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[Spoiler] Looks like I was close regarding...

in Guardian

Posted by: Zergs.9715

Zergs.9715

TOMES

Tomes would replace Virtues and would act as… well kits with cooldown. As much as I would like to be able to switch at will this would cause some serious problems with minor traits “Justice is Blind” and “Inspired Virtue” to begin with. Cooldowns would have to be flat for all three like elementalist’s attunements and can be further reduced by traiting into Virtues.

We already have two tomes. Tome of Wrath (now Justice), offensive one that can allow power and condi builds. Tome of Courage (now Resolve), that is heavy into healing. Needless to say first two need serious balancing to make them viable. And finally we need third one that would deal with boon distribution.

https://forum-en.gw2archive.eu/forum/professions/guardian/Lorekeeper-tome-spec/first#post5120230

If they don’t offer set of skills when you press a virtue, I’ll be pretty kittened

25% Movement Enrichment

in Guild Wars 2 Discussion

Posted by: Zergs.9715

Zergs.9715

I kinda understand OP’s request. I definitely wouldn’t like for 25% speed to be the only one enrichment slot that changes build. If they ever decide to go for more impactful Enrichments that function as an extra trait I’d applaud it because more decision making is a good thing and promotes variety.

I’d like to see enrichments start to match the boosts we have from the guild hall:

  • Gathering
  • WXP and/or WvW rank
  • Map Bonus reward progress

In a current system I think these would be perfect, especially the gathering one. Frankly that should have been a mastery line from the start, but this would work as well.

Suggestion: Better Jewelry

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Posted by: Zergs.9715

Zergs.9715

Exotic jewelery is superior in every way. Not only it’s modular in nature, which means more meaningful options and ability to fine tune your character. Even now they are used in builds that rely on maxing out boon duration. If they added agony slots to them I’d never NEVER take another glance at ascended stuff.

Implementation of ascended jewelery was the sloppiest dev job I’ve ever seen. Instead of following modular nature of exotic gear they just keep hardcoding the rigid stat combinations ad infinitum.

And for what? Knee jerk reaction to “People geared way too fast! Quick do something! Anything!”. Literally no thought went into making it.

Hey kids! Let's make a Leapquake barb!

in Warrior

Posted by: Zergs.9715

Zergs.9715

D3 is a powercreeped hot mess and a kitten game unworthy of the Diablo franchise name.

And that does necessarily needs to happen to GW2 why? It’s a false equivalency. Btw we already have traits that are word for word D3 copypasta (ex. Maniacal Persistence) so I wouldn’t treat this as something completely outlandish.

Hey kids! Let's make a Leapquake barb!

in Warrior

Posted by: Zergs.9715

Zergs.9715

Literally just a copypasta of a diablo 3 legendary affix…

Gasp! What gave me away? Is it the title?

Yes of course it D3’s leapquake barb and it’s massive fun to play! How cool it would be to have something as fun in gw2!

I miss tomes!

in Guardian

Posted by: Zergs.9715

Zergs.9715

I really want Lorekeeper elite spec that uses Tomes in place of Virtues like a mix of attunements and kits. I described it in detail in this thread

https://forum-en.gw2archive.eu/forum/professions/guardian/Lorekeeper-tome-spec/first#post5120230

How would you redesign the elementalist?

in Elementalist

Posted by: Zergs.9715

Zergs.9715

It’s simple really

1 weapon loadout = 4 attunements
2 weapons loadout = 1 attunement

First one allows you to play elementalist as it is now.

Second one allows you to specialize into single element, but you get the weapon swap. Once you’re in combat you get locked into attunement you’re currently in.

Hey kids! Let's make a Leapquake barb!

in Warrior

Posted by: Zergs.9715

Zergs.9715

How would “You can cast your BURST skills for 5 seconds for free before it goes on a cooldown” get triggered? Chance, guaranteed on X?

It wouldn’t because that’s not what I said. I was talking about LEAPS.

- When you press the leap skill you activate a trait that gives you 5 seconds window to cast if for free. Once the 5 seconds window is gone the leap skill goes on its regular cooldown.

- Using mace/hammer skills shortens cooldown of the leap by 5 seconds and mace/hammer bursts by 10 seconds.

It’s silly idea really, I just needed to get it out of my system. In GW2 terms it’d be a CC god of death and completely insanely OP. I just wanted to spark some convo about actual synergies, how they work and how they can make game more fun.

Hey kids! Let's make a Leapquake barb!

in Warrior

Posted by: Zergs.9715

Zergs.9715

Hey remember that kittenty trait called giggle “Powerful” synergy no one ever uses because it’s kitten? You don’t? I don’t blame you one bit!

Powerful synergy now it says:
- You can cast your leaps for 5 seconds for free before it goes on a cooldown
- Every mace/hammer skill usage reduces cooldown of your leaps by 5 seconds
- Every mace/hammer burst usage reduces cooldown of your leaps 10 seconds

Too much text to read for one trait? Well just spread them to “Sundering Mace” and “Merciless Hammer” or make a new runset for this! Problem solved!

sigh

Ok I’m done :<

Wooden Potatoes Grande Review

in Guild Wars 2 Discussion

Posted by: Zergs.9715

Zergs.9715

I listen to my own opinion from playing the game myself. Does not matter what anyone else decides they like to not. I like what I play and no one can tell me something is wrong or terrible or bad about it if I enjoy it.

So if you like it and there’s absolutely no chance of him changing your mind, where’s the harm in listening differing opinions? How do you even know what he said if you didn’t listen to it?

So nope sorry not gonna listen to someone’s opinion, it’s theirs and theirs alone.

I don’t know how old you are, but this is bad recipe for reality. Humanity would still live in caves if we didn’t exchange opinions.

