Showing Posts For ekarat.1085:

Winter's Presence: JP req? :(

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Posted by: ekarat.1085

ekarat.1085

Yup, as a tip I recommend you to adjust camera rotation speed to a higher value, try doing the linear parts in one go so you can take your time on turns (some paths have more than others)

I’ll try that. Is there a path that is straighter than the others?

I’m willing to put effort into this. I just can’t stand the attitude that I must be lazy if I can’t do it.

Remove JP requirement for shoulder item!

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Posted by: ekarat.1085

ekarat.1085

I think a couple of things might help with the JP hate.

1) Remove or modify the built in timers (mainly the health degen, snowflake rotation doesnt seem to bad)

Or

2) Give us our skills back and let us help each other.

Snowflake rotation gets me every single time. I can always buff my vitality.

Please slow down or remove the timers and I will struggle through it.

Which snowflake path are you taking? I know I had issues with the snowflakes at first, but after a few (ok a lot of) attempts I did get the hang of it. It does feel like some paths are easier than others.

I’ve tried all of them. Is there one you would recommend if my problem is that I can’t turn quickly (since I can’t use a mouse)?

I’m willing to make an effort, but I want to succeed eventually.

Winter's Presence: JP req? :(

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Posted by: ekarat.1085

ekarat.1085

Crimson, it’s certainly not the easiest of JP’s, but it’s short, you don’t die and get to go pretty much immediately again. If you stick to one path, you’ll get the timing pretty much down in a couple of tries.

This is clearly false. Many of us have practiced for hours and not gotten it.

My record is 6 jumps. After that the snowflake disappears while I am slowly rotating the camera. Incidentally, I don’t have a mouse and cannot easily use one.

I’ve managed to do other JPs by slowly and methodically going through them. This one is timed, which makes it more difficult for me.

Remove JP requirement for shoulder item!

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Posted by: ekarat.1085

ekarat.1085

I think a couple of things might help with the JP hate.

1) Remove or modify the built in timers (mainly the health degen, snowflake rotation doesnt seem to bad)

Or

2) Give us our skills back and let us help each other.

Snowflake rotation gets me every single time. I can always buff my vitality.

Please slow down or remove the timers and I will struggle through it.

Remove JP requirement for shoulder item!

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Posted by: ekarat.1085

ekarat.1085

If you could do this slowly and methodically, I would have no issue with this requirement.

Remove JP requirement for shoulder item!

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Posted by: ekarat.1085

ekarat.1085

I bet 90% of people that have a hard time with jumping puzzles are using keyboard to turn and not the mouse. Pro tip use the mouse to turn. It will be hard at first if you’re use to keyboard turning but you will get use to it. Also use keys like w a s d to move you character. Don’t hold down both mouse buttons to move

I don’t have a mouse.

Remove JP requirement for shoulder item!

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Posted by: ekarat.1085

ekarat.1085

The problem is that it is a timed jumping puzzle. I’ve been slowly managing to get the other JPs by carefully crawling through it.

My hardware setup isn’t good enough to do this JP in time, particularly if I have to turn in a hurry.

I didn’t complain about the other stuff that you have to work to earn. I didn’t complain about the raid being difficult. Those I expected and accept. This — is just disappointing to me because I was looking forward to it.

Even if I could buy a pass or find a clever way to use my own mesmer’s portal to “save” my progress in case I miss a jump, I’d be okay with it. This just disappoints me.

Oh well, I’m glad Clock Tower wasn’t a requirement for anything special on Halloween, at least.

[UPGRADE]Heart of Thorns

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Posted by: ekarat.1085

ekarat.1085

And? It doesn’t matter. I bought it. I payed them. So why am i supposed to pay more to have the same content as 1 month player… It’s injustie to veteran player who bought it 3 years ago and want to have all content…

You’re paying the same incremental cost they are. Software becomes cheaper over time, so you got more value by being able to play 3 years earlier.

I bet most games you bought 3 years ago are cheaper now too.

More money milking

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Posted by: ekarat.1085

ekarat.1085

Timed exclusives are a pretty reasonable compromise between players that missed old content and players that want a reward they earned to be exclusive. After a time, people will move on to new exclusive rewards and the old rewards lose their meaning. So, I don’t mind if old rewards are purchasable one year later, but it’s not okay to do that in the same season. It’s a compromise.

Star of Gratitude Returning This Wintersday?

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Posted by: ekarat.1085

ekarat.1085

I think it would be easy to bring the gronk back to unlock the collection, since the collection is active once you start it. I think we might get a new collection as well.

