I love underwater combat. Most people don’t like it and aren’t good at it, or don’t even know how well their skills work underwater.
It’s almost like free kills when I go underwater.
However, I think Guardian’s skills are a bit more useful underwater than some others.
All the drama surrounding it.
Culling issues. Thieves are benefitting most from this. (Not a thief hate omg rage post)
kitten rewards.
No. No No No.
Look at what you’re saying. “kite and dodge” and “Singular gimmicks?”
And the “Trinity” will make things better? GW2 has its problems, but the kitten trinity won’t fix them. I’ve been playing MMOs for a long time as well, and I’m sick of the stupid trinity. I’ve played all 3 parts of the trinity, and they bore the hell out of me. GW2 doesn’t need this, not now, not ever. The lack of a trinity didn’t do anything to GW2’s PVE.
The trinity does not belong in this game. Period. They’re not going to rework everything just to implement the trinity in a game that was built around not having one. That’s just naive. If you want a trinity, by all means go back to WoW.
But you are NOT the majority of this population, you are NOT the voice of this population, you are NOT the leader of a revolution. The trinity would kill this game. It was designed without the trinity in mind. Don’t delude yourself into thinking it’ll be put back in.
It’s dated. I’m sorry you don’t like change. Goodbye.
~~Sincerely, someone who’s been playing mainly healer for the past 10 years of MMOs, understands the Trinity quite well, and still doesn’t want that kitten in GW2. This is coming from someone who still chooses massive healing and tankiness on her Guardian. (So I could heal AND tank if I wanted to? And I could also change my build so very easily? And you think trinity > This system?)
PS: Coming off as “Holier than Thou” and demanding things makes you look very pretentious and insults don’t help your case out.
I like where this thread is going. Lock predicted before 5 pages. Gonna go ahead and not play this week, it seems. Well, at least not a whole lot.
So…wasting real money just to buy gold just to rush to level 80 just to rush to get exotics just to rush to WvW or whatever.
What advantage is this? Grats, you bought your way to level 80. Come have an unfair advantage over someone who leveled to 80 the hard way?
Oh wait, no, there’s no actual advantage. Since tons of people have exotics and level 80s. What advantage does leveling quicker than another player have? Congrats, you bought the game for 50 bucks, and then payed another undetermined amount of money just to get to level 80 quickly, thus ignoring most of the game you paid 50 dollars for, only to have a nonexistant advantage over other players.
Yeah. If someone wants to rush level to 80 and either A) Pay Anet for it or B ) Buy unlegit money and risk account punishment, then good for them. They’ll still probably get stomped in WvW and PVP. Being rich and willing to blow money doesn’t give any advantage over someone that earned their gear.
It’s like having an unfair advantage in a Basketball game because you took a train to get to the arena before your opponents, because they took a bus.
But hey. If they want to do it to a class they never played, it won’t be them having an advantage. It’ll be me.
What I learned in this thread: Apparently scamming is fine if people are “Foolish enough” to trust him.
Lol. This forum. Be right back, going to go steal from someone. It’s fine though, since I won’t get caught. Totally not a flawed mentality at all.
Guess most of the people that say “You got what you deserved” were totally born with street smarts, and had to learn the hard way that only the strongest survive, or some other bullkitten.
Hopefully their account doesn’t get hacked, because then they’d make a topic and cry about it, and I can laugh and high-five the hacker who was able to find out their simple password. Because obviously it’s their fault for having a crackable password, and the hacker is doing nothing wrong.
I have a magic find set. I use it a lot, when I’m in cursed shore event farming. I notice drastically good drops when I’m running with a party, while I have my magic find stuff together. I got 6 rares from one event, and in an event like Plinx, I average 3. I use a lot of magic find, over 200 with boosts.
My question is, for people who complain about it being a waste of a stat. If I wasn’t using magic find, I’d be using toughness. What does toughness do? Makes me harder to kill.
That’s nice and all, except that I’m using a ranged weapon, with 4 party members, and 15 other people. I could be totally naked, jump into an enemy mob, and STILL never die, because constant rallying. It’s good for farming, but I never use it in dungeons, fractals, World vs World, or anything else other than strictly farming for money. Why do I use it when I farm? Because I don’t need any kitten toughness when I have 30 people around and the enemies pose not a single threat.
That being said, I don’t think magic find has any place in dungeons and stuff, unless everyone agrees that it’s okay for that person to use it.
My suggestions:
If a thief enters stealth and loses more than 25% of his MAX HP, in -one- stealth duration, he should be uncloaked.
A trait could be added in so that the thief could increase this threshold to 35-50%. So if they had the trait, they’d have to take half of their MAX HP in one stealth duration to be uncloaked.
Numbers are debatable. Guardian is my main. I have very little problems with thieves. They realize they can’t insta-spike me to death, and I realize I can’t chase them down. We tend to avoid each other in WvW. But thief is a very close second main. Culling needs to be fixed, or stealth needs to be tweaked. It is a problem.
People say “oh, learn to play, a thief can still be hit by AOE.” Yeah, maybe a terrible kittening thief that can’t dodge red circles when stealthed, or a thief that sticks around still trying to kill you. And even if they get hit by this AOE, nothing. You don’t even know if that AOE hit them. The thief could just be sitting back laughing at you as you waste all your long cooldown AOEs.
