KnT Blackgate
KnT Blackgate
Aw man, I go away for a week due to work and this is what happens!
KnT Blackgate
Plague does ok in the latter stages of what is already, mostly a win, against baddy players that run around going 1,1,1,1,1,1,1…. which will get you by some days, some days are easy.
A group that knows what they’re doing? Its often better to stay as a regular necro, because there are a number of things plague locks you out of performing some important support functions for your group- condition removal, healing, crowd control, buff ripping… basically all the things that bad players, don’t think wins their group fights.
Because, you know what will end your fun?
Me ripping that stability buff off with 1 of 3 things, that I will always have 2 of at hand, pretty much keeping you either in perma-imobilise playing punt-a-necro ball. Or if I really dont like you, I’ll load you up with more nasty conditions (that you cannot clear) than a $2 hooker’s underpants drawer, then blow it up, killing all your friends.
Plague is a double edged sword.
Don’t drop it and expect to win all the time
KnT Blackgate
About the only good thing about this utility is the innuendo of showing people your flesh worm. Aside from that, it is a flaccid disappointment that I strongly discourage anyone from loading onto their toolbar and then waving it around in public.
I’m sort of at a loss to think of anything worse than this utility. Minions as a rule are fairly terrible things, but at least most of the time they are somewhere in your vicinity, sometimes they even do things (maybe not the thing you need them to do, but they’re doing something) even the prize-idiot Fleshy I’ve found a use for in PvE and even as a laugh, dragged him out into WvW, once.
There’s heaps of ways this could be made into a really good utility, 600 radius pulsing AOE (DD or Heal or CC, Vigour or Conditions, lots of options for ideas) over a radius, forget bugged teleporting because they’ll never get it right and give it some hit points so its not even more of a laughing stock.
Anet, you designed us as a static area denial class (as stupid an idea as that is in the first place) but cough up lame utilities like this which are beyond worthless.
KnT Blackgate
I can confirm, Blackgate loves “being on top”
Are we coming from behind again?
:o
Score update for the proletariat at work plz.
KnT Blackgate
Yeah, but I didn’t log in this time and find someone ‘thought’ we needed Epidemic or anything else they ‘thought’ needed adjusting…
KnT Blackgate
I tended to avoid Lich except for ‘special’ occasions like doing a choke point defence, the buff-ripper #5 is quite good as well except the casting time.
Pump up 25 stacks of might, run 2 consecutive timewarps, then boom, boom boom shooting the green crap, watch the frontline of zergs hit the floor like 9 pins.
KnT Blackgate
Least they didn’t break anything else on us.
KnT Blackgate
Full map zergs 20 people.
Complains about not getting any fights.
2 x full map zergs
Complains about skill lag
3 x full map zergs
space time continuum complains about you
And as fast as they zone in, SF zones out.
JQ has a bad habit of just abandoning the BL after a few wipes.
I’d disagree with that from prior experience in one of our first forays into T1 and spending the better part of 9 hours standing in Ogrewatch… watching ogres, being nice to yaks, building stuff and killing a little bit over 1200 JQ players that just wouldn’t kitten off. Eventually parts of my brain that cared about computer games seized up and I went to bed.
That was an exception, but we did have to whip them quite savagely in Greenbriar/SOR BL a few nights ago to the tune of ‘many hundreds of dead’ before they would leave us alone so we could continue molesting SOR. I did like the 5 trebs hitting the poor little tower, the odd cow, no walls, no door look to the place… being the guy who threw down a large amount of the superior AC’s I don’t mind saying.
I did get slightly aroused when about 80 of you came pouring in to say hi.
:)
KnT Blackgate
Somewhere along the line the ‘idea’ of the necro seemed to get lost in the design and it’s implementation doesn’t have a lot of playstyle synergy. Compared to some other classes abilities which essentially enhance what you’re already doing to a higher degree, necro’s get this lateral expansion of unrelated abilities. A single target short range DD, a short range teleport/chill, single target fear and the cone-aoe damage… which aren’t really similar to anything else we do, so you have to invest time into learning more, but in my experience its not really adding a lot more due to the high-cooldowns of the aforementioned abilities.
Did a bit of dabbling with the Soul Reaping line, but to maximise what DS would do but the elements are scattered through a number of lines which sort of end up a mangled mess.
