Showing Posts For Vajra.3914:

Photonic Blasting Module Crit ?

in Engineer

Posted by: Vajra.3914

Vajra.3914

Yes, I’m pretty sure some1 even created an Allah Akbar build while roaming in WvW 8D.

Option for Swap Weapon to exit Photon Forge?

in Engineer

Posted by: Vajra.3914

Vajra.3914

I also forgot to say this: F5 works with Static Discharge, so for that build in particular u may want to stick with F5 swap.

Option for Swap Weapon to exit Photon Forge?

in Engineer

Posted by: Vajra.3914

Vajra.3914

With the exception that necro doesn’t have to already click 5 extra buttons as his mechanism…
I think that giving weapon swap to get out Photon Forge Mode would be a great quality life improvment.

Holosmith Mid-Adept

in Engineer

Posted by: Vajra.3914

Vajra.3914

Agreed, this would even make Mid alchemist trait usable, since it would also cleanse condition when you abruptly drink that thing at 25% health.

Pve Scourge

in Necromancer

Posted by: Vajra.3914

Vajra.3914

If I remember correctly, big Sand Shade traited with Dumbfire does 3 stack of burning every sec, and can have up to 6 seconds duration.

That paired with condi S/T should be able to dish out some good DPS (not sure it can beat Reaper condi DPS though).

Holosmith and weapon choice

in Engineer

Posted by: Vajra.3914

Vajra.3914

I start saying that heat system feel realy lackluster, having to regulate yourself with Photon forge mode and heat is crippling in my opinion (the cd on disengage could have been 3-4 seconds instead of 6, but wth since it works well with static discharge).

Then let’s get into the topich: Holosmith and the weapon choice.

Right now, sword is the only weapon which work with heat mechanism, having all the skill influenced by level heat. But I think that other weapon should be working with heating as well, like riffle autos getting the same effect as sword, #2 shooting an electrified net that stun for a duration based on the heat level, ecc…

I think having heat working with all the weapon would certanly making Holosmith more fun.

Any thoughts?

Revert Guard Staff Changes

in Guild Wars 2 Discussion

Posted by: Vajra.3914

Vajra.3914

Oh for God’s sake stop whining already. The lootstick was never meant to be just a lootstick, it was supposed to be an actual weapon. The nerf was long overdue.

“Guardian was too good at something in this game. We fixed that. Please switch to Shortbow Thief, Flamethrower Engi or Staff Necro now. Guard is back at his supposed spot (garbage).”

You clearly didn’t read anything other than the staff nerf.

Do u mean the 20 angle increase? This will be hardly felt, unlike the giant nerf on the range.

Event Scaling

in Guild Wars 2 Discussion

Posted by: Vajra.3914

Vajra.3914

Apparently, instead losing the shield, she gaign it over time, no need of shards.

Event Scaling

in Guild Wars 2 Discussion

Posted by: Vajra.3914

Vajra.3914

So, I agree with the concept of event scaling, whereas more players means more difficult.

But aren’t we going a little overboard there?

Attachments:

Engineer Farm in Lake Doric

in Guild Wars 2 Discussion

Posted by: Vajra.3914

Vajra.3914

Well, if they take any action on this, I expect them to take action on Zerg overall.

Cannot log in

in Bugs: Game, Forum, Website

Posted by: Vajra.3914

Vajra.3914

Once I try to log in 1 of my char, it goes to the loading screen, and after a while it says: Failed to connect to the server, check ur connection and try again" something along those lines, and then a white screen and the launcher reset.

Minor bug that crashes the client

in Bugs: Game, Forum, Website

Posted by: Vajra.3914

Vajra.3914

When u are spectating a sPvP match and go on herald, if u try to change the leggendary spec this will instantly crash ur game.

I love you again ANET! I'M THE JUGGERNAUT

in Engineer

Posted by: Vajra.3914

Vajra.3914

It’s got to have some drawback to it and besides … you can swap out to pistols. There is no substitution to playing smart.