And what if this thief decides to stealth and run away? Culling gives him even more stealth, essentially. This isn’t a whine post because DPS thieves are easy to counter. I’m not whining about glass cannon thieves who put all of their stats towards Power, Precision, and Crit Damage, because they still rarely kill an aware defensive Guardian. Basilisk venom is easily blockable/avoidable if being aware.
This is about stealth. It is not overpowered in design, it’s overpowered in implementation, and because of current game limitations, like culling.
It’d be like Guardian’s having “Renewed Focus” last an extra 2 seconds because of an animation inconsistency, and that kitten would be fixed fast.
Also, If a thief is bleeding, burning, or poisoned to a certain intensity, a small visual indicator should help people see the thief. If the thief has more than 6 bleeds, 5 seconds of poison, or 3 seconds of burning. It won’t reveal them, it won’t be like a massive icon above their head. But small specks of red, green, and…burning I guess. Aware players will be able to track them, but clever thieves can still hide behind objects and lose any pursuers.
And before “Whine whine that’d be sooooo OP.” Save it. If a thief is running away, chances are he’s hurt. If you did over 6 bleeds, 5 poison, or 3 burning, you should be able to see these visual effects. (They disappear once you go below 6 bleeds, 5 seconds of poison, or 3 seconds of burning.) Furthermore, if they’re hurt, they’d need to heal. Chances are they’d use their healing skill, and chances are a stealth thief would use “Hide in Shadows” THUS removing Bleed, Poison, and Burning, so don’t give me that kitten. So all it does, is make it so a thief can’t use their utility stealth to become omg untrackable culling help me.
There is no tactical counter to stealth, and there should kitten well be one. In a lot of games involving stealth, AOE damage would unstealth someone. AOE is not a counter for stealth, it’s a deterrent. You never know where the thief is, you only predict where they go, and put an AOE down. Guess what I do if I’m a thief and someone tries to hit me with an AOE? I dunno, kittening avoid it?
AOE is not a counter to stealth. There is no direct counter to stealth, except Revealed, and non-thieves can’t even apply it?
(Revealed as a bonus effect for certain utility skills would be kittening amazing too.)
I don’t give a kitten about their glass cannons, but stealth and culling need to be sorted out.
(edited by Sokina.8041)
I turn into a toy to run away. Not because it works, but because it’s pretty kitten funny.
Awww. That’s cute. I was playing around, just running with my toymaker’s tonic just for fun, and a lot of DH people didn’t attack me on sight.
The enemies that did attack me stopped attacking me once they realized I was super-ridiculously-overly-defensive Guardian. And I was free to play more tonic WvW.
April Fool’s Joke. Entire WvW is costume brawl style.
I was on my defensive guardian just running around, scouting out supply camps and stuff, and 3 people started chasing me. They weren’t doing particularly a lot of damage, but they just kept chasing me.
I personally enjoy popping stability, opening the presents, and watching them get knocked down and launched, and attack by vicious little toy creatures. It’s funny cause I got them to fall for it 3 times, before my teammates got there and cleaned the house.
For added fun, I was using my toymaker’s tonic to run around pretending I was one of the toys.
But then when we took stonemist, newer players kept opening the gifts where we parked our Golems.
Most battles involving a glass cannon are over quick.
Either they kill you fast, or they die fast because they’re glass.
A lot of people like Glass Cannons because big numbers, and stat stacking.
My guardian stacks healing power and toughness. She’s a Reinforced Steel wall. Can take a kitten ton of damage but deal next to none. She’s a distraction for Glass Cannons, and enemies in general. Since she can take and heal damage better than her teammates can.
DPS people often stack Power and Crit/Precision. They’re glass cannons. Does a lot of damage but can’t take a lot. Takes down dangerous targets fast, and can rip an unprepared person to shreds. Because they’re offensively dangerous, glass cannons often target other glass cannons.
Condition damage people stack Condition Duration / Damage. They’re rusty daggers. The actual cut doesn’t hurt a lot, but bleeding and poison can quickly create a dire situation if untreated.
That’s how stat stacking works. People stack a few stats, and it makes them ridiculously specialized for certain tasks. Decent, mixed builds are often much better than overstacked and overly specialized builds.
So the real reason people like glass cannons, they like feeling in control. If you’re doing damage, you’re forcing people to use their strongest skills just to stay alive. My guardian is great at protecting teammates and taking damage, but a smart Glass Cannon thief can force me to use my best skills just to stay alive. The glass cannon thus makes me focus on protecting myself, instead of others.
Most people just like to do damage from the shadows, or by surprise. A lot more people like to DPS than heal/take damage. Most people like stalking a single person or ambushing people as a glass cannon, than being a tank who’s under constant duress, constant condition pressure, constant damage, and the focal point of battle.
Just remember: Damage mitigation. Not only do you have dodges to help, you also have blocks and blinds. The trick is watching an enemy’s attack, and making sure that attack doesn’t hit.
