Showing Highly Rated Posts By Test.8734:

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

Here we have a full transcript of yesterday’s presentation (thanks to the guy who wrote all that down).

Interestingly, twice Colin mentions “our no-grind philosophy for Guild Wars 2”.

It appears ArenaNet really believes their own Manifesto, when the same Colin said, “We don’t want players to grind”.

We just need to let them know that, between Ascended items and slow dungeon rewards and Legendaries and the new level-based unlocks and the new trait system unlock and etc etc, well… Their “no-grind philosophy” has been extremely grindy.

We Don't Make Grindy Games

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

Take this for what you will, but I just want to know when the old philosophy of “We don’t make grindy games” flew out the window.

A lot went flying through the window.

“We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun”

And then HoT is basically a couple hours of new content hard gated by massive grind.

“Our games aren’t about preparing to have fun, or about grinding for a future fun reward.”

HoT is entirely about preparing to have fun by grinding before being able to use specializations.

When asked about GW2’s release date, the answer was, “When it’s ready”

Meanwhile, HoT got released with legendary weapons to be added “later”, the raid to be added “later”, the new squad system to be added “later”, and so on and so on.

ArenaNet turned around and shot most of what they claimed was their “basic design philosophy”.

IMO, that’s a sign of how much they deserve to be trusted.

Season 2: Scarlet Returns?!?!

in Living World

Posted by: Test.8734

Test.8734

Hi guys! What kind of EPIC and fun CONTENT do you guys think ArenaNet will GIFT us with in season 2 of the Living World? :DDDDDD

I would like to show my FULL predictions for the exciting MONTHS ahead:

SEASON 2: SCARLET RETURNS!

By POPULAR demand… She’s BAAAAAAACK! Not even death ITSELF is enough to stop Scarlet! She now returns as QUEEN of the Underworld, ready to once AGAIN stomp through all of Tyria!

Release 01: multiple PORTALS to the Underworld begin appearing all over the map. Players have to interact and do the FINISHER animation on them (but remember, due to how STOMPING works, only one player gets credit for each portal finished! Get stomping!). Meanwhile, an EPIC blog post on the Guild Wars 2 website explains how Scarlet took CONTROL of the Underworld and is not using the former god MENZIES as her trusted minion. Using a Finisher on 1.000 portals is enough to finish this release’s ACHIEVEMENT, which gives part 1 of the MYSTERIOUS Treasure, a fun and exciting reward for those who follow the entire season! :D

Release 02: two months later, because ArenaNet needs TIME to make content THIS exciting! Marjorie, Kasmeer, Rox, Braham and Taimi make a plan to ENTER the Underworld and bring the FIGHT to Scarlet! Meanwhile, the portals CONTINUE to grow and now they’re spilling HORDES of shades and ataaxes! Every 15 to 30 minutes, Scarlet’s LAUGHTER is heard in all maps across the ENTIRE game. Every two hours, a RANDOM map is filled with MORE portals, and players need to hurry to close them all within the time LIMIT – but hurry, because time is SHORT! Plus, the longer people stay in a portal, the HARDER the enemies that will appear from it, so those who stay too long would find themselves against LOTS and LOTS of CHAMPIONS D: D: D: Successfully defending against 100 invasions finishes this RELEASES’ achievement, giving part 2 of the epic and exciting Mysterious TREASURE!

Release 03: for the NEXT two months, Marjorie and friends ENTER the Underworld! The player CHARACTERS stay behind to deal with the mess, and what a mess it IS! Portals through all of TYRIA begin spilling debris, because the WORLD map needs more RUBBLE! Characters have to defeat all foes at every incursion point and perform CLEANING animations, but the RUBBLE won’t completely go away – this is an EXCITING entirely new and PERMANENT content to the game!!! Meanwhile, a new GREAT blog post in the Guild Wars 2 website will describe Marjorie and friends’ adventures through the alien and beautiful LANDSCAPE of the Underworld! Performing the cleaning JUST ten thousand times will unlock the achievement and grant the next treasure PART!

Release 04: the SHADOW Behemoth RISES! For this release, the Shadow Behemoth will be UPDATED to become a REAL challenge for REAL men DDDDD: 10 times more EPIC, 1.000 times more healthy POINTS, 100.000 times more FUN! The boss’ health will be dramatically increased, and players will be expected to capture portals across the entirety of Queensdale in order to be able to make the Behemoth VULNERABLE to damage. With at least 20 portals per map and the requirement for at least FIVE players to stay within the capture rings SIMULTANEOUSLY, this will guarantee fun for at least A HUNDRED guild members! But remember, by the time you run from the portals to the Behemoth it will be invulnerable again, so better get a few more FRIENDS there! Those who actually manage to DAMAGE the Shadow Behemoth will have a chance to get ASCENDED items reskins; doing it 100 TIMES will finish this release’s achievement and give the SECOND to LAST Mysterious Treasure fragment! Almost there!

Release 05: SHOCKING NEWS! Marjorie and friends returns from the Underworld saying that Scarlet is actually one of the GOOD GUYS DDDDD: The sleeping dragons are eating MAGIC, so they have to be awakened in order to be DEFEATED and save the WORLD (previous lore saying otherwise was SIMPLY wrong!). Players have to defend a HUGE ritual CIRCLE in the Gendaran Fields as Marjorie summons SCARLET back to TYRIA! Meanwhile, MALCONTENT citizens will foolishly try to stop the ritual, and they have to be put down by the player characters! Those citizens says thing like “We have Scarlet!”, “The ectos are dropping less often!” and “We want MATCH-UP topics!”, because META humor is so much FUN! After doing this 50 times, the ACHIEVEMENT will be unlocked, the LAST part of the MYSTERIOUS Treasure will be AWARDED! And, even better, SCARLET will finally return to the land of the living, radiating all the POWER and GRACE of a GOD! But the fight will have PERMANENT consequences! In the following explosion of mystical energies, our characters will be hurt and become PERMANENTLY mute! This is a NEW development that will continue in Guild Wars 2 FOREVER!

Worries about the future of Guild Wars 2

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

I’m not sure about the future of GW2 for different reasons, actually.

It looks like ArenaNet doesn’t know what they’re doing.

First, they would continue GW2 with the model of a Living World, telling a story in real time as the world would change to make players feel like they saw history as it happened. They even said that, if they did the LW right, GW2 would not have an expansion. Yet the season 1 was a failure, after players complained about all the temporary content that made people feel nothing had really been added to the game.