[Suggestion] Staff Changes

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Posted by: Zergs.9715

Zergs.9715

I’ll give it a shot.

  1. Wave of Light/Beam of Light
    First is default AA that we have now. Maybe add healing to it as someone already suggested.
    The second is more powerful version that scales better with power. Mesmer GS animation.
  2. New skill: Prism
    No cooldown. Swaps between 2 autoattacks.
  3. Just give it a flat swiftness boon. Pulsing is really dumb mechanic and interrupts the flow of combat
  4. Make it mobile. I can stand still just fine when I’m afk.
  5. I guess it’s fine. Reflect would be nice too.

Overlapping music is driving me crazy

in Bugs: Game, Forum, Website

Posted by: Zergs.9715

Zergs.9715

I really like GW2’s music but it’s become so annoying to listen to slow droning music overlapping every track that I get urge to gag every time I even think about it. The only time it shuts up is during dialogue cutscenes. After so much time listening to it it feels like water dripping torture!

Wooooo-Whaaaaaaa-WOAAAAAAA-Woooooo! over and over and over again!

The main problem is that this particular sound is not tied to music slider but to master, so I can’t just slide it down without shutting everything else down. I tried every slider, I tried reinstalling the game but without any result.

Please! Please help!

SOI -> 10 seconds Swiftness

in Mesmer

Posted by: Zergs.9715

Zergs.9715

But what is the point? I mean, we have a passive runspeed trait as a minor in Chrono, so we don’t need any extra runspeed.

“Not rely on Chrono” is a bit redundant as an argument, lest they remove the double-cast of Chrono. You won’t not spec it, it includes the pillars of our current gameplay.

There isn’t a good reason to not give us perma swiftness if we have SoI on the bar, even as a chrono. Chrono’s run speed trait will still work when you are in a solo setting and don’t have SoI on your bar anyway. And even if you are in aa group setting, other people’s swiftness combined will get you to 100% uptime anyway. Just no reason to keep it from base mesmer other than mesmer hate.

If you mean in terms of traveling in PvE, I highly disagree. Changing traits is easy and if you do it enough, you won’t even spend more than 5 seconds changing traits. SOI, Focus 4 and Warden’s Feedback gives more than enough swiftness plus Mimic and Blink make Mesmer one of the most mobile classes in the game (behind thief). sure, some classes will be better at it than others (Rev gets literally permanent swiftness, Thief has telelports and swiftness on dodge, Engie has a lot of access to superspeed etc.) but if everyone had permanent swiftness then on just an on-off button then I’d think it defeats the purpose of having classes.

Or we’ll have mounts in the future which in that case, I take everything I said back.

If your problem is that it’s inconvenient and it takes too much effort. (I know people who prefer not using skills at ALL when traveling) Then I’d have to say tough luck.

I’m frankly baffled by this post… We already have multiple classes with permanent swiftness and they are not defeating eachother’s purposes because they are vastly different in so many aspects and because swiftness has never been class defining boon.

Thief’s 25% signet doesn’t defeat the purpose of Ele or Ranger or Necro. Nor does the Ele’s air 25% trait defeat the purpose of Warrior or Necro or Engi. It’s just silly to think such a thing. Same goes for swiftness.

Someone already said we have 98% uptime. Why not have 100% and cut all the unnecessary fiddling? After 4 years of playing I don’t feel any more skillful or cool for popping TC every 20 or so seconds. It’s just making me more annoyed.

SOI -> 10 seconds Swiftness

in Mesmer

Posted by: Zergs.9715

Zergs.9715

But what is the point? I mean, we have a passive runspeed trait as a minor in Chrono, so we don’t need any extra runspeed.

“Not rely on Chrono” is a bit redundant as an argument, lest they remove the double-cast of Chrono. You won’t not spec it, it includes the pillars of our current gameplay.

Yes Chrono is terribly convenient atm and there’s very little reason to move away from it. However I think you should have same or similar things coming from different sources in order to provide players with options. It’d be a prudent move. I’d rather sacrifice utility slot than entire trait line.

Rangers for example have similar thing going on. If you don’t want to be Druid you can still enjoy some speed increase through signet. Just look at Revenant as a case study of when you put all your goodies into one basket. 100% Revs is Herald, it’s just too kitten convenient to have it on. That’s a bad juju.

SOI -> 10 seconds Swiftness

in Mesmer

Posted by: Zergs.9715

Zergs.9715

I was hoping of not having to suggest this because I wanted to believe that at least someone at Anet would have enough common sense to think: “Since we are feeding them kitten we may as well sprinkle it with some sugar”. Apparently not.

I’d really like to not rely on chrono for speed increase and try out some other trait lines and builds. Speed is greatly appealing to my filthy casual mind and swapping my expensive runes for those silly ones with 25% speed is out of the question. With everyone else running around at top speed I don’t see one more 100% uptime being a big deal.

Thanks.

Balance Changes Upcoming

in Guild Wars 2 Discussion

Posted by: Zergs.9715

Zergs.9715

Hey, “Skills” team, how about you focus on finishing our base SKILL sets that’s been missing since you started classifying, wait for it… SKILLS into SETS!

If you have to change stuff at least some common sense and bump the duration of swiftness on SOI to 10 secs base, so that I don’t have to rely on Chrono or useless runes for speed increase.

[Suggestion] Elite Signet

in Elementalist

Posted by: Zergs.9715

Zergs.9715

Since Ele Signets mainly deal with condies, maybe it wouldn’t be bad idea to take the functionality of Glyph of Elemental Power and give it to Elite signet with some modifications. Also, it’s high time we have our base skill sets completed, after all.

Passive: Deal condition damage based on your attunement
(Fire, Vuln, Confusion, Bleeding).

Active: Apply stacks of said conditions.

