Showing Posts For Squally.4963:
please stop using the word “carried”, it has nothing to do with reality. anet wants us to be able to level however we please(they said it) so I thought I might ask.
At level 27 you don’t even have your elite skill unlocked yet. You aren’t contributing as much to the group as a level 80 would. What I got from your OP was that you wanted to get level 80 gear (yellows to sell mainly) at level 27 in a dungeon designed to be tougher then your average dungeon. That sounds like you wanting to be carried though a dungeon, get hella exp for it, and make a decent chunk of silver off higher then your level rares.
If a group wants to take you at 27 then that’s completely up to them. However, you want your cake and you want to eat it too. Not that it matters, you can make decent money grinding out a zone to 100% and vendoring any blues/greens you find along the way.
this is why: 8k backstab, 4.5k surge and 7k heartseeker.
edit: oh i guess this is a dungeon thread but idc i’m leaving this here anyway.
I have no idea what kind of spec and or gear you have but methinks that damage is a problem with your gear/spec not the thief that attacked you. One of my main toons is a thief and he is not geared for glass canon (mixed valk/knight/zerk gear) build and even I can pull off those numbers (or close to them) on a toon if they’re not geared for toughenss. Normally in WvW I hit people for around 5k with backstab on average, 3.8k-4.2k for someone geared for toughness, and 7k+ for someone who is either undergeared or geared for glass canon. If the guy who hit you was indeed glass canon spec then you would have been backstabbed for more then 8k unless you are geared/speced for survivability.
This is the major gripe with thieves though. People who want to roll around in wvw and loldps without specing for defense whatsoever. Then when a thief comes around and they get destroyed like a paperdoll. Then they come on these forums and complain about whatever class that destroyed them and say how OP they are and how they need to be nerfed, classic.
everything in this post is just wrong.
Right, then what’s your spec? I don’t know much about necros but I’m telling you damage numbers I see based upon my build, which is toughness heavy, less dmg then most thieves, but more survivability.
Also, I thought this was about dungeons, not WvW?
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this is why: 8k backstab, 4.5k surge and 7k heartseeker.
edit: oh i guess this is a dungeon thread but idc i’m leaving this here anyway.
I have no idea what kind of spec and or gear you have but methinks that damage is a problem with your gear/spec not the thief that attacked you. One of my main toons is a thief and he is not geared for glass canon (mixed valk/knight/zerk gear) build and even I can pull off those numbers (or close to them) on a toon if they’re not geared for toughenss. Normally in WvW I hit people for around 5k with backstab on average, 3.8k-4.2k for someone geared for toughness, and 7k+ for someone who is either undergeared or geared for glass canon. If the guy who hit you was indeed glass canon spec then you would have been backstabbed for more then 8k unless you are geared/speced for survivability.
This is the major gripe with thieves though. People who want to roll around in wvw and loldps without specing for defense whatsoever. Then when a thief comes around and they get destroyed like a paperdoll. Then they come on these forums and complain about whatever class that destroyed them and say how OP they are and how they need to be nerfed, classic.
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Am I the only one who reads this as “Why can’t I be carried though fotm as a lowbie and make easy money in the same process?”
People still think that CoE is hard? Since they nerfed CoE it’s gotten even easier. As long as you can dodge correctly then CoE is a piece of cake. But that’s why people think it’s hard, your average pug doesn’t know how to dodge. Then their are groups that farm it and do all the paths in one which makes it even easier!
But if I had to make a list it would look something like this:
CoF
AC
CoE
HoTW
TA
SE
CM
Arah
My guild group had an annoying pick up member, telling us what to do at every instance, no pretense of any other communication – ie kind of rude. (all this despite telling him we had done the run many times – not to mention myself and others were in full CoF armor no less).
We never said anything bad to him; completed the run and declined to do a second path with them. Simple, no one gets unhappy (except us and I assume them silently), no one got kicked (no fights went that badly; he just had no manners).