Then ArenaNet tried a different model with Season 2; it was far more timid, world-changing wise (other than adding a couple new maps, it didn’t really change the existing GW2 world that much), and was focused on instanced, soloable content. They also monetized it more, by making people to have to buy it if they didn’t log-in when the content was released.

Yet, that also failed to increase GW2’s earnings. Not only it didn’t increase the earnings like the spike of an expansion sale, but it also barely stopped the earnings from falling.

So then ArenaNet went in a third, different direction, and stopped releasing new content for the core game while working on an expansion. We are seeing the results of that now, with HoT…

…But the expansion hasn’t been all flowers, either. It’s clearly unfinished – content ArenaNet said would be there at release isn’t (the first three new legendary weapons, the new squad system, the Fractal leaderboard), not to mention the content that ArenaNet promised would come “later” without any tangible release date (raids, the full set of new legendary weapons, and etc).

The hurried release of an unfinished expansion, together with how they began to sell HoT – before even announcing a release date, asking people to pay full money for it, and before they actually made most of the announcements that would later make the community erupt into surges of rage – hint that ArenaNet was kinda desperate for money.

Now, we don’t know what will be the result of this third model (after the LW season 1 model and the LW season 2 model). The empty HoT maps are not encouraging.

Now, what else do we know?

  • ArenaNet had basically to make server merges with the megaserver thing, due to how empty the maps were. This doesn’t exactly scream “look how healthy the game is!”.
  • GW2 became free to play, and we know that no MMORPG went free to play when its previous business model was being a success. This is a big hint that GW2 wasn’t being that successful as Buy to Play.
  • NCSoft, which completely owns ArenaNet, has distanced itself from GW2. We have been told that it’s ArenaNet who’s publishing GW2 now, instead of NCSoft; the lack of advertisement about HoT is a very clear sign of how few resources ArenaNet has as far as publishing goes when compared to NCSoft itself. And when you go to the NCSoft website and hover over the “Games” title in the site’s top bar, the site shows Aion, Blade & Soul, Lineage 2, WildStar… But no GW2.
  • Lots of important people have left ArenaNet this year:

Jon Peters, former Game Design Lead? Left ArenaNet a few months ago to join Amazon.

Eric Flannum, former Lead Designer for GW2? Left ArenaNet to also join Amazon.

Kristen Perry, the main artist behind the Sylvary look? Left ArenaNet a couple months ago.

Not to mention Chris Whiteside, who was the one doing all the CDIs with the community. Notice how many of those left ArenaNet a few months ago. Does this hint that everything inside ArenaNet is sunny and happy? Nope, it doesn’t.

  • There are many complains about how empty the HoT maps are, just 2 weeks after release.

We will see what happens after HoT. It’s possible that ArenaNet will grow with the earnings from the expansion… Or it’s possible that HoT won’t be big enough to fill the hole in the sinking ship, and soon the layoffs will begin. Time will tell. But really, I wouldn’t be exactly hopeful about the future of GW2 right now.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

No grinding to have BIS gear

BIS gear = Ascended.

Ascended = grindy as hell.

Ergo…

Season 2: Scarlet Returns?!?!

in Living World

Posted by: Test.8734

Test.8734

Release 06: Aftermatch, in which Lion’s Arch is rebuilt, with a STATUE of Scarlet replacing the Lion’s Fountain! Every NPC in the game has its dialogue changed to praise Scarlet! Unfortunately this means voice acting has to go, since no one REASONABLE could expect ArenaNet to record so many audio lines, right? But it’s a SMALL price to pay anyway. Scarlet joins Marjorie’s group (didn’t you guys notice the group was MISSING a Sylvari? This is WHY, people!) and they will become a new band of adventures called FATE’s EDGE! Scarlet and her new friends will go ADVENTURE to the far west, in order to defeat the dragon there! Meanwhile, our characters NOD silently and stay back to deal with the mess back in good old Kryta! PLUS – the Mysterious Treasure finally UNLOCKED! Those who managed to get all FIVE pieces will unlock an EXCLUSIVE Scarlet Backpack, allowing players to PROUDLY display the hero of Tyria’s face in their backs (for the so VERY small cost of a single TRANSMUTATION charge!)!!!!!!

This is the KIND of exciting and EPIC content I expect in the following months! What about YOU guys, aren’t you EXCITED about Season 2 too? :DDDDDDDDDDDDD

This is NOT a good thing

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

During the recent PoI, when talking about map design, it was said (see notes here, courtesy of Dulfy): “In Queensdale for example only half the events were Queensdale themed (humans vs centaurs). Our new maps have events themed with the map more”.

Yeah… That’s not a good thing.

Enemies in the same army (the centaur army, the Risen army, the Inquest army, etc) usually have similar mechanics and look similar, too. Fighting a bunch of them soon becomes repetitive if that’s all you do.

One of the reasons why Queensdale is one of the best maps in the game is exactly due to the variety within it – you are not just fighting centaurs over and over. You have centaurs here, bandits there, wild creatures on that corner, domestic disputes to settle on that house, and so on. Not only this makes gameplay more diverse (you are fighting different enemies all the time, instead of a single enemy type everywhere), but it also gives the developer freedom to make more diverse and tonally different events.

This changes as the game goes on, and we have maps in which basically all the events are themed with the map – like Orr. Where we fight basically the same few enemies in the entire map.

Now, I have never seen someone saying, “You know, I wish the Risen were part of more of the events we have in Orr”. What I have seen are complaints about how Orr is repetitive and lacks diversity within its enemies and events.

It concerns and worries me to see that ArenaNet (still!) doesn’t grasp this aspect. Saying that they think Queensdale would have been better if it had more “human vs centaurs” and less of all the different things it has is very bad. It hints that the expansion maps will consist of fights against the Mordrem over and over, with little to no variety.

In other words, the expansion will be a lot like Orr. Instead of being as great as Queensdale.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

Perfect example of ArenaNet’s dishonesty.

So, ArenaNet expects people to:

• Pay FULL price right now (it’s not even a pre-order, they’re calling it a pre-purchase)

• For a product we have NO IDEA when we will receive, since they have not given us even a release window, much less a release date

• Asking an ABSURD price for what is basically Living World Season 3 plus a few new skills.

• No new character slot, despite how the expansion comes with a new profession thus of course a lot of players will want to make a new character.

• AND, new players get the full game plus the expansion, while veterans, those who actually funded the expansion, get to pay the same price for less than half the same content.

