I looked at my Toy Fancy Crystal Scepter, and it told me to turn it into the BL armor trader.
So I did, and he gave me one back. It was a different description, but yet it was the same item.
Why did I turn in an endless, one inventory slot item in to get the exact same endless, one inventory slot item back? I’m not complaining, I’m just curious what it actually -DID-
Also, wardrobe system for armors. We need the same system for town clothes. Mix and match town clothes. We don’t need full outfits, we can make them ourselves if we want. But we have no option to mix and match town clothes now.
Also, toy slot for wardrobe. Please. Harps, Boomboxes, Costume Brawl toys. I got a wardrobe for my armor, give me a closet for my town clothes, and a toybox.
tl;dr: What people still want is to: Mix and match town clothes, and some people want a toybox to organize all the stuff they bought for gems to play with them whenver they want
(Maybe a place for Tonics / Endless Tonics, but I realize that might be a bit too much.)
so i saved 1900 belongings. and you just REMOVED the merchants? why?
The event is over, they announced the merchants would be removed multiple times over the past 10 days or so, not their fault you didn’t spend your belongings.
“Announced”
Oh, you mean the topic on their announcement section on the forums? Or do you mean one of the many obscured / buried posts? And not, you know, as dialogue from the merchants, as an in-game mail, as an announcement on the launcher’s page. Oh right, silly people don’t realize in order to know about what’s happening in-game, they have to leave the in-game world to browse the forums.
“Excuse me Mr. Ice Cream man, what flavors do you have?”
“Well if you go to our website and check under the menu section…”
Some people are busy playing the game and deserve to have the information conveyed to them in-game. Wouldn’t be hard for an in-game mail to be sent saying “Ohey, these merchants are nearly done collecting belongings.” People on the forums make up a very, very small part of the playerbase.
(edited by Sokina.8041)
In 4 words?
“Stay near the edge.”
To clarify, I think it’s absolutely stupid for my character to have to be standing “on the edge” (Read: Completely off the edge, in terms of animation and actual position in the world) just to avoid a trap.
I’m not crying about instant death traps, or difficult jumps, or whatever. I think it’s absolutely stupid that one would have to resort to that in order to avoid a trap.
It’s like they wanted to bring “edge hugging” cartography back from GW1, and this is the interpretation of it in SAB. Half of all my tribulation runs are spent ’on the edge" and yet, still dying. Apparently “on the edge” means you really have to be off the edge.
kitten world 2 zone 2.
Beat him once, after probably 20+ failures. Each of those failures consisted of me sitting around, waiting for him to spawn, for at least 30 minutes – an hour. I’m on US servers, but I work 10-12 hour graveyard shifts, and have to sleep during primetime. This means that I’ve actually lost quite a bit of sleep, trying to stay awake until primetime, just for the sheer chance of beating him.
I bought an entire invader’s PVT gear set to try and pull my weight as much as possible, given away countless undead potions and set up as many trays of food as I could, trying to get people to pitch in as much as possible so I could have a chance of killing him even once. I’ve guested on servers where I was told they were more active during early morning (When I get off work) and tried to beat him with those servers.
Eventually, while staying up for almost 24 hours straight, I finally managed to beat him. With my home server, thankfully…and I was shocked at how bad the actual rewards were. Yeah, I got a title, but there’s ridiculously easy bosses that drop better guaranteed loot. Did they decide to trade “reward for effort” for “chance at epic gear,” and expect people to be happy with that?
Am I disappointed? Extremely. I jokingly said “watch, we’ll beat him and we’ll all walk away with nothing but blues and greens.” I didn’t honestly expect that to be the truth. I’m just disappointed with the amount of coordination it required, how easy it is to fail, how one rogue / bad turret operator can lose the battle, how long we have to wait for an unexpected appearance, and how quick we have to control all other factors…and then to top it all off, how absolutely unrewarding it is. It’s pretty much the hardest boss in the game.
Granted, I felt proud that I killed him. I’m happy with my title. Server loyalty, coordination, togetherness….all that’s good. I’m not gonna lie. There’s absolutely no way that I’m going to waste all that time again, just for a gamble on a gamble. I invest an hour into waiting, gambling that the current people I’m waiting with are going to win. And then even if they win, there’s another gamble that’ll more or less decide if I get properly rewarded? With something other than a single rare and crappy blues/greens?
Or, you know, I could do a guild bounty and get 2 guaranteed rares / exotics. So yeah, you could say that I’ve given up on him. I see no reason to come back to Tequatl in its current state, unless I find a guild that’s entirely devoted to killing him 800 times a day or something. Risk vs Reward (vs time invested).
I’m just shocked that the guaranteed drops are so absolutely kitten poor. I got my achievements, I’m not going to spend my life Akitten Sparkfly waiting for a chance to kill him for a chance at an ascended weapon and a chance that it can be equipped by my class, and a chance that it has a stat combination that I can use. Oops, cancel that. It’s condition, Prec, Toughness. No thanks. The skin alone isn’t worth all this noise.
TLDR: Not asking for a nerf. Asking to properly reward effort. Teq’s going to be primarily empty from now on if they leave him in this state.
(edited by Sokina.8041)
I hope they don’t nerf him, but they definitely need to tweak some things.
For example: Maybe some scaling?
Also, fixing endless overflow.
Maybe there’s a way to make the entire battle not reliable on the 6 people with a turret, when absolutely all of them are required to be doing their job to win. Yes, I know it’s not hard to get 6 competent people on turrets, but if even one person doesn’t know how to use the turret properly, it’s almost a guaranteed fail.
It’s all the fun of an instanced Raid, except in the open world, and you have absolutely no control over who participates and what they do.
Again, I’m not griping. I enjoy teamwork, I enjoy the experience…but maybe they overestimated how well some servers will be able to come together?
JQ just got him to 60%. We might have been able to get to 50% but the whole server DC’d as he spawned. We lost 2 commanders and lost about 30 seconds just loading people back in.
Yeah. Literally the second he spawned, I got kicked off and shoved to an overflow. Really sorry about that. :/ Was looking forward to seeing what an organized effort could have done.
Undercutting is all part of the business. Your friend was just impatient. When I was in the market for my dusk I waited and waited til I though it was the perfect time to buy and ended up paying 540g, couple weeks past went down to around 520g. This was a couple months back…now it’s back to around 600g.
The precursor market does this all the time. He would have eventually got what he was asking for.
They’re actually 700 gold now. I matched the Lowest buy price, only to have somebody undercut us both by 1 single copper, not even 30 minutes later. I found it pretty funny, that somebody would do it, but I realize the issues if you have to pay 35 gold just to relist it. Seems fairly pricy for a relist, but meh. People are just going to keep doing it as long as they get their gratification faster.
(edited by Sokina.8041)
A quick question, but I hated the Aetherblade skins, and took a gamble by not using my weapon claim tickets when they were 1:1. But given the fact that Anet took the time to introduce a universal “Weapon ticket,” what are the odds that in future events, the weapon skins will start off as 1 ticket instead of 5?