Glyph is awkward to use as all hell. Even with cooldown reduction you don’t have 100% uptime. Then there’s that pointless stun break that you’ll never use. Glyph simply locks you into one condition you picked at the moment of Glyph’s activation. Finally, we would at last get a useful Elite unless they completely mess it up.

2nd Elite Specialization and Beyond

in Engineer

Posted by: Zergs.9715

Zergs.9715

I would like a Technomage. Scepter or staff would be a weapon of choice to fit the theme.

Conjure Change Ideas!

in Elementalist

Posted by: Zergs.9715

Zergs.9715

I suppose I should clarify that when I pictured them working like kits, I still assumed they would have their cooldowns, durations and charges (as well as a 10s cooldown upon leaving the conjure, so more like attunements than kits). Plus they’d likely lose their bonus stats. So for non-FGS, as long as we still have charges, we could have them available for use for the entire 60s cooldown. FGS for 60 of its 180s cooldown. Both with 10s cooldowns to re-enter the conjure.

This guy has the right idea.
This is exactly how I’d rework conjure weapons. This would push them from situational/never used skills into things you can actually wrap your builds around. Honestly, constantly increasing number of charges doesn’t bring anything new to the table, it’s only perpetuating state Conjure Weapons are in right now.

Here’s how it’d look as a mix of Glacial’s and my ideas:

  • Conjure weapons cooldown reduced to 10 seconds
  • Stat bonuses while having Conjure weapon are removed
  • Conjure weapons auto-attack costs no charges
  • Only 2-5 skills have charges
  • Number of charges is reduced to 2
  • When traited number of charges is increased to 4

What class you like to see in later DLCs?

in Guild Wars 2 Discussion

Posted by: Zergs.9715

Zergs.9715

I’d like some sort of magic brawler that punches people while dual wielding focus weapons. Maybe as thief/mesmer/ranger elite spec depending on the theme of magic.

Magic Carpet and Broomstick suggestion

in Guild Wars 2 Discussion

Posted by: Zergs.9715

Zergs.9715

Otherwise I can use your arguments and argue for a consumable that instantly gives a player the following:

  • Instant Level 80
  • Elite Specialization unlocked
  • Full ascended gear with with the ability to choose any stat combo of their choice
  • All maps fully revealed and all WP’s unlocked
  • Instant 10,000 AP (with the ability to buy more)

Many players would want this, it would make Anet a lot of money, and these don’t really affect other players. So clearly Anet should add it.

Yes you may use my arguments and I’d completely support all of the above. Everything you listed above speak “respecting customer’s time” to me.

  • I can already push chars to 80 in no time at all and this would only reduce amount of clicking
  • shrug sure
  • To allow me to skip the worst idea ever implemented? Where do I sign? It’s not like it’s a vertical progression or anything. It’s for fractals only after all.
  • Yeah after 10 chars I have I’d welcome something like that with open hands.
  • AP leaderboard is a joke anyway and you can already buy APs with real money only not that specific amount.

Magic Carpet and Broomstick suggestion

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Zergs.9715

I’m not pretending not to know what the phrase means. I stated something and you responded by calling willful ignorance simply because you disagreed with it. You then use that same phrase again when I asked you to be more respectful.

The base speed is not crap. I can guarantee you that if the 33% speed we have now was the default at launch, and we could still get up to an additional 33% movement speed, you’d claim that the new default was too slow. This game as easy access to swiftness and WP’s. There’s very little reason to need months.

It’s also funny that you claim other people’s arguments are weak and yet “I want it” is not. If you feel that is a valid argument then “I don’t want it” must also be a valid argument for those that choose to use it. Just because something could be sold in the gemstore does not mean that it should be available or even good for the game.

I just can see one other alternative and that would be inability to put things into perspective. After bandwagoning to mock and ridicule and dead horse gifs for even suggesting such thing, I find it hard to show more respect to the opposing opinion especially when it’s based on flawed reasoning. Here’s why.

We had perfectly fine gathering and salvaging tools already in game. We got infinite versions of them in gem store. Did they automatically nullified importance of vanilla versions? No, it’s convenience. Bank, merchant, TP access? Same thing. Watchwork pickaxe is clearly superior to any other in game. Does that mean I automatically must have it? No and those that do have it do not inconvenience me in any shape or form.
Is my gliding inconveniencing Free players and Vanilla owners, maybe?

You said you’re fine with swiftness and WP’s. Great, then don’t use mounts and leave me and others interested in such stuff to do with our PVE experience what we want. Why?
Because we aren’t inconveniencing you in any shape or form.

The “good of the game” is such a vague stance that anyone can assume it and claim authority. My “I want it” trumps your “I don’t want it” because it brings money, it’s for the good of the game just like all the examples above.

Magic Carpet and Broomstick suggestion

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Posted by: Zergs.9715

Zergs.9715

. Sorry but I see nothing but willful ignorance here.

Please be respectful. No need to insult someone by calling them ignorant simply because you do not agree with them.

Resources
Yes, it takes up resources as does anything else related to the making of a game. So what? Gliders take up resources yet here we are. It also has a huge potential of making money.
If you meant to say that it takes CPU resources I’d argue that epilepsy inducing lightshow during Megadestroyer takes up infinitely more resources than mounts ever would.

Why do you think mini pets are hidden when there’s a large amount of people in an area regardless as to whether people are in combat. It takes resources to load every variation that a player model can be. You can see this by using standardized models when there’s a lot of people and then turning it off.

Swiftness
When ppl say swiftness they mean 33% increase which doesn’t necessarily mean having a boon. You’re forgetting that beside boons we also have something called effects (25% speed, superspeed, auras etc) which cannot be affected by boon duration modifiers.
With that in mind, is that hard to imagine 33% effect that ends once you enter combat.