Also, protection. Protection is a glorious thing. I’ll elaborate a bit later, but I need to be off to do some shopping. Feel free to add me in game, or message me if you have any questions
Hardly a void post, and hardly a solution if it loses legendary status, since in time, they’ll increase Legendaries to be on par with Ascended gear. Hard to do that if a Legendary is an exotic. That’d make almost all of my work for nothing, unless they want to do a runaround to find anyone who’s transmuted their weapon to a legendary’s skin, and then scale the stats up to match its ascended counterpart. It’s a lot trickier than people might think.
The point I actually wanted to make is that for all the trouble of creating a legendary, you should be able to choose 3 different stats/bonuses, which would include combinations of stats not currently available on other exotics. I can understand not allowing a full armor set of Healing / Vit /Toughness, but one weapon with Healing / Vit / Toughness isn’t going to massively unbalance the game.
I’ve never had this happen to me.
Though I opened a present, killed the enemies, and stopped to type a message.
Another present fell down, hit me, and launched me off a cliff to my death.
This is about normal luck for me. No, nobody opened it causing me to get launched. It struck like a meteor and launched me.
Had it happen a lot to me. For my vuln build, I’d often use Judge’s Intervention paired up with Leap of Faith. I activate the skills fairly close to each other. After this recent patch, activating them close together (Even when the enemy is clearly targeted) I’ll teleport close to the enemy, and then leap in the complete opposite direction.
I don’t “Deal” with pugs. As a Guardian, I try my best to help them succeed. Just because they’re not people I know or am friends with doesn’t mean I shouldn’t try my hardest. The only thing that bothers me is when enemies used ranged attacks, so I throw up a wall of reflection, and my ranged teammates run in front of the wall, get downed.
Other than that, PUGs are full of people too. They might be a “Pug” to you, but they could have 4 friends/guild members in that party, and to them, you’re the pug. Now if you decide you want to be “Purposely bad,” these 4 friends/guildmates are going to consider you as dragging the team down, which you are. So to them, you’re the pug, and you’re helping give pugs a bad name.
My experiences are normally good, except sometimes I get paired with guardians that do silly stuff like put up walls of reflections against melee mobs….
Wait just a minute….
(edited by Sokina.8041)
Since I’m all about healing power and toughness as a Guardian, that new Saffron-Mango Ice cream:
(30m): Gain healing power equal to 6% of your vitality
Gain healing power equal to 4% of your toughness
Combine that with my absurd healing already, a regeneration booster for even more regen.
The end result is being a tank that most people have to actively focus on and attack to kill. I use this to my advantage to push lines backwards, force enemies to use their most important skills on me, as one target, and then my team can counter push.
25 bleeding to a group of stupid PVE mobs or a dumb zerg of WvW with 0 condition removal.
Worthless indeed. And we all know how great Pistols are at the moment.
LOLOLOL
Looks like Xmas wins this round. Merry Xmas everyone. Enjoy a reset!
Here’s why I hate thieves in a few words.
“Hi. My name is Average Joe McMMO player. What class does the highest damage? Oh? Thief does? Okay, I’ll make a unique thief build that does insane amount of damage.
+5% damage with daggers, awesome…2 Sigils of Force….bonus damage and crits when attacking from behind….omg. Backstab does a lot of damage, and there’s a trait that does 100% crit while in stealth! If I combine that with backstab…OH MY GOD. With this build, I’ll be unstoppable! Time to test it out in battle!
Blinding power -> Awkwardly position myself behind target -> Backstab -> Haste -> HEART SEEKER HEART SEEKER HEART SEEKER HEART SEEKER HEART SEEKER
Omg he’s downed, time to finish him off. HEART SEEKER HEART SEEKER DEATH BLOSSOM "
I’m a tanky, healing guardian. I rarely have problems with DPS thieves. But why I don’t like them is how generic the builds I come across are. Not only that, but they can do so much damage without even grasping how to use the class properly. I see people using Heartseeker, over and over, when the target’s HP is full. This isn’t just “Enemy” thieves I hate. This is thieves in general, and I don’t hate the people playing them.
This is true of all professions. not just thieves. What I hate about thieves is how the traits seem to funnel most people into using the same generic build. That build just happens to be super massive glass cannon. I hate when my thief teammates think Heart Seeking is god’s gift to thief too, especially when they use it as an opening attack.
When I see a Dagger/Dagger thief, it’s always one of two builds. It’s either omgbackstabyolo (90%) or Condition. It’s just boring. Easiest way to beat a D/D thief is simply not get hit in the back, because the ruins 80% of their damage output. (which they often just stealth away and try to do it again.)
TL;DR I don’t hate thieves. I hate generic thief builds. I don’t care if you perma-stealth, if you run away, if you shadowstep everywhere. It doesn’t bother me. It’s just that thieves always look appealing to new players, and backstab build then looks delicious to them. So the result is, like I had yesterday in SPVP, 6 thieves running almost identical builds, on one team, at that. It’s just boring. And kind of sad to see.
Edit: My thief build is focused on snaring, chasing down running enemies, and general control. Best part is, it’s not 30/30/0/10/0
Wintersday Mystery Boxes. Sold for 10/800 in Black Lion. Patch notes said it’d be available as a drop too.
I like it. Mainly because my build is full support, and I don’t really need to use #6 at all, even in WvW 90% of the time. So I just use my heal skill right after Empower /Justice to give me and my closest friends 18 might and fury.