Just to be concise, a month from now, will the newest weapon skins start off as 1 ticket, then go up to 5 again 2 weeks after? I’m just curious if anyone has squeezed the answer out of a dev yet. Most Aetherblade skins weren’t 1 ticket good (In my opinion), and definitely not 5 ticket good. (Opinion) I just wanted to know if I passed up a great business opportunity forever, or will I be able to get them 1:1 in the future.
My main issue with no expansions, is that it seems to be the logical way to introduce new professions and skills into the game. And with this game, new weapons would also introduce new skills. Does that mean we won’t see new classes, skills, or weapons? I’m not too sure that a simple living story bi-weekly update will itnroduce something like a new class. It’s possible, but I’m still unsure.
Unless they plan to release “mini-expansion pack” level patches that could possibly include these things.
I think the reason why people in map chat would act negatively in that situation is because nobody gives a kitten how good a player thinks he / she is. Whether a person is the best player in the world, the best farmer in the world, or has the most legendaries, has the most kills in PVP, leads a guild of elite PVPers, or whatever, I don’t personally give a kitten .
But if that person is so insecure that they need to spend more time talking about how good they are at the game, and less time actually playing the game, nobody wants to listen to that mess. And yes, if somebody in map chat claims they’re god at the game, it’s boasting. If they say they’re good at the game, people might not react so negatively.
I have people in Ehmry who spend all day talking about what they have, what they got, what dropped for them, who they killed in PVP, how many champs they soloed, the amount of achievement points they have, and nobody really throws a fit.
But eventually people will get tired of hearing about it, and I’m definitely one of those people. I’m not the best player in the world, I’m far from the worst, too, but if you constantly tell me how kittening great you are at the game, I’m going to get annoyed at you, not your talent. Not "You’ as in OP, but a hypothetical person.
However, a lot of the “Super angry” people are probably insecure and can’t stand the thought of someone being better than them at something, or potentially beating them at something. (Even though it’s a situation that wouldn’t ever exist, like if the two never dueled, an insecure person would get upset at the sheer hypothetical possibility that should such a duel ever exist, they might be beaten, and act irrationally as a result.)
But TL;DR, I think a lot of people just don’t give a kitten how good/bad you are at the game. If you keep talking about it, people will get upset.
I love RNG boxes. And this event gives them for free, and as very generous monster drops. I opened Rich coffers and got better luck with the poor ones, anyway.
That’s not to say Rich coffers screwed me over, I just had better luck with the poor ones.
I’ll continue using moderation and not spending all my money, while at the same time accept responsibility for my own decision to spend my money on them, and at the same time not try to blame Anet or NCsoft for having them in the first place, as if it’s their fault I decided to buy them.
I like RNG boxes, and I’m sure they’re not going anywhere soon. Hopefully Anet keeps this “Rich / poor” box system anyway. 2 tickets so far in under 1000 poor coffers, so yeah, I’m liking the RNG boxes a bit.
Wait, are you saying that people that have good luck with RNG boxes are more likely to like RNG boxes than people that have bad luck with them?
More accurate title for this thread: “A random amount of the fanbase resents the RNG chests.”
I’m lucky: I got a ticket from opening the first 250 out of 500 poor coffers, and then a ticket from opening the first 10 rich ones.
So, I like RNG chests. And that’s the kicker: The people that have bad luck will more often than not resent the chests, but the people that open up 5 southsun crates and get both a ticket and a Kasmeer mini will love it.
So…weell, that’s it really. I’m not bashing anyone, I’m just saying that those who are lucky with RNG chests will probably not be making topics asbout their good luck, so much as people who have bad luck.
I buy RNG boxes a lot. I don’t have to, but I do. I will not blame Anet for my own choice. I feel like kitten when I don’t get what I want, but I don’t go out and blame everyone but myself.
Anet’s slowly taking the right steps. Rich dragon coffers just have a “better chance for rares.” (Read: Your mileage may vary) But this event allows me to NOT be compelled to spend tons of cash on the boxes. Since the coffers are farmable from holograms, awarded from dragon ball, and occasionally drop from everything.
I have nothing to complain about the steps being taken here. I’ll gladly take the “regular” coffers over the “rich” ones, any day of the week. I admit I feel compelled to buy the RNG boxes, but that is my own issue. I am aware it is gambling, in a sense, and I still do it.
I will fully accept responsibility knowing that I am “gambling.”
That being said, all the “RNG hate” is hilarious, because it’s everywhere. I’ve yet to see a single MMO without some RNG. Sure, GW2 has it a bit worse than others, but of course people that get a Dawn from a trash mob don’t talk about how kittened up RNG is.
So, all in all, free / easily accessible RNG boxes >>>>>>>>>> cash only ones.
In short: No. They don’t need more HP. If they got more HP, people like me who go full-healing / tank would be even harder to kill and it’d cause more people to complain about having to kill guardians.
And no, I don’t mean a “Bunker” build where I’m using a greatsword and hammer. I mean a full on Mace/Shield + Staff, with traits to heal and full ascended cleric’s stuff. Most people want bunker guardians to be easier to kill, and giving a full HP buff to guardians would also be giving a full HP buff to “unkillable” guardians.
And then it would give a lot of people a lot more reason to kitten and complain. Guardian’s my main, and I think all the damage mitigation makes up for a smaller HP pool. The only build I struggle to stay alive with is glass cannon, which is kind of insane to do on a guardian anyway.
My only support is if it’s optional, or better yet, personal only.
That is, only I can see how much DPS / Healing / Crowd Control I do. And if I checked a box, or something, I could share the results with my party. That way, if I’m playing with my friends, we can just browse the stats and discuss intelligently, and I don’t have to worry about some tryhard kitten in a dungeon kicking me because DPS isn’t high enough or whatever.
So:
Optional / personal? Yes.
Mandatory / always on? No. A million times no. Sure, a healing per second meter would make me feel useful on my Guardian, but the truth is, nobody will give a kitten about it. It’ll only be about DPS, and I’d rather not have some 16 year old kid, or some super-duper-mega-efficient ascended Zerk mesmer tryhard, be able to have hard statistics of my playstyle to lord over me.
3 here, in about…100 crates.
75 farmed, the others bought.
The 25ish I bought did not yield a crate.
Guaranteed rare per dragon (Or similar event) per day, with very little effort put forth into it, with the chances of additional rares, exotics, and precursors, as well as guaranteed other items that can add up fairly quickly.
I mean, I like it. I don’t go out of my way to farm them, but they’re a good way to make money if you’re willing to teleport, or have a guild that calls them out. (Or follows the timer)
Targeting -poor- people with no self control?
I think they’d rather target -rich- people with no self control.
