Showing Posts For TheNickPrice.8457:

Are Dragonhunters really OP?

in Guardian

Posted by: TheNickPrice.8457

TheNickPrice.8457

It’s true, dh is op. So long as you stand in traps, besides test of faith, you need to walk in and out of this one more, thanks.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

About Endure Pain...

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

@
Cynz.9437

I still get teammates that run out of refuge (e.g. when we try to invade far at begin of the match) or spam AA while in downed state while i apply stealth on them and attempt to rez them. Welcome to legend, guize~

you should also run out of your refuge, continue to do so until you notice it’s a ridiculous skill to bring, and there’s much better skills to slot.

aka.. refuge is kitten

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

DH just ruined my love for Stronghold

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

Yes very diverse…
Match start:
-spawn gate openers
-someone kill guard at first gate, defend yours, gather supply.
-rinse repeat step 1-2 until final gate open exception supply team grab champs when commune spawns up.
-gate open, lord rush.

did I miss anything?

Karma was a joke at the fact you kill more npc’s in your average sh game then players.
- so was gathering nodes (stab at to much pve in a pvp game mode)
- so was hearts
- and vistas…

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

DH just ruined my love for Stronghold

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

and drops from the mobs you kill, maybe a couple ore nodes up by the trebs

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

can you bring a new pvp mode anet?

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

You cannot say Anet supported deathmatch… they made 1 lousy map and added it into a conquest queue rotation where builds/comps are favored differently between both game modes.

Stronghold is.. well it was a nice thought..

Imo, game needs 2’s arena (2v2 tdm) but anet won’t do it because of “balancing reasons” which imo is complete kitten so what if fotm classes become popular in 2’s, it’s no different then everyone rolling a dh (example) this season etc.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

....hast brought evil upon thy widow

in Guardian

Posted by: TheNickPrice.8457

TheNickPrice.8457

and still no idea of matchmaking works,

cool.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Why am i seeing less Warriors in pvp lately?

in Warrior

Posted by: TheNickPrice.8457

TheNickPrice.8457

pshh warrior, so last fotm…

condi warrior was one of the easiest profs to play last season that could counter other meta builds aka tempest, chrono etc.

dh is the easiest prof to play this season, next season, it will be something else.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

....hast brought evil upon thy widow

in Guardian

Posted by: TheNickPrice.8457

TheNickPrice.8457

lol it’s a pretty known thing that main PvPer’s have a harder time getting to leg then fotm pve’ers due to their mmr standing and the twisted way matchmaking works. Your argument Kek is both misinformed and naïve, people with lower mmr play people with lower mmr aka easier to carry through, even once u hit your diamond division you will be playing people of lower mmr in that division where someone who has established a good mmr through their time pvping will play against other people whom have done the same

aka pve player plays in diamond (low mmr)
Saiyan plays in diamond (assumingly relatively decent mmr)

should never actually play in the same match according to how mm works.

so, mediocre pve player or pvp casual actually gets an easier ride then someone whom dedicates their time to pvp.

Edit: I have every pvp title including champ brawler (exception of champ phantom, have always disliked necro play) Legend every season (doesn’t mean much) was r-70 before that silly April patch. Just some background, for future “you’re just noob” comment, judging by your previous posts.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

DH just ruined my love for Stronghold

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

5-0-0
4-1-0
3-2-0
2-3-0
1-4-0
0-5-0
0-4-1
0-3-2
0-2-3
0-1-4
0-0-5
4-0-1
3-0-2
2-0-3
1-0-4

just some possible splits that both your team and enemy team could have at anytime, so pick where you go… strategically*

but remember!:

- what class you are
- what can you bring to each fight currently in progress
- can you be there quick enough to make the difference
- what classes does enemy have on point
- what’s the current score
- do you need a decap
- can you just hold ftw

There’s also secondary objectives where you must

- watch for steals
- watch for rush
- watch for buffs

-/-/-/-/-/-/-/-/-/-/-/-/

I’m not going to continue on and on, I think you would rather get the point by now, I believe conquest requires more strategy then..

