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[Feedback]Path of Fire Elite Specialization Preview - August 18-20

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Posted by: Spook.5847

Spook.5847

Way too much condition and cc spamming….Like seriously enough already with that. And did you really have to give thieves more stealth and more burst damage??? Who comes up with these ideas….

Idk if anyone else had this issue, but anytime I had Barrier I kept mistaking it for my health because the numbers are right next to each other. Maybe a good suggestion would be to place the a barrier bar in another place?

Aside from that the new specs seem really interesting, but somewhat clunky especially Weaver which could really use some simplification in a few areas.

Thieves are always a problem in games as companies cater to the losers that play them for the big coin they tend to drop. In this one the big cheese move is their invisibility and immunity to AOE while they are dropping a flag to spike you in pvp

Disliking "Skirmish UI" vs Power of the Mists

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Spook.5847

I do not appreciate attempts at being forced to play WvW and/or PvP to do dailies, or for bonuses. Also, the Power of the Mists buff to the realm was a good concept that provided benefit to all, and was easy for people to jump in and boost for a bit. And thanks for nerfing the daily credit for participation in custom arenas, too.

What's the point of playing this game?

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Posted by: Spook.5847

Spook.5847

imho the stark lack of armours since release is a major part of what makes the game stale,
we all look like we did 4 years ago for the most part…
we’ve had a couple of new sets but generally once you’d got your character looking as good as you think they could 4 years ago…they stayed the same.

i hope the crystal desert Xpac comes with LOTS of armours, a plethora of skimpy, sexy and bulky, protective armours!

give us a reason to go around collecting them!

loot itself is bad,you basicly colecting same things 1000x over and over,nothing to rly look forward to.

Yes, the rigidity of control over players and gear destroys much of the potential fun, the “no farming for joo!” policy carried to brutal extremes, and the slavish dedication to some myopic dev “vision” of how to play, and how classes shouldnt be able to specialize, etc really squashes much of the fantasy/roleplay immersion. I liked the random item generator in DAOC for instance, great idea and implementation with that one. For character/class skills and magic, I still thing EQ1 was best overall – tremendous amount of imagination and versatility with powers there.

What's the point of playing this game?

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Posted by: Spook.5847

Spook.5847

I’ve been playing this game since summer of 2015. I was really into it at first, but my interest slowly decreased until I fully stopped playing it for five months. Then I came back and… really, what’s the point?

This game finds a way to punish players every chance it gets. I’ve been giving competitive modes a shot, and it’s just… beyond broken. I’m not a fan of the meta. I strongly believe people have the right to play how they want and be original to come up with their own sort builds while corresponding to a role. That’s what I tried. And I got punished for it. Whether it’s PvP or WvW, none of my 22 characters is able to do anything. A lot of players in WvW hold a major advantage most. How in the world did this mode once attracted low-level characters? I feel useless in group fights and I can’t solo against any type of class unless the other player is utterly inexperienced. The same goes for PvE as well.

Let’s not forget about how grindy this game is. How disappointing its latest content has been. The story was one of the main reasons why I stuck around, but ever since HoT came out it’s been just getting worse where I’m literally cringing at the thought of it.

It also doesn’t help that I feel quite lonely in-game. I’ve been trying to find new people to play with and joined several types of guilds. People aren’t just interested in me whatsoever. I don’t consider myself to be a saint or an kitten; I try to be friendly and even help new players. What I get are people who end up using me for some of their own goals, including new players. I give them my support, tips and ask and they just end up ignoring me once I ceased to be useful to them. The community is not what it once was. It’s bad. The people are just cruel and moronic. I was even stalked and harassed by a player. I got proof of its actions and reported it several times. I even sent tickets to ANet and nothing happened. The player is still out there, making new accounts to reach me again and again.

All I want is to have fun, but this game feels like a frustrating chore where nothing feels rewarding whatsoever.

You are right. This game has gotten more and more abusive and annoying (and yeah, meta events are teh suk). It seems all successful games end up going on a power trip and ruining the gameplay experience for many of their players. That stuff started back with EQ1.

Since my wife and I do not use online interactions for the purpose of making “friends”, we look at the game purely for its entertainment value, which is sorely lacking. The lack of imagination and growth is also rather stunning over the past few years.

I am just happy that developing games is getting such a boost from technology, so there’s more out there all the time. I will be happy to delete this one from my hard drive, I can tell you – the constant money-grubbing, hamfistedness, laziness, and contempt for the players is just too annoying.

Navigating Draconis Mons

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Spook.5847

Indeed – an annoying map in a game full of snares, slows, immobilizes and too many MOBs…

Your opinion about today´s update

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Spook.5847

Hi all,

Just curious about every one´s opinion when it comes to today´s update?