More money milking

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Posted by: ekarat.1085

ekarat.1085

They do gemstore items roughly every two weeks. They released Halloween items two weeks early as well. None of this is a change.

The only year with no holiday sales

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ekarat.1085

Wait for December 15. I would expect the sales to start then.

Uh, wasn’t there the 50%-off-of-all-style-items sale?

Yeah, but they’ve always had like bank slots, home instance nodes, bag slots, etc discounted.

Basically all the important stuff.

QoL: PLEASE add TP to Guild Hall!

in Guild Wars 2: Heart of Thorns

Posted by: ekarat.1085

ekarat.1085

The issue is that scribing stations exist only in guild halls, not cities. Crafting practically requires TP access. Hence, you need both in the same place.

QoL: PLEASE add TP to Guild Hall!

in Guild Wars 2: Heart of Thorns

Posted by: ekarat.1085

ekarat.1085

I think that it would be perfectly consistent to add a TP in the guild halls.

Requirement for Berserker. Really?

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Posted by: ekarat.1085

ekarat.1085

There’s another solution nobody has mentioned. The OP should start their own LFG and say that casuals are welcome. The group will fill, and they will get to experience the raid for themselves. They may even have fun, even if they don’t beat it.

There’s nothing wrong with that, as long as they advertise the group appropriately.

Honestly , this isn’t much different from how I learned dungeons — I started my own LFG and said I was new but willing to listen and learn. People came and helped me. Just start your own LFG and be honest.

On the value of "luxury" rewards

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Posted by: ekarat.1085

ekarat.1085

Let’s not forget how Dungeon rewards were nerfed and then no other rewards were buffed.

They added map rewards in the old maps and the new maps have even better rewards.

It’s not clear if the amount of gold flowing into the economy is more or less than before the Dungeon nerf, but there are certainly more materials flowing into the economy (and more sinks as well).

Basically, they took the dungeon rewards and spread them out over much more content.

On the value of "luxury" rewards

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Posted by: ekarat.1085

ekarat.1085

Again, it’s like having one class that can dominate if played right, but is worthless when played poorly

Every time you say this, my mental peanut gallery says “You mean thief?”

GW2TP Accurate?

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Posted by: ekarat.1085

ekarat.1085

Not up to the minute accurate, but it should be the official rates, modulo a timing delay. Does anyone know differently in practice?

Tengu in the future???

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Posted by: ekarat.1085

ekarat.1085

I have long said that I will care about underwater legendaries only when the Bubbles expac comes out. Though I do think it would come with an underwater overhaul.

account inventory

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Posted by: ekarat.1085

ekarat.1085

i use the bank but some items like endless tonics and toys have to be in your inventory to use and no one is going to get 1 for every toon. an account inventory slot would be very helpfull. who wants to go drop all there stuff in the bank every time they switch alts?

Funny you should mention this. I was just thinking that there should be a tonics tab, much like the wardrobe or finishing moves in PvP.

I've enjoyed H.O.P.E till 4th

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ekarat.1085

Trolling players with game mechanics? Not at Anet.
I bet its the same Dev that made small people better at jumping puzzles than big people.

They’re not better at jumping, but it is easier to see.

64 bit beta today

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Posted by: ekarat.1085

ekarat.1085

No crashes with the 64 bit client (not one). However, it does get a bit sluggish and the memory usage just seems to grow, though that doesn’t surprise me as a consequence of moving from 32 bit to 64 bit. Still it would be good to plug any memory leaks.

I’ve also had significantly more network issues (but only with the game — no problems with browsing or anything else), but I have no way of telling if that’s client-related or just that the servers have been more flaky recently.

The Predator Tier 1 bugged?

in Bugs: Game, Forum, Website

Posted by: ekarat.1085

ekarat.1085

I am having ptoblems with the pact sinper riffle, can anyone help with this one? thank you!

I was able to get it without any complications. During one of the pact sniper events (there are two) in the pale reaver outpost chain, you grab a pact sniper rifle, which should trigger the collection.

I don’t think I can help you more than that, unless you describe what you’ve done so far.

I don`t know how it works and how I can pick up a riffle in these events.

You go to the rack of rifles and hit ‘f’ to interact with it and pick up a rifle.

precursor collection is a ripoff

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Posted by: ekarat.1085

ekarat.1085

Or if you make it too easy, everyone has one and people who got one before complain that their hard work from before was wasted and that having a legendary is meaningless now.