-spawn npc to break down door
-guard npc to door
-npc at door, get no karma for event… kitten bugs..
-kill npc’s at door endangering your door breaking npc’s
-kill npc’s past door once door broken by your npc’s
-guard npc’s to next door
-npc’s make it to second door, great.. entire things bugged still no karma
-npc’s knock down second door
-rush the event champion
-kitten still no karma, kappa.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

Proposal Acro Final Fixes.

in Thief

Posted by: TheNickPrice.8457

TheNickPrice.8457

Much thought Sir Vincent…

Outstealth in PvP: If you meet up with enemy thief decapping your home lets say and he decides to stay for a duel it’s a nice addition to your bag of tricks, you can also use it to your advantage in other situations, ex.) beat thief at your home, pass through mid → far for decap unnoticed due to sb speed on maps like legacy you can take the quickest route (through mid) while remaining unnoticed.

stunlock guardians: quite easy, if traited they have what 3 seconds of stab, triggered on their block so ur not gunnah be hitting through it anyways? if dodged… dunno what to say but if u have troubles landing a 1/4 skill, no offence, but you may need to revisit how/when you are using your skills

boon from Mesmer only useful when you see them? A. meta pvp builds are not using any stealth, B. if you can’t land your steal again, revisit how/when you are using your skills.

Revs: it allows you to deal out 4k damage per 4×2 is 8 plus slow is a nice little addition though can be quickly cleansed the real use of the skill is to be able to keep pressure up while playing outside sword skill range (unrelenting and precision) as it takes two burst rotations to down a rev due to infuse light or crystal hibernation (assuming you opened with basi venom on the latter)

either way, as I made it clear in my first post, as well as this follow up, it’s opinion and play style that opens up the want and usefulness that improv brings, I never claimed it to be better then exec, I did however state that I myself, find improv much more flexible, granting you understand the options it opens up utility wise and how you can change your approach to fights both in team fights and 1-1.

Disclaimer: I mentioned team fights, no I don’t think thief belongs in the thick of things, yes I do believe improv can help turn the tides by situations I have previously stated however by being aware of your surroundings and taking advantage of specific stolen skills.

again I will state, no it is not the be all end all must have trait. Yes it is a viable choice and do not feel obliged to take exec, perhaps it doesn’t fit your playstyle, that’s cool friend! but don’t snuff your nose at the trait because of it, thieves have enough damage multipliers and in my case, I choose utility. Opinions man, that’s what keeps things fresh!

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

SA Trait: Stealth on AA-Chain

in Thief

Posted by: TheNickPrice.8457

TheNickPrice.8457

oh god yes plz! this proposed trait + rending shade + staff auto ! goodbye passive stability for nothing, hello horns of the ox assassin (redone)

for those whom didn’t play gw1 https://wiki.guildwars.com/wiki/Horns_of_the_Ox

- was crucial in a lockdown style assassin pvp build, much love, much miss, rip the true assassin.

Edit:// God I kitten miss assassin come to think of it…

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

Proposal Acro Final Fixes.

in Thief

Posted by: TheNickPrice.8457

TheNickPrice.8457

It’s funny, I’ve beaten most “big name” thieves in duels; Caed, Toker to name a few, and I don’t use execution, infact, I think it’s a dull trait, improvisation gives so much utility I love it, improv. to me is life and fyi I don’t bank on it insta recharging a skill like most people make the mistake of, that’s icing on the cake when it does and can lead to some fancy, on the fly ideas but the double steal skills allow you to:

- outstealth other thieves
- stunlock guardians
- double boon fun from mesmers
- lol at revs

during teamfights sometimes its best to steal from one opponent then move to target since you have the double steal skill when without improve. trait it wouldn’t be near as worth it, aka: steal from guard to stunlock ele (more prominent move in s3 but you catcht he drift)

another thing improve does is make you a more viable teamfighter in situations, aka steal from druid, drop water field for allies (being able to do this twice can turn tides in teamfights)

either way it’s definitely opinion/playstyle but imo and the way I play my thief (which is marauder da/trick/dd, d/p-s/b dd runes bound). improve brings to much to my playstyle to drop for 20% damage under 50% health, we have the burst, we have the damage, the amount of utility improv. brings when played with some thought (not saying I am superior thief I think more yadda yadda, just played with a slightly different eye due to the trait imo) is crucial to my success as a thief.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Mesmer elite spec idea - Gemini

in Mesmer

Posted by: TheNickPrice.8457

TheNickPrice.8457

It be cooler (imo) if the grandmaster trait for the e-spec worked like daredevils does to dodges aka x=your doppelganger wields a gs y=your doppelganger wields a staff z=you doppelganger wields pistols. From your choice fo either x y z your “shatter skills” change to different skills that the “doppelgangers” preform… oh wouldn’t rangers be jealous if Mesmer got the fully controllable pet :P

