it will be all permanent on your SAB character – it will stay on your character when you go back in.
They can always have new weapons (they have a lot of Zelda style games to copy from), new skills, new levels, new gameplay types and such.
Engineer
A Warg is tracking you . . . wait, sorry wrong game.
;P
Engineer
Anyway I personaly feel it’s not worth to get a legendary on an engineer when you won’t see it for 50% of the fights.
Even worse if you are an Asura.
Not only do you not see it when you swap kits, when you do see it, it’s scaled down that you barely even notice the difference vs normal Rifles.
Engineer
There’s another issue here that’s really for another discussion – requiring WvW for map completion. But I digress.
IMO, the last thing we need is for people to go to WvW in order to do PvE. I’m of the opinion that if the only reason you’re going to WvW is to complete the map or do a jumping puzzle, it’d be better off if you weren’t there at all.
I personally don’t care about WvW map completion, or jumping puzzles or what have you. If you enjoy them, then good for you. If I go to a PvP zone, I go there to PvP. If I complete the map while doing it, then so be it. If not, then oh well.
Engineer
-Bacon for chefs.
Engineer
Wasn’t that the thing people were saying about this game anyway?
It’s not that roles of Healer, Tank and DD/DPS are not there.
For GW2 it’s Support, Control and Damage instead.
Engineer
Instances are balanced to 5 people.
The larger the group, the less someone needs to actively contribute to the group and still succeed. See most zergs in the open world.
There are methods of having multiple teams of 5 in an instance though, which I would not be opposed to. Having 2 or more teams have to solve puzzles and/or fight bosses for either to pass…shuffling the team members as they progress through, and ending with a 10-20 man boss fight would be cool. But simply having instances where 20 people run straight through…you would need the trinity to make that challenging. And that is something we don’t really need.
Which really brings up another point in GW2 having raids:
Does Anet and the GW2 devs have enough experience and/or know-how to properly create, then tune and balance raid content? The 5-man dungeons the game was released with have their own issues with fun/meaningful encounters. Most of them really just feel like one-trick, bloated regular enemies.
They might need a bit of time to learn how to do meaningful dungeon encounters with the way GW2’s gameplay is set up.They’re tuning the big World Boss Encounters right? If anything, let’s wait and see how they do that first.
Engineer
I agree with the sentiment of not having mods play the game for you. But for the most part, I also like addons that are more “quality of life” in nature.
UI tweaks and resizing, having access to more information on one screen (like money, time of day) – things of that nature. Even ones that change the UI skin altogether (imagine playing with a steampunk UI skin, or something nature inspired).
Even while playing WoW, I made it a point to never use Mods like DPS and Threat meters, ones that show cooldowns, or whatever the heck else raiding guilds there required. Which is probably the reason why I skipped raiding in WoW altogether. I want to be judged more by how good my playing skills are, not by what mods I use or whether or not I can put out exactly X amount of DPS in Y amount of time.
Engineer
The world is beautiful.
But I can understand something people pointed out in the other thread.
As pretty as the world is, it doesn’t feel very cohesive. I have nothing against contrasting High Fantasy Swords/Sorcery/Dragons, with Alchemy, with Steampunk, and with Submarines/Tanks/Helicopters. Everyone has different tastes. But like they said in the other thread, it all feels very random. Like they put in all those elements in there just because they could.
It doesn’t feel like this is one world. Feels more like a theme park.
Engineer
Here’s my view on it.
At this point, they might as well release raids.
There’s also no reason they can’t release both more dynamic open world content AND instance dungeons. Just make the rewards the same for both avenues of play.
EDIT:
If they want to add unique rewards for raiding, they can always add fluff/cosmetic rewards like titles and cosmetic equipment (that have the same stats as what’s available outside).
I know for a fact that there are raiders out there that will run a raid just for the opportunity to wear a Unique Title.
Engineer
(edited by Slyder.9215)
Well if you were quietly resting in the afterlife and then suddenly been woken up by a bored Dragon, wouldn’t you be angry too?
Engineer
First things first:
Bacon for Chefs. Seriously, why is there no Bacon?
Engineer
I’ll be honest. Mesmer is one of the most fun classes to name for PvP purposes.
Engineer
I agree with dybryd. The only reason should be yourself. Anet is all about having fun.
So if you’re not having fun anymore, stop playing and move on.
Engineer
I kinda wanna make a Water Ele named Sailor Neptune now. ;P
Engineer
I want to play a Zelda game now for some reason.
And no I don’t think there are any hearts in the WvW zones.
Engineer
I wonder if Tengu Eggs taste nice. (Do they even lay eggs?)
Engineer
With a Sylvari Salad with Quaggan Oil Dressing.
Maybe with a side of Asura Finger Fries and Charr Meat Skewers.
Yum
Engineer
I did enjoy the Lovers fight yes. The amount of HP they had didn’t seem too over the top iirc. But tbh, though, I’ve seen a lot of dual boss battles. They usually boil down to one of 2 strategies: either keep them apart or kill them at around the same time. (or both)
Still though, there’s a reason they’re used a lot. It makes for interesting boss fight premise (story, opposite elements, character relationships like partners/master and student, etc).
Engineer
If you’re not having fun anymore, stop playing and move on.
Engineer
It IS silly to complain that ‘WoW has x content, GW2 has to as well!’ or somesuch, when it’s impossible to do so. No game starting out has that budget. You guys have to be reasonable in your expectations. They upfront said at launch that endgame stuff was going to mostly come out in expansions.
The repeated topics about this annoy me so much that I’ve decided not to buy Pandaria. Every time I reconsider picking up new blizzard stuff, their fanboys start raging here about how the game doesn’t have this or that or it should have ten years of content up front rageeeee. They did this in GW1, AION, every MMO I’ve been.
So, OP, there’s no escaping the ragers. They flood game after game. I think it’s fair to complain about this or that, but the irrationality of the raids/endgame/etc crowd, who were told up front what to expect but are still upset, it just bogs the forums down.
I try not to be too negative myself. The thing is, there are also those who knew what to expect and have just either done a waiting game, or have moved on.
For me, I expected this game to be mainly about PvP. To be a game more about skill than anything. They’ve made a point of that with all of the advertisements that they did for the game.
I’m already playing a PvE vertical progression game (no it’s not WoW), I really didn’t need another one. I really don’t care too much about the PvE aspect of this game. I only really do it to help. The plan was always to have GW2 be the alternate game I go to whenever I wanted to do PvP.
Therein lies the problem. Up until now all the focus has been on the PvE side of things. To be very honest, the PvP (both WvW and SPvP) is both under-par and pointless, not even for fun. And don’t give me the whole argument about the game just being released. They’ve had years of experience on GW1 doing PvP. And yes, I know they didn’t want to copy GW1 exactly, but they also could have learned about what worked and what didn’t.
I’m waiting for the big PvP/WvW patch, apparently coming in February. I’m sure a lot of people are in a similar position as me. I won’t say it’ll be the last straw. I probably will still play if it really doesn’t do too much. How much? Who knows. Let’s wait and see.
Engineer
(edited by Slyder.9215)
lol this is the one thing I still remember about TERA. Have you seen some of the Male armors there? (google TERA male armor and see :P).
They seemed to understand that there are people out there who want to see skin on male characters for a change, instead of just being females. I’m a guy, but I do understand that it seems only fair. Esp since I have quite a few ladies I play with.
Engineer