Showing Posts For echo.2053:

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: echo.2053

echo.2053

wow must be tough for you- I mean out of the Millions of gw2 players for only you to have a full time job.

Oooh, you have any data to support your claim that he is alone in his problem? I’d really, really like to see them.

LOL either you are too short that it flew over your head or that was a horrid attempt at a troll.

Now that there is some challenge content we get players that are too scared even attempt it

Because people that do not like what you like must be scared. Right.

good question – well you see generally when a person dislikes something that doesn’t really have an impact on their life they just avoid it and move on. That is not the case here rather instead we have 10 pages worth of whining on how it is too unfairly tough for them and that they want an “easy” mode…… Thats a pretty odd request for something they don’t want to do, no? The main reason is that it is a fear – fear of stepping out of the blob mass and getting noticed they are keyboard turning, fear of making a mistake that will actually be noticed, but most of all fear that some rando is going to same something mean.

I never actually had or said that I had an issue with him disliking content that I liked. I could not care any less about other peoples likes or dislikes, I really don’t care. He could be lying and actually likes raids – Dont care, maybe he likes awkward role playing – don’t care, or maybe he has a thing for people with infected toenails – Don’t kittenING care !!

I do, however, have issue when it comes to trying to get content nerfed down to open world level as that directly affects the people who wanted that sort of challenge. I’m sure that if I were to even remotely suggest that open world be brought up to raid level we would suddenly be at page 60 with multiple posts saying " how dare I suggest such a thing", some posts making claims of how they would quit if that happened, as well as several people going to the hospital for aniexty related hyperventilation.

You’ll also note that one of the other barriers I listed was time. I work a full-time job and often have other commitments on weekends: I simply don’t have the luxury to commit to raiding once a week with an organised group. Similarly, I don’t have a lot of time for farming even if I wanted to.

wow must be tough for you- I mean out of the Millions of gw2 players for only you to have a full time job. Here I thought I had it rough doing 12 hour shifts in the Emergency Department throughout the week – wow thanks for that perspective…..

Why are you being so offensive? He’s explaining why he doesn’t feel he has time. Apparently his priorities are different from yours. Nothing wrong with that.

Simply put – I am not “PC era” friendly. That was actually a rather tame response. Yet again if he doesn’t have the time to do this type of thing … what exactly is he then “preparing for”?

I didn’t have the time fo SPVP leagues/didn’t care for them —- Guess what I did? moved on, whatever it doesn’t even matter.

Bender the offender – Proud violator of 17 safe spaces –

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: echo.2053

echo.2053

Hmm this should be interesting …

There is no need to beat around the bush mate – you have no intentions of participating in raids – gotcha no problem there.

So what exactly are you “preparing for” then if you are specifically avoiding slightly tougher content? You can complete open world content in blue gear… the mass of players present creates a situation where your individual gear and actions are meaningless to the success of the event.

Yes there was no gear grind on gw1 as all armours had the same stats in their respected levels, thus it was really only a quest for aesthetics. Why they switched to this system, we have been asking that since day 1. The introduction of ascended gear makes senses though but you have to look at it from a general standpoint. Rather than focusing on it being needed specially for fractals or raids – look at what it did for the community- it provided a sink for the less commonly used mats and gave them value. Before its release you would of been listing leather 1 copper above merchant price when there was already 7 million + listings. Again though you DO NOT need ascended gear for regular gameplay.

Prior to HoT release all there was solo or naked party dungeon runs and high end fractals….. you want to talk about boring….. Now that there is some challenge content we get players that are too scared even attempt it making up obnoxious drawn out excuses as to why it should be nerfed down to open world level – to which they also complain is mind numbly boring….. The lengths that people will go has no bounds – Case and point next month Wintersday comes – There will be a sudden and drastic increase in the number of players with “hand amputation, MS, etc” asking for the jp to be removed from achievement requirement. mark that prediction.

At what point was there ever this notion that tougher content wouldn’t require time and effort ( whether it be improving skills or crafting better gear) or is this the usual instant gratisfication scenario???

You’ll also note that one of the other barriers I listed was time. I work a full-time job and often have other commitments on weekends: I simply don’t have the luxury to commit to raiding once a week with an organised group. Similarly, I don’t have a lot of time for farming even if I wanted to.

wow must be tough for you- I mean out of the Millions of gw2 players for only you to have a full time job. Here I thought I had it rough doing 12 hour shifts in the Emergency Department throughout the week – wow thanks for that perspective…..

I’m going to feel bad for that one person whose curiosity gets the best of them asks you- someone who is lucky if they are able to login just one time in a given week – how exactly do you plan to come up with the rest of the mats needed for legendary armor?

https://wiki.guildwars2.com/wiki/Legendary_armor – multipled by 6 for a full set

270 mystic coins alone ( assuming perfect luck) on your current login schedule would take years or risk paying tp prices that have been increasing and will most likely skyrocket when the armours actually get released….good thing time isn’t an issue…..

Bender the offender – Proud violator of 17 safe spaces –

New Legendary Shield (Shooshadoo)

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

whats next, a legendary GS thats just 5 skritt in a trench coat?

This is the single greatest idea for a weapon ever. It must become a reality!

I would do anything to get such a GS.

i hate all three of you. if it was a black lion set that was fun and silly, i would stand behind that and probably get all of them, like i did the Improvised set that was hilarious. but not as a LEGENDARY. way to cheapen it.

Legendaries have always looked fugly as kitten, once you come to terms with that its whatever from then on. The only decent/good looking one is the shark spear. Though it will most likey never happen – I’d rather them implement into the transfer skin feature the abilities to retain particles/footsteps while choosing a different skin. That would actually be a great selling point for them.

Bender the offender – Proud violator of 17 safe spaces –

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: echo.2053

echo.2053

with the multi servers AB, cursed shores, silverwastes etc…. there is zero excuse for money issues.

That’s exacty “playing to prepare to have fun”.

You were doing that sort of stuff ( minus the AB part of course) even before there was even any talk of bringing raiding into the game !!! you can only drag excuses for so long….

This is a type of ENDGAME content…..it shouldn’t be a surprise for what is expected

Bender the offender – Proud violator of 17 safe spaces –

(edited by echo.2053)

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: echo.2053

echo.2053

The resources and therefore grind that you need to put into getting Ascended gear is such that getting full Ascended sets moves into the territory of playing to prepare to have fun rather than playing to have fun.

what? Im have 2 1/2 sets of ascended gear that was found not crafted. Granted I may have had luck on my side…..with the multi servers AB, cursed shores, silverwastes etc…. there is zero excuse for money issues.

