Showing Posts For Soundchaos.3450:

Open Temples of Lyssa, Dwayna, and Melandru

in Dynamic Events

Posted by: Soundchaos.3450

Soundchaos.3450

If your server currently has the Temple of Lyssa, Dwayna, and/or Melandru completed, please let me know. Thanks in advance.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Anet, Please fix the Savage Leap

in Warrior

Posted by: Soundchaos.3450

Soundchaos.3450

Have you tried disabling auto-target in the options menu? It works fine as an escape once you disable it.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

5/3 T3 Kaineng/Maguuma/Yak's Bend

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

It didn’t happen last week that I saw, even after the buff. New meta bad meta. It’s like they’re the new creep colony, zerg can’t move forward without one. I don’t know if we were doing it too in other maps, but if so I am a sad panda.

Mag has been carting up outside Ogrewatch and inside Pang every morning on EBG during the late nights/early mornings on the weekdays since the patch. Every server is doing it and will most likely continue to do so if ACs remain in their current state. There aren’t any white knights leaving their arrow carts at home in this matchup.

Sieging up Pangloss is different and we’ve done that since the launch of GW2. Chokepoints make it an easily defended camp with or without the buff. Sad that we’re creeping siege outside of Ogrewatch though.

The AC meta has caused a shift. Your late night players weren’t sieging up pang with 15 people and 5 ACs to fight an outmanned crew before the patch, and they definitely wouldn’t have broken off from an open ground fight in the ogre camp to do so before the patch. The guys that remain in the ogre camp build maybe one cat/treb an hour for hours on end with 5+ ACs, so it appears they’re just trying to draw a fight into their killzones, not take the tower.

It’s not necessarily a bad thing since it’s more action than we’re used to seeing in the middle of the weeknights. It’s just something different. The bag farming has been working out well for both sides I assume since they keep doing it and we keep showing up to “defend” even though there’s never any real attempt to take the tower (I won’t complain with 200-300 badges a night).

Today, I’ve ran into two open field fights where 10-15 players from both our sides were in the open on EB. ACs were built. There isn’t a single server that’s not using ACs to gain an advantage when the opportunity presents itself. There are individual players on all three servers that choose not to use ACs for anything other than defense, but that doesn’t mean we can pretend like everyone on our servers play the same way.

Edit: I’m yet to see a Mag guild raid use ACs in open fighting if that’s any consolation.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

(edited by Soundchaos.3450)

5/3 T3 Kaineng/Maguuma/Yak's Bend

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

It didn’t happen last week that I saw, even after the buff. New meta bad meta. It’s like they’re the new creep colony, zerg can’t move forward without one. I don’t know if we were doing it too in other maps, but if so I am a sad panda.

Mag has been carting up outside Ogrewatch and inside Pang every morning on EBG during the late nights/early mornings on the weekdays since the patch. Every server is doing it and will most likely continue to do so if ACs remain in their current state. There aren’t any white knights leaving their arrow carts at home in this matchup.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

5/3 T3 Kaineng/Maguuma/Yak's Bend

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

Mag also likes to fight open field without an endless wall of Arrow Carts around them because playing characters is more exciting than pressing 1.

If you think your server isn’t taking advantage of Arrow Carts like everyone else, it’s your choice to ignore that.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

WvW chests Once per account?

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

Does this limit apply to all 4 wvw chests as a group or individually?

ie: can I still do all of 4 them once a day? or is it any single one of them once a day?

You can still do each one once per day.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Will the 30 second delay balance tiers?

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

It has made things far more interesting to say the least. We are not here to play Sim City, we are here to destroy things.

Maybe it’s more interesting for the attackers, but for defenders with a coverage disparity, it’s a choice between properly scouting for an attack that may or may not be coming or giving up two structures for everyone one taken until you’re forced off the map completely. That said, that delay may result in glicko ratings changing faster so that the overall experiences aren’t so lopsided.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Will the 30 second delay balance tiers?

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

coming from a tier thats abandoned in comparison to you, the 30 second delay is really terrible.

to me, the most annoying thing is that camps can be flipped within 30 seconds by duos or bigger. solo, the x only appears after its almost too late to defend.

