Showing Posts For Tryble.6819:

PvE: Is scepter bad?

in Guardian

Posted by: Tryble.6819

Tryble.6819

Zealot’s Fire does an insane amount of damage with the right build, and it’s also fairly hard to avoid because it’s pretty much instant.

Cleansing Flame is alright. It does a decent amount of damage and cure conditions on allies. Either they need to up the damage on it, or change it to a lower cast time.

Zealot’s Fire has a 3/4th second cast time, as well as projectile travel time. Instant it ain’t. Also, Focus’s SoW is ACTUALLY instant, blocks attacks, and can be cast in the middle of other animations.

Cleansing flame, last I checked, did less damage than Sword’s autoattack, even on multiple targets. Also doesn’t cleanse the guard who uses it. Reminder that you’re giving up Focus’s multi-cleanse/blind for this.

Communal defenses - no target cap?

in Guardian

Posted by: Tryble.6819

Tryble.6819

Which means shattered aegis will do extraordinary damage in wvw.

I’d love for this to be a thing, but Shattered Aegis is an AoE centered on the broken aegis. The two zergs would have to be right on top one another the moment Communal Defenses actually triggers to get value out of it. Given that random aegis procs from VoC or other guards can mess up the timing, I can’t see it getting much use.

Maybe coordinated groups will abuse it…but then it’ll be patched to have a target limit.

Zealots defense

in Guardian

Posted by: Tryble.6819

Tryble.6819

I don’t know if another invulnerable on a class that already has so many blocks/heals/vigor ect ect ect is prudent. I could see a small AoE bubble that reflects projectiles instead of just the cone.

Sword Guardians aren’t the ultra durable Guardians. They’re the opposite of that.

Besides, we don’t have much invuln, really; Shelter and Renewed Virtues, neither of which let you act during the block duration. Hate to be that guy, but Warrior shows us that extreme access to invulnerability is apparently okay.

Radient Retaliation

in Guardian

Posted by: Tryble.6819

Tryble.6819

I suspect that the retaliation damage cap in pvp has something to do with the scaling not appearing to be better.

It’s not a cap, it’s a direct percentage reduction.

Still, it could be 200 more damage and it’d still be no good; nobody with 30 in Radiance stacking Condition Damage has the survivability to make it useful.

Burning Guardian Spirit Weapon condi build

in Guardian

Posted by: Tryble.6819

Tryble.6819

Is this PvE or PvP?

If you’re in a group in PvE, using Renewed Justice/activating Virtue of Justice will keep burning active on an entire group of enemies basically forever. On a single target, VoJ alone delivers 20s of burn out of 30s CD, before any increases whatsoever. That’s not even going into any other sources the party will use, which you’ll be competing for burning uptime for (including your own VoJ activation…). Most traits aimed at improving burning uptime are not much use. A Fire Inside is especially bad when there is plenty of burning to go around already.

Hammer of Wisdom deal horrendous damage, even traited, and will be hitting defiance stacks most of the time anyway.

Fiery Wrath and Radiant Power don’t affect condis, and Spirit Weapons in general will improve with power, so going full condi is putting much of their capabilities to waste.

In PvP, an enemy will just wander away when you have your spirits out should he even feel threatened, and wait till you apply all your burns and use a single cleanse to wipe it. At that point you’re basically working with nothing.

On a side note, Permeating Wrath with a staff equipped, hitting five targets per attack…you’ll keep burning active on five targets permanently with autoattack alone. It’s…not especially good, but kind of interesting nonetheless.

(edited by Tryble.6819)

Guardian Grandmaster traits

in Guardian

Posted by: Tryble.6819

Tryble.6819

Low HP is probably Guard’s biggest drawback, and going 30 Honor grants 6000 health now; that’s a fricken lotta health. No matter how people hate on it, a bigger health pool is crazy useful for surviving through burst and heavy condition pressure (Not that it’ll come close to Pure of Voice…).

But a passive stat bonus as a grandmaster trait?
And why is it in Honor?

argh

It’d be cooler if they dropped it somewhat and had us grant a portion of it to nearby allies, like Strength in Numbers. Group vitality buff, even though its also passive, would be pretty snazzy.