Yup as you go on gear requirements increase, if they had left it at the vale guard level people would be completeing it with green gear or smaller groups…..eventually leading to naked groups like the good ol arah days.

Majority of players don’t do raids on the sole fact that players are too sensitive in discovering that they are wwaaaaay below subpar should they ever step out of the mass of people in public events. In the open world events their individual participation doesn’t matter purely due to number of players present. Instead of trying to improve they instead resort to claiming " I don’t do them because elitism this or elitism that". You can attempt to try to disagree but look at when teq was upgraded or triple trouble was released… the vast majority avoided it like the plague until groups got the sequence down then they came back, before fractals update they didn’t go past lvl 15 becuase of “elitism” after they dumb down the system suddenly high levels. Its the same pattern over and over again so when they dumb down raids guess what will happen to this argument?

Bender the offender – Proud violator of 17 safe spaces –

Soulbound Removal

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

Any kind of bound is terrible for players, removal suggested back in launch or before because we didnt want wow features (this game made this thing so famous and all other companies followed that path because the benefits they get having this system), we wanted total control over our items and decide what to do with them

Rremoving bound totally its better and you wont think otherwise if you ever played a game with no bound at all

Item prices have very little to do with the reasoning behind soulbounding of items. Its more of a release in responsibility to ANET for shoddy security designs. Previously gw1 and their other games accounts were hosted on master account site that had a bug where attempting to log into your own account instead randomly logged you into someone elses account giving you complete control over it.

Even now we’ve gone from ip auth to email verification to now SMS….this isn’t being done within the last few years without reason. Soulbound may be annoying but when somone does get unauth access to your account at least they won’t make a large profit versus having unbound items and the access to the anonymity that the trading post brings.

Bender the offender – Proud violator of 17 safe spaces –

Ecto's at an all time low.

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

I have yet to see any argument as to why Ectos need to be more expensive. As much as I disagree with AB multiloot, that isn’t the focus of this thread, and even if it has affected the price of ectos, not one person has responded as to how and why that is a bad thing.

  • AB multiloot is the primary cause of the low price of ecto, so it’s very relevant to the thread.
  • In fact, people have explained why it could be a bad thing: people who get ectos from every other type of content are getting less value for their goods than they were before, for the same effort. Is that “bad enough” for ANet to change things? well, so far, no.

I still don’t see why ectos are supposed to be a high value item. Just saying that people’s loot is worth less now is not an argument as to why ectos need to be expensive. It does say that AB multiloot has rewards that are worth far more than the required effort to obtain them (even looting one map on AB yields rewards that are worth too much for what little effort is required for a successful meta really), and that the loot system could be better. But it is not an argument as to why ectos need to be expensive.

So far no one has provided such an argument. All I’ve seen is people who want ectos to be worth more so that their loot is worth more, but none of them ever explain why ectos need to be worth more than they currently are.

They are suppose to be a high value item because they are only obtained by rng (salvaging). The more attempts you take the more likely you are going to get the desired outcome and overcome rng. This isn’t limited to just 1 person but applys to everyperson on that map as well as the mutliple maps that they travel to after looting their current map.

Likewise why do you feel that ectos should be a low value item even though they are tied into multiple high value items?

Bender the offender – Proud violator of 17 safe spaces –

Killing mobs is not worth it

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

LOL if they dropped frequently then they would become worthless as supply would overcome demand.

They already added crafting system on top of the gambling or chance drop. 4 years of farming and not earned at least enough to buy off tp……yiiikkkes

It fun to look at players abstract thinking XD.

Bender the offender – Proud violator of 17 safe spaces –

Risk and Reward?

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

Now you get to enjoy the breaks from gw2 as they get longer while the times you actually play get shorter.

If you hate the people that play GW2 so much, why are you even still here?

Because playing the forums is more fun than the actual game, it’s why you are here too though your welcome to attempt to deny this. You CHOSE to comment on someone whose view differed from yours rather than play the game you enjoy even though their view has no bearing on yours. XD

I never said the current season/system was perfect. Indeed at this point for PvP it is horrid. My main point was the modes are usually good and rewards in themselves just for playing (when they are working great before anet tries to push them too hard on to EVERYONE by adding shiny shinies that can only be obtained there).

It’s not about whether the season is perfect or not. Had the original reward system stayed in place pvp would have been a even more desolate area. If you even take a moment to view the season you’ll see that the divisions are locked and you don’t even lose tiers until ruby… where is the risk? It’s reduced considerably because we know what would occur if there was any indications that players weren’t as good as they thought – thus most of this game is blob oriented.

I don’t agree with you that the fun is not there anymore or that the place is deserted. It’s still there for people who purely play the mode for that, sure there may be less people playing “ranked”. But you can’t tell me that you can’t still play in the unranked matches and not have fun. There is also the private rooms/maps as well which I am sure many people have fun in. It’s not ALL about ranked and any rewards that or even the reward chests bring.

I stand by my original remarks that fun rewarding gameplay can actually come from just the fun of doing what you are doing and not just some carrot on the end of a stick that you will never reach or have to grind for.

You can disagree with me of course, that is your right but I would say that’s probably because you are biased more towards the rewards side of it.

It’s not fun rewarding gameplay either and this isn’t talking about the end of match rewards. There is an increase in low risk builds as a result on the increase in passive traits. It is not even remotely fun to play against a player who can make multiple errors but still be ok due to this high sustain. Pvp has essentially gone from player vs player to plaver vs passives.

No im not really biased at all – I’ve played all game modes.

Merely suggesting hotjoin being fun indicates no further point on this side of the descussion as those are the players that zerg or double cap.

Bender the offender – Proud violator of 17 safe spaces –

Risk and Reward?

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

Now you get to enjoy the breaks from gw2 as they get longer while the times you actually play get shorter.

If you hate the people that play GW2 so much, why are you even still here?

Because playing the forums is more fun than the actual game, it’s why you are here too though your welcome to attempt to deny this. You CHOSE to comment on someone whose view differed from yours rather than play the game you enjoy even though their view has no bearing on yours. XD

I never said the current season/system was perfect. Indeed at this point for PvP it is horrid. My main point was the modes are usually good and rewards in themselves just for playing (when they are working great before anet tries to push them too hard on to EVERYONE by adding shiny shinies that can only be obtained there).