They’re not specifically targeting anyone. As someone who has adequate disposable income and decides to use it on GW2, they’re not really picky. They want people to spend money on their game. It doesn’t matter who those “people” are. If people have no self control…it’s not Anet’s fault. Whether people say “Dailies FORCES us to do them” or “Anet FORCES us to buy BL chests” or " Anet FORCES us to grind:" My response is the same. Anet is not responsible for your lack of self control.
I’m sorry, but I spend a lot of money on BL chests, and never once do I feel like Anet is purposely out to get me. Nor do I feel like I was tricked using Jedi mind-tricks into doing it. I used common sense, weighed the decision, and decided to go through with it. If people have no self control, they should at least have common sense and recognize it’s THEIR problem, not EVERYONE ELSE’s.
Don’t know where this “Whogivesadamn” mathematical nonsense is coming from; Yes, the fused weapons are probably the rarest in GW2. Long story short. The chances of getting them are irrelevant. If someone was willing to gamble to get the ticket (Very reminiscent of how many gamble for precursors in the forge…) that’s their choice. But who cares about the morality, or their decision or “It’s only because you were willing to gamble to get the ticket.” The fact remains that legendaries are being created every day, and as of May 14th, Fused Tickets are removed from the BL chests without any certainty that they will ever come back.
So even if Fused weapons aren’t the rarest currently, logic dictates that eventually they will become the rarest, or one of the rarest, simply because no more of them are being created at the moment, and with no certain chance of anymore ever being created.
The thread didn’t ask about the chances of the fused weapons. And it didn’t question the people that have them. It didn’t question their chances, their odds, or how much they spent on getting one. It simply asked if they were the rarest. Stop beating a dead horse with another dead horse.
I don’t know. I found it fairly easy to do. Because, you know, not everyone is constantly hovering over the battlefield going “Hmmmmm this particular placement is beneficial to my overall strategy in this minigame.”
Most of the time it’s “Get close to the person with the crab and press 1!”
People make this MF kitten into a bigger thing than it needs to be. MF sucks in dungeons, that’s why I don’t run it in dungeons. But I sure as hell will run it everywhere else, and enjoy it, because I don’t need to be 100% all the time especially in open world PVE.
I don’t think anyone wants to remove MF from open world… it should just simply be disabled in dungeons, there, all problems solved in one simple to implement move.
Okay, good. It seemed like some people wanted to just abolish MF completely. I would like, however, for a dungeon party to calculate who has the highest MF value and give that same value to all party members, to compensate. That would be amazing, honestly.
So people who use MF contribute the least and should be ousted / outcasted from groups, encouraged to be kicked from parties, etc. Because MF isn’t “optimal.” It’s a “waste” of a stat. It’s “selfish.”
Most dungeons are a laugh, most of the drops from non-chests in dungeons are laugh as well. 1: I don’t know why anyone would really wear MF in a dungeon to begin with. Less mobs, stronger mobs at that, and no real spectacular drops? You get kitten from the chest, and the tokens, for dungeons. I agree that MF doesn’t belong in dungeons. Not because I have a sworn duty to do things only for the team, but because MF simply sucks in dungeons.
And if we want to go on a kick about “Oh, it’s a waste of a stat, etc, It’s not optimal, etc, it’s not benefitting the team, etc.” Let’s talk about kicking people who aren’t in exotics. Or who don’t have ascended. Or those who aren’t using a tried and true build. Or those who are using classes that aren’t that great.
Oh wait, this is already happening a lot. I’m sorry you’ve had crappy MF people in your dungeon groups (Because dungeons are best place for Magic Find farming?) but let’s not pretend like having an MF person making your “Super duper CoF speedrun Path 3 4 Warriors 1 Mesmer” take a few minutes longer is really the end of the world. Let’s not pretend like everybody who does a dungeon is going to go balls-to-the-wall gungho-all-about-the-team mode.
Otherwise, I’d kick people who don’t use consumables, who don’t have revive orbs, or who don’t use boosters. Why? It’d help the team out in general, so if they don’t use them, it’s selfish. Oh wait, that’s why: Most dungeons simply don’t require that much.
TL;DR: Magic Find in dungeons is useless. Outside of dungeons is open world PVE, and that’s laughable in comparison to dungeon difficulty. If I want to risk combat effectiveness (When I don’t need 100% balls-to-the-wall to tag enemies, kill standard PVE enemies, etc.) for better drops, I’m going to kitten well do it. I’m sorry people think MF in Dungeons is good, but it seems to me like MF is a non-issue everywhere except dungeons. (Where Magic Find shouldn’t really be used anyway.)
Furthermore, “Omg my CoF run is going to take 3 minutes longer because this kitten” seems like a “Who really cares” thing. Seems like a case of “Not operating at peak efficiency, kick.”
So basically…people who think MF is good in dungeons run it, the rest of the people, no matter his level of skill, see him as selfish because he’s trying to profit for himself. (OMG what? What blasphemy! Especially in my CoF speedrun to get myself money to buy MYSELF stuff.)
People make this MF kitten into a bigger thing than it needs to be. MF sucks in dungeons, that’s why I don’t run it in dungeons. But I sure as hell will run it everywhere else, and enjoy it, because I don’t need to be 100% all the time especially in open world PVE.
I say leave it in. It’s a choice between effectiveness and profit. The only problem is the 1/100 people that run MF in dungeons and somehow cause the whole thing to deteriorate. (But I could argue that people not using consumables slow it down too, but I guess that’s a different situation?)
Most dungeons don’t take “100%” anyway.
And no, I don’t predominantly run MF gear. Only in open world PVE, on classes that greatly benefit from it, and have lots of damage output.
Shame they couldn’t be creative with boon hate and opted for the simplest approach which is a flat damage increase, which isn’t even going to work in the long run. Bad warriors still won’t be able to kill good bunkers, good warriors are still going to have trouble killing a good bunker. Only thing that’s going to change is making bad warriors able to kill bad non-bunkers ridiculously easy. Especially if these non-bunkers are using primarily offensive builds and just so happen to have a lot of buffs on them. Seems like Anet has the right idea, wrong implementation. I’m pretty sure warrior’s problem isn’t that they need more damage.
Warriors are going to be the new thieves if they keep up their silly little offensive funneling. “How to fix all problems? More damage! More offense! Unblockable!” I just hope warriors become OP so I can criticize everyone who plays one because it’s a broken class! Even my friends, who should be held to my standards of balance. And then these warriors will pretend like it’s “balance.” Even though it’s essentially tipping the scales. Tipping them in favor of guardians and then tipping them in favor of warriors isn’t balance. They don’t cancel each other out.
But I guess every dog has its day~ I’m just glad warriors can stop barking and actually enjoy life a little bit. They might nip a little bit, but honestly, there’s nothing to fear.
Unless you’re a glass cannon or a silly butt who can’t dodge. Since you know, Anet’s not actually fixing the problems, just giving them skill-less damage and making them faceroll offensive. Faceroll bunkers are still going to be alive, and now faceroll DPS warriors are just going to kill other classes easier.
