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Old (and bad) player coming back :P

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Posted by: Themistokles.1238

Themistokles.1238

I moved to another game after the first two seasons pvp. its horrible. PvE is fun so i came back and tried it for the first time. I am playing since the game came out and never left PvP so this was a big stap for me.
If you have a good hardware and are normaly able to play with nice graphic, forget it in Dragon Stance or Tarir. Your game will crash every 20 minutes. Reduce everything to low or middle and you are fine. I can play every other map, even WvW in highest Settings, but in these two maps my game crashes allways. Its annoying if you get a crash at the end fight and are not able to join the map again in time.

Is there a good ice dps build for pve?

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Posted by: Themistokles.1238

Themistokles.1238

Hey iczek,
you can run in your Waterfield (WH 5) and use Water 3 Blast Finisher and Earth 4 after that. You will get two additional Area Heals, Protection and Magnetic Aura from it. You should be full Heal again and also have more sustain for some time.
If you need even more Heal you can start with Water 4 before the combo.
There are more Blast Finishers that can work well like Afterblast (Earth Shoud).

Dagger/Warhorn is not that great in breaking Breakbars. You can use Air 4 and Water 4. If you really need to be the one that works at the bar you can use Tornado and skill 3 on CD. But there are other classses that are better in this. We are supposed to deal the highest damage^^

Aeromancer's Training vs. Inscription (Raids)

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Posted by: Themistokles.1238

Themistokles.1238

I think you are playing the Staff Build. Here it is better to play Inscription. You dont use many of your Air Skills in your Rotation and mostly want to reduce the CD from your Glyphes.
As a Fresh Air Tempest with Dagger/X Aeromancer’s Training is better, because you stay most time in Air and want to reduce the CD from Lightning Orb and also the higher Crit Chance while in Air.
It Depends on what Weapon you Play.

Is there a good ice dps build for pve?

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Posted by: Themistokles.1238

Themistokles.1238

Hey iczek.
The thing with the Metabattle Build is that it is meant for Dungeons, Fractals or even for Raids. So not really only for Open World PvE. It works great there too, but you can adjust the build for Open World.
Fire is taken for the best DPS Rotation.
When you use Fire Traitline, the CD from Dagger 3 (Burning Speed) is reduced to 10 Seconds and you can use it everytime after you finished Air Overload. Also Wildfire is reduced to 20 Seconds and can be used every second Rotation. That is the best DPS Rotation.
Fire is pure Damage increase.
Arcane Traitline is a Damage loss and is only taken if you have high boon uptime. Mostly with a good Mesmer and Rev in your Team for Raids. But with the Fresh Air Dagger/X Rotation there are normaly not many Boons up so you loose even more Damage.
If you struggle to survive at the start wit Ele, i would take Water over Fire and use something like 2,3,2. You still have good Damage but also your Heals are much more often Available. Only swapping to Water gives you 1.3k Healing.
I dont like Earth in PvE. The Defens is great but the Damage decrease is just to high for my taste.
Thats what i run sometimes:
http://gw2skills.net/editor/?vFAQJBIhdSfJ0fJ20AY2AwhJWaAMhAZA4D6eZ7sjWicQRIGA-ThRBABP8AAA4EAYmSwC1Dc1+jyPKV/JAwBwv9NAe+5nf+5nb6ff+3n/tUA8tFA-e
This is what you can run also. It looses some damage, but is much easyer to play at the start.
http://gw2skills.net/editor/?vFAQJBIhdSfJ0fJWhJ4gJwhJWaAMijQR4HIEIDAfQ3L7md0C-TxRBABAcCAKUHwV7PK/oU9HzUC+wDAAPtABAOA+tvBwzP/8zP/cT/7z/+8vlCgvtAA-e
Here you have much more Regeneration and also great Condi Cleanse.

About the Warhorn.
It gives you so much more then Dagger Offhand. Reflect, Waterfield, High DPS (Lightning Orb/Wildfire).
Dagger is great for comboing your Firefileds, but because of Air Overload (big Lightning Field) it is not that easy to keep up the Damage and also blast your Firefields.