It’s not about whether the season is perfect or not. Had the original reward system stayed in place pvp would have been a even more desolate area. If you even take a moment to view the season you’ll see that the divisions are locked and you don’t even lose tiers until ruby… where is the risk? It’s reduced considerably because we know what would occur if there was any indications that players weren’t as good as they thought – thus most of this game is blob oriented.

Bender the offender – Proud violator of 17 safe spaces –

Risk and Reward?

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

Rewarding gameplay does not always have to have cool shiny rewards to them. What about play modes within the game that are actually just fun to play? You know 2 such modes do exist already for some people. PvP and WvW.

spvp rewards had to be completely overhauled and a shiny added these seasonal nonsense just to retain a slight interest in the mode. The high majority of the time matches end up as having to carry the other teammates which is very muuuuccch the complete opposite of fun.

They attempted to do the same for wvw but more people ended up leaving and so they stopped the seasons altogether. It is but a shadow of what it once was.

Bender the offender – Proud violator of 17 safe spaces –

One person can troll an entire map

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

I saw a few people mention reporting the guy, even if he did it on purpose is that a reportable offense?

Not really. What nowadays doesn’t upset some person? Don’t do as a map zerg orders – you griefed them, failed an event – caused grief, new player to a dungeon on a team of exprienced – griefed. Even actually looking at the ops’ arguement most of them seemed beyond guarenteed fail ( with the exception of orr where he wanted to succed in the event where as the map wanted to fail for more loot) yet he wanted players to go all out despite the lack of hope for success.

You can can attempt to report as above but really thats just a “help you feel better” action with little to no actual action taken. That would have a rather noticiable impact on revnue…

Bender the offender – Proud violator of 17 safe spaces –

Risk and Reward?

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

Welcome to the true endgame.

Even if they were to increase the difficulty for some event, there would then just be a flood of complaints to lower it. The masses have no interest for difficulty. They’d rather put more effort in complaining for change then to put in effort to improve themselves as a player. Gemstore helps make up for the failure to entice free players to convert – don’t expect that to change anytime soon- sadly.

Now you get to enjoy the breaks from gw2 as they get longer while the times you actually play get shorter.

Bender the offender – Proud violator of 17 safe spaces –

The Mystic Coins Inbalance

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

91 tries -> received 9.

not funny at all. Think bad luck huh?
Can we please get a receipe that doesn’t include R’n’G?

You don’t want to get clovers, the amount of t6 mats needed for gifts is reduced considerably……unless this is the last piece needed in which case you took the hard route – rip

Um, no, you only want to use the recipe if you need clovers. The resulting T6 mats are worth far, far less than the cost of materials you put into it.

You’ve been doing it wrong then mate. Unless you are going out of your way to buy mystic coinsat the current price rather then just saving them from login rewards than the cost is 1 ecto per a roll which is roughly the same cost for most t6 mats. You’ll at least get 2 if you get one of those rolls.

I’ve done this meathod 3 times all were considerably faster than the 1st time where i did t6 mat gifts and then went for clovers.

Bender the offender – Proud violator of 17 safe spaces –

Load/Save Build Templates

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

why do you need saved templates? Theres only really 3-4 builds worth while at any given time per a class – power, condi, support.

Its not like there is an overwhleming number of choices – 3 traits per a trait level and half the skill bar is decided by the weapon you choose

Bender the offender – Proud violator of 17 safe spaces –

The Mystic Coins Inbalance

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

91 tries -> received 9.

not funny at all. Think bad luck huh?
Can we please get a receipe that doesn’t include R’n’G?

You don’t want to get clovers, the amount of t6 mats needed for gifts is reduced considerably……unless this is the last piece needed in which case you took the hard route – rip

Bender the offender – Proud violator of 17 safe spaces –

Extracting Runes from Ascended Gear

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

Upgrade Extractor from black lion. prolly cheaper to overwrite though.

Bender the offender – Proud violator of 17 safe spaces –

The Mystic Coins Inbalance

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

There isn’t an issue you get 20 every 28 days logging in. There’s only a perceived issue that is brought on by a desire for instant gratification and thus resort to the tp to be at the mercy of sellers.

No alteration should be made because a player feels some item is too expensive – you might as well destroy the economy and make everything because there is someone somewhere who thinks item x is also too much

Bender the offender – Proud violator of 17 safe spaces –

having to type out obsidian shards to delete

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

Unless you are also throwing away bloodstone/empyrial/dragonite I seriously fail to see how you have a need to toss out obsidian. My inventory is always kittening overflowing with that kitten so I have to craft bricks/ingots/star to get it away.

That was pre-pile eaters, now its keep just enough around to daily max each one and THEN toss those piles out. Takes more time to wait for bricks to be crafted and then throw the bricks out.

Bender the offender – Proud violator of 17 safe spaces –

having to type out obsidian shards to delete

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

OMG keep them! You never know if you’ll once craft legendaries and then you’ll need them like crazy. I am scraping everything together to buy them.
Long time ago I said I’ll never craft a legendary. This year i made 5! And you need extra 100-150 obsidian for the new legendary collection system.
Just my advice!

Nah they pile up so easily. From silverwaste, karma trade, specific vendors, champ boxes and even spvp tracks.

Bender the offender – Proud violator of 17 safe spaces –

How Much is Your Account Worth?

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

I don’t know, all I know is that I got somehow hacked roughly 4 years ago with everythign that this person who did it was able to know only was the display name and nothing else…

If I’d know how these guys do what they do, then I surely wouldnt react on topics like this like now, because its naive to mention any kinds of accoutn information lonline anywhere, peopel peopel like this are constantly in search for all kinds of information they can somehow use to locate the kinds of data they need to hack you.

It should be simply of everyones own personal interest not to boast in any kind of online platforms about any kinds of account informations that might draw the interest of hackers to you, because they might find something of value or their interest on your account that they can turn into cash for them

LOL you’re a bit too late to be worrying about account security – pretty much when you signed up. The old master account site for the gw1 had a bug where merely attempting to log into your own account randomly logged you into someone else account giving you complete control of their account. They haven’t been increasing security from ip id, email auth, and now two factor for no reason. Just a while ago one of the anet personal account was hacked.

