Showing Highly Rated Posts By Veydar.5017:

Where are the devs?

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

ANET is a company and they have to act like professionals. Ignoring the forums because it’s a hostile environment is not a sign of professionalism. I think that every company should know that ignoring problems doesn’t make them go away it just enrages people more.
If a thread is obvious whining filled with insults they can just ignore it. They can not ignore the problem that spawned the thread though, if it’s a valid complaint. I am sure many people complained about Fractals in a very childish and offensive way, I myself make more snark comments than I should but the complete lack of any dev discussion whatsoever in the past months is making this problem so much worse. What do we know about their plans for anything except LS and gem store? The PvP community is the 100th wheel on the wagon and the Fractal community isn’t in a much better spot. They just throw out a Mai Trin fix that is very debatable without any timeline or information on what else they’re working on.
If they come out with a way to MF asc. rings or vendor them for a higher price or trade them in they’re in for a kittenstorm from all the ppl who had to trash them (including me). Based on past experiences (Blade Shards) it’s safe to throw them away, but who knows…

So, a professional company that cares about customers has to engage in dialogue even if the playerbase is full of kittenheads.

By the way, Fractals were just the first example that came to my head.

Why we can`t use DPS meter?

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

Question was: Why can’t I use DPS meter?
Discussion is: Trinity, Zerker Elitism, God, Democracy

Current meta for the Guardian? (June 2014)

in Guardian

Posted by: Veydar.5017

Veydar.5017

Arah P2 broken

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

No one read the patch notes? They said “Arah P2 was too overwhelming for new players so we disabled it”.

Any ETA on Fractal Leaderboards?

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

They postponed it because they want to focus on fixing the rewards first. Then they postponed that as well, because fixing Shockwave Skipper takes precedence. Then they introduced the patch that increased decreased ascended chest drop rates, so they have to fix that first. ETA: Guild Wars 3 2nd Addon

Anet!! You have outdone yourselves!!!

in Clockwork Chaos

Posted by: Veydar.5017

Veydar.5017

I just cancelled my [next gen console I won’t name in fear of flames] preorder to get a new pc at the end of the year. Why? The direction GW2 seems to be taking is enough to convince me to really commit to this game – again!

gw2 vs rl

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

RL is too heavy on gear progression and grinding. You only have one character slot too, that’s a real bummer. The developers aren’t as active as in GW2 as well. The last post I remember was actually the manual and it’s an incredibly long and boring read. Wintersday is cool though.

[Sugg] How to fix the Zerker Zerger problem

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

Wrong look at end game from people!

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

Subjective. To me, endgame means high skill encounters. The only such thing in gw2 are Fractals and maybe Arah. Crafting, getting a legendary, leveling in WvW… all those things can be achieved by the most casual and lazy gamers you could think of. That’s the opposite of endgame to me. A good system is something akin to fractals with increasing difficulty levels. Even the less ambitious players can enjoy them, but a higher level would then require more dedication. Following this – my – definition of endgame, gw2 doesn’t have a lot of that.

Too Much Temporary Content Can Only Harm GW2

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

I’m a little perplexed. My understanding of the living world was they were introducing new content as a means of showing how the world was changing and evolving. But by removing that content after a short period of time aren’t we just reverting to what the game was before and showing how it is not changing or evolving?

This is something I don’t understand either. If most of the updates don’t leave any palpable trace or change then the game will simply stay the same.
What made me stop playing GW2 is that these updates feel shallow and irrelevant. It’s a new To Do list every two weeks with repetitive content, that’s it. I’d rather have them release a new update with meaningful content every 4 months. They could advance the overall storyline of Guild Wars or at least touch on some of the deeper stories of Guild Wars 1 . These updates would consist of both temporary and persistent content and give new players the feeling of an evolving world. Quality over quantity would be the take home message here.
I do realize that that’s just my opinion. It’s been mentioned in this post that some are just looking for small mindless tasks they can complete on the fly without worrying too much about lore, figuring out scavenger hunts or completing a difficult dungeon. But ANET can’t cater to everyone. It’s either maintaining the quality game it was supposed to be or cater to the masses with lightweight content on a 14 day schedule …. I guess.

Arenanet please read this

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

… the time to neckbeard for suits of armor…

Today I learned a new verb: “to neckbeard for something”
This is a good day.