So don’t make it too easy. No reason getting a precursor couldn’t have been a massive hassle without requiring it to take up an astronomical pile of gold.

(Though since you can buy Legendaries with cash, they already don’t mean much more than you want them to mean. I just finished my Bifrost yesterday after selling most of my loot acquired over the last three years so it’s pretty meaningful to me even though I had to buy The Legend off the TP, but I know for a lot of people with serious disposable income it probably just means they said, “Neat!” and whipped out their credit card. At least ANet realized this mistake in time for the HoT Legendaries.)

The point about account-bound materials is valid. That’s a different design choice, and I hope the new legendaries do that. So, you’re right on that point, and I won’t argue against you on that. At the same time, that’s somewhat tangential to what I am saying.

Outside of using account bound materials, they can only put a lower bound on the price, and it looks like they calculated the lower bound of crafted precursors to be such that it cannot lower the price of traded precursors by too much. On the other hand, there isn’t much of an upper bound on the price, so if everyone wants to craft a precursor now now now, then the price to craft will skyrocket, and that’s where we are now.

I wouldn’t mind if crafting a precursor only cost, say, 2/3rds the amount of buying one. That’s still a lot of gold, but at least I’d feel that my time and effort were worth something (rather than having to pay to have the privilege of doing busywork).

By requiring so many mats — and by using mats that are otherwise really expensive and popular and will likely only go up in demand as people craft Ascended gear for raiding — they give the price way too much room for vacillation. That’s why I would prefer for a large portion of the gold cost to have been account-bound materials: to reduce the potential vacillation and stabilize the cost to a more predictable level.

Once again, your point about account-bound materials is valid, and I’d like to see them do it for future legendaries. It’s a different approach than the one they took, and I’d like to see it in game.

As for requiring so many mats, there is a danger in requiring too few mats, and they need to consider what happens after the initial frenzy dies off — they don’t want to crash the price of legendaries either.

Huh? You’ve made some reasonable points before, so I’ll give you some benefit of the doubt and say I don’t follow your reasoning on why this would raise the price. With 100% rational behavior, an alternate path cannot increase the price of the product; it can only lower it by reducing demand.

Yet players aren’t rational, and the additional path can raise demand faster than supply. The quests to craft precursors reveal themselves as you go, so there’s no way in-game to predict how much you’ll have to spend when you start. I’d venture a guess that a lot of players saw putting together 1000 gold at one time as unattainable even if, rationally speaking, there’s no fundamental difference between spending 1000 gold at once or over dozens of purchases. As such, they see these quests as their ticket to finally getting their Legendary even though they’re actually money traps that punish them for their patience and desire for a fun journey.

So demand shoots up and a bunch of new people start down this path, only to realize at some point along the way that they’re still spending a tremendous amount of money. Some won’t care and will keep going (causing the mat prices to continue to rise a little, making the path an increasingly bad idea for everyone involved) but some (like me) will start to do their research online and will find that the precursors (which were previously fairly stable) are now much cheaper than the crafting cost. This will then cause the cost of the precursors to rise as people (again, like me) who were sitting on a mountain of resources in breathless waiting for precursor crafting decide to just buy their precursor off the TP, thus raising the cost of precursors.

So basically, it’s bad for players all around, unless you think it’s ok to have to pay more to take the longer, harder route while simultaneously driving up the price of the cheaper, easier route.

See, I don’t buy this. Yes, there was some pent-up demand as people who would have bought precursors waited and may buy now instead, but that’s a very short-term effect that would have artificially lowered the price just before HoT and would tend to raise the price now relative to that, but that’s a short term change that goes away when the pent-up demand is met. In addition, I’m looking at the price graphs on gw2tp right now, and I don’t see a pattern of them rising sharply. The prices did dip before HoT, but they are still down. So while your argument does make some sense for the short term, it seems to be having little effect so far.

Still, I like your idea of account-bound materials. It’s a good one, but one that might get lost among your other arguments.

precursor collection is a ripoff

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Posted by: ekarat.1085

ekarat.1085

Because he doesnt consider working for this target to be an entertaining ‘journey’ but rather a prolonged visit to a labour camp.

Fair enough, but then playing a RPG feels a bit of a misplaced choice in games. There’s plenty genres in which no progression exists, as much as that has spread. Fighting games come to mind, or MOBAs, which only have momentary progression.

Are you trying to tell me there are no RPGs where the journey is actually enjoyable? That just isnt true. Also MMOs/RPGs usually have a curve type progression. GW2 is probably the only MMO I know that has a flat line suddenly turning into a vertical wall type of progression.

