Showing Posts For Zeghart.9841:

Beating a Dead Horse

in Engineer

Posted by: Zeghart.9841

Zeghart.9841

The banner skills are literally worthless, and pets are the profession mechanic of rangers so that’s not a great example either.

Engis don’t get weapon swap for the same reason elementalists don’t – they can have access to way more than 2 skillbars at any time to begin with.
If Engis could weapon swap they could have access to 7 skillbars aka 35 skills, without mentioning 5 more from the utility belt for a total of 40.

Compare it to the 15-20 of other classes like Thief and Warrior and you can clearly see why it wouldn’t be fair. They would need to be balanced in a way that makes them half as powerful compared to the other classes’ skills.

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Any vanilla warriors feel this way also?

in Warrior

Posted by: Zeghart.9841

Zeghart.9841

At the beginning I really disliked Berserker and its specialization weapon, but over time I really grew to appreciate it a lot more. Plus Headbutt is just amazing fun to use.

I switch between Berserker and standard PS frontliner Warrior quite a bit in WvW, so I have a pretty big appreciation of both.

I think the Warrior vs Warrior mentality is just because Warrior duels are probably the most enjoyable matchup in the game and I grab the opportunity to do one every chance I get

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My Powercreep Experience Today

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Posted by: Zeghart.9841

Zeghart.9841

I don’t understand this game’s community.

GW2 has less powercreep than any mmo on the market, yet the players here kitten about powercreep 3x more than any other game on the market.

At this point I feel like people have just decided that something isn’t right, but can’t actually figure out what’s disturbing them, so they just blame power creep and call it a day.

This is how the official forums work. Complain first, think of a reason later, bonus points if it contradicts with what you just said. :P

Warrior is OP but also dies instantly. Professions are equal but not balanced. Nerf condis but don’t make classes tanky. It’s not a big surprise that Anet devs are not very active on the pvp forums.
The word powercreep is being used to explain a hundred different issues, to the point that there’s no way to distinguish between them and actually understand the precise problems that need fixing.

In my experience with GW2 and other MMOs, the better the spot a game is in, the more the community finds relatively minor problems unacceptable. Players in BDO put up with glaring faults like incredibly uncompetitive PvP and infinite grind with just a few complaints, meanwhile players in GW2 seem to struggle to even explain their issues and give feedback.

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(edited by Zeghart.9841)

Skull Grinder Overkill

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Posted by: Zeghart.9841

Zeghart.9841

The skill is heavily telegraphed, and the weapon set offers zero mobility. Not to mention that Skull Grinder is the only skill on Mace that actually deals decent damage. Make it less impactful and it will be high risk no reward, just like warrior rifle is at the moment.

Adrenal health was pretty much the only important change Warrior got with the last patch. Skull grinder is identical as to what it was before. Why all the complaints now?

The more threads I read about the Warrior, the more they seem about people having forgot how to play against them. I get that they’ve been free kills for a few months now, but that doesn’t mean they have to be that forever.

Is there any hope for Guardian? I really like this profession but it makes me sad watching as it falls into the pit of uselessness.

If you enjoy a class, keep playing it.

If you practice and manage to do decently with a class at its worst, when they receive some buffs you’ll eat people for breakfast. While FoTM rerollers will just stay awful forever.

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(edited by Zeghart.9841)

Yup, WoW pvp is more fun

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Posted by: Zeghart.9841

Zeghart.9841

Good balance in GW2 was 1-2 years ago.

You mean when necro and ranger were completely unplayed?

Nah. The current balance is pretty good, and once the elite specs get toned down a bit and the guardian gets a couple buffs, it might reach the best spot we’ve had in forever.

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Yup, WoW pvp is more fun

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Posted by: Zeghart.9841

Zeghart.9841

I’m guessing you’re a fairly new player, as some of the issues you mentioned seem more about confusion than anything else. Hopefully I can explain a bit.

