i sugest keep only the eternal battlegrounds map,and triple the number of servers
Zergging is a legit strategy,no problems there
WvW is about points,remember ppl,the server with the biggest kills don’t neccesarly win
+1 remove down state
+1 for removeing outmanned buff
im all for removeing down state
hell i’d choose a thief as an enemy every time instead of getting killed by the freaking siege weapons !!!
would be nice to have exact numbers so we can get better organised
hey why not charge us a gold fee for WvW ?
as long as they improve our gameplay im willing to do it
for us WvW players are important the quality of the internet ANET have and hardware,so maybe u can make a sistem that who wants to do WvW should pay an amount of real money each month or an amount of gold,so u have funds to improve your WvW game,patches and hardware,and we have higher quality of gameplay
just merge the rankings and make them global,not EU rankings and NA rankings
im confused also,is on a map max players 166 vs 166 vs 166 ?
remove outmanned buff,its unbalanced
remove down state
solution is pretty simple,dont ever attack the towers that activate the NPC commander
u got to keep it balanced,not put strong servers with weak ones
pls leave just the guild supervisor guard,make it ~4 times stronger with a ranged attack,allow it to be upgraded to lvl 81 and 82.
For example to have a unupgraded camp with just one Veteran supervisor that has
80k life,5k damage per hit,range of 1200,and he get improved as the camp gets upgraded
now people dont really buy the last 2 upgrades for the camp cause its not worth it,so make it worth it the way i said before,ty
+1 remove message
u can make an icon that shows ur in overflow thou
we need auto repair upgrade tower/keep/castle
its sad when a objective that has 500+ supplys is captured instead of it being reparing and holding on more time
+1 auto loot is a very good ideea
i think WvW should be 2 teams,only eternal battlegrounds map,and global rankings(not EU and NA).
(edited by Sniku.6837)
or when a camp is being attack by 1+ invaders we have a text messange in general chat saying :“Supervisor of godsword is under attack”
as long as we have more then 1 guard per camp,we let enemys pull guards one by one and slice them like butter,we need one guard as strong as 4 regular and also with ranged attack
and also let all servers fight eachother not just EU with EU and NAvsNA.
we allready have guilds from america playing on EU and from EU play on NA so why not make a global ranking,would be awesome
Horrible idea. It’s a supply camp for a reason not a fortress that needs champions. You are supposed to be guarding camps/towers/keeps not NPC you shouldn’t need a big Zerg to kill NPC
erm do u think its much to have 3 people take a max upgraded camp ?
i would sugest to remove all siege weapons and when some1 wants to conquer a tower/keep/castle they should have a circle in front of the Gate at 1000 distance(susceptible to guard and player ranged attacks) where the players must stand on and then somesort of mechanism(that requiers supply’s per hit) activates that attacks gate,and the defending players must kill or chase away the players who stand in the circle
well WvW is specific for pvp’ers ,if a person is more of a pve’er or other type,seems WvW is not he’s cup of tea,a player who is really interested in WvW will find ways to adapt ,find guilds friends etc.
Its not that its east to move people, I have no problem with that. The problem
is that 90% of the big battles utilize the portal to prevent themselves from
being rendered to the defending players. This results in an army of “invisible”
people who wreck the defenders.The abuse of the portal to take keeps is even more game breaking.
Seems to me that there are alot of reasons to disable the mesmer portal
I like the way it is currently. Especially, for the server im in where sometimes we dont have numbers to do anything. So soloing a camp is good. If i have to wait around for 3 to 10 people to show up as some suggested to take a camp I can tell you we would hardly ever have supplies for anything.
i can understand where u can solo a camp by urself cause ur a good player and have nice items BUT when i invest 45 silver to max level a camp,i think there should be at least 3 people to take the camp
Add to that:
1) A better system for gathering the badges since its so easy to miss
loot bags in big battles.2) Disable or change Mesmer portal until rendering is fixed AND preventing
a mesmer from hacking into a keep. Both of these reasons make WvW broken.
auto loot for badges sounds good.
and i think that mesmer’s portal should be removed cause its kinda too easy to transport lots of people or golems etc.
CAMP improvements : leave just the guild supervisor guard,make it ~4 times stronger with a ranged attack,allow it to be upgraded to lvl 81 and 82
Thank you for the suggestion. Do you think it should retain the current buff it gets to prevent camp flipping too often with those modifications? Or this change should eliminate that buff?
i think the rightous buff should be removed because one who doesn’t gurad the camps risks that some1 takes it back soon
CAMP improvements : leave just the guild supervisor guard,make it ~4 times stronger with a ranged attack,allow it to be upgraded to lvl 81 and 82
CAMP improvements : leave just the guild supervisor guard,make it ~4 times stronger with a ranged attack,allow it to be upgraded to lvl 81 and 82
CAMP improvements : leave just the guild supervisor guard,make it ~4 times stronger with a ranged attack,allow it to be upgraded to lvl 81 and 82
I’m trying to defend solo a supply camp againts 3 invaders but they conquer it rather quick, because the guards get pulled one by one,or they just dont focus fire,or the invaders focus fire a guard and kill it fast.
(edited by Sniku.6837)
+1 remove down state
i’d say remove all siege weapons but the rams
i think they should keep only EB map and make player limit 140
remove outmanned buff
remove portal cause it is ruining the game for real
i suggest keeping just EB mao for wvw and making more servers where players can free transfer,also let us compete with NA servers.
u would have in the end a one list of 100-150 servers competeing for ranks
What about keeping the guards but make them tiny bit stronger AND add an elite or basically a strong leader? I think that would be more exciting than fighting some guards or fighting just 1 strong opponent. Having both would make it more thrilling.
erm well we can put too many in camp cause a camp should be taken by a small group ,not many a strong guard would be enuff imo
lets play only with sieges then..
i dont like siege weapons,prefer to kill or be killed by a player
i think it would be a good ideea to decrease the number of guards in WvW but increase their strenght,for example instead of having 4 guards,have just one Elite guard who is worth ~4 times of a normal guard,
Also remove the guards near a tower/keep/catle lord and increase the lord’s strenght.
i find it more challangeing and exiteing when i enter combat with a diffcult npc rather just charge 4 normal guards and defeat them with boredome
(edited by Sniku.6837)