Hope i could help.

(edited by Themistokles.1238)

Is there a good ice dps build for pve?

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Posted by: Themistokles.1238

Themistokles.1238

Sure, in other RPGs Ice is DPS, but this is GW2. And when you ask for a DPS Build there is no DPS Build with mostly Ice use.
DPS Builds for Elementalist are
Staff – Camping in Fire and only gos to Air if Glyphe and/or Ice Bow are not on CD for DPS boost with Air Overload.
Dagger/X – Uses Fresh Air and is mostly in Air and Fire. Water only for Healspikes.
Scepter/X – Air and Fire
Water is not included in DPS Rotations. Frost Bow is something you can use. If you would have asked the same question without DPS involved. I wouldnt have said something.

Is there a good ice dps build for pve?

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Posted by: Themistokles.1238

Themistokles.1238

“Is there a good ice dps build for pve?”

Simple: NO
Water or like you call it, Ice. Is not supposed to be the DPS Element. Staff = Fire, Dagger = Air, Scepter = Fire/Air
What you try to build is a theme build. I understand that, but in Dungeons, Fractals and Raids you are just giving your team a Handicap. For Roleplay or stuff like that it could be fun. But if you really want to play the three named parts of PvE, be preparred to get flamed a lot. Elementalists have there Role and that is for most parts high DPS. You can adapt to all hitboxes and can play all weapons, aslong you use them right. If you try to be something that you are not supposed to be, people will get mad at you. And you cant blame them for that. We all are playing for Success and nobody wants to get handicaped.

HoT Open World PvE D/D help please

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Posted by: Themistokles.1238

Themistokles.1238

air and tempest are must have. Arcane is damage loss if you are not able to maintain 5 boons. fire is highest damage and water gives some nice additional support.

HoT Open World PvE D/D help please

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Posted by: Themistokles.1238

Themistokles.1238

The question was simple only PvE. If you really want to go to wvw sometimes, its needed to have different trinkets and weapons with you.
Berserker is the highest damage in combination with some assassin trinkets. Hoelbrak is such a huge damage loss in pve. if you dont like scolar, ok, but then play strange and not Hoelbrak in pve.
Scepter and Focus is less damage then Dagger/Warhorn and again, the question was Dagger based build.

To op:
There are many different ways to play the D/X Tempest. The Build i posted was with the Fire Traitline. You can replace it with Earth like tomwcb said or even with
Water: 1,3,2
Arecane: 2,2,3
Then you can switch the Utility skills for the situation you are facing. Sigil of Energy can also helping to survive.

Your first 5 classes

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Posted by: Themistokles.1238

Themistokles.1238

Asura Necro
Asura Ele
Asura Warri
Sylvari Mesmer
Charr Guard

HoT Open World PvE D/D help please

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Posted by: Themistokles.1238

Themistokles.1238

Hey ho and welcome back.
First you should get Tempest as soon as possible. Especialy if you want to play with D/X. Air Overload is just awesome with Fresh Air Tempests.
The next and sad thing is, that Dagger OffHand is now outshined from Warhorn. It gives much more from everything. More Damage, More sustain and more Heal.
Depending on how well you are in rotations and stuff it is possible to play full Zerker.
This is the Build i am Playing.
http://gw2skills.net/editor/?vFAQJBIhdSfJ0fJ2gJY2AQHBWEAM3W7sN3GEAKAHAhNwFoGC-ThBFABXpEMN9AFq+DAPAgFOBAIt/o87bwAwQAgZmZmuZkRIFAfLjA-e
I also have Focus in my inventory for even more Projectile hate and sustain. For some bosses its a good decision to have also a Szepter with you to be able to play from Range.

Conjure Change Ideas!

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Posted by: Themistokles.1238

Themistokles.1238

The Hammer is great becuase of the Explo-Finisher on AA. It just needs more damage or more damage to be Damage Boost. At the Moment we are doing more damage on AA Dagger Air.

Conjure Change Ideas!

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Posted by: Themistokles.1238

Themistokles.1238

Tbh, i think ANet would destroy the Conjured by making them like kits. They would have to make them incredible weak to compensate that Eles allready have 20 Skills on there weapons.