The elite specializations being overperforming are pretty much broken down into two things. One is powercreep, which is a problem and hopefully will be addressed more in the next balance patches. The other is just the game moving forward. They’re not called “elite” specializations for no reason. You wouldn’t expect to kill a lv100 player with your lv90 character in WoW, right? The difference is that GW2 actually still gives you a really good fighting chance even if you don’t have the newest expansion.

For the spammy gameplay, that really only happens in low-skill matches. That’s about it.

The weapon thing is pretty much meaningless. By that reasoning the Warrior should be the most versatile class in the game since it has access to the most weapons, yet it’s anything but that.

Conditions and boons are just something you have to learn to deal with. Yes, they’re strong with the current meta, but the inability to deal with them is really all down to inexperience.

I do find it pretty funny that almost everything you mentioned, WoW does worse. Spammy gameplay, new classes being way stronger than old ones, huge lack of variety in builds, balance… (!!! – WoW’s pvp balance has been legendarily horrible for years)

Tell you what, I’d suggest you to go and play WoW for a while.
You’ll come back with a newfound appreciation for GW2’s pvp. I did the same.

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(edited by Zeghart.9841)

Bugs affecting pvp - wtb fix

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Posted by: Zeghart.9841

Zeghart.9841

I’ve experienced 100b being randomly interrupted – or failing to be cast in the first place – quite a few times as well. From what I’ve seen it happens most frequently right after switching target.

The Rush bug is pretty old news now, and it seems to affect quite a few movement skills (happens with Eviscerate and Headbutt as well)

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Should i switch to war ?

in Warrior

Posted by: Zeghart.9841

Zeghart.9841

If it’s just for flavor of the month, don’t reroll.

I’ve played my Warrior through fire and flames when it was trash not because I’m a masochist, but because I really love the class and enjoy its playstyle.

Stick with what you like, not with what performs best. Unless you’re really trying to get into Proleague or something.

That said, trying out Warrior definitely can’t hurt. The class is definitely in a good spot now, even if that will probably change once the bug with the condi cleansing of the longbow gets fixed. It’s currently one of the best roamers in wvw and a very solid class in pvp. Condi is far and away the preferred build at the moment, Power is alright but not really that great outside WvW.

The class relies very heavily on landing burst skills and resistance uptime to survive condition pressure, so builds with heavy access to blind or boon corruption give the Warrior a pretty hard time.

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(edited by Zeghart.9841)

Warrior is not OP

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Posted by: Zeghart.9841

Zeghart.9841

Do I have to link the skills and passives?

I think actually playing the game would be a nice start.

The only change from the previous and current patch to those skills and passives has been a 50% instead of 25% hp for the activation of endure pain – which isn’t even an invulnerability like most other classes have. Kinda odd how you were perfectly ok with it before when war was still garbage, but not now, huh? Almost feels like you’re clutching at straws.

Do everyone a favor and try out a Warrior before complaining about things you’ve read on a wiki.

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Warrior is not OP

in PvP

Posted by: Zeghart.9841

Zeghart.9841

I guess the warrior hate was inevitable.

These forums. Wow.

There’s a reason why nobody, especially Anet, takes the official forums seriously.

It’s easier to find a needle in a haystack than a poster that has any idea of what he’s talking about.

Warriors basically run around invincible 90% of the time then randomly turn around and attempt to 1 shot you, then keep running around invincible.

Instant example.

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(edited by Zeghart.9841)

Warrior is not OP

in PvP

Posted by: Zeghart.9841

Zeghart.9841

Why did you even make this thread? You’re just giving the QQers attention.

Warrior isn’t even meta at the moment.
At best it can replace Necro in a team, but even that’s somewhat debatable.

People simply have no idea how to play against them since Warrior has been trash for two whole seasons. Once they get killed enough, they’ll learn. Hopefully.

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Engineer is seriously strong...

in Engineer

Posted by: Zeghart.9841

Zeghart.9841

Warrior can beat anyone in 1v1 now with no effort.

Nah. Not anyone, and not without effort.