The question is should I stick with Clerics or go to Giver’s.
Fury increasing crit chance; trait that gives allies might when I crit, tons of might already. Yeah, I’m just an altruistic sonofakitten.
So my opinion is I love it. But then again, I have 3 armor sets already, one for each of the major builds I run. So it’s not like I’m stuck on this rune choice forever.
I’d honestly like it if they just combined the best skills of the kitten tomes and gave me another elite choice. The only non-transform profession elite is Renewed Focus. (I love it to death, yeah) but I die so much quicker while I have this kitten book in front of me. Give me an Elite that works with my build, not against it.
Obviously the two tomes are underused for a reason, you know?
But that’s just my opinion. I’d rather have them combine the tomes and give us an interesting elite instead. Also, having only one possible elite underwater is extremely lame. (For Guardian and other classes that only have one option)
Again, I’m not saying the tomes aren’t useful. I use them when protecting a keep against attack, or pushing an attack. But they’re boring and not as good as they could be.
Lol. I sure hope large guilds aren’t thinking of hopping servers because one guy who tends to play solo/small group says so.
That’s like inviting someone to a movie and sitting 10 rows away. But hey, there’s no shame switching servers just to be part of the winning team. Oh wait….
I’m an Ehmry Bay player, not going anywhere anytime soon. Those that leave will be replaced, so hopefully we have some server loyalty. If not, oh well.
I’d rather keep losing as a server than be part of someone’s “Special forces” or “Chosen” or “Students” or whatever the kitten this guy is trying to achieve. o_O
Hi, my name is Sokina. I’m a massively tanky, healing based Guardian.
I got my kitten kicked much faster than a minute by a group of dolls. I was utterly shocked at first, but then I just found it hilarious.
Meanwhile in other parts of the gaming universe…
Hi, my name is GW1. Buy useless costumes. Nobody’s upset.
Hi, my name is generic MMO. Buy cash kitten or else you’re severely underpowered against people who buy cash Equips.
Hi, my name is GW2. Buy our useless minipets. People cried about not possibly getting all the minipets so we gave them an option to do it. People cried about not having enough frames to make tonics if they used that frame to make a minipet, so we gave them frames at a very fair, easily obtainable price and/or acquisition.
Yeah. They’re useless. And before you call yourself a collector, or whatever, you should understand that collecting everything comes at a price. It’s 7 gold, currently, for one of these minipets. That’s more than enough time to make that money before they’re gone.
My question to you is what are you really expecting? Buy or don’t buy, it’s your choice. How can they rip you off? If you feel ripped off and you choose to buy them, you deserve to be ripped off. If you’re like me, who find it a blessing to have them listed for 7 gold (350 gems) than it’s not really a rip off, is it?
A rip off is if it says one thing and gives you another. The option is there, take it or leave it. Life goes on either way.
Signed, a person with OCPD who has to have everything, but thankfully still possesses willpower and doesn’t blame everyone else for my desire to have everything.
25% chance they said.
It’s a relatively high chance they said.
I failed 15 times in a row on Princess and just bought myself the Endless Toymaker tonic instead. kitten you Zom
Not without an option to display your own stats or not. If people don’t like sharing their stats, they don’t have to. I’m not afraid, and I don’t have anything to hide. I’d just rather not get into an argument with xXShadowDarknessThiefAssassinXx because he’s a cookie cutter DPS thief who wants to argue that “DPS is the most important thing ever and I got the most.”
I WOULD like to share with my friends and guildmates, just not random kitten.
Only thing stopping me from getting a legendary is the fact that I hate Power/Toughness/Vitality combo.
Since Legendaries are soulbound on equip anyway, why not just make it so we can choose which 3 stats it should have? Obviously excluding the ability to bring power three times, or any other duplicate stats.
I’m a guardian and I want a Bitfrost, because I enjoy full support. However, I focus primarily on Healing Power. With all the work required to get a legendary, and since we can’t trade it after using it, what’s the harm of allowing us to choose the stats. (Either via an Tempering NPC, or even an interface that allows us to do it freely?) I have my doubts about the latter, but the former would still be nice.
I’d love to have a Legendary with Healing Power/Toughness/Vitality.
Or if I went for a Greatsword, I’d use the stats my build uses: Condition Duration, Condition Damage, Power.
Sorry if this has been posted and what not.
I have separate sets of armor for separate builds. Like a full support build for Guardian, with massive healing power, then a Precision/Power armor for DPS, then a magic find. So my goal would be to get an awesome armor set for each of my favorite builds, then legendary, then 100%, then I’d do it all again on another character. So on until 8 characters.
Here’s what people AREN’T getting about gambling.
Lottery tickets. Win or lose.
Wintersday chests: You’re getting a prize every time. This > Gambling Laws. I’m sorry it’s not the best prize, but it is a prize. I’m sorry if people think ugly sweaters aren’t a prize, but they are.
You win every time you open one, and you win everytime you open Giant Wintersday gifts. People are upset because they wanted to win the super-epic-awesome-mega-rare-best-prize, and didn’t.