Please read my post again.

Combat
It. Dismounts. You.
Movement speed is incredibly important in combat and if you think that traveling toy with 0 effect in combat is a good enough substitute, please be my guest. Let’s not pretend that disengaging PVE fights is a rocket science and that mounts would utterly destroy such “delicate balance”. I mean it’s not like we can fly over the mobs and avoid combat altogether.

Incredibly important you say? I can’t think of a situation where movement speed, while in combat, is incredibly important in PvE. There are instances where it could help but not to the point that I would call it “incredibly important”. Still, this doesn’t refute what I said.

I have still not seen an argument for mounts other than “I want it”.

Ha! I’ll give you and example. Willful ignorance would be pretending not to know what that phrase means and then twisting my words in such a way that it turns out I called you stupid. Hypothetically speaking, of course.

Yes minis disappear. So would the mounts of those in combat. If it gets really bad maybe they could implement default model while viewing other mounted ppl for those with slower rigs. I’ve seen Anet overcoming far greater technical difficulties than that. That goes double for the things that could bring lot of revenue. To put this into perspective. Gw2 is a game about fashion getting coolest skins etc and you can reduce other players to clay dolls if you want. I don’t see any outrage over this.

You’re taking this backwards. People are forced to pop their cooldowns, use weapon skills, leaps etc exactly because the base speed is crap and gets even worse if the mob tags you while you’re passing by. Traversing land between combats should not be an issue. It’s no bigger problem than using waypoints to hop from event to event.

“I want it” is a good enough reason and not the only one mind you. These 3 magic words bring money.

Magic Carpet and Broomstick suggestion

in Guild Wars 2 Discussion

Posted by: Zergs.9715

Zergs.9715

The only reasonable argument I see against mounts is screen clutter which does not necessarily has to be the case if they continue making travel toys in style of broom and carpet.
Everything else borders with pathology.

It takes up resources.

“I have not seen a reasonable argument for mounts.”

Players get swiftness, whether permanent or not, based in traits, skills, and untilities equipped. They choose to give up other options to obtain this. Similar to how full DPS players give up defensive stats in order to kill enemies quicker. Part of the whole risk to reward thing.

Mounts would remove the point of needing to have swiftness skills equipped and probably even having them in the game. Why would I use any of the signets with 25% movement speed when I can just use a mount? Why would I use any skills that give movement speed when I can just use a mount?

Sorry but I see nothing but willful ignorance here.

Resources
Yes, it takes up resources as does anything else related to the making of a game. So what? Gliders take up resources yet here we are. It also has a huge potential of making money.
If you meant to say that it takes CPU resources I’d argue that epilepsy inducing lightshow during Megadestroyer takes up infinitely more resources than mounts ever would.

Swiftness
When ppl say swiftness they mean 33% increase which doesn’t necessarily mean having a boon. You’re forgetting that beside boons we also have something called effects (25% speed, superspeed, auras etc) which cannot be affected by boon duration modifiers.
With that in mind, is that hard to imagine 33% effect that ends once you enter combat.

Combat
It. Dismounts. You.
Movement speed is incredibly important in combat and if you think that traveling toy with 0 effect in combat is a good enough substitute, please be my guest. Let’s not pretend that disengaging PVE fights is a rocket science and that mounts would utterly destroy such “delicate balance”. I mean it’s not like we can fly over the mobs and avoid combat altogether.

Magic Carpet and Broomstick suggestion

in Guild Wars 2 Discussion

Posted by: Zergs.9715

Zergs.9715

The only reasonable argument I see against mounts is screen clutter which does not necessarily has to be the case if they continue making travel toys in style of broom and carpet.
Everything else borders with pathology.

infinite transmutation charge 10/10 would buy

in Guild Wars 2 Discussion

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Zergs.9715

+1

I’d pay anywhere between 1k – 2k gems easily!

Crowdfunding project.

in Guild Wars 2 Discussion

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Zergs.9715

Wouldn’t it be nice to choose project and then support this project?

We did support the project, it’s called Heart of Thorns. Some of us didn’t like it very much. What Anet is doing is a business model not a charity.

Prove that you can finish *something*, Anet.

in Guild Wars 2 Discussion

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Zergs.9715

Well if you read the 1 statement you would see that I never said I’m against the idea of them bumping JC up to 500. What I said is “Even for JC we still have numerous easy methods to obtain ascended trinkets so I don’t really see a need for them to work on it now but could be something they introduce later.” I have no problem with them bumping up JC to 500 but right now I don’t really see a need to because ascended trinkets are actually easier to get than ascended armor/weapons. Just to reiterate, no problem with JC getting bumped to 500, just not right now.

And I never claimed that you were against. I just said that your justification for them not being in the game is based on faulty reasoning. Those are two different things.

For the skills, I was not going to mention elite specs because at the time of that post(2013) I doubt elite specs were even an idea. They did, however, start to implement some of the things they mentioned. The problem was though that people did not like it. For example, GM traits were locked behind the completion of certain things like killing a certain Temple boss or something like that. People didn’t like it so Anet got rid of that system.

The old and hated trait system was removed, however I don’t see how this has anything to do with completing skill sets. We now have a new trait system and all the skills that were added during previous era are functional.

The existing skills were reworked so that they would fit into a certain category and thus gain the benefits of traits. A prime example of this were the old guardian elites. The guardian tomes gained no benefits because they did not fall into a certain category. If I remember correctly the only skill that affected them was the old guard trait that increased elite skill duration by 20%. Because these skills did not fall into a certain category they were often inferior to the ones that gained extra bonuses from traits. Now me personally I see this as a reworking of skills so that they synergize and opens your character up to more build diversity. If you see it has something different well, I can’t change your opinion.