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

My Impression of GW2 PVP

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

yea it’s a l2p issue

//thread

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Inspiration

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

I had a buddy in my guild whom excelled at 1v1’s, would beat me every time. So I dueled with him every night, for hours. When he finally decided that he had to go make some gold before he logged, I payed him double what he could make farming to continue kicking my kitten, I now beat him 2-0/2-1 every time. Practice makes perfect, but u can’t get better fighting players equal to worst skilled as yourself.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Please don't Magitech us through Ascension

in Lore

Posted by: TheNickPrice.8457

TheNickPrice.8457

uhmm ascension did not unlock second professions in gw1.. u literally move from the “tutorial” pre searing area with a second prof…

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Sounds Familiar

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Posted by: TheNickPrice.8457

TheNickPrice.8457

Future reference:

OP: Original poster

Majority: is the “subject” that takes precedence over others.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

What is Anet balance principle?

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

did you really think removing clerics was going to change that? removing clerics does not give ele more options for viable dps

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

What's the point of blocking salty players?

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

People and there need for safe spaces..

but really don’t let it bother you op salt is salt, and majority of the times bad players are the salty ones as good ones understand seasons matchmaking, with understanding comes acceptance and with acceptance comes knowledge that you win some you lose some, if your decent you’ll get to leg, if your not and grind, you’ll get there to.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

What is Anet balance principle?

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

Uhmm support ele was and still is way more then boonshare and in fact is the best support for the “condi” meta.

sooo… gg op?

Great ele’s still exist and thrive, rlly it’s just more of a skill cap and they have become more or less like a thief in terms of optics where when u see one u say “kitten, I hope he’s good” two is “kitten” and if the team is losing you can blame him because others will bandwagon onto the idea.

TLDR:
Good tempests are still game changers
Tempest support helps with condi meta 10 fold to what guard or druid can do

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

So your friend is Amber :D

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Posted by: TheNickPrice.8457

TheNickPrice.8457

Yea I have played around with what, c++ and java really not a programmer I mean, I could do flappy bird.. :P so I’m unsure how much work it would be for a professional to develop.

But that’s the thing, sure there would be “optimal” get carried settings but at the same time you would also have optimal “no carry needed” settings that assumedly so would counter people selecting carry me. Either way to be fair its more of a qq post, just annoying the way leagues are setup where people from amber div can play in leg and people whom should be amber can get to leg. idk, I’m not looking for rank to “mean” something so people say zomg look he leg, I just want the time I do get to spend playing to be competitive is all

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

So your friend is Amber :D

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

so a couple pips off legendary and I get a player in my match paired with an amber, I really couldn’t figure out how this necro was so bad until I saw h was amber after the match hand just had to smh…

Given this experience I have a proposal, let me know what you think, changes you’d make etc, good/bad etc.

What if we as the player had more control over our matchmaking?
- give us a window in the PvP selection with options, inform us obviously (for those whom cannot perceive the obvious) that the more selective we are the longer the queue is bound to be which is understandable but It would go a long way in quality of games and Anet may even be able to use the data to better matchmaking for the future and be rid of it all together.

Examples of (realistic) options available and things I’d like to see:

Divisions: so naturally mm puts or tries to put u within 20 pips? not sure the exact number but this changes in a duo + premade in which an amber can be put into legendary matches. That’s cool! you want to play with your friend, I don’t. Give me the option to select the amount of division drops in teammates I’m willing to have, or division ahead for people in lower tiers.

Class stacking: Give the ability to set a preset limit even a simple yes or no per class, I don’t want 2+ thieves on my team when its rare to be able to depend on 1 to play his role right and 2 is just garbage comp, can’t and doesn’t work. Please don’t say you have made it work yadda yadda, I too have had matches I’ve won with two thieves, I can also beat some players on a naked guard with no weapons just utilities equipped, doesn’t mean it “works” it means you were playing trash, to the point where if this was Pve one would say skip the trash.