But hey, if the warriors are happy to think of this as the second coming of Jesus Christ or whatever, that’s cool. Good to have faith or something. But I think everyone is overestimating how much this is actually going to affect the current situation. We’ll see what other patch notes we get tomorrow.
We all know -some- warriors just won’t be happy unless they can…
A) Kill any bunker
B) Kill any stealth thief.
C) Kill any fleeing opponent.
D) Have massive sustain.
E) Have massive condition management.
F) Boon Hate (this won’t be enough, I’m sure some will cry that they want more.)
G) Pretty much do everything any other class can do because for some warriors, that’s their idea of balance. (“If I can’t kill everything, I’m underpowered.”)
I’m looking forward to seeing how little this’ll actually change the flow of WvW and PVP. I’m predicting 3 days after patch, the warrior forum will talk about how it’s just not doing enough, and they’ll realize that flat damage increases are boring and lazy balances. Until then, I look forward to still not getting killed by warriors, mainly because my defensive build isn’t even that boon-centric. I feel sorry for offensive shout guardians though.
Oh well. Look forward to seeing everyone in game! Hopefully they do more balance than just handing out damage increases thinking it’ll fix things. Hopefully they start to fix warrior instead of addressing nonexistent problems like “do they do enough damage? Let’s give them more!” If anything, I look forward to the large amount of warriors who think this patch will be their savior that lets them kill everything. I can’t wait to taste the disappointment.
TL;DR: This patch won’t make bad warriors any less bad. And it won’t give them sudden miraculous abilities to kill good, dedicated bunkers. Maybe they should try less “LOL DPS” and more intelligently using their skills. But then again, this buff is going to favor those people who use the atypical DPS weapons on their warriors. I guess some people just need all the help they can get.
I don’t honestly have too many problems against bunker guardians. Comes with experience of playing one and knowing how to do it.
(edited by Sokina.8041)
Said it in a different thread, but I feel like warriors’ boon hate is going to be much worse on other classes than Guardians. Guardian’s the only class I really know well, (And it’s not even really a bunker. It’s more healing and team support) and I’m honestly not that worried still. It honestly got to a point where it was too easy to just dive into a zerg and get out.
What does that do in WvW? Well, pretty much makes a bunch of poor kittens waste their time, energy, attention, and high cooldown skills trying to take out a person who’s otherwise useless. Some argue that it might be pointless to do, but for every second some thief is trying to backstab someone he won’t kill, someone else is killing him. Diverting attention is a very much viable tactic, especially if you isolate yourself away from allies enough so that the enemies’ player-targeted AOE skills don’t hurt your allies. I’m curious to see what’ll happen as well, honestly.
I just worry that in WvW, where tons of boons are flying around, some fleshy is just going to get his head literally ripped off by a killshot that does an extra 24% damage or something.
Also, a smaller point, I worry that my teammates will start yelling at me for simply putting boons on them. I hope excessive boon-hate doesn’t literally make people hate boons.
I don’t mind boon hate too much, honestly. My gripe is I wish more classes had it. Boons are universal and boon hate shouldn’t be exclusive to a few.
My only concern is considering how interesting Necro’s boon hate is, it seems boring to give warriors a flat damage increase against people with boons. I hope Anet is testing these values out, since it’s supposedly in discipline, which already gives crit damage, and burst damage?
Last thing we need is warriors being funneled into glass cannons just like how backstab thieves are “encouraged” into taking “omg damage from behind. Omg 100% crit from stealth. Omg damage from might from signets. Omg damage with daggers. Omg damage from sigils. Omg damage if greater > X initiative.”
I mean, I’m more worried about thieves “stealing” my protection than warriors doing more damage to me because of it. Guardians aren’t the only ones who can get massive boons: So to have tons of damage to fleshier classes as it is might be more than a little too much. Especially in WvW where kitten’s flying everywhere.
So I feel it’s more unfair to the fleshy classes than to Guardians. If anything, Guardians can take it much better than other classes because easy protection.
It almost seems like Warriors are being “buffed” by pushing them more towards a thief style of gameplay. Oh well. WvW belongs to the warriors for a while, because the amount of boons that get spread around to everyone in big fights is going to give them between 12 – 18% damage on pretty much everyone, depending on the zerg. I guess that matches Guardians faceroll defense by giving Warriors faceroll offense.
My worries is that fleshies are going to get literally ripped apart because they can’t control what boons get placed on them.
(edited by Sokina.8041)
1: Split PVE/PVP/WVW. It’s counter-intuitive to repeatedly nerf X cause it’s good in PVP and then ruin the PVE version of it or whatever. GW1 did it, though it took a couple years if I remember correctly. Needs to be done, and I’m sure it’s capable of being done.
2: Dynamic events are not dynamic enough. I almost feel like they need to be more random / generated.
3: More mob variety. GW1 had us fighting demons from hell, warring factions, and other stuff. It’s almost boring by comparison.
4: War in Kryta. GW2 needs a THIS equivalent. (War in Kryta introduced pseudo randomized, dual-profession enemies that could be a real kitten to fight for the unprepared team.) Say, a White Mantle Ritualist. It spawned with any one of 1-4 different builds. Why can we not fight AI who have access to the same abilities we have? Enemies are currently this: "Auto attack. Massive delay. Stand in AOE. Auto attack. Massive telegraph animation. “Super attack.” Rinse and repeat." “Elite” mobs should evade with the same intelligence and use skills with the same intelligence as humans.
5: Shouldn’t really bring this up because I know (hope) it’ll be addressed: More skills/weapons.
6: More pointless cosmetic items. I want cute dresses and other stupid crap to wear when I’m not killing things. (Or when I AM killing things. It’d be kind of cool to have special cosmetic combat skins or stuff.)
7: I think all classes should get some degree of boon hate. Doesn’t have to be something as lazy or uninteresting as “do more damage per boon on target.” I’m talking fun boon hate skills, like GW1 had. “Do damage. Apply chilled if target has at least 3 boons.” Something silly like that.
8: Keep trying to breathe life into new areas. I like how Flame and Frost made me go back to Wayfarer’s.
9: Less “Huge monthly balance changes” and more “Weekly smaller balance changes.” If you throw something out of whack in the “balance” it’s a bit harsh to have to wait for a month for a re-balance of it.\
10: Quality of life improvements: I don’t want to die because my character refuses to stop reviving an ally despite being destroyed from all fronts. Needs to be more responsive when you want to move away. More rhyme and reason to AOE: If I can heal 5 allies with a skill, I’d REALLY like it if it targeted my party, or lowest HP’ed people, or something logical. Please tell me it doesn’t rely on RNG to heal an ally. Especially in WvW. Or in the case of enemies: Maybe the 5 closest enemies to me? Anything to make me feel more in control of my skills.
