Why not just get rid of levels entirely? There’s no need to worry about proper scaling when everything is tuned to level 80 stats and abilities after all.
This was always my hope and I still feel that one day it will be done. I would favor a game sans power creep altogether, just horizontal progression well done. A longish tutorial where you are introduced to your character, the story, and the character abilities and then you are loosed onto your adventure with max level gear. Other gear sets (stat-wise) would be easy to acquire for different builds. I was hoping GW2 would realize more of this than it has.
The idea of simply prolonging leveling solves nothing in my opinion. And, it actually diminishes possibilities for an actual end-game.
That feels more or less like what GW2 already has. 1-80 felt like a longish tutorial to me, and it was incredibly fast. Since then, I’ve had no shortage of tomes to insta-level a number of other characters.
The mastery system will seem more like horizontal progression if we have more expansions, as the idea is that you don’t need to master HoT to play the next expansion.
I expect a huge number of people set foot into the first raid initially because they wanted to see what the first GW2 raid was like. I’m not sure how relevant that is.
How many people do still spend how much time in raids now? How many people have beaten the two raid wings?
Personally, I’ve beat my head against the first one to finally beat the Vale Guardian once and not any more since.
Just look at the raid finder and see for yourself. Or join a guild that advertises for raid runs. My guild, including myself just beat all of Wing 1 in under an hour. It could have been done faster if we didn’t wipe a few times. But its totally possible. I’d still highly recommend looking up the mechanics of the raids first, as they introduce some stuff not seen anywhere else in the game.
The rewards are really good. High tier crafting drops, ascended weapon drops, shards (which can be used to get ascended armor without having to craft them) and more.
This ignores what I said.
My point is that a lot of people may have tried the raids at one point but may not be doing them anymore, so be careful with the metrics you appeal to.
I believe a much larger, and less vocal, percentage of the playing population would like to see the gating of rewards, behind specific content, removed from the game. Content should stand on it’s own
Weird thing to believe but ok..
We call “gating of rewards behind specific content” – rewards and achievements.
Do you want dungeon tokens from anywhere but dungeons? That would be weird, right.
Airship parts from Harathi Hinterlands moas?
I’m going to assume you want legendary gear but don’t want to raid because you feel it’s too hard for some reason. Might be wrong about your needs but raids aren’t that hard. Join a guild that does training and clearing and usually as long as you have exotic or higher, some kind of voice comms and a raid build from metabattle you’ll be able to get on raids.
I get dungeon tokens from PvP daily rooms, so alternate means are already in the game.
It’s not about hard. Nobody will admit that a video game is hard — it’s a mark of shame. I learned this when people kept calling Dark Souls “easy”.
I know what it took for me to kill the Vale Guardian once, so don’t tell me how hard it is or isn’t. I can judge that for myself from my own experience.
How about this? I don’t find it fun. I beat the first boss, and I didn’t enjoy it. Stop arguing about whether or not it is hard.
I’m trying to figure out why there are so many buy orders for medallions. Crests have a price based on converting them to amalgamated gemstones. 16 medallions can be converted to 1 crest (on average) through the Mystic Forge. However, there are many orders for medallions at twice the value they would have to convert to crests.
What are people doing with them? Can they be converted to amalgamated gemstones like tier 5 gems can (4 individual can sometimes give amalgamated gemstones)?
I don’t think it is fair to measure game-wide inflation by the gold-gem exchange rates.
Gem prices have gone up 100%, ectos have gone up 50%, rare items have gone up maybe 10% (as salvaging them is a source of ectos). Precursors and skins have gone down. Mats went up when HoT released but have been more or less stable since. The point is that the whole economy isn’t experiencing inflation in the way gem prices have.
What we are seeing is that Anet is selling items (new and old) that people want. That means there is more demand for gems. There may be slightly more gold in the economy due the 2g dailies and increased fractal and dungeon rewards, but to some degree this is counteracting the past when maybe too much gold was taken out of the economy.
Agree on having Escape close the buy/sell window. Many times, I’ve accidentally closed the TP window when meaning just to close the buy/sell window.
Agree on hitting it twice close the TP too.
Also, I’d like to use TAB to edit the various fields, like quantity.
Basically, the current interface is not very keyboard-friendly.
I would rather wait until after LS3 and start getting more collections slowly than have it be a RNG drop. I care more about the journey than about having the legendary itself.
I expect a huge number of people set foot into the first raid initially because they wanted to see what the first GW2 raid was like. I’m not sure how relevant that is.
How many people do still spend how much time in raids now? How many people have beaten the two raid wings?