(edited by Tryble.6819)

The patch made my shoulders gigantic!

in Bugs: Game, Forum, Website

Posted by: Tryble.6819

Tryble.6819

Bump to notify anyone that hasn’t noticed; the item in the OP is fixed.

Thanks to whoever got the fix out on that!

Make all cap points as big as Graveyard

in PvP

Posted by: Tryble.6819

Tryble.6819

This thread has people saying it’d be too good for bunkers AND bad for bunkers.

I have a guardian bunker, and it if there’s a slower enemy melee on graveyard, i’ll just run in circles and frustrate him. Good for me.

If there’s a ranged class, he just sits off to the side and shoots. The point is so big an enemy can stay at huge range, keep attacking, and still be on point. Sucks for me.

…so yeah, a larger point will work both ways.

Personally, I’d like there to be objects around to LOS with on points, I don’t particularly care about the size. But of course a bunker would say that…

The patch made my shoulders gigantic!

in Bugs: Game, Forum, Website

Posted by: Tryble.6819

Tryble.6819

The more I look at this ridonkulous change, the more I hate it.

This is the only set of armor I really liked, too…

Selfless/Thoughtless Potion Bugs and Concerns

in Guild Wars 2 Discussion

Posted by: Tryble.6819

Tryble.6819

In terms of the halo, I find there are too few sanctified items available in the game, while there certainly is an abundance of satanic options. A properly implemented halo will be a great addition to a growing theme.

Oh man, this.

My character has this whole holy knight/paladin theme going on, but there’s so little to work with…there’s very few weapons and effects that fit the theme. I wish there was more divine/radiant type equipment in game.

Hologrphic shattered wings still attainable?

in Guild Wars 2 Discussion

Posted by: Tryble.6819

Tryble.6819

I got one of those tickets…I THINK it came from a dragon coffer that was spit out from an ultimate citizen rescue bag.

Is tagging keeps a tactic or griefing?

in WvW

Posted by: Tryble.6819

Tryble.6819

Nothing inane about this tactic. What’s wrong is the mechanic of contested itself.

Second this. The structure should be contested when it’s in real danger, such as when any portion of it takes damage from a siege engine, or there’s a breach somewhere.

Its time for Anet to make range placement

in WvW

Posted by: Tryble.6819

Tryble.6819

He’s saying catapults need to fire from a minimum range to be effective, so that we don’t get silly stuff like point blank catas attacking walls.

retaliation and wvw

in WvW

Posted by: Tryble.6819

Tryble.6819

For me, Retaliation is one of the best things in game and should stay as it is now.

Agreed, it’s the best way to punish extreme AoE spam.

Threads like this are proof that sometimes, someone shouldn’t be unloading all their DPS at all times on the nearest group of enemies. This is a good thing!

On a side note, it’s actually not all that easy to grant a zerg all that much retal; Guards’s most accessible source is Stand Your Ground, which is 5s/30scd (base numbers).

If you’re talking about blasting light fields…no group ever really does this intentionally, everybody demands fire/water blasts. I don’t know of any group that is clamoring for 3s of Retal on five dudes.

The patch made my shoulders gigantic!

in Bugs: Game, Forum, Website

Posted by: Tryble.6819

Tryble.6819

Here’s an older picture of the same armor.

Attachments:

The patch made my shoulders gigantic!

in Bugs: Game, Forum, Website

Posted by: Tryble.6819

Tryble.6819

I dunno if it’s just me, or this particular item, or what….but my shoulders are HUGE after the patch.

It’s wonky lookin.

Attachments:

what exactly is the point of "Outnumbered"

in WvW

Posted by: Tryble.6819

Tryble.6819

Outnumbered improves rewards, not fighting ability…

It’s probably meant to attract people to the zone to take advantage of it. But when you get enough people, it vanishes. So there’s no reason to stick in the zone anymore.
I sort of wonder what the point is.

A small or moderate % bonus to max health or all stats or something would probably be the way to go…

I want direct damage immunity at 25% hp

in PvP

Posted by: Tryble.6819

Tryble.6819

Another idiot. Go actually play the game u kiddo. Condi builds have spike dmg, like Signet of Spite

Looking at Signet of Spite, its damaging conditions consist of Poison and 2 Bleed.

What definition of ‘spike damage’ do you go by?