Bender the offender – Proud violator of 17 safe spaces –

GW2 Mesmer VS GW1 Mesmer

in Mesmer

Posted by: echo.2053

echo.2053

Gw1 easily hands down. Hexes, denial, interrupts when they played a bigger role, control, dps.

Gw2 its forced into ai, dps, or snooze condi …..at least its a more entertaining class than the others so it’s something.

Bender the offender – Proud violator of 17 safe spaces –

How Much is Your Account Worth?

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

HELLO! If you use GW2 efficiency, then it should display what the total worth of your account is. Mine is about 22k gold. What about yours?

0g- Account and character bounds items can’t be traded

Bender the offender – Proud violator of 17 safe spaces –

Another Birthday BUST?

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

I don’t know. I remember people in Guild Wars 1 complaining about their birthday gifts. The complains were I’ve opened five gifts and gotten five whites, but they were still complaints and people weren’t happy with that.

Thats just players in general doesn’t really mean that it was bad – it was a freebie afterall. Players will ALWAYS dine and whine when they aren’t spoonfed the most valuable items – prior to precursor crafting remember the numerous daily cry threads on obtaining pres, or the whine threads on rarity of loot dropped, even now there are threads here and there on item x being to hard to obtain.

Let’s face it, the Guild Wars 2 gift, like it or not, is not only more versatile than the Guild Wars 1 gift, but doesn’t see many complaints (after the first year when I got 20 Queen Jennahs anyway).

Have to strongly disagree with this gw1 bday presents even if you didnt get the one you wanted could be sold for some gold and then you could later trade for the one you wanted. You also got multiple chances are each of your characters bdays came.

Gw2 presents are acct bound thus completely worthless. You don’t see complaints because they are completely and utterly forgettable. Stopped opening them to avoid getting swarmed with the obnoxious exp scrolls ( geee thanks for increasing the level so that they no longer stack) when there is no intent to ever create a new character – even if there was a chance that I would create a new char can just use the hundreds of tomes gained throughout the year to 1-80 instantly, Teleport to a friend – worthless chucked, dyes – thats a good way to kitten people off – release them in a gambling manner and then just give the playerbase free pick on character bdays, booster is meh at best. Theres no variety in what can be obtained between characters – what one gets every other will get upon hitting that mark.

Bender the offender – Proud violator of 17 safe spaces –

Bring Back the GW1 Skillsets

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

Really so you run traits that completely contradict your skill bar – like running a hammer cooldown trait when you don’t even have one equipted? If that’s not the case then it’s pretty naive to consider that traits don’t have a perfound impact in the effectiveness of the skills- whether it be increase damage, reduce cooldown.

It would be naive to do that, but of course I haven’t said anything of the sort. I said that Anet did not ever revamp weapon skillsets, they revamped traits and I wouldn’t even go that far … the biggest change was how players get access to traits. For the most part, the structure of the trait system didn’t change much at all.

I don’t think you have followed my discussion very closely at this point, so there is little left to say to each other.

LOL but you did, I even quoted the point where you went from skillset to weapon skills.

Again I question age? The old system gave allotted stat points with each increase, you could decide how far into a tree you wanted to go, use skills from adept into a master tier.

The new system got rid of alot of useless skills like retalitory demise as well as redesigned traits, removed the added stats, skills that were once gm traits were moved to adept and master levels, as well as what was mentioned in previous post.

What exactly do you think revamp means?

If you didnt want to discuss than why bother to reply – Here watch I’ll show you how it is done.

Bender the offender – Proud violator of 17 safe spaces –

Bring Back the GW1 Skillsets

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

they didn’t revamp weapon skillsets

You are the one that switched to weapon skillsets, not me kiddo.

I don’t get it .. what is one of the same? I think it’s clear that GW2 is not GW1 part 2. If you mean traits are one in the same with weapon skillsets, I think that’s demonstrably wrong, since the trait system was really just a change in how traits are accessed and when it happened, weapon skillsets were not changed at all. They are completely separate systems.

Really so you run traits that completely contradict your skill bar – like running a hammer cooldown trait when you don’t even have one equipted? If that’s not the case then it’s pretty naive to consider that traits don’t have a perfound impact in the effectiveness of the skills- whether it be increase damage, reduce cooldown.

Wait this sounds a little familiar….

Accumulated Pain Spell. Deals 15…63…75 damage. Inflicts Deep Wound condition (5…17…20 seconds) if target foe has 2 or more hexes. <—- You see those numbers in the parathesis, they indicate how much the skill will hit for and correspond with the number of attributes allotted in that line – if no points were alotted than the skill would be useless. In either gw1 or gw2 you CANNOT consider skillbars without ALSO including the trait system and how they affect it.

The trait revamp was a drastic change going from 2 gms to being able to have 3 gms, as well as removed the inherent inc in stats per each point added. gw2 was already a success with the previous trait system so by your standards they shouldn’t of done it as it did destroy a number of builds – yet they did.

Bender the offender – Proud violator of 17 safe spaces –

Obtaining Gift of Battle

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

And you’ve completely missed the point in the 10+ gold complaint. A player who does not like WvW may not necessarily want to spend money on gear for WvW. Because they won’t ever play it outside of the 5-9 hours it takes them to get the Gift of Battle.

I’m also not saying it should be reversed to what it was or added to PvE somehow. It is only 5-9 hours and it is doable in all types of gear (it just may take longer). And those wishing to gear to shorten the time do only have to spend a relatively small amount of gold compared to the other amounts of gold needed for the legendary.

Which is why I think the Gift of Battle track should be added to PvP as well. Gives players another option if they really don’t want to play WvW and don’t want to buy the legendary out right.

And those of us who want a legendary but don’t want to farm for gold gain it slowly. I’ve been slowly working toward my first legendary for 2-3 years now. I’m even crafting my own precursor. I even earned my Gift of Exploration prior to the WvW being removed from map completion. I’m using the legendary as a goal to work toward. It won’t bother me if it takes me another 2 years to finish it out.

I can’t help but seriously doubt that you or these other players hunting for legendarys don’t have at least 1 character that is condi wearing rabid/dire gear after 2-3 years – I’m a condi necro would be able to tag pretty much everything and still have decent survival. If you are absolutely deadset on not changing a thing you could always still go into wvw with Zerker gear granted you might die more often – on the brightside it might help you learn to avoid damage and thus make you into a better player.