Personally, I’ve beat my head against the first one to finally beat the Vale Guardian once and not any more since.
Well, I actually like the legendary journeys, and I wouldn’t be interested in new legendaries without the collections. Chuka and Champawat was extremely well done, and I wish the others had that same level of quality to them.
At the same time, they’ve already said that the legendary journey system wasn’t sustainable. I’m sad that the development effort that went into it isn’t being appreciated.
None of the suggestions here are practical to implement on a game that already exists.
What these are are suggestions for GW3, not GW2. Not only that, but they alienate the fan base of GW2 (sortof like GW2 did with GW1’s fan base).
It’s the scaling on the event. We came close today with fewer players, but with more players, it’s too likely that something happens that you can’t do anything about in time.
I think a minimap widget would probably be easier than making night darker.
That said, I personally can’t tell if it is night or not by looking at the sky. I’ve been failing to get a collection item that requires it to be night, and I can’t tell if I’m doing it in the wrong place or if it’s just not night — it’s overcast and grey, does that make it night?
I mostly agree with the OP. I think new maps from now on should have more waypoints. However, it messes up map completion to add more waypoints. At best, you can move waypoints to more convenient locations (and/or make them contested less often) — which is what happened in the Spring patch.
Honestly, the soaring gold-to-gems price is making the gems-to-gold price much more attractive, making the official channel of buying gold from Anet give better returns and (hopefully) squeezing gold sellers out of business.
Flipping is misunderstood. It only happens in markets where the highest buy offers are far, far below the lowest sale offers. Flippers make money by offering higher-than-market prices to impatient sellers and lower-than-market prices to impatient buyers. Flipping removes extra coin from the economy (in the form of extra fees) and helps the market reach equilibrium more quickly.
In other words, flipping benefits the community (including, of course, the flippers, who make a relatively-low-risk profit).
If you want to end flipping, help all your friends to see the benefits of putting in custom offers (buy and sell). At the very least, you can always put in an offer at approximately the mid point between the lowest WTS and the highest WTB — that generates (or saves) a decent chunk of coin and rarely costs much in the way of extra time. If everyone did that, there would never be any flipping.
Agreed, though I do not currently have the patience to explain this anymore.
How do you get this?
I’ve tried a number of times, but I haven’t gotten it once.
In specific, the bomb usually vanishes before I can drop it. Also, I read that there is a target on the island to aim for?
I genuinely don’t know the mechanics, and I can’t find a detailed guide.
Honestly, I’m not seeing as many complaints about exclusion and “elitism” over raids as I did over dungeons back before.
I think it was louder than over dungeons and now people have given up.
The events still existed as of yesterday (and probably today as well, but I haven’t checked today). The achievements hadn’t been moved to historical either, so I assume they are still good too.
Okay, I should probably back up a bit and be a bit more even-handed.
Companies can get in trouble by communicating too much. There seems to be a perception that too much was promised with HoT, and they’ve now gone in the opposite direction by giving us stuff as a surprise — and it’s been working well.
I do think they may have gone too far in the other direction, though.
I want a foreign exchange vendor where I can transform one currency to another. Just to reduce the amount of leftover foreign bills I have from each new vacation (map)
The ley energy/matter converter converts between airship parts, aurillium ore, and ley line crystals.
Communication can be a bad thing if they lie.
Any predictions made become lies when a change of plans happens.
Changes of plans are often necessary.
Thus, communication is often a bad thing.
We need a keyring/wallet extension for shovels and mordrem body parts and crowbars and chak eggs and writs of rata novus and such. Maybe even a wallet for quest items too.
Beyond that, it’s not too bad. Without a gear treadmill, you can’t get exciting gear drops, only map currencies and useful salvage fodder.
Well, I’m going to wait until a second fix before doing it. I still need Hold the Line.
I made a set of Zealot armor. Only I made 6 ascended insignia and realized that I couldn’t get a recipe that used them. So, I made 6 exotic insignia and changed the stats in the forge. Oh, what a waste of gold.
I’d rather be pestered by gold sellers than lose my ability to mail gold.
Edit to add: gold sellers will just start mailing large value items that players then sell.
Exactly. Gold sellers don’t need to mail gold.
This is a horrible fix for something that isn’t a problem in the first place.
I don’t know why you dislike flipping so much, but the economy relies on flippers to function (and I’m getting tired of explaining this).
Flippers enable people to buy and sell instantly — and make it cheaper for them to do so. If you don’t like flippers, just create buy and sell listings for everything you buy and sell.
Note that this argument applies to flipping, not hoarding, which can be a problem.