I spent a lot more than most of the people who make these threads, on these Wintersday gifts. Am I upset I didn’t get the biggest prize? A bit. Am I going to blame everyone else for me consciously spending money on what I knew was a “Gamble?” No, because that’s just stupid. I’ll blame nobody but myself, and my luck. I researched drop rate, read the forums, gathered the money, bought the boxes, opened them all. There’s nobody to blame for it but me.
But hey, I’m kind of bored, so hand me a pitchfork and I’ll go take Anet down for being an evil corporation trying to make money. I’ll blame them for tempting me to buy mystery boxes. EVIL MYSTERY BOXES.
So much kittening bitterness. Anet handed me the fork, I’m not going to blame them because I pricked my thumb with it. However, maybe if I was a little kid who didn’t know any better……..then it might be a viable reason to blame them.
Two achievements….guess what: They counterbalance.
You imply that your team wants to get the present because they want the achievement.
But guess what? The enemy team wants the achievement for stopping the present carrier…. So any of your teammates that rush to the present to pick it up get targeted by the enemy team. If they’re not protected, they drop the present. Guess what that means?
A: Your team revives your present carrier, and someone else grabs the present
B: Enemy team kills the present carrier, and takes the present themselves.
If A: That person who grabs the present could be you, or another teammate, and then that person would be targeted by the enemy team again.
If B: The enemy that picked up the present is in danger of being attacked because he’s holding the present, and all attacking players have a chance to get the Stopper achievement.
Nobody’s going to “Let the enemy team pick up the present cause I want the stopper achievement.”
And if there’s teammates who are so obsessed about getting the present returning achievement that they act unsportsmanlike, let those kitteners get killed.
Also, who the hell really sits there looking for a “Last hit” anyway? I played at least 10 hours of snowball fighting and never once did I see anyone doing it.
I disagree about this game mode not supporting teamwork. Everytime anyone grabs a present almost the entire team is escorting that present carrier. Anyone not escorting is holding the middle.
In a gamemode where kills get 5 points and presents get 100….is it really a big surprise that people are going after the present as their primary objective?
While not really the typical colors associated with holidays, I do enjoy my wintery blue, furry yet stylish guardian setup.
Laughed more than I should have at “hate furnaces.”
Thief, because literally every single one I fight in WvW runs the same generic build. Not saying all thieves are alike, but I only fight D/D thieves, and they never even change their weapons. They probably have another set of daggers anyway.
This isn’t a “Omg imbalanced” post. This is a “Wow. Another D/D thief. How boring” post. Thief just bores me as an opponent. “Gonna go all stealthy, and then basilisk backstab….nobody will ever see that coming. And I can probably just spam heartseeker until she gets downed, then promptly stealth stomp… If my first burst doesn’t down her…I’ll run away and try the exact same tactics in 45 seconds…Solid plan.”
My favorite is when I block basilisk venom and they promptly run away. Even when I’m totally ignoring them because I play very defensively and I don’t afraid of anything.
Or they could do a more mindless approach and open with a backstab, follow me around with Daggerstorm, and then tactlessly strafe around trying to 1111111 me if I’m not dead yet.
Disclaimer: Your thieves might be different. I’m not saying every thief plays the same way, just literally every single thief I fight in WvW plays this way. (Well, at least 95% that is. Occasionally there’s one thief that tries to do P/P, and it’s fairly sad because P/P gets no love.)
After thief, it’s Guardian. Mainly because Greatsword, shouts, blah blah blah. That same song and dance.
I play with all classes, so this post isn’t really a hating on thief post.
Lately, in my WvWing and PVPing, and even PVEing to a lesser extent, I encounter almost identical thief play.
I think the main problem with thief is it glorifies a certain build type more than anything else. Even when I started playing thief, doing double damage with Backstab was amazing. I felt like I had to use Backstab, somehow, in some way. And I think that’s mainly the problem. People feel the need to incorporate it a lot, and I think other builds/weapons need love for thieves. All last night in a 6 hour session of WvW, I fought the same thief who only had different appearances.
I fought the basilisk venom, daggers, stealth it up thief. The reason stealth is so prevalent in these builds, is because they feel the need to activate backstab as much as possible (These particular thieves.) That was my problem starting out with thief. It’s a pitfall, because eventually, you seek to increase backstab damage at any cost. You figure “Since I’m a thief, I can sacrifice HP because I can just stealth and kill them them easily.” This is a pitfall mistake. I recently changed to a Sword/Pistol thief, with whatever alternate set of weapons. My build is mainly focused on shadow stepping and disabling. (Whether cripple, stun, daze, blind, etc.)
I’m not saying Backstab is over powered, I’m just saying that other build options need to be strengthened up a bit and given some love. My Guardian is 100% supportive, and I have no problem killing glass cannon thieves.
It’s just so terribly boring seeing the same thieves over and over again. Run away, stealth, basilisk, try so very hard to get a backstab hit, and then heart seeker to death. If that doesn’t work, simply retreat and try it all again. I’m not saying it’s terrible, it does a lot of damage, is “Safe” if they don’t know you’re there and aren’t specced defensively.
But even as a thief player, I find it all so boring, so fast. I love my sword/pistol build to death, especially since I can mass shadowstep to catch any fleeing enemy and snare them. It’s amazingly fun to use. I just find it sad that so many thieves aren’t utilizing all of their tools to come up with fun, interesting, and innovative builds. One thief I fought outside of Ehmry Keep, repeatedly tried to harass me with Basilisk venom. But she ran away the second I blocked her initial backstab/basilisk attack. She didn’t feel like she could win if that one combo didn’t get off properly, and she simply ran.