Personally I am quite disappointed as I was hoping for a lot more improvements e.g. towards balancing in WvW and some rework of the racial skills as well.

The problem with any “update” is the 20-30 afterpatches that continually shut down my game with no regard for if I am in a PVP match or whatever. Patch on logout would be a lot cleaner.

Quick note on Ep4 bundled updates

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Spook.5847

Hi all,

This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.

Mo

Cool. Now even less reason to want to bother with meta events. That sort of content – timered, and completely at the whim of the “mega server” – is what makes things -0- fun; especially given the notoriously poor rewards in this game.

Allow disable of ALL in PVP

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Spook.5847

The amount of controls in GW2 is fairly sparse at it stands, but there needs to be some improvement in the PVP screen. Pregame and postgame screen popups (like teams, scores, reward track etc) should be able to be turned off, as well as the announcer. The stuff on the right of the screen is enough for almost all situations.

At the very least, make them a lot smaller so they dont fill the screen!

Have you tried changing the on terrace size? Or turning up your monitor resolution?

I’ve been playing computer games since the 80’s. The problem here is a lack of controls that should be present.

Allow disable of ALL in PVP

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Spook.5847

The amount of controls in GW2 is fairly sparse at it stands, but there needs to be some improvement in the PVP screen. Pregame and postgame screen popups (like teams, scores, reward track etc) should be able to be turned off, as well as the announcer. The stuff on the right of the screen is enough for almost all situations.

At the very least, make them a lot smaller so they dont fill the screen!

Wintersday Sales...

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Spook.5847

I was kind of hoping for more of a turn out this Wintersday sale, but ..its just a festive mini Aurene (Milking it much?) , some items didn’t even make a return. Really hoping next weeks beats out the last two weeks, gemstore wise at least.

Thoughts?

Also Merry Christmas everyone and a happy new year~!

Sales are not the only /fail this year. The ongoing nerf to the gifts hit hard, as did the dramatic drop of the flakes (with some kinds completely fading away).

Seems that all this game is now is an insane grind to get even the smallest of completely underwhelming rewards (unlit, tiny guild hall xmas tree, I am looking at you), and/or a race to do so before they nerf it even worse.

Honestly, it’s pretty much just not worth bothering to play.

Decoration limit

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Spook.5847

Anet the decoration limit is too kitten low.^^ I really don’t understand why I shouldn’t be able to actually do some cool things with the decorations you offer. You give us walls and pillars but then have such a low cap that you can’t build anything with it and if you are able to do so you certainly can’t decorate the inside of it…

Woulnd’t be possible to just raise it. Nobody is going to complain atleast I can’t think of someone.

http://imgur.com/a/rmzHJ
Click if you want to know why I’m annoyed.

You want to see decorations in instanced housing/guilds/whatever done right? Go look at RIFT. Thousands of items. minute controls over placement, orientation, and size, terrain paint, lighting and shadow effects, etc, etc.

The system here is a crayon book by comparison, and only has 3-4 broken crayons, too.

We got cheated out of potential AP again

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Spook.5847

I think this is good. This way the high AP items will be harder to reach, fewer will get them and they will therefore be more elite and prestigious. You should be glad for this OP.

That’s kind of a weird way of thinking about it. Normal people couldn’t care less what other people in a game do or have, since it has no affect on their own stuff. I think you need to remember that this is a GAME; there are no “accomplishments” or “status” associated with anything in any game, because it is all pretend/imaginary.

True. Most players don’t care if someone has a nice item or a lot of achievement points.

But some of those who believe in exclusivity and prestige are down right egotistical jerks. And sometimes, they go out of their way to let you know it.

I had an experience about 3 weeks ago.

What happened: I was in the Lava Lounge in Ember Bay and another player had used his endless ignited wraith tonic and was standing there playing with his costume brawl skills. So I thought “hey cool” and used my endless ignited wraith tonic and moved over to use the merchant. I didn’t speak to anyone or even use the costume brawl skills. Immediately the player whispered me asking if I own all legendaries in the game. I told him I don’t own any and he accused me of trying to start an kitten contest with him.

I censored his name in the screenshot. The screen shows pretty much the entire conversation because I quickly put him on my ignore list because I knew exactly where the conversation was headed. I’ll be kitten ed if I’m gonna stand there and be cyberbullied in an online game just because I used a goofy tonic I worked hard to get. And quite honestly, I wish it was easier to get so more players could enjoy such an item. I considered reporting for verbal abuse, but figured there was no need since I blocked him before things got out of hand.

I can’t stand people with this kind of “only I can have it” attitude. To be fair though, not all players who value exclusivity and prestige are egotistical jerks. Only a small minority of them are.

