How do I use LFG for Tixx this year? It isn’t putting me in with other people like it usually does?
Remember that prices are relative — relative to historic prices and relative to other goods.
Who is to say that 100g for 400 gems is high? Only when compared to previous prices. However, if it’s easier to farm 100g (AB multiloot), then gems can be relatively more affordable even at the same price.
However, when something hits vendor trash, then we’ve hit the point where we’re removing an oversupply from game. So, that is a limit on how cheap things can get.
I would not use multiloot as a comparison. Anet has said that is an unintended exploit and they are working on a fix.
AB multiloot is just a standin for whatever people do to earn money. It doesn’t matter.
The point is that the real cost of gems is relative to how easy it is to make money. It even goes the other way as well. When AB multiloot goes away, it will become more difficult to purchase gems for gold, even at the same exchange rate. That is, the “value” of 100g will change.
I would agree with this if the precursor crafting process was remotely enjoyable. It isn’t though.
That’s a personal preference.
So you enjoy standing around for 20 to 60 minutes waiting for events to spawn that take a minute or 2 to complete, a dozen times over?
Edit: Add actual response that was lost:
I crafted a legendary, and I enjoyed it. I went to the event site and if it wasn’t there right away, I moved on. There were only 2 events that I had trouble getting started — 1 was bugged in that it only happened once on a new map and never restarted once it completed. The other I did have to wait 15 minutes for it to spawn.
But all the rest, I didn’t have any trouble getting the event. Sometimes, I bounced back and forth between multiple locations to get an event to start, but one of them would always start within a map rotation or two.
(edited by ekarat.1085)
A truly smart AI would be nearly unstoppable. That’s why the AI is deliberately stupid.
For example, a perfect AI could dodge your attacks with perfect timing.
A perfect AI would also ignore tanks and attack the squishiest and highest dps character. That’s why I never liked games that supported tanks — you have to include a way to get the mob to attack the tank, which is generally not the best plan for a smart mob.
Play gw1 if you haven’t.
Monster ai,
-they focus the squishiest.
-won’t stand in aoe
-melee won’t stack more than 3 on a single target
-The healers kite from melee
-They know which of their allies are being attacked and will cast support skills on them
-they will attempt to interupt skills (visible activation bars in gw1)
-they won’t waste energy (resource) casting hexes/enchantments on targets that already have them, they can see the buff/debuff bars
-monsters with a self dmging hex (think confusion) would stop attacking if the next attack would kill them and cast non attack skills, if it was a hex that damaged self on spell casting and next spell would kill them they would just attack.
-if their enemy had an enchantment spell that dmged foes when struck, the ai would often just retarget another nearby enemy.But it wasn’t completely troll or anything,
-if the enemy monk was the last foe from their party standing then they would stop kiting.
I have played GW1. There’s no dodge. A perfect AI in gw2 could hypothetically dodge with perfect timing.
PS It’s not cheating — just unfair.
A truly smart AI would be nearly unstoppable. That’s why the AI is deliberately stupid.
For example, a perfect AI could dodge your attacks with perfect timing.
A perfect AI would also ignore tanks and attack the squishiest and highest dps character. That’s why I never liked games that supported tanks — you have to include a way to get the mob to attack the tank, which is generally not the best plan for a smart mob.
Remember that prices are relative — relative to historic prices and relative to other goods.
Who is to say that 100g for 400 gems is high? Only when compared to previous prices. However, if it’s easier to farm 100g (AB multiloot), then gems can be relatively more affordable even at the same price.
However, when something hits vendor trash, then we’ve hit the point where we’re removing an oversupply from game. So, that is a limit on how cheap things can get.
What is the unbound magic/berry farm?
Plus side, crafting for profit is good for this item right now with a +240% return.
Crafting for profit is only good if people actually buy it. In my experience, you will be undercut long before someone pays the outrageous fees that most people know aren’t worth it. The high prices are more symptomatic of a broken market without enough transactions to regulate a standard price.
I’ve tried it, and it is not worth doing, in my opinion.
It would be a mistake to add more than 1 elite per profession per expansion. Chances are people will only play one of them and any others would be considered worthless.
It’s an immense effort for each extra elite, when they will in all likelihood be considered worthless.
Well, I went back, and now I can interact with the door to open it. It didn’t prompt me before.
But the office is shut and cannot be opened. This is not the PS story instance, but the regular one.
I’m starting to think that this might be a bug.
How did I find Ogden Stonehealer again? I got into the Priory instance, but Gixx’s office is closed. I can see the icon for something inside, though the wall.
I personally feel…
1- Anet needs to hire more people so they can get more done in every area of the game. This also allows them to pump out those xpacs at a faster rate.
2- Communicate current projects, and what might be in the works, to really jazz up players and improve retention rates.