We can’t pigeon hold classes to amulets… can we? because I swear I’d love the option to only ever see a zerker ele on the opposing team, cause you know, I like a challenge…

We can’t choose our teammates… can we? It’s obvious people get carried to divisions, give me a list of 5 sounds like a fair number to never have on my team, players I will never be paired with, it should really be the blocklist as you could also add someone for just a general terrible attitude but give me 5, just 5 so I feel like I have a little control over a certain teammate(s) whom always believe 3 cap is best, and only pugs don’t split 1/0/4 and it’s everyone else’s fault for not following “the l33tmlg420potato plan”..

All in all it’s been just another season of grinding, little skill is actually involved which is depressing as skilled as you as a player may be it’s still a 5v5 game and some matches due to this are just /resign option plz. I believe a majority of the problem lye’s in the fact there is to many safey nets throughout the divisions but hey, who am I to say anything, I’m just one of five on a team of who knows..

(oh and before the "find a team comments, I used to play on a very competitive one, we gave radioactive, apex, some other lesser “big name” esl teams actual matches with wins and losses to them. I stopped playing the game as much do to rl issues and had to leave my team due to this as I could not commit to times etc, sometimes sub for them but a lot of rl things keep me playing at very random/sporadic times).

Either way divisions are set up to be a grind for the most part and the way mm I it can really force some very unfavorable matches that just aren’t very “fun” which is more or less what I come to play for and am attempting to speak for more of an optimal gaming experience all together not just myself. Anyways take care guys, and gl in the season and life!

Edit: Post on alt account for privacy reasons.

Congratulations if you made it to the end, you’re a trooper to get through that wall, a real grinder, and due to this will likely hit legendary! Wahoo skill<grind

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

Pet(s)

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

Kiwi I hate to say I disagree, build diversity would mean making other pets a more viable option, obviously bristle and smoke scale are great because they hit their target more often that goes without saying BUT I’m not sure if their damage belongs in a support/bunker/tank whatever u want to call it style of build. Therefor if their stats scaled from the player then yes they would deal lower damage but rightfully so as the player is not speced to do damage, however healing style pets would see more play because of this as they would be more viable then they are now with stats scaling from players.

I mean really and I’m going to say nomads just because its the most obnoxious comparison (I know tis not in pvp etc.), but a nomads rangers pet you argue should do the same damage as a zerker’s? is that fair to the zerker? I’d say not. thoughts?

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Pet(s)

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

I was thinking this for druid/ranger pets but started thinking minions etc. could take advantage of it as well, more or less curiosity but why doesn’t pet attributes scale from rangers Ie: zerk ranger pet does burst damage, clerics’ does not but healing pets are buffed from it etc..

Is there a reason it is not like this already? thoughts on it?

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

I like the current meta...

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Posted by: TheNickPrice.8457

TheNickPrice.8457

Uhmm… the meta is building tankier comps then before because of the loss of cleric tempest..

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Trappppsss

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

new players should understand they’re new and there are things to learn, even a new player should recognize after stepping on point and getting eaten by a dh trap (if he is unable to pop cd’s or live period, that that is something he should look out for. you mistake new players for kittens. When you are new to a game, you accept you are learning and should likely put effort into the learning process or it will be a painful learning curve..

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Everything does too much damage

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

It happened…. [seeyourusername]

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

In regards to condi.

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

I’ve played since launch… hit leg every season (not that it means anything), hold champ title on every class (but necro just don’t like it) so, I’m quite aware of the game and where it has been and gone, thanks for the constructive post though, your reading comprehension is great as no one in this thread has stated condi is overpowered so..

+1 m8 really, way to comprehend and read what was stated in the thread, is was opened simply for a discussion which may or may not continue that is tbd. We have determined however you comment is completely moot and follows as close to the thread as a blind guinea pig would to a cheetah, grats bro you look like a kitten, gg.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

In regards to condi.

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

Oh for sure, it would be a total revamp to the condi system as a whole so you would need to ensure proper amulets are there for balance, amulets both including expertise with condi damage and X (so your zerker like amulet) and not including expertise, what your rabid and carrion type amulets would become (keeping in mind that carrion/rabid would be less effective overall in performance as far as damage goes as condi duration in this situation is hypothetically a needed stat)

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Everything does too much damage

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

Sorry but its a total l2p issue. This post is nothing but a whine, its not productive in producing discussion or any reasoning to it, the only reason op gave is he doesn’t like it.