I did not mean to imply it was otherwise. At the same time, I am concerned that Anet apparently shares at least a significant portion of that mindset, as demonstrated by the insane amount of mats for even the simplest stuff (and there isnt even much of that, and what there is seems to be the same 5 items and stats recycled endlessly with no imagination). The endless nerfing is also driving me away.

Sad to say, I think one of the most fun things recently (and which was very relaxing and doable) was the cats quest to add them to your home instance :/

We got cheated out of potential AP again

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Spook.5847

I thought the ‘Meta’ is the one that gives 100 AP. It just seems easier to do. At least the first 5, so the first 50 points. Only takes 5 days of Dailies.

It seems to give the same reward as last year. Or I expect the choices will be the same; who knows? Maybe more choices.

Correct. The meta just works differently this year – it is only linked to dailies, but you can get up to 100 points this time

id rather have a cool item than 100 ap

You do.

Last year the meta was either an old toy mini or 100 gifts. This year are brand new skins.

What meta this year? I am not even seeing one :/

It’s explained a bit further up in this thread, but I’ll recap.

It’s not a conventional meta, more like a meta for the dailies to circumvent having to activities some players find abhorrent. There is an achievement called A Season of Merriment. You complete 3 Wintersday dailies each day and after 5 days, you get 10 ap up to a possible 100ap. You also can get one of the weapons in the below link as a reward.

http://dulfy.net/2015/12/16/gw2-2015-a-merry-wintersday-achievements-guide/#Daily_Achievement_A_Season_of_Merriment

I went into the game and checked it out. Your summation is a great explanation and lends a lot of clarity – thanks.

We got cheated out of potential AP again

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Spook.5847

I thought the ‘Meta’ is the one that gives 100 AP. It just seems easier to do. At least the first 5, so the first 50 points. Only takes 5 days of Dailies.

It seems to give the same reward as last year. Or I expect the choices will be the same; who knows? Maybe more choices.

Correct. The meta just works differently this year – it is only linked to dailies, but you can get up to 100 points this time

id rather have a cool item than 100 ap

You do.

Last year the meta was either an old toy mini or 100 gifts. This year are brand new skins.

What meta this year? I am not even seeing one :/

We got cheated out of potential AP again

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Spook.5847

I think this is good. This way the high AP items will be harder to reach, fewer will get them and they will therefore be more elite and prestigious. You should be glad for this OP.

That’s kind of a weird way of thinking about it. Normal people couldn’t care less what other people in a game do or have, since it has no affect on their own stuff. I think you need to remember that this is a GAME; there are no “accomplishments” or “status” associated with anything in any game, because it is all pretend/imaginary.

unbound magic reduced by 40%?

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Spook.5847

Except they’ve already mentioned that ABML will be getting nerfed …

In which case there will be no reason at all to grind that horrid map event. In fact, that was a losing proposition from the get-go, especially since they haven’t bothered to upgrade the servers to handle larger populations (and let’s hear it for the MEGASERVER!!!), so people are always getting shut out. It’s just not worth the frustration/hassles.

unbound magic reduced by 40%?

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Spook.5847

I looked forward to playing the new map every day because it wasn’t as painful a grind as the others. So much for that.

No, but the pain comes from the overpopulated, instantly respawning, chill-spamming zerg of mobs.

I got a couple of items from the merchant and haven’t bothered to play it since completing my story there.

Insane event decor prices = no fun

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Spook.5847

Has anyone that’s sane bothered to look at the guild decorations in a while? Every single recipe is completely over the top, and the event/holiday ones are clearly the worst offenders. It wouldn’t be so bad if we could at least have some places to farm the necessary components, but that line of thinking seems to be antithetical to the direction Anet goes on almost every branch of development, and the insanely poor drop rates make is impossible to get a few folks together to go out and accomplish something.

Best example for wintersday has to be the snowmakers.

For halloween I’d say the scarecrow.

In general, palm trees, etc. And cut out the “nesting doll” model for making things, while you are revamping the guild decor, please; it’s simply boring and annoying, while driving the costs up to even more absurd heights. I know folks complain a lot about the speed buffs, but that’s just one example.

Given the paltry amount of decorations we can even make at all, you guys really need to lighten up.

In contrast, RIFT, which has “dimensions” presents you with literally THOUSANDS of items to put into them, and you have a great deal more control over how they are placed, their size (has a slider), etc. One of the crafting disciplines (“Dreamweaver”) can even create items, as well as terrain paint, lighting effects, etc. The people in charge of this part of the game flat out need to steal some of the good ideas of the competition, because it’s clear that it’s falling down on its own.