3- Start offering a lot of cool stuff and conveniences on the gem store so players want, or are more willing, to spend money.
They’ve done all of these things and been criticized for them (well, more for how people are allocated than hiring people for point #1).
- — They already have a huge team, but people complain when team members are allocated to some task because then they’re not working on another task. They also get criticism for assigning too many people to the expac.
- — They did but were accused of overhyping things.
- — They did and were accused of doing more for the gem store than for the game.
My free key/chest — 1 ToT bag, 1 Transmutation Charge, 1 Tome. I feel like it wasn’t worth the effort of claiming it.
To be fair, the ToT bag was the most valuable thing I got in that chest.
this entire reply is savage
But not inaccurate.
My free key/chest — 1 ToT bag, 1 Transmutation Charge, 1 Tome. I feel like it wasn’t worth the effort of claiming it.
To be fair, the ToT bag was the most valuable thing I got in that chest.
If it isn’t broken, don’t fix it.
It isn’t broken.
For a guy like me, I could do without it but youd’ be surprised at how many casual players don’t want to do anything they want.,…they want a checklist.
That’s a good point too.
Reminds me of trying to teach my dad to play Minecraft. He started it on his own and got totally confused because there was nothing to say what he should be doing. I listed some options (build a house, make some weapons and armour and explore, find some Redstone and learn to craft with it, tame animals etc.) and he kept asking “But why? Why do I need to do that?” and got very frustrated when my answer was always “you don’t have to, but it’s one thing you could do”.
Eventually I told him about the Ender Dragon and that killing it required finding a way into the zone and would probably need the best equipment he could get, and to get that he would need a safe place to store stuff and sleep etc. Then he was happy – the point of playing Minecraft was to kill the dragon and all the other stuff was building up to that. I decided not to correct him. (Or tell him about the shared server I played on where we build rollercoasters, flying rainbow castles, a maze, pixel art in the sky and all kinds of other stuff that wasn’t going to help us ‘win’ the game.)
Whereas I’m the complete opposite. If anything I have trouble sticking to the pre-determined goals instead of making my own. I’ll be in the middle of seeking out hero points to unlock a jump skill so I can get to the top of a mountain to take a screenshot and/or glide off when I’ll remember I’m playing a key runner and was supposed to just do the storyline and nothing else. (That’s a real example.)
There are different players. I’m a little more like your dad than like you. I like seeing progress towards a goal. I very quickly lose interest if things get too sandbox-y.
If there were a gear treadmill in this game, then you would have a point. However, there isn’t. I already have a full set of ascended gear. The only thing I could really use is switchable runes.
I don’t really see a problem here.
I think that the more elite specs you create, the harder it is to balance everything and keep most of the specs relevant.
Creating two sets at once makes it extremely likely that one spec per profession will just not be played.
There is nothing intrinsically wrong with hoarding – in the long run it stabilizes prices by smoothing supply and consumption.
JS has posted several times that they like to look at input / output and not spend a lot of energy looking at quantities being hoarded – I think this is a mistake. Some materials are hoarded, others are not, and I think it’s valuable to understand the reasons why.
In particular it’s going to matter for how quickly markets will stabilize – if desired inventories are high compared to production, prices will remain high for a long time while those inventories are built up, especially is consumption is also high.
I would propose that desired inventories are related to the elasticity of supply of a particular commodity, in addition to the (obvious) trade volumes.
I made a similar point on another thread (complaining about high leather prices and speculators). You have to be a little careful with the use of the term “desired inventory” here, since this isn’t precisely the standard use here. Are you talking about how much inventory Anet thinks people should be holding (which isn’t what they look at), or how much inventory speculators want to hold? Presumably the latter. But how much a speculator wants to stockpile depends on expectations of the price (in addition to amount available for investment and attractiveness of other investments).
So, we see an unstable feedback loop — rising prices prompt more hoarding, which prompts prices to rise, but with diminishing returns. At some point, it ceases to be an attractive investment, and these excess inventories get dumped, which prompts the price to fall, which prompts more hoarders to dump. This is a classic bubble.
The more beneficial form of hoarding occurs when, say, people expect a legendary to come out and provide a huge sink for, say, mithril. Speculators will buy up excess stock of mithril in advance to sell after the legendary comes out. In the end, there is less mithril available before the legendary came out and more after it comes out (the increased demand will eat up that extra supply as fast as it comes out, but there will be more supply than if people didn’t hoard at all).
However, I’m not convinced that’s what’s happening here.
I’ll admit, I’m actually one of those people that have a lot of leather but I’m currently just stock piling them up. But I’m only doing this for personal use.
I’m not talking about you. I’m talking about people who sit on far more stacks of leather than they can personally use with the intention of selling when the price is high. Personal use is different.