This is pathetic. I knew ArenaNet was hurting for money, but this is way too much.

People, if you want a honest deal, go here:

http://store.steampowered.com

With the Summer Sale that is happening right now, you’ll find lots of games to keep you busy until this so-called expansion gets slashed to a decent price.

And to those of you who are buying HoT right now, all I have to say is: “a fool and his money…”

WvW Tourney and Customer Support

in WvW

Posted by: Test.8734

Test.8734

GUYS, don’t worry! I’m sure ArenaNet will fix it as SWIFTLY as they fixed the guys from Season 1 who didn’t get their rewards!

Oh WAIT! DDDD:

People STILL haven’t received their season 1 late REWARDS!!!!

https://forum-en.gw2archive.eu/forum/wuv/wuv/Issues-granting-Season-reward-chests

Well, better SIT DOWN, it will be a LONG wait for those Season 2 chests…

Why I'm >not< hyped for HoT

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

That’s what I’m afraid of. GW2 tried to pass itself off as a game that was challenging all the “mmo” fundamentals, it’s why they tried to get rid of the trinity, and it sounds great. However, the reality is that GW2, to me at least, suffers from the most extreme versions of some of the worst fundamentals in MMO’s. Grind Wars 2; Heart of Thorns doesn’t sound all that appealing to me.

You are exactly right, unfortunatelly. All that talk about being a “revolution” and etc turned to be a lie. ArenaNet is catering to the exact same demographic of any other MMORPG – the grind people who don’t really care about the quality of the content, as long as they can grind it for a shiny reward.

The expansion will very likely be just like the Silverwastes – a bunch of copy & paste events that people repeat ad nausem just to get some reskin of an already existing item.

All the promise the game had in the beginning, all the things they could have done with the dynamic event system – all of those have been thrown in the trash.

The expansion will probably be bought by many players – there are many grinders out there. Will it be successful enough, though? I wonder. I expect it will be low quality content, so time will tell if the grinder playerbase is really enough to make a successful game.

Revenant kills existing professions

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

Could we see future reworks of exisitng professions to make them on par with Revenant or should everyone just reroll the new profession on day one and forget about the past?

Specializations.

Everyone who did meta should get shiny wep

in WvW

Posted by: Test.8734

Test.8734

But then what is the sense of tournament if everyone get same rewards ?

EASY.

1st place = 3 weapons

5th place = 2 weapons

9th place = 1 weapon

“OMG everyone will have a LOT of weapons” = it happens twice per year AT MOST. Most professions require 8 weapons or MORE. Not to mention how the NEXT championships could offer a way to upgrade the weapons to ASCENDED for a lot of tickets.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

Really. You think the folks whose livelihoods depend on the game and have been working towards this release for about two years now didn’t think about it?

Yep.

Just like they didn’t predict the massive outcry when they announced the price of the expansion.

Or when they announced the new “gold to gem” conversion system.

Or any of the other times when they had to take back a decision they had made because of a massive community outcry that they didn’t properly predict.

You can claim that ArenaNet is perfect and thinks everything through correctly and perfectly. This mess with the specialization points show otherwise.

If anything, this is a sign of how poorly they are doing. People are complaining because the specializations are locked behind a grind wall. The grind wall exists because ArenaNet is trying to artificially inflate the duration of HoT. They are artifically trying to inflate the duration of HoT because the expansion has very little content. HoT has very little content because ArenaNet couldn’t make more, even after all this time working on the expansion without adding new content to the core game. ArenaNet couldn’t make more content because they are extremely ineffective at making things.

And that explains why they are doing so poorly. We know that:

  • ArenaNet had basically to make server merges with the megaserver thing, due to how empty the maps were.
  • ArenaNet itself had said that, if they did it right, the Living World would mean they wouldn’t make an expansion. Here we are with an expansion, hinting that no, they didn’t do the Living World right.
  • We also know the GW2 earnings during the Living World and, accordingly, it didn’t stop falling. Not only the LW didn’t raise the earnings like expansions do, it didn’t even prevent them from falling.
  • GW2 became free to play, and we know that no MMORPG went free to play when its previous business model was being a success.
  • NCSoft, which completely owns ArenaNet, has distanced itself from GW2. We have been told that it’s ArenaNet who’s publishing GW2 now, instead of NCSoft; the lack of advertisement about HoT is a very clear sign of how few resources ArenaNet has as far as publishing goes when compared to NCSoft itself.
  • HoT has been released in a hurry, with many promised features that aren’t actually here but have been postponed for “later” (legendary weapons – they didn’t release even the three they had mentioned earlier -, raids, the new squad system, etc…).
  • Lots of important people have left ArenaNet this year. Chris Whiteside, Eric Flannum, Jon Peters, Kristen Perry… Many of those have left in the last few months.

If they really did think so thoughtfully about things, they wouldn’t be in the middle of all those issues.

With the current mess about the specialization grind being just one more mess among many.

Why I'm >not< hyped for HoT

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

Sadly trying to change the game won’t have any success. Save yourself the time and look for a better alternative.

Years ago, soon after release, a lot of grinders came to the forum and said, “we don’t have anything to grind for – because legendary weapons are not enough – and we will leave if ArenaNet doesn’t release something for us!”.

And then we got Fractals, which are almost the definition of grind, and ascended gear, which is massively grindy even by ArenaNet’s own definition of the word.

So yep, if you think offering feedback to ArenaNet won’t change the game, you are factually wrong. I wish ArenaNet wouldn’t listen, since then they wouldn’t have made many of the mistakes that plague GW2.

Legendary weapons will no longer be legendary

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

I’m concerned that with precursor crafting, legendary weapons will lose the exclusivity and prestige associated with them.

LOL?

What “exclusivity”? What “prestige”?

Do you honestly think ANY kind of item in any kind of game is going to make people admire you?

There are some things worth admiring other people for. In-game accomplishments are not those things. Especially in a game like GW2, in which most of the time those “accomplishments” are mindless grind that could have been done by a bot.

WvW Tournament Rewards Distribution Delay

in WvW

Posted by: Test.8734

Test.8734

We hope this will help prevent further compounding the issue, and avoiding unnecessary confusion while we work to resolve the problem.

SOOOO…

MANY people didn’t receive their CHESTS, thus delaying WHEN they will get their rewards.

ArenaNet’s answer? To delay EVERYONE’s rewards, so even those that DID get their chests won’t be able to get their weapons.