At the time of the morning (or night depending on if you decide if it’s morning on if the sun is up) I’m able to play, my server usually fields between 8 and 12 players per map while opposing servers are running offenses with 15-20, sometimes more, so I expect we’re seeing some similar situations. It’s quite difficult to maintain decent amounts of supply to maintain siege at major structures when camps flip with no warning.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Repairing gates/walls should not give WXP

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

I have seen, even on top tier servers, where a commander will lead his/her karma train onward for more bags and wxp and excitement and leave the gates/walls to be repaired by others, if they’re repaired at all. I’ve even heard it said in voice comm “the pugs will take care of this.” I have seen Garrison with damage to multiple walls and gates which could be repaired in minutes by the zerg, left to be fixed by a few, or one, or none. The zerg doesn’t care. Thankfully there are those who care enough to do that work when others don’t. At least some of those folks get fed up with doing thankless, forgotten/ignored tasks. WXP is at least some form of compensation for their care and effort.

It’s even more infuriating when a karma train commander takes the time to use map chat after a successful defense to tell other players to repair as they roll out to flip sentries and camps. The repairs that can be completed in one or two trips by a karma train now becomes a 20-40 minute job if there’s one or two people willing to take on the task.

I think it’s a shame those players that are repairing when it’s appropriate aren’t rewarded more for those thankless, yet very necessary, tasks.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

KtowN vs Magummybears & Yaks Bend Riders

in Match-ups

Posted by: Soundchaos.3450

Soundchaos.3450

I’d like to state that the amount of respect towards opponents and sportsmanship both in game and on the forums is quite refreshing after experiencing the past few weeks with DB. It’s almost reset time and we’re not 15 pages deep of trolling and I’m yet to see a zerg teabag or dance on the bodies of a handful of outmanned players during SEA time.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

large guild looking to move

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

For somewhat selfish reasons, I’m going to recommend EBay. Some of the most memorable fights I’ve had was when my server was against EBay in t4. They didn’t have the numbers, but they fought tooth and nail every week all the way up to reset. Your guild would most likely push them up from t5 to t4 just as my server is coming down from t3 to t4. I’d love to play against them again. They fight like honey badgers.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Will the 30 second delay balance tiers?

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

I’m sure anyone that’s in a tier with coverage disparities and considerable population differences has noticed a difference as to what can and cannot be accomplished when fielding outmanned forces in comparison to pre-patch.

It’s painful now for those of us that are on servers where coverage or population differences result in 50-80% of our manpower to be relegated to scouting in order to neutralize the 30 second delayed timers against enemies that are capable of fielding multiple forces just small enough to avoid orange swords but large enough to burn a gate in under 30 seconds. I had the thought this morning while scouting way longer than was interesting while those of us not scouting struggled to mount any kind of offense, that it’s possible 30 second delays will force servers into tiers where populations and coverages are better balanced than what they are now.

I’d like to see other people’s opinions at to why this may or may not improve these disparities. Will the 30 second delay more accurately balance tiers based on population and coverage?

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

(edited by Soundchaos.3450)

New AC bug

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

This bug is happening on more than just ACs. I’ve had the problem with trebuchets after the patch released as well. The only way I’ve been able to get off the siege is to waypoint if I’m not in combat (having it happen 3-4 times while tagging garrison/keep siege is a pain) or wait for it to be destroyed.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Outmanned buff = green light

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

I’d like to see outmanned hidden to enemies as well.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Boon Hate is brutally unfair to guardians.

in Guild Wars 2 Discussion

Posted by: Soundchaos.3450

Soundchaos.3450

Leaving this here so I don’t have to type it twice. It has some trait comparisons and explanations for why myself and many other warriors think that Boon Hate isn’t worth sacrificing traits to get.

https://forum-en.gw2archive.eu/forum/game/gw2/Wait-SotG-said-Warriors-are-getting-BUFFED/first#post1918592

gfox.6501

If you go to the warriors forums, most warrior players agree we really didn’t need ‘more damage’. What we are asking for is a way to be able to resist being totally shut down. There are a lot of ways to shutdown any warrior, but there aren’t any way for us to really counter being totally shutdown.

Agreed. I’d give up HB (don’t particularly care for GS anyway) and percent damage traits to get some meaningful changes to our utility skills and traits. I’m not thrilled about anything in this patch. Dogged March is the only change I somewhat like, but even it seems lazily done.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Wait, SotG said Warriors are getting BUFFED?

in Guild Wars 2 Discussion

Posted by: Soundchaos.3450

Soundchaos.3450

Another build has been OP for even more months (Warrior) ONLY in PVE and nothing happened to “solve” that issue…

A couple months ago, a dev in the warrior forum had a discussion where many players mentioned a rework and nerfs to Hundred Blades so that more viable and meaningful changes can be made to the warrior without causing HB to be even more problematic than it is now. Hopefully, we will see something in the future.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Wait, SotG said Warriors are getting BUFFED?

in Guild Wars 2 Discussion

Posted by: Soundchaos.3450

Soundchaos.3450

discipline if I remember is critical damage? Most warriors spec for that anyway.