PSA Staff Guardians in the Silverwastes

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

I used to be a raging elitist and was part of two hardcore PvE dungeon running guilds but this thread goes to far, even for my tastes :P

It is open world play guys, relax a little. If someone wants to run around with a staff because it’s his/her favorite weapon for whatever reason, that’s okay. There’s a thread in this forum with a discussion about “the meta” that’s just going round and round in circles but one major conclusion is always: If you don’t like the “zerk meta”, don’t join their groups. If you want everyone to play like in a World Record, don’t join “All Welcome”.
In open world PvE people don’t have that option, so berating them for playing how they want in an environment where they can’t easily choose their map/instance/surroundings is not only pointless but, I dare say, rude! It’s a game, let people have fun.

Kicked at the last boss, just for fun

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

Some pretty horrifying answers in here. The OP posts his side and leaves out the rest of the run and some of you immediately side with the other guys. The sane thing would be to remain neutral until you get more information.
If someone is terribly bad it will be apparent before getting Mai Trin to 20% and then there is no reason to kick that person. Furthermore, laying the blame almost entirely on the OP for simply stating that he took screenshots and then following that with a sarcastic “go ahead” is a bit close to victim blaming. He did not even reply with insults, which would have been understandable (and I would have done it) but stayed rather cool in the face of such adversity.

How he can be the target of so much hostility in this thread baffles me.

Please report them and let’s hope that they get what they deserve.

PS:

…Your comment at the end only encouraged it too so in my opinion based off of what you’ve shown you deserve no sympathy….

I mean seriously? What was he supposed to do? Bow down and apologise even if he might not have been the problem at all?

(edited by Veydar.5017)

Is balance in a game like GW2 even possible?

in Profession Balance

Posted by: Veydar.5017

Veydar.5017

I have read the threads regardings the upcoming yet still unknown changes to the meta. The discussion often seems to revolve around the fundamental issue of “Play how you want” and the fact that there must not be a “Holy Trinity” in Guild Wars 2.
This made me wonder: How can such a game be designed so it caters to all players while still adhering to the above mentioned principles? (and still being fun!)
Right now you can clear all PvE content with whatever stat combination you like, zerker is just a little faster while still fairly easy to pull off. The obvious answer would be to alter boss (and mob) mechanics so playing a full glass cannons requires more skill or that other stats bring more to the party. If we assume that this would realize the goal of making every build equally viable… then what? Every encounter would be purely skill based since the stat combination would not matter anymore. Your class, your gear, all of this would just be about looks and personal preference without any impact on the game. This sounds pretty boring to me. (Note that this is strictly theoretical, achieving such a balance is of course nearly impossible!)
If you want equipment to matter, there has to be content that caters to certain stat combinations. Theoretically, you could have dungeons that require survivability, others that require conditions and so forth. Still, you would end up with a game that is primarily about horizontal progression. Stats would be different but never better.
I actually enjoy looking for a certain build that gives me maximum efficiency in most situations. Like most people (at least as far as I know) I like feeling superior.
So, in the end, to me the question is actually: Do we want skill to be the primary factor that determines how good you are – or – should the theoretical aspect behind it (equipment, build) matter as well and how much?
Personally, I would like the idea of zerker builds being high risk high reward or better/faster than the rest as long as every class has a viable zerker option. The only thing that needs adjustment right now is the skill cap. What I don’t want is a game in which every class can do everything and nothing really matters. (Dramatization)
What do you think?

Raids Dangerously Close to Being "the Game"

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

What’s always hilarious to me is that people who have never actually played Wildstar always bring it up about why raids alone are what killed it.

That game a myriad of problems with it long after launch

So true, in fact WS raids were pretty fun. If WS had launched with megaservers it would have been fine.

@OP: I, my wife, and 2 friends just came back to the game after years of absence. Within 2-3 months we have the ascended gear we need to raid, and I’ve formed a guild with 30 people in order fo us to all avoid pug’ing it. I feel like your post is a little alarmist.

When was that? As the OP mentioned, getting ascended gear has gotten significantly harder* (edit, how could I miss this word? lol) with the HoT release and the changes to ingredients, gold income and fractal drop rates.

(edited by Veydar.5017)

Confessions

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

I can’t believe so many people are arguing against fire camping for staff elementalists. You’d think that with so many guides, the speed running videos, the world records etc. people would have learned that the 2nd Ele will mostly play staff and camp fire unless they need a blast (earth) or swiftness (air) or a quick condi clear (water) so people can get ooc quicker. Apart from that, stay fire. I know this post is completely pointless and it’s been said a dozen times but … I have an urge to comment on things like that.