Note that I don’t think it’s inherently wrong to hoard and speculate — just that too many people are doing it too much to the point where it may be creating a bubble that will pop at some point when people decide that it is a bubble. Often it’s the original speculators who sell off while leaving the “me too” speculators losing a bunch of money.
They won’t, and they shouldn’t.
The price is perceived as high, so people sit on leather rather than sell it, which causes prices to continue to go up. Eventually, people sell, which starts crashing the price as everyone races to sell their stacks before the price goes even lower.
Finally, we end up with all the stockpiled leather out in the market.
In light of what happened with Wintersday last year, I would like to make a request not to require the Mad King’s Clock Tower JP for any Halloween meta rewards.
Just to avoid confusion, I don’t have a problem with an achievement or title for doing the Clock Tower JP because I can just skip that. What I don’t want is to link that to some larger collection that I would otherwise participate in (without allowing us to skip one of the items).
If you weren’t going to do the Wintersday JP, there wasn’t much point doing the other items in the Wintersday collection last year. Except for the JP and Festive Imbiber, I enjoyed working to get those achievements/collection items. In fact, I even managed to finally do the JP; however, the Halloween JP is even harder and I messed up my wrists badly enough doing the Wintersday JP.
In short, an achievement for the Halloween JP is fine by me, but requiring it for a meta-achievement (without the possibility of skipping) is not fine by me.
Wow, ekarat literally solved my entire problem. Apparently the Xbox contoller template was made before action camera came out, and because of the action camera, it literally functions just like elder scrolls online does. Wherever my cursor is at, that is where the spell will land. Before, I had to hold down the l button, move the cursor to where I wanted to fire, then fire. On top of this, I have the elite controller so I never have to take my thumbs off the analog sticks. Thanks everyone this made my day!
You’re welcome. May I ask which mod you ended up sticking with — the old pre-action-camera one or a newer one?
Yes there is a mod, I use pinnacle gamer profiler and go to their forums and there are a handful of guild wars 2 contoller templates there, the most popular being toddmd2’s.
I guess if I had to use a mouse I was hoping to find a way to not have to hold down the mouse button to rotate the camera. Also, the amount of buttons us just something I’m not used to. I feel like I have to look down at the keyboard every 2 seconds
Action camera mode is the equivalent of automatically acting as if the mouse button were held down for the purpose of rotating the camera.
Keyboard/mouse kills my wrists pretty quickly, so I’ve been playing via keyboard.
Does GW2 support controllers?
I just did a search and found a thread that used a mod, but it looks like that mod created something like action camera mode before the official action camera existed.
If there is a legit way of playing GW2 with a controller, I would be interested to give it a try.
I think a reasonable narrative is that they are turning things around by fixing past mistakes and adding content.
Now, if only they finish off the legendary collections we were promised. I get that the first part of LS3 was more important to focus on at the time, but I’d like to see the issue revisited.
Remember when they presented Stronghold as GvG on the day of HoT’s announcement and the audience cheered?
They know that the competitive community want a GvG mode ever since the game was released but they keep avoiding the topic every time it is brought up as if it is a censored topic.
If they want to make a fortune and see their number go up it’s not complicated:
Add a GvG mode with a guild ladder and complete stats tracking. Let the community build the features with a open beta testing ground in constant evolution.They can even just add open World PvP/GvG with Guild Alliances so they don’t even have to design new maps.
How it works:
The game randomly choose a region where a “Guild War” occur (like the Scarlett attacks used to work). The map becomes red on the world map and everyone going there is either in open PvP or GvG. Sides appear on different corners of the map. The score of the Guilds/Players from a certain alliance is added to a WvW server alliance made of the same guilds/players.Simple way to make the game more interesting. What Anet needs right now is just some imagination and the guts to do something new.
All hell will break lose, and it takes a minimum of development time.
We know that they have been working on a massive WvW revamp for a very long time. The changes we got were a piece they broke off because it was taking too long.
I would not be surprised if they announced that they were working on a GvG mode but they had a lot of problems and pushbacks — like what to do about the current server system, and not to exclude people that aren’t in guilds but want to WvW, etc.
Killing off dungeons was a huge mistake. I´m really missing small group instanced content so I rarely play the game anymore and will likely move on to WoW Legion because of this. Raids don´t count because they cater to the 0.5% of the community.
Then go run dungeons. They restored the rewards and even added them to dailies sometimes.
If they had been producing content instead of fixing everything they broke with the release of HoT, they might still have players left to actually buy gems.
Wait. People are actually unhappy that they fixed things? Really?
No, they shouldn’t have broken them in the first place, but once you do, you can’t change time — you can only spend the time it takes to fix things.
I agree with the border timer idea.