So my only criticism of the thief isn’t gonna be “Omg lol nerf so much damage.” I don’t care about stealth, it’s easy to predict what a thief will do based on his remaining HP, your remaining HP, presence of allies, environment, and more. My only criticism of the thief is the backstabbing is glorified, and because of that, it’s overused. While P/P thieves are hardly existent in WvW.
I hope thieves will be made more versatile in the future.
At first I was going to post my analysis on this thread, but then I realize OP doesn’t want people to disagree with him. He wants people to look at his views and accept what he says as truth.
If you feel like you suck as a guardian, change classes. But don’t sit there and go “lol u think I don’t know that?” Welcome to the forums. It seems like you’re whining. A lot. The people posting on this thread are giving advice, and all you do is go “I tried everything and it didn’t work.”
Well why the hell is it working for us and not you? Doesn’t seem like a class issue if it works for other people and not you. I don’t need a flashy “escape skill” to survive. I just use my skill to escape. Teleports, Line of Warding, knockbacks, knockdown, immobilized. It’s easy.
I play WvW a lot, with several different builds. I’ve done a pure DPS gank build, didn’t die as often as you make it seem like. Did a pure defensive build, had no problem escaping from 10 people.
Seems like you’re just playing guardian wrong. Don’t post a thread like this if you can’t accept people disagreeing and giving advice.
I will kitten well bring Player skill into this, because I’ve played Guardian “inside and out” for 4 months too, and I’m having 0 problems in World vs World. You act like you know the class better than anyone else, so why is it that you’re having problems and not us? Why do you say you’ve tried everything, and yet you still seem to have so much problems? Don’t sit there and act like “Oh I’m right because I played the class a lot.”
Go make your elementalist. Seems like Guardian wasn’t your strong point after 4 months of playing it. Maybe you’ll have better luck as an Ele.
So, I was playing around in Harathi Hinterlands before the patch. All fine and dandy. Then the patch comes, and after I log back in, I get a fun little surprise;
The bandits that can launch, do. All the time. Very rapidly using their launch attacks, with little or no cooldown. Hilarious, but kind of difficult for all those non-stability classes.
Fresh upload, might have a low quality because processing, blah blah.
Poor Guardian. But once we respawned, we went back and killed them all.
Yes. This is coming from someone who has legit OCPD, and is entirely fixated on obtaining the best gear possible. I’ve been working hard to get a legendary, I’m almost there, I’ve been doing Fractals as often as I can. This “Gear treadmill” doesn’t even bother me a bit, even though I’m one of the people that is affected by it the most. The compulsion to have the best. It’s hard to “Let it go” and “Settle for something less.”
GW2 is still one of the best MMO’s I’ve ever played. I have total faith that they know what they’re doing. I’m not denying their faults.
But everyone makes mistakes. It’s how they go about fixing them, learning from them, and making good on their claims that makes me have faith. That being said, I’m off to sleep after a long day thoroughly enjoying the hell out of this game, and looking forward to playing it tomorrow, too.
Still would rather run on a treadmill out of my own accord for free instead of paying and being forced to run on one. The game is a lightning rod for my friends who want to play MMOs but don’t want to pay outlandish fees. Maybe I’m not critical enough. Maybe, despite my obsession to have the best gear, I realize that it’s just a game. They’re not trying to lose customers, they have nothing to gain by wasting your time. What does that leave? Them trying to gain more customers/keep their customers happy.
Things are going to always look bad before they get better, so while I’m fine giving them a second chance, they have work to do to earn your trust back, everyone, but I’m confident they’re working on it.
The short question: Will partying increase loot drops?
The Long Question:
I’ve been a solo player as long as I’ve ever played MMOs. I heard about the loot system here being that you’d get full credit for the kill if you do a considerable amount of damage to an enemy. When my guild members log off, I tend to go out and just do whatever I want. But my build is very defensive, and focused on healing. Even though not in a party, sometimes I’ll just help people and support. I heard that when you’re in a party, if any of your party members pass this damage threshold, as mentioned above, you’ll still gain credit of the kill as well.
My question is, is that legit? Can I still use my pure defensive/healing build in a group and still get credit for kills which will increase loot? Am I at a loot disadvantage if I don’t party?
Basically, the wiki says you need to do 5-10% of the damage to an enemy to gain credit for the kill, at least on normal mobs. And what I heard, is that any damage your party does collectively counts towards this damage threshold. So if each of your 5 party members does 5% of an enemy’s HP, it’ll be a collective 25%, and full credit will be rewarded for the kill.
From my experiences, there might be truth to this, because in events like Claw of Jormag, where people farm the adds, I can’t ever seem to get anything to drop from them. My options would be to A ) Do a much more offensive build to do more damage, or if this is correct, I could B ) actually just join a group, stay support, and get credit from the kills.
TL;DR: Going more offensive when I’m alone should technically help with my low drop rates, but if I join a party and use my defensive build, will I get credit for kills my teammates make while being buffed, healed, and supported by me?