Sadly I don’t think I could have put up with the new AC and a party member that rubbed me the wrong way. I reckon instead of a kick; I would have left the party had I encountered it (and things weren’t going well).
[I wouldn’t have left with no communication, and would have apologized regardless of the circumstances if it came down to it].
That is what I normally do if it’s a horrible pug. Finish the path we’re on and leave as soon as I get my tokens without saying a word. If they were bad pug but happen to be polite players then I might give them a “sorry gotta go, something came up” before I leave.
Generally I’m pretty quite in pug groups. I normally don’t tell people “what to do” in dungeons unless we happen to fail at something repeatedly and I see people not doing what they need to do to pass whatever part we’re failing at. That being said, I didn’t tell anyone how to play, merely to “come down” during the spider fight because while the other pug and myself were soaking up the damage of the spider queen, they were there trying to range it from the top of the wall. I don’t know about everyone else but whenever I try to dps anything form that wall except for the gargoyle heads it goes invulnerable. That tells me that they’re sitting there not really doing anything but causing a wipe and that they don’t know who the encounter works.
Well I reported the party “leader” because his username was the only one I could remember. But I don’t think anet will do anything because I reported the party leader for verbal abuse but he/she wasn’t the one who was cursing like a sailor lol.
So you reported a person for something he didn’t do just to have some form of vengeance. I can’t see how you are any better than people who kicked you.
They were with each other, same guild and he admitted to initiating the kick when I sent him a tell asking for the other players username. Figured that anet would look back at the chat logs and see what happened and punish accordingly, if at all.
However, this does bring up the issue that anet needs to revamp their reporting function with a text box that allows you to describe the situation. IMO their catch all categories for reporting don’t allow you to get detailed enough for specific incidents.
But hey, I bet you often make judgements without first knowing the entire story?
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Can be easily countered with projectile reflection. No, not only guardian, every class has that kind of skill..
Not that I disagree with the idea or sentiment, but not every class has access to reflection, and certainly not every class has easy access to it.
Necromancers have zero projectile reflection, Thieves only have an Elite for reflection, and Warriors would have to trait to get any reflection.
Blocking projectiles is a different story, though.
Thief only has an elite reflection that is awesome for the elemental part because it’s also a massive aoe. You can dodge his arrow shots if you keep at max distance and put down a smokescreen to block his shot if you want to regain your endurance or protect other party members.
Never really had a problem with him if the group is good. Just keep your distance and his agony arrow shot is so easy to dodge and/or reflect. The hardest part is when the elementals spawn. At that part all you need to do burn his shield down with quick attacks (d/d thief auto attack works wonders here) and then aoe the hell out of the elemntals. Save your reflects and stability for the elementals because they will immobilize you and that’s when they bring the pain.
Rinse, repeat, profit.
PEOPLE STOP SAYING DUNGEONS ARE TOO EASY! Yes they are but then ANet is gunna buff the crap out of them and call it an improvement. Just look at AC. ANet will ruin CoF if people keep saying that.
There is nothing wrong with the new AC with the exception of the occasional bug where Ghast doesn’t put up his shield, Detha gets stuck at the building traps event, or the Ghost Eater bugs and he just sits there spawning slimes over and over again without moving or doing anything else. All of which are fixable!
I’ve noticed that Ghast is less likely to bug if you clear the path of gravlings to the boss chamber. Same thing with Detha, she’s less likely to bug if you clear out the gravlings before the boss room. If you do skip though and she does get stuck, you can coax the slimes near her and usually she’ll attack them. Help her finish them off and she’ll usually “un-bug” herself. As for when the ghost eater bugs, it can actually workout in your favor because it give you time to get the traps charged without him spitting aoe on you. When you’re ready a few knockdowns should knock him back to his senses and he’ll resume attacking you.
So no, dungeons are still easy. IMO the majority of the player base that was skilled at said dungeons have moved on to other things and/or guild only groups.