The house always wins. This applies to in game gambling (ectos, BLC’s, or even the old Moa race) as well in real life casinos.
https://www.psychologytoday.com/blog/neuronarrative/201008/why-the-house-always-wins
In both cases, the same conclusion is reached: the house always wins. It’s a statistical guarantee voided only if you’re one of the fortunate few who takes a big pot and calls it quits right then and there. Play on, and the house has you again.
Personally I think it is pretty shady Anet even put this in the game. I’m guessing for some reason they figured it is a necessary gold and ecto sink or at least that is how they would explain it. When in reality it probably takes advantage of players that have gambling issues and end up buying gems to convert to gold to feed their addiction.
Having worked with addicts I’m not a fan of Anet’s various gambling devices. Sure it isn’t gambling for real money but to an addict that doesn’t matter. It is the rush they get and the compulsion to keep going back that is being taken advantage of.
- No, the house doesn’t always win — it depends on the odds. With ecto gambling, the odds are against you.
- This is currently the only source of portable mystic forge parts, so the point was to get that into the game. But enough people gambled that there are plenty of portable mystic forge parts in game by now.
As far as I can tell, the advantage of this is that you can get portable mystic forge parts — which was useful back when they were largely unavailable. By now, we have enough that the parts (or the completed thing) don’t give much money.
Maybe you would go because it is a beautifully designed zone, the events are amazing, and the mobs are an extreme challenge?
That is, because you enjoy playing there?
Also, what happened to the people complaining about inflation?
I believe players are returning and causing more ectos to enter the game.
However, there is nothing new to use them for — no new legendary or such.
There is an increase in supply without a corresponding increase in demand.
On the plus side, the problem is only with LS2.
On the minus side, the problem still exist with LS2.
You don’t need to do it with all alts, just the ones you want to do achieves with. And you do get fresh rewards for each alt.
I predict that they will add more masteries to consume some of these mastery points, but it makes sense to start giving more points before you consume them.
Think of what would happen if it wer the other way around — lots of masteries to buy but no new mastery points.
I think they are letting us prep for more points before expanding the new mastery line, which only consumes one point.
I just wish they would put them on vendors rather than as drops.
Agreed. Though they already do so inconsistently, buying from map vendors.
I remember having to learn the legendary crafting recipes on two different characters and spending to get another set.
1) If there are dailies on every map with the same rewards, then there is no reason to go to less desirable maps unless you’ve done all the dailies on the maps you like already and still are doing dailies. As you progress to maps you like less and less, you are also getting sick of doing the dailies, so it is set up to go until you burn out.
2) If dailies give AP, then people will feel obligated to do them all, so burnout.
3) If you make them for too specific things, then people will complain that they can’t do it their way.
4) If you do different rewards for each map (but no AP), and advertise which rewards are for which map, and let people do whichever activity they want, then you get the current map rewards system.
I think this problem has already been solved.
I think this suggestion would not cause players to revisit maps in significant amounts without burning them out. Either:
- Players visit all maps to get all dailies, in which case they burn out, or
- Players just do the dailies in the maps they are already on.
A slightly better system would be to have a “thick leather section” daily that will reward you with whatever it is you are trying to farm (allowing people to farm cloth or leather, by the way) by doing something specific or revisiting a specific map. However, map bonuses already do this.
RNG and amount of loot are completely separate concepts.
You can have no RNG and give out a bunch of tokens that can be exchanged for things you want. There an be too many tokens such that you can trivially buy what you need. Same effect as the OP is complaining about, but no RNG.
Too much RNG is when you repeat the same event over and over hoping for that lucky drop. I’m glad we’re not there either.
It took me a while to get it after the patch made it harder, but we got it by putting ley line energy in a tree where the golems chase after it but can’t get it.
It’s cheap, but it works.
It took a while, but I got it when we put ley-line energy in a tree to get the golems stuck there.
Admittedly, that’s a cheap way to do it, but it works.
I think the male norn moustache makes up for everything…
Crap. I was working on Bifrost and I sold the fragments assuming that they were only good as trophy collection items like everything else I have ever gotten that is collection related. Now I find out that they are crafting materials and that they can only ever drop once and can’t be reacquired. So I think this means I can now never get Bifrost T_T
No, it doesn’t mean you can never get Bifrost (even ignoring the fact that you can just straight up buy it on the TP).
- There is an NPC in Lion’s Arch that checks to see if you’re missing any critical components (same guy that sells related recipes, near the crafting stations — big legendary-ish icon thing on the map).
- Contact support — they will always do their best to help (“best” = always find a work-around, which might/might not be replacing what you think you lost).
Yes, the legendary bookseller in Lion’s Arch can sell you back missing components you got rid of. You have to pay a few thousand karma, though that’s probably not a big deal for most people.
I don’t consider them to have flabby chests.
Occasionally RNG is buggy. This is a classic example from another game: