Perhaps you should look into /play single player games. Fact is the world does not care about your feelings. Unless overly racist chances are nothing will occur as a result of that player calling you a knucklehead for triplecapping close.
Nor does anet need to overact banning every player because another players feels were minorly hurt.
Sure, it was a mess. That’s why I proposed something like Silverwastes, but not exactly Silverwastes. In the very post you’re quoting, no less.
Wait for it…
“Silverwastes with rewards tied to participation level”
Hopping from map to map to just do the end boss will net you next to nothing if you always have 0% participation.
I never said I wanted the HoT maps to resemble Silverwastes. That’s what you’re taking out of context.
Denial over 5000!!!!!
HoT meta events are no more difficult. They’re in fact pathetically easy now that people have the cat-wrangling aspect of it down. Requiring coordination is fake difficulty.
That is agreeable, unfortunately thats the price of open world gameplay. That plus this games’ userbase…..where if they fail its too hard or if they don’t get an item 10 mins into the patch then game is grindy. I like that arguement when i see it " This game is so grindy, its like I have a second job….. all I want to do is spend 40 hours a week playing the game my own way"
And with that I’m done with you. The very notion that you know what I want better than I know myself is just laughable. Or sad if I had any empathy.
No worries boo, step 1 the admittal process is the most difficult step.
Oh boy this is going to be fun. XD forum > game
I don’t know why you’re so obsessed about what’s wrong with the Silverwastes. This is about how HoT should’ve been, not about how to solve the leeching and boss-hopping in Silverwastes.
LOL you brought it up, I merely pointed out the flaws.
I brought up what I said I brought up, not what you think I brought up. Read the thread from the start, all posts, every last word. Don’t obsess over a single phrase taken out of context.
Nothing has been taken out context silly goose. You wanted wanted silverwaste maps with paticipation reqs ( which ironically is what the hot maps are). When pointed out its flaws its suddenly “out of context” – 2 broken systems doesn’t make 1 working system mate.
If that’s what you got from this thread, there’s nothing I can write that will change you mind. You seem very determined to be wrong.
But of course …..in fact the very moment I pointed out the glaring issues in the map that you wanted hot maps to resemble is when I became “wrong”. I’m not addressing the thread ( which has multiple views of different thing from different users) through you.
A good portion of the player base wanted increase difficulty in content- the only way to do that in this game is to require map coordination- In order to have deceant coordination there had to be a general timer.. Obviously with numerous time zones its not going to be exactly perfect for EVERY player.
No need to beat around the bush mate, just come out and state " I wanted more mindless farm maps with low particpation requirments".
OK, I’ll come out. I have never farmed anything, ever. I detest zerg play and I don’t do it more than I need to achieve things I want to achieve. I haven’t done a world boss in weeks.
Silverwatse is a mindless zerg map soo….. " Do you smell it?…. that smell, that kind of smelly smelly smell…..that kind of smelly smell that smells semlly?"
States how dislikes zerg farm maps but yet wanted HoT maps to be modeled after a mindless zerg map…..I’m having difficulty locating the nearby farm with the male cow but were getting a sense of direction now
Yes… and I don’t like that, don’t want that, and haven’t played there in a long while except to do some map completion there after that started giving rewards with the release of HoT. Your point?
At the end of the day silverwaste map is still open…..
Yeah, I know. Nice for the people who like to play there. I’ve been done with it for many months.
Indeed it is espically for the players that want silverwaste-like maps…..
Who are those players you’re talking about?
LOL I really nailed that inital post with with the denial portion. XD
Oh boy this is going to be fun. XD forum > game
I don’t know why you’re so obsessed about what’s wrong with the Silverwastes. This is about how HoT should’ve been, not about how to solve the leeching and boss-hopping in Silverwastes.
LOL you brought it up, I merely pointed out the flaws.
I brought up what I said I brought up, not what you think I brought up. Read the thread from the start, all posts, every last word. Don’t obsess over a single phrase taken out of context.
Nothing has been taken out context silly goose. You wanted wanted silverwaste maps with paticipation reqs ( which ironically is what the hot maps are). When pointed out its flaws its suddenly “out of context” – 2 broken systems doesn’t make 1 working system mate.