It feels strong because we’ve all been so used to it being utter garbage for quite a while. It still has pretty glaring weaknesses and less sustain than other specializations, though it can deal pretty great damage to compensate.

It’s a bad matchup for Scrapper because War is more balanced between sustain and damage, while Scrapper currently has way better sustain but not enough damage to be really impactful – meaning the fight either stalls forever or the Scrapper eventually loses ground.

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Hundred blades interrupting

in Warrior

Posted by: Zeghart.9841

Zeghart.9841

Uh, so it wasn’t my keyboard failing…I’ve experienced this problem numerous times too, hopefully this will get looked at.

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Engineer is seriously strong...

in Engineer

Posted by: Zeghart.9841

Zeghart.9841

With the nerf to slick shoes, securing kills as an Engi has become much harder.

The sustain might be over the top, but the damage really isn’t. When I play or play against Scrappers in WvW the sustain helps keeping the fight in stall, but I noticed that a lot of the times the Engi lacks what it’s needed to end it.

Especially on my Warrior, I can keep the Scrapper engaged until I can catch an interrupt or the Scrapper simply makes a mistake, and put him on the back foot or straight up finish him off.

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1 Condi Cleanse Should Remove ALL Condis

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Posted by: Zeghart.9841

Zeghart.9841

YEAH THEN WE BUILD A WALL

AND MAKE THE CONDI BUILDS PAY FOR IT

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Warrior or Necro? Solo PvE

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Posted by: Zeghart.9841

Zeghart.9841

What do you mean with PvE solo? Just open world content?

If so, Minionmancer Necro is basically easymode. You could go through HoT with no armor or accessories equipped without any problem. But it’s also really, really boring.

If you’re talking about soloing dungeons, then Warrior would be the better choice.

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Do berserkers need nerf?

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Posted by: Zeghart.9841

Zeghart.9841

No. You’re just used to Warriors being utter trash. Being able to win a matchup with a specific build means pretty much nothing, especially since power necro is not that great.

And no, Warrior is not top tier. Its current state is “playable”.

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(edited by Zeghart.9841)

Did anyone lose respect for Argi?

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Posted by: Zeghart.9841

Zeghart.9841

It was kinda pathetic to be honest. Lately you just hear about how proleague is a joke and gw2 esports can’t be anything but a marketing stunt. But I’m starting to think that some of the pro players are mostly getting the competitive scene they deserve.

Still complaining about a DDOS? Anet can’t cover your kitten regarding stuff they don’t even have control on. You know you can be targeted, you take precautions. You don’t, you pay the consequences. ESPECIALLY when you KNOW that the game doesn’t have a pause function. Being salty about it when you could’ve done something about it is just childish.

Not to mention the whole CC and Frostball thing. Those players are a way bigger joke than GW2’s “esport” scene will ever be. And that’s saying something.

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How viable is Burnzerker for raids atm ?

in Warrior

Posted by: Zeghart.9841

Zeghart.9841

Short answer: It’s not as good as other condi builds.

Long answer: It’s viable if you also pick up PS, as a dps/support hybrid, but if you’re asking if it can be as effective as a meta condi build, it cannot. The nerf was probably deserved but too huge with no compensation in other skills, so the build fell behind pretty considerably.

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Is Eviscerate still undodgeable?

in Warrior

Posted by: Zeghart.9841

Zeghart.9841

You mean the few times when it actually goes towards the target instead of breaking the pathing and throwing you somewhere random?

Nope, can still be dodged. And blocked. And blinded.

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(edited by Zeghart.9841)

Is Warrior Losing its Flavor?

in Warrior

Posted by: Zeghart.9841

Zeghart.9841

I wouldn’t say that the new adrenal health changes the flavor of the Warrior. Regening health has always been a pretty big part of the Warrior with heal sig, not to mention Adrenal health in the first place even before the rework.
It’s the scrapper that has a Warrior flavor, not really the other way around.

If anything, having more damage absorption and less focus on health would creep on the flavor territory of the Guardian.