WAY. TO. GO.

Any idea if we will be able to get our rewards BEFORE season 3? Considering how some people STILL haven’t received their season ONE rewards? Although I guess this will be decided by the LIVING Story team, since the WvW seasons are basically PLACEHOLDERS for the periods between Living Story content.

I Heard People Were Boycotting this?

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

Is it true that people are boycotting this because it is overpriced?

No, people are simply not buying because it’s overpriced.

HoT will come with:

  • Only 4 new PvE maps. This is almost nothing.
  • Only 2 new armor skins per weight, plus legendary armor. This is less than the number of outfits they have released in the Gem Store since they announced HoT.
  • Only 5 new weapon skins. Again, they have released more skins in the Gem Store than this.
  • Only 3 new legendary weapons. Because ArenaNet says they will add more “soon” (last time they said that, it was more than 2 years ago and we’re still waiting)
  • Only part of a single raid. They will release more “soon” (current bets say in 2017)

Really, it’s DLC-worth content. The kind of thing people would pay at most $10 for.

Don’t buy it right now. Wait, and, considering how starved for money ArenaNet is (free to play game, rushing to release an obviously unfinished “expansion”), they will reduce the price as soon as the poor reviews start pouring in.

What makes u not buy HOT?

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

I won’t buy HoT because it’s a desperate gambit to try to save a sinking ship, and it’s obvious it’s a very rushed product as a result.

ArenaNet itself said, when talking about the Living World: “If we do this right, we will probably never do an expansion and everything will be going into this Living World strategy”.

And here we are with an expansion.

Which means, ArenaNet realized they did not do the Living World right. This is obvious – they followed a model with the first season, then went in a completely different direction with the second season, and now, instead of a third season, we’re getting an expansion. Between that and the falling GW2 earnings during the LW seasons 1 and 2, it’s very easy to see that ArenaNet’s original intended model was a failure.

Now, is ArenaNet in trouble? We know NCSoft, which own 100% of ArenaNet, has already began trying to distance themselves from the company (which Mike O’Brien admited when he mentioned that NCSoft won’t publish GW2 anymore, now it’s ArenaNet itself which has to do it). GW2 was also earning less than Lineage and Blade & Soul, and more or less the same as Aion, which isn’t exactly a good sign.

Then we have the HoT content itself. It’s obviously extremely rushed – “we will release only 3 legendaries and more ‘later’”, “we will release only the first wing of the first raid with more to come ‘later’”, “we will add more specializations ‘later’”, and so on and so on – and we have no idea when that “later” will be.

Add to this that ArenaNet’s track record of “later” isn’t exactly nice – all the way back in 2013 ArenaNet said, “On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013”, and look at that, it’s two years later and we are still waiting, only to get three new weapon skins and more to come… “Later”? How much later? Two years, again? More?

This scarcity of content applies to many aspects of the game. Only 4 maps, with a few of those having multiple layers? Only a handful of new armors? Very few new weapon sets? Looks like ArenaNet has made more art for the Gem Store than for HoT.

It’s also very debatable how well tested the expansion content is. In one of the first beta, the main event chains were so broken that people couldn’t even test them properly, because they would simply get stuck. The specializations people played with were a complete mess, needing massive changes that, in some cases, have yet to be done (see Hunter, the Tempest, and so on).

And honestly, the latest content ArenaNet has been adding to the game is poor. The Silverwastes is a copy-paste map repeating the same events over and over. It’s the opposite of what ArenaNet claimed they would do, when they said: “The more persistent events we can provide in a specific area, the less often each of the events in that area needs to occur, which in turn adds to the sense of an ever-evolving open world”.

Looks like at some point ArenaNet gave up on creating a sense of an ever-evolving open world, and then decided to just leave us with the same two events repeating over and over, while we fight the same few kinds of enemy through the entire map.

What does HoT appear to be, then? A rushed, poorly tested small piece of content based on a system which tries to make players repeat the same few activities over and over, while promising more in a very vague “later” date.

In other words, it’s a low quality DLC. Trying to pretend it’s a season pass.

What amazes me is how people defend paying $50 for this mess. If you think wasting your time with this is a good deal, you should be in your house running in circles. You can waste 10.000 hours doing that too, and it’s actually for free – how great a deal is THAT?

(edited by Test.8734)

Why I'm >not< hyped for HoT

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

The worst thing is, it sometimes feels like ArenaNet themselves don’t know which path to follow.

Before release, they made a huge speech about “starting a revolution” and making a game for “people who don’t like MMOs”… And when they get the first population drop, they fill the game with grind (Fractals and ascended).

They make a huge splash about how they will build a Living World that changes the content already in the game… And when they get a massive backlash after the temporary content introduced in Season 1, they give up on that too.

They claim they would introduce many skills, traits and even professions through the Living World… And poof, that’s gone too. Now we will get a few of those in an expansion.

It looks like ArenaNet doesn’t know which path to follow. Which is a pity, because they already had a successful model in the original Guild Wars. By this time after the release of GW1, they had already released two other full campaigns and one expansion, almost doubling the number of professions and more than doubling the already sizeable number of skills in the original release, not to mention the content updates like Sorrow’s Furnace and the Mission Packs. All that with only a small fraction of the team currently at ArenaNet, and without the massively invasive in-game store they have now.

It’s hard to believe in the expansion when it appears the quality of the product we get has fallen so much.

Information, and the lack thereof

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

If they’re really not all that far along with making the specializations, then they’re talking about an expansion that they can’t promise to bring to the table.

Do you really have any doubt that ArenaNet’s situation is exactly what you have described above?

Think about it. ArenaNet is probably under pressure to make profits, after the China release – that made them stop to make content for the existing markets – underperformed. They haven’t figured out how to release new content – the idea of a Living World was shot down when players realized it meant very little permanent content, so ArenaNet changed their model from Season 1 to Season 2. And yet, they didn’t implement many of the things they said they would add to the game through the Living World (such as new legendaries, new professions, regular updates with new skills and traits, and so on). And now, Season 3 has shifted again – after telling us they wouldn’t need an expansion since they could release everything through the Living World, here comes an expansion!

They clearly have no idea of what they’re doing.

ArenaNet is very likely panicking and trying to adapt what would have been Season 3 into an expansion, making a package with what would have been a few Feature Packs, and desperately running to make more content players would strongly desire – like the new profession and specializations – before their money runs out.