Randomize instability after each fractal

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

Yeah please make fractals more annoying. Thats definitely what you want to focus on and not on the, for lack of a better word, “rewards”.

Prof. advice Q (new player vs. Group PvE)

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

With a ranged support setup you will always be a deadweight. That being said, a Scepter/Staff Guardian would probably fit your playstyle or a Staff Elementalist camping Water and Earth.

A ranger would be an obvious choice in terms of ranged combat but the group support options are limited.

Inb4 kicks

(edited by Veydar.5017)

class diversity, roles, and the Meta

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

The thread you are looking for is over there…
https://forum-en.gw2archive.eu/forum/game/gw2/This-Meta-has-to-end/page/29#post4644999

At least that’s the worst biggest one, there’s many more like that.

meta vs. Meta: A helpful guide

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

Okay, so this entire thread is more about semantics than anything else? I mean we just had a thread with what feels like 1000 pages revolving around “the meta”, it feels a bit pointless to criticize the choice of wording after 2 years of Guild Wars 2.
The issues within the community will always be there, whether you call it “meta” or “zerk way” or “fluffy puffs” isn’t really relevant. I am sure 95% of the people only have a very vague idea of the word “meta” and only care about what it actually means in the GW2 lingo.

Killing blow - My thoughts on Leaderboards.

in PvP

Posted by: Veydar.5017

Veydar.5017

What kept me going was the hope that things would eventually get better. The pace on PVP updates is glacial and after getting teamed up with a level 1-5 player in an all 20+ game way too often I’m just gonna quit.
I am used to playing 1v1 in WC3 and SC2 where I am to blame for losing a game. In GW2 it is too often because of someone being afk during the first 30sec or what I mentioned above. I don’t give a kitten about premades if the matchmaking would at least be decent. Let me wait for 10 minutes if I am guaranteed to play with players of equal experience. They might be noobs and there’s the occasional low level expert but in general these things ruin it for me.
Feeling helpless because you’re just 20% of the team is too much after a while.

Disappoinment about upcoming changes

in Guardian

Posted by: Veydar.5017

Veydar.5017

Don’t get it. Are you guys talking about… no still can’t think of something relevant here. Maybe, if you’re all talking about Boon Duration builds in WvW, then I can relate to your disappointment.
In any other case: My Guardian is still as essential to Dungeons and Fractals as before. Nothing has changed, absolutely nothing at all. I still run GS + Sw/F in Dungeons and Hammer + Sw/F or GS in Fractals. Staff stills sucks unless you really need the utility for a specific encounter, a shield is still an instant kick from the party and Scepter is still laughable due to its single target DPS and the fact that most people who use it are terrible and stand out of the blast finisher range.
For meta Guardians it’s still a great world to live in.

And I hope those mentioning AH and EM are talking WvW only. Don’t encourage the use of these skills in PvE, just like you shouldn’t tell anyone to bring a staff right from the start and camp that weapon. Of course playing Guardian seems boring if you’re trying very hard to be outright terrible.

(edited by Veydar.5017)

Prof. advice Q (new player vs. Group PvE)

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

It really depends on how you are planning on playing these classes. Staff Ele is among the highest personal DPS in the game right now. You said you hated playing DPS classes though.
It’s really great that you already did so much research, so I’m probably not going to say anything new but: If your DPS is low you can give all the support in the world, you will still be a deadweight. There is just no way around that. You can’t outheal the hard hitting attacks. For that, blocks or in the case of projectiles, reflects are a lot better. So all you are going to do, is provide support (condition cleanses, minor healing) that a full DPS spec will still provide to a certain degree.

I would say a Staff Elementalist is your best option. You can switch to Fire attunement and stay in it quite a lot for decent DPS and then switch to Earth, Air or Water to spam whatever supporty skill you fathom. It’s the only build that combines both options (support, dps). As a Staff Guardian you are pretty much a running joke (literally, it’s a joke among the better players) and Scepter is outlandishly bad against small targets.

TL;DR: Staff Ele

One thing I would like to add: If you ever want to join speedruns, by which I mean the casual PUG speedruns, you will have to get out of your comfort zone. No one will take you if you don’t bring meta gear/builds/skills. This is just a heads up, since it’s the way it is. Not meant in a negative way.