Nevertheless, your suggestions aren’t bad, especially the defy pain one, as it would feel less like a cheap autoactivation and more of a consistent effect that needs some effort to keep up. However it would put even more focus on landing burst skills, which are already a bit too essential for the Warrior. Not so sure on Adrenal Health, as flat damage reduction tends to be either underwhelming or overpowered depending on the amount.

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(edited by Zeghart.9841)

RIP moa on core mesmer

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Posted by: Zeghart.9841

Zeghart.9841

All those statistics are pretty meaningless.

Rampage and the other transformation skills have a drawback. You get powerful skills, increased effective health etc, but you lose access to your heal and utilities. Moa doesn’t.

Moa is far and away the single strongest disable in the game. Stuns, dazes, slows or straight up damage can be cleansed or healed. Moa can’t. If it hits you, you’re stuck with no block, no condi cleanse, absolutely no defenses or worthwhile damage for the entire duration, which means you’re either useless or dead meat. That you can move or run away is a non-issue, as you’re vulnerable to any kind of cc or lockdown.

I’d be ok with the old duration if the moa skills could actually provide some worthwhile defenses that people could play around other than less than a second of evade. But if those don’t get changed, decreasing the duration is the only other thing that gets even close to a “solution”. Hell, even after the nerf I’d say it’s still too effective.

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(edited by Zeghart.9841)

Ele+Guard: Biggest number of crap utilities

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Posted by: Zeghart.9841

Zeghart.9841

2 of the 3 utility slots for Warrior might as well be locked to stances. Your point?

Every class has its share of underused utilities, Guard and Ele aren’t special in that regard.

I’m sorry if I sound harsh but the whole post reads like a complain about Ele and Guard not being as flexible as other classes, when it’s pretty much the complete opposite.

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Un-nerf 20% True Shot Damage Reduction

in PvP

Posted by: Zeghart.9841

Zeghart.9841

Gunflame got a 20% damage nerf too and they removed the pierce effect, all this for a skill that is actually gated behind double CDs and requires adrenaline to use.
True Shot is a 4s cd skill that still pierces and does basically the same damage.
I’d say that comparatively TS got off light.

If you want Guard buffs, True Shot is not where you should ask them. That skill was massively overperforming and the nerf was 100% needed.

I’d like to see more constructive feedback and suggestions from Guards instead of just “revert the changes” because that won’t happen.

Also please stop with the meta talk. There are 9 classes and 5 spots on a team, all classes can’t be meta at the same time and you shouldn’t balance the class towards that. That just adds to the powercreep.

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(edited by Zeghart.9841)

problem with warrior (pvp)

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Posted by: Zeghart.9841

Zeghart.9841

Signet of Might. Almost mandatory with the current amount of damage prevention.

Flaming Flurry must always be used in melee range or you’ll end up hitting like a noodle due to the low accuracy of the projectiles.

Longbow is definitely strong and a lot of people use it with a lot of success, but I feel like mace/shield provides more lockdown and utility, especially together with Signet of Might. Also make sure to always detonate the fire aura with King of Fires, it’s one of your best ways of applying burns.

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Reduce the impact of night capping?

in WvW

Posted by: Zeghart.9841

Zeghart.9841

Seems to me that you’re pulling numbers out of nowhere. Chances are the servers that have more people playing during the night are those that have more players in general. It’s very unlikely that a bigger server would have less people playing during the night than a smaller server.

This change in almost all cases would simply help less populated servers with close to no way of defending during the night, making them give away less points for free.

And when you mention night-time players being less valued than day-time players, the opposite is happening at the moment. A night-time player is worth way more than a day-time player, since they can accomplish more with way less resistance and numbers.

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WvW Poll 04/28: Scoring vs. QoL (Closed)

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Posted by: Zeghart.9841

Zeghart.9841

Just wanted to say that this poll idea is absolutely amazing and I really appreciate you directly asking for people’s opinion. The interaction with the playerbase has been at an all time high lately and I really hope it keeps going that way.