Not being able to face tank burst specs is healthy for a game.

Not being able to provide any reasoning besides personal taste when calling for nerfs (ie: I feel it’s to strong because X) to create a discussion whether it is a shared opinion or perhaps to have some light shed on why it is this way and how to counter to it, is unhealthy for a forum

/thread

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Rotc. (new map)

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Posted by: TheNickPrice.8457

TheNickPrice.8457

Hey guys!

what’re the odds we finally see a new map thrown into ranked! I think pretty high given the reveal/beta for Rotc. why?

- The point circumference is an excellent size.

- The point spacing/map layout in general is great!

- The secondary objective/mechanic is well thought out, becoming progressively stronger the more caps you get etc.

Definitely many more points to discuss, but I think this is one of the best designed maps yet (in regards to the points above)

Thoughts?

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

In regards to condi.

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

Not sure exactly where I stand when it comes to Condi, I think, I think, just like power builds, some are stronger then others if that makes sense. Either way there is a lot of complaint that Condi only requires 1 stat etc. etc.

What if.. Condi damage wasn’t toned down, but instead Condi duration on skills were? that way for a Condi build to be “full force” it would have to spec expertise as well.

Discuss.

//Edit// I do believe this would require an entire overhaul given the fact you would likely have to adjust cd on skills as well etc. But in this way if done right I believe without expertise you could have your attrition Condi user, with is you could have your more burstier Condi user as the would be able to hold multiple stacks longer, etc.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

Please Promise...

in Guardian

Posted by: TheNickPrice.8457

TheNickPrice.8457

You will never change the sound of the symbol on sword, it gets my kitten hard

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

same ol shhh

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

Yea Anet, I played 10 mins of this new patch and deemed nothing could have possibly changed and there will be no meta shift, I can claim this because I am… Uhmm.. I am.. well no one but 10 mins played I think any random pleb could… oh yea I guess not really tell where meta will shift

tldr: many players (whom are actually known) in the community tend to think otherwise. This balance patch was very healthy for the game.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

This Season Is going to be...

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

Not a troll post this was a great patch and will be very healthy to the game considering it will open the game up to be fast paced and objective holders will actually have to dodge! a healer aka tempest atm should be a squishy target, teasm should protect their healers! monks are never heavy armor classes and should not get by with facetanking!

this will promote target teamplay and skilled tempests will still be great the builds just no longer rolling face! you will actually rely on your team to peel as a monk should!

trust me, uping the pace of pvp is exactly what this game needed and this patch I believe hit the nail on the head! its going to be quick, engaging gameplay and now if your a dps class you can finally take someone hitting your support personal which is great, no more /shrug will keep following target cause lols tempest faceroll, tempest will require support in itself aka cc and possible dps target swap if someone is pressuring to high which makes for great engaging gameplay! aka you want your condi cleanse and heals, you want your support on point, then you support your support, this is what makes good gameplay!

tldr: monks should not be innately tanky, they should require support themselves via peels and cc to those going for them, think gw1 pvp where u had backliners to keep your monky safe!

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

This Season Is going to be...

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Posted by: TheNickPrice.8457

TheNickPrice.8457

The BEST YET!

Mark my words q quer’s this season is going to be fast paced and action packed the changes anet made were absolutely excellent slight tweaks to classes that needed them but nothing to butcher them! ele q quers I ask one favor from you and that’s to get gud! you can still be a dedicated healer surprise there are other stats that have equivalent healing power as clerics! better yet, instead of making a coffee coming back and using some skills your going to have to be engaged and actually (get this) dodging ! no more facetanking makes bads sad

get rdy for some fast paced pvp folks, Anet did a great job with this patch, you shall see as the meta settles, and for those whom don’t, welp sorry to say you probably never were fully engaged in pvp and relied completely on your builds to carry you sad panda

TLDR: Enjoy the upcoming fast paced, skillful, engaging gameplay to come!

oh and unrelated for that guy whom wont log in, could you try not logging into the forums too? that’d be pretty swell!