I wouldn’t be surprised if the specializations were still in a very early stage, and they didn’t even know how players would unlock them, or what exactly they would change in the existing professions.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

Perfect example of ArenaNet’s dishonesty.

So, ArenaNet expects people to:

• Pay FULL price right now (it’s not even a pre-order, they’re calling it a pre-purchase)

• For a product we have NO IDEA when we will receive, since they have not given us even a release window, much less a release date

• Asking an ABSURD price for what is basically Living World Season 3 plus a few new skills.

• No new character slot, despite how the expansion comes with a new profession thus of course a lot of players will want to make a new character.

• AND, new players get the full game plus the expansion, while veterans, those who actually funded the expansion, get to pay the same price for less than half the same content.

This is pathetic. I knew ArenaNet was hurting for money, but this is way too much.

People, if you want a honest deal, go here:

http://store.steampowered.com

With the Summer Sale that is happening right now, you’ll find lots of games to keep you busy until this so-called expansion gets slashed to a decent price.

And to those of you who are buying HoT right now, all I have to say is: “a fool and his money…”

Pre-Purchase Community Address

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Test.8734

What makes HoT worth $50?

Nothing.

Keep in mind ArenaNet has seeing declining profits, and that they invested a lot in the China release, which was a failure. They’re now releasing an overpriced expansion in order to make up for the money they have lost, but this is clearly a move to help them, not for the benefit of their players.

What drives you from HoT?

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Test.8734

1.) Lack of solid tutorial for the new content. New maps were sensory overload with a ton of new icons that were not explained. I didn’t play the PvE beta, it took a friend explaining that masteries needed to be grinded up a bar before a point could be used.

2.) Elite specializations tallgated behind massive amounts of hero points. All the new playstyles are not really unlockable until your done with like 75% of the new content. The result is pretty much feeling like your going through just another living story with the same class mechanics that you had pre expansion. Alot of the elite specializations are not even that much better or leagues worse than the core class.

3.) Massive frustration for finally getting to hard to reach hero points and finding out you don’t have the mastery to get it.

4.) Hero point challenges crushing solo players, begging for help from friends when you realize they can’t figure out how to get to you or don’t have the masteries to reach you.

It’s all a small amount of rushed content. That’s the issue here.

The grind to unlock masteries and the specializations is basically a smoke screen to how ArenaNet could only make a very small amount of content, even after working on HoT all this time and stopping content releases for the core game.

They are trying to make players grind as much as possible because otherwise everyone would be done with HoT in less than one day. But instead of following their old approach – players receive their tools early and may grind for aesthetics later – they simply haven’t released the aesthetics. HoT comes not only with very little content, but also with very few new skins. So grind for the tools it is.

(Meanwhile, look, the Gem Store has a lot of new skins! Just 2000 gems!)

Really, the best thing to do here is ask for a refund and hope ArenaNet learns their lesson from all this. Although I doubt they will.

Worries about the future of Guild Wars 2

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Test.8734

I don’t know if five and a half million subscriptions was enough to make buy to play work for them, but it’s hard to argue that those kind of numbers weren’t successful on at least some level. As far as I know, WoW is the only other MMO to ever get numbers that high.

Half a million subscriptions would be more than enough to make GW2 a big success… But GW2 does not have subscriptions

We know the GW2 earnings. Notice how, no matter how many players bought the game, its earnings in the graphic I linked earlier were less than those of Blade & Soul (which has not even been released in the West yet) and very close to those of Aion (which has had a very poor reception around here).

Is WoW the only MMO out there that hasn’t gone F2P? I don’t mean free to play to 20 or whatever. I mean, free to play the whole game.

GW2’s F2P seems more restrictive than any I’ve experienced so far.

Final Fantasy XIV: A Realm Reborn still has a monthly fee.

And try playing The Old Republic for something even more restrictive than GW2.

Asking for a zone to be nerfed is far more lazy than saying people need to be reasonable about their expectations.

Not really. Victim-blaming is, after all, the laziest possible approach to a given problem. Which pretty much describes the attitude of some people, who claim that nothing in the game is wrong and that it’s always the players’ fault that anything, from the smallest thing to the biggest outcry, appears to be wrong.

It’s rather obvious that, in an expansion for GW2, players would have expected content similar to that of GW2. To make HoT something so different that many players – for example, the one you were quoting (and not imaginary people like “everyone in my guild”) – do not enjoy it is completely on ArenaNet. They should have clarified it before the expansion was avaliable for sale, and the fact that some players weren’t aware of it is prood that ArenaNet wasn’t clear enough.

Guild wars....The end is nigh?

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Test.8734

Everything you have said are extremely poor reasons to think that GW2 is doomed.

Would you like to see good reasons to think that GW2 is doomed?

  • The GW2 earnings have been falling since release through Living Worlds 1 and 2. Both, which were meant to take the place of expansions, have failed in giving the influx of money expansions bring.
  • Living Worlds 1 and 2 failed. Again, they didn’t keep the game interesting enough to raise earnings; and the experimental nature of both of them (you can see how the beginning of Living World 1 was different from its end, which was different from Living World 2) shows how ArenaNet was trying to find a model that worked for them, only to ultimatelly throw the concept away and go for an expansion. I laugh at people who think that buying HoT will give them access to future Living World content; it’s dead.
  • ArenaNet was focusing a lot at the China release, one year ago. The NPE was created after Chinese focus groups were having trouble with the beginning of the game, and they stopped making content for the West in order to prepare for the release over there. Yet, the China release tanked hard.
  • HoT is clearly being rushed (few maps, incomplete legendary sets, they’re still making massive changes to the well developed specializations, the bad developed specializations are awful). It’s hard to believe that they will make big, sustained profits once the expansion hits. Why do you think there has been this much secrecy?

One thing you can easily see from hints everywhere – forum titles for ArenaNet employees, Glass Door reviews, talks from ArenaNet people – is that they have a very poor management system. Wasn’t it said that it was only a small team working on the Living World? A few people assumed that meant the studio had been working on a “secret project” for years now, but the lull in content while we wait for HoT has shown the truth – ArenaNet has been mostly spinning on their wheels, mostly due to bad management. Unless they do a massive shake up, it seems very unlikely that they will be able to save GW2.

Change of mood

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Test.8734

I love how everyone in the livestream on guild halls today shut up about $50 dollars being over priced after they shown the content today. Completely tone changed in minutes, so funny.

Duh. That wasn’t because people were happy with what they saw in the video.

It was because ArenaNet blocked from the channel everyone who was complaining about the 50$ being overpriced.