As much as I’m afraid of big scoring changes that could do more harm than good, I still heavily prefer refining core mechanics of the game mode over very handy but somewhat superficial QoL changes. Voted for the Scoring Improvements.

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QQ about mes is getting more ridiculous

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Posted by: Zeghart.9841

Zeghart.9841

and it ignores the fact that mes has trash damage in team fight also is countered by war , condi necro , and DH even DD could beat a condi mes on its own .

So Mes is countered by classes that are completely out of the meta? Mmmmh.

Sorry pal, but you just sound like an angry mesmer player. That list is pretty accurate, and Mesmer is definitely overperforming. Everyone was shocked that the class was basically untouched in the last balance patch.

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Now i get why Braham is bald

in Guild Wars 2 Discussion

Posted by: Zeghart.9841

Zeghart.9841

Finally the right chance to use this image.

Attachments:

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Helseth - no more GW2 streams

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Posted by: Zeghart.9841

Zeghart.9841

The lack of diversity is intentional; it’s not trying to be Path of Exile.

Sorry but “The lack of diversity is intentional” might be the worst argument ever.
If it is, then it’s horrible design.

Most “problems” in Starcraft 2 were imbalance issues after initial expansion releases, but were later ironed out. The statistic for winnings per race in professional tournaments have always been, surprisingly, even across the board.

Except the game is still in a sorry state, with fans demanding more frequent patching that Blizzard seems to refuse to do. The game got better after the pretty bad launch of LotV, but it still has many units that are overperforming (hello Liberators) and underperforming. The fact that views on Twitch and 1v1 games played dropped massively lately is enough to tell you what state the game is in.

They actually rarely ever nerf cards; they prefer to deal with overly strong meta decks by introducing new cards to counter them.

Funny you should say that, since just two days ago they nerfed quite a number of cards. Some to the point that will probably not see play again, just like what happened to Warsong Commander or Gadgetzan Auctioneer.

So…yeah…I don’t really see how any of this is more than a baseless “It’s cool now to hate on Blizzard”

To say that the accusation that Blizzard games are badly balanced is “baseless” would mean never actually playing any of their games. It’s a pretty widely known fact in the gaming community.
Not to mention that I see the exact opposite of what you’re describing. It’s much more common to see fanboys completely dismissing terrible decisions from Blizzard than seeing people overreact to them.

Still, again I’m afraid this is massively off topic.
Probably best to end this Blizzard-themed discussion now. :P

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(edited by Zeghart.9841)

WVWVW: Stats and some directions?

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Posted by: Zeghart.9841

Zeghart.9841

Soldier gear for zergs, Berserker for roaming (if power of course).

I’d suggest the classic PS frontliner for zergs with hammer/sword-warhorn and Greatsword/Sword-Shield for roaming, as it gives you a ton of mobility, shield stance and a very nice immobilize on the sword burst (use flurry, interrupt the animation with the stow weapon key, switch to GS and 100b them while they’re still immob – works on a surprising number of people). Axe can also be a good replacement for sword.

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Helseth - no more GW2 streams

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Posted by: Zeghart.9841

Zeghart.9841

the only game that Blizz balanced horrendously was WoW, but no one took its pvp seriously for long. they did a great job with D3 (eventually) and SC2. HoTS balance is pretty good actually, but i just hate the game itself.

WoW is the pinnacle of it, but it also shows in their other games. Diablo is very similar, with classes having huge highs and lows depending on the season and without much diversity in endgame builds. Hearthstone is another game where they showed their balance mentality, basically deleting whole decks from the game instead of simply tuning them down. Even Starcraft which is arguably their most balanced game has always had problems and favored races. They’re much less obvious luckily, but they’re still there.

RPG elements in OW are the cooldown based abilities and ults. abilities on cooldowns come from RPG’s. the shooter element is the first person perspective. it’s a FPS first though, and that is apparent.