Also, necessary contact list changes. Signing in as invisible, not being able to stalk people who’ve blocked you. The things almost every MMO comes shipped with, like that. (Please spare me the kitten MMOs are meant to be social why play alone why be invisible)
I’m completely specced for support in my Guardian. Nobody thinks it’s useful, of course. Everyone’s too busy dealing omgwtf damage to notice 15-20 seconds of protection on them, 18 stacks of might, near constant regeneration, tanking the boss while I revive some lolglassy thief or warrior, making some stupid boss deal 10k damage to itself simply from a reflect wall.
Or the fact that aggro mechanics make the bosses / enemies attack me kitten near all the time, making it so all the glassy DPS’ers don’t even NEED to dodge (Most of the time), get downed, heal, or waste time with all those frivolous pleasantries.
Maybe it’s cause I go balls to the wall full support, who knows. And no, I’m not talking “Lol I have a greatsword and AH, it’s time to be a support guardian!” I can still do decent damage with Cleric’s stuff. Symbols heal AND damage, Orb of Light heals AND damages (And then detonate heals and damages again.) Mace final attack heals and damages.
So yeah. I’ve always been a support player, primarily, in RPGs and MMORPGs, and it -can- still be effective in this game. Full PVT gear still gives the same amount of offensive capabilities as Cleric’s. So why shouldn’t I go cleric’s and help teammates out more than myself? Decent damage, great support, it -is- possible. Especially when most of your heals/buffing skills also do damage.
But that’s just a primary guardian speaking. I won’t pretend like support is great for other classes at all. I’ve never had someone convinced I was a waste of a party slot though, and I do let them know that I’m “as support as possible.”
I will agree that if you can kill the enemy faster than it can kill you, that’s absolutely fantastic. I, however, am not much of a risk taker and I don’t wanna get downed because one single misclick. I’ve seen 4 glassy dudes die almost simultaneously because an enemy’s telegraphing animation happened, and then delayed the actual effects of it. They dodged too early and went down. I dodged too early too, but my Aegis caught it and I could revive them while taking the enemy’s non-super-mega-ulti jump or whatever it is.
But that’s just me. I genuinely enjoy supporting others with heals and buffs. I wouldn’t throw the term “Support” around just because you have healing shouts, like some others do. Every fiber of my build is dedicated to supporting, and doing passing damage is just a side effect. That’s why I think it works, at least.
Pretty sure this is already going to happen (Read: EVENTUALLY), when they make the precursor scavenger hunt thing. Sure, precursors aren’t legendaries, but they might as kitten well be, since most people find it the hardest part to get.
If I recall, and don’t quote me on it, I think they were looking into not being able to dodge while immobilized.
Color me arrogant, then. It’s much quicker for me to type correctly, as a writer and a journalist, than to purposely leave out periods or capital letters because it comes across as “arrogant.”
Elaborating, I have over 100 WPM, but I will still backtrack to correct every single mistake if I notice it. If I realize I didn’t capitalize the first word of a sentence, I’m compelled to go all the way back to amend it. I guess a better example would be this: Sometimes I type “lyk dis” in a satirical manner. It takes me 5 times as long to type “lyk dis” than it does to type “like this.” My mind isn’t used to purposely and knowingly typing like that, and the same applies for periods at the end of sentences. Even omitting a period would slow down my WPM by like 30 because I have to actively remind myself that I don’t -want- to put the period there this time.
So in short, I have NO idea why it comes off as arrogant to some people. It honestly seems more arrogant that someone would be offended by something as small as a period at the end of sentences, or capital letters. Some people have honestly just gotten into the habit of typing that way, and it comes as natural and quick to them.
My “quirks” are so bad that I’ll even put a period after one word responses, and I honestly can’t stop it. Even though one word doesn’t make a sentence and thus wouldn’t benefit from a period’s intended function. But for me, omitting that period is pretty unsettling while I’m typing, and it’s just reflex that I add it.
If I could choose my stats, I’d just go on my Guardian and deck her out with Healing Power, Toughness, Vit, go into WvW, and drink the tears of my enemies.
They have enough troubles trying to kill me in Cleric’s armor, even when I have a stat as useless as power. I say it’s useless because my goal was to make a pure defensive / support build, and power’s utterly useless for me with this setup. If I could choose Heal / Tough / Vit, people would talk about how OP it’d be, despite the fact that I’d have literally 0 offensive abilities.
However, part of me wants more combos of attributes, at least. Boon Duration and Condition duration are “relatively new” to affixes, so I’d like to see other combos using those ones. Part of me thinks we should be able to have Heal / Tough / Vit, (Despite the outcry of OP) mainly because we have the “pure offensive” setup of Power, Precision, Crit Damage. I’d like pure defensive. I -guess- giver’s could be considered defensive.
Point is: We have foods that are like “Turn X% of Y stat into Z stat” so glass Cannons could potentially become even MORE cannon, and bunkers would become even MORE bunkers. People are already complaining about the effectiveness of Glass Cannons and Bunkers already, and free stat allocation would make it even worse.
1-80:
Clear all starter zones (1-15)
Clear all 15-25 zones
Clear all 25-x zones
So on, and so forth.
I purchase new armor sets at Level 20, 50, 70, and 80.
Basically, start at the bottom of the “pyramid” and work your way around the edges, then slowly work your way up the pyramid. This makes me almost always above the content in terms of level, and in a lot of cases, it seems like downscaling makes it even more of a challenge. This is because the game thinks that at level 45, I should have level 45 armor, but I still have level 20 armor, and downscaling hits me a lot harder because of it. I enjoy this somewhat-forced challenge.
Sometimes I do WvW though, but I don’t think I’ve ever even gained a single level from crafting.
Whether or not “MMO stalking” or “Stalking on the internet” is a problem, isn’t really the focal point. The focal point is “Why the hell does blocking someone let them see where I am in the world?” They don’t have to know your exact location to be a nuisance. If they’re stalking you to the point where they follow you zone to zone, their intentions are not good. They could constantly talk crap about you in map chat, or harass your friends by proxy.
People shouldn’t have to “get over” or “ignore” someone who’s intentionally trying to ruin their game experience. Regardless of whether or not “reporting them and ignoring them” does anything, the fact that blocked people can still garner so much information about you due to a flaw in the contact list system is alarming at best. It’s like saying “Oh, we’re giving this guy a restraining order; he can’t come within 100 feet of you. But just to make sure he doesn’t come near you, we’re going to constantly give your general area to him so he knows to avoid going to that area.” It makes no sense.
People shouldn’t have to “deal” with the problem, Anet should take steps to fix it. Whether or not you think stalking someone on a game is a big deal, the fact that someone could block someone else and they can see the server / general area is kitten Technically speaking, I’m considering this a bug. No way in hell is it a good idea that I should block someone and have them know my general location in case they want to take the steps to follow me around.
(Furthermore, if someone wanted to talk constant crap about me in map chat, all they’d need to know is the map anyway. Yeah, I could block him, but not everyone is going to have him blocked, and if he wants to spew venom and bile about me to my friends / guild, well, I’d rather him NOT have an easier time doing it than necessary.)