But i like the idea of “Mantra” Design. You Would have to Prepare before the fight and could use them several times.

Just split pvp and pve

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Posted by: Themistokles.1238

Themistokles.1238

I had played Rev in PvP sine HoT. Thanks to Condi,Skillless Bunker Meta i moved to PvE after the last Patch. I wanted to play Rev in PvE too. You know what, i moved to Tempest after one day. Rev is horrible in PvE. Absolutely Zero Fun to play. Now i play Fresh Air Dagger/X Ele and Staff for some Contents.
As a PvP player i was blaming PvE for horrible Balancing. Now i blame PvP for the same Reason. PvE is much more easy to balance. They should split all aspects of the Game and give atleast the biggest Community (PvE) a Viable Build on all classes.
Revenant should be more then F2.

Conjure Change Ideas!

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Posted by: Themistokles.1238

Themistokles.1238

I think it would be to powefull to have the weapons changing with the attuments. you could have to many combos out of it.
Just a Glyph on a 60 Second Cooldown. Working like the Conjured Weapons at the moment. But you summon depending on your Element.
I have read alot people thinking it would be nice to have conjured weapons working like Kits on Engi. This would be too powerfull too.
You could kite on Dagger/X thanks to Flame Axe or Ice Bow.
But tbh. I dont think ANet will change them this hard. Maybe we see some faster AA or some CD reductions. But in the End they will stay a nice to have in some situations like Dungeons or to cover the time in Air on Staff Tempest.

Im really sad about that. Elementalist was my first class just because of the Conjured weapons. So much style. But then i realized that only LH, IB and FGS are used in some situations. Now you only use FGS for movemend, Ice Bow to Cover the Time outside of Fire and LH isnt used anymore.

And the most imprtant thing. Reduce the CD on FGS. 3 Minutes for movemend skills is way to long. Ride the Lightning is not that often seen anymore thanks to WH outshining OH Dagger. FGS on 60 Seconds would be aweome (Yeah, to Strong, i know. Just dreaming^^)

(edited by Themistokles.1238)

Conjure Change Ideas!

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Posted by: Themistokles.1238

Themistokles.1238

FIrst. Nice that there are more people that like the Conjured Weapons and want a comeback for them.
I agree with most of your points but i absolutely disagree with “Built Rage”. Maybe its just me, but i really dont want to see more condis. Its allready enough burning. For PvE it would be a nice trait. But for PvP i hate the idea.

Lightning Hammer should do much more damage then it is doing at the moment. It should be a viable damage buff compared to AA on Dagger Air. Is nice to have a Explo but because we loose dps at the moment its not good to take. We loose the option to use other sills then the 5 we get, that in mind i would say boost all AA on Conjured.

I would love to see a Trait or a rewok of conjured in general. Something like the Glyphs. Summon a Weapon, based on your Attument you are in. So you still have the option to react to a specific situation. Because we have so many terrible Utility skills it would be nice to have one that can bring alot to the party.

Unable to buy Gems since the Update

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Posted by: Themistokles.1238

Themistokles.1238

Hey ho ANet. Because no one is reacting to my Question to the Support here the next try. Can you please check why i cant buy gems in your shop via PayPal? If i try to buy gems there is a massage:
Error happend. Please try again later.

Can you solo with Ele? (PvE)

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Posted by: Themistokles.1238

Themistokles.1238

For Solo i allways play fresh air Dagger/X with Arcane, Air and Tempest.
In some dungeons i swap Arcane out for Water or Earth. I feel that its not as simple as on other classes. you have to adapt alot for some situations. If you struggle you can go Dager/Focus. Its much more tanky.
I run full Zerker with Strange for solo. Scolar for Team.
In the Maguma Maps the small raptors are easy with overload Air. Focus is extrem stron against all these frogs with range.