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

We need rework on steal skills

in Thief

Posted by: TheNickPrice.8457

TheNickPrice.8457

some thoughts of how to sue stolen skills properly there are more ways but im not going to get to situational here, u clearly just need some guidance.

steal from thief: free 3s stealth; versatile skill for either disengage, burst setup etc, just use that brain of yours you goose!

steal from necro: aoe fear; great skill, as you pointed out yourself yourself theres a little bit of a cast time so use that brain of yours an set it up! thieves have many many ways to set up skills.

steal from ranger: great if u need some condi cleanse! BUT also great skill for pvp as you cover a good portion of the point and can actually help support your team! just remember your stealth combo will overwrite so dont be a silly billy and, you guessed it use that brain of yours son!

steal from ele: chill is great vs ele, bunker ele at the moment doesn’t have a big condi cleanse skill but many small ones, so use your brain and combo the skill with a rotation that covers that chill! (even power thives have access to cover condis; blinds, poison, vuln, weakness its all good m8 just use your noodle!

steal from rev: seriously… just a great skill good damage, slow is great condi to have and the fact its a good damage but RANGED skill is perfect as a thief/v/rev fight requires mucho kiting, if I make one suggestion for using this it would be to… use that dam brain of yours kiddo!

steal from guard: seriously a 4s daze skill is killer! if you sue your head u can make the most of it and even kill a silly guard during that 4s phase! if you are unsure if he has an auto stunbreak give an ole quick head shot and say didly doo I got you! 4s stun and proceed to use your brain!

steal from Mesmer: ugh I love Mesmer’s for this, especially with deadly arts trait to use it twice! its so nice! best part is, not so much mucho brain cells for this one just enjoy the boons!

steal from warrior: AMAZING skill (hint for your brain: use it in a combo field!)

steal from engi: great for combo fields but I also rlly like reserving this skill for a downed enemy ! its delicious to just toss, use that handy dandy blinding powder on top, and cleave all them resers dead to! in your power build throw gunk ticks for an additional 400 or so and provides a higher dps condi field (compared to black powder) for you or your teammates to take advantage of!

either way, it all comes down to how you use em with that noodle of yours, but I assure you they are all great skills!

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

We need rework on steal skills

in Thief

Posted by: TheNickPrice.8457

TheNickPrice.8457

op swap classes seriously your a kitten thief its blatantly obvious here…

chill is great vs ele. and kitten no don’t give us a ranged skill to us

4s daze is kittening great… seriously and its melee attack with what 1/4 cast? so u get a 4s daze for the cost of an auto.. its game changing, in fact it’s what separates thieves who can rival guard (equal skill) 1v1 and those who cant.. plus you should be in melee anyways so not sure what to think why that would matter..

necro fear skill is great, it can be clutch to rupt resers, or just aoe fear in genera. long cast time? well no kitten its an aoe fear, maybe try not facetanking while u cast it and use idk.. Maybe class mechanic like stealth… or blind… or precast from outside range – shadowstep into…

tldr: go play scrapper, it doesn’t require thought on when/why to use a skill to preform mediocre.

omg I just saw emkelly’s suggestions.. plz just see tldr as well

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

making retaliation build(s) viable?

in Guardian

Posted by: TheNickPrice.8457

TheNickPrice.8457

Make it a stackable boon ! Guardian should be the master of retal, and is really I believe have most access to it so make that kitten stackable instead of extending duration, I wanna see 25x retal stacked with 25x might staff boon duration and concentration gear >:O

OR! going with the stackable retal idea (more stacks mo damage from it) get ride of that pointless trait “retal scales from condi damage” make it auto scale from your highest damage source (im sure the system can see if u’d prefer it scaling from condi or power) THEN make the trait useful where the trait is; “Retaliation now stacks” so only guards may have this so it doesn’t get to to out of hand w/ cleave and the works

Boom best retal idea since… well concept of retal.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

Staff auto should not outDPS Vault

in Thief

Posted by: TheNickPrice.8457

TheNickPrice.8457

yes, vault should do more dps, thief has been obliterated into a spam class and now has kittens like op wanting to just spam more, its sad, just cause u have the ini (aka off cd) doesn’t mean u have to use it… so tired of kittens, like why? ZOMG my warriors rush does less dps then auto attack, ZOMG there’s so many skills that are kitten situational skills why! I just want to spam and be super efficient while spamming and not thinking halp me plx… kitten off and play scrapper

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

An untested build: predictions?

in Thief

Posted by: TheNickPrice.8457

TheNickPrice.8457

potential for what…? feed pips? throw matches? look like a kitten? give the other team lol’s and receive thanks and praise, maybe tips for throwing match?