No need to beat around the bush mate, just come out and state " I wanted more mindless farm maps with low particpation requirments".
OK, I’ll come out. I have never farmed anything, ever. I detest zerg play and I don’t do it more than I need to achieve things I want to achieve. I haven’t done a world boss in weeks.
Silverwatse is a mindless zerg map soo….. " Do you smell it?…. that smell, that kind of smelly smelly smell…..that kind of smelly smell that smells semlly?"
Unless there is overwhelming voices like that for the full price expac with no bonus slot or the reskinned t3 human, they won’t pay any mind.
They are paying mind. Colin J. has announced accessibility changes to the HoT maps/metas coming with the spring update.
yes we’ve NEVER EVER have heard that before…..big on talk and little on action
At the end of the day silverwaste map is still open…..
Yeah, I know. Nice for the people who like to play there. I’ve been done with it for many months.
Indeed it is espically for the players that want silverwaste-like maps…..
I didn’t say it was the same boss in that spot. Just that there will always be a boss standing there, without fail, when you get on the map.
Lol you do realize that is still the case within GW2……. The cave troll ALWAYS spawns in the cave at Altar’s Windings in queensdale, Modniir Ulgoth ALWAYS spawns at Modniir Gorge. etc for the rest of them.
The only differences is that they respawn in gw2 without having to reload map ( not really that big of a deal) and in gw2 they don’t drop unqiue items ( a big deal)
Easy there on they don’t drop unique items, because some bosses do. Look up Spirit Links in the wiki. The only place I’ve ever seen it drop is SB. And stuff like crustacea only drops from the karka queen and that’s part of a collection. In fact, most stuff in the exotics and treasure hunter collection only drops from certain events/bosses.
Lulz nice try guy- do your research.
spirit links from mf – 1 Eldritch Scroll 70 Mystic Coin 10Orichalcum Ingot 250 Glob of Ectoplasm
Crustacea is obtained from specfic type champ bags, karka queen is just convient because you get 3 chances for killing her. You can possible get it from a champ bag from the champion reef shark etc.
GW2 unqiues – So unique you can obtain them from multiple places or or ez mode craft them.
I didn’t say it was the same boss in that spot. Just that there will always be a boss standing there, without fail, when you get on the map.
Lol you do realize that is still the case within GW2……. The cave troll ALWAYS spawns in the cave at Altar’s Windings in queensdale, Modniir Ulgoth ALWAYS spawns at Modniir Gorge. etc for the rest of them.
The only differences is that they respawn in gw2 without having to reload map ( not really that big of a deal) and in gw2 they don’t drop unqiue items ( a big deal)
That doesn’t mean you’ll always see them at that spot. You can enter the map and they might be there, and they might not. What I’m saying with the Guild Wars 1 bosses is that they are ALWAYS there. Without fail. Each and every time you go into the map and go to that spot. There is zero variability on that score.
Your comparing an instanced map against a open world map for a moot point. Waiting x minutes for it to respawn doesn’t change the fact that it will still SPAWN IN THE SAME EXACT SPOT WHERE IT DIED.
Gw1 bosses also offered unqiue rewards verus universal rewards from gw2 bosses XD
In the end though its user preferance, If you prefer to run around getting same reward from bosses without having to reload the map – then power to ya mate
I didn’t say it was the same boss in that spot. Just that there will always be a boss standing there, without fail, when you get on the map.
Lol you do realize that is still the case within GW2……. The cave troll ALWAYS spawns in the cave at Altar’s Windings in queensdale, Modniir Ulgoth ALWAYS spawns at Modniir Gorge. etc for the rest of them.
The only differences is that they respawn in gw2 without having to reload map ( not really that big of a deal) and in gw2 they don’t drop unqiue items ( a big deal)
Restarted character in gw1 just a few weeks ago, such a great nostalgia feeling.
Gw2 has the fatal flaws of being overly dumbed down for the basic player coupled ( which they still get slaughtered by the dozen) with no real end game content. I can’t help but question why theres build sites for classes…..when there is only a few traits per a class that are viable. Combat system is just a spam fest, you can interrupt a skill but they can continue on with attack chain…zzzzzz
Universal rewards kills the game outside of farm maps like silverwaste or orr. Theres little to no incentive to go to areas unless its for node running.