Ascended gear from wvw ranks?

in WvW

Posted by: Tryble.6819

Tryble.6819

In this thread, looking at all the people with 900+ ranks who remember how many pieces they’ve got, it’s around 10 or so for 10,000 WvW ranks. It’s not the most accurate sample in the world but it’s a pretty good number to show how rare the stuff is.

Given that 1000~ WvW ranks are far, far slower than ten fractal dailies (you can even choose your ring stats doing that), and the low chance of getting a stat prefix that’s relevant to your class/build, maybe we can look into either improving the droprate, or perhaps granting guaranteed chests every 100 ranks?

Maybe selling ascended for a thousand badges or something? As it is now, WvW players really don’t get ascended stuff at all. Or maybe this is intended?

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Tryble.6819

Tryble.6819

Why should Celestial have identical crit damage to Zerker? It’s not the ‘crit damage’ set. It’s the ‘little bit of everything’ set.

I’d like to see the ‘little bit of everything’ played up a little more. Replace the lost crit damage with Boon/Condition duration and I’ll definitely go and put a set together. Both Ele and Guard could make good use of it.

Wurm fight is a waste of time

in The Origins of Madness

Posted by: Tryble.6819

Tryble.6819

Then go do something else.

If you’re looking for a bunch of random loot drop go tag along on a temple run or whatever it is that drops stuff like that.

(edited by Tryble.6819)

Celestial troubles

in Elementalist

Posted by: Tryble.6819

Tryble.6819

You may wish to wait with making celestial stuff until it’s clear how the upcoming critical damage changes will play out.

Second. If the changes go through as described so far, with no alterations, celestial is getting reduced in effectiveness a fair bit.

Gather materials if you like, just hold off on actually crafting the stuff for a while.

Nerf to perma Vigor

in Guardian

Posted by: Tryble.6819

Tryble.6819

With the Vigorous Precision change, you get 9 dodges per minute. Is 3 less dodges per minute going to make that big of a difference?

Sure. It’s not just fewer dodges, it’s less HP/s as Selfless Daring will trigger less often. With 1.4k procs, 3 fewer dodges a minute is about 24 less HP/s from procs alone, as well as who knows how much more damage taken from not evading. If you only dodge 3 puny 500 damage autoattacks, that’s closer to 50 HP/s. (on a side note, Healing Signet is losing about 36HP/s, I believe?)

It’s not the end of the world, but it’s definitely not a pretty sight.

Staff's Wave of Wrath

in Guardian

Posted by: Tryble.6819

Tryble.6819

Attaching a 75~100 heal to the autoattack would be neat.

And on a side note, Symbol of Swiftness is an ability that requires you to stand still to run faster. You can get permanent Swiftness….if you don’t use it.

Maybe they should have left the frontloaded Swiftness on and attached a 2~3s Vigor to first tick as well, or something.

Buff Our Retaliation Duration

in Necromancer

Posted by: Tryble.6819

Tryble.6819

Necros should get Retaliation….because Guards and Engis have it?

It’s fair because we have no vigor/stability?

Warrior: Pin down to 3/4.. any compensation?

in Profession Balance

Posted by: Tryble.6819

Tryble.6819

Now, if only we could do the same to backstab…

A thief disappearing is like, the biggest backstab telegraph in the world.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Tryble.6819

Tryble.6819

how about raisind the allstat ratio by 5% to compensate for the loss?
will make celestial slightly more tanky and slightly more condition based, tho.

I’d be down with that, or perhaps doing something like tacking on 1% Boon and Condition Duration per piece. That’d really give the set that ‘all-rounder’ feel.

[PvX] My blasts prioritize my combo fields

in Profession Balance

Posted by: Tryble.6819

Tryble.6819

A list that you can set your own priorities would be the most beautiful thing in the world.

[PvP][Guardian] Selfless Daring & Vigor nerf

in Profession Balance

Posted by: Tryble.6819

Tryble.6819

I feel that Guardian’s bunkering is the standard that other bunker build should be buffed to achieve.

Screwin’ up Guard’s vigor access is gonna be bad for them; consistent dodging and its synergy with Selfless Daring is perhaps the keystone aspect of Gaurd’s survivability. They do share the lowest HP pool in the game, and while heavy armor’s good, it’s of no benefit against the condition meta that’s so common right now.