This is just stating the obvious. Yes I agree with pretty much anything said, however I’m saying that the job is not finished. First skills sets are not complete. Second not even all existing skills were categorized.

Finally, I heard that statement made about SAB and to me it was the same as legendaries. There’s a chance it will get worked on but right now priorities are focused on expanding the content like with LS and what not.

No company will ever outright tell you “no that’s never going to happen”. This is why phrases “indefinitely postponed” are being thrown around, because they are leaving you that sliver of hope to latch onto. It’s like calling a dead man – life shy.

To quote Anet from that same article you listed “As always, the content above is subject to change as we test and iterate on these systems.” Maybe priorities will change again and SAB and legendaries will be completed sooner than people think.

I’ve already addressed that quote and stated my opinions on it in one of my previous posts. And just to be clear, I really wish you were right about that, but given the track record I find it hard to share your optimism.

Prove that you can finish *something*, Anet.

in Guild Wars 2 Discussion

Posted by: Zergs.9715

Zergs.9715

1) While I can see jewlecrafting getting bumped to 500 I really don’t see the benefit of increasing cooking to 500. Food in its current state is already strong. Even for JC we still have numerous easy methods to obtain ascended trinkets so I don’t really see a need for them to work on it now but could be something they introduce later.

2) Can you provide a link to Anet saying they were going to “complete” the core skills? I’ve never heard it before and would love to read up on that.

3) I will agree with underwater combat needing some overhauls but tbh I’m not expecting that until the Deep Sea Dragon expansion.

4) Again, can’t argue because they did put them on an indefinite suspension.

5) LS1 is not “missing”. In fact, it was completed. Anet has stated before that they would like to add LS1 stuff back for people to play, however, the majority of the LS1 content was open world events. Most of the instanced stuff is in fractals right now. Maybe they can come up with a method that “rebirths” the LS1 events but give them a little spin to make it seem like the different factions(Flame and Frost, Toxic Alliance, etc) are trying to establish themselves again.

6) That’s just speculation. In the Guild Chat one of the SAB devs even stated they wanted to make world 3 for this release but they just didn’t have the time.

All in all, Anet doesn’t really need to “prove” they can finish something because there are tons of finished things in the game already.

You’re using same faulty reasoning and I already explained that having one method of acquisition doesn’t automatically mean that you shouldn’t have this other method especially in case of such system like crafting that is big part of the game. That line of thinking, is a downward, ever regressing spiral. With it I can peel off layer after layer of game content until there’s nothing left.

Here’s the link:
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

New Skill and Traits
We’ll begin regularly adding new skills and traits to the game for each profession to expand your characters and builds! You will be able to earn these new traits and skills by unlocking them. To go along with this, we’ll expand the content and options to earn skill points to help encourage players to experience different challenges and content throughout the world. These skills and traits will be designed to be balanced with the existing skills/traits we currently have in the game, and will simply compliment and expand the range of abilities and tactics available to each profession. Both WvW and PvE players can acquire skills and traits, and additional means of earning skill points will be addressed for both core content areas.
The regular addition of skills and traits that you can earn as you play provides us an extremely stable, easily expandable reward system that fits neatly into the pillars of progression and advancement that Guild Wars 2 are all about. Your character will be able to grow and change for years to come without invalidating everything you’ve earned so far.

edit: added quote

Now bear in mind that I’m calling them “core” skills from today’s perspective. Back then there were only “skills”. And before you mention elite specs, no, that’s clearly not what they meant. Some progress has been made in that department and everything they have done pointed to the intent to complete core sets of skills.
For example:
Troll Ungent used to be undefined heal skill, then it became Survival and “We heal as one” became Shout and Healing Spring became trap.
Mesmers got new signet heal and Moa elite was turned into signet to complete the set.
Guardian’s Tomes were removed because they didn’t fall into any category.
etc etc
The intent was clear! However the project never reached completion.

What I said about SAB is not a speculation. Here’s what Josh Foreman said about it 26:35. If this is not confirmation enough to you that this is as much SAB as you’ll ever get, then nothing will ever be.
https://youtu.be/PLRQWkcDiCI
And no, some hypothetical completion of SAB worlds 3-4 years down the line doesn’t count if it’s only met by crickets chirping.

(edited by Zergs.9715)

Do we really need expansions?

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Posted by: Zergs.9715

Zergs.9715

I’m fine either way. In fact I want to give my money to Anet, just not for another HoT.

I want the world that feels like part of Tyria. No more this maze runner, meta bull crap, where even map notifications call, what is suppose to be cave, “a Lane”.

Prove that you can finish *something*, Anet.

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Zergs.9715

1) There was simply no reason for Level 500 Food and Jewelry. It was the presumption of the players that these crafts would go to 500.

“We’ll expand all crafting professions to allow them to reach a new milestone: 500 points!” (2013)

There’s also the Xunlai Ingot

From the same article:

“As always, the content above is subject to change as we test and iterate on these systems.”

Changing your mind on doing something isn’t quite the same as not finishing it. For example we were going to put a shed in our back yard, but we decided on a gazebo instead.

They probably did some tests, and figured the time, energy and expense to level it wouldn’t be worth it, so they changed their minds about doing it.

When someone says “We are raising crafts to 500 but as we iterate they are subject to change” the reasonable assumption is that said systems already exist and are being modified and iterated upon, not that they are completely gutted (if there was anything to gut in the first place) and removed from the game.

Since we are comparing stuff.
Customer commissioned me to make a four legged table and I deliver them table with only two legs and I also brought bunch of books to be put in place of missing legs. Naturally customer is kittened. But then another guy who also bought it starts defending me and my two legged table telling my latest customer how he/she should be grateful for having any legs at all and that books are perfectly good substitute.
This is what’s happening right now.