As for logging in as invisible and bypassing the message that shows when a contact has logged in. (Hopefully it doesn’t display a message when someone you BLOCKED / Has blocked you logs in too, that would be even more stupid.) I don’t have much of a problem with the messages displaying, but I think logging in as invisible is a necessary function for any MMO. As long as they make it so it won’t constantly update information while the person is invisible, which is another oversight.
TL;DR: The point isn’t that MMO stalking is going to hurt you. The point is that the design is massively flawed. Some people don’t want their character / location broadcasted to someone they’ve severed contact with (surprise surprise). The point is that if someone wants to dedicate themselves to stalking / harassing someone in-game, as dumb as it is, the game shouldn’t make it EASIER for them to do.
This is coming from someone that DOES have a stalker, who’s stalked me from several sites and games, tries to turn my friends against me, and slanders me publicly. I’ve known him in real life, from years ago, and he still occasionally tracks me down just to harass me. The fact that he’ll follow me from zone to zone and occasionally talk kitten in mapchat is alarming, and I’d prefer if I wasn’t told to “get over it.” instead of Anet taking steps to fix such a flawed system.
Edit: Apparently lots of people still think it’s as simple as “some random pixel character following you around.” They’re purposely trying to ruin your game experience and that’s unacceptable. You can report them, yeah, but rather than solve the problem, the primary focus should be to NOT have the problem exist. Prevent the problem, don’t tell people to “deal with it.” If life were as simple as “ignore it and it’ll go away” it’d be amazing. But it’s never that simple.
Also, appearing offline =/= lol I want to play alone =/= “DON’T PLAY AN MMO.”
(edited by Sokina.8041)
TL:DR of this thread: “You got your chocolate in my peanut butter.”
If SAB is the only thing breaking your immersion of this game you need to open your eyes a bit more. Or is this just the scapegoat since it’s widely enjoyed and you want to be the guy who doesn’t like it?
Why are dragons attacking and I’m sitting here hitting grubs with a hoe?
Why does Jormag have so many lieutenants that decide to use the same tactics only to inevitably fail to the same tactics?
Why does rubbing a dead person bring them back to life?
Why does this not work on everyone?
Why don’t we ever see mountains of corpses of men, women, and children alike? Maybe the dragons aren’t that dangerous?
To me, it seems like OP has a case of “I wanna be the guy that doesn’t like this.” Clearly released around April Fool’s for a reason, clearly not supposed to be heavily lore inspired or related. It’s supposed to be a fun, joking alternative. If half the people who claim “oh my god it breaks my immersion so much” looked at the rest of the game, they’d release SAB and Quaggan backpacks are literally the worst, and least important, examples of immersion-breaking one could use. Quaggan backpacks and SAB were developed with the intent of being silly. The real problem these “my immersion is broken” guys should have is when the game TRIES to be lore-intensive, and falls back on itself.
But no, let’s look more at SAB and how an April Fool’s event, (Which is a completely separate content addition than what we were promised, and isolated from both the WvW patch, Flame and Frost content, and upcoming “SPVP patch” or whatever it’s called.) is ruining this game’s immersion.
Game needs less fun and more “Chief Ulgrimmar of the Hitarlo clan spent 67 days fighting the Skurge menace outside the great golden walls of Ah’djhja’dikao. But then, his rival from Tyujjiha, General Huthi, used a great winged Qwerty beast to ransack the small village of Dwarf’s Beard and ruin his opponent’s supply lines.” Lore and immersion are fine, but it’s perfectly healthy to have silliness and fun. If I want lore I’ll read a kitten book, but if I want fun I’ll play a game and expect to be entertained.
Everybody wants something.
For every person that wanted a quickness nerf, (Let’s call them A) there was a similar number of people that wanted it left alone. We’ll call them B.
Anet listens to A, nerfs quickness. B complains.
Anet listens to B, leave sit alone, A complains.
Anet tries to compromise, nerfs it a little bit. A’s unhappy because it’s not nerfed enough, and B’s unhappy because they think it shouldn’t have been touched at all.
They’re constantly walking a fine line. My personal opinion? Class balance should be a very important subject, and I honestly think they should be doing weekly / bi-weekly tweaks. GW1 took class balance very seriously, and, earlier on, there was plenty of tweaks. One week might be “We’re gonna test out giving elementalists X.” Next week it might be “Yeah, that didn’t work. We’re changing it back.”
FINALLY they realized they should split certain skills. Maybe that’s an option?
Point is…just because a thread title is “OMG DEV WE WANT AN ANSWER” and there’s no dev answer doesn’t mean it’s being ignored. Nor does the well-stated threads about problems with the game end up actually being ignored.
For each action there’s an equal and opposite reaction. (Paraphrasing, don’t remember the quote entirely.) Basically, quickness. Nerfed effectiveness, but increased duration, slightly.
My only nitpicking at the moment, is class balance is VERY important and I feel like even if the tweaks are small, they should be done regularly. I understand how difficult outputting a polished patch regularly could be, but waiting a full month to output experimental class changes, and then waiting a full month to fix the ramifications of those changes might not be the best idea.
Sure, small bug fix changes come after larger patches, but my criticism is that some changes immediately and negatively impact balance, and people should not be made to wait a full month in order for something to be done.
PVP patch? Pretty sure that’s next month and this patch was supposedly the “WvW patch.”
But okay.
Also, I’m kind of 50/50 on the patch. Some changes are good, some aren’t. No boon hate this patch, either? I dunno why I expected it this patch, but I hope it’ll be next patch.
Of ALL the things GW2 needs to work on, of every single thing that they need to do…
Adding a trinity is NOT one of them. You trivialize combat, but would rather it be…
“pop DPS skills and auto attack”
or
“Press 5 when ally’s HP gets to 50%”
or
“Spam boons when they get off cooldown.”
Hey look, I can exaggerate and over-simplify combat too!
They do not need to add a trinity. If anything, they need to properly work on making engaging encounters. Not submit to the same cookie cutter crap that plagues other MMOs. I’ve played every part of the trinity, and I can safely say it’s boring. Utterly boring. The entire trinity is a dated concept. The funny part is, I play a full healing/full support guardian.
The difference is….it’s optional. I do not need to play that build to find a group. I do not need to sit in LA going “LFG healer” to get a group. The trinity would force people to pander to one of those 3 niche roles, or risk not getting a group. You are literally asking the developers to force people to play one of those roles. You’re asking the devs to force all guardians to play Healing, all thieves to play DPS, and all eles to play support. Where does that leave existing players? Are they going to wake up one day and find their build only contains healing skills? Are all thieves going to be glass cannons, forced to have heavy support to survive? (Lol…you want to live in a world where thieves play even more glass-cannony than they do now? )
So here we are. You’re asking the developers to force every existing player into niche roles in order to benefit YOUR personal preference. Mmm…no, I don’t think that’s going to happen. If I gathered anything from the replies here, it’s that apparently you don’t speak for everybody. Apparently a lot of people do not think the trinity is a good thing for this game. Are you threatening to leave the game if it doesn’t have a trinity?