Restoring Selfless Daring’s normal scaling would be an okay middle ground; with less vigor there’s less dodging, and though the HP/s would probably remain about the same, Guards still have to contend with fewer dodges to escape dangerous attacks.

16,000 Kill Shot

in WvW

Posted by: Tryble.6819

Tryble.6819

In a almost any fight bigger than 1v1 you’re going to be out of endurance quickly. There is no dodging it.

If you see a rifle warrior and don’t save a dodge, blind, block, or interrupt (or line of sight, if there’s suitable terrain nearby) of some kind for Kill Shot….

To be honest I wonder what the heck is so dangerous you’re using all your dodges for when you know a 10k+ attack may be coming in the future.

First Impressions-Guard Heal Poll

in Guardian

Posted by: Tryble.6819

Tryble.6819

The biggest problem for this skill is there’s just so many things that can go wrong. A cast time makes it interruptable, and you need to be on top of an enemy for the next five seconds to get use out of the drain.

Any CC, or even a mere cripple, at any point during the drain window turns this ability into Shelter without the block.

Even running with meditation traits, I think Shelter is still a more potent choice.

Running hammer and staff build

in Guardian

Posted by: Tryble.6819

Tryble.6819

Speed has been a favored set of mine for a while, both for the much needed Vitality and the swiftness bonuses. I mostly took it to help me stay on top of runners with swiftness in WvW.

We’re so lacking in mobility, it’s a godsend when getting hit triggers that 30s+ swiftness boon and it stay up the entire rest of the skirmish.

Streaming fotm lvl 25 without resist

in Fractals, Dungeons & Raids

Posted by: Tryble.6819

Tryble.6819

Not only did you misspell your class and most of the rest of the sentence, you posted no link and no video.

Share Magic Find Stat

in Fractals, Dungeons & Raids

Posted by: Tryble.6819

Tryble.6819

I like the idea of divided and shared MF.
Guy has 100% MF: Entire party has 20%.
Entire party has 100%: Entire party has 100%.

Mostly, I like this idea because it reverses the greed. If you wear your best gear and a dude in your group is toting around MF stuff, you get a portion of it without investment.

Updated DPS calculations for Guardians

in Guardian

Posted by: Tryble.6819

Tryble.6819

Hammer barely scratches 1k/s with a 10/30/30/0/0 build. That’s not an useful comparison for anyone.

If you know it doesn’t hit 1k/s with that build, that means you ran the numbers with it, right?

Why not post those so people wondering about it will be satisfied? I’m a little curious to see it, too.

so...is there any farmable karma event now?

in Dynamic Events

Posted by: Tryble.6819

Tryble.6819

You get more than 15 on higher difficulties, and you get 20 from the Jade Maw, with another 20 bonus once a day.
That cuts the necessary number of runs down a lot.

WvWvW "Judge Bombing" and build theory

in Guardian

Posted by: Tryble.6819

Tryble.6819

I do this all the time, actually.

JI right in the middle of the enemy swarm, unleash all attacks as fast as possible, then get the heck out of there when the heavy damage starts flowing in.

I don’t die with this trick very often; most people you pop up on take a few seconds to realize, and then prioritize avoiding you rather than CCing you.
With a combination of double dodge (triple if you run Energy on an off weapon), Shelter and Renewed Focus as emergency invuln, you can usually just walk out of the enemy and back to the safety of your own group. Some kind of immobilize breaker is useful as you will may eat one inbetween dodges/invulns.

I run Soldier armor, though, and anything less would probably not be able to stand up for all that long. It only takes about 4 or 5 seconds before you start taking ridiculous damage.

Guardians and ranged combat

in Guardian

Posted by: Tryble.6819

Tryble.6819

No you don’t need ranged weapon.
You stay within the lines of friendly ranged support and use Staff Empower and Wall of Reflection.

Three actions every 32 seconds when equipped with both CD reduction traits.

Yeah, that’s fun.

Patch Notes

in Guild Wars 2 Discussion

Posted by: Tryble.6819

Tryble.6819

Second.

I always like to read the notes, even if they’re kind of unimportant.

When there aren’t any, it’s kind of annoying. Feels like we patched for nothing.