Interpreting such vague statements in a way you’re doing is a basically a blank check for never finishing anything and freedom from responsibility for not delivering listed stuff. The future posts like “Looking ahead” should, by that logic, probably contain only one sentence:
“Do not expect anything.”

Sorry but saying that I’m going to deliver something that later changes to the game make not useful isn’t the same thing as what you’re saying.

They simply didn’t see how adding jewelry would improve the game in my opinion. I don’t think it would improve my game.

The ascended armor and weapons were mat sinks. There’s just no reason to believe most people would be interested in upping their jewelry crafting.

In Anet’s blog post about iteration they did say they sometimes scrap entire systems if they don’t end up being what they want to be.

And it’s not like tons of people love ascended crafting anyway.

You wot mate? What you said is completely ridiculous! I’ve read some of your posts and I know you’re smart guy, so I refuse to believe that your rhetoric is unintentional apologetics!

By that… “logic” you could easily ask: why should anything be added ever?
There’s no reason to believe people would be interested? Again such vague statements you can apply to pretty much anything. If they made it people would do it. If nothing else then to get achievements for 500 crafting.

  • Why do we have karma exotics when we can craft them?
  • Why do we have crafting when we have karma gear?
  • Why do we have jewelery at all when we can cram all those stats into armor?
  • Why do we have all those items when we can wear only one amulet like in pvp
    etc etc etc

I mean who would be interested in all that stuff, there’s just not enough reason to believe that. How about doing it for the sake of consistency and comprehensibility of your game, for providing alternative venues of acquisition and because it’s a logical progression path?

Ascended crafting is kitten because you have to brute force it and then sink insane amounts of resources to get a full set. Now if Anet had spread that material load across more crafting professions like.. jewelcrafting for example, individual pieces would be easier to obtain and you would make it more bearable and maybe less people would hate it, myself included.

Now, I know you latched onto ascended because its easy to defend it with same tired phrases I’ve seen parroted countless times, but this is not just about ascended and I am done responding to you because I don’t think you’ve entered this thread with your mind open enough to have your mind changed. Regardless of what you say, the facts stays. Crafting. Is. Not. Complete. The table is two legged. And that’s what this thread is about among other things.

(edited by Zergs.9715)

Prove that you can finish *something*, Anet.

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Zergs.9715

As a GW lore buff, I could make a list of unfinished and abandoned story lines. However, I think I’ll hit the character limit. I think I’ll just make a short list of the most obvious ones.

- Eir took Magdaer from the catacombs of ascalon, then Eir dies, and nothing is done with Magdaer.

- In GW1 the Scepter of Orr was picked up by Livia, aaaaaaaannnnd nothing.

- The personal stories at the start of the game, the ones that are unique to each story line have loose endings, almost none of those have been explored; including but not limited to: The Sylvari from the Maguuma jungle, the feud between the human throne and the ministry, any of the asura inventions, the list goes on.

- Anything with the captains council the lion guard was surprisingly absent after they rebuilt lions arch during the mordremonth attack. I didn’t even see them, with their new ships, providing any relief. It’s as if the lionguard was totally forgotten.

- Orr being purified, it’s been a few years and there has been 0 progression on that front.

- pretty much ANY of the dungeon stories, story mode or explorable stories. Crucible of Eternity, Arah, Citadel of flame, ect.

- We still have no idea what Fractals of the Mist actually is or is about. We had one short story when the Thumanova Reactor was released then nothing.

- Anything about the human gods. Seriously we have no idea what happened after the exodus or why the hell they stopped talking to us.

I think I’ll cut it there. The list would go on for a while.

This is actually excellent list. Each race has some sort of antagonist through which we are familiarized with the struggles of that race, but they aren’t leading anywhere. There’s enough potential story material there to last for years.

Prove that you can finish *something*, Anet.

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Zergs.9715

You cant just get in a game after few years and DEMAND you get what you missed.

I’ve been around since release and I’ve played through Season 1. I know this may sound strange to you, but it was actually selfless suggestion and call for more consistent and more polished experience for ALL.

So maybe people like YOU should stop demanding me to do this or that, from a perspective of baseless assumptions.

Prove that you can finish *something*, Anet.

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Posted by: Zergs.9715

Zergs.9715

1) There was simply no reason for Level 500 Food and Jewelry. It was the presumption of the players that these crafts would go to 500.

“We’ll expand all crafting professions to allow them to reach a new milestone: 500 points!” (2013)

There’s also the Xunlai Ingot

From the same article:

“As always, the content above is subject to change as we test and iterate on these systems.”

Changing your mind on doing something isn’t quite the same as not finishing it. For example we were going to put a shed in our back yard, but we decided on a gazebo instead.

They probably did some tests, and figured the time, energy and expense to level it wouldn’t be worth it, so they changed their minds about doing it.

When someone says “We are raising crafts to 500 but as we iterate they are subject to change” the reasonable assumption is that said systems already exist and are being modified and iterated upon, not that they are completely gutted (if there was anything to gut in the first place) and removed from the game.

Since we are comparing stuff.
Customer commissioned me to make a four legged table and I deliver them table with only two legs and I also brought bunch of books to be put in place of missing legs. Naturally customer is kittened. But then another guy who also bought it starts defending me and my two legged table telling my latest customer how he/she should be grateful for having any legs at all and that books are perfectly good substitute.
This is what’s happening right now.

Interpreting such vague statements in a way you’re doing is a basically a blank check for never finishing anything and freedom from responsibility for not delivering listed stuff. The future posts like “Looking ahead” should, by that logic, probably contain only one sentence:
“Do not expect anything.”

Prove that you can finish *something*, Anet.

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Zergs.9715

Ok a few things.

  • There is no need to make 500 Jewel Crafting when All Ascended Trinkets can be Bought or Drop.
  • Ascended Rings have the stats of an Exotic Ring + Upgrade, and a little bit more.
  • Ascended Food? Really? Do we need to go there?