Dungeons are not that hard in this game, I don’t see what the OPs problem is. However, I do believe that there are a lot of bad pugs in this game and at this point, most pug groups are full of fail because the skilled players who grinded and learned the dungeons all those months ago have moved on to other things or only run with guild groups. That leaves your average person with nothing but fail groups full of lol100bladeslol warriors, tunnel vision auto attacking rangers, and other glass cannon specs that don’t know any of the encounters becasue they’re used to either being carried though the instance or skipping all of the content. Oh and warriors who are only used to doing cof path 1 speed runs.
Recently made an elementalist and am now trying to get it ptv gear. Decided to run AC exp but that was a joke. Most guildies have moved on from that dungeon and I’m forced to either wait for the occasional weekend guild run for money or pug it. Over the past weekend I think I’ve made about 6 attempts at all the paths of AC exp. Yesterday I was able to finish all three paths and I about kitten my pants. Today I managed to finish the first two paths, but not without going though about 4 groups before finding one that was competent enough to complete it. Even then, they barely squeaked by, and still not able to do path 3.
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I don’t like to be “report happy”, I’d rather just finish, and put them on ignore when I’m done. Less work for anet I guess.
Later during the Kholer fight the same ranger had tunnel vision and was dpsing kholer while another member of our party was down right next to them. I could understand them getting upset if I was being a rude kitten but I wasn’t I merely told them to come down so me and the one other person down by the spider queen weren’t the only ones getting focused by the little spiders that spawn.
Well I reported the party “leader” because his username was the only one I could remember. But I don’t think anet will do anything because I reported the party leader for verbal abuse but he/she wasn’t the one who was cursing like a sailor lol.
So I was just in an AC run and while we were at the spider queen fight we had a ranger who was standing up on top of the wall and not coming down. Told them to “come down” (my words exactly) and they said I was rude and starting cursing up a storm at me. Well they later kicked me from the dungeon before we could finish it and when I looked back at the chat log to report them for basically kicking me for no reason (was going to report for verbal abuse) and the chat log was gone. Is this a new feature since patch? What is one to do now when a group decides to be shady like that and kick someone before they can finish the dungeon?
I found the changes to paths 1 and 2 to not be all that bad, almost enjoyable actually (who doesn’t like playing ghostbusters?). However, they need to fix the Rumblus (sp) encounter on path 3. His scream isn’t that bad now, which is fine. But the tremor stage is downright asinine. Can’t dodge the rocks and most of the time Ghast would rather dps Rumblus instead of putting up his life saving protective bubble.
My only problem is the mechanics on the last boss battle of the third path seemed to be bugged. From what I could tell, your supposed to run to Ghast during the tremor part and be protected by his shield. Problem is, he dies often and most of his death are from the attack he’s supposed to be protecting you from. Instead of putting up his shield during Rumblus’ wind up of the tremor attack, he sits there and does super slow hammer swings.
Just ran this path last night and he seemed to be bugged already. I kinda like the idea of getting to Ghast (sp) for his protective bubble during the tremor part but the problem is Ghast sits there like a n00b and gets killed almost all the time. Half the time he gets killed by the attack he’s supposed to protect you against because instead of putting up his shield when the animation is going off, he sits there and does super slow hammer swings.
Wow, this thread exploded while I was gone.
I had a ranger in a fotm 30 accuse me of being an “elitist” because I booted them from my group. Our group makeup was already one guard, two thieves, and one ranger when he/she joined. Tried to explain that I booted them because we wanted more variety and preferably another heavy armor class and they were the last to join so in fairness we booted them. Just went on and on about how great rangers are and whatnot, which is all grand. But it was a my buddy’s and mine group so we decided what we wanted and what we didnt’ want.
Why can’t people get that though their heads? It’s not elitism if the person who formed the group says “I want X class in this group”, it’s personal preference. If you don’t like the way I or my group wants to play then go join another one instead of sending a billion tells after I boot you trying to explain how bad I am and how good you are. Oh well, that’s what the report feature is for lol.