Added to Pvp – That is just silly. What makes you think adding it to spvp would lessen the whole ordeal when you already stated you aren’t good at pvp ( which is what spvp is) and gain anxiety about other player joining the fight (for which there are 4 others beside the one you are fighting)? DON’T BOTHER ANSWERING as I already aware of your intended goal – you want it to be made into a pvp track so that you can cheese the hell out of it using player public games to trade for dailies or queue into unranked forcing the other 4 to have to carry you.

Wait what???

I even earned my Gift of Exploration prior to the WvW being removed from map completion.

How the hell were you able to map all 4 wvw maps but was not able to get 500 badges at that time for the GoB? …. that takes alot of skill my friend….I mean you had to be actively avoiding rings that your own server was capturing to not be able to get that amount at the time.

2-3 year start….at 2-3 gold per a day I would bump estimated completion date to 8-10 years. Its perfectly fine if you want to go slow but if 10 gold is a huge set back (even for 5-9 hours) at least be realistic with yourself – I mean it’s the one piece of a legendary that doesn’t require money, you can salavage the stuff after you get the gift for ectos which you will need, as well as when you rank in wvw you gain money and loot back which you’ll more than likely earn most if not all that gold back in that time frame. I have absolutely zero intention for any type of bragging point but I started and completed 4 within your timeframe. Excluding 1 where the precursor dropped in pve for me and another precursor I got off the tp ( sharkspear because it was just cheap) – the remaining two I gave myself to obtain the pres solely via the magic forge both of which were the most expensive at the time, everything has kinda dropped and switched around as a result of this crafting nonsense. Each were started and finshed independant of one another and none taking more than a month to complete.

Despite what you may be thinking after reading that I was rather very casual – in fact I’m pretty confident that I have less total hours than you even though I preordered and not even sure that you did – as well as gained about a week and a half of time when I fell asleep in spvp matches overnight when they didn’t kick you back to lobby after so many games. Dry top, silverwaste, and all of the HOT maps are all loot maps whereas the years prior to their release Anet was on a binge nerfing anything/everything that gave too much loot. There isn’t really a reason why you can’t make enough gold – and I mean not by hardcore farming just casual play – where separating from 10 gold would make that big of an impact.

Bender the offender – Proud violator of 17 safe spaces –

Bring Back the GW1 Skillsets

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

gw2s system is better

Because…?

because it’s the one that’s ingame now .. That’s not being glib either. it costs money to do what’s being suggested here … who’s paying for that? This isn’t a charity. If Anet went to it’s senior execs and suggested they simply ‘revamp’ the whole skillset system, just because it’s not like GW1, they would be laughed at.

you sort of a new player? They already revamped the skill system than what it was at launch.

You are correct in that they wouldn’t do such a thing due to the cost, hell they won’t do a smaller task such as skill split for pve/pvp, but don’t forget that player loss due to lack of variety is also a is also a loss in revenue as it requires money to keep the servers up 24/7.

No, I’m not sort of a new player and they didn’t revamp weapon skillsets, that was traits. Player loss due to a lack of variety is a thing, but a developer won’t throw out established systems that they have worked years on balancing just on a whim just to try to get new players at the expense of the ones that play it.

They are one of the same – in gw1 attributes increased skill dam/duration etc – in gw2 they focused more on passives rather than actual skills. To consider skills without considering traits/attributes would be rather ludacris. That being said they still overhauled the trait system into the specializations system – which was a drastic change.

yes we’ve already thrown out any actual changes due to money, even if it were to decline to a point where it was deemed necessary to make that change it would already be too late and thus they would allow the decline to continue until it wasn’t feasible to keep the servers online.

Don’t get me wrong I’m against such changes even though I had a lot of fun in gw1. Even if they were to add weapon skills so that each weapon could be used by every profession, which would thrill a good portion of the player base, I would be against it – granted I’m just a single player. The reason being is that they can barely balance the current skills/traits, which are locked, without making one profession more powerful than the others. Adding more skills would just be a nightmare…..

Bender the offender – Proud violator of 17 safe spaces –

Obtaining Gift of Battle

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

Full berserker’s is not good for WvW from what I’ve heard and many PvE players are geared as glass cannons. To swap out to a useful build would likely be 10+ gold as they would have to replace armor, weapons, and possibly trinkets.

Players that don’t like WvW for what it is at all wouldn’t be able to do anything you suggested to make it more engaging. The base activity isn’t fun for some. I’d just do the reward track progression in 15-30 minute chunks because that’s about as fun as WvW is for me. I’m not good at PvP fights and I get too anxious in WvW due to worrying if another player is coming up. Even in zergs.

And yea, I totally get you on games and focusing on just having fun in them despite any apparent flaws.

Full Zerk is fine in wvw with the one exception being if you are trying to zerg bust. The actual reason why some say that zerk isn’t good for wvw is that your average player lacks insight of when to dodge or avoid damage which is cruical for zerk. It takes time for people to learn how to counter damage vs just having that same player put on gear that increase life + defense which instantly increased their survival rate without effort – thus it’s easy to see why zerk is least preferred.

You may feel wronged by this but they didn’t add the dodge instructor to starter zones for no reason or go to world bosses and see how many are downed/killed – preferrably the lower area bosses where players have had plenty of time to learn attacks but still die. There is not an outcry for people to not wear zerk in pve is because the indivdual is insignificant due to the mass of people and the close proximity of wp’s compared to what is found in wvw. You can go to world bosses completely naked and it’ll still more than likely succeed.

10+ gold being a complaint is completely and utterly laughable when used in the context of a pve player. You can EASILY make that merely doing world bosses and selling/salavgeing the guaranteed rares. If that amount is an issue I’m actually rather throughly entertained and curious on how you plan on raising the several hundred gold that is required to make/buy the precursor itself. XD make as much as you can in 1 day of solely pve and then compare that to 1 day of just spvp and just wvw.

I’m not certain, but it sounds like you’re saying that some WvW servers depend on “non-WvW” players to pad their numbers. If WvW isn’t popular enough to sustain itself without other players being pushed to play that mode, that is too bad. But that is not the way to make WvW more successful.