I don’t really agree with that, as abilities and cds are used widely across tons of genres, but I guess it’s up to interpretation. Kind of a side point anyway.

In any case, we’re going widely offtopic :P To each its own, I guess.

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Helseth - no more GW2 streams

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Posted by: Zeghart.9841

Zeghart.9841

they actually managed to make almost every hero viable in competitive play, PRIOR to the release

We must have been playing two different games. My overwatch is the game where every competitive team ever only played Lucio for support, then they nerfed him, and every competitive team ever started playing only Mercy in that role. Then they nerfed her, and everyone started stacking Zenyatta (why stacking characters is even I thing I don’t know) then they nerfed him, and everyone started picking only Lucio again. Devs literally spinned in place for a few months and they’re back at the start.

The Blizzard “balance” mentality is to pass the OP stick around while nerfing to uselessness the previous OP thing. I’ve experienced it for ten years and it doesn’t show any signs of stopping. But by all means, have fun with Overwatch, it’s still a good game at its core. It’s just a poor competitive game because Blizzard is behind it.

By the way, what do you mean with “RPG”? Overwatch has literally nothing in common with that term. It’s just a first person shooter with hero abilities.

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(edited by Zeghart.9841)

Helseth - no more GW2 streams

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Posted by: Zeghart.9841

Zeghart.9841

the big difference being it’s not plagued by MMO problems and amateur devs.

Oh poor, innocent soul. If you knew Blizzard you’d know how absolutely garbage they are at balancing. Not a single one of their games is saved.

Overwatch is a solid game, but they’ve already shown during alpha and beta that they barely have any clue on how to properly balance out the relative small pool they have at the moment. I honestly lost count of the 180s they did. I expect kitten to really hit the fan as they introduce more characters.
If you’re really looking for a pvp game not plagued by problems and with great devs, you’re looking at Counterstrike or Dota.

Still, apples and oranges.
You couldn’t pick two more different games to compare if you tried.

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Helseth - no more GW2 streams

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Posted by: Zeghart.9841

Zeghart.9841

Well, I can only wish him the best.

No offense, but the only reason I ever even considered watching Helseth is because he’s a professional GW2 player. Outside of that I don’t really have any interest in his stream.

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Thank you Anet

in Warrior

Posted by: Zeghart.9841

Zeghart.9841

There are 9 classes and 5 spots on a team, guys.
Only because Warrior isn’t meta doesn’t mean it’s garbage.

The changes of the latest patch were definitely needed and appreciated, it’s a step in the right direction and shows that at least Anet cares.

They definitely didn’t fix the Warrior, but at least they made it playable. Here’s hoping they’ll keep giving the class attention moving forward.

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I'd be good too if I paid for Heart of Thorns

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Posted by: Zeghart.9841

Zeghart.9841

You are those who do not understand mate. You still think that it is about the money. No it is not. We still buy gems and support the core game. You wish to assault with words, not to understand. Therefore it is not possible for us to communicate properly.

The only thing there is to communicate is that the ideas brought forth by the OP are nonsense.

Elite specs are expansion content. People have worked to create them. You won’t get them for free. Yes, they’re stronger at the moment, but that’s a powercreep problem that will hopefully be resolved with balance patches. And even then, core classes still have a great fighting chance.
The game moves forward. You can choose to follow or stay behind.

The idea of splitting the community in two is even worse. You’re literally asking to divide and hurt the playerbase of the game because you don’t want to buy an expansion. It’s pretty kitten selfish.

If you’re supporting the game with gems, props to you. Save the money you’re spending on gems for a while and get the expansion. Problem solved.

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Class that takes the most skill

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Posted by: Zeghart.9841

Zeghart.9841

Generally, I’d say that If you’re talking about mechanical complexity, Ele and Engi are probably the highest, with Mesmer a bit behind.

There’s no mechanical complexity in those classes in their current meta state. If we were talking core engie, shatter mes and s/f burst ele from long ago then I’d agree.