Most warriors don’t spec 30 into discipline. The crit damage is nice, but the secondary stat is negligible (3% increased damage on burst skills with 30 points).

The damage increase from Boon Hate isn’t nearly as useful as many people think it will be. Right now with a glass cannon greatsword build, it’s possible to hit 38% increased damage semi-permanently with traits with an on demand increase up to 50% damage if using Lyssa runes. Boon Hate would replace one of the following:

1) 10% increased trait from strength or arms which also reduces either power or crit as well as the secondary stats. This would require Boon Hate to hit a target with four boons for a 2% damage increase (which is probably lost from the reduced power or crit anyway).

2) a 6% semi-permanent increase which bumps up to 18% on demand with Lyssa runes and Empowered. This would require six boons for Boon Hate to match Empowered with Lyssa runes.

There will be situations where Boon Hate does pull ahead, but it gives up the warrior’s control to determine when and on which targets it will have it’s damage increased. I, as well as many other warriors, do not see ourselves sacrificing base stats and control of our own damage increases to pick up a trait that has it’s usefulness determined by our opponents.

I’ve grown accustomed to baiting out blocks, so I don’t see myself sacrificing a utility spot for Signet of Might either. It’s too situational for my liking.

I agree with most of the community that damage increases (I’d happily trade some of warrior’s already high damage for meaningful changes) and a way to get around a few blocks aren’t the buffs a warrior needs to be viable in organized pvp. Making warriors more self reliant with some minor tweaks to traits and utility skills (condition removal in particular) as well as fixing some bugs and pathing issues would have been more appropriate.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

You can't just nerf...

in Guild Wars 2 Discussion

Posted by: Soundchaos.3450

Soundchaos.3450

because stun locking and one hit killing is not a viable option? You have plenty of immobilization abilites. Use them.

The stun still telegraphs the incoming burst. Like I’ve said before, any player that understands how a warrior works will negate that damage by either avoiding the stun/immobolize or removing it and evading the followup damage. This doesn’t even factor the bugs and pathing issues with bola and bull’s.

One shot kills only happen with Kill Shot (3 seconds telegraphing the shot is coming) and full duration HBs. The players that are one shot be either of those have no clue how to build and/or respond to a stun/immobilize in pvp.

let’s see, you have mending and shake it off, which is not less than other classes.

Thief: 3 skills
Elementalist: 7 skills
Guardian: 10 skills
Necro: 4 skills
Engi: 7 skills
Ranger: 6 skills/pet skills
Mesmer: 4 skills
Warrior: 3 skills

This isn’t even touching on traits that remove conditions, availability of cooldowns, sacrifices to sustain, or number of conditions removed in comparison to the other classes.

and the only ones that can go immune to damage efficiently are…

Shield Stance (3 seconds out of 30) and Endure Pain (4 sec out of 90) have plenty of damage types that still get around their mechanics. Once those are on CD, warrior is left with evade like every other class but with less sustain to keep them alive in a drawn out fight.

Okay – how about stun locking and killing with 100 blades?

The only way a HB will go full duration on anyone that knows how a warrior works is when teammates do followup stuns to prevent the target from removing it and moving away while the warrior is rooted. In this situation, the team is building around the warrior which makes the team less versatile. Most tpvp teams will opt for using another class over a warrior so they don’t sacrifice versatility.

may I ask how? By running away? You have gap closing abilities too you know.

With higher HPS and Protection. They don’t have to run when they can draw the fight out and outlast a vigor specialized warrior.

most of Underworld’s Spvp is – warriors.

Can the same be said for tpvp where players are generally more skilled and organized?

Not being able to kill with a warrior is just not knowing how to play one right. Oh well now bad players will be able to rofl stomp as easy mode warriors.

Not being able to survive a warrior is just not knowing how to play against one right. Oh well, currently easy mode warrior will rofl stomps bad players.

Sorry, I couldn’t resist that one. All in good fun. Warrior eats people alive that don’t understand how warrior works, which is often the case in unorganized spvp when skill/experience imbalances are prominent. Those imbalances are much less frequent in tpvp.

