Showing Posts Upvoted By TKiller.6829:
You can solo :
AC P2, P3,
CM P1, P3,
TA up, foward,
SE P1, P2, P3,
Hotw P1, P2, P3,
Arah P2, P3
do they know they fixed it?
It’s plain animal cruelty.
Maybe the bear was snuggled to death, or died of old age in a comfy cot, surrounded by his bear-wife and bear-kids. Just because the bear has died doesn’t mean he endured a moment of cruelty in his life.
Maybe he even put it in his little bear-will that he wished to continue to roam Tyria with your PC as a constant companion after his death, meeting new challenges and felling foes. Constantly watching his friend’s back. Literally.
Don’t let your twisted perception of this bear’s noble dying wish tarnish the beauty of what he set out to accomplish.
(edited by dlonie.6547)
I feel as though it was a rush fix and not even tested before implementing… And why remove the loot from the ghosts?
As bad as removing the loot from the ghosts is, I feel that it’s worse that the ghosts no longer trigger on kill traits…
It’s for the immersion. You don’t kill ghosts, silly. You just go “wooshwooshwoosh” and swirl their bits about.
I’ll try to explain what I know.
First of all the gorillas can change their leash point at a variety of locations and actually a lot of mobs in Arah can and do if you haven’t noticed. Do you remember any time you’ve done Arah P1 and saw tons of elite oozes or orrian drakes not leashing and just littering the area with the crystallines? Or perhaps on the way from Korga to the last encounter some of the spiders just stayed still without returning?
For some reason it’s certain mob types that tend to be susceptible to this and while it may be an AI bug, we don’t really know. Generally speaking what works for me is that when I’m on that pillar, a flora will spawn and once it starts immobilising me while I’m on it, it moves me down next to it and I think what might have to do with it is that the gorillas still detect me on the pillar above after I’m dead. I’m not certain of this, but it could be. Also something else I’ve noticed is that depending on where I die, Randall will move/teleport to a specific location relative to the position my body is in. In the case of the pillar, he moves directly on top of me. Sometimes if Randall doesn’t die in a very specific spot, the gorillas will not leash.
I’ve found that when I’m not the only person in the party, this tactic doesn’t work unless everyone in the party wipes the exact same spot as me.
I’ve also found that sometimes even from the spot I’m ranging in, one of the gorillas will just randomly aggro at some point in the fight. No idea why but it’s really f’n annoying.
Anywho if you want to see what I do for Melandru soloing just watch me stream it sometime and it will be really easy to replicate. I can also show you the fastest warrior solo DPS tactic on it. I still have wanted to try to do a sub-2 hour Arah P4 solo without exploiting Simin (friend helping me with luring sparks but not attacking boss) on video. It’s a goal of mine so if you want, let me know if you’re ever watching and I’ll gladly do it!
Thaumanova Fractal:
Nightmare Court Slaying works against Nightmare Court Hounds
Inquest Slaying apparently works against the Golems in the Repulsor Bolt room but I can’t fully confirm that, numbers fluctuated too much even though I kept the variables to a minimum and was alone when fighting them.
To test potions just use a long channeled multi-hit skill such as warrior rifle 3 or mesmer sword 2 and then consume the potion mid-attack. Since all hits from one attack are always doing same damage then if some potion applies, then you will definitely see the jump in damage.
Here’s a quick example of me testing ranger runes proc:
The key is to trigger the proc (trait/rune/sigil/potion etc) mid-channel and then refer to the damage log to see the difference.
Guess they finally fixed fractal rewards.
To stack or not to stack? That is the question. Whether ‘tis nobler in the mind to suffer the vet and elites of outrageous AI, or to take traits in arms against a sea of mobs, and by DPSing, end them. To die to res no more. And by a res we say end the combat and the armor damage that our character is heir to. ’Tis a consumation devoutly to be wished. To die, to res, perchance to be rezzed: Ay, there the rub, for in that downed state what RNG may come when we have shuffled through this dungeon path, must give us pause. Theres the respect that makes diminishing returns of so long farms. For who would bear the whips and scorns of time, the griefers wrong, the troll commanders inability, the pangs of DC, the devs delay, the insolence of pugs, and the impatient whining the unworthy takes. When he himself might his legendary make, with a bare greatsword? Who would bloodstone dust bear, to farm and grind under a wear life, but that the dread of something after the patch, the undiscovered jumping puzzle, from whose leaps no adventurer returns, frustrates the will and makes us rather take those mesmer ports, then to fly to walkthrough videos we know not of? Thus the fractals make cowards of us all and thus the native resolution is sicklied o’er with the pale cast of the zerg, and enterprises of great risk and movement. With this regard their guildies turned away and lose the name of awesome.
Thank you.
It’s the chain I beat you with until you
recognize my command!”