Loss of player control.

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Spook.5847

WoW player?
CC immunity is called stability.

lol – I’ve been playing games since long before “WoW” was even a gleam in someone’s eye. Try not to be so condescending, as it simply demonstrates ignorance. Use Google, and look up “cc immunity timer DAOC”.

As far as resistances go; that sort of thing is very common in all games but this one. To my eye, cold and/or magic resist would be applicable here. As to the shoddy “boon” system in this game – try comparing it to a Shaman in EQ1.

You kids have fun now.

Loss of player control.

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Spook.5847

For over three years we had to put up with mobs that don’t move and could barely cast a single skill if they had any at all, and would generally die easily to a single, undergeared player with almost no build pressing their #1 button.

That is what is unacceptible.

What we have now is just the very beginning of what we should have, challenge. Though the mob AI still has a long way to go, it is better.

If you don’t like it ,don’t play video games.. its what they’re for.

The only real gripe I have is that in Bloodstone Fen it seems like mobs overswarm you and have too much health compared to the other newer maps. But every map seems to have gimmicks like this, such as Auric Basin having too many chargey things, and Tangled Depths being too excessive on the Chak goop.

I think this is kind of how ArenaNet intends it ?

Are you saying that simple, cheap, “gimmicky” things is all they can do in this game?

I think the people who run this thing need to sit down at a table every night and play some old school AD&D for about 6 months. Maybe that would stimulate some imagination as to mechanics, and “challenge” – which doesn’t have to be annoying, doesn’t mean nerfing the abilities of the players, or stacking endless gathering chores. – just interesting. Right now, the way they treat everything, a guy spends every waking moment running around collecting stuff because of the insane amount of mats to make anything, etc (or trying to get a map together to do events – another greatly flawed system – the least they could do is increase map capacity).

But good AI cost money to program…and there’s no way to extract profit from it as you can with artwork.

Loss of player control.

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Spook.5847

“… and without sacrificing abilities needed to DPS – unacceptable.”

This is exactly what balance is. It’s the most vital part of literally every MMO ever. You can max your damage, or you can increase your utilities, or you can be durable, or you can break things down with damage over time (i.e. conditions). To be good at one thing requires you to sacrifice another thing. A lack of variability was what caused the Berserker meta to strangle the gameplay for the first 2 years of GW2 before they finally made other builds actually useful.

He’s right. This game is THE WORST ever for the amount of absurd snares and other annoying cc. Also, there is no cc immunity timer, so a big flaw in game design that permits oh-so-ridiculous chain-cc, not to mention the fact they didn’t bother to code in any kind of resistances AT ALL in the entire game – and this is the only big game to go that route.

Clearly this game was designed to be simple to code and balance, for the purpose of maximizing income while minimizing maintenance and balance issues (which are expensive) – and the actual “fun” and “cool” factors (aka, “fun to play”) are a distant second or third in consideration.

Furious Tuning Crystal, way too expensive

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Spook.5847

Even more amusing is that Anet thinks GW2 has an “economy”, and that somehow “it’s in a good place right now”.

It’s nice that technology is moving along and that more choices are on the horizon :/

Bots are everywhere and it's so sad.

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Spook.5847

@Automa.

First of all.Yes their are tp bots and Goldsellers. They make through Flipping Gold and sell the Gold for RL Cash.

So consider an ACC costs 25-50 euro if it is a new and fresh one. BUT an lvl 80 empty character ACC costs on Black markets less then 10 Euro. Cause ppl dont like gw2 and want to get rid of their acc.

So thouse Flipper Gold sellers buy for 10 Euro an ACC. Flip on tp. Make Gold worth for 100 euro. Sell Gold for rl cash!

A Win situation of 90 Euro.

The account gets banned. They just buy another acc for 10 euro and make their profit of 100 Euro. The bot customisation doesnt change. Just the acc changes.

So ANEt can bann hundrets of ACCs. They will just buy another 200 acc and keep botting as long as they make profits. This is an extremly professional bussniuss we are talking about. And we as legal playerbase cant do anything against it. Oh we can, just dont buy GOLD from GOLDSELLERS. As long as they make their profit they will keep on.

I have talked to few Goldseller flippers. They do with just 1 bot 5000gold each day! When they sell thouse gold for rl cahs u can considere how profitable this is. And usually thouse are China sellers.

U just have to deal with it. ANd stop flipping as a legal flipper.

Second. Their are more then 7 Million GW2 accs. Lets considre their are 1 Million active players left. Lets considere 100.000 ppl play at same time at any time. And 1000 of them are flippers like u who flip 18h a day. U flip with 1000 ppl who look like u for profitable flip items. on that item.