Of course the people in this thread don’t actually believe what they are peddling. If they did they would be dumping every copper they have into buying mystic coins. By the sound of the complainers mystic coins will be 10g each soon. If you honestly believe that, then use every ounce of gold and effort you have to buy coins at the low low price they are now. In a few months you will be unfathomably rich.
Of course they don’t actually believe it and know that the market will self correct so they just complain on here for Anet to artificially lower the price so they can profit off that instead.
I actually am thinking of buying a bunch, but that’s because I’m in striking distance of getting a legendary, and I want to start slowly buying mystic coins early using dollar cost averaging.
I bound “swim down” to x in my first week playing the game. The one thing I don’t like about it is that it feels slower than pointing the camera down and moving forwards.
I don’t aim to speak for other players, but its not a matter of feeling week, its a matter of weak AI and underwater enemies. It’s quite the opposite, because all I have to do is swim in a circle spamming 1 on just about any weapon and I will kill everything with out getting hit. There are few exceptions to this.
I have the opposite experience. When I am underwater, I get attacked from all sides. I can kill something in front of me, but if I get into melee range, I aggro something else. I can kill a dozen or more enemies, swimming from one to another, but I can’t get out of combat. Even worse, I can’t dodge because I can’t see what’s attacking me or where it is attacking from. (Of course, it’s only fair to mention that I don’t use a mouse because of wrist issues, and it’s much harder to look around and find out where the attack is coming from without a mouse.)
It sounds like this is an unintended consequence of the ley line objects being picked up by players or NPCs, though it isn’t obvious to me how to fix it.
As far as I know, only one Encoded Order drops per day. I am uncertain if any additional Orders drop if you have one in your inventory already (from the previous day). I would guess that they would. Not sure if doing more than one per day (with saved-up Orders) would advance the Daily….doubtful.
While you can only get one to drop in a day, I once didn’t get around to turn it in before reset and had two at once. Just talk to the shining blade rep twice, and you’ll get a second bounty.
I’m going to assume that this isn’t a troll and take the OP seriously.
Imagine a game where you could rep as the Priory or Consortium or some other faction. You could do dynamic events for your faction, possibly with other players competing with you for dropped ley line fragments or whatnot. If your faction does better than the others, then the map changes to reflect your success, and you get a higher tier of rewards. This idea could work with open world PvP or without it — I could see it go either way.
It’s a solid idea for an MMO, and I hope that game gets made — lots of people would enjoy that. However, it’s not GW2. In fact, it’s a radical departure from the GW2 manifesto, where you are supposed to be happy to see other people joining the event. Also, it would involve redesigning the game from the ground up.
Basically, you want a game that is not GW2.
I think the economy is healthier than before HoT. Back then, some materials were dirt cheap, and it wasn’t worth farming. Now, it is worth the time and effort to farm materials. That is a clear indication of a better economy — more activity and incentives to do things.
What prices are increasing? Gems, certainly, by quite a lot. However, gem prices are somewhat tangential to the economy — gems are not a good you go out and farm in-game. Ecto prices are up by about 60%, and rare equipment prices are up about 5% (since you get ectos from salvaging rares). Luxury items on the TP are way down (especially skin prices). Material prices (especially leather and wood) went way up with the release of HoT but have remained mostly stable since then. Cloth — especially silk — even went down with HoT and even more with the spring patch, but silk prices were high before HoT. So, you can’t credibly say that material prices are increasing — only that they increased about 6 months ago and have levelled off since then.
All in all, I call this a healthy economy.
I’m seeing (at least) two different perspectives here.
On one side, there are people who want to get their laurels and 2g as quickly and easily as possible. They look at the list of 12 options, pick the 3 that are quickest and easiest, and do them in minutes. From this perspective, the OP makes no sense, as it is already pretty quick and easy to get your 3 items out of 12.
On another side are people who want to play the content they want and earn rewards doing the content they want. They don’t want to do PvP or WvW and not doing that is more important than the daily rewards. They maybe don’t want to do jumping puzzles or Dragon’s Stand or fractals either, so they will not get the daily rewards that way either. From this perspective, they want a greater variety of rewards so that they can play the content they want and still get the daily rewards.
I see two possible, reasonable reactions to this:
One is that the dailies should encourage people to leave their comfort zone a little and try other content than the one they play. (In theory, this holds, but I’m not sure how successful the status quo is at doing this.) It is reasonable to ask people to at least try the other game modes and see how easy it can be to get the dailies.