(edited by pdavis.8031)
I run because I’m scared. Them mobs hit very hard. After all, I’m a lover not a fighter.
Deep down Twilight Arbor close to Caledon
Way back up in the woods among the dungeon
There stood a log cabin made of wood and bone
Where lived a country boy named Stacking B. Gone
Who never ever learned to read a guide so well
But he could play the Warrior just like a ringing a bell
Go go
Go Stacking, go, go
Go Stacking, go, go
Stacking B. Gone
Don’t worry, it’s just basic security measures.
It does stink. I do enjoy the CoE opening events though. Fun to solo/duo
I never could solo the Infinity Coil Commander: he resets way too fast. :-/ Has anyone ever soloed him?
Try to apply a long lasting condition on him, that’ll keep him in combat. Did solo’s quite a lot on my ele. Just dont get knocked off the platform since that results in an instant reset
Boon Dispenser. Lv80 Guardian 15/25/0/20/10 Boom Dispenser – Lv80 Engineer 30/30/0/10/0
Chuck Thunderstruck – Lv 80 Ele 30/10/10/10/10
Anyone mind posting a solo video on Alphard with a warr, and another w/ mes? I can do it, but it takes a fair bit of effort and I don’t often pull it off first try anymore. Show me your strategies.
Ok so I am not able to post a video right now, university is quite time consuming, but I had a couple of minutes to check out alphard. Here it comes, for mesmer soloers, as well as teams running with mesmers.
First off, the pull attack can be reflected with temporal curtain, a traited warden, as well as a feedback, the bomb damage does become yours when pull is reflected, and originates from your current location( watch out gsmesmers). The warden’s reflection obviously makes the bomb originate from your warden’s location though.
Now, for the safe strategy, for mesmers the problem will now be the daggerstorm, which hits instantly, while the normal approach would be to use blurred frenzy and blink out of the area near one of the crates, because of your DPS lack, this will end up with all crates being destroyed before Alphard is(hypothesis, I am unable to test that now).
So here it is. The phantasmal warden, when untraited, has the uncanny ability to block any and every projectile(some of you may use this at old tom), I am not sure how many are aware of this, anyways, this, you guessed it, includes the DAGGERSTORM.
so, to kill alphard, use the phantasmal warden at the start of the fight, use your new OP signet, spawn your next warden properly so its attacks lock into the first warden’s. Now, try to take alphard’s attention for a little while, and use feedback for his pull attack(consider standing close for extra damage), whenever the small gap between the warden’s attacks occurs.
When the warden is now off cooldown, spawn your third warden and make sure its attacks lock into the gap, giving you a permanent warden’s attack upkeep.
Now, for the adds, considering you’re likely running 20 in inspiration, make sure the traits you use are glamour mastery and temporal enchanter, now equip mimic and feedback. When the adds spawn, first use feedback, hope you do a lot of damage, after this, use your mimic skill and run out of the warden’s protection into the group of mobs, these are likely to attack you, and because of their quick hits, you will reflect an enormous amount of damage back to them, after the initial projectile absorption.
If one of your wardens dies nontheless, you still have your signet and normal warden CD to get this guy back up and running.
Sidenote: to those thinking the warden will be interrupted by the pull, making it impossible to keep up the protection, as was certainly true before, this is now irrelevant, because you’re blocking instead of reflecting. The reason the warden was interrupted before, was because he reflected the pull attack, this attack intervenes with the spin, thus ending it as the pull is launched back. Now that you are blocking, this is no longer the case, so they will keep spinning.
Now just hit it, and wait till he dies.
I hope this helps out
EDIT: I too tried out this technique for myself, finally, turns out its actually extremely hard to pull off, as mimic makes your wardens bug out and stop spinning, making you extremely vulnerable untill feedback is up again. With mass invisibility I was able to take him down eventually, but this is not reliable.
For mesmer soloers, use the same pull technique as done in the mesmer duo, posted a bit later:http://www.youtube.com/watch?v=X04Ylot-51g
Extra note: mimic can also be used in combination with the stability mantra to absorb the pull+bomb attack, which can help some soloers get Operative Brie down more easily, as it can hit about 70k with every one of the 4 hits(direct damage)
In team setting, the warden block still works, so I would like to think it was not all for nothing.
I am sorry for the inconvenience
(edited by Sanderinoa.8065)
They can nerf reflections by adding a fumble dodge while you reflect. There aren’t enough things that cause this currently.
They could add an additional lupicus for every 20% health , so at the end you will have to fight 5 lupicus and the whole party will be forced to solo lupicus on their own .
Brut
Lvl 80 Ranger – loves whirlwind/rampage as one, hates running from killable mobs, weak players that can’t kill trash mobs, and crybabies
Found your problem.
|-Swiftpaw Sharpclaw [DnT]-|