I’m sorry but that logic is completely unacceptable to me, because by that line of reasoning we didn’t need all the other crafts raised to 500 because Anet could have simply put all the gear into laurel vendors/fractals/guild rewards.

It was initially put into the game that way to “ease us in” into ascended stuff, but judging by the amount of unfinished stuff that came after, I suspect that this could well be the case here too.

If you look into your material tab (if they haven’t removed them by now lol) there are still ascended material that cannot be seen, found or crafted anywhere in the game. Take a wild guess what they were for.

Design wise exotic jewelery is superior. It offers players flexibility and allows freedom to tweak their builds through jewels and above all it was open to market. Instead, now we are dealing with account bound inflexible stat combos. They could have put ascended jewelery with ascended jewels that make up sum total of current ascended stats, but that’s work.

As for ascended food I believe Palador illustrated potential benefits better than I ever could.

Prove that you can finish *something*, Anet.

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Zergs.9715

Anet has yet to prove that it’s capable of finishing ANYTHING they start working on. These are issues that are dragging on since release. So before moving on to another thing I suggest you turn around and take good look at what you terrible lack of consistency and discipline left in its wake. These are too big to be left in a state they are in right now!

1. Ascended crafting.

  • No 500 jewelcrafting
  • No jewel socketing on ascended, of course
  • No 500 cook.

2. Still no sign of full core skill sets that were promised eons ago.

  • Elementalist (conjure heal, arcane elite, signet elite)
  • Warrior (banner heal, physical heal, Mending undefined, elite stance, elite shout)
  • Ranger (signet heal, elite trap, elite signet)
  • Necromancer (spectral heal, elite signet, elite well)
  • Guardian (spirit weapon heal, consecration heal, Shelter undefined, elite spirit weapon, elite consecration)
  • Thief (trap heal, elite signet, elite trap)
  • Engineer (gadget heal, elite gadget)
  • Mesmer (glamour heal, Ether Feast undefined, clone/phantasm heal, elite mantra, elite clone/phantasm)

3. Everything related to underwater left in shambles

  • No second Revenant underwater weapon.
  • Ton of skills not working underwater across all classes
  • discontinued production of underwater skins

4. Legendary weapons dropped

5. LS season 1 still missing

6. SAB never going to get finished

Probably I’m missing more stuff that’s just dropped unfinished into the game, but to me these are the biggest, most glaring issues that need to be addressed.

Can we at least have skins?

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Zergs.9715

I already made a thread about how we should be at least given some gems, black lion keys, or free old LS content. It really isn’t hard to do on their end, and if they haven’t even considered it, it really proves how little they care about their customers.

Mwell as much as I’m inclined to be critical towards Anet I don’t want to see them bankrupt. Gems and Keys are source of their income and I really don’t want them to have less money, especially in times like these.

Sure they can say that leges aren’t cancelled but “merely” indefinitely postponed and give that as a reason for not releasing the skins to the public. But I really think they all the good will they can muster. Yeah it doesn’t solve deeper systemic problems but it’s something!

You’re honestly telling me that anet giving everyone a handful of black lion chest keys will lead them to go bankrupt? if that is the case then they are really worse off than everyone thinks.

Um I honestly don’t know, the word I used is probably too strong, but judging by the recent stuff that’s happening it can’t be all roses. In any case all the keys given are keys not bought.
Another thing is: how many keys is good enough compensation? There will always be someone raging about not getting enough, you can bet your life on it. Also what would I do with all those revive orbs and repair cannisters?

That’s why I think pushing skins into the game in any shape or form (except gemstore!) would be much happier solution. We are suffering content drought after all and this would at least give people something to look forward to. It’s dead content anyway might as well give it away as a sign of good will.

Can we at least have skins?

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Posted by: Zergs.9715

Zergs.9715

I already made a thread about how we should be at least given some gems, black lion keys, or free old LS content. It really isn’t hard to do on their end, and if they haven’t even considered it, it really proves how little they care about their customers.

Mwell as much as I’m inclined to be critical towards Anet I don’t want to see them bankrupt. Gems and Keys are source of their income and I really don’t want them to have less money, especially in times like these.

Sure they can say that leges aren’t cancelled but “merely” indefinitely postponed and give that as a reason for not releasing the skins to the public. But I really think they all the good will they can muster. Yeah it doesn’t solve deeper systemic problems but it’s something!

Can we at least have skins?

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Zergs.9715

Honest question. Since new leges are not coming to the game can we at least have skins put in the game in some way? To me at least, skin is their main appeal and I really don’t care much about stat swap.
Maybe implement them the way Cobalt, Crystal Guardian, Entropy, Genesis and other similar weapons were put inside the bags. I guess that would be one way to deliver them and make a bunch of kittened off people happy.

EXPANSION 2 conspiracy theories here!

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Zergs.9715

It will consist of a single new map “Really Tangled Depths” and there will be a 4 day long meta and a 3 day long “autokick” on the megaserver.
Some forum regulars will claim to love it.

Oh… so delicious.

Please Address the Female Human Animation

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Zergs.9715

If the bug was deliberate, I’m glad. I wouldn’t mind more idle animations, but the stretch was so ridiculous and male gazey.

This comment is terrible on so many levels.

Eta on eta?

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Zergs.9715

soon

Taimi should have been a boy?

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Zergs.9715

Craft the appropriate body parts and hammer them on to Scuffy and call him male if this is bothering you enough.

I had thought of Scruffy but you know, he did die there in the end but we will probably get to see this awesome new machine that Taimi was going on about. Besides that I didn’t bring him into the conversation because he is not really a person. And further to that if we were to include him then we would have to include Rox’s Pet and who knows what gender that is lol…

None of them are actually people nor are they actually male or female. They’re all only pixels and their gender is only an assigned appearance.