Unblock-able marks need to go

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Posted by: Themistokles.1238

Themistokles.1238

It is maybe a nerf to damage output and pressure with the removed chill damage. but now you are even stronger against Revenants and Thiefs. Revenants can remove chill but not bleeding. Same for Thiefs without Remove for Evade. Maybe the Pressure is lower now, but its in the End not a Nerf in all aspects. Its also a buff at the same time.

nerf mesmer or s3 will be a disaster

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Posted by: Themistokles.1238

Themistokles.1238

i dont say s/d is better then d/p or anything else. just said that i have played against a s/d thief that evaded for cleanse and played with withdraw while i was on mesmer and looked lie a total kitten against him.
a thief main will know if s/d is possible. for me it looked insane from my position. but maybe d/p is better in all other situations.

and to make it clear. i would love to see thief viable again. just because for me pvp is more interessting with thief in a map. more you have to react to and be aware of. something i miss at the moment with all the aoe clash.
on the other side i want to have mesmer because of his options (Portal/Moa) in the meta.
Both classes are for me important to stay viable or become viable again. but i would love to see power mesmer outshine condi mesmer again. its much more skillbased and needs some setup to work.

(edited by Themistokles.1238)

Jalis revenant new meta

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Posted by: Themistokles.1238

Themistokles.1238

2k Proc thanks to lifeleech bug

Unranked: Reduce MMR range on a team

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Posted by: Themistokles.1238

Themistokles.1238

Agree. We tested yesterday the changes with a full Team and just stomped everything. It was not fun, entertaining or even worth playing. We stopped playing after three rounds facerolling.

nerf mesmer or s3 will be a disaster

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Posted by: Themistokles.1238

Themistokles.1238

Played yesterday against S/D Thief with Withdraw and Cleanse for evading on Mesmer. Absolutely 0 chance to win for me. I couldnt pressure him and he was on me with hard attacks. If Mesmer is to present, thief is a viable option again and im happy about that

Necro chill change is nerf to thieves lol

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Posted by: Themistokles.1238

Themistokles.1238

But be Happyend Cynz. Its also a huge nerf for Revenant ^^

New Competitive Map?

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Posted by: Themistokles.1238

Themistokles.1238

And comebacks are mostly impossible on such a map.

Full Class Reworks

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Posted by: Themistokles.1238

Themistokles.1238

Make it like i do. If he is up with a post. Look at it. Laugh your kitten of. And thats all. Dont try to discuss. Its useless.

remember when..

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Posted by: Themistokles.1238

Themistokles.1238

Remember the time where you had a 20 vs 20 GvG at 20 o’clock and after that you moved with a couple of frineds into pvp. Where you had a full friendlist and people played more then just one gametype. Where Warrior was good in PvP and WvW. Where Eviscerate was able to down People with a 6/0/2/0/6 Build.

Build Complaint Thread

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Posted by: Themistokles.1238

Themistokles.1238

Burn Guard

1 Insufficient damage
2 Insufficient Protection (damage reduction and reflection)
3 Insufficient self sustain (healing)

Laughed so hard here.

Precision Strike Nerf: Inc CD to 5s

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Posted by: Themistokles.1238

Themistokles.1238

i dont say it should keep its power in general. just that it should stay good against power builds because there is no option to be good against condi builds.
and first of all, and maybe it wasnt so clear when i said it before. i am just maining revenant because my classes are not able to be played anymore. i was playing allways power builds, never condi (dont like the way they work) so normaly i played thief, warri and sometimes power necro.
do you really think im happy with the situation? sure, Necro is a thing, but not with a power build. Thief is ok, but the role he takes (the same role he before) is not that needed anymore. warri is just…
Im also kittened of the situation that i cant play what i really want to play, but still, just hating on one class over and over again is not helping anyone.

Precision Strike Nerf: Inc CD to 5s

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Posted by: Themistokles.1238

Themistokles.1238

I tryed hard to stay fair. But this is so useless.

“Please mommy, delete jimmy, he has two nerf Guns and they are better then mine. But thats not fair. I was supposed to be the decapper. Now everyone wants a mobile class that can fight in Teamfights if needed. I dont want to be that. But I dont want that jimmy can Do it.”