No you are somewhat correct but its more along the lines of if people don’t see a decent amount of people then they move elsewhere. To put it into perspective – how many times have you switched from a low populated map to a high for say a world boss rather than attempt with whats on the current map – prolly quite a few times per day. Now imagine if there were no high pop alt maps just your one unpopulated map again rather than staying i’d imagine that you would move elsewhere. Its not because wvw is unpopular but rather that it’s not as profitable as pve is. The only way that would be slightly feasible would be to remove server wide bonus gained by wvw and replace it with a bonus that noticably increases drops/gold for those that participate in wvw. To qualify for said bonus players would have to only participate in wvw and donate x amount of badges to some npc – this way leechers couldn’t just sit in spawn all the time to gain such a bonus. This way you don’t have to do wvw if you want to but at the same time forfeit your bonus as a result.

You don’t really quite grasp what it would mean if it were separated like your suggestion. wvw/spvp players would gain legendarys at a fraction of the effort that you put in for pve.

Bender the offender – Proud violator of 17 safe spaces –

Obtaining Gift of Battle

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

The game can change – look at World Completion. If you want to play WvW to get the Gift, that is your decision. Some of us can request change since it is clear that change happens.

That shouldn’t have ever changed as you see now players think that game should be tailored to their individual desires. Have you even considered the repercussions of such changes? Some servers depend on the influx of hunters of legendarys to make pushes.

You misconstrued “play your way” into the entire game should change to my preference when it was only really ment that you didn’t have to be forced to play a specific role in parties.

I’m certain though that if they were to remove the heavy pve requirement for wvw/spvp players that you would be so equally accepting to changing the game for individual needs. strange

Bender the offender – Proud violator of 17 safe spaces –

(edited by echo.2053)

Bring Back the GW1 Skillsets

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

gw2s system is better

Because…?

because it’s the one that’s ingame now .. That’s not being glib either. it costs money to do what’s being suggested here … who’s paying for that? This isn’t a charity. If Anet went to it’s senior execs and suggested they simply ‘revamp’ the whole skillset system, just because it’s not like GW1, they would be laughed at.

you sort of a new player? They already revamped the skill system than what it was at launch.

You are correct in that they wouldn’t do such a thing due to the cost, hell they won’t do a smaller task such as skill split for pve/pvp, but don’t forget that player loss due to lack of variety is also a is also a loss in revenue as it requires money to keep the servers up 24/7.

Wait, where did Goatjugsoup say it was easier?

Anyways, that’s only true for individuals. I find the combat system in Guild Wars 2 to actually be harder. It requires on-the-fly thinking and reaction to hard-to-see visuals, instead of just preparation and obvious skill tells.

They may have changed his words a bit but it is an easier game. They switched from selecting how many pts in a tree to auto maxing 3 trees, there is an increase in the number of passives both off and def, skills are rather independant of each other – for example some skills for the hammer in gw1 required the enemy to be knocked down otherwise they would also miss thus if you interrupted their knock down you could screw over their burst big time, whereas in gw2 if any of your 2-5 skills are interrupted it might lower their burst a little but they can just carry on.

I think it’s great that some people prefer the illusion of increased choice that GW1’s skill system offered; there was definitely a lot of fun in playing around with builds.

You are welcomed to say that, as not every build made up of mishmash skills is viable as well as some builds may only be viable in certain areas HOWEVER gw2 is by far an even greater illusion. Players may choose builds that are less than optimal meta but in all reality you can go to a world boss or event with only weapons equipped and no treeskills selected due to the players around.

Bender the offender – Proud violator of 17 safe spaces –

Why Gw2 is drifting away from me.

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

You’re venting out on PvP/WvW. But is that the entire game? Absolutely not.

It may not be for you but for others it is. The unfortunate part is all 3 modes have impact on each other for example – skills – a skill that is buffed for pve can directly create imbalane builds in wvw/spvp, as well as a skill that is nerfed for pvp also can hit pve hard. There are also suggestions for skills in pvp that if implemented would increase a sense of balance but however, due to the lack of separtion between game modes, are tossed out becuase of percieved pve issues.

Remember how much salt was spilt from pve players when part of mapping required points in wvw

Or crying in spvp when they didn’t reach certain ranks in pvp tournys for the backpack as a result of the opponent not being an ai.

You may call him out because his view doesn’t coincide with yours but don’t forget that your personal view is equally as insignificant.

Bender the offender – Proud violator of 17 safe spaces –

TT Trolls

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

even better is that we will put it off response.

What exactly do you expect to happen? He said he has some ideas, but he’s not the coder and the coders don’t return until Monday. He’s also going to look at the logs to see if ANet can identify the trolls and apply some sort of proportionate response to their actions.

Would you rather that they just reflexively disabled everything in the game that could interfere with TT? Or that they figure out some sort of long-term response and see if they can make it happen quickly.

I definitely hate that people take advantage of the game’s mechanics to spoil things for others. But I think we’d all hate it worse if ANet reacted hastily and caused something worse to happen for more people.

I’d rather people not be overly sensitive – so a player did a little trolling to break up the monotony big deal the event will be back. The smallest harmless actions offend players who in return want blood – you might as well just be playing an online single player game with a heavily censored chat so that safespaces are kept intact.

It’s rather entertaining to send people into the lava after megadestroyer or to their icy death behind the ice wall at jormag.

LOL really? you don’t find that response entertaining? Where the typical anet “we will look into it” means weeks later and thats as he stated IF he even remembers next week to bring it up – most likely meaning at worst a silly warning but thats very doubtful as wvw has been dealing with this type of action since forever

Bender the offender – Proud violator of 17 safe spaces –

Bring Back the GW1 Skillsets

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

Everyone said Guild Wars 1 PvP was amazing, but a dev also said there are more people playing PvP in Guild Wars 2 right now than there ever were in Guild Wars 1.

That doesn’t make Guild Wars 2 PvP better, but I strongly suspect it makes it more accessible.

Gw2 came at a time period where WOW had become stale with players looking for something new and thus picked up more players than gw1 could at launch. More players might be in gw2 pvp but dont forget that they had to combine lobbies, completely overhaul rewards, and add these tournments of legends to just to retain the slighest interest. There is as someone else pointed out the question to whether wvw was included within that statement as the vast majority of those players are zergers so its glaringly obvious as to why there would be preference for a simple system – theyd prolly much rather have all the skills bound to the 1 key if them could.

It is rather puzzling how a game that has fewer skill choices is less balanced than a game that could never actually be balanced due to skill combinations.