Being able to choose whatever weapon I desire regardless of my class…… priceless. But if gw2 is your thing well… for everything else theres your mastercard
I don’t know why you’re so obsessed about what’s wrong with the Silverwastes. This is about how HoT should’ve been, not about how to solve the leeching and boss-hopping in Silverwastes.
LOL you brought it up, I merely pointed out the flaws.
No need to beat around the bush mate, just come out and state " I wanted more mindless farm maps with low particpation requirments". Unless there is overwhelming voices like that for the full price expac with no bonus slot or the reskinned t3 human, they won’t pay any mind.
At the end of the day silverwaste map is still open…..
None of the complaints had anything to do with synchronizing the events to the real-world clock and no one complained that the cycle was too short.
So, Silverwastes with rewards tied to participation level? It’s a no-brainer, really. Player-propelled progress and rewards based on participation in that progress.
uhhh are we playing the same game or major denial on your end? Silverwaste was beyond the point where it could be called leeching. From zergs feverishly following another player that had shovels for chests without contributing anything to switching maps for vine farm fight but never help build up the meter to sitting behind the maze chest for freebies….
That map was all about leeching
Sure, it was a mess. That’s why I proposed something like Silverwastes, but not exactly Silverwastes. In the very post you’re quoting, no less.
Wait for it…
“Silverwastes with rewards tied to participation level”
Hopping from map to map to just do the end boss will net you next to nothing if you always have 0% participation.
that would add a challenge?
wait for it……
Run around hitting a single mob for nonstop escorts, turn in a single stone for rebuild quests, killa few from defend events, take a sip of soda get 100% ez mode
Players that truely believe that they were they choosen ones based on character storyline would be extremely pleased to get disconnected just before boss and only get into nearly completed maps for low rewards. Can’t stop the leechers #TURNDOWNFORWHAT?
Yes Guild Wars 1 had no grind. There was no luxon or kurzick track. There was no lightbringer track. There was no deldrimar track. There was no drinking title. There was no need to farm at all, because everyone has a mini polar bear, right?
You’re right about not giving Guild Wars 2 a free pass, but that has nothing to do with there being plenty of grind in GW 1.
That is correct there was no grind in GW 1. Regardless which campaign you started from you were max level way before end of storyline. Title bonuses were helpful but not required to continue progression. Saying titles were necessary is like saying you need legendarys to complete content. Im all for that grind.
You all realize that grinds are necessary in mmo’s because its end game content. They provide a goal to work towards. GW2 has no end game, players fiend for new content and when it does drop they rush to complete it within a day only to repeat the cycle.
Now grinds with constant gear checks,like how d3 was on release, is a terrible system.
I always enjoy people that complain about grinds comparing it to a second job but yet if the grind wasn’t there they wouldn’t have any issue still spending 40+ hrs a week playing the game XD XD XD XD
Funny…
Cities seem to have as many or more people around at my usual times. Trading post prices are high for a number of things I’m interested in selling. Whenever I pop into SW or a HoT zone or really anywhere in the world, I see as many or more people.
Every world event I go to has tons of people. Mobs at events in the daily event zone melt with even greater speed than they did last summer (and yes, I think that’s due at least in part to power creep). I’m still seeing as many or more players there, though.
From the incidental data I have available, the population seems about the same.
See how that works? That could all be a function of when, where and what I play, just as others’ anecdotes about population decline could be. Such data is not reliable because individual players do not have large enough sampling power.
You were sooooo close at whiteknighting them…..
Then you either started the game after or forgot about the megaserver update.
http://wiki.guildwars2.com/wiki/April_2014_Feature_Pack#Megaserver_system
of course that action only occurs in times where the population is high…. ( sarc)
None of the complaints had anything to do with synchronizing the events to the real-world clock and no one complained that the cycle was too short.
So, Silverwastes with rewards tied to participation level? It’s a no-brainer, really. Player-propelled progress and rewards based on participation in that progress.
uhhh are we playing the same game or major denial on your end? Silverwaste was beyond the point where it could be called leeching. From zergs feverishly following another player that had shovels for chests without contributing anything to switching maps for vine farm fight but never help build up the meter to sitting behind the maze chest for freebies….