How can you sit there and suggest that Anet limits our playstyles even more? From GW1 to GW2 had our builds extremely limited as it is, and you want them to limit it even more? You’re joking, right? You can’t really expect people to be forced into fulfilling these funneled roles.
Seems to me like you’re looking for the option to play those roles if you desire, without forcing other players into that trinity concept that they don’t like. Sounds to me like we already have that option as it is. Full healing guardians are there, full tanks are there, full DPS is there. If you want the trinity so kitten badly, form a guild who resigns themselves to only playing niche roles, and disallow any member from deviating from the “standard” for a build that you set.
This game needs 99 things and a kitten trinity isn’t one.
~Signed~
Someone who plays a full healer build, enjoys it thoroughly, and loves the ability to change builds without being punished for not fulfilling one of the key trinity roles.
(edited by Sokina.8041)
For the record, I know what devourer he’s talking about, and it’s entirely possible to get one-shotted by it. I ran a full defensive guardian, highly over-leveled for that zone, with appropriate gear, and it still two-shotted me.
So I’m sure lower leveled, lower geared, NOT-defensive guardians can easily get one shotted. I had to do that event myself, as well. He’s not exaggerating about 15 minutes. Not every monster in the game is perfectly scaled and perfectly balanced. Some of the champs and even a few vets are absolutely ridiculous for the zones they’re in.
Anet kind of pidgeonholed guardians into using boons. And now punishes them for using boons. Guardians were toted as defensive and boon-heavy. Surely this boon-hate better not be directed at Guardians.
I agree that boon-hate itself isn’t that bad. Necros have boon hate already. How many times has any one of them ever used it on me? One out of every 15 necros I fight even bother to use any boon-hate skills on me.
I don’t think boon-hate is going to be honestly that bad. But if every other class has boon-hate, then as a guardian, I want some kitten boon-hate too. Matter of fact, turn Stealth and Frenzy into boons, because there’s no reason they shouldn’t be.
I main a guardian, and I’m not really afraid of boon-hate at all. I’m sure a lot of people think boon-hate is going to be a massive game changer, and will render guardians useless. The reality, it’s probably going to be a few skill changes that have a slightly different effect on people who have boons. “Whirlwind attack removes one boon from everyone hit.” “If target has a boon when this skill hits, they’re crippled.” or maybe even utilities.
I guess people think: “I’m just gonna use this boon-hate to destroy them.” Not likely, since boon-hate will probably only be a few skill changes, not something that every build of every class is going to have a large amount of access to. I’m honestly not worried in the least.
It’s not like Anet’s going to be like “All your skills do 5% more damage, per boon, on target foe.” It’s probably going to be a few niche skills, that you have to actively deviate your build to obtain, and then knowingly protect yourself from boons that way.
So, in short, don’t expect every build to have boon-hate. Necros are a prime example, at the moment. They have specialized boon-hate skills, and I’m pretty sure Anet will follow suit and make a few utilities specialize in boon-hating, hopefully for all professions.
TL;DR: I’m not worried, even as a full support / tank guardian main. It’s not going to render our class useless, and I’m sure most people will continue to NOT use the boon-hate abilities. Especially if it involves deviating from their builds, since most people are very uneasy about doing.
I don’t really think we need to worry much.
Furthermore, if they make boon-hate too powerful, there’s just going to be a boatload of people cussing me out because I heal and buff people. And honestly, I don’t think Anet wants to make it so much of a problem that “Supporting and buffing players” (Something that they were so adamant about promoting) turn into a problem just because players don’t want to be boon-hated.
In short: A list
~ I don’t think boon-hate is going to be that much of an issue.
~ Anet shouldn’t make boon-hate so powerful that players get hostile about someone buffing them.
~ I’m sure they won’t, but mistakes have been made before.
~ Haste and Stealth should be counted as boons for sake of Boon-hating, among other “abilities.” (Renewed Focus’ invuln, venoms? Blocking skills?) If some Hasted thief is trying to stab me to death because he does 33% more damage to me because of protection, I’d like the ability to boon-hate him back for having haste on.
~ Boon hate should NOT be a mechanic put into place simply to spite buff guardians and bunker eles. Boon hate should be an equal opportunity mechanic. Don’t make it exclusive, especially to DPS heavy classes alone.
Having ran several defense oriented builds in PVP, I can confirm (At least in SPVP and WVW) that having a good defense can honestly be a really good offense.
To be clear, I’m not talking about a stereotypical bunker build, where I use a hammer / GS. I’m talking more of a healer / tank approach to things.
Staff and Shield/Mace, is what I run, in full clerics. All about healing. You’d expect players to be smart enough to run away when they feel like they’re not getting anywhere. Hell, I’ve been kitteny sometimes and /emote in WvW while a couple guys are beating on me.
Sometimes, if someone’s emoting while you’re fighting them, it’s actually a good idea to disengage. Is my build OP? I don’t honestly think so, no. I’m a bit less tanky than other defensive builds, but the amount of healing I can pull off is amazing. (I consider healing defensive, yeah.)
I mean, Mace/Shield + Staff has a lot of healing skills as it is. Combined with healing symbols, altruistic healing, dodge roll healing (+Stamina refill on kills) a battle, which in GW2 is normally quick and furious, becomes a war of attrition.
The downside is that yes, I won’t be able to kill enemies on my own. (Unless they refuse to disengage, thinking I’ll run out of heals.) But the upside is, I don’t honestly PVP much on my own. Even when faced with 3 or 4 enemies, I can, most of the time, escape if things become much.
My build’s not about killing fast, and being unkillable. My build’s about stalling for time, and dragging out a battle. In a 10vs10 battle, 2 or 3 will be able to kill me. (Sometimes more, rarely less) That effectively makes it a 9 vs 7/8.
In RPGs, you’re taught to kill the enemy healer as fast as possible to prevent them from protecting/healing your teammates, but what if that healer is extremely capable of taking damage and healing it, as well as escaping. My build doesn’t rely heavily on boon upkeep, so even stripping boons doesn’t really guarantee an easy kill. (Since most people say strip necros are a bunker’s worst nightmare)
Essentially, I play as a worthless distraction that at the same time, it’s not smart to ignore. I’ll jump into frontlines, soak up as much damage as possible, and either die, or survive. Doesn’t matter to me, because if I can distract 5 people for 10 seconds, that’s 5 less people to attack my allies for a whole 10 seconds.
My favorite is throwing a Sanctuary in the middle of an enemy mob, diving into it, and locking down as long as possible. (Then either Shelter-ing or RF-ing right back out.) The average player isn’t exactly prepared to fully deal with Sanctuary. Sometimes necros are smart enough to fear me, sometimes eles throw tons of AOE. But for the most part it’s Warriors and Guardians and Thieves going “Maybe if I use a leap attack it’ll work!”