So u are not just fighting against never ending bots. U are fighting against a reasanable number of other flippers.

GL in ur task.

Exactly so.

And, this is also done with just about every commodity for the same end (albeit not for just bots, though), thus inflating the end prices to regular consumers. No sane person can argue that a commodity passing through more and more hands gets cheaper as a result (assuming no further refinement – using mats to craft something should of course increase their value – something that isn’t always true in GW2). large players also throttle supply, just like Opec does.

The only sure way to control it is to “nerf” the ability to manipulate the market, or to at least make doing so on any scale of consequence so costly that it becomes self-defeating.

MAY THE STARS GUIDE YOU *gag*

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Spook.5847

Death, good. As someone who has recently lost a brother and a friend to suicide, that tagline turns my stomach every time I hear it, so may the stars guide you just doesn’t bother me at all.

That’s an odd thing to say, since suicide is a personal choice.

Bots are everywhere and it's so sad.

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Spook.5847

I see lots of bots in the world, too – like in the Hidden Garden. That said, I think that “tp flippers”, who add nothing to the game other than to increase costs to the community, should be treated in the same way that you say bots should be, and for much the same reasons.

The guys in hidden garden aren’t bots, they’re just people who have completed the Kudzu precursor collection, park a character there and gather the nodes daily then logoff.

I used to do that till the herb prices dropped so much it wasn’t worth my time.

I guess it can look suspicious if 10 people are all hitting those nodes but I can assure you pretty much nobody bots that patch.

TP flippers also decrease the cost to the community by reducing the buy/sell spreads on items making it more beneficial for buyers and sellers.

It’s pretty obvious you have too little understanding of GW2 since both your statements are totally wrong.

No, they are not. I am speaking to the known bots that I see almost daily when I log my toon in there for a few minutes at a time to hack at the elementals for a chance at a light essence for a guild fountain, or to move items around that the character parked there has in inventory. as I log in at unpredictable times over odd hours of the day, and observe the behaviors over time – and also attempt to strike up conversations – it is quite clear that they are botting.

As for your being an apologist to the TP leeches who manipulate the supply and prices; it is equally clear that without them, the market would more readily stabilize, and the prices of all things would come down as the market wharehoused more and more items, and regular sellers would continue to undercut each other. As it is, the regular folks buying from the TP are also paying the hidden costs that these folks create as part of their profit (to only themselves) from “flipping”.

This is not a concept that applies just to “GW2”, either, and it is amusing for you to say that I am ignorant of a game when I am talking about a destructive concept that GW2 simply permits in the form of a sort of a mirror of the world’s stock markets (albeit with more of a surcharge). Here, I’d like to see a gradually increasing punitive tax on brackets of numbers of trades within a short time period from single accounts (in both GW2, and the real markets). Of course, Anet’s heavy-handed, frequent overcorrections/disruptions of the market are also very annoying, but the only cure for that is hoping that they tank.

Suggestion: Remove 20% Copper-Fed

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Spook.5847

Pretty much any time you are using the Copper-Fed Salvage kit, its on Blues and Greens (very common from SW), and you don’t always have easy access to a vendor to sell, so I think it may be a good idea to change it to 0% chance to recover, seeing as all the green upgrades are only 16-18c each. It would not make it any more useful, other then not needing to find a vendor or spend an annoying amount of time trashing them.

This would only affect the Copper-Fed Salvage Kit though as it is behind a gem price, and the Silver-Fed is useful for Rares and Exotics which have good upgrades.

Feedback?

A better idea would be an option to turn off all green or lower loot going into your inventory at all. This game is the most stingy of anything I have ever seen, and quite frankly, most of junk they dump on us is just an insult, so I’d rather just get nothing at all.

Bots are everywhere and it's so sad.

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Spook.5847

Hello everyone,let me tell you a fun story.

About 2 months ago i started to flip the tp and i discovered a good way of farm,sadly this farm is basically controlled by a bot and i reported all the infos i could gather to the support,they told me that they will send my report to the supporters that deals with bots and i was happy,today i went again to flip the tp and hell if i’m wrong,this bot basically stood there overbidding me of 1c INSTA everytime for like (AND IM NOT EVEN JOKING,i was off from work and so angry i just stood near my pc for like 18 HOURS straight) 60-70 times in a day,the result is that i got carpal tunnel and the one that is using this bot goes out having fun with friends while the same bot does the whole work for him,now,i’m not angry with the bot itself because THEY EXISTS and PEACE,i’m so frustrated and disappointed to the WHOLE gw2 support community,as i said back there i reported this disgusting abuse of exploit 1 month ago and i did it today too with more proofs of it : the result is that the bot is,even in this EXACT moment neverending bidding and support gave me the SAME exact response i got 1 month ago.