That map was all about leeching
Its casual because of the complete lack of effort you can put forth and still get gold. The moment there is a slight indication of possible difficulty, players run to the forum to spill salt until anet caters to them.
This last wintersday was pretty choice lol players were so angry that they had to do the jp 3 times (don’t ask how their wasd + key 1 couldnt translate into wasd+ space….Im stumped by that too) that they came to the forums demanding for a nerf by claiming that it unfair to handicap and elder aged players….yet not a single one taking part in advocacy for a colorblind mode ( a much bigger proportion of the game population) . weird how the "most noblest intentions " disappear when a reward isn’t on the line. XDDD
This is a scam for sympathy
(edited by echo.2053)
So, from my understanding of the AP standard defenders,
Anyone below my AP is a scrub and doesn’t know how to play the game.
Anyone below my AP require is a scrub and doesn’t know how to play the game.
This is based on no actual fact or proof, its just me making something up and claiming it as fact.And….you wonder why this is mocked?
And from my understanding of the people of people getting offended by groups using the AP standard,
Anyone with an AP above mine is a scrub and doesn’t know how to play the game.
Any group that requires an AP that is above mine is a scrub and doesn’t know how to play the game.
I saw one exception to make all my base observations on and then proceded to post on the forum which makes it a fact cuz thats how it works.
And… you wonder why don’t want to include you?
Snippity snip
That would work if only the community didn’t create a strong desire to push them off a cliff too begin with. Between the rampant entitlism with players believeing that they should have a god given right to a new item without putting any effort towrds it to the pounds of salt shed to try to changes omething when they get beat…..this community…..
Levels don’t mean anything since they dumbed down the system, you can be ran on specific levels that pose little to no risk to players with less than recommended agony level. Hence ap is a better judgememnt option. Although granted yeah every time you sneeze you get a point because "everyone gets a trophy!!!’ you can’t really just fake without spending a good amount of time.
The closer you get to the nonagony/agony line the more likely you will end up with a newer player that doesn’t know what to do. settign a ap limit aides when you don’t really want to carry them every run.
oh boy we are still playing the hypotherical game I see. ez pz go on and put your gold where your mouth is and take control of the market to prove it. Seems odd that people are making complaints about easy free gold…. or you can take the alternative and be written off as a player exaggerating their story fishing for sympathy in a game world where no one else even bothers to glace at your character – choose wisely.
Lets get real though – its clearly obvious that you only intend to play for a few more months hence your inpatience – so preemptive/call dibs “can I haz your stuff?”
Mystic Coins .
That only works if people are willing to buy at that said price, in reality players playing the tp would notice the sudden increase in price and proceed to undercut that player to steal profits. The orginal player would be forced to wait out the sales, buy out those sales or accept the listing loss and undercut them bring price back down.
it may be a 780 coin cost…. but its a shared burden. between 30 players thats just a mere 26 coins a person. Thats very little to no impact on people who will be spending months trying to craft legendarys. If it really is a wvw guild there shouldnt really be any issue in donating to become more effective…it can even be donating over time since it doesn’t have to completed at once.
Bad only for the impatient players with instant gratification needs. Game is meant to last over years not months. If you forsee yourself playing only for a few months until the next game drop then your probably stressing yourself out over irrevelant pixels.
underboob armor
Showing off the mammaries is never overused and always welcomed XD XD XD.
In game I spend more time verbally harassing player telling them to go away out of the blue – much like that old man telling the kids to get off his lawn.
I stopped caring about other players looks back at game launch with the new tp cloths – the second something is released you see eeeeevvveryone using it, Its just how life works. I would have preferred the game to have had harder to obtain armour. Many would prolly disagree with that saying they don’t want a second job but games are ment to waste time.
edit – i agree with you mea on the dyes – I caution players not to enter the necro character show thread if you don’t want your soul removed…. complete black dyed armor with black weapons with the character standing in the darkest black corner and taking a a screenshot that resembles a black screen……
It was more common when it was 4 fractals per a run. As silly as it sounds it actually made a positive woooorrrllld of difference rather than picking up a regualar slow joe. Fractals were never hard it was just terrible rando commandos that made you want to opt for root canals.