Bender the offender – Proud violator of 17 safe spaces –

TT Trolls

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

LMFAO that is fantastic, even better is that we will put it off response.

That is some quality work there though, should admire these multiplayer interactions for it wont be long until games become online single players.

Bender the offender – Proud violator of 17 safe spaces –

Blocked players the main problem of pvp

in PvP

Posted by: echo.2053

echo.2053

There’s a simple solution to that though, don’t win so many games that people put you on their block lists. Be considerate, they want wins too. If you insist on winning every single game, you end up with longer queue times, that seems to balance out.

LOL wut. Your solution is to simply tank games…. you realize that you would lose that privilege to complain about afkers and people playing badly on purpose right?

must have bumped your head before you posted that

Bender the offender – Proud violator of 17 safe spaces –

Nevermore- Worth It

in Guild Wars 2: Heart of Thorns

Posted by: echo.2053

echo.2053

Grind is negative, because every good game is heading toward community, not some grindfest to waste your time, because they want either you to buy some stupid skins or make your life pathethic after spending those 200 hours on let’s say picking some berries.

It is always just so hilarious reading these posts of player complaints about wasting x amount of hours doing activity y for a pixel object in a video game when the whole purpose for a video game was to waste time. Please though tell us more though on what in your eventful life you would of spent those 200 hours doing instead of the grind? This should be precious.

Ascended gear isn’t that grindy to get if you use the TP, a single piece comes for 115’ish gold to assemble.

You don’t even need to use the tp to make asc gear, if you don’t limit your game modes it’s not difficult to make full sets.

Bender the offender – Proud violator of 17 safe spaces –

When Will the PVE Berserker Meta Change?

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

General statements are not numbers. I’m looking at the big picture, while you are projecting your personal bias on the entire playerbase – statements like saying that anything “less” than zerk gear is too slow and boring. I’ve never used it and while the game isn’t perfect, I’ve never found combat boring outside of the world boss events where I used to semi-afk while 100 or so toons chipped away at the boss’s hp total for 45 seconds.

It doesn’t matter anyway. Zerk is not the be-all and end-all of the game, and the devs don’t tune around it, they tune around the idea that nearly every build is some flavor of dps because they built the game to work without tanks and healers. It’s the Trinity that is the artificial concept, they didn’t have that sort of thing in tabletop RPGs which these games are heavily based on.

[/quote]

Zerk is the be all and end all of the game – thats the end result of removing specific roles and allowing player stacking with the down state system. If you want to use pvt gear well than thats fine and dandy – A dead body does no dps regardless of what armor they are wearing.

Lets be real here – with the amount of blinds, evade, blocks, stuns ( from not only your own skills but the players around you) and lastly dodges to minimize incoming…….but your focus still is on vitality and armor to survive – most likely you are not avoiding the mechanics. The orange colored floor is not a bonus point mechanic.

Bender the offender – Proud violator of 17 safe spaces –

Should birthdays be by account?

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

People are really asking to receive less rewards?

I like the way it is now, and receive the rewards per character.

People don’t really think things through on what they really want.

When you already have had your characters maxed for years now ….. its meh to get level boosts.

Bender the offender – Proud violator of 17 safe spaces –

Do you miss hardmode/vanquish ?

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

I don’t miss it at all — I felt that vanquishing was one of the most tedious and least rewarding things to do in GW1 (more interesting in hardmode to be sure).

When you are constantly dead for any minor reason of course it is going to seem least profitable .-.

It’s not possible not just because of the open world aspect but because of players’ inabilities as well. They would get slaughtered and then whine until the mode got nerfed. Just look at the salt spilled from the addition of raids.

I do miss that mode though.

Bender the offender – Proud violator of 17 safe spaces –

Is GW2 dying? Just a question, no hate

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

You insist you KNOW why the mega server was implemented. I’ve offered other possibilities.

You do realize that your suggested possibility is the other side of the same coin right? probably not so I’ll break it down for you – you say a glass is 1/3 full of water while i say its 2/3 empty – is the actual amount water different between the two statements? Answer is no. In this case players were complaining about guesting taking up spots on a world server meanwhile the lower tiered world servers were guesting from a lack of players.[/quote]

LOL you really believe that completely changed server groupings over such a veeerrrrryy minor inconvience for a few number of servers, but yet can’t separate skills for pve/pvp modes – that is pretty choice LMFAO. Saying 2 out of 24 worlds being the cause for change is rather counterintuitive to the arugment.

Maybe people left your guild.

Were you ever actually in a guild? It’s rather hard to believe you were since there is a log feature that clearly states whether a player left on their own accord or was kicked by x player. Interestingly enough how would one know their last login date if they have left the guild and were not on friends list?

Since you want to be “factual” where did you get the “fact” that for every player leaving a new one joins to the point where you made this statement despite no one having access to actual numbers:

In other words, if 50,000 people left the game and 50,000 people joined, that would be the same.

Free players don’t bring anything to the table until they purchase the game which is only possible through the HoT bundle. We’ve talked about the free player converison already.

The game has an air of staleness which inevitably leads to the decline in population much like a leak to a boat – it may be afloat for the time being but it wont last forever.

Bender the offender – Proud violator of 17 safe spaces –

Is GW2 dying? Just a question, no hate

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

I don’t know anyone in my guild who hasn’t bought HoT. Not one single person. And yes, that’s only a couple of hundred people, but that’s the point.

Your guild does not represent the gw2 community, it’s a rather erroneous attempt to even to make such a statment.

Actually I never made claim that my guild didn’t. But NcSoft absolutely said that free to play players didn’t pick up on HoT. They said nothing about existing players.

It’s perfectly acceptable to say that my guild has universally bought the game if that’s the case. Forum-goers can draw what conclusions they want from it.

Why not say something to people who saying that they know why Anet instigated a mega-server system, who have no proof at all of what they’re claiming?

Partial much?

For what other purpose to mention that than to attempt to make that claim?

Peoples friend lists and guild have gone quiet grey with last logins 6+ months. Their point of view is just as valid as yours, you aren’t speical. Your guild might even purge users who haven’t logged in for x amount of time which would alter that result quite a bit would it not?

Likewise you ALSO have no proof to your claims as you do not have access to player numbers as well. Sales doesn’t show rate of decay.