It has too much downside: Reta hitting like a truck, channel cast skill are generaly good only to proc, relative low damage, needs to be camped to have use of the trait, 1 of the most useless fire field shape on high cd,…

Yeah well, the problem of FT isn’t in the end the damage, but more about the pratical use of it: sometimes I use it cuse I wanna go full brainless, otherwise it’s just plain useless…

I love you again ANET! I'M THE JUGGERNAUT

in Engineer

Posted by: Vajra.3914

Vajra.3914

The joke was the power is so low it won’t matter how % they’ll buff it, cuse the flametrower has another big problem: Channelling, which makes u vulnerable AF.

I love you again ANET! I'M THE JUGGERNAUT

in Engineer

Posted by: Vajra.3914

Vajra.3914

0*5864426545545565=0

Doesn’t matter how many time u do that

September 29 - Engineer Changes

in Engineer

Posted by: Vajra.3914

Vajra.3914

Magnet still bugged; so does recharge on healing burst with AMR on turret, I don’t know what they’ve been fixing, but surely it was something else…

Will Med Kit see use now?

in Engineer

Posted by: Vajra.3914

Vajra.3914

No, healing skill that takes more than 1 sec to cast are outright useless (exept phearps the ele arcane thing), as they trash ur DPS and makes u vulnerable, and medikit pretty much asks u to camp in order to use a weak and non-pratical heal.

Med Kit Issues

in Engineer

Posted by: Vajra.3914

Vajra.3914

Ederyn, to tell the truth piercing god granade was there for quite some time, and they actualy only insta disable mechanism that are outright broken and damaging the game’s health even more.

I love you again ANET! I'M THE JUGGERNAUT

in Engineer

Posted by: Vajra.3914

Vajra.3914

A real flametrower? No boy, THAT’S a real Flametrower.

Attachments:

Only few changes left

in Engineer

Posted by: Vajra.3914

Vajra.3914

Pretty sure focusing in Condi cleanse is a waste of damage anyway, #1 mortar is listed as proj. finisher so must work like any other, both making it behaving like 1 (and not that ground target crap) or incrase the effectivness by 3-500% (duration of condi and condition cleanse) to make up for the fact it won’t be affect any enemy anyway.

Engineer changes announced at TwitchCon

in Engineer

Posted by: Vajra.3914

Vajra.3914

More than damage buff, I hoped every tick of flametrower would add 1 sec burning, just like the flametrower in Southsun Cove…

10 hits.. 2.5 secs.. you want to be able to maintain an 8 stack of burn by autoing?

ok lol

btw thats a 3400ish burn tick and its practically impossible to cleanse.

Welp, ofc it’s impossible to cleanse, 1 sec burning is going away too fast, and we’re forgetting that u are locked doing that Auto for 2.5 sec to get full advantage, and u are still getting rekt by reta (and probably will die if u hit 2 or more target with it), so I guess it balance off the total damage.

Engineer changes announced at TwitchCon

in Engineer

Posted by: Vajra.3914

Vajra.3914

More than damage buff, I hoped every tick of flametrower would add 1 sec burning, just like the flametrower in Southsun Cove…

Scrapper Mechanic Needs Reworked

in Engineer

Posted by: Vajra.3914

Vajra.3914

I always wanted to get a 4th utility slot (both chose another utility or restraint to chose 1 gyro), so we could get more combo and have kits not restraining our utility choice that much.

Since Druid reveal

in Engineer

Posted by: Vajra.3914

Vajra.3914

Oh, then it’s another BS trait I won’t take. Well GG.

Since Druid reveal

in Engineer

Posted by: Vajra.3914

Vajra.3914

With the trait that heals for 20% of what u got healed which got his ICD removed, u can basicaly synergize the hell with Druid, when u get healed by druid, u also heal 20% of what he heals, and he get heal whenever he heals some1.

The possibility with this buff on GM trait are realy delicious xD.