As I said, it depends on the builds. Those classes have generally the highest potential for mechanical complexity, the only problem is that their current meta builds are extremely simple. But I feel that’s more of a powercreep problem.

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DPS: Warrior vs Rev

in Warrior

Posted by: Zeghart.9841

Zeghart.9841

Rev brings fury, War brings might. Neither are pure dps-classes, they work more like offensive supports. Between the two, Rev does more damage, WITH a Warrior in party buffing him.

If you’re actually looking for pure DPS, I would tend more towards Ele and Thief.

I’m honestly not so sure about DH dishing out more DPS, as they’re usually played as a mix between dps and defensive support with protection. If they do edge out, it’s probably not by much.

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Class that takes the most skill

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Posted by: Zeghart.9841

Zeghart.9841

Depends what you mean with skill, at what level of play, and which builds.
Aka way too many factors.

Generally, I’d say that If you’re talking about mechanical complexity, Ele and Engi are probably the highest, with Mesmer a bit behind.

If you’re talking about gamesense and reading the opponents, then probably Thief and Warrior.

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(edited by Zeghart.9841)

I'd be good too if I paid for Heart of Thorns

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Posted by: Zeghart.9841

Zeghart.9841

This isn’t Call of Duty or a console game… it’s an MMORPG and most MMORPGs wont allow you to advance to the next level without buying their expansion. Oh and these MMOs generally allow you to play with other players higher than your level…

Why are people are having issues with something that has always existed with this genre type?

I’ve noticed that the better a game treats its players, the more it’s likely they will be entitled and constantly demand more.
I mean, quite a few of HoT’s additions are shared with the core game, so much that a lot of players decide to not buy the expansion and just stick with the f2p model without ever spending a cent because it’s so fair. Yet people ask for more.

All the while people seem perfectly fine with stuff like WoW or Swtor, that have either huge restrictions or just terrible value for money.

I honestly wonder if these people actually understand that if they don’t support the game and simply leech from it, they’ll just end up killing what they enjoy.
Not to mention that a player that refuses to support the game is worth basically nothing to Arenanet.

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I refuse to play any other mode than ranked!

in PvP

Posted by: Zeghart.9841

Zeghart.9841

Ahah. I love these threat posts. Sorry dude, but it makes you look like a kid.
“I won’t eat the vegetables if I don’t get an icecream! >:(”

May I suggest you play another game mode, or just another game until the next season starts? You know, like any normal person would do, instead of making meaningless threats on a forum.

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I'd be good too if I paid for Heart of Thorns

in PvP

Posted by: Zeghart.9841

Zeghart.9841

Much like Call of Duty, and the hundreds of other games that offer DLC’s, console games separate players who have paid for the DLC from accessing new maps, new gear, etc.

Now GW2 needs to either:
1. Disable the Heart of Thorns special builds from PvP
or
2. Separate players who have paid for Heart of Thorns and people who have not.

Preferably, PvP adjusts all the armor and weapons so nobody has advantages, GW2 needs to block these special builds, why?
Because it’s simply UNFAIR.

Ok I know what you’re thinking, yeah this kid is complaining so what we’ve been hearing this for months, just get better…

Doesn’t it bother anyone that you have to PAY for be better?
1. It’s discouraging playing PvP with the Heart of Thorns build.
2. It makes me feel like I’m not valued as a player.
3. I feel like it ruins the overall competitive spirit of the game.

Thoughts?

Absolute and total bullkitten.

Heart of Thorns isn’t DLC. It’s an expansion.
Asking that the game should never move forward just because some people don’t want to spend money is the most stupid and cheapass thing imaginable.

You don’t see people complaining that they can’t kill a lv100 with their lv90 character in World of Warcraft. If you’re not getting the expansion you’re simply choosing to stay in the past.

If anything you should be kissing Anet’s feet for actually not raising the level cap and still giving the core classes a really good fighting chance, instead of making them useless.

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Why Pay, its FTP..

in PvP

Posted by: Zeghart.9841

Zeghart.9841

Because you need to pay to win.