My Guardian, main, and oldest character. Aptly named Sokina. Don’t mind the silly beasts behind her.
Build: http://www.guildhead.com/skill-calc#mccV0cM9MmbTCmmbTCm9MxxaVsqckac8kiU707khM7kh
Nickname: Heavy Medic
Goal:
- survivability
- To hold aggro, as well as massively healing yourself and allies.
- Giving buffs and boons to allies
Playstyle:
- Outlasts enemies
- Tanking and soaking up damage, both PVP and PVE
- Providing near limitless ways to heal yourself and others
- Heals while also buffing allies/doing damage to enemies
Perks and Synergy:
- Altruistic Healing is the name of the game. Stack your Symbol of Swiftness and Symbol of Faith while you’re tanking for massive healing. Symbols heal, so both will heal for separate ticks. You’ll get swiftness and regen per tick of both, which heal you with Altruistic. You’ll also get healing per second from regen, and healing per second from resolve.
- Empower gives 3 mights per tick, for 4 ticks, for 5 allies. At level 80, with my healing power (1,241 at the moment, need to upgrade this armor to exotic. I have different armor per build.) it gives 88 healing per might. That’s 264 healing per tick, per ally. At 4 ticks, and 5 allies, you’ll be healed for 5,280, and that excludes the almost 2k healing at the end of empower. (Plus you get to enjoy all the might.) Not bad for a 20s recharge skill
- You’ll want to use your staff to get your stacks of life up, and most of the time you’ll want to be using mace/shield when taking damage. You’ll get the 90 toughness from using it, plus it has Restoration and Stamina sigils. Why is Stamina important? Because every dodge roll, you’ll be healing allies for almost 1.5k HP.
- Faithful Strike is good for healing too, but the trick is to keep symbols down almost constantly. Protector’s Strike + Shield of Judgement + Activating Courage gives you and nearby allies protection for roughly 10 seconds, and you can also detonate your shield of Absorption for a good heal as well.
Utilities are easily variable; But I prefer Wall of Reflection for those dungeons/times in WvW where the enemies insist on spamming ranged attacks. I use Sanctuary for those times when it’s crucial to revive an ally, so you throw Sanctuary on them and anything without stability has trouble hitting/finishing them off. But I change utilities all the time for any situation.
In conclusion, if you’re like me and have a passion for being the center of attention, so to speak, this build might be right for you. My armor is Cleric’s ______ Of the Cleric, and my accessories are all sapphires as well. The only things that can bring me down quickly are the things that can down me in one hit. Even in 10+ Fractals, I have no problems outhealing any damage done to me. And glass cannon thieves in SPVP and WvW are quickly overwhelmed with how easily I can take and outheal their damage.
Obvious cons are this build isn’t meant to do damage at all. It’s for high end PVE and PVP. I wouldn’t recommend soloing with this build unless you like taking forever to kill one creature. I might post an accompanying video later of the build in action, and I might post my DPS alternative, my Shimmering Blade build.
(edited by Sokina.8041)
>People whine about having to grind forever to get money for precursors
>Chest gives people precursors
>Lots more precursors in the market
>Takes a lot less money to get money for precursors at a lower price
>Those same people are whining about others getting precursors when it directly makes it so they have to grind less money to get them
kitten this forum. Self entitled kittens crying cause they didn’t get a lucky drop. Oh, you had to grind Cursed Shore for 3 months for gold and precursors, but didn’t get them? And then get mad because the prices of almost ALL precursors gets cut in half? kittening gamer logic, dude. Not everyone who got a precursor is going for that class of legendary. Not everyone who got a precursor even is GOING for a legendary. = They sell it. Why should you care if they got lucky and get an extra bit of gold? They’re making it so your precursor prices go down for the people who WANT legendaries. Do you guys cry when people win the lottery, too?
“WAH Someone got lucky and didn’t work as hard as I did to get it! WAH I’m so miserable that I want everyone else to be miserable too! WAH I want it and I didn’t get it!”
I’d be HAPPY for my guild members if they were lucky enough to get precursors. And I’d be happy if my trial members got precursors and good loot too. (Not that I even believe Trials can get precursors: None of the accounts I opened the box with got loot more than 5 levels greater than them, Ancient Shell aside.)
As someone who’s farming Cursed Shore and other stuff, herself, and who didn’t get a precursor, and helped ferry tons of people to obscure overflows so they could get rewards, and who spent all night trying to get my girlfriend a chance to open the chest, I can honestly say that I don’t give a single kitten if someone else got a precursor. Just because it takes long for me doesn’t mean I want it to take long for other people.
Seriously, kitten this forum. I’m sorry, I know the event was kind of inconvenient. I wish they would have made it more accessible to people, but I in no way support this “Baw baw I didn’t get something that someone else did.”
Know what’d be kittening worse than SOME people getting precursors? Either NOBODY or EVERYBODY getting precursors. If Nobody, everyone would still be grinding forever for gold. If Everybody, they would be so severely devalued.
Jesus Christ I’m disappointed every time I look at these forums.
Smaller chests between "Parts’ of the meta event would have been nice. Also, the looting was super flawed the whole time through. Did tons of DPS on every mob, with magic find stacked, no loot. Didn’t even recharge Justice.