Precision Strike Nerf: Inc CD to 5s

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Posted by: Themistokles.1238

Themistokles.1238

And here we go. The rage is real again. So let us try to be fair here.
Yes it is poor design. Revenant has poor design. Not only broken things. Also alot of garbage traits, Legends and other Stuff. But hell yeah, who cares right.
Not everyone of the Revs say that Sword needs buffs. But to have bugs on a Weapon is annoying like hell. To ask for fixes is absolutely ok. A Bug is a Bug. If its on a OP Weapon or not makes no difference.
We are running into the same mistakes we did in the past with Thief and Warrior. All i see is Nerf Threads.
Nerf Shiro
Nerf Sword
Nerf Retribution
Nerf Herald
Nerd Staff 5
And all are asking for hard Nerfs. But if someone says, “What will the Revenant get for the Nerf?” Everyone is raging on him.
Thiefs and Warriors complain about not being Meta all day long. I feel with you guys, because i feel the same. Played most Time Thief and Warrior before HoT. I would love to see these classes back in a viable spot. But to say that Revenant is the Problem for these classes is just not true. If Revenant would get deleted from the game, Warrior would not take his place, Thief would not be better in Teamfight and DH would still be what it is. To say that Rev and Thief have the same mobility is not true. A thief is still better in decapping and rotating. The job he had before the HoT desaster.
Im not even sure if Thief would get the fifth spot in ESL Teams if Revenant would get deleted.
If you want to have some fair discussions about your class, do the same for other classes.
I play Revenant at the Moment, because it is the closest profession to Thief and Warrior Gameplay. I truly hate Condi Mesmer. But do i move now to the Mesmer Forum and just Rage everyday on it because i cant beat it. NO. It is the last viable Build and Mesmer is a nice and tactical awesome class.
Sure, in my opinion Moa needs a rework in combination with Continuum Split. But on the other Side, i think about the impact of this Nerf. Would it balance the class. Would it still be viable. IF they do it, what could the Mesmer get insted.
All what some of you guys and ladys want to do is to delete Rev from PvP. But if you want to be part of the PvP, why Rev shouldn’t be able to stay there too.
Its not one skill that brings Rev out of Line compared to Thief and Warrior.
Its not on skill that brings Necro over the Top compared to other Condi Professions.
Its just not that easy. Many many things that came with HoT turned out to be horrible for PvP Health and Balance.
And here my opinion on hat post. The last one.

PS needs to be reworked. How it is at the moment is to strong. But dont make it garbage again. It still should be a damage dealing skill. But chill on top of it and also that high damage outpot is to much.
The Revenant should keep the survival abilitys against power Specs. That is what the class is. If we remove them without serious Buffs in Condicleanse. This class will move to trash in an instant.

Playing as a Revenant

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Posted by: Themistokles.1238

Themistokles.1238

High Damage Stats are not something that really says how much Impact you had in some Situations. But it shows that you are able to pull out alot damage over time on a Power Class like DH. As a Rev i normaly rotate between Points and +1 or take a 1on1 and just in some matches i am able to stay in a teamfight long enough for high damage stats at the end. as a DH i have a different role and so often enough the damage numbers are higher. but to say that they say nothing is wrong. actually you did your job in dealing damage.

Precision Strike Nerf: Inc CD to 5s

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Posted by: Themistokles.1238

Themistokles.1238

First of all. They removed not 5-10%. They removed from AA 11, 20, 10%. UA lost two Hits and got 10% Buff.
That dosnt mean that Precision Strike isn’t to strong. But it was totaly useless before the Rework. Now it is to strong and needs again a rework.
Second. Revenant has not the same mobility then a Thief has. Not even close. He can only make use of his Mobility if there is a target on the point. Outside of that. He is just like everyone else. Yes, he has great sustain. But only against direct Damage. He has not the same options then other classes. There is no way to add some condicleanses. That is allways something to think about. He must have better sustain to power just because he cant adjust to condi builds like, let me say, a DH can with something like Contemplation of Purity or Engi with something like Elixir C or even a Warrior (i know, dont complain with a Warrior) with Berserker Stance or Signet of Stamina.