You have a funny definition of content if you think guild halls could possibly be worth anything even close to 50$.

HoT seems more a DLC than true Expansion

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Test.8734

I’ve never seen a MMO expac have as much content as the original core game did.

They’re also usually not priced at $50,00. Other than WoW’s expansions (which are overpriced like two thirds of what Blizzard makes), they’re usually around $40,00.

You realize they literally spend years developing the core game right?

Building engines, systems and tools. Just making more content should have been significantly faster, yet HoT doesn’t have that much content.

The first and only expansion for Guild Wars, was Eye of the North. No new race, PvP mode, a few maps and new skills. I’d say HoT is about the same as EoTN.

GW:EN had 25 new explorable areas, plus 3 new cities, plus 18 new dungeons, plus 100 new profession skills, plus 50 new PvE only skills, plus 41 new armor unique looks, and tons of new weapon skins.

Even if HoT had that much content (and no, it doesn’t), EoTN was never priced as $50,00.

They have also stated that all Living Story moving forward will require HoT. So really you have to count all that stuff too.

How much “stuff”? When is it going to be released? How many releases will it have? How long until it’s gated behind one more expansion?

The Living Story failed. ArenaNet itself said that if they did it right, we would not have an expansion, and here we are. Both seasons of the LS failed to increase GW2 earnings – worse, neither could even stop said earnings from falling.

No, if HoT is successful, the lesson ArenaNet will learn is that it’s better to make expansions than LS. Which means, the “Living Story” you will get with HoT? Merely token content while they work on something else.

(edited by Test.8734)

GW2 the best PC MMO of the last 4 years.

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Test.8734

Not only that but the word MMO itself this days has a bad connotation. Almost always used negatively or aggressively in debates. This has “MMO tier quest”, “MMO tier skills”, “MMO tier action”. Never used in a positive way.

That’s deserved. MMORPGs are bad games.

MMORPG players have taught developers that they don’t need to make fun games or good games. Players are willing to go through content they don’t even enjoy as long as they get some reward out of it, be it more gold, more levels or even more skins.

You begin with a rotten foundation – you don’t have to make the game fun, you just need to make it take a long while to get the best rewards available. From there it just gets worse – in order to fuel monthly fees or microtransactions, it becomes a matter of placing in front of the players as many roadblocks as possible, so it takes them even more time to reach their goals, or it incentives them to rely on the in game store to do so.

It eventually culminates with the scam-like lottery systems many free to play MMORPG use (in GW2’s case, the Blacklion Chests). You buy keys with real money that you need to use on boxes you grind for so you can have a small chance of earning something nice. Really, this is almost masochism.

The thing is, humanity has at least a small degree of salvation – there aren’t THAT many grinders out there. What the MMORPG boom learned is that WoW added a lot of players to the genre, but that’s pretty much all the genre will ever have; not nearly enough players to sustain the 10+ MMORPGs that were being released in quick sucession. It was little suprise that so many MMORPGs failed and continue to fail, leading to this decay of the genre.

And the irony is, no one is going to try something different. Whenever a new MMORPG is released, the stereotypical MMORPG players rush to it and begin demanding all the classic features of the genre – basically, the mindless grind its known for. Most of those players will leave within 3 months, but by then the damage is done: any inch of originality is gone and you’re back to another grind cesspool.

With the way things are, people know that MMORPGs are for grinders, and no one else. There aren’t enough grinders around to sustain many MMORPGs. Thus the genre will decay until it’s incredibly niche or it dies completely, like space simulators and point and click adventure games did for a time.

Am I Reading this correctly?

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Test.8734

Is it grind? Technically yes, but what did you expect? It’s an MMO

“We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun”.

“Our games aren’t about preparing to have fun, or about grinding for a future fun reward”.

and the whole point of elite specs originally was to have some kind of progression after level 80 that would take longer than 1 afternoon

“The Mastery system is a new approach to endgame progression. It represents a new way to grow your characters once they’ve hit level 80”.

Mastery system. Not the specialization system. That’s what ArenaNet said would be the “kind of progression after level 80 that would take longer than 1 afternoon”.

It was a massive mistake to gate the specializations behind a grind wall. It’s obvious that, after 3 years of a very stale game, people would like to explore the new content with the new skills and traits. If unlocking the specializations didn’t require such a grind, we would have significantly less complaining here.

GW2 the best PC MMO of the last 4 years.

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Test.8734

Unlike other MMO game expansions, this ones uses a metric ton of recycled assets and then called new. I know no other MMO expansion that makes you go back to old world stuff I have been doing for three years; it’s always completely new stuff, with new loots/rewards/etc. But not so in HoT! Here I am, in new expansion farming the same junk I have been doing for years. Instead, all the cool stuff is in the gem store; frankly, I am not impressed with this new direction they are going where less is supposedly more.

You need to recycle things so you can put all your new shiny toys in the gemstore for more profit! It’s actually laughable how we’ve seen more skins in the last couple of weeks than that in an entire expansion.

Right?

The thing that makes me the most sad about GW2 is that it’s not really improving. Time and time again, ArenaNet is making decisions that have clearly been made to benefit them to the detriment of their players. Such as:

  • Releasing VERY few new skins with HoT, but then following with a deluge of new skins in the gem store. There really isn’t any excuse for this – it’s obvious that they had the manpower to make the new skins, but they chose to not add them to the game because they knew they could just sell them apart for a bigger profit, despite how expensive HoT is. The fact they weren’t even trying to hide it speaks a lot about how ArenaNet doesn’t even care.
  • Things like the Bifrost collection that, as described, require players to do something completely dependable of pure RNG such as being locked inside one of the Shatterer’s crystals. The collections as a whole are a bunch of RNG and grind that are meant to be endured, not enjoyed, but to add something like this, in what was meant to be a system to reduce the RNG in acquiring precursors, is just a slap on the players’ face.
  • Reducing the value of things in the core game right when HoT is released. Not only the dungeon nerf, but also the many things that used to be part of the core GW2 and were moved to HoT – a huge number of guild buffs, for example, and even earning many rewards in Fractals that are now gated by the Fractals mastery. Removing things from the core game in order to drive people to get HoT is far from being something done for the players.
  • Locking progression on the Living Story by masteries, and locking the elite specializations – which we all know was one of the features players were excited the most for – behind grind gates. This was obviously meant to artificially inflate the longevity of HoT by forcing people to grind before they could reach the end of the story or unlock their specializations.