The reason for soulbound isn’t to have an effect on the market as you can sell them prior to equipping them. Only the “bound on acquire” do because the methods of obtaining them are far too simple ( such as karma, wvw tokens, dungeons etc).
The reasoning for soulbound items is their issues with account security. In gw1 we had the option to customize (aka soulbind") weapons or not. Keyloggers and security holes resulted in people losing everything that wasn’t bound. They are still having security issues. Of course though you are free to dismiss it as a tinfoil hat conspiracy though I don’t recall other games wanting email, ip and now text verification to protect bound items that mostly have bound salvages.
Never regretted choices because they played such a minuscule part. kinda wish they had separate endings to be honest especially with the whole initial choices.
After the HoT release I have no regrets – Logan is unconscious and could die >:) ( sorry gwen you were my favorite gw1 character but your son is useless)
If you don’t know what to get its best to keep 2k in gems. You get less gold per a gem than the gold it takes to get a gem. Gold is pretty easy to get.
As for the last question, we can’t really help you there. its really your choice since its your money and gems.
You’re making the assumption wild-star tanked because it was a hard core experience. There were several issues with Wildstar, including bad design decisions, server lag, and other issues such as grinding attunements that caused players to leave that game. Blaming it on being hard core is not really provable, and probably not the case.
This – server lag and at my time of play coupled with sub fee = no go. Hard core stuff brings it in for some players – most of the time i log into gw2 is to chat harass the guild for a few minutes, not much for me to work toward anymore though I plan on doing stupid stuff to force the challenge on myself in a few months.
If you really want to know the answer to gw2 current status though you can find that out by just bring up your friend list and see those who login on a reg basis versus the greys…..
How dare thy try to modify Lord Zommoros * praise be RNG*
Granted such a change with be a “future” amount of anet time, Im on board for simple upgrades such as lodestones and what not, HOWEVER I am solidly opposed to the rare part.
My reasoning for this is the patches aren’t without bugs ( the coders are human), could you just imagine mass forging and seeing a precursor pop up only to have a bug occur and now that pre just got reforged into some exotic. XD
A pretty good alternative would be allow an option to turn off the drumroll animation
For example, if you dont play PvP you wont be getting Mawdry and will be deleting thousands of bloodstone dust a month.
Did you mean PVE?
No he is talking in regards to getting asc mats from champ bags within reward tracks. A good portion of spvp that only spvp aren’t leveled past whats needed to go to pvp arena since it auto scales you up. Mawdry requires a hefty time investment in pve areas.
When I buy something I pay more than the next guy for it and when I sell it’s lower than the next guy, otherwise it’s not sold to or bought from me.
oh yes, that’s the kind of mind set I love. I make so much gold of these people its silly. find a market that’s moving quickly place a small quantity waaay outside price range and wait for a lollipop. They come in and base on normal reflex underbid me only to have their entire stock bought up by a waiting me at a major discount price XD.
The funny thing between tp and f2f is both require consent throughout the transaction – nobody is forcing you to click accept. If you fail to determine item value before clicking accept you deserve to be taken advantage of.
Yeah. Pvp ded gaem every blance patch is the same government wont give me benefit such sad wai i no heff luv no mo
Gai’s halp b4 patch I was all lik teehee L2p now Im all lik bam ded with rest of team on the same point fiance no want me no more and wife wants a divorce.
kinda ironic isn’kitten To hype up a “non traditional mmo composition” …..and then reverts back to that system XDDD
No I know your point you want the whole precursor crafting thing to be a quicker cheaper method to obtain the legendary item. That wasn’t the point of the crafting system. Its an alternative to divert peoples focus on grinding every bit of gold to buy a tp listing.
I said you are doing it wrong if you are only making 20g a day, you can easily make upward to 100g a day …..just follow the crowd…..
if a F2F system could be implemented that would:
A- be non-intrusive to in-game chat
B- not create massive influx of complaints to service due to people unhappy with their trades for whatever reason
C- not ruin the economy (tax evasion)A. they can do the same thing as in gw1 don’t want to be part of a specific chat uncheck the box. the policy in regards to lfg can remain in place to prevent abuse.