I guess you must play with the sound or voices off……..immersion man, immersion!

They don’t actually speak either. Real people, whose voices match the pixels assigned gender, speak their lines for them.

Wow you just take all the fun right out of games don’t you lol? Why exactly do you play may I ask?

Maybe it’s because your thread hit a nerve.

Maybe you’re only joking but the underlying thought behind what you’re saying is sexist and is something men have said, and still say to this day, to exclude women from jobs. Too many women, let’s hire some men. Disk jockeys on radio station have reported that if they play more than a few female singers in a time period, there have been men that call and demand more male singers.

If you don’t believe it’s sexist, try this thought experiment. Let’s say this group of NPCs are a mix of black and white and someone jokingly makes a post on the forum saying, there are too many blacks in this group. Can’t we switch one of them to white?

So, you’re undoubtably joking but too many women is something I’ve heard too many times in real life to find particularly amusing.

So in your thought experiment, if the roles were reversed and someone stated that there were too many white people, would that person be a racist or oppressed minority seeking representation?

When are we getting better UI?

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Zergs.9715

Actually designing a customizable UI is a crap ton of work. Don’t undersell it.

Actually it’s not, especially if you already have a pre-existing platform to work on. I’ve seen old mmos from ’03 – ’04 with UI that offer infinite flexibility when compared to GW2.

Like someone already said “When” is perfectly valid question. I’m still waiting for “hide personal story” checkbox to actually hide it.

Is Ascended Gear too Hard to Get?

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Zergs.9715

Introduction of ascended was a travesty.
It’s so obscene a mechanic, so convoluted, so poorly crafted excuse for resource sink that it should have never get into game.
Hard? No. Mind-numbing, unimaginative and poorly thought out? You bet!

That moment when you realize that you’re one laurel short of buying a recipe and a next laurel spoon feed is couple of days away will truly make you appreciate the feature.

When someone tries to explain it to you “oh it’s just for fractals, stat difference is trivial anyway” ask them what was wrong with putting more sockets into exotics, if the stat difference was so trivial.

Central Tyria Mastery - no XP gain fix?

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Zergs.9715

So you’re arguing for drip feeding over playing the game at your own pace? As in “Play the way you want!”. Remember that silly little phrase?

Drip feeding and time gating is the name of the game these days.

Central Tyria Mastery - no XP gain fix?

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Zergs.9715

I’d choose my old infinite leveling with 1 spirit shard as a reward over these poorly implemented and poorly thought out masteries in a heartbeat. But seriously why these two systems couldn’t coexist? After you’re done doing masteries automatically switch back to infinite levels. Problem solved.

But of course that’s not gonna happen ever. That’s work.

@Behellagh
stink of entitlement?
You mean like appointing yourself to aggressively defend a company even from benign suggestions such as this one? Shame on you.

(edited by Zergs.9715)

Remove the 15k daily AP limit please!

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Zergs.9715

The… “competition” some of you are harping about is a JOKE. I bet that 99% of the ppl who want unrestricted APs simply want their rewards reached at their own pace instead of being drip-fed at a rate Anet considers “good for you”. Also other people shouldn’t be restricted because of your “ocd” or “addiction” or any other bombastic word you have for every little compulsion you have.

spoiling star wars in map chat

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Zergs.9715

Would that categorize pranks as well as form of sadism?

I would say that pranks motivated by a desire to be hurtful are absolutely a form of sadism. The same principle is at work here — Support will almost certainly be reviewing incidents to determine INTENT.

There’s an element of naked callousness at work. This isn’t an interaction with a person you know which opens up the possibility of good natured poking between friends — this is being sprung on complete strangers with no other goal than to be hurtful.

Since it’s so black and white issue I can almost see no difference between deriving pleasure from torturing people and throwing a water filled balloon…

Then I hope you develop the social skills to tell the difference. You’ll probably need them at some point. Because in the real world there are places where pitching a water balloon with be considered fun and others where it’ll get you fired (or worse). Likely with even less opportunity for appeal than here.

Fired? That’s… awfully specific. But y’know what you’re absolutely right! I’m converted! Next time my feelings get hurt in game I know exactly what to do! Mash dat report button till it’s white hot! For everything and anything! Throw a tantrum on forums as well because who else can judge the level of offense I’ve taken better than myself?

Thanks Anet for keeping me safe!

Actually, it’s an offense to abuse the reporting system. I would recommend not to mash dat button till it’s white hot, but the choice is yours to make.

Do you even sarcasm bro?

spoiling star wars in map chat

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Posted by: Zergs.9715

Zergs.9715

Would that categorize pranks as well as form of sadism?

I would say that pranks motivated by a desire to be hurtful are absolutely a form of sadism. The same principle is at work here — Support will almost certainly be reviewing incidents to determine INTENT.

There’s an element of naked callousness at work. This isn’t an interaction with a person you know which opens up the possibility of good natured poking between friends — this is being sprung on complete strangers with no other goal than to be hurtful.

Since it’s so black and white issue I can almost see no difference between deriving pleasure from torturing people and throwing a water filled balloon…

Then I hope you develop the social skills to tell the difference. You’ll probably need them at some point. Because in the real world there are places where pitching a water balloon with be considered fun and others where it’ll get you fired (or worse). Likely with even less opportunity for appeal than here.

Fired? That’s… awfully specific. But y’know what you’re absolutely right! I’m converted! Next time my feelings get hurt in game I know exactly what to do! Mash dat report button till it’s white hot! For everything and anything! Throw a tantrum on forums as well because who else can judge the level of offense I’ve taken better than myself?

Thanks Anet for keeping me safe!