People often quote the ArenaNet’s MMO Manifesto for the line “We don’t want players to grind”. But at the end, ArenaNet said something else:

“The most important thing in any game should be the player. We have built a game for them.”

And no, that’s not true. The game has been built against the players.

Is this the best MMO around? Maybe. Which is proof of how bad MMORPGs are, not of how good GW2 would be.

GW2's most "prestigious" outfit

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Test.8734

GW2’s most “prestigious” outfit

GUYS, here’s a free TIP:

Press F11, go to GRAPHICS option. In Character Model Limit, pick HIGH. In Character Model Quality, pick LOWEST.

Ta-da, players’ looks are GONE. Race and armor are replaced by standard models, that incidentally look a lot better than most of what people pick.

There’s little more FUN in the game than knowing that the guy who SPENT hours grinding for his shinning glowing feet could be trying to show off by your side and all YOU see is the default model :DDDDDD

Now ALL we need is to be able to disable WEAPONS and BACK PACKS as well.

Elite Specializations & Hero Point Feedback [Merged]

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Test.8734

We have one more tool which to express our displeasure with the specialization grind this time.

Go to the metacritic site and give HoT a low score.

Metacritic scores are becoming increasingly important in the gaming industry, with several companies tying bonuses and etc to a good score. By telling ArenaNet very publicly about how the current system doesn’t work, we can be heard.

Worries about the future of Guild Wars 2

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Test.8734

The happy people might just be more busy playing.

Considering all the reports about empty maps, maybe there aren’t that many happy people, then?

Information, and the lack thereof

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Test.8734

For the millionth time, they started design on this expansion as soon as or very soon after(if not maybe slightly before) GW2 was released in August 2 and half years ago, so the expansion itself has been in development for 2+ years.

Source?

Because I doubt very, very much that’s true.

Considering how what we will get doesn’t appear to be more than Living World Season 3 with a few extras, and how ArenaNet claimed they won’t manage to even release more than a “handful” of legendaries, if that’s the best they can do after 30 months, I would be extremely disappointed.

HoT Price Feedback + Base game included [merged]

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Test.8734

It amazes me how most of you feel entitled to judge the value of the expansion in general.

ArenaNet is asking us to judge the value of the expansion when they ask us to pay for it in full, without even knowing a release date.

They expect us to pay basically the same we paid for the full game at release. Does HoT have as much content as the core GW2?

Nope.

And that’s it. There isn’t any way around it. The price simply isn’t fair, and ArenaNet knows it.

Pre-Purchase Community Address

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Test.8734

It’s an improvement.

…Still, I remember way back.

When Guild Wars: Prophecies was released, it came with 4 character slots.

When Guild Wars: Fractions was released, new players who bought it got 4 character slots. Old players who merged Prophecies and Factions got 2 new character slots, in a total of six.

(Notice how this was not “prepurchasing” – the “pay me now and I’ll release one day eventually” philosophy didn’t exist yet. Plus, players could buy and merge the accounts whenever they wanted, not only when preordering.)

There were many, many complaints about how “4 + 4 = 6”.

Now, years later, what do we have?

“If you prepurchase, 5 + 5 = 6. If you wait until after release, 5 + 5 = 5”

ArenaNet, this may have been an improvement. Don’t think it was enough.

WvW Tournament Rewards Distribution Delay

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Test.8734

He gave a good reason as to why they delay everything.
IN ORDER TO NOT MAKE THE ISSUE WORSE. How is that so hard to understand?

Because, Vayne THE Second, it’s rather obvious that not giving rewards to ANYONE is WORSE than not giving rewards to SOME. It’s ArenaNet’s own fault that many players won’t get their rewards, but it’s simply POOR management to punish EVERYONE because of their mistake.

I DIDN’T get my chest. But it’s rather RIDICULOUS to not give rewards to ANYONE because SOME wouldn’t be able to get itin time.

why does gw2 feel like a grindy f2p?

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Test.8734

why does gw2 feel like a grindy f2p?

The original Guild Wars made money mostly through selling new campaigns. Much like a book (in the meaning that you read a book, and if you enjoyed it you will likely buy the sequel), ArenaNet used to make content that would be fun for players, so, when players were done with it, they would wait for the next chapter of the game. The original Guild Wars didn’t get microtransactions until late in its life, and those were never the focus.

GW2 is the opposite. We do pay to buy the game, but ArenaNet’s focus is on the Gem Store. Which means, instead of focusing on fun content, ArenaNet cares about artificially increasing the game’s life by encouraging repetition (read: grind) and by encouraging daily log-ins (the dailies, now the log-in rewards) in order to increase player exposure to the Gem Store and hopefully have people buy stuff from it.

Since F2P games usually rely on the same strategy, it’s to be expected that GW2 would feel like it were F2P.

The main change, I think, is that now people are willing to pay more for less. Back in the days of the original Guild Wars – which, remember, was released more or less when WoW was first released, so pay to play and grind were not as widespread and F2P games were very rare – we didn’t have so many people willing to pay for subpar content that they don’t even enjoy but that gives them a shiny reward. Now, well…

I miss "peaceful" areas

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Test.8734

It’s a bit of a contradiction between what I liked about GW2 initially and what it has become. I liked exploration, finding random pieces of lore and doing events that told little, self-contained stories. I also liked fighting a wide variety of enemies with interesting motivations, Or at least somewhat interesting.

The issue is, you want good, polished and fun content. But ArenaNet knows they don’t need to bother with any of that – they can just add grind, and plenty of players will eat it up. Look at the Silverwastes – it’s basically copy-paste so we get the same thing four times, with the same kind of enemy dominating nearly the entire map, incredibly generic events most of the time, and lacking in polish (why haven’t the new currencies been added to the wallet?). Yet it’s one of the places that always has a lot of people playing.

ArenaNet has no need to make the things you asked for. Grinders will settle for much less, and that’s basically who ArenaNet’s target audience is right now.

WvW Tournament Rewards Distribution Delay

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Test.8734

Why does it matter if I get them tomorrow or if I get them next week? I will get them sooner or later anyway.

Tell that to the PLAYERS who still haven’t received their season ONE rewards.

There is only so LONG you can FOOL people before they stop believing in you.

Guild Wars is such a GREAT game...

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Test.8734

…The original Guild Wars, I mean.