Oh and btw, smoothest fotm 30 ever with that group (ended up taking a necro in place of that ranger).If you wanted X class in your group, why did you let this ranger in to begin with knowing full well you didn’t want them? Also I find it hilarious how you wanted to replace the ranger with a heavy armour class and you took a necromancer in the end. Personally if it had been me kicked from your group, I would have simply put you on ignore and moved on since you would have already wasted enough of my time. It may not have been elitist but it sure as hell was a kitten move on your part.
They were last to join, no time to let them know or edit the lfg post before they joined. We already forsaw a bad group makeup when the second thief joined (our 4th member) so when we decided to kick one of the multiple classes we picked the last one to join since it was the most fair way to do it. The second ranger joined about 5 seconds after the second thief, so like I said, no time to let them know another ranger was not needed. But seeing as kitten near every ranger in this game has a chip on their shoulder, I bet you would have sent me a bunch of tells whining too
Yes we took a necro because we were sick of waiting around for someone to actually read our lfg post asking for a heavy instead of just joining even though they weren’t a heavy armor class. Necros can be fairly tanky btw, and it worked out nicely because both thieves were direct dmg and the necro ended up being condition dmg spec. The only person in the whole group we had a problem (dying a lot, not wanting to pick up the hammer in the wall fractal) was the ranger we decided to keep. But they got better as it went on and the other four stellar players made up for it.
Wow, this thread exploded while I was gone.
I had a ranger in a fotm 30 accuse me of being an “elitist” because I booted them from my group. Our group makeup was already one guard, two thieves, and one ranger when he/she joined. Tried to explain that I booted them because we wanted more variety and preferably another heavy armor class and they were the last to join so in fairness we booted them. Just went on and on about how great rangers are and whatnot, which is all grand. But it was a my buddy’s and mine group so we decided what we wanted and what we didnt’ want.
Why can’t people get that though their heads? It’s not elitism if the person who formed the group says “I want X class in this group”, it’s personal preference. If you don’t like the way I or my group wants to play then go join another one instead of sending a billion tells after I boot you trying to explain how bad I am and how good you are. Oh well, that’s what the report feature is for lol.
Oh and btw, smoothest fotm 30 ever with that group (ended up taking a necro in place of that ranger).
I’m wondering if there are diminishing returns in fotm. I ran a 30 last night and got about 8 rares and even one exotic. Ran 28 right after 30 and got one rare the entire run.
For the OP, all I can say is get a group of guildies with low level alts and have them run it with you.
Would be nice if you could trade usless fractal weapons for ones that you actually need. I’ve gotten one weapon so far and it was the fractal torch. Cool looking torch and all but useless on a thief, why not let me trade it for a 1h sword or a dagger?
I just started running 30 but before I was running 20+ on a daily basis and it does seem like the last chest has been nerfed. I say that because I used to get at least 2 rares or 2 cores out of the final chest and now I often get just greens and blues. I have yet to receive a weapon from the daily chest but I did get an infused ring yesterday. Probably just RNG being a kitten.
My guess, they don’t want anymore kitten thieves in their group? I know that I’ll ask for heavy armor players on my gw2lfg posts if we have 3 light/medium armor players already. IMO I’d prefer to have two guards in all my higher level fotm groups simply for their utility. Make the number 3 spot a shout/banner warrior and then the final two can be any old dps and the instance should be a cake walk.
I play a thief and I know that if there is more than one in a fotm 20+ group then chances are one will be kicked in favor of a guardian. That’s just how it is, but a lot of thieves play stupid in fotm imo. Bringing full glass canon with no support or survivability and never switching off of d/d (unless it’s for p/p).