~Especially against guardians that heavily depended on boons.

Even with the upcoming Boon Hate, a guardian with every boon will still take less damage from a warrior than someone without any boons. The percentage increase does not surpass the damage reduction from Protection. You are speculating again as well. I stated previously that I want to know why you think warrior is OP in it’s current state, not speculating as to what will happen in an upcoming patch.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

(edited by Soundchaos.3450)

You can't just nerf...

in Guild Wars 2 Discussion

Posted by: Soundchaos.3450

Soundchaos.3450

No, it is a balance fix.
Which other class can heal and use utilities while being completely immortal?

sigh..
What class can’t? Ever heard of stealth or Endure Pain?

Endure Pain only reduces direct damage to zero. Indirect damage and condition damage apply normally.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

You can't just nerf...

in Guild Wars 2 Discussion

Posted by: Soundchaos.3450

Soundchaos.3450

Last time I checked you can deal 50k damage as your burst damage making you the highest burst damage class in the game.

You’re using a pve min/max build as a pvp example. The only time Hundred Blades hits 50k is with a min/max glass cannon build with banners that has no business in any organized pvp. That 50k only works in pve where targets are stationary. Warriors are lucky to land more than 3 hits with HB on anyone that knows where their evade button is. It’s incredibly easy to avoid. Thief burst damage is more reliable.

You’re also the hardest class to crowd control

Warrior has the weakest condition removal in the game without running a soldier/shout build which sacrifices utility slots that warriors need for survivability and/or crowd control skills.

some of your damage will be absolutely unblockable, meaning non burst classes now have no way of avoiding it.

Three unblockable attacks does not mean one cannot avoid damage with evade or use skills to make themselves immune to damage. This is also you speculating since we have not seen Sig of Might in practice. I want to know what makes you consider warrior OP in it’s current state.

You have more dodges than anyone else

With a Warhorn and traited for dodges, yes. This also significantly reduces damage output to achieve Vigor uptime. Elementalist, ranger, and guardian sustain much better than a warrior evade build does.

most classes have problems with warriors already.

As said previously, most spvp/tpvp players consider warrior the worst pvp class for a reason. Anyone that understands how a warrior works will avoid the high damage, telegraphed attacks that warriors need to land to be useful in organized pvp.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

You can't just nerf...

in Guild Wars 2 Discussion

Posted by: Soundchaos.3450

Soundchaos.3450

The most OP class – warriors – gets a buff this patch

Considering a wide margin of the spvp/tpvp community consider the warrior the weakest pvp class, I’d like to see your reasoning as to why it is OP in pvp. You’re the first player I’ve encountered calling warrior overpowered while referencing pvp.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Comparing Rush to Swoop... I cried a little

in Warrior

Posted by: Soundchaos.3450

Soundchaos.3450

If Rush worked like it should, it would be decent. However, these are the possibilities when Rush is used in the order I see them most frequently:

1. Move 10 feet past selected target.
2. Moves to target, but does not attack.
3. Moves 3 feet, continues the animation like it is moving, but stays stationary.
4. Erratically changes directions instead of moving toward the target.
5. Works properly.

If Swoop isn’t as buggy as Rush, it’s definitely a better skill.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

4/12 Dragonbrand - Maguuma - Yak's Bend

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

Am I the only late night/early morning player that doesn’t mind playing against NNK and the rest of DB’s SEA team? I’ll take 3:1 odds over rarely seeing a soul any day.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

4/12 Dragonbrand - Maguuma - Yak's Bend

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

Awesome duels to the Mag warrior on YBBL!

DB bunker ele that teabagged the body after a duel in which you took no part, you have such class.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

4/5 Dragonbrand - Yak's Bend - Maguuma

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

What’s up with Yaks and DB not defending/taking back their bl, and hitting other bl’s instead?

Anyways, good fights all around on Saturday.

If it’s anything like it’s been the last couple of weeks I can answer why YB doesn’t take our BL back at roughly the time you posted.