Life transfer traited with Transfusion and Spectral Mastery are still worthwhile for me to carry and helps at least in enhancing what I do, but most everything else is fairly weak.
As a hit point battery, yeah it will sponge up a bit, but its never really turned a fight for me.
KnT Blackgate
I’m relatively happy with the effect of most of the wells, the cyclic time needs to be reduced by quite a lot though and that seems to a fairly common problem on a lot of necro utility slots is that they’re simply far too long between uses even if you trait the reduction on them.
KnT Blackgate
Its more of a tactical choice.
If you’re rolling solo/small group and in-between places I find the Corrupt Boon to be a good choice as there’s inevitably a Guard/Ele or some other high-buff runner around that thinks their boons will carry them… rip em up. Because of the high-cyclic turn around on the skill itself, be patient, wait until they’re fully loaded, make sure you’re facing them and the line of sight is good.
Well of Corruption is a line-breaker/area denial weapon to control battle, use it on zergs to force their direction to change, in lord rooms and door-chokes to melt people running around in them. It’s pretty evil.
If you’re astute enough, the two boons to watch for are Stability > Fear and Retaliation > Confusion, both of those really hurt if you’ve got some decent levels of condition damage & the Terror trait.
I’m still somewhat of an advocate of the Focus #5 for ripping up to 3 buffs off people giving you hassle, getting rid of common things like Might, Fury, Protection, Haste and so forth is a good equaliser for Necro’s.
KnT Blackgate
(edited by Thresher.3049)
Truth is, Blackgate is actually a dead server.
You’re all getting whupped by the tower guards, Quaggan mercenaries, chinese bot gold farmers and the odd Hylek. We actually all transferred off gradually over a period of time, couple of guys to man siege here and there, claim a keep so people think its populated and all the while, the rest of the whole server slinked off to go role-play with our friends on TC.
I’ve got a tree potion.
I’m roleplaying a shrubbery.
Its fun, up until someone em/pee’s near me
KnT Blackgate
See the title. Being able to group with the enemy promotes behavior in WvW that should not be tolerated.
People that behave badly will simply do it anyway, its part of human nature of being kittens sometimes, or a lot of the time as the case may be.
Some of the funniest times in wvw I had was grouped with a friend and we invited a group of 2 people from another server to chat, dueled a couple of times to downed state and then went off and did some blatant double-teaming/reaming on people from the 3rd server for amusement and tears.
It did actually remind me that people on other servers aren’t always just bipedal bags waiting to drop me something shiny when I punch their ticket. Provided a lot of insight into how other servers function as I’ve never left ‘home’ (aka: transferred) where I first rolled up my characters.
KnT Blackgate
Post 2.
So lets look at what we could do instead.
Condition Damage
As I mentioned, anything that will pump out lots of stacks, quickly over time = pain time. So if we are getting something that hurts other people directly, either single-target or otherwise, it needs a high cyclic turnover… given how long deathshroud doesn’t last. You’re either going to need to glob on 5 stacks a big pump of the handle or pump that handle a lot for lots of single stacks very quickly to douse your target in something they might actually notice and consider using a heal on.
Condition Utility
It might be worth finding something of a force multiplier to make use of all these little dribs and drabs of conditions that necro’s can quickly apply in small stacks of different types to leverage off-of in terms of either:
Making them last a really long time
Making them stick through a condition removal
Making them jump like herpes onto the guy next to them if cleared
Those kind of mechanics are interesting, unique and actually worthwhile if you can get your head outside of the lol-dps or spike-damage mindset and a synergy can be worked out that actually provides value to the class… and not applying some lame penalty like vulnerability, poison, bleed etc, when we use our skills (yeah, looking at you Mr Epidemic and Miss Corrupt Boon…)
Condition Control
Because not just necros use conditions, admittedly they nerfed con/dam spec mesmers into the dirt because idiots who like I mentioned earlier couldn’t press 1,1,1,1,1 anymore to win and had to consider what they where doing. No one really plays engineers, I actually saw one the other day and killed it swiftly out of pity so they could go roll a guardian quicker. Rangers…. who cares, um, maybe the odd thief left who isn’t the 2,2,2,2,1,1 winning-spec and probably classes who ended up a condition-damage spec by accident when drunk and wandering around looking for where that guy is you can respec off of for a couple of silver.