(edited by Veydar.5017)

Personal score shown, rank hidden

in PvP

Posted by: Veydar.5017

Veydar.5017

I know this is probably the 100th topic like this, but I can’t help it: Who at ANET thought it was a good idea to remove rank from the scoreboard, but leave the personal score in? Okay, I get that some single digit rank will now be happy that he can kitten up the match without automatically being the scapegoat, but people will still chase after opponents, double cap and do all that pointless crap they used to for personal score.
I am sick of being a teamplayer only to get remarks like “I can’t hear you from the bottom of the scoreboard”.
I would have hoped that the developers responsible for such decisions would think things through to the end and not chicken out halfway through.
In a perfect world (bunnies, flowers, lollypops) you only see class and name. In a realistic world you see their rank, win/loss, leaderboard score BUT NOT THE GOD kitten PERSONAL SCORE which is completely insignificant.
Yes, I am looking at you, roaming thief with 200 points.

Also: Why does solo q still give less rewards than team q? Everyone knows that most players in team q are solo or maybe duo simply because why would I bother with kitten maps AND less rewards at the same time? It baffles my mind how all this can still be in the game after 626 days.

Winterday Feedback [merged]

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Posted by: Veydar.5017

Veydar.5017

We could also reward you with something just for logging in …. but wait that’s already the case! Then again you don’t get laurels for it … but wait you do! So there’s something optional you can’t complete because either your hardware/connection isn’t up to the task or you are not experienced enough in terms of jumping puzzles/hitting buttons at certain time frames. The first one is up to you to fix, the second one requires effort and perseverance. ANET is already giving the playerbase free rewards just for clicking “Login” so I fail to see how optional tasks should be equally free of any challenge whatsoever.

Why do you play female characters as a guy?

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

Not a fan of dressing up female characters in underboob, butts and such either. Why should I get excited about pixels while I can have it in real life?

I have absolutely no idea how the two are related! Can you elaborate this please? How many sexual partners per month does it require to invalidate dressing up your character in attractive clothes? Is there an intermediate area that allows tight skirts but forbids revealing upper body attire?

Tough issues

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

People can do whatever they wan’t. I just don’t want anything but maximum efficiency, therefore I am incredibly thankful there’s people like BRA (killer initials btw) who do these calculations.
What further promotes this reasoning is that DPS gives you a lot more loot if you find yourself in a DE with no group around.

Return of Investment for MF gears?

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

I am having trouble believing that no one can provide us with a spreadsheet or loot table to determine whether or not there is a statistically significant difference in drop rates. If there is something like that online I would love to contribute otherwise I’d start one myself.

You know GW1 Armor?

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Posted by: Veydar.5017

Veydar.5017

The difference between the GW1 and GW2 armours, in my eyes, is that the GW1 skins were all somewhat realistic. Prestige armors were distinctive enough that people could recognise them, without them being over the top with particle effects like we see in GW2.

I’d be happy if they introduced some of the older skins as options (preferably through crafting, but I would imagine they would just end up being gemstore purchases). Monk Elite Kurzick and Luxon specifically. They were my favourites.

This.

The first thing I noticed when playing the GW2 beta was the comic style of the graphics. It reminded me so much of the warcraft universe blizzard created. Everything looks so hilariously exceptional that it all ends up being mediocre. A big flashy costume party devoid of the subtle elegance the first iteration of the game possessed.

Harder, and harder to come back to GW 2

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

As far as I know, most of the current MMOs have dungeons that are primarily challenging because you don’t know their mechanics. It’s not like you master combat as in learning how to block, parry and riposte and then simply transfer these skills into dungeons. Instead, you have to know where to stand when the boss does attack x, or what to do when players 1 and 2 have icon y above their head and so on. FF:XIV is a good example for that. Therefore, dying in order to learn a dungeon is to be expected in most current MMORPGs as far as I know.
For the rest of the OPs post, like vayne stated, there’s too many flaws to point them all out before having had breakfast.

kicking instance owners to cause grief.