At that time of day (at least on weekdays, I’m not a weekend WvW player so I don’t know if the situation is the same), we’re lucky to have 10 people willing to work together and even luckier to have one commander in WvW at all. NNK takes YBBL while we have very few online, fully upgrades, then shows up with 2-3 times the number of players we generally have on the entire map anytime we show up to retake anything. So, we take the 5-10 players willing to work together and hit targets we have a shot at taking instead of wasting time hitting fully upgraded keeps knowing that NNK will waypoint in and greatly outnumber our commanderless force.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Why do you still play the Warrior?

in Warrior

Posted by: Soundchaos.3450

Soundchaos.3450

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

The Kids Are Loving WvW

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

My cat commanded server WvW force on teamspeak, not joking.

Is this your cat?

Edit: Since the censor is way too sensitive, I can’t type “trash”, “-”, and “talk” next to each other in the above url. Here’s a tiny url to the comic…

http://tinyurl.com/bvwdzqk

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

(edited by Soundchaos.3450)

The Kids Are Loving WvW

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

My cat commanded server WvW force on teamspeak, not joking.

Is this your cat?

Ok, since the censor is way too sensitive, I can’t type “trash”, “-”, and “talk” next to each other in the url, here’s a tiny url…

http://tinyurl.com/bvwdzqk

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

(edited by Soundchaos.3450)

Continue Coins part of the chest loot table?

in Guild Wars 2 Discussion

Posted by: Soundchaos.3450

Soundchaos.3450

The coin drops are an additional drop outside of the normal loot table.

http://wiki.guildwars2.com/wiki/Continue_Coin

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

If guildwars 2 had monthly fee

in Guild Wars 2 Discussion

Posted by: Soundchaos.3450

Soundchaos.3450

I wouldn’t have played the game if it launched with a subscription, so I wouldn’t pay a subscription to play it now.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

3/22 Dragonbrand/Sea of Sorrows/Yak's Bend

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

Wow, we got more posts since I dropped a line in here than the entire thread having to do with the match combined.

Impressive, most impressive…

Any press is good press, right Coron?

Hah, what lunatic would call this garbage press. What does that make the trolls, reporters?

I’d say they’re on par with Fox News when it comes to reporting.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

JP chests should reset at server time

in Suggestions

Posted by: Soundchaos.3450

Soundchaos.3450

I was unaware they didn’t. I’m pretty sure I’ve done a jumping puzzle during the day, then done it again after reset.

I guarantee that they do not. Try one now if you’re still online then do it again in forty-five minutes (weird that my first use of 45 keeps getting filtered but not this one). You won’t be able to loot the chest.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

(edited by Soundchaos.3450)

JP chests should reset at server time

in Suggestions

Posted by: Soundchaos.3450

Soundchaos.3450

Daily quests, event boss chests, and rare resource nodes respawn at a specific time every day. With over 40 jumping puzzles in the game that are “once per day”, I find it odd that they are treated differently.

It’d be nice if jump puzzles reset at server time like everything else.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Overflow events start when non-overflow start

in Suggestions

Posted by: Soundchaos.3450

Soundchaos.3450

A dev pointed out in a previous post that overflow is a shared resource between all servers for that region so that cannot work unfortunately.

Edit: Ethics beat me to it.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

lure PvE players into WvW.

in Suggestions

Posted by: Soundchaos.3450

Soundchaos.3450

sometimes i hear in chat some wvw asking for more poeple to join to help defend or take something. but then to get into WvW and get PvE players “go back to pve. dont distract us, dont touch that supply. noob!” that kind of “inclusive” attitude keeps people away, not to mention the zerg, and the endless pounding on gates.

I’ve hate when someone acts like that. Calmly explaining why the supply shouldn’t be taken from a particular location is so much more effective.

Your idea for a pve map where supplies are gathered is pretty good. Having a dolyak deliver the supplies from the pve map to a pvp map location would be a pretty cool addition to that.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Rangers and Necro whips! Hammers for Engys!

in Suggestions

Posted by: Soundchaos.3450

Soundchaos.3450

I always found it odd the an engineer can’t use Fixer Upper.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Auto-Loot in WvW

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

I specify: I am a flamthrower/tank engineer and main a warrior as well. I never play ranged, that ain’t my playstyle. And no don’t find it difficult. And I play on SFR T1.

Tank engineer is low mobility and still has 300-600 range with it’s main skill being 425 range. It’s short ranged, but still ranged and also not nearly as mobile as many melee specs. Apples and oranges when discussing melee.

I’m curious as to your warrior spec and playstyle. Are you the one to initate okittenerg with Earthshaker? Do you fringe fight and wait for opportune times to burst someone players initiate? Do you tank damage with a mace/shield? Do you Whirlwind/Bladetrail through large groups to maximize damage output? Do you leap from target to target with a sword? Some classes/specs are much more mobile than others and thus are more prone to have their loot spawn behind them instead of under their feet during the middle of a fight.