mate you clearly don’t know much of what your doing, given the skills/traits chosen for a pvp setting and amulet… and mentioning backstab potential with that amulet…

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Balance patch Hypothetical

in Thief

Posted by: TheNickPrice.8457

TheNickPrice.8457

Shadowstep is an engage tool with a secondary disengage, thieves who do not use it for an engage tool can reroll scrapper plz, I hear it doesn’t take much thought.

those cd’s are all fine as basilisk will still be chosen by any thief who use Shadowstep right.

you actually managed to make daggerstorm worse.. gg

omg… Ice Drake Venom (add bleed), Devourer Venom (add confusion), Ambush Trap (summon two), Thieves Guild (summon four), Dagger Storm (suggestion for changing skill below)

anyways… this is why we can’t have nice things…

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Why its hard seeing some of these threads

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

Do not open spoiler if you are StickerHappy #truthhurtstomuch


Stickerhappy gets carried, thinks he’s good, argues like a teenage girl on ignorance pills. Just Ignore /thread

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

"I'd really like this..." [Gifting Strangers]

in Players Helping Players

Posted by: TheNickPrice.8457

TheNickPrice.8457

Hi all, long time fan/donator of this thread, I farmed daily and love to give. Unfortunately I have recently hit a wall in game and just become tired of farming and wish to enjoy the content instead aka PvP, which ironically has brought me from making the most G/PHr I could to… well, not :P.

Anwyay’s figured I’d give this a shot from the other end, omw to getting eternity, any spare t6 mats or a gold or two would be mucho appreciato!

Take care guys, God Bless [NA]

//Edit// God bless elsewhere to :P

I’m going to set a 50g limit in total donations, if it reach’s this (in gold itself, mat costs or combined) I think it’s only fair to close my post to share the wealth, so will be back to edit!

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

New Elite Specialization Contest (Closed)

in Necromancer

Posted by: TheNickPrice.8457

TheNickPrice.8457

Antichristos

Bases of The Antichristos is the four horsemen of the apocalypse. Much like thieves got dodge abilities tied to their grandmaster traits your shroud would change depending on which grandmaster you took. Base for spec would be the first horsemen (pestilence) in which we would see no grandmaster trait taken, next would follow respectively

Pestilence (condi based horsemen):

1: strike target, cleaving foes, inflict bleeding 5s
Chain: swing your sword back, cleaving foes again, inflicting torment 3s
Chain: let a shadow burst emit from your blade blinding nearby foes 2s

2: Leap to target area (600 range) creating ring of spikes inflicting bleeding x3 5s and cripple 3s

3: Block incoming attacks, inflict fear 1s on foes you block within radius (360)

4: Pulse shadows from yourself, inflicting torment (3s) on foes they strike (1 shadow per foe within range up to five targets, pulses 5 times). (radius 300)

5: Release a blast of fire to target area burning nearby foes and creating a fire field.

War (siphon based horsemen):

1: Strike target siphoning x health
Chain: strike your target again on the backswing siphoning health and inflicting cripple 3s
Chain: Swing your sword at your target inflicting a siphon debuff 3s siphons are more potent

2: leap to target area (600 range) inflicting immobolize on foes in radius 2s

3: Absorb incoming damage 3 seconds turning it to life force.
Phase 2: may end skill early to release 1s fear (360 radius)

4: Pulse a pool of blood at you location (5s) enemies caught in radius are inflicted with chill allies within pool gain regen (pulses/s regen 2s, chill 2s).

5: Release a blast of all life force damaging all foes for x and heal yourself and allies. Damage and heal increased with percentage of lifeforce used.

Famine (support/debuff based horsemen):

1: Strike target foe, inflict chill 1s
Chain: strike target foe, inflict weakness 2s
Chain: strike target foe, removing 1 boon.

2: Leap to target area (600 range) inflict weakness on foes and protection to allies 5s.

3: Release shadows to armor 5 nearby allies, allies armored by shadows redirect 25% of damage taken to you 5s, shatter the shadows inflicting fear on foes in radius of allies 1s (Enemy may only be hit by 1 fear).

4: Pulse life force to nearby allies and foes, allies gain quickness (1s) foes are conditioned with slow.

5: Release a shadowy blast removing all boons from foes caught in its effect cause weakness 1s per boon removed, you gain retlaliation per boon removed.