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Posted by: Veydar.5017

Veydar.5017

Reason why I stopped selling dungeons. Got kicked out of my own instance 3 times yesterday in Caudecus Manor. Twice by griefers, once by party merger and then the new host left. Good times

Can a selfish guardian really exist?

in Guardian

Posted by: Veydar.5017

Veydar.5017

Just because Guardians come with numerous support skills, doesn’t mean you can’t play them in a selfish way. First of all, listing all the skills that benefit your party in any way is pointless since most of them are crap. Yes, the Bow of Truth might help your party but it’s still a wasted slot. Altruistic Healing requires 30 points in Valor which automatically means that you’re sacrificing a lot of DPS. Right now, DPS is the most important support any class has to offer. The only reason why people use AH in PvE is because they can’t dodge/mitigate damage and for all it’s worth I cant blame them since it is, after all, just a game. But under the very theoretical assumption that everyone is trying to be the best Guardian possible, choosing AH would make you a selfish Guardian. It heals you, while the party suffers from the DPS loss.
Now maybe AH was just a random example so here is a more general answer: Most selfmade builds revolve around higher toughness/vitality and maybe ranged weapons (staff/scepter) because the player isn’t able to survive in full berserker gear. So at the end of the day, his or her choice of gear/skills/build is first and foremost a measure to stay alive. It will always go hand in hand with less contribution to the overall effort.

You could argue that dead people don’t do kitten but to that I’d always answer that learning to stay alive with berserker/scholar gear really isn’t difficult so you might start by trying to learn it instead of switching to gear that’s supposed to mask your own shortcomings.

(edited by Veydar.5017)

Why so many gear sets?

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

Without the enrage timer, raids stop being a test of your skill, since everyone can just facetank it and slowly whittle down the bosses.

This really gets my goat because it’s so patently not true. If you screw up the mechanics, the raid wipes; doesn’t matter what gear or what build, if you don’t stack in the green field/get off the platform/beat the boss before the platform is destroyed then the raid wipes. Removing the enrage timer just means that you have to beat the mechanics consistently more often, the fight goes longer but no matter your gear you can’t face tank the bosses because the mechanics will kill you.

At the moment there is literally no choice, you have to run zerker (or condi equivalent) or your raid will fail. That, to me, is bad design; enrage timers are a lazy gear/meta check, nothing more.

You’re right, I should have worded it differently: Without the enrage timer, the only thing left to do is taking care of the mechanics, while slowly [….]

Raids are coming to GW2!

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Veydar.5017

Kinda typical of this games’ community. The moment you mention raids everyone thinks “instanced, challenging” and starts wailing.
I enjoyed the Marionette fight. That being said, it wasn’t even remotely challenging for any half decent guild. Everyone who mentions world bosses as examples for raid content should really check out NoTriggers links. Open world raids that are meant to be done by PUGs have nothing to do with the kind of challenge and complexity that instanced high level raids in WildStar or FFXIV have to offer. This game has A LOT to offer for more casual gamers so I would really love it if they could give us just a bit of content for hardcore gamers. I’ve had this discussion a thousand times but no I don’t think everyone should be able to succeed at anything. You just got to know your limits and acknowledge the fact that others put in a lot of work and effort to be better at something.

Best way to make gold without a party

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Veydar.5017

2g/hour … Hm. I was expecting small numbers but in a game that is all about gold, 2 per hour is just horrible :x

Opinions on "5k+ AP"

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

How can this even be up for discussion? The average 5k AP player is probably more skilled than the average 1k AP player. And dont give me one of those “but I’ve met that one guy who…” answers. Its all just statistics and probability when you’re running dungeons every say of the week and want those runs to be efficient. Since there is no alternative I always ask for full zerlk 5k+.

(edited by Veydar.5017)

Does anyone have the i7-4790k?

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

That is all true but I would wager that the average tequatl map will represent the classes according to their popularity in the part of the population that frequents world bosses. In other words, do teq often enough and these variables should stop being responsible for huge differences. We’re talking about an objectively worse system achieving 1.5-2x my own framerates.
I am going to need verification from the poster because without that I am going to assume it’s just not true. That’s not meant in an offensive way. It’s just hard to believe how this would be possible. I don’t know that much about hardware and software but its still maths and logic even though it feels like magic often enough.

Zerker build not the only dmg build!!!

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

So wait a moment. You think you can just come here to the forums and disprove all the work done by people such as Dekeyz with their insanely complicated DPS spreadsheets and frame-by-frame analyses by looking at your tooltip?

I mean you are saying that

1.9k toughness and 24k hp (more survavibility equals more dmg!

which pretty much says “Hey I’m a noob and I have no idea what I am talking about and yet I still think I am right whereas the ENTIRE GW2 COMMUNITY seems to be wrong”.