From your previous posts, it seems you have a limited perspective. It’s fine if you don’t agree. Just contribute more to the conversation than “it works fine for my low mobility, short range character so it shouldn’t be an issue for every other combination of class, spec, and playstyle”.

Autoloot may not be the best answer but posting a borderline troll post doesn’t make a very good argument for why it or some other looting improvement should not be added.

Another 1-2 minutes on bag duration or ~300 range pickup to get bags that spawn behind players in longer fights seem like solid options that I’d much prefer over autoloot.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

(edited by Soundchaos.3450)

How to fix the world boss overflows

in Suggestions

Posted by: Soundchaos.3450

Soundchaos.3450

nope Nerf the loot make it not worth it.

Instead of more spawn times why not just ask Anet to mail you loot every hour? Lets make this so easy the econmy crashes. There is a reason that dragon spawns every Blank hours. Keep guesting and everything the same keep spawning the same but nerf the loot or tell the people in overflow who waited till the last min that they are out of luck.

Second Overflow is not limited to the sever. All sever fill in the same overflow so if you have that a dragon will spawn every 2 mins!!!!

I agree Nerf the LOOT!!!!

If that’s how overflow works then that option definitely wouldn’t work.

As for crashing the economy, the time spent waiting on a boss spawn and killing the boss is on par or even less rewarding than farming at an efficient location for the same amount of time. It’s not resulting in an economic crash, just an economic shift. Other items that were previously being farmed are going up in price other items are coming down. Increasing the frequency of those events would cause those prices to continue to shift as players event more frequently.

Most players just want to have fun and be rewarded in a meaningful way for the time they’ve invested. Multiple events with decent loot is a good way of doing that. For anyone who’s main focus is building wealth, it’s impossible to beat sitting in the trading post and taking advantage of market trends. There’s always a way to generate income.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

How to fix the world boss overflows

in Suggestions

Posted by: Soundchaos.3450

Soundchaos.3450

I think the best options I’ve seen to fix the overpopulation/guesting/lag issues are the following:

1. Overflow clones the event timers from the main map

2. Significantly reduce the time between spawns

The first suggestion would allow everyone to do the event that intended to do so. However, the lag would still remain.

The second suggestion gives players more freedom to choose when to do their chest events. It would spread the population out over multiple events instead of a mass of players trying to enter the same zone at the same time for the rarer spawns.

Neither of these would have any real impact on the issue, and could actually compound it. I will repeat myself until everyone actually understands. You don’t treat the problem, you treat the cause of the problem. The cause is the reward. Fix how the reward works and the problem goes away.

So you’re saying that if Jormag spawned every 30 or 45 minutes on every server instead of once every 3 1/2 to 4 1/2 hours we’d be getting overflow maps on every single one of those?

That’s like saying additional lanes on a highway doesn’t improve traffic flow or like saying a train running every 30 minutes to a location instead of every four hours would result in everyone getting on the same train at the same time.

The problem is a matter of perspective. Where you say the problem is the reward, many others see the problem as a lack of rewarding content in the game. Gating large populations to a single point at a very specific time is a symptom of not having enough rewarding content or having the content occur too infrequently.

Ideally, the best solution is to make more content rewarding so that players don’t feel the need to flood to the same place at the same time. Until that can be done, having the few rewarding events occur more frequently will reduce congestion just as additional lanes on a highway reduces traffic congestion.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

(edited by Soundchaos.3450)

lure PvE players into WvW.

in Suggestions

Posted by: Soundchaos.3450

Soundchaos.3450

These are the problems I forsee being caused by untargetable players in WvW:

1. Even if all in-game chat options were removed, players would still use other programs to relay information such as Ventrilo, Teamspeak, Mumble, Skype, Axon, etc. Any halfway serious WvW guild would instantly have players spying.

2. There would be no way to stop players from swaying a neutral camp toward their home server if they were not pvp flagged. Even if they’re completely neutral and did not sway for any server, pvp players would have to compete for mobs with neutral players that would delay taking the camp for their servers.

3. Jump puzzles would be free siege that could not be contested. Different players will have different opinions on whether or not this would be a problem.

4. Unflagged players still take up a slot on the server. Having players not fighting but taking up space when there is an overflow will have a negative impact.