Playing through Nightfall, it’s amazing how much better GW2 could have been if ArenaNet had kept closer to their original design. Thousands of skills, full chapters released frequently (the third full game was released one year and a half after the first… Comparing that to GW2 is laughable), taking a stand against most cheap MMO tropes, etc etc etc.

I strongly recommend the original Guild Wars to anyone who thinks GW2 had a lot of potential, yet squandered all of it.

Guild Wars was successful enough to allow ArenaNet to invest on and create GW2. GW2, in other hand, is the end – there won’t be a Guild Wars 3.

Heart of thorn so little content?

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Test.8734

some times it just feel like a major patch of another game…..?

One theory is that, after investing so much on the China release last year (I’m sure most here remember how ArenaNet mentioned they were busy with it and so couldn’t make content for us at the time) only to see GW2 underperform in China, and making changes trying to increase the amount of unique log-ins per day (see the current reward for just logging in the game)… ArenaNet became desperate, so they decided to take what was originally intended to be a couple feature patches, plus a sketch of season 3, and expand it into something that would give them more money.

Thus how small the expansion appears to be. It would be more a last, desperate effort while trying to prevent key people (like the Lead Producer) from leaving the company, than something carefully planned and polished.

But of course, that’s just a theory.

Thanks for the 2 weeks.

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Test.8734

So i basically paid 50 dollars for content that largely frustrated me for absolutly no reason.

Ask for a refund.

GW2 has two long standing and huge issues: events attribution and server navigation.

All the way back in 2012, there was an one-time meta event – the Ancient Karka one – that had such a big drop rate that people nicknamed its reward the “Precursor Chest”. The event took quite some time and of course a lot of people were playing it, and ArenaNet’s network wasn’t particularly stable so quite often we got someone with a disconnect during the event…

…And boom, there went the event reward. Upon a disconnect, people would return to an empty map that had either just finished the event (thus no reward for the now returning character) or that had no chance of finishing the event at all. With no way to return to the maps those players were in, and no way to get the rewards for an event after a disconnect, people simply lost.

Now, three years later, we still have the exact same problems. It’s STILL impossible to navigate through the megaservers map properly – at best, all we can do is improvise with the LFG feature, but that often doesn’t work. Being disconnected while finishing a long meta event STILL makes a player lose his/her rewards more often than not, no matter how much of his/her time said player has just wasted.

ArenaNet is obviously not even trying to fix either of those issues, because if they were – and both have been very well known for quite some time now – they would already have fixed them.

Complaining on the forums doesn’t work, this is something people have been complaining about for quite some time now. The best we can do is to press ArenaNet economically. So, ask for a refund, tell your friends to ask for refunds too, and tell those who stay to stop buying gems. When this issue is fixed, then you all can come back. But we have to make ArenaNet listen, one way or the other.

Sad with HoT

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Test.8734

GW2 Core was the worst gaming experience in PvE that i’ve sad simply due to content that was made on Level 0. How hard is to kill first mob, that hard was end content. ZERO.

It was basically the players of GW2 Core who bought HoT. Is it really surprising that the HoT players want content that was more similar to the GW2 Core one?

Anyone not buying HoT and still playing ?

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Test.8734

Please read the topic of this thread. The subject is: “If you did not purchase HoT, are you still playing (or will you continue to play) GW2?”

Ok.

My answer to the above question is, no, I won’t continue to play GW2.

That’s mostly because I cannot continue to support ArenaNet. They have clearly spit on their players’ faces by releasing HoT with so few armor and weapon skins, at the same time they add a bunch of new skins to the Gem Store, with the preposterous price of 2000 gems.

This is a clear example of ArenaNet’s priority, and a sign of how greed has overcome their concerns about the well being of their players.

This was not the first sign, though. ArenaNet went from “we will release content when it’s ready” to releasing HoT with lots of vague promises about adding features “later”, without even a hint of when said “later” will be. New Legendaries? “Later”. New squad system? “Later”. Raid? “Later”.

And again, they cannot add the legendary skins to HoT at release, but they can release a bunch of skins buyable through the Gem Store.

I simply cannot have faith or support ArenaNet with this kind of behavior, when they act with such spite regarding their players.

And thus, my very much on topic answer to what has been clearly stated as being the subject of this topic is: no, I won’t.

A Detailed Comparison for HoT

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Test.8734

You can compare things all you want, when you have enough information to compare. So far we don’t have enough information and thus the comparison is premature.

We have all the information ArenaNet chose to give us before asking us to pay 50$ for HoT. If ArenaNet thinks that information is enough to justify paying the price of the full game for the expansion, then it’s also enough for us to use it in comparisons and when judging if the price is worth it or not.

And right now? It’s simply not.

Dragonhunter Changes for Next BWE!

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Test.8734

Hello! Who are you?

Are you the new Hunter developer?

Revs get BWE feedback changes

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Test.8734

Still waiting, Rob.

Continue waiting then, he posted only like 2 hours ago lol

Not really “2 hours ago” now.

But it’s kinda funny, right?

Chronomancer & Reaper:

  • Popular specializations (see the poll that was posted in the HoT forum)
  • Get a nice list of BWE feedback changes
  • The same developer
  • And said developer bothers to post in the forum of the other two specializations, too

Tempest & Hunter:

  • Almost universally hared (see the same poll, or anwhere else really)
  • Names don’t fit the specialization (“high level” my small cat)
  • List of BWE feedback changes…? MIA.
  • The same developer
  • And said developer has not posted in the specializations’ forums after the BWE

ArenaNet, could you please let Robert design all other specializations, please?

Elite Specializations & Hero Point Feedback [Merged]

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Test.8734

Go to the metacritic site and give HoT a low score

No reason to get nasty. Hero points are really the only thing that I think is screwed up. I’m going stick with lobbying for now. Let’s hope anet fixes this almost as fast as they fixed perma-quickness rangers.

People can change their scores later, if ArenaNet actually fixes those issues.

Besides, companies usually worry more about the critics’ score than the user score. And the “official” critics for MMORPGs give everything the same score, just look how Wildstar, a massive and complete failure, got almost the same score as FF: A Realm Reborn, which is one of the most successful modern MMORPGs.

Using Metacritic to complain about the grindfest with the specializations is a nice, temporary way of pressuring ArenaNet into changing it. It’s better for everyone involved than just asking for a refund, too.

Beta key drop rates??

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Test.8734

“We don’t want players to grind!

But oh, if you want to get access to beta, you better grind a lot!"

That’s ArenaNet these days, I guess. It really shows us what kind of players they’re making HoT for.