(edited by Themistokles.1238)

I hate Shiro

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Posted by: Themistokles.1238

Themistokles.1238

Shiro is for Sure the best legend the revenant has. Stunbreak+Dodge+Get Rid of Imo/Cri/Chi, Port on 5 Sec CD for great mobility. Offensiv Heal that fits the Theme of Shiro and offers awesome burst with Sword UA. Instant Quikness. AoE Stun for 3 Sec. I would never play Rev without Shiro at the moment. I only play PvP tho maybe thats why^^
Against many Classes Shiro is the only Reason why i can survive and finaly kill them. Against a Reaper i would just die outside of Glintheal. But thanks to Shiro i can evade most hard Attacks and also get Rid of Chill.

Precision Strike Nerf: Inc CD to 5s

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Posted by: Themistokles.1238

Themistokles.1238

I made it easy. In detail it is more difficult over all the classes. Revenant is one of many many problems at the moment. When it comes to condition classes there are more classes that can perform extrem well until one point. they meet a Necro/Reaper. Thanks to all the Condi Transfer Necro is not only a good condi build, he keeps alot of condi builds out of the meta or in other words. they are not viable because necro is maybe the most played class. Burn Guard, Condi Warri or even a Condi Engi cant be played to a high lvl thanks to Necro. Mesmer is a Condi Build and can be played extrem well at the moment. But he has to take defensiv traitlines with high condi cleanse to be viable. As Warrior you can have alot of resistance. But, yeah, Boonstripping is a thing.
Like i said. Im not one of these guys that say Rev is fine. It isnt. But he has one strong Point on the Power Build. He is able to kill other Power Builds but not Condi Builds. If we bring him to a Point were he is weak against Condis and only “ok” against power, he will turn out to be useless.
Thats why i only say we have to be extrem carefull with this class or we will have Warrior 2.0.

Precision Strike Nerf: Inc CD to 5s

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Posted by: Themistokles.1238

Themistokles.1238

The five classess you would bring to a game are all good in support and holding a point. But you also need damage to be able to kill someone. And the best class for that is a rev. The mobility is higher and he can chase targets all over the map. Nice if you fight on a point that you allready control with you classes. but what if your opponents control two points. you have to wipe them. with your five classes only Scrapper (Marauder) and Necro can deal enough Damage in a Teamfight. But Necro can be negatet from Druid or Tempest on ther opponents Team. Also a Necro can absorb the Condis and give it to your Scrapper.

Precision Strike Nerf: Inc CD to 5s

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Posted by: Themistokles.1238

Themistokles.1238

I would love to see a PvP an d PvE split. That is what i pray for since i started playing this game.

Look at Revenant. In special here the Power Build. This build cant do kitten against conditions and has all tools he need to beat other Power Specs. Warrior can pull out some nice CC chains, Revenant can easy get away thx to Shiro. No class was able to chase a Thief. Revenant got a Port on 5 Sec CD. At the start there was no CD.
Dragonhunter can burst you down. Revenant has a Heal (Glint) that negates that. Power Shatter Mesmer can burst you down. Revenant has Retribution Trait Line so when he drops to 50% he negates most of the damage. Also Revenant got Staff to Block and Evade even more attacks. But if a Rev gets hit from a Condi Spec he will die and cant do anything against it.
On the Other Hand a Condi Rev has great tools against other condi Specs. Not as strong then it was before the nerfs. but still solid. And a condi Rev can be spiked down.
The design is strange in many points. But this is what a Rev is. Hammer Range etc…
I would like to see some adjustments to Revenants. But this has to be done extremly carefull. Revenant could become useless with the wrong adjustments in an instant.
Tbh. ANet has alot to do. So many classes are garbage or totaly op.

Precision Strike Nerf: Inc CD to 5s

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Posted by: Themistokles.1238

Themistokles.1238

Revenant without Herald would be garbage like hell. But besides that. I dont get the point that people think that thief and also other power based builds should be able to win against Revenants. This class is designed with close to zero condi cleanse and all skills to beat power specs. protection uptime, weakness apllycation, evades and no cast time blind.
the power revenant is designed to beat other power builds. if you take this away from power revenant you will see them not longer in pvp. Precision strike is so strong, because everyone asked for sword AA and UA nerfs. To be still able to pull out some high damage that was placed to sowrd 2. Yes, it is to high damage. sure. but we not only have pvp, they have also think about PvE. And Revenant is allready bottom there.