Another is a request to increase the number of dailies. There can always be one JP, one dungeon, one event zone in Central Tyria, one event zone in HoT, one world boss, one gathering, etc. This actually sounds pretty reasonable to me — not strictly necessary, no, but I think it would increase the enjoyment of the game for a number of people.
I actually thought of yet another reaction: It is possible that the dailies concentrate players to bring new life to dead maps for a day, and it is possible that too many dailies might dilute this effect. However, I’m not sure how true this is.
I’ve used my own portals to not have to completely restart a puzzle on my mesmer if I think the jump is going to be difficult.
There are uses for portals other than a player completely not doing the puzzle.
I’ve also used a portal from another player when I messed up on the very last jump and the puzzle was one of the more difficult ones.
Agree. I sometimes do JPs on my mesmer in case I miss a jump.
The main problem with these items is the lack of a spot on the UI to slot them. As Inculpatus said, I mostly forget they are in my inventory, and the middle of a fight isn’t the time to remember one and be opening up my inventory to try to use it. If they had a row of UI slots to put these in that would vastly encourage their use.
This. I tend to forget consumables in any game but it’s worst in GW2 because while I am actively moving around firing off skills I’m not going to cover my screen with an inventory window to access an item I need in that split second.
Agreed. I do have the experimental rifle for jumping, though.
298*200+22=59,622. I have been playing for 1 year – 2,022 hours.
… it would be awesome if we could use scribing and guild hall decorations in the home instance.
That seems pretty reasonable to me. (provided the code allows for it — just because the code has home instances and guild halls does not mean it’s easy to decorate home instances like guild halls — or maybe it is easy, I can’t know as I don’t have access to the code)
I would rather that they do a small improvement over the current system than take the time to get a whole new system. It’s hopefully less effort for them and hopefully fewer bugs and imbalances for us.
I love the fact that Anet has included a greater variety of dailies into the mix, none more so than good ol’ jumping puzzles.
One thing is I don’t like however is lazy players looking for an easy out by only asking for ports and not making any effort at all. You participate in other dailies because you have to, why should this be any different? I get that players have busy, hectic lives and whatnot, but there are plenty of other dailies they could do…Anyways I propose Anet in the same fashion of disabling gliders throughout jumping puzzles ( for the most part), somehow blocks the use of Mesmer portals and portal creating devices for the dailies.
So in saying that…any thoughts or ideas?
If a mesmer is porting, I will take it. If not, I will do it.
The other day, the JP daily was the easier of the JPs in Malchor’s Leap. I was 2/3 through it when a mesmer started porting. I finished it normally.
I also used gliding. I have completed that JP before gliding existed — in fact, it was one of the first JPs I have done. I thought it was more fun with gliding.
One thing I like about the JP dailies is that I now see a bunch of new JPs that I haven’t seen before. I will sometimes try it a bit and then take a portal after I fall a couple of times and get bored, or continue if I like the puzzle. I have also progressed two collections that required the JPs that were the daily at the time.
I have a job in real life and work hard at it. I don’t want a game to be my second job. I’ll try the content, and if I stop enjoying it, I’ll accept a shortcut.
I get that some people feel that watching other people use portals or gliders cheapens their achievement. So, I’m okay with you have bragging rights for doing it the hard way — the way some people finish other games on hard mode or with some other limitations. We can both coexist in the same game.
UM I totally disagree, every time I salvage all my stuff that I accumulate( mainly from pvp reward tracks and killing world bosses) I have soo many matts that I run out of space in my storage to hold them and have to just sell them all on the trading post. And back when key farming was a thing I salvaged all my crap I got from doing hearts and killing low level things and always filled up my jute space really quickly and had to just start selling it. But if there’s a shortage in jute on the trade post it could be cause of no more key farming….
I have this as well, but only for high tier materials, ie Mithril, Hard Wood, Silk, etc. Which is the problem: I can’t get to the point where I can craft using the higher tier mats because I can’t get the lower tier mats because everything gives me higher tier mats than my current crafting level can use. That’s the crux of the issue. While I can purposefully go to low level zones to get low tier wood and metal, when I try to do the same for cloth, which you will need at various points in almost all disciplines, I get harvest rate like those I mentioned earlier that barely let me do 1 discovery for an hour+ of “gathering”. That’s why this thread is specifically about the issue for cloth and leather, and not for issues concerning wood and metal.
As we keep saying, the method of distribution of leather and cloth is across everyone, not just farmers. This means that some people have too much leather and cloth and others have not enough. When this happens, we trade.
It seems like you don’t want to buy the mats off the TP. If not, that’s on you and not a flaw in the game — otherwise, what’s the point of gold if not to buy and sell?