So yep, that just really leaves necro’s being the only ones left chucking conditions around and that’s pretty much because we sort of ‘have too’ as our direct, power damage and other viable options are somewhat limited by themselves.
Im thinking using the DS5 button as maybe a way of absorbing all the conditions being chucked around as a ‘capacitor’ so to speak that you could fill up and then puke all over someone or something nearby within a set period of time of it being activated.
Condition Debuff
My friends like it when I take conditions off them, usually with staff 4, but they actually want me around probably more for the fact that ‘oh hey, theres a huge group of people over there with stability charging us’, then I wreck them with a Well of Corruption… but I digress.
What I’m talking about, is a statistical debuff, a really nasty one that either lowers by a % someones Toughness+Power or Agility+Vitality, so by the time they get to you, they’re unhappy bunnies. This kind of stuff is a bit like my staff 4, no one actually notices what I do, not even the enemy most days, but they do notice the big well on the ground wrecking suckers. I’m sort of thinking a stat-debuff well, more than a wall, walls are fairly tricky and easily avoided.
my 2c
KnT Blackgate
Post 1.
Really worry about what they’d ‘add’ given the amount of long term issues still floating around on necro’s that don’t work or are somehow busted and haven’t bothered fixing despite being well documented by the community since release.
(I mean really Anet, how many more videos and posts need to be made about a complete lack of vigor, stability, downed-state HP’s and functionally useless minions before it sinks in?)
Which brings me to the next point, before I contribute some ideas.
Conditions fundamentally for any class are not very good overall and in terms of actual damage, they’re utterly terrible compared to power-based damage.
Pro:
Ignore toughness and armour
Con:
They have stack limits
They can’t crit
They get cleansed all the time
They don’t last very long
They don’t do a lot of damage
They don’t scale very high
The last thing a necro needs, is another dumb, single, low damage skill that does 0.15 x Con-Damage when Y-Target touches his nose = 250pts of damage for 4 seconds on a 30sec deathshroud timer, because we’ve already got heaps of craptacularly bad and stupid ones already. Heck, I’ve pushed the boundaries of both condition damage, duration, debuffs and all-round condition utility on this class and it pales horribly compared the other side of the spectrum of power-damage, healing, buffs and condition removal.
For condition damage to work, you need BIG STACKS of conditions that get laid on thick and often.
Because this is how it works otherwise-
Pew! Yay, I’ve done 1000pts of damage to a person over 4 seconds! Gee, can’t wait for that to cycle through again sometime this encounter!
In the meantime, I will stick this 5ft long piece of metal, in your sorry rectum for about 2500pts of damage every 1.5 seconds… If I don’t like you, I’ll even use the other 4 in the same weapon tree to spike-damage you into the dirt. Oh… gee, that 1000pts of damage, I just over-healed it by 1500pts simply by adding more might to my stacks and cleared off any other conditions.
How does the dirt taste today?
That’s right, it tastes like failure.
cont…
KnT Blackgate
Come out and play tonight, ladies and gentlemen! I have a couple days before I have to crawl back into my hole and finish my senior thesis so you can steal my badges if you can find me!
I for one look forward to hearing your personal and unbiased views of being a lesbian, liberal voting whale hugger surviving in a white male dominated, meat eating world of rampant capitalism.
I’d also kill you, but like, game mechanics and stuff.
KnT Blackgate
Siege should be feared, GW2 is one of the few that seems to have gotten it right where it needs to be. Its dangerous, it will hurt you, stay out of the red circles, come up with new ideas of achieving the same thing.
God forbid you even put up a picket to stop defenders casually wandering in the first place.
If someones invested the money into guarding an asset and refreshing it every 30mins, keeping a scout in there- then maybe they deserve to keep it longer than they would otherwise if a bunch of random dimwits rolls through it in 4min with a stock ram.
So for some, the Karma-Train of flipping stuff ended.
Amen.
KnT Blackgate
Only a WvW player feels that guilty pleasure when a zerg rolls up on the door and they’ve beaten everyone else for the race to the superior AC’s
KnT Blackgate
Our motto:
“MOAR CARTS!”
KnT Blackgate
Last score update and then bed for me
KnT Blackgate
Epidemic is fine in the right situations, I still carry it for open field combat, it works about 90% of the time (usually by an evade for the other 10%) and switch it out for something else like a 2nd well in keep-offence/defence situations where LOS is all ballsed up.