Why is there no Anti-condi stat?

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Posted by: Themistokles.1238

Themistokles.1238

That would create more problems. Necros and Mallyx Rev have best options to remove boons. That said. All other condi classes would be useless.
We need to rework condis or back-rework them.

Why is there no Anti-condi stat?

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Posted by: Themistokles.1238

Themistokles.1238

and now think about a szenario where condi necro would not handle most of the other condi classes. you would see much more condi classes all over the place. and why not, its easy and aoe.

Why is there no Anti-condi stat?

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Posted by: Themistokles.1238

Themistokles.1238

Only one thing. You think other classes then Necro or Mesmer dont play condi because they suck at it? Thats not true. Other classes cant play Condi because they apply it and a necro just give it back and they die. They dont have to focus the necro, he will get it threw his signet and then give it back. A condi warrior is much better in applying conditions then a necro in a much shorter time. but then he dies to a random necro to often. the viable condi classes have a great condi celanse. thats why they are viable. not the fact that they can apply condis better then other.

When was your favorite time in PvP?

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Posted by: Themistokles.1238

Themistokles.1238

For me the time right before they changed the Trait system and the conditions. I played Celestial Rifle Engineer with a 6/0/0/4/4 Build with Grenate-Kit.
I dont remember one specific moment. But i remember that i had some really nice fights against D/D Ele on the Sidepoints. The Build was so much fun and for me the best time i had in pvp. Now i still play but dont enjoy it that much anymore. Condi CC Meta is not fun in general. Just AoE Condi Spam and passive Procs.

Condi warriors burn duration PVP

in Warrior

Posted by: Themistokles.1238

Themistokles.1238

I would not play Longbow on a Condi Warri tbh. Play Sword/Torch and Maze/Shield

Berserker condi builds for pvp

in Warrior

Posted by: Themistokles.1238

Themistokles.1238

I started playing a Condi Build in PvP a few days ago. It works fine for me.

THis is the Build i am running. To make it clear. Im not a friend of condis. But there is not really a viable warrior build in PvP with Power.

http://gw2skills.net/editor/?vJAQRApe8fnMdAlkiFeAWhAEliFjA7N4ucfuIpuVwHwIAsBzZA-TphAQBA4IAshDCAELDwhTAgGeAAEa/BA

I play Signet of Stamina over Shattering Blow. I dont want to have one trick and die to Condi transfer and boon strip. Resistance shouldnt be the only defens.
Smash Brawler over Last Blaze in combination with cleansing Ire for Faster condi application.

Necro is too OP

in Necromancer

Posted by: Themistokles.1238

Themistokles.1238

That would be a big thing if Thiefs are not so rare and outshined by Revenants.

Necro is too OP

in Necromancer

Posted by: Themistokles.1238

Themistokles.1238

Hmm. I disagree and agree with so many points here.

I dont think that Reaper on its own would be so hated if condis would still be working like they did before all the changes. That all the Condis can be stacked is horrible. It gives condi builds the opportunity to burst a opponent down. Its not like condis kill you slowly. If you play against the Meta Mesmer or other non Meta Condi Builds you are melting in seconds. A well timed condi bomb on a Necro is also fast enough.
The truth is that many many many “new” Reaper players are not good at doing this. They dont know when to do it and think that spamming scepter one is a option. I have played Necro for a long time before HoT. It was a great way to deal with the cele Ele Meta and you had your Spot in Teams if you are good at doing your Job. Now most Teams are running a Reaper. Chill is absolutely overtuned. Its on his own a extrem stroong debuff for your opponent but with Necro its also a hard hitting Hammer.
People start to complain about Condis more and more because so many Condis are implemented in the game. They are given like candys.
Its easy to see the poor design on Condi Rev. They got Burning, Torment and Confusion. No need for special Sigils here or even a special rune. Its so kitten easy to stack the most strongest Condis on some builds.
The last days i have played against more and more Condi warriors. Warrior is in a terrible spot at the moment but the Condis they can do in a second are destroying your healthbar.
At the same time they implemented so many condis they reduced some cooldowns for condi and corrupt skills. But they didnt reduced the cooldowns for the condicleans. Not every class can cleans many codis at the same time. Often a Condicleans can only cleans a few condis at once. The problem with this skills are all the cover condis.
I agreed with vulnerability also effects conditions just because many classes that have played condis also gave vulnerability. But with all the Hybrids coming up its just a mess.
Chronophantasma Shatter, Signet Chillomancer and also Condi Mallyx are played with Mercanary Amulet.
The Reaper is doing great power Damage in Reaper and at the same time he gives Chill.