Anyone who believes material acquisition isn’t imbalanced is deluding themselves.
I can agree that material acquisition is different without believing that there’s an imbalance.
There’s absolute proof of the imbalance within the game itself – Trading Post Prices.
Actually, that’s proof that supply|demand determines prices: not too long ago, nearly all leather sold at vendor prices. The supply entering the market has gone up and so have prices, because there’s more demand for leather now (legendary collections etc.).
Thank you. I was feeling the need for someone to make these points.
Leather used to be dirt cheap — now it’s not, due to increased demand, not decreased supply. Relative parity of materials at the same tier means that the materials are relatively balanced.
However, it only feels unbalanced because logging (for example) is done more by farmers choosing to chop down trees, while leather is obtained by everyone automatically. Therefore, each person gets less leather, but more people get that leather, and the world supply is balanced.
They’re unbalanced because the costs are unbalanced. In a stable economy, leather, metal, cloth, and wood should all be in approximately balanced demand. If they’re not, it means the crafting recipes are unbalanced (Why does it only take 2 T5 mithril to refine, but 4 T5 leather? And why does it take 100 refined silk (At 3 base each) to make the ascended daily, instead of just 50 like the other three?)
Anet controls the supply through drop access, and demand through crafting recipes.
Why do you think the costs are not balanced? I think they are, as backed up by this previous post:
Materials of the same tier close in price on the TP at the time I’m typing this. Close is relative, you might disagree how much is considered close, so ymmv.
T1: Jute, Copper, Rawhide, Green Wood.
T2: Wool, Iron, Thin Leather, Soft Wood.
T3: Cotton, Seasoned Wood. Course Leather is roughly 1s more than these.
T4: Linen, Rugged Leather. Hard Wood is roughly 1s40c less than these.
T5: Thick Leather, Elder Wood Log. Silk is way less than both of these.
The perfect fix for materials, especially low-tier cloth and leather, would be to stop scaling up weapons and armour drops in low level zones to player level. That way you could go to low level zones specifically to get low level gear, which would salvage to low level materials.
As it stands now, equipment drops in low level zones are a mix of player level scaled and zone level scaled, and I don’t understand why.
Because that satisfies both needs. Can you get area-level items? Yes. Can you get your-level items? Yes. You win both ways, unless you get greedy and want area-level items at twice the rate. I don’t see a problem here.
Anyone who believes material acquisition isn’t imbalanced is deluding themselves.
I can agree that material acquisition is different without believing that there’s an imbalance.
There’s absolute proof of the imbalance within the game itself – Trading Post Prices.
Actually, that’s proof that supply|demand determines prices: not too long ago, nearly all leather sold at vendor prices. The supply entering the market has gone up and so have prices, because there’s more demand for leather now (legendary collections etc.).
Thank you. I was feeling the need for someone to make these points.
Leather used to be dirt cheap — now it’s not, due to increased demand, not decreased supply. Relative parity of materials at the same tier means that the materials are relatively balanced.
However, it only feels unbalanced because logging (for example) is done more by farmers choosing to chop down trees, while leather is obtained by everyone automatically. Therefore, each person gets less leather, but more people get that leather, and the world supply is balanced.
I frequently use search to do that. Remember that search will list all recipes with that word in either the result or the ingredients, so you can, say, search for obsidian, and you will only get recipes that take obsidian.
We have home instances. I imagine that they would allow us to decorate our home instances before creating a separate player housing system.
In my case I did have bouncing mushrooms but when I exited gilded hallow octovine was up so I had no way of getting out.
It happened to me too, but I found out that the guild explorer just outside the guild hall in Auric Basin will give you the option of smuggling you out through a cave (ie teleporting you outside of Tarir).
I always have problems connecting to GW2’s update servers (yes, I’ve tried all that I’ve found listed)…
Odd… in-game, my connection is usually quite decent… but not for updates.
Presumably, that is because they use a different server for updates, and that server gets throttled. The worst was when it went F2P and there was a patch competing with all the new people downloading the client.
I like them. Something to look forward to every other Tuesday, just like the olden days!
I suppose an in-game mail would be ok, but I like the sense of discovery and surprise that the item drop (that points us to LA) affords us.
Still, each to their own.
but it wasn’t a sense of discovery and surprise, there was a hint dropped in the release notes, but not everyone reads those. if they want to drop a hint, it should be in game too
so instead its more like a way to create a set of players that are ‘in the know’ and a set that are not.
The hint in the release notes was only enough to pay attention for something new, but not how to find it. That sounds about right to me.
For reference, there is a difference between requesting a feature and feeling entitled/deserving of it.