B. Its not someone else responsibility to ensure that your trade is a good deal – try to take ownership for yourself.
C. As you did to someone else….. WHAT?!!?!?!? outside big ticket items the tax has absolute minuscule impact on trades. good job on that econ phdYour point isn’t really proven when the difference between to game chats is just merely your refusal to enable/disable a certain chat
currently,
i do not have to disable anything, i just open the trader window, search for what i want, buy the amount i need at the lowest available price over ALL servers and know that i have the best price available. if you didnt read about the tax as a gold sink, please go back. its kinda important.OR,
i could toggle a trade chat option depending on whether i am trading or not, assuming i am, go from city to city to find the best possible offers (because no world chat, only map), keep track of who is offering what for what price and then try to contact them and start a negotiation session. from here i have to check and double check what i am being offered to make sure its not one of the 5% of times people try to scam, complete the offer. (this doesnt take into account that each world will start creating their own markets and soon you will find WTS/WTB chat in WvW to take advantages of price differences)which do you think is easier, less time consuming and better for the GW2 world economy?
you mean the mere 10% sales+5% list fee of items 30 silver to 3 gold ohhhh yeah must be absolutely ravaging gold supplies. Go ahead and use your phd in econ to remind us how much gold is being removed, compared to that of the MF or ecto gamble.
Price is based on supply /demand. What would happen to item prices if players had to stop to sell? come on power of the econ degree.
Ps btw don’t know if you realize it but player moral in regards to getting scammed and gold sinks are two different subjects
Its about the journey not the destination.
20g a day = your doing it very wrong.
Don’t like this method go back to the old school method of gambling for pre – I made twilight in under a month from scratch to finish throwing 100g in a week worth of days
high end items are suppose to be….pricey
still the same way….how many times do you switch armors?
if a F2F system could be implemented that would:
A- be non-intrusive to in-game chat
B- not create massive influx of complaints to service due to people unhappy with their trades for whatever reason
C- not ruin the economy (tax evasion)
A. they can do the same thing as in gw1 don’t want to be part of a specific chat uncheck the box. the policy in regards to lfg can remain in place to prevent abuse.
B. Its not someone else responsibility to ensure that your trade is a good deal – try to take ownership for yourself.
C. As you did to someone else….. WHAT?!!?!?!? outside big ticket items the tax has absolute minuscule impact on trades. good job on that econ phd
Your point isn’t really proven when the difference between to game chats is just merely your refusal to enable/disable a certain chat
next, mail is mentioned because there are legitimate other options open to traders than the TP. person to person trades can be done using the mail system to address all your current worries. ie: negotiation, alternate currencies
lastly, i have NEVER had an issue with map spam. not once in the time i have played GW2 (since Alpha). there is no city in GW2 that would even come close to the levels of Spamadan. and yes ty, i was already aware of all the chat tabs and options available but i rarely have to disable chats because there are is nothing worthy of being disabled.
LOLyou make this discussion fun. You don’t diable chats in GW2 because there is literally nothing to disable. The general chat is used for trolling or posting spoilers unless you are in the plant homeland in which case its ERPing. What makes it even more enteraining is that Anet had to implement megaservers just so that you didn’t have to feel lonely XDDDD
Fun fact through out the years I played GW1 I very rarely if at all had trade chat enabled while selling or buying – no issues #rebelwithoutacause
anger management maybe? wow.
to the topic,
you can still do the 1000G — 700G+??? trade, it just happens to be done by mail.
but how do you find these people that want to do that trade? thats the other side effect of F2F trading, the endless, annoying chat spam of traders looking for people to trade with.i’m sure you can find trading sites out there with like-minded people that want F2F trading and haggling. feel free to explore that to scratch your negotiation itch. that style of trading has to be completed by mail though and the risk you take doing it is your own.
if you are so carefree of scams, then you shouldnt have any issue using the mail system and wont ask for Anet to create a completely unnecessary system.
lol i’m rather curious now where are you getting these 1000g-700g prices from? no doubtly you are going to say “from trying to switch precursors with their their fakes” – for which you would of been first in line to get scammed for – but their icons have been since changed. The rest of the items are 30 silver to 3 g – the low price mainly becuase you don’t ever have to stop to list items.
There is another alternative where you can get rid as many as you want. Do crafting refinement of these materials at crafting level 450+. You can get rid of as many as you want, without no time restriction.