Engineer changes announced at TwitchCon

in Engineer

Posted by: Vajra.3914

Vajra.3914

We’ve come to a point where we get excited over some bug fixes, while we gave up on buff/rework of some mecahnism…

Get kicked from own dungeon

in Fractals, Dungeons & Raids

Posted by: Vajra.3914

Vajra.3914

Or simple: create different type of group, which u can chose when creating it, so if u see the party leader is unkickable when looking in LFG, just avoid that group (unless u are buying a path ofc)

[BUG] Scrapper 3rd Minor is 'Broken'

in Engineer

Posted by: Vajra.3914

Vajra.3914

I belive when it come to stun duration, it also implied daze, since if I’m not mistaking the sigil of paralyzation actualy gives 30% to daze as well, while stating only stun duration.

How to improve Gyros survibility

in Engineer

Posted by: Vajra.3914

Vajra.3914

Massive health buffs or some sort of buff on them that greatly reduces incoming damage.

We have turrets that as of now have similar health numbers that can be traited for 33% reduced incoming damage, so basically a permanent protection boon, and they’re still paper.

The best way to diminish damage in that game is to negate it completly (dodge, blind, Aegis,…) ofc, while this could make Gyros hard to destroy in a 1v1 situation (but we must remember that this game is not balanced arround 1v1), in a group fight it won’t blow up on the first AoE field u meet.

I’m not sure what you’re trying to say here, how is a gyro going to do any of those things? If you mean it would work great with your original suggestion of pulsing Aegis, I disagree. Any number of small attacks could remove the aegis, especially in a group fight with fields flying around everywhere. Blocking 1 attack isn’t going to keep them alive much longer with a health pool of less than 10k.

It actualy is going to help them, especialy when they block an F1 burst hammer from Warrior, or a Thief backstab; while it’s true it will still succumb to AoE field, at least u are able to move out without having the gyro destroyed.

[BUG] Scrapper 3rd Minor is 'Broken'

in Engineer

Posted by: Vajra.3914

Vajra.3914

1 stun? #5 shield, Toolbelt AED makes 2, there could be more it’s just that I don’t have any in mind…

How to improve Gyros survibility

in Engineer

Posted by: Vajra.3914

Vajra.3914

Massive health buffs or some sort of buff on them that greatly reduces incoming damage.

We have turrets that as of now have similar health numbers that can be traited for 33% reduced incoming damage, so basically a permanent protection boon, and they’re still paper.

The best way to diminish damage in that game is to negate it completly (dodge, blind, Aegis,…) ofc, while this could make Gyros hard to destroy in a 1v1 situation (but we must remember that this game is not balanced arround 1v1), in a group fight it won’t blow up on the first AoE field u meet.

Blacklion Key Drops

in Guild Wars 2 Discussion

Posted by: Vajra.3914

Vajra.3914

Since beta, I only got 1 key (From branded, I still remember it xD).

How to improve Gyros survibility

in Engineer

Posted by: Vajra.3914

Vajra.3914

To improve the Gyros uptime in a fight, we could add them pulsing Aegis every 1 sec (or 2 if they realy get sturdy, but we know that with AoE and multihit attacks that won’t happen).

How about it? It would save them from “accidental” AoE while not making them undestructable.

Air Blast burning extender

in Engineer

Posted by: Vajra.3914

Vajra.3914

Why would you institute a cap when they just had an update removing the previous cap? Why would you even?

7-8 engineers isn’t hard to find, and when they keep increasing every stack by two seconds, all of a sudden no stacks ever drop so any additional stacks from anyone just keep increasing. Power damage wouldn’t hold a candle. It’s the same concept as Thief’s No Quarter, which grants permanent fury by increasing the duration by 2 seconds. Anet even had to slightly alter that to current functionality because players were able to stack ridiculous amounts of fury duration.

I’ve basically repeated my previous post. So much for not being able to read and not using my brain.