When I run fotm I bring all my weapon sets with me and run a mixed gear build (still backstab) with around 1500 toughness. I constantly swap my abilities and weapons depending on the encounter. For instance, I always bring smoke screen for volcano fractal as well as my shortbow. I just about never get hit by the grawl’s agony fire arrow shot (dodge it, it’s simple). Stealth for planting bombs and using dredge rifle on the door in the dredge fractal. Pistols for safe ranged dps at dredge final boss as well as quick ranged stuns if need be to stop his heal. Then in general I know that I can move faster then most classes so I’ll be sure to keep shadowstep on my bar to get to people for a quick rez or to get myself out of a dangerous situation. It’s all about how you play and sadly because most thieves run around in a loldps spec it makes players judge all thieves based on the bads. That’s just how it is, you either get better and show them or roll warrior lol.
I find myself out surviving most guardians as a thief in fotm, but that’s only because I’ve done it so much and play very defensively vs “lol I can haz dps”. I also lol all day long at the thieves who join our groups and brag about 10k backstab crits (gotta compare kitten size to the other thief in the group) but then die if the mob farts in their general direction. A dead thief does no dps fyi.
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My personal opinion about this, it’s all up to the people forming the group. If you don’t like it then make your own group and allow lowbies into it. Nothing against lowbies, I’ll take one or two on an AC run every now and then. But, if I just want three quick runs of AC with no nonsense and without having to explain every encounter, then I’ll probably take 80s only. True it’s more about skill but chances are an 80 will understand the instance more and know what to do vs someone who isn’t an 80.
It’s not elitism, it’s personal preference. Elitism would be the full warrior groups that run CoF path 1 for gold and then brag about there “l33t deeps” when outside of cof path 1 they’re garbage. Same thing goes for thieves who brag about their 8k self buffed backstab crits in green gear yet they die over and over again in instances.
:edit: On the 5 signet warrior topic, I’d rather not take them either, level 80 or not. Sure they might do decent damage and who knows they could be the best kitten warrior in the game. However, IMO 5 signets is great for leveling and running around solo but it adds next to nothing to the group dynamic in instances. Warriors have some awesome group buffs that greatly benefit the group as a whole. All the while they can put out as much if not more damage than a full signet warrior. Why should I take a full signet warrior when I can take a banner or shout warrior that can do just as good AND buff me as well?
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Wait, people die at this part now? Even before they changed it, it was fairly easy to fight/kite vs just kite and die over and over again.
Happened to a buddy of mine about 4 months ago. He finished 100% map completion and no chest. After dealing with anet and them telling him to basically run around the map to certain points to see if it fixed it. He gave up and started 100% completion on another toon.
Basically, don’t hold your breath for an answer.
Alpha is a pain but the biggest problem is getting pug groups that don’t know what they’re doing, refuse to listen, and have to be carried though the fight. I hate taking rangers into that dungeon because they never, ever stack on him even after being told to do so.
Since the changes my group usually avoids this path like the plague. It wasn’t’ difficult before, just tedious, and it’s not difficult now, just more tedious. But if we do run it, we all stand near the top with three on the lasers. When his shield goes down, we ALL run down and dps for a bit, then jump out, rinse and repeat. On my thief I usually run down one side of the platforms, then back up the other.
Now if only people would kill the destoryers before him (and the ones in SE as well) instead of skipping them so I could get more cores for my legendary
Wrong thread I think.
That as well but there needs to be something that allows you to better describe why you’re reporting said person. I agree that the groups system needs to change, as well as the whole getting kicked out of an instance when the person who opened the dungeon leaves.
They really need to rework the reporting system to allow for explanation of what happens. I’ve had people act like this before and when I got frustrated over it and called them a name they didn’t like, they reported me and I got a 3 day ban while they get nothing. Even contacting anet over the issue is useless because all they do is ignore your support ticket.
Just ran a horrible CoE run that we didn’t get to finish. The guy who opened the instance was horrible, trying to skip despite telling him no and just wouldn’t play with the team. Got to the last alpha fight (path 2) and people were dying a lot. This guy was doing the fight with no armor on. Don’t know if it was broken or what but he refused to wear armor. Even after telling him to he still wouldn’t do it, nor would he rez or dps crystals. Just an all around horrible player who kitten off the entire group.