Hearts of Thorns isn’t optional DLC. It’s an expansion.

The game moves forward, and if you’re not getting the expansion you’re just deciding to stay in the past. If anything you should be grateful that Anet is giving you the option to still compete.

Games like World of Warcraft don’t give a kitten . And you don’t see anyone complaining that they can’t beat a lv100 with their lv90 because they’re stuck at the previous expansion.

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Mesmer looking for help

in Warrior

Posted by: Zeghart.9841

Zeghart.9841

As was said, Berserker stance gives Resistance for 9 seconds (all condis on the warrior are ineffective while Resistance is up) and it’s on a 60 sec cooldown.

Balanced Stance does the same with stability and works for 8 seconds, on a 40 sec cooldown. There is also a trait called Last Stand that automatically triggers balanced stance when the Warrior is hard CC’d, with a 40 second cooldown, which is probably what you encountered.

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True shot got compensations why not Gunflame?

in PvP

Posted by: Zeghart.9841

Zeghart.9841

Gun Flame was hitting for extremely high damage, more so than True Shot if I recall. And it’s a really good designed skill to boot.

Gunflame is a resource-costing skill gated behind berserker mode, True Shot is #2 on a 4 second CD.
I wouldn’t say they’re comparable, really.

But yeah, Rifle badly needed some extra compensation in its non-burst skills.
The whole point of the weapon is volleying and gunflaming, and while the nerf to gunflame was totally justified, it just left the rest of the weapon really lacking.
Some love to the other less used skills on rifle would’ve gone a long way.

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TY Anet for making Guard worst class

in PvP

Posted by: Zeghart.9841

Zeghart.9841

Can’t help but feel like this is just overreaction.

You’ve been playing with the changes for a day, it’s way too soon to call failure. Especially since the 20% to Trueshot was the only nerf the Guardian got, among a few buffs. Yes Mesmer (and Rev) was unchanged when it deserved to be nerfed, but only because their grass is greener doesn’t mean that Guard is trash.

I can only imagine what you would do if you mained Warrior.

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Warrior 19/4/2016 Balance Changes

in Warrior

Posted by: Zeghart.9841

Zeghart.9841

Early to say, but most probably not.

Even with these buffs Warrior is still below other classes in terms of survivability, and the problem of it not bringing anything actually useful to the table still remains.

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Warrior worth it?

in Warrior

Posted by: Zeghart.9841

Zeghart.9841

PvE-wise, Warrior is and probably always will be mandatory. Banners and Phalanx Strength are the foundation of any PvE group.

So if you’re wondering if you’ll find spots in groups and be useful, the answer is always yes.

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January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Zeghart.9841

Zeghart.9841

General impressions:

- Gliding in central Tyria works amazing, and gives a new view angle to old zones
- Shatterer is finally what it was always meant to be

Balance impressions:

- Thief dagger AA seems fairly ridiculous. 19k dps by spamming 1. Possibly even worse than old Rev’s sword AA.
- Burnzerker was butchered which is understandable, but the class didn’t really get anything worthwhile to make up for their lost role in pve. Back to being stuck with a PS role. Axe offhand still not really worth using.
In PvP Warrior went from unplayable to kinda playable, but the changes felt pretty lazy. Rifle and Hammer feel way better. Not many of the core issues (like traits and build variety) were actually addressed, aside from some extra % in our sustainability, which again feels like a bandaid solution. Berserker’s stance still needs some testing, it’s better for some things and worse for others, though it definitely looks worse when keeping in mind the boon corruption available with this patch.

Kinda feels like repeating it to a brick wall to be honest, but the Warrior subforum actually has a few threads with constructive criticism and feedback all nicely put together in google doc. Would’ve been nice if someone had a look at it.

In other words Warrior definitely feels better, but it’s a long way from being useful.

- Will update with Necro and Engi feedback once I play my other characters some more, but for now they both feel incredibly solid, especially the Scrapper.

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(edited by Zeghart.9841)