Note : This is not a rage topic but it’s just a request of Help and advices.

What should i honestly do ? drop a game i paid with irl money (Core + exp) because it’s surrounded by bots and support basically at this point,let me just say it, DOES NOT care or should I just go ahead knowing that I could farm the tp (working 14 hours a day) if this squalid thing didn’t exist or at least someone cared and was nerfed to the root?

I see lots of bots in the world, too – like in the Hidden Garden. That said, I think that “tp flippers”, who add nothing to the game other than to increase costs to the community, should be treated in the same way that you say bots should be, and for much the same reasons.

Update on the Economy

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Spook.5847

Can’t believe someone can’t acquire 200 thick sections a day. Oh that’s right, lets not spend any coin to get what you need.

People like getting direct rewards for actions performed in game. It’s much more satisfying to slay a monster for what you need than to RP a lumberjack and trade logs for it instead.

This isn’t a hard concept to understand.

You do get loot for killing things, though. Events, Bosses, Fractals, dungeons, and all kinds of heroic stuff gives you loot to sell. In fact, just about any activity in this game does.

This game is hands down the cheapest, loot-stingiest, least imaginative (in terms of types and sorts of loots and their powers) of any game I have ever played.

It is clearly designed to maximize profit, minimize hands-on balancing and programming, etc. Customer satisfaction, and “fun” aren’t even on the radar beyond lip service.

Update on the Economy

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Spook.5847

Hello everyone, I’m John Smith, the Studio Economist for ArenaNet. We’ve kept pretty silent about the economy recently, but today I’m here to talk about our current strategy.

Guild Wars 2 has an amazing economy, one of the largest and most active in-game economies ever created. ArenaNet takes pride in offering players an ever-changing world that lives and grows with them. As the game develops, the economy must develop as well, and that’s one of the many reasons we’ve made hundreds of changes to economy balance throughout the lifetime of the game.

For the most part the continuous monitoring and balancing has led to an incredibly stable economy with sustainable growth and reasonable inflation levels. However, we’ve noticed a disturbing side-effect of that continuous balancing: For many markets we’ve accidently set the idea of a price, rather than the market setting the idea of a price. Flax is a great example of a market where the prices weren’t really reflective of input or demand, but rather the idea of a value. Eventually players recognized that there was an abundance of flax and the price began to trend in a positive direction. We’ve noticed that a large number of markets are exhibiting this behavior in both directions—resulting in their being underpriced or overpriced—and their prices no longer reflect the average wealth or income of players.

To address this, we’re taking a step back from the standard amount of economy balancing we’re doing; in fact, we’ve actually already started doing that. We hope to see many markets adjust their prices to match the current state of the economy. We do recognize that there are some markets moving to a place where we aren’t looking for them to be; once we see the economy moving we can reassess the markets and make improvements, as we have in the past.

I agree, for the most part. But I do wish you would get off your butts and fix AB multimap already.

So you must be a marketeer, since clearly to you “fix” means to shaft the rest of the players from one of their few decent farming methods :/

Look; we want to craft, etc without buying your overpriced stuff. We should be able to do that with casual gameplay. The market should be for finished items and rare/ascended stuff. Right now it is pretty much just a harvesting/logging/mining simulation.

Update on the Economy

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Posted by: Spook.5847

Spook.5847

i farmed silverwastes for about 4 hours to get a stack of gear and purses and 100 heirloom pouches. opened them all and got 25 hardened leather sections. thats a kittenton of work for that little hardened leather.

Sounds about right, I did 6 hours of Bloodstone fen and got 30 back before Ember Bay came out with map hopping UG and tagging as many events as I could.

It only sounds right if you’re a masochist – and one with no life, to boot.

Update on the Economy

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To address this, we’re taking a step back from the standard amount of economy balancing we’re doing; in fact, we’ve actually already started doing that.

This statement confused me a bit.

Using the flax example, exactly what steps was ANet taking to “balance” the price?

Horrible example – unless he’s pointing to a huge mistake. Flax should be way lower in number to make a vial.

Update on the Economy

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Spook.5847

Look. All we want, is consistency.

2 Iron Ores makes 1 Iron Ingot
2 Silk Scraps makes 1 Bolt of Silk
2 Thick Leather Sections makes 1 Cured Thick Leather Square
2 Hardened Leather Sections makes 1 Cured Hardened Leather Square
3 Softwood Logs makes 1 Softwood Plank

Please fix it, thank you.

Exactly this. And while you are at it, repair the drop rates of hardened leather.