LOL using useless mats to make a third uselsss material. That does bring up a good point, an obby shard eater needs to be implemented those stacks are becoming kitteniance too.
who cares about scams? It all makes game more immersive and alive.
No, you see, for it to be truly immersive you have to be able to catch the guy who scammed you and take your money/property back after PKing them, but since open world PvP and looting players isn’t a thing in GW2 there is no ability to get justice for yourself. Also since there’s no naming/shaming allowed, there’s no way for the community to police itself either.
What you’re advocating is simple cowardice, the ability to scam without fear of repercussions. Congratulations on being a massive hypocrite.
mmmm I’d love to pk regardless if scam or not – would love to hear your cries. He is right though the lack of such things dulls the game. Its a game with zero risk.
BTW the majority of players ( prolly including a few of you) are still getting scammed even with the tp in place. Ive never kept track of the amount Ive made by putting up a trade substaintially below price and waiting for saps to underbid without checking, sad that I can’t /dance in their face afterward.
LMAO selling frozen ecto and telling the player to go to forge to thaw them which increased their value – good times. Players these days are too sensitive, they haven’t quite figured out that the world doesn’t care about their feelings.
Theres no face to face to reduce gold selling and protect their precious gem store. Mails leave trails.
The OP has proposed a means for a player to avoid a negative experience, but does this protect players from abuse? Because if the system can be abused, it will be.
There is no protection from abuse with that system. For example as content needing map organization becomes more and more common it often requires players to stand around and wait for up to 30 mins or longer. Whats to stop a group of players from reporting to be trolls or perhaps they dont want him to command. If that group goes all out and starts reporting the map which in turn causes them to spam their particles casuing disconnects. As for the protection buff is there a cooldown if not a autoclicker can be made just as easy as a macro.
Thats the fatal flaw of open world content you can’t punish the few without hurting the mass.
The complaints I have seen are often identical to the hate given to core tyria, season 1 and season 2 over the last 3 years, they’re just re-directed at the expac.
I’m not saying your opinion of it being a failure is invalid, I’m just not understanding your criteria. It did provide greater challenge – better ai, harder mobs, group events, raids – all specifically asked for by the community.
Better rewards is more tricky. The rng is still a bit of a plague, but improved collections, raid exclusives, precursor crafting, new mats which sell strongly on the tp, improved map rewards, all point to an improved direction. Not perhaps where many want, but not necessarily a huge failure either.
If you don’t find it fun, well that’s a subjective thing. Not sure I can say anything to the contrary to make you think otherwise – you are entitled not to enjoy it of course. I happen to find it massively good fun in most areas important to me personally.
What timers are broken by the way? I agree the DS mechanic is a bit silly, but what else?
there is 3 options for the devs they can keep rng and keep people busy playing and delaying the whining of no content or get rid of rng and everyone whines about being done with content OR work 24/7 have no friends or family time or free time and make a ton of content that will be complained about continuously. they cannot win here.
Unfortunately thats a preview of the future of mmos as the entitled generation who their entire life were told they’d be a famous player and given trophies when in reality they struck out every time up to bat and their team was virtually eliminated before playoffs even started.
Rng is a needed mechanic- it has the biggest impact on item value. Players see their chance to obtain an item and immeditely go into whine mode how rng is terrible all the while failing to comprend that rewards are univerisal and that at any point in the day thousands of players getting individualized loot.
Being honest gw2 should be worshipping Anet for that last feature ( kinda ironic coming from me). In previous game when loot dropped it was randomly assigned and locked to a party member for a few minutes when it was then open for grabs. Going back to D2 days loot then was first to click.
– would of loved to see a good portion of the playerbase then tears to sweet.
Mmorpgs are meant to last years not be 30 days CoD’s. DJ que up " You can’t always get what you want" and spin that kitten!!!!
Thats difficult to answer becauses its dependant on what game mode your playing and what your objective is.
For example Druid is good for healing but a ele can also put out heals along with great dps and party wide buffs.
…do I get punished for playing good?
The more I win, the worse my teammates are. Whats the logic behind that?
Give me enemies on my level instead of forcibly tanking my level by saddling me with players that dont even know theres a minimap that you can see enemy players on.