The dredge fractal is insanely stupid

in Fractals, Dungeons & Raids

Posted by: Tryble.6819

Tryble.6819

You’re absolutely crazy.

This is one of the smoother fractals. I have never had excessive trouble with it, even bringing a few groups into it blind.

Swamp is the best fractal

in Fractals, Dungeons & Raids

Posted by: Tryble.6819

Tryble.6819

Maybe the swamp would have flowed better if the timer were a little more lenient, and there were another short area between the wisps and boss to make up for it, but personally I think it’s great as it is.

What about a "Group Making" system?

in Fractals, Dungeons & Raids

Posted by: Tryble.6819

Tryble.6819

A mere searchable list of people with editable notes you can fill to show what dungeons you can/want would make me happy.

Tryble, 80 Guard
LFG HotW Exp All Paths,
FotM Difficulty 5

or whatever. Shoutspamming for members is something I really dislike. Don’t need anything fancy, just give me something to work with.

Why are jump puzzles in the dungeon?

in Fractals, Dungeons & Raids

Posted by: Tryble.6819

Tryble.6819

The jumping sections in FotM aren’t even difficult enough to be put on par with the puzzles, really.

I wonder how someone who plays this game, which requires more complex positioning and movement to be effective in combat, complains about the comparatively simple “jump on this big thing right in front of you and repeat a buncha times”

Scepter - Orb

in Guardian

Posted by: Tryble.6819

Tryble.6819

I run scepter/torch glass cannon for siege defence..so many people get within 900m of the walls and when they do, i melt them..scepter auto hits up to 2700 in my build, smite ticks up to 1500, torch throw up to 7k not counting the burn..so afew autos, torch throw, smite, chains of light, more autos..if they live they wont get close again soon..agree that if they increase auto speed they need to nerf another aspect

This is a weird post. You know the scepter range is 1200, not 900, right?

Orb moves slow enough that even someone not specifically avoiding you will avoid them accidentally just by trying to avoid arrowcart fire.

Smite isn’t a red circle on the ground, it’s a crazy noticable blue aura with uppercuts of justice flying everywhere. It’s not even that wide an AoE. People aren’t just going to stand there. You can take two steps in any direction and all that damage is gone.
The immobilize is only a two second duration. That’s not long enough to even ensure they’re stuck in a Smite for the whole deal.

Someone who doesn’t want to get hit by Scepter attacks doesn’t even need to blow their dodges to avoid them. You must be attacking people who are afk or braindead. And brainless opponents do not make the scepter magically better than it is.

Swamp fractal

in Fractals, Dungeons & Raids

Posted by: Tryble.6819

Tryble.6819

snip of ridiculously huge rant

Get a load of this guy.

You know, you can just jump over the walls and still turn the wisps in before time runs out, right?

Fractals are good; Agony is evil

in Fractals, Dungeons & Raids

Posted by: Tryble.6819

Tryble.6819

the more clear it’ll be that it’s pretty much unanimously hated.

I’m ambivalent to it at worst.

the ‘unanimous’ hatred is no longer unanimous! I demand you use a new word.

Subdirector Blingg audio [Merged threads]

in The Lost Shores

Posted by: Tryble.6819

Tryble.6819

Turn your dialog volume to 0 in sound options.

You’re welcome.

Bunker Ele? NERF! Bunker guard? FINE!

in Elementalist

Posted by: Tryble.6819

Tryble.6819

Guardian can heal 0 to Full health with 1 spell, we cannot.

Are you talking about the 3 minute cooldown, five second cast super obvious “check it out that guardian with the giant book is doing something and its taking him forever lets interrupt him” spell?
Because that’s the only full heal spell there is.

11/15 Can't hit on a wall...

in Mesmer

Posted by: Tryble.6819

Tryble.6819

You guys can hang out with us guardians watching the battles at the keep.

We can go run supply for siege together or something. It’ll be fun, right?

Because you asked for it...

in WvW

Posted by: Tryble.6819

Tryble.6819

One thing with the old illusions was that they launched their initial attack fast enough that they can’t be destroyed, even if you’re waiting for them, before they dealt a moderate chunk of damage to the siege they were after. Given enough time they would wreck up whatever siege even if there was someone present trying to protect it.