Should Reaper get nerfed? YES….. BUT only if all other too strong classes are getting nerfed at the same time. It wouldnt help if we just nerf one class at the time. Power Rev is outshining every other Power Spec. Scrapper has to much sustain while doing great damage. Tempest is reduced to one viable Build. Give Eles something and reduce the Heal or the Sustain (damage Reduction uptime is to much) to normal.
And the Conditions have to be looked at. These are just some examples.

If everything is tuned down to a healthy state Reaper would no longer be discussed that much.

How Is This Fun For Anyone??

in PvP

Posted by: Themistokles.1238

Themistokles.1238

I Main Power Rev and know exactly how you feel. The Problem is not Necro alone. The Problem are condis in General.
Condis are extrem strong because if your opponent team has not enough clean you will wipe them to easy.
You have Condi Mesmer and Condi Necro that are being played extrem often. I mostly play SoloQ so i will not allways have an Ele or an good Engi on my side. In this situations i often play Engi with Elixir C but sometimes even this is not enough.

Its true that you can outplay 1 Necro with many classes or just outrotate him. But with multiple Necros its much harder. They can move splitted and play easy for a two cap game. Its hard to beat them in a Teamfight.

Rev advice for high latency?

in PvP

Posted by: Themistokles.1238

Themistokles.1238

Hammer Rev is much weaker then Staff. Staff gives Evades, Blocks and also the extrem Strong Staff 5. Not to forget about rare Condicleanse and a Stun.

Can we finally nerf revenant plz

in PvP

Posted by: Themistokles.1238

Themistokles.1238

I get your point. And you are right. Rev is too strong. But only compared to the weaker classes and not compared to the stronger classes. thats why people continue to bring that argument. and they are also right. if you want to discuss about rev and possible nerfs then you have to allow people to bring that argument.

Would it help to just nerf rev? = No
Would it help to bring all classes in Line? = Ofcourse

Can we finally nerf revenant plz

in PvP

Posted by: Themistokles.1238

Themistokles.1238

I have read all here. Its funny like hell. First of all to OP. You dont want that anyone complains about the fact that Rev is only one of the OP Classes. But on the other side, you complained about Rev being stronger then other classes in the DPS Role.

If nobody is allowed to compare rev to the other op classes why compare him to the lower classes.

Now my opinion as a main rev. Yes. Rev is overtuned. Yeah, great damage options, great sustain and great mobility.
Does he need high Damage? = Yes (Aslong Tempest, Scrapper and Reaper are like they are.)
Should he be able to hold points? = Not as long as he can at the moment.
Does he need the mobility? = Ofcourse. If we cut down the mobility then we cant play a class besides Thief in that Role.
All the passive Procs are an Issue.

But tbh. We cant talk seriously about Nerfs without having a look at all the facets. That includes also other classes.
Sorry op but only “nerf Rev!” is not the way to go.

5 sec int. Cooldown on Dodge-Stab. Just to know ;-P

Nerf this skill already

in PvP

Posted by: Themistokles.1238

Themistokles.1238

I dont say that Rev is balanced in general. I just say that its not allways a good idea to ask for nerfs. What is the point in bringing Rev down to a Warriors power? What will happen to the Meta? You can nerf Rev down. So maybe thiefs will take the spot. Then you have no Heavy Class that is good in higher game.
I think that the sustain from a full DPS Rev is to high. But the Damage can be countered.