Now, at the last alpha fight we managed to get him down to about 1/4th hp and it was looking like we were going to finish. No one was bothering to rez this guy because he was being an idiot and guess what happened? He left the instance and since he started it, kicked the entire group in the process. I don’t think he spoke or understood English either and was using that as an excuse not to listen. That or he was the best troll ever, I don’t know.
Anyways, my question is, what should I do to report fools like this? There is no real “report” form to fill out and I couldn’t report him for anything besides an offensive tag (his account name was the f word). Yet I know that if I would have let one curse word slip out of frustration, he could report me and get me banned for three days. Despite it being him who was ruining everyone else’s experience.
Hey look, another thread complaining about thieves. What about us thieves who don’t run backstab spec in wvw? Should we be nerfed as well (stealth duration and whatnot) simply because people don’t like backstab thieves? I don’t care for the backstab spec atm personally and don’t care for thieves who run only that spec. But that’s not because of the damage they do but because they’re worthless in WvW. Oh wow, you killed that one guy real quick but what about the rest of the zerg? I run S/D in a slightly more tanky build and can pretty much get away from, or catch anyone I’m fighting. The only time I run backstab is in dungeons for the extra dmg of backstab but I keep my S/D spec and sword handy for AoE.
Also, if you want stealth nerfed, then expect the thief to get a toughness bonus. It’s always been rouge/thief class = hard hitting, stealthy, but also squishy. Even in my dueling spec I’m still more squishy than an ele.
This argument has been around since I’ve started playing MMOs. People always complain about stealth classes hitting too hard and how they need to be nerfed. But offer very little of a solution other then “nerf them so I can kill them instead”. I remember playing SWTOR as an infiltrator spec shadow and people complained about stealth abilities there too, same with rouges on RIFT. What is the point of making a stealth class that can’t stealth that often? Might as well call him a meat shield instead of a thief.
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Uh, you just named all the weapons for a thief.
That was the point. Some classes have so few weapons overall that there’s really no excuse not to have one of each. Sure, you may not exactly enjoy using pistols on your thief, but if you ever see your party having trouble with mob pulls in dungeons, then bam, easymode mob pulls with perm aoe blindness, even if you’re using some random level 2 white pistol. I’m not saying to have 7 of every weapon, or even one of every weapon, but a lot of weapons have nice little utilities that can make life a lot easier in certain situations even if not traited for, and in dungeons where you have the liberty of engaging at will there really isn’t a reason to not have those options.
Oh I agree with you, just pointing out that you named all of the thief weapons
I always have equipped a sword/dagger and shortbow. Then I always carry two pistols and another dagger in my bag.
It’s amazing how many Elementalists have no idea what Swirling Winds is. It’s such a ridiculously good skill. May not have the reflect of Feedback, but the radius is stupidly big and it’s a lot safer and easier to use. Use it, stand in it, boom, you’re safe from any projectiles.
It especially confuses me when an Elementalist doesn’t carry multiple weapons. I mean seriously, Staff/Dagger/Dagger/Scepter/Focus. Same with Thieves, Dagger/Dagger/Pistol/Pistol/Sword/Shortbow. Engi is just Rifle/Pistol/Pistol/Shield (and hell, that’s what kits are there for too). That’s all they’ve got, there’s no excuse not to have one of each, just for the utility of each for just in case you’re having trouble with something. And it’s not like the clusterkitten of weapons my Warrior lugs around. If you’re having trouble with any of the dungeon content, and you aren’t carrying around multiple weapons, even just random level whites for the utility heavy ones, you’ve only got yourself to blame.
Uh, you just named all the weapons for a thief. Me personally, I run sword/dagger main with shortbow offhand. But I always keep two pistols on my for fractals like the dredge mining suit because it’s safer to unload on him from range and the single target dmg of duel pistols is greater then that of the short bow.
One of my biggest pet peeves in dungeons are people with a 1200+ max range (rangers traited for longbow for example) who sit near the door of a boss room. Then if they pull agro, they run away form the boss, pulling him out of the room, and sometimes reseting him. Alpha fight on CoE for example, can’t say how many times the last fight on path 2 and 3 have been reset because of someone doing this.