I still never saw any actual justification for Epidemic to be altered in the first place, they just did it because it ‘felt right’ at some theoretical level with no data-analysis, widely reported problems or evidence of abuse. Meanwhile the forums where baying out for the blood of thieves no one could see, 10k backstabs, DD ele’s solo’ing entire groups of mostly terrible people, mounds of pve consumables keeping people on permanent lock-down or doing stupid damage and someone got ganked in the jump puzzle.
Heck, if I felt it was overpowered I would have stopped using and reported it myself.
But no
Somewhere, someone decided that the tiny population base of necro’s had something that wasn’t actually complete garbage like their ridiculously stupid pets, huge cooldowns on everything else, no vitality or stability, the daft deathshroud skills/interface, no elite synergies for play style, crappy condition stacking ability… and ‘lets change stuff ’cause we can’
Aside from that, Corrupt boon seems* to be working ok and giving minions more hit points is the equivalent to putting lipstick on a pig. Sure, the pig may now have more lipstick than it did last patch which may make it appealing to a tiny percentage of the very small percentage of necro’s that actually ‘like them’.
But its still a pig.
*subject to more human subjects being tested
KnT Blackgate
Only reason I started carrying focus was in WvW the enemy composition seemed to be about 50% Guards, 40% DD ele’s and 10% playing something else, possibly as a joke. So, they needed less buffs and focus is fine for ripping them off and then ripping them down.
In PvE, not so much of an issue (thank god), but you might come across the odd mob that buffs self, buffs others (Dredge comes to mind) and you can peel them off and have an easy time of it. Otherwise the dagger will be slightly better overall for what you want it to do and maybe pack a white warhorn to switch in for speed buffs going between A-B
KnT Blackgate
Biggest bleed ticks I ever pumped out where 190 with 25 stacks of might on a bunker-c/dam build. That was lots of fun with a ‘human experimentation’ group that had 2x mesmers 2x guardian group on some particularly bad zergs… yes the bleeds where bad, they where somewhat pale in comparison to the confusion and fire epidemics mixed in with it
That build could consistently pump out a 163 tick by itself though with BIP+Food+Crystals and 25 stacks of corruption. (only in exotics, didn’t have ascended then, so it would be a tiny bit higher)
Sort of more mellowed and running a slightly more tactical-build now for support and some more hit points.
KnT Blackgate
I’m sort of trying to think of worse pet AI out of all MMO’s, but no. GW2 necro minions are pretty much garbage, complete waste of a utility slot.
KnT Blackgate
If you are having a lot of trouble with boons, and you aren’t using one of the 3 very accessible utilities we have to strip boons, then you can’t blame the devs.
Funny to think the last 4 dev’s hunted down in-game (WvW) while playing, 3 where guardians, 1 was an elementalist… even game developers like playing on easy-mode
(I’m sure they where having fun until I turned up)
KnT Blackgate
Where’s the love for conditionmancers? Where, more to the point, is the variety?
I’d pretty much kill anyone you want if you could get us something like the mesmer’s 5% of toughness = condition damage.
KnT Blackgate
Aphix.9846 pretty much mentions most of the hybridisation you should be looking at when things don’t work as intended, maybe the enemy isn’t the glass-spec kitten dps crowd and has got their act together enough to keep you ineffective.
We’ve all got our preferred problem solvers for ‘most cases’ but be prepared to work outside them once in a while.
Sometimes you get away easy with just a BIP, staff 2 through 5 volley and epidemic, then get to watch a bunch of cretins run around screaming and eventually ‘lol! bags!’… then there are some encounters where you’re best to leverage off combo-fields, wells and keep them locked down with things like chill, blindness and vulnerabilities so your group can rip them up.
Heck, I even re-write on the fly my utility load-out and some specs just running alone or in a havoc group as its totally different to what I roll with open field, which is also, different again to what I use in a keep defence/offence situation.
KnT Blackgate
Pretty good?
Last night, they pounded SOR and BG down to about 100-150ppt each… at the SAME TIME across ALL maps!
Anyone who does that is a little more than ‘pretty good’, in fact you should probably be boxing up your more worthless relatives, bags of cheetos and inflatable animals then go mail them to Foo in thanks.
KnT Blackgate
What necro is in WvW, is more or less heavily armored but somewhat slow ranged damage support and AOE artillery.