So, yes, long post. But my answer is an emphatic yes. A good defense can make a killer offense, especially if played right. A lot of people don’t like the idea of dragging a battle out, but I think it’s a good idea. I’ll take a war of attrition over a burst DPS fest. Doesn’t help that most of my healing can actually come from doing damage, too. (Symbols, mace attacks.) So I can heal and do damage. VERY small damage, but it will add up against people less defensible.
I’m not ashamed of saying that while the enemy is kicking my kitten I’m telling my allies my position so they can flank and destroy said enemies. I’m just a guardian. I can’t chase that well, so the easiest way to survive a fight with me is to walk away. I have no skills to catch you and I don’t care if you run. Wasting someone’s time and forcing them to disengage is a small victory, especially if you’re assault or defending a keep.
Keep in mind: Having the ability to do something doesn’t justify doing it.
Leaving my window open does not give you the right to rob me blind.
That being said, just because the guild leader “Gave you permission to use it” doesn’t mean he gave you permission to take everything. Furthermore, just because the ToS doesn’t explicitly say it, that doesn’t make it okay to do.
So could you be banned? I don’t know. Go ahead and do it. I’m sure this thread can and will be used as evidence, regardless.
People are arguing that “It’s not stealing” except that, you know…OP’s question makes it perfectly clear that he’s willingly and knowingly stealing.
Also, people seem to forget themselves. By defending this, people are unknowingly defending scamming. But scamming’s against the ToS. People in GW1 were banned/punished for trying to sell frozen ectoplasm as REAL ectoplasm. Technically it shouldn’t be a bannable offense. “Oh the newbies should have known it wasn’t REAL ectoplasm.”
Yet the scammers were banned. Why? They were just trying to sell an item. People should learn to look at the item carefully before okaying the trade. So why was it bannable? I don’t know. But then there’s this case.
(Keep in mind I don’t honestly think OP is in this situation, I think it’s more of a hypothetical question. Otherwise he’s an idiot for blatantly posting about considering stealing from his guild, at the risk of his guildmates finding out about it.)
But it’s funny to see the inconsistency of people. The whole "Your fault for not doing this. Your fault for not setting access right. " What if it was a glitch? GW2’s not a perfect game. I’ve had permissions go wonky before.
But hey, these same people are probably saying “it’s your fault you got molested/ kitten ” And when it happens to them, they’ll be right here whining about it, quickly forgetting their “darwinism survival of the fittest your fault for being stolen from” mindset. By their logic, scammers shouldn’t be banned, but scammers get banned/punished.
I guess people forget about rules in general.
Right to bear arms -> punished for showing them in public.
Freedom of speech -> punished for disturbing the peace with your words.
Are people so close minded that they see rules as absolutes? When you think of absolutes, you’re only leaving yourself open to people finding loopholes to get around these rules. I think it should be a bannable offense because it’s knowingly and willingly taking that which is not yours, without consent. Also, taking it with the intent on leaving right after, making off with the loot you took.
There’s any number of reasons why permissions could not get set properly. Like I said, sometimes the game just glitches and permissions don’t honestly save the way you think they are.
But then again, I keep my permissions in line, so it’s not like this issue directly affects me. I think the intent to do it is bannable, if not the action. So you might not get banned for it, but in my opinion you kitten well should be. People get banned for exploiting bugs. (Why should they be? Darwinism survival of the fittest do anything to get ahead mentality.)
Just because the ToS doesn’t CURRENTLY protect against it, doesn’t it mean it SHOULDN’T. Evolution is adapting and amending. Doing something that’s currently not against the rules doesn’t mean it’s okay to do.
(edited by Sokina.8041)
Every Guardian skill should heal because I love to see green numbers.
The punishment of not doing dailies is not getting the reward for doing dailies.
Let’s talk inflation. Recently they talked about nerfing the boss chests for alts. Just like that, ectos went from 23 silver to 35 silver. Just like that. For no good reason other than people are scared.
Final Rest tripled in price. Which in that thread you said you had what, 5 digit gold? You’re either a liar or a rich kitten, in which case, I find it hard to care, or believe, that other people doing dailies makes your gold worth less.
Don’t talk about dailies when you can run a dungeon in 15 minutes to get 26 silver, like 10 times a day, then switch to another character and do it again. But I guess having one account get 5 silver that’s limited to 24 hours hurts your gold a loooooot worse.
Give us a kittening break. I realize you’re scared your gold pile might not be as high, by comparison, as it used to be. But your fear and logic is misplaced here.
It’s like saying “People that do dungeons have an unfair advantage over people who don’t.” There’s a lot worse happening to the kitten economy than dailies.
(edited by Sokina.8041)
What the hell are rangers and engineers?
I come for the discussion, and stay for all the thieves talking about how awesome they are at 1vs1.
I think I should play thief. I’d love to feel that confident about my DPS.
On Topic: Culling is a bug, fixing it is amazing. They didn’t specify, but will you be revealed if you REFRESH stealth before it runs out? It doesn’t appear that way, but I’m just curious if anyone know’s for sure.
I’ve never honestly had trouble with a lone thief because of culling or stealth. (Except when he disengages the battle and I can’t keep up / find him.) Zergs, however, thank god at a culling fix.
RIP my small guild of friends who won’t ever see the content.
Any 400+ member guilds recruiting so we can hang around and not communicate even a little bit? And actually be able to access the content that should be available to everyone?
Crusader Hiroki. Yes, yes, yes.
I chose the Vigil for that beauty. Too bad I saw her for like only 3 kitten missions or something.
The heck is going on with the music? It’s like it changes every 30 seconds without any rhyme or reason at all.
Anyway, I downvoted, and since you asked that people tell you why; The music was “WTF,” the black box was terrible, the actual playing was…just boring. I’m not sure if it’s just you, or the build, but it was so boring. It seems like it’s just “cast everything the second they’re off cooldown.” Like random burning speeds just thrown out the second they’re off cooldown, not even in front of your ranged teammates for combo fields. The one time you encountered another D/D ele in the video, (that I saw) was near the end of the video, and she almost destroyed you. Also, auto-cast on auto-attack? That’s a terrible idea. You should take it off, because in certain situations you don’t need to be wasting time accidentally double-casting auto-attack. I feel much more precise without it, since I’m in control of every single motion I make.
But that’s just my personal opinion, and criticism. I’m not really an Ele expert, so whatever.
Not a hate post, but is anyone tired of this matchup yet? Not this particular match, but literally these same 3 servers?
I mean, it’s just getting so stale lately. It’s like I’m in the twilight zone, fighting against the same tactics constantly, while my own server is using basically the same tactics constantly. Again, it’s not really discrediting anyone’s server. It’s just so boring. I can’t wait for this upcoming WvW patch.