Sucks but it’s CoF, you can run that in 15 minutes.
Noticed this the other day. Several bots porting back and forth between a bunch of nodes. Wasn’t quick enough to report them though…..
That thief may be able to back stab you for 15k, but if he messes up then he’s pretty much up poop creek unless he runs away. I used to run back stab spec in wvw until I realized that it was way too situational. Now, I go with the much ignored s/d, no where near as big crits (5k max) but still able to hold it’s own in a 1v1 fight. A good engi or mesmer can still give me a run for my money though. It really does boil down to player skill imo. Some people seem to think that they should be able to run around spamming their auto attack and pretty much kill anything.
They should have a bigger chance of dropping rares/exotics than normal mobs though, would only be fair.
This I agree with
My “everything handed to them” comment was directed at those who want champs to ALWAYS drop rares with a good chance of dropping exotics.
Wait, you ban for going AFK in a dungeon? What if something IRL comes up? Wow, that’s kind of messed up IMO. Sure if you’re going to afk in a dungeon it shouldn’t be for more than 5 minutes but banning for doing it? Just because the people who vote kicked him didn’t know that they would be kicked too?
I will agree that the vote kicking the leader kicks the entire group from the dungeon isn’t a good idea. I’ve been in pug groups who had attitudes (didn’t like to listen to strategy for boss fights) try to kick me before I could get the last chest or tokens in a dungeon. Thought I was the party leader and the two pugs we had tried to exploit this mechanic by trying to kick me because they thought it would kick everyone else and we would miss out on the final rewards. Luckily, I wasn’t the party lead so I was able to just get back in and get my stuff.
I did a greneth run last night for about an hour and half. In that time, between all the events, I got 3 rares. Drop rate seems fine to me.
Then you didn’t play there before november patch.
I did, just not that often because I wasn’t trying to grind out my legendary. My point is, people expect things to just be handed to them. Champs always dropping rares with a good chance for exotics? That’s a bit too much if you ask me.
I’d rather see an increase in the drop rate of T6 mats. I remember when powerful bloods were selling for like 13s on the AH. Not sure what they are exactly right now but I bet they’re hovering around a gold a piece.
They could always increase the drop rate of destroyer and molten loadstones out of SE and CoF
He’s saying it because people are failing at the event and letting him reset.
I did a greneth run last night for about an hour and half. In that time, between all the events, I got 3 rares. Drop rate seems fine to me. Also, I was able to buy my level 20, 40, and 60 skill books no problem on my thief I just leveled. I had about a 1.5 gold when I bought the level 40 book and I had about 2.5g when I bought the level 60 book. As far as equipment goes, I have other level 80s who made blue/green and rare gear for my toon. I would improve their gear every 10 levels with a new set of blue/green/rare gear up until level 80 where I went all green gear and rare weapons.
Word of advice, don’t break down equipment you don’t use. I know some people like to break it down for the mats but I found plenty of mats to level both jewelcrafting and cooking on my thief. I sold all that gear and while it might not sell for a lot, it adds up when you’re leveling. Completing zones helps too, gold wise and gear wise.
(edited by Squally.4963)
If they can get there without using some sort of hack then I don’t see a problem with it. All you need to do is:
1.Get out of range
2. Build a treb
3. With a spotter, fire treb at their position
4. ???
5. Profit.
All day today the game has been disconnecting at random times. Start when I finished CoE, ported back to Lion’s Arch and it loaded for about 30 seconds then disconnected. Said the game couldn’t read the GW2 server or something like this. It stopped but now all of a sudden it’s back. Can’t do anything cause I disconnected after I ported from Lion’s Arch to Provam Shore Waypoint in Gendarran Fields. Now when I try to log in, I get the Gendarran Fields loading screen but it disconnects after about 20 or 30 seconds.
Anyone else having this problem?