No Required Number of Players on missions

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Posted by: Spook.5847

Spook.5847

Small guilds already got completely hosed in HoT, so it would be nice if guilds, and guild missions (esp in pve) got a looks see for rebalancing in general, but one thing that is super annoying is that there is no scaling whatever for guild missions and quests now that they are the ONLY way to get guild points.

All guilds should have a choice as to how their missions are completed, just as all guilds deserve a chance to get and complete reasonable missions. If that guild only has 2-3 players, there is no reason to have arbitrary requirements for participation so long as the mission is otherwise doable with any number.

Also, it is clear that Anet’s idea of what an “easy” mission is can be very far removed from the reality of in-game play. So I would suggest you take a look at mission classification, and adding new missions, too.

TT Trolls

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I miss GM’s in game where they would just permaban people for this sort of thing.

That costs money, while the new corporate model is to screw over the customers with a shoddy product and bad service while charging them as much as you can until they give up and leave, then just move your money into another “venture”.

TT Trolls

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Spook.5847

There was a response on the Reddit thread

ChrisCleary
“Well, this is…unique.
I’m assuming we are looking at bundles being dropped to prevent pickup of important bundles? I can think of a few ways to solve this but I’ll have to defer to /u/CrystalRaid on this.
I’ll have a chat with the GM team next week to see if they can look into the mischievous players here”

One way I can immediately think of is to stop having “f” be default for EVERYTHING.

Materials nerf is coming?

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Same stuff, different time. Great to have a historical record of the overreaction and just plain poor planning/lack of foresight associated with this subject.

Improving Black Lion Traiding Company

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It may be frustrating when someone undercuts you by a coin, but that’s basic economics and it exists in games the same way it does in the real world (just watch how eBay works to see the same thing play out).

But I agree that it’s annoying

Certainly the market needs better controls to prevent manipulation by players.

Devs need to stop wrecking the game economy

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I am getting more than tired of the constant nerfs to drops of mats, and the huge increases to mats needed to make anything – usually imposed at the same time, and in extreme measures.

This game is already grindy and boring enough for crafting anything, and this latest round of tightening the screws on people (thick leather, for instance) have eliminated any fun whatever from trying to have characters supply friends and guildies with items they might want or need, or helping out a newb, etc.

Here’s nice reddit thread talking about this issue – maybe someone at anet should consider reading and thinking about the implications:

https://www.reddit.com/r/Guildwars2/comments/4ngoqq/so_about_elonian_leather_squarestheres_less_than/

We will have to roll back

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Spook.5847

Well RIP most of my dailies… At least I did home instance gather last night…

Game’s been down for way too long. I think at this point some sort of compensation for both the losses in progress and the very long downtime would be right. Even something small.

A reminder. You don’t own your account. Arena net owns it and allows you to use it. Everything is theirs and any progress is their property.

That is true. However, PR wise it would be bad to let too much time go by without giving something in return to players.

I don’t think we’ve crossed that time point yet, however.

I dont mean to sound like a **** but i paid for the game, 2 special additions infact for the rytlock figures, and consistently pay in by buying not only HoT but other gem items I dont rent my account, its mine. They dont do the work, they dont earn the AP I do. Im not looking for any compensation but i cant stand that ‘’Anet owns it’’ mentality. When they put in the farming time and so on that I do then they can call it theirs

You can say you own it all you want, but the contract you sign says otherwise.

https://www.guildwars2.com/en/legal/guild-wars-2-user-agreement/
License Grant – Any Service, Content or Game supplied by ArenaNet is licensed, not sold, by ArenaNet

You own nothing.

We all own the right to be disgusted with that sort of attitude and to walk out, too. Good thing you don’t represent the company, I suppose.

Man I miss tanking

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Spook.5847

I played WoW for years and tanking was my favorite role. Nearly half the classes were capable of tanking and all of them had a unique feel (although my personal favorite was brewmaster monk!).

All credit to WoW for refining these class roles. But this isn’t WoW. GW2’s combat system is different in nearly every way, yet I don’t find myself missing tanking as it existed in WoW. The fact is they don’t need it here. They have their own thing going and it works!

No, it doesn’t really work. The mostly damage meta has been bad for the game and the skills and balance team know it too.

I’d suggest listening to the first few minutes of Irenio talking about profession stuff.

https://m.youtube.com/watch?v=K2ZHhJQn0B8

The devs know the way they created professions has led to an unhealthy state and HoT stuff was a first step to make improvements, but they know there is a long way to go.

Hope fully they will also clue in how the guild changes (coupled with mat farming nerfs, etc) really shafted a lot of people, and have discouraged general generosity and interaction, too.

Man I miss tanking

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Spook.5847

Can you give an example of another class from another game that fits your description?