That’s how I always described what I do when explaining how to play a necro to other guildies.
What do you do?
I’m a bipedal arrow cart.
Yeah, sure I group channel-heal, clear some conditions, do line-denial with boon-ripping and hamper the enemy heavies with blind/chill. But mostly I’m very selfish in that I just cover the enemy with Ebola, make em all fall over and die.
Want me to run up and smash people in the face on a personal level with stupid-levels of DPS, CC and Mobility, (and group heals… and the condition removal and group buffs… etc, etc) let me hop on my warrior and show you how. Because I sure as heck can’t do that, even with a different spec on my Necro to any where near the ability of my Warrior. You can try, but its pretty much doing things ‘the extremely hard way’ and I personally tap out at ‘the hard way’ for fun, sanity and sense of achievement.
That said, there’s a lot to be agreed with though in terms of how the class was assembled poorly, how completely awful minions are, condition vs power damage deficiencies, all the unfixed bugs and of course, just how utterly rubbish Deathshroud actually is.
I think a lot of people don’t necessarily want drastic changes to the necro (because Anet isn’t realistically going to do any), what we’d probably be happy with is viable ‘Options’ in terms of how a Necro can be played.
KnT Blackgate
I didn’t know about the lowered HP’s at all, but it explains a great many things!
KnT Blackgate
I hope BG isn’t burning themselves out this week to impress potential transfers
You guys may crash and burn next week if so!
Your concern is very touching, I will kill you last.
A lot of it has much less to do with Blackgate and more with JQQ… see, some people on another server decided they’d try for the 2nd place and in doing so made themselves the big fat target.
Welcome to being piggy in the middle, from someone who’s been there.
The #1 see’s you as a competitor, the #3 is just kicking you to the point you’ll cough up a testicle and breakfast, because you deserve it and at a personal level, I just really like planting people from SOR and burning their ppt. At least I like you that much, JQ has no redeeming features aside from being a screaming red horde of disorganised name tags that we can fairly consistently punch bags out of if we’re not vastly outnumbered by at least 4-1.
(I’m still laughing at the fella saying ‘we only got 40!’, hell mate, if I had 40 KnT on VOIP, on at one time, you are all ended..)
Except FOO, but they are somewhat exceptional and really the only thing holding JQ where it is because everyone else is mostly mediocre-awful at holding onto anything.
In fact I think if FOO decided 2 nights of the week was ‘Lets hit mobs!’, they’d probably wake up at the end of the week to find a smoking crater of ppt with SOR + BG dancing around it and roleplaying yak herders.
(dibs on playing the silvari with the pistol)
KnT Blackgate
Goodnight from KnT and the JQ Garrison team, made lot of points and importantly, made a lot of dead people.
It was a good time.
KnT Blackgate
My thought the other day while watching the enemies ant-like hordes xp-train around wvw maps was that “why can’t they unlatch my aoe cap?” so that at least I’d do everyone a favour by killing more dull, stupid and cretinous variety of zergers that don’t know what the red circles on the ground mean.
The answer was in the back of my mind is that the development team decided that they where more focused on “Tournament PvP” where this kind of thing might actually hurt too many people, dirty little WvW players engaging a guild war can go stick their dumb opinions in their rectum and somehow everyone missed the actual point-
That in order for tournament games to be cool and people to want to play them, you either have to stick big wads of cash out there for them to win or actually have people naturally gravitate to it on a competitive level. Because otherwise having a multinational company of any kind telling you ‘its like totally cool bro’ is a about as cool as having your grandpa give you fashion advice while your mum tries to wipe cheeto’s crumbs off your face in front of your friends… with a tissue and spit.
So they nerfed epidemic instead and this is why we can’t have nice things.
KnT Blackgate
You’re right. I’m living a lie. Here I was considering that necros have long-cd stun breaks, no hard cc, and no combat disengage; or engis who have to spec to get reliable condi removal. I was even deluding myself into thinking we got better longbow options than rangers. No, since you probably ran into your t8 borderland with a greatsword and no stun breaks, you’re showing me the truth I’ve been denying all this time even after I spent the evening spiking glass cannon thieves and guardians: my warrior is the worst ever at wvw.