Death (physical damage/burst spec):

1: Strike target foe, inflicting 1 stack vulnerability per target hit
Chain: Strike foe, apply 1 stack might per target hit
Chain :Strike foe, apply 1 stack fury per target hit

2: leap to target area 600 (600 range) gain stability, target is taunted for 2 seconds

3: Embrace the darkness, for 3 seconds you are a walking smokefield blinding nearby foes (1s) (240 radius) blowout the smoke to blind foes (6s) foes are also feared 1s

4: Pulse darkness outward from you (340 radius) each consecutive hit does more damage. (5x)

5: shadows burst out from your darkness grabbing foes and pulling them towards you (5 targets)

Only got the shroud skills thought of but after the fourth time my boss has given me kitten for being on non PCI compliant websites I decided I should probably listen, so rough Idea, hope you like it.

P.s. The numbers on skills (that are there) are way off, was going o attempt to make things balanced etc. but… well see para. above.. :P so, just imagine respective number and damage.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

Questions about The Ascension

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

sorry m8 my original post was a little short, yes you have to play ranked and earn the designated achievements see:
https://wiki.guildwars2.com/wiki/The_Thrill_of_Battle
https://wiki.guildwars2.com/wiki/Tapestry_of_Sacrifice
https://wiki.guildwars2.com/wiki/Monument_of_Legends
https://wiki.guildwars2.com/wiki/Hymn_of_Glory

these are then used to craft Gift of Competitor (place all four in the forge)

you will also need; https://wiki.guildwars2.com/wiki/Gift_of_Skirmishing

combine these two items with; https://wiki.guildwars2.com/wiki/Wings_of_Ascension

and https://wiki.guildwars2.com/wiki/Gift_of_Fortune

in the mystic forge to create your leg. backpack

(in assumption of your next question)
https://wiki.guildwars2.com/wiki/Gift_of_Fortune is made through combining
77 Mystic clovers
250 ectos
https://wiki.guildwars2.com/wiki/Gift_of_Magic
https://wiki.guildwars2.com/wiki/Gift_of_Might

Good luck, wish you enjoyable matchups!

EDIT: Forgot to tell you how to get the wings leading to the precursor!

as you move up leagues (from amber, emerald, ruby, etc. etc.) you will earn https://wiki.guildwars2.com/wiki/PvP_League_Ticket

purchase the four winged backpacks and then forge them to receive https://wiki.guildwars2.com/wiki/Wings_of_Ascension

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

(edited by TheNickPrice.8457)

Questions about The Ascension

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

some forum questions are best posed to google…

https://wiki.guildwars2.com/wiki/The_Ascension

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Matchmaking COMPLETELY Broken

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

I’m so tired of hearing “all my teammates are trash every game, can’t win team fight but I do so well etc etc” people need to accept sometimes that they just possibly don’t belong in a higher mmr bracket and maybe, just maybe their teammates aren’t all trash but they (being the common denominator) may actually be having more of an impact in their loss then they think. By now people are just tired of hearing, and anyone who agrees is essentially agreeing because they are in the same pile, a winner will go on and win, knows if they lost they could have done something different and knows a slight change in what they did could have created a snowball/butterfly effect totally changing the outcome of any match. Winners however, will take the loss and learn, change, adapt and grow as a player, losers (and not a personal attack don’t take it as such) will lose, lose again, not accept it may be their own fault just blaming their teammates and go on playing the same they did the prior matches and surprise, likely lose again.

TLDR;

People feel better to blame others instead of themselves, you see this everywhere in life where people are not succeeding to their expectations but feeling is a temporary emotion.

People are empowered when they self reflect and improve what they could have done.

Winners Empower themselves, that’s why even when a winner loses they still win, not that match but they get to feel that empowerment when they know they could have changed something they did that could have released a butterfly effect on the entire match.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Question @ MMR Hell Prisoners

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

“I often lead my team” <—- thinks personal score matters, crisis averted his MMR is where it belongs.

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.

Why do skilled people make alt accounts?

in PvP

Posted by: TheNickPrice.8457

TheNickPrice.8457

Possibly because they are not actually all that “skilled” and would rather fights they know they can win rather then look less skilled having fights they are unsure of the outcome

Never engage an enemy more powerful then yourself. If engagement is inevitable, do so on your terms.