Mmhhhhmm mmhhhmmm or perhaps you were just being carried by previous teammates. When you win your with good teammates but when you lose your with bad teammates – Coincidence I think not.
Also your demands are a little…. well off. I would think you would want teammates of your level not wanting the opposing team being of your level while you still having newer players. Whatever may float your boat though
I often command HoT maps.
If they’re active, then there is no problem at all. It can be abused for people going to the bathroom or what ever, so this tagging can be countered.
This interesting piece caught my eye, If your commanding you are generally at the front of the pack….How than are you seeing these leechers? sure you may die and have to wp backyou might see someone that might have gone to the bathroom or checked on their kid not really anything wrong with that. Now if your wping multiple times and still seeing them there…..its no longer the leechers’ fault but your inability to avoid attacks and stay alive – you are just pushing the blame else where. A few leechers can not make a map fail however a bad commander can.
Its all a matter point of view. Short term casual play it hits the mark but longevity is questionable.
Sure gw2 may have eye pleasing graphics but caution is needed as to what game is being compared against. That being said graphics do not make up for rather lackluster gameplay. There is little to no depth to builds, just spam once off cd.
With balance going from one extreme to the next pvp is just an esport dream. I cracked up laughing when they brought the failure of the wvw tourny to spvp as if they expected players not to cheese their way to the top ( bunker mes and rev).
Wvw was a +1 before all the updates only issue being coverage differences – either a sever have total coverage that the others couldn’t compete against or if in a lower population tier taking turns night capping each other. With the condi update and class imbalances … now its just zzzz….
Global reward system lowers area replayability. Outside of node running, daily, guild mission or mapping theres not really any reason to go to lower maps when you can make more gold on the farming maps. The chance to fail is so abyssmally low theres not really any reason to put effort in past gold reward status, so often I just end up trolling the group with illusion of life when the only enemy is a world boss at 75% hp.
I fired up gw1 for some nostalgia and finish up titles, naturally I had to join a new allaince. I started crying from laughing when one of the allaince members asking for help after wiping on a mission. It wasn’t because im mean by nature but instead because its been years since I last saw a request for help after repeatedly failing.
I personally like grinds for rewards its shows dedication and effort unlike this " talk to this npc who you are required to talk to in the quest…..GREAT JOB you mighty hero here is a reward".
Yes currently many of the new mmos are plagued by pay to win systems or subscription fees that make gw2 a better option right now but that still doesn’t take away from the fact that your looking for something new….
So how is shatter mesmer currently balanced? By being weak outside of those things. Too weak to be used at the moment. The truth is it was too weak before the expansion too but not weak enough that you couldn’t take it and reap the benefits of moa and portal. If the enemy team had anything that could take advantage of the fragility of the mesmer (burn guard, thief, etc) and do it well then the mesmer would get shut down and the 2 powerful utilities it brought wouldn’t even be used.
It’s a tough thing to say but it would probably be healthier for the game if Portal and Moa were removed. If this happened there’d be no problems in bringing the mesmer back up to par with everyone cause it doesn’t have these 2 extremely powerful abilities.
Funny – portal and moa being powerful but number of times considered taking mesmer over other class in tournament ….. lacking.
Have you thought about that would look like for mesmer and teefs within the same role? Without those skills teefs would be preferred for its mobility while being able to preform same role. If mesmer were buffed to lower its fragility it would push the teef out by having better survivability. Where exactly would that balance be located at?
lol how can there be an honest class balance discussion if all classes haven’t experienced what its like to be on the bottom?
Yes ele has one of the lowest health pools, while that is true it is also true that they have the highest sustain among all of the classes. When you can out heal damage the amount of hp isn’t a big issue. Yup it may suck at first but its better this way rather than inadvertently recreating another warrior with healing signet fiasco. If can’t handle it you can always do what teefs/wars did this go around and use your other characters slots to reroll lol.
He pretty much made some pretty biased comments in the “Helseth on upcoming mesmer nerfs” thread regarding mesmer, he can join rest of the mesmer community in living with the terrible nerfs in the upcoming patch. Besides, ele has dominated meta for long, Mesmer never had the longevity that ele has enjoyed, you guys really have no place to complain.
Lol I was cracking up at that