It’s the same cap Epidemic has, it only extend 25 burning stack, not 93884, only 25; as I said before, this wouldn’t impatch much PvP, since this skill has and had for some time telegraph, thus easy to evade/block/whatever; and pls, 7 engi in PvP? Max 5, and it wouldn’t realy work due condi cleanse (yeah, that unknown…),while in PvE it would be a slight buff to the flametrower, since it still has many flaw (#2 horrible path finder, #4 30 sec cd and no cd reduction trait), in PvP it wouldn’t even be a problem since if u get caught by burning chance are the engi will trow his #3 before burning expire (and trust me, other than IP, engi doesn’t realy have access to realiable burning, second place beeing flametrower toolbelt), and u have all the time to evade/cleanse.

Edit: Probably he thinks I want a 25 burning cap on enemy, no, The cap would still be 1500, the said cap is only for 25 stacks of burning to be extended on, let’s say, 78 currently on the enemy.

(edited by Vajra.3914)

Mortar #1 Projectile Finisher

in Engineer

Posted by: Vajra.3914

Vajra.3914

I belive this is actualy a bug, u don’t put a proj. finisher and then making it not working (It doesn’t work on light and water fields at all!); so I guess they’ll fix it with the next patches.

I would agree, if engineer didn’t have a history of weird and unintuitive skills. And even if it is a bug, it wont matter, because we have had bugs for years and have to accept that bugs is a part of the class design.

That skill was meant to be a blast finisher (yes, when traited, a blast finisher), but for reasons they decided to give it Proj. finisher, and making it ground targetting (realy bad combo); so either making it a blast finisher when traited, and nothing when untraited, or simply making it not ground but a real Auto Attack.

Mortar #1 Projectile Finisher

in Engineer

Posted by: Vajra.3914

Vajra.3914

I belive this is actualy a bug, u don’t put a proj. finisher and then making it not working (It doesn’t work on light and water fields at all!); so I guess they’ll fix it with the next patches.

Air Blast burning extender

in Engineer

Posted by: Vajra.3914

Vajra.3914

If that was the case, it would only take Air Burst recharge/2 engineers to have infinitely growing burn stacks, because you’d continually refresh the stacks. Trying to limit affected stacks would be group play unfriendly. Honestly, extra burn stacks is a fine as a solution.

I will never understand why ppl cannot read… or use their brain.

How in the world would u keep burning stacks forever when the skill is 15 sec cooldown and it only extend by 2 sec? U would need at least 7 engi (or 3 if that skill recive bonus burning duration from sigil/runes/whatever), and with the same number of player with power build u can outdamage burning anyway;

While in world bosses as I said it can be limited by 25 burning stack cap, so u don’t keep up more than 25 burning even with 1943843 engi arround.

Air Blast burning extender

in Engineer

Posted by: Vajra.3914

Vajra.3914

Am I the only 1 who thinks this skill should extend by 2 sec ALL the burning stack on the enemy hit by the skill?

Becuse adding only 1 stack of burning on enemy already affected by burning looks realy poor for now highly telegraphed knockback.

If u think that would make flametrower too op, limit it to 25 stack of burning (like epidemic) so it doesn’t get that abusable, but at least remains useful.

Incendiary powder...

in Engineer

Posted by: Vajra.3914

Vajra.3914

Is that toolbelt skill realy working as intended?…

I mean, went for an unranked, mesmer fail to burst me to death, launch elixir S, use incendiary powder and then mesmer with 13 stack of burning couldn’t do kitten but drop on the ground.

I get it’s 50 sec cd, still those who don’t have a cleanse will be doomed everytime I decide to stack +8 burning in about 1-2 sec on them.