You need to work on your attitude.

Questions on Forum Reorganization

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

The problem: developers spend too much time scrolling through forums and they’re never sure where to put the information.

The solution: merge the forums – with no functioning search box – so developers can now scroll through a mess of threads that are updating and moving by the minute.

Seems legit.

On an unrelated note, keep the dungeon forum.

Too Much Temporary Content Can Only Harm GW2

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Posted by: Veydar.5017

Veydar.5017

Temporary content does not hurt the game. If you’re the kind of person that logs in after awhile, sees you missed 2-3 living story events and then ragequits because you aren’t able to do them and thus can’t “catch up”, then you clearly do not understand the concept of GW2. Who cares that you missed it! Focus on playing the game for enjoyment, if you are only concerned with competing for achievement points (which makes no sense if you play irregularly enough to miss entire Living Story events) then you are treating the game like work instead of a game.

I mean seriously, why get mad that you can’t get the same achievements as someone who plays regularly. You chose not to play regularly, there are consequences to that, such as missing out on content. No sense in acting like a brat about it. <— not saying OP is acting like a brat, just people who complain they can’t make up the stuff that they chose to miss by not playing…

That’s a valid point. From my very personal view though these updates seem to be all about achievement points and nothing else. Some of the content (Dungeons, PvP Maps) seem to be very enjoyable and possess some degree of difficulty. Lighting effigies on the other hand is – for me – just a mindless task on a To Do list.
You can argue that it’s a viable way to make players spend time in different zones. If someone does what someone a few posts above said, that is, explore those zones, finishing DEs, while lighting the occasional effigy, it’s a job well done. To me it seems like a fairly “cheap” (harsh word, sorry) way of achieving this.
I would be totally okay with such content if there were some more meaningful content to balance it out. Scavenger hunts, difficult story missions and such. I just don’t want to feel like I can “complete” the living story while reading a newspaper because neither the story nor the actual tasks at hand are very compelling. Of course no one is forcing me to feel like that. Some players simply enjoy themselves while doing the LS, which effectively spices things up a little but for some reason I can’t. Maybe I am solely to blame, maybe the temporary content is indeed a little shallow, it’s just my personal experience.

One day of GW2

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

1. Solo Arah for fun
2. Realize it’s not fun after the 100th time
2. Ask in g chat for Fractals
3. Get frustrated that no one is available
4. Skyrim
5. Do a Fractal
6. Log off

Too Much Temporary Content Can Only Harm GW2

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

Unfortunately they have no reason to stop with temporary content. It’s a minimum work maximum profit model fueled by people buying into rng. It keeps the gears turning and the cash flowing. If you really want to see a change then simply dont buy gems.

Minimum work? Really? I’d love to see your explanation as to how adding entire dungeons, PvP game modes, JPs, voice acted cutscenes, new items, and yes even RNG items and then taking the time to remove them 2 weeks later is minimum work. If anything it requires significantly more work to add then remove content than it requires to add and leave content.

I mean really, please enlighten me as to how releasing the Aetherblade Retreat or the Molten Facility (which everyone agrees were legit dungeons) or Mad King’s Clocktower and other JPs and then removing them is part of a minimum work maximum profit model?

Do you people even think before you speak anymore or do you really just dislike the game so much you will just say anything to make the point that GW2 sucks and the devs are wasting their time releasing new content?

I agree that certain aspects of the game could use improvements, but to say that bi-weekly content releases are minimum work is just plain ignorant and makes me sadfaced

I’d reckon he could have been talking about the quality of the content. It seems easier to implement menial tasks every two weeks than thinking of a truly immersive and challenging addition to the living story. There is carefully crafted content, no arguing there, but also a lot of repetitive fillers.

Make SteamOS version of GW2 plz

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

SteamOS has not even released yet,(only be able to download beta version of it from some secret website that isn’t publicly announced) but now become like top 20 among many linux distros and its amount of population is still increasing.

I’m skeptical that SteamOS, or Linux in general, would be a highly profitable market to port GW2 to. Linux has a whole only has about a 1.34% market share, and I’d say (completely anecdotally) that a not-insignificant amount of those users run some form of Windows on the side, especially if they’re gamers. SteamOS will definitely encourages some growth of Linux-based gaming, but “only able to download beta from some secret website” isn’t exactly a firm foundation at the moment.