5. Unflagged supply runners and siege builders would be incredibly problematic. They would be able to build siege, run supplys to build, and repair uncontested.

The only way I can foresee pve-only flagged players not causing problems in WvW is if they couldn’t see or be seen by pvp flagged players, couldn’t attack any neutral camps, couldn’t use or drop blueprints, couldn’t pick up or use any supply, had to toggle at thier respective starting point, and if they were bumped off the server by pvp flagged players.

That’s a lot of problems to address to make it work. I’m not going to say it can’t be done somehow. I just don’t see how to do it without creating problems or severely limiting what a pve-only flagged player can do to the point it’s not fun.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

(edited by Soundchaos.3450)

How to fix the world boss overflows

in Suggestions

Posted by: Soundchaos.3450

Soundchaos.3450

I think the best options I’ve seen to fix the overpopulation/guesting/lag issues are the following:

1. Overflow clones the event timers from the main map

2. Significantly reduce the time between spawns

The first suggestion would allow everyone to do the event that intended to do so. However, the lag would still remain.

The second suggestion gives players more freedom to choose when to do their chest events. It would spread the population out over multiple boss spawns instead of forcing a large number of players to enter the same zone at the same time for the rarer spawns. This should reduce the latency as well as allowing more players to participate in events.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

(edited by Soundchaos.3450)

Auto-Loot in WvW

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

Out of 15000 kills I might have lost like 50-60 lootbags. So it ain’t a game problem it is your problem.

This will learn players to not chase, chasing loses you more time than picking up your bags.
If you die, you don’t deserve loot. And you can quickly respawn if you see you are getting wiped so the loot drops around you at spawn. If you don’t get wiped you get rezzed and pick up loot after.
Bags stay for 2 min, most fights are over before that. So take longer, but learn to multi task and pick em up while running and killing more enemies. I play engineer so I got a lot of buttons to press and still manage to do it.

Bags are fine, I love picking them up and they give great screenshots after wiping the enemy.

Did you consider how much easier and safer it is to pickup your loot on a range character when it spawns at your feet at 900+ range from the enemy than if you had to be in melee range to get your damage in? I don’t imagine you spend nearly as much time in the thick of a fight as a hammer warrior/guardian does for example. Fights on many tiers last for well over two minutes resulting in bags disappearing even for the victors. Melee miss out on many more bags than range characters do in those situations.

That said, if instant looting, a small aoe loot as someone else suggested, or even just adding a longer duration for bags so that larger fights have time to pan out makes looting as easy for a melee as it is for ranged without adding too much stress to the server in a large battle, I’m all for it.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

(edited by Soundchaos.3450)

3/1 Yaks vs Ebay vs CD

in WvW

Posted by: Soundchaos.3450

Soundchaos.3450

Nice fight on EBBL tonight. Almost had Bay on numerous occasions, but I think EB must have summoned their entire WvW force to save it… barely.

Don’t forget the constant flow of supplies that YB largely ignored. EB’s NW supply camp’s dolyaks and the 8+ supply runners bringing in supplies from camp/garrison allowed new siege and wall repairs between pushes.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

Nerf Guesting Please

in Suggestions

Posted by: Soundchaos.3450

Soundchaos.3450

Hopefully today’s patch fixed the guesting problem. It wasn’t just a TC and JQ problem. It was a problem on Yak’s Bend as well. There was a guild on our server yesterday that was recruiting at our server’s events and advertised tracking multiple servers for maximum chests as a feature of the guild. Guesting is definitely being abused when a guild is using getting more chests from more servers as a recruitment tool.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk

(edited by Soundchaos.3450)

Require an invite to guest.

in Suggestions

Posted by: Soundchaos.3450

Soundchaos.3450

When guesting was announced I expected it to function with invites anyway, especially given the definition of a guest:

guest
/gest/
Noun
1. A person who is invited to visit the home of or take part in a function organized by another.

What we’re actually getting are intruders:

in·trude
/in?tro?od/
Verb

1. Put oneself deliberately into a place or situation where one is unwelcome or uninvited.
2. Enter with disruptive or adverse effect.

It’s probably not their intentions to disrupt our servers, but that doesn’t change that they’re intruders, not guests.

I chose to play on a smaller server so I didn’t have to deal with overflows, culling, and ridiculous amounts of latency. The last few nights have been ridiculous.

Rururrur – Warrior – Yak’s Bend
^Try to say that name while drunk