Reason I ask is your question seems misdirected. A tank in the classic sense is about damage mitigation and aggro control. When you talk about dps, healing and defensive support, that’s not necessarily part of a tank’s job or abilities. And is it in context of open world, raids, wvw, or some other game type?

If what you mean is dps with survivability in general, warrior and reaper are the classes that come to my mind.

Btw, whoever told you to go staff guardian was probably trolling you.

I can do that for you; full tank/shield/mitigation spec paladin in WoW was unkillable under all but the most extreme circumstances. It might take me 1/2 an hour to solo that huge mob (and it’s minions, and ads), but kitten, I could.

This game isn’t “innovative” with its purported character classes, but rather simply lazy, and grossly limited.

I find it amusing that their response to requests for “challenging” content was simply to make the expansion a giant maze with OP mobs, and horribly gated mat farm simulation.

Why are banners poofing on diconnect/log out?

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There has been a few threads in the bugs section asking the same thing in. Not any responses from Anet.

Yeah; thought I’d check with the players, since there’s more collective knowledge, and a greater likelihood of reply. I will go ahead and submit a ticket for the two that poofed, i guess.

Why are banners poofing on diconnect/log out?

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Spook.5847

Bug, or new “feature” to go with all the other improvements introduced with HoT?

Nothing in the banner descriptions stating other than that they last 30 minutes.

But they don’t.

edit to link the official wiki: https://wiki.guildwars2.com/wiki/Guild_banner

(edited by Spook.5847)

Guild Banners Disappearing

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Spook.5847

Ok, I don’t know if this is a bug or if this was intended. I also haven’t done this in a few months (until yesterday) so I don’t know when it was broken/changed.

I used to be able to drop a guild banner (like the gathering and swiftness banner) then alt hop to get the buff on all of my characters.

Now, since yesterday at least, when I do this (even when I get on the same IP) the banner is gone! I’m guessing they’re functioning like the spawnable npcs like black lion merchant and are destroyed when the character who placed it leaves the map.

Was this intended or is it a bug? Please say it’s a bug.

I’d like to know too. After the shafting we got with HoT in general so far as nerfs to drops (e.g. shovels, etc), small guilds, and so on, I wouldn’t be surprised to learn that such a player-unfriendly “feature” was implemented.

No wonder folks don’t leave banners around for people anymore.

I did check the description, and it doesn’t say a thing about that, of course.

I Hate Dragon Ball (and you can too)

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Spook.5847

This company has a fixation on really bad pvp games as a feature of its celebrations and other events. I hate PvP anyway, but junk like dragon ball, where you get NOTHING as you flail away at it, particularly suck. Also, love the obvious hacks and other bs going on that is clearly not addressed, since so many of the complaints from last year are still on topic :/

Feedback: Dragon Ball Arena + Achievements

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Spook.5847

More well-deserved criticisms.

Complaining on AutoBalance in Dragon Ball

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Amazing how all of the p-poor features of this boring game have remained the same for this year.

Or maybe it isn’t, given the track record :/

How many more years of Chiorbell /fail?

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Spook.5847

Every Wintersday something is not working with this game. This year, it seems that almost every time I try and join, it sticks me in a game that is almost finished, and then we have to sit around for 3-4 minutes before the thing reloads (and even then, it often just kicks you back out). I just spent 10 minutes trying to get into one, and finally just quit in disgust.

Also, you used to be able to join games that were moving along at the end of a song, but that seems to be no longer the case, and the same with Toypocalypse insofar as you never come into one more than a couple of minutes old, and nobody can join an undermanned group after a couple of minutes either. My wife has the same issues as I also, so it isn’t lag, machine quirks, etc.

This is most annoying, and if the goal here is to have fun, then getting to ACTUALLY PLAY THE EVENTS WITHOUT NEEDLESS HASSLES would help a lot..

And spare me the fanboi “it works fine for me” stuff; point is, it needs to work for everyone, all the time. Of course, they could always break down and put in some new content, too.

Snowball Mayhem bug

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I keep getting turned from a scout into a heavy gunner during play in the snowball fight
:(

Remove Jumping Puzzle requirements

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Spook.5847

There are far too many times where jumping puzzles are required for other content. Examples are masteries, festivals etc. This is by far my least favorite part of GW2 and is what causes me to participate less in the actual game play. HoT is an entire Jumping puzzle. Seriously Anet, I didn’t mean to buy Super Mario Brothers.

I absolutely agree. I wish there actually was a Hell, so that the JP folks could have their own little corner of it. For folks who like that jazz, I say MPTY, but we should NEVER HAVE to complete any jp for ANYTHING.

And I mean regular gaming – not for a certain item. I have -0- interest in any equipment tied to jp.