Megaservers were introduced to mask low player numbers. Players weren’t guesting to other servers because those servers were omageeerddd at pve but rather their own servers were empty.

If it were meeting expectations they would of flat out stated that. Instead they are pulling other departments for other work.

Games dying is a point of view idea with no definite answer. The population is not the same as it was a few years ago. Maybe it’ll take the next full priced to see that.

Bender the offender – Proud violator of 17 safe spaces –

Is GW2 dying? Just a question, no hate

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

I don’t know anyone in my guild who hasn’t bought HoT. Not one single person. And yes, that’s only a couple of hundred people, but that’s the point.

Your guild does not represent the gw2 community, it’s a rather erroneous attempt to even to make such a statment.

Bender the offender – Proud violator of 17 safe spaces –

Is GW2 dying? Just a question, no hate

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

Lack of things to do – bored to death.

You answered your own question

From my point of view the game is more populated now than back then.

LMFAOOOOO thats a good joke for the day.

Bender the offender – Proud violator of 17 safe spaces –

Is GW2 dying? Just a question, no hate

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

Gw2 is dying just as much as we all are; from the millisecond you are born, you are dying.

This guy gets it – deep and edgy doe XDDD. The game is stale no amount of megaserver, server link/merge is going to fix that. development moves at a snail pace.

Nor are they linking servers or considering any merges because of a lack of players, since the WvW population is larger than it was for some time. (You can find the Dev quotes addressing this issue in the WvW sub-forum).

yes please let me take thier word for it after " we will release a whole set of legendaries with expac – jk it “too much effort right now” in the mean time though we will be releasing skins on a regular basis in the gem store"

Bender the offender – Proud violator of 17 safe spaces –

Is GW2 dying? Just a question, no hate

in Guild Wars 2 Discussion

Posted by: echo.2053

echo.2053

They aren’t linking servers or considering to merge the bottom half of of na servers because of excess number of players.

Bender the offender – Proud violator of 17 safe spaces –

20 min queue on Ruby

in PvP

Posted by: echo.2053

echo.2053

12sec queue in Overwatch

Fun fact, OW uses same old 50/50 algo that forces 50% win rate on you by stacking teams like in gw2.

You mean like all games with MMR try to accomplish? The GOAL of MMR is to increase the difficulty on you as you win until you lose and then find the sweet spot where you go 50/50.

It would be great if this game just used that “same old algo”, at least we would get good games after awhile, instead they have skewed it so you can grind up your pips/divisions to get the wings which completely invalidates any kind of MMR equilibrium.

No, it puts you in team of really bad players vs really good team if you have too high win rate and on team of really good players vs bad players if your winrate is too low. IN OW it is bit easier to see due to level. You get games like lv 100 players vs lv 10s with 1 lv 50 player and vise versa.

Fun Fact: OW levels are as indicative of “skill” as GW2 SPVP ranks. Good try guy.

Hipsters going to keep on hipping.

Bender the offender – Proud violator of 17 safe spaces –

Season 3 with 2500 viewers on Twitch

in PvP

Posted by: echo.2053

echo.2053

If Anet is wasting money, I assure you they will change tactics. They have tons of data.

Let’s be real here, does the marketng department of Anet make the impression of a competent group? After seeing the gw2 taxi, player pledge, the live “action” trailer, and other cringy attempts?

It’s more like “we have no ideas, we don’t want to work either, let’s just throw money at it and hope for the best”.

this has me dying laughing right now…..well at least in the near future you’ll have gw2 t-shirts and plushies – +1 good sir

Bender the offender – Proud violator of 17 safe spaces –

Season 3 with 2500 viewers on Twitch

in PvP

Posted by: echo.2053

echo.2053

I’m pretty amazed with the marketing-for-living guy who said PL is cheap marketing. You are assuming that info about PL reaches potential clients – it doesn’t. It only reaches a handful of dedicated players who like to torture themselves with the weekly streams of well-known quality (or lack thereof). GW2 PvP is complete niche and the money isn’t marketing because it does not create any additional demand.

By that logic, all of Coke’s advertising billions is wasted money because everyone already drinks Coke if they’ve heard of pop. Because I am a marketing-for-a-living-guy I know that’s not necessarily the goal. Anet is targeting a multitude of different types of players and for various reasons. I can explain advertising basics to you if you want, but I doubt you care.

I don’t know if Anet is going to continue pro league or if it’s meeting their goals because I don’t have their data, but I could kitten well sell the success of it to my boss. And as someone pointed out this thread has over 2500 views.

Apparently the pvp forums have more representation than the people watching or interested in esports. This is why I dislike people saying the forum voices nothing.

Forum views mean nothing. Views aren’t restricted to number of unique views but just total – IE if a user refreshes or revisits the thread the view counter will rise.

Your logic simply warrants we delete the forums as the voices on the forums means nothing. But in anycase the state of the game is depressing enough on the forums and in game.

Would it matter if they did? They delete and ignore anything that isn’t praising the game, mean hey that poll on view of state of spvp showed we were happy right? (/sarcasm)

This place is just see how many infractions you can pile up before they finally ban you.

Bender the offender – Proud violator of 17 safe spaces –

Season 3 with 2500 viewers on Twitch

in PvP

Posted by: echo.2053

echo.2053

I’m pretty amazed with the marketing-for-living guy who said PL is cheap marketing. You are assuming that info about PL reaches potential clients – it doesn’t. It only reaches a handful of dedicated players who like to torture themselves with the weekly streams of well-known quality (or lack thereof). GW2 PvP is complete niche and the money isn’t marketing because it does not create any additional demand.

By that logic, all of Coke’s advertising billions is wasted money because everyone already drinks Coke if they’ve heard of pop. Because I am a marketing-for-a-living-guy I know that’s not necessarily the goal. Anet is targeting a multitude of different types of players and for various reasons. I can explain advertising basics to you if you want, but I doubt you care.

I don’t know if Anet is going to continue pro league or if it’s meeting their goals because I don’t have their data, but I could kitten well sell the success of it to my boss. And as someone pointed out this thread has over 2500 views.

Apparently the pvp forums have more representation than the people watching or interested in esports. This is why I dislike people saying the forum voices nothing.

Forum views mean nothing. Views aren’t restricted to number of unique views but just total – IE if a user refreshes or revisits the thread the view counter will rise.

Bender the offender – Proud violator of 17 safe spaces –