Also, I think that whole area, if permanent, needs a lot more stuff going for it. Why not turn Ancient Karka into a meta event, with a bit smaller rewards? My girlfriend almost missed the event twice, once due to being busy during the middle of the day (Wtf? People do stuff at Noon and can’t play?) and once because she got shoved out of the overflow that was doing it.
She didn’t get to do the event, but thankfully she still looted the chest by joining the full overflow (Once people looted it and left.)
I’d still rather have a good Magic Find player than a fully exotic idiot that dies to ranged attacks because he runs in front of guardian’s reflective wall, or out of guardian’s deflection bubble, which seems to be the norm in my dungeon groups.
Find it funny that a skilled player “Brings the dungeon” down because magic find, but idiots that die enough to break their armor don’t. Or people that don’t have full exotics, or people that have kitteny builds, or people that don’t know how to used ranged against a boss that kitten in melee.
But hey, you know. Those magic find people.
So, I was in Orr, the land of contestable waypoints. And I had a disconnect from the internet. I literally was gone for only 5 minutes. Once I logged back in, the waypoint that was completely clear before I left, was now the home of like 25 risen. I was halfway dead before the loading screen was fully gone.
What I propose, is if you’re within X Range of a waypoint when you log out, and it’s contested when you log back in, you’ll be transported to the nearest unlocked, uncontested waypoint. If no uncontested waypoint is available, the nearest entrance to the map. (Though I’m fairly sure there’s an uncontestable waypoint within spitting distance of nearly every map.)
I can understand if some people might not see this as an issue, and even I normally don’t have a problem with it. But I was literally doomed before my loading screen vanished and my character fully rendered. And since I died, I was forced to go back to an uncontested waypoint anyway. Is there a way we can just skip the unnecessary death part? Not everybody will know which waypoints are contestable when they log out near them, so I don’t think it’s entirely fair to log back in and get promptly swarmed by ridiculous amounts of enemies.
I realize some people might come in with “Learn to play” as the golden argument, but it’s a bit difficult when your character is technically in the map before your loading screen fully fades away. Obviously this isn’t something that’d really be high on their priority list, nor do I know about the technical issues involving creating such a solution. I’d rather walk back to the waypoint I logged out from than log in to an epic risen clusterkitten.
Wtf? Someone stop the presses, apparently having a bigger army is an advantage! Jesus Christ, This is utterly groundbreaking!
Also, I enjoy your riddle, but how about an inspirational quote or two?
“This isn’t fair”
~Person on losing team
“This is totally fair”
~Person on winning team
I find it funny that OP seems surprised that his “Super omega 1337 deadly strike squad of awesomeness” got overwhelmed by superior numbers. Obviously zerg mechanics. But when his 10 man group kills a 2 man group, obviously not zerg mechanics.
Solution: When one side has a bigger army, we should just give super mega buffs to the smaller army because having a bigger army is unfair. :[[[[[[[
Thanks for the riddle. Sure got a laugh out of it.
PS: I have no problems with downed state being in WvW personally, but I wish they’d take it out just so there’d be a lot less whining. Oh, but then people would complain about “Defeated Ressing.” Right. I forgot how people work.
Player needs better gear.
Player equips magic find to try and get better gear.
Player ostracized for magic find.
Magic Find blamed for dragging performance down.
AFK people, idiots who don’t dodge, glass cannons that repeatedly wipe, people not smart enough to stay behind reflective wall, people not smart enough to stay in healing symbols, people too stupid to plant kegs at the gate, people that don’t res teammates, people that don’t kill adds in a boss fight (Vines vines vines), people that don’t repair their armor, and people that run crappy builds are not blamed for dragging performance down.
I use magic find in dungeons, and I really stack it on heavily on my Guardian. HEAVILY. I’m sorry if people need someone to blame, go ahead and blame Magic Find guy. But you know why I’m “Magic Find guy?” Because it’s SO EASY otherwise, and I at least want to at least be rewarded nicely for doing dungeons. Don’t ever party with me, because my extensive knowledge of dungeons, ability to listen, and ability to coordinate attacks will definitely bring down the performance.
If you really want to be a Nazi about your party members, you’re free to make them ping their armor to chat, and you’re free to kick them if you don’t like their gear, and you’re free to kick them if they don’t listen to you. But annoying little kitten who cry about gear not being optimized bring down performance, and fun, of the game a lot more than Magic Find Guy.
A guy spent 5 minutes crying about my “Luck” stacks, but the whole time I was fighting mobs, and he was auto-attacking while crying about it. Gear inspection is stupid. Play with guildies or friends who don’t use it if you don’t like it. Welcome to Life: You don’t have control over everyone else and you can’t control everyone else.
So heavily disagree and non-support for this suggestion. People have a right to use Magic Find, especially if they know how easy the dungeon is. I don’t do a dungeon just to “feel the overwhelmingly awesome feeling of completing the awesome dungeon with an awesome battle and triumphing with my awesome party.” I’m running dungeons to get tokens, loot, and money. That doesn’t mean I’ll be an idiot and ruin the run. Also, I carry my main armor around just for the very rare happening that we start to do bad. And if I do it, tons of other people do it. So judging people on magic find is absolutely ridiculous.
(edited by Sokina.8041)