So yeah, question is legit: is it working as intended, or it isn’t supposed to drop 2 stack per hit? (I’m having fun BTW 8D)

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Vajra.3914

Vajra.3914

I don’t know if this has been discussed or not (have no intntion to check all the 50 pages of this thread…) but I would request endless Metabolic Primer and Utility primer, since having not to worry to put Koi every 30 min would be great (as it would be great not to put every 30 min krait tuning crystal…)

Selling Paths and Fractals:Issue or no?

in Guild Wars 2 Discussion

Posted by: Vajra.3914

Vajra.3914

For the 293847838477589864933th time: It’s legit, and it does not cause any drop in challenge or whatever, cuse ppl who buy runs tipicaly aren’t even going to bother making the run in the first place if there is no seller, so it does not subtract players from LFG, and the Devs already said they are ok with it, they always have been since GW1, since it’s a gentleman’s agreement.

Im no expert but wasnt this different befor?

in Engineer

Posted by: Vajra.3914

Vajra.3914

U probably have seen the effect of vulnerability gradualy stacking when granade barrage hits, or they kittened up with weapon again and u lose stats when using a kit (cuse of stat changes).

Gadgeteer Explained+Toughts

in Engineer

Posted by: Vajra.3914

Vajra.3914

Don’t get me wrong, Slick shoes base is still great; the rest is pure trash if u consider u could’ve used the slot for elixir S or a kit…

Gadgeteer Explained+Toughts

in Engineer

Posted by: Vajra.3914

Vajra.3914

Basicaly every overcharged gadget suck, and when they’ll fix that double gadget usage, it won’t be to any use anymore.

At least they could put Battering ram to something that rip stability and makes u unable to perform any action while cc’ed (like stunbreaks or any skills that works while u are cc’ed anyway), that could be something interesting. (and srsly, it increase the launch to 600? this skill is supposed to make u burst the enemy, but if u launch him further away than u currently do u just save him…)

Edit: Also slick shoes could give the enemy a debuff to reduce their mov. speed by 90% (like almost moving on the spot), the mine could scatter other 4 mines arround the target area, utility google could give u directly the ability to see stealthed unit ( u would be able to hit them, and maybe use the toolbelt to reveal them), the rockets boots could launch the enemy back when u activate them (though i don’t use them for fight anyway) and AED could give u 3 second of damage and condition invulnerability after healing u (both if u die or not)

(edited by Vajra.3914)

Gadgeteer

in Engineer

Posted by: Vajra.3914

Vajra.3914

I’m too lazy to see what effect each gadget has while under the effect of Gadgeteer, can some1 list them?

Edit: did not see the other topic, sorry >.<,

Inside the Guild Initiative Headquarter

in Guild Wars 2 Discussion

Posted by: Vajra.3914

Vajra.3914

So, I entered the GIH in LA, and found this:

Guess we will access the Guild Hall through there?

Attachments:

Grenade Barrage Bug

in PvP

Posted by: Vajra.3914

Vajra.3914

If u trait granade, they pierce the target, and hit once again when they explode, hiting twice at point blank range.

Edit: To clarify, each granade can hit up two times, when they phisicaly enter in contact with the target, and when they land and explode (they pierce through target)

Stuck in PvP match/queue [merged]

in PvP

Posted by: Vajra.3914

Vajra.3914

Stuck in Spirit Watch, let us free!

Exclusive items should stay exclusive.

in Guild Wars 2 Discussion

Posted by: Vajra.3914

Vajra.3914

1 good example of “Exclusivity” is the mystic conduit.

This item was craftable via crafting materials obtained from mystic chest in the first (wintersday), and only a very limited quantity of those things were produced.

Later was said that MC wouldn’t come back, and the price rised (back when I bought it, MC was at 60 gold or little more), until it hit the (1’600?) gold today.

Said that, I agree to leave that unobtainable, cuse some ppl even have paid more after they heard it wasn’t comming back, and would be a big kick in their kitten bringing that back.

Thief events on 23rd June

in In-game Events

Posted by: Vajra.3914

Vajra.3914

We got that trait out of nowhere becuse the overkill on turrets, the love is in general cuse of that. (so, don’t worry, it’ll stop the moment we get some refund from that turret nerf, which probably we already did)