Yep,
After 1800+ hours on a Necro, just in wvw, I find playing Warrior pretty much rolling on ‘easy mode’. Tonnes of condition removal, manoeuvrability, speed, buffs, stability, group heals, raw damage and heaps of CC that just makes people cry. Pretty much everything in the utilities and traits just does what it says on the can and works.
Think the nicest part of it all is just picking the tools for the job on the fly to switch out and do what’s required, if you can’t figure it out you’re probably just a bloody terrible player and should stick to hitting mobs in happy carebear land.
KnT Blackgate
I kill tens of thousands of people in wvw because it makes me happy and widely considered a walking war-crime waiting to happen
KnT Blackgate
Nope.
Most of the legendary greatswords seem to have eaten the designers time as they look pretty good… the rest are rainbows, unicorns, lasers and other fruitiness that doesn’t really suit ‘great and evil’ necromancers.
KnT Blackgate
I dunno if it was really needed considering the AOE cap, long cast time, the situation mechanics behind Epidemic being deployed (ie: it doesn’t blow people up on its own like a meteor storm, its a force multiplier for existing conditions) and then leaving the Vulnerability, plus the cool down still there so you get penalised even if it doesn’t work.
Its still fairly useful in open field for pounding people who overextend and then blowing up their surrounding friends, however, in keeps/towers (where it was an often used wall-clearer) the hit box of players is literally their feet and will be blocked unless they are all the way on the edge- despite 70-80% of the target being visible.
Aside from that, it gets blocked, dodged and misses about as much as Corrupt Boon… which is not a good thing and I’d like the hear the justification from Anet why and if they’ll ever have a look at conditions being as viable as power/crit- based damage.
KnT Blackgate
No one else mentioned this, but one of the biggest “hardcore” parts of DAOC early on was that there were no in-game maps. You had to either have paper maps or your memory to figure out where you were. Which meant that people that played a lot, had a distinct advantage in the game.
I actually miss that to some extent, when I got too old and slow to be good at quake I moved into DAOC but still had the ‘commit it to memory’ skills I had for FPS maps that served me well hunting people solo. Plus when you went somewhere new it was an adventure into the unknown and maybe trying to find the way out.
Think the funniest thing was the whole necklace to port thing
1. People forgot and had to wait 15min
2. People who got smashed because they forgot to put theirs on after
3. People who remembered and wondered why the rest of their group died or didnt turn up
Lot of fun memories there in DAOC and some systems I’d like to see in GW2, some great friends 12 years later I still keep in touch with, but by the time the whole trials of Atlantis garbage came in, it basically beat the love to play out of it or play alt-characters. Mythic never couldn’t balance careers worth squat either, cycles of nerf/buff got pretty wearisome.
KnT Blackgate
So, I realise that JQ has some serious numbers and you where doing fairly well the lord room of BG Garrison against our meagre numbers, but when you put down the merchant and then all huddled around it, what exactly did you think was going to happen?
We’d wait for you to sell?
Oh dear…
KnT Blackgate
Amazingly fun ongoing siege of hills in SoR BL.
I cant wait until we get some mortars, my cowatacular trebbing was fun, but killing things with fire is more effective.
KnT Blackgate
I dunno, the class itself is much better than it was back in August and its suffered quite a bit of ‘bad rep’ by a lot of the pve-crowd for various reasons, in WvW its going great though.
Difficult class to master so it isn’t appealing to the generation of players who need hand-holding abilities, development is slower than tectonic drift and there’s a lot to hate about minions. No one also doubts that it desperately needs some form of easily accessible Stability outside of an elite and Vigour, probably a lot of work on weapons and deathshroud is still pretty much a hp-buffer/healing battery for condition specs.
But I roll out every day, pick up the big bat of beating anus and go kill a few hundred people out in wvw, because its still full of all those other things that make some guy, somewhere and dozens of his scrub mates… cry and smash his keyboard
KnT Blackgate
Just an example of them working together. 12:15 am pst, JQ is attacking hills in JQbl, we are just about to take it from Sor, then a BG zerg kills us, and leaves Hills without attacking 1 Sor, or taking Hills , thanks for saving Sor’s butt, total and obvious cheaters.
We ran out of hit points, cooldowns and people and there was only 15 of us so we cut our losses and did the bolt as there was still plenty of SOR left to deal with that where mostly intact.