Android is also another linux distro for just arm cpu, so it becomes
47.06% (mobile) + 1.34% (desktop) = around 48.40%
In fact, around 48.40% of all the people in the world use Linux actually. you just don;t realize it lol

How is that even remotely relevant? We’re talking about an MMORPG, I don’t see how quoting statistics from the mobile device market has any meaning to this discussion. It’s a computer game and therefore we should stick to the operating systems available for computers. In that regard, Linux’ market share is tiny especially considering gamers.

inb4 someone quotes server OS market shares

Achievement Points

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

Again? How many of these posts will it take to get the message across? I kick people under 5k AP. I kick every Ele who runs d/d, every staff guardian and everyone who does not run full berserker. Why? Because – and now it comes – ON AVERAGE the people who adhere to my LFG rules are better than those who don’t fullfill the requirements. Since most people don’t understand this let me say it again for emphasis and clarity. ON AVERAGE higher AP means better player. I know, I know, just like your uncle who smokes a hundred cigarettes a day and is 90 years old without lung cancer disproves any causal relation between the two, that one guy with 2k AP who was better than that other guy with 19k AP shows that lower ap = more skill all the time…. ><
If I would ask every player if they were “exp” they would just lie to my face. If I ask for full zerk 40% of the guardians who join run healing vit gear.
I don’t trust people since they can’t even understand the LFG message. That’s why some players have these LFG requirements. And if you’re not okay with it, guess what, join a different party. But when will people finally let others play the game like they see fit.

I knew raids would cause division.

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

I know very well what it feels like to be left out or left behind. When Fractals were released I so wanted to spend the weekend pushing to level 100, but then I was invited to my GF parents place. After that, it was very hard finding guild mates, since everyone was either ahead of me or individual progress was varying wildly. With raids it is somewhat similar. Even though I was present the first evening, I simply can’t spend 10 hours per day doing it.
I am not angry about any of it, since it is completely understandable. If you’re not available, you can’t expect people to wait. You can’t expect them to go through the same explanations over and over again either. I wouldn’t want to fail 10 times because half of the raid is new, when I could just as well do it with people who are as experienced as I am.

Ultimately this is not a gaming related issue it’s just life, as frustrating as it may be.

"Meta" does not mean "Most Effective"

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

Hey,

I see you are tackling this topic from a different perspective. Like with literally every thread about the meta (we just had one over in the Dungeons subforum today!), it’s just beating that poor old horse. Refer to this thread for a discussion about the semantics:
https://forum-en.gw2archive.eu/forum/game/gw2/meta-vs-Meta-A-helpful-guide/first

GW2 dungeons lack cooperative play

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

There are numerous gameplay mechanics that rely on player interaction, they just weren’t necessary for mere dungeon completion when enough FGS were present. Dungeons in general are so easy that you can get away without making use of intricate mechanics but as soon as you start doing more ambitious speed clears there’s more interaction. Stealth, stability, might, fury, aegis, deep freeze, grouping up mobs in the open, swiftness, condi removal, projectile defense, removing defiance, keeping up cripple or immobilization all rely on interaction to a certain degree an that’s just a very spontaneous list. Like I said though, you can finish AC just fine without most of that and I guess thats alright unless you want to exclude a large amount of players from some of the dungeons.

**Spoilers** Nowhere to hide....

in Battle for Lion’s Arch - Aftermath

Posted by: Veydar.5017

Veydar.5017

The cutscene ends:
- Run to her, start the finisher
- The entire ground is now covered in orange
- Wait about 0.5s, DODGE ONCE TO THE SIDE, immediately start the finisher.
- Dodging to the side eliminates the time it takes to activate the finisher again!

This does not require any class or skill, any profession can do it!

Hostile PvE dungeon community!

in Fractals, Dungeons & Raids

Posted by: Veydar.5017

Veydar.5017

My LFG, my rules. Abide or get kicked, it’s that simple.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

Stop mentioning Fractals. They have abysmal rewards and are obviously a very low priority. The traits they added are mostly useless except for Phalanx Strength. If they are designing a game for casuals they wouldn’t have needed to implement new traits because casuals aren’t even using what they had in the first place. If they’re designing a game for everyone including the more hardcore players they should have given the new traits a lot more thought. The meta is unchanged since people figured out that zerk > all and the last patches only brought minor changes to some builds.
Redesign mob AI, get rid of stacking and FGS and buff auto attacks so bosses are less reliant on their few big moves that people dodge and things might get interesting again.