Been a few less SOR we would have had a chunk of them too, there is no love for SOR here…
KnT Blackgate
Kids, its been about 7 months now…
Somewhere in the world when you’re at work, school, sleeping or think that you sneak off for a shower, food or a poo, someone is going to touch your e-stuff. This was actually found out historically many years ago in WW2.
Churchill (EU)- Sod this, we’re going back to our borderland, Germany just zerged the crap out of everyone in EBG
deGaulle (EU)- Nerf tanks!
Hitler (EU)- lololol
Stalin (EU)- meh, whatever, going to farm dungeons, germany doubleteam ftw
Roosevelt (US)- zzzzz
Churchill (EU)- EBG is full of zee germans because all our stuff was T1, nn
Roosevelt (US)- oh hey! Yeah well you’ll have to ask OC & SEA to do a better job upgrading, sorry France was T1. Hey guys, lets send some people and supply to EBG so its not a complete debacle
Tojo (OC)- BAAAAAANZAI! Garrison ours!
Roosevelt (US)- son of a bi… where did these guys come from? Get those guilds back here.
Tojo (OC)- haha yankee, we take all your stuff tonight
Roosevelt (US)- oh well off to bed OC can deal with it
Menzies (OC)- WTF is this, all the US did today was upgrade some supply camps and punch each other in the nuts?
Mountbatten (SEA)- …what is this crap OC? Can you stay up late? We’ve got these guys all over our junk
Menzies (OC)- Nope, we spent all night kicking them out of our own BL, can’t help
Mountbatten (SEA)- kitten it, don’t they ever sleep… defend to the last, or run away, I dunno
Hitler (EU)- yoink!
Stalin (EU)- Wait? WHAT!
Churchill (EU)- lol
KnT Blackgate
Do you guys have some information on what is causing the higher server resource utilization? I’d have to think that there are less players in the game and/or in WvW than there were at launch, and during the first few weeks we had some servers with almost 24/7 queues, yet no regular skill lag was reported.
It just doesn’t make sense unless something you added to the game after launch is causing it (like the guesting function for example).
I’m even wondering if its player techniques if we where to compare 7 months or so ago at launch and put it side to side with what we do now? Quite a lot of the early days was groups of 5-30, lot of ‘white damage’ hard DPS specs and overall more people running around. Even with uncapped AOE, skill-lag (or maybe skill delay to describe it correctly) only really happened in the big lunatic fights inside Stonemist or 3 big groups chasing a relic.
Now, we run a lot more crowd-control, shout heal, regen, conditions, removals and AOE than we did back in the old days which basically had a lot of tank trains rolling around the place.
The difference I see from just simple actions:
White Damage: Attack – calculate defence = apply damage
Con/Damage: Attack + decay timer – calculate defence = apply damage
Combine that with all the other factors like inhibiting movement, attack speeds, healing ticks and so forth, I’d imagine it’d be banging on a heavier processor load figuring out just exactly what goes where.
Just because we’re still running 10-30 guys most of the time doesn’t mean that others aren’t, its been quite a technique we’ve seen off a number of opponents that they’ll roll 50-70 to do what they want to do. (an observation, play how you want I don’t care) That is a much more intense amount of processing when 2 and often 3 big groups will hit each other.
Back in the lower tiers which I can only assume there is less people, they may well be playing the same way as us, but not incurring the delays.
KnT Blackgate
Well said. MERC was indeed alone tonight, which is unusual for BG. Dunno what the deal is.
There was a reasonable sized group of Urge + others with Choco cleaning up the place as well.
I didn’t think Choo would run through ‘that many’ necro marks and wells on the BG garrison wall.
Ouch :o
KnT Blackgate
Tend to see things like the bunker spec, DD-Ele and support Guardian will stick it out in a fight longer than anything else in wvw. The combination with the large amount of condition removal, healing and protection in the present system means they just keep motoring along through nearly anything.
Changes in the next system though, might alter this. At the moment, only a necro carrying a particular loadout of gear/utilities (corrupt boon, well of corruption and a focus) is really their only foil.
KnT Blackgate
Hey, give Trebs some love too!
http://www.youtube.com/watch?feature=player_embedded&v=1l1N_bLFFmo
That video cracks me up every time
KnT Blackgate
You farmed them like potatoes.
Counted up after that, 157 badges, 648 kills… and 5 deaths in about 4hrs.
I think potatoes are more of a challenge.
KnT Blackgate