But legendaries don’t have better stats, so it’s not an issue of progression. It’s an issue of it being a long-term goal and a status symbol.

However, when there are two routes to this and one is out of whack with respect to the other, then that is cause for concern and the topic of this thread. (Mind you, I believe it’s not as kittenome think, but I think it’s at least worth discussing.)

In short, the nature of gear progression in GW2 is a different thread, not this one.

Quartz Crystal Node (Supply Shortage)

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ekarat.1085

The home node can give 5 regular on one strike and it sometimes gives a charged quartz as well.

One strike, you mean hitting it 3 times? Maybe I shouldn’t use the word strike, ermm…

And yea, it sometimes give a charge quartz but that will not ease the demand for quartz crystal. The crystal will continue to climb in price because there is a lot of demands for it. Not just guild hall, you need it for celestial as well but of course, Guild Hall is the primary demand now and since is Guild Hall we are talking about here, it will need a lot of charge quartz.

Now charge quartz worth about 2.5g, won’t be surprise to see it worth 10g eventually.

Where can I sell charged quartz for 2.5g each? That’s far better than making grow lamps, which is my current best option that I’ve found.

Grow maps actually gave more than 2.5g profit per charged quartz before HoT launched with prices close to 35g. But also Halloween launched the same day and added a charged quartz faucet with t&t bags, so the prices for grow lamps went down a bit. Just wait a couple of days and prices should be back where they were pre hot.
Unless visibility to this thread encourages more players to double check their mat storage for charged quartz and make some coin.

Thanks. I figured that fewer people were doing Mawdrey with all the other collections available. All of the Mawdrey items seem to have dropped in price.

precursor collection is a ripoff

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Posted by: ekarat.1085

ekarat.1085

It has nothing to do with the design or the amount of materials. It has to do with player behavior on the TP. Suppose that the number of mats needed was cut in half. Then nobody would buy precursors and the price of precursors would drop, and it would be cheaper to buy than craft again.

Except crafting a precursor isn’t (and shouldn’t be) simply a matter of payment. Make the trek long and arduous enough and people will pay simply to avoid the trouble.

Or if you make it too easy, everyone has one and people who got one before complain that their hard work from before was wasted and that having a legendary is meaningless now.

The price difference is being set by player behavior. The fix is for people to realize how expensive it is currently and buy the precursors on the TP until prices of materials come back down.

1) The range of potential prices is still under ANet’s control. By placing such a large amount of resource requirements into precursor crafting, they allowed it to be subject to play behavior to a far greater degree than if they had made the requirements mostly account-bound materials.

The point about account-bound materials is valid. That’s a different design choice, and I hope the new legendaries do that. So, you’re right on that point, and I won’t argue against you on that. At the same time, that’s somewhat tangential to what I am saying.

Outside of using account bound materials, they can only put a lower bound on the price, and it looks like they calculated the lower bound of crafted precursors to be such that it cannot lower the price of traded precursors by too much. On the other hand, there isn’t much of an upper bound on the price, so if everyone wants to craft a precursor now now now, then the price to craft will skyrocket, and that’s where we are now.

2) So best-case scenario, precursor crafting makes it more difficult than ever before to acquire a precursor by raising the TP price to even higher levels. In other words, this system is having the exact opposite effect we wanted from it.

Huh? You’ve made some reasonable points before, so I’ll give you some benefit of the doubt and say I don’t follow your reasoning on why this would raise the price. With 100% rational behavior, an alternate path cannot increase the price of the product; it can only lower it by reducing demand.

HoT Vs EotN Expansions

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Posted by: ekarat.1085

ekarat.1085

I’d take the four maps I got with HoT over all the maps in EotN any day. The complexity of these maps is astounding.

Don’t get me wrong, I loved Eye of the North. But then, we haven’t seen raids yet, and Eye of the North didn’t have expansion content coming in reguilarly either. We have to see what the new content delivery cadence is. Also EotN offered nothing at all for PvP.

I think it’s okay to do a little of both. I sort of hope the next expansion/set of maps we get goes in a different direction – specifically – reduced complexity and greater quantity.

It seems to be a common mantra that quality > quantity, and that was a major design goal for GW2, but I’ve long argued that you really need a bit of both and should strive to find a middle ground.

I’d actually argue that too many maps is bad because it stretches out the player base and encourages abandoning old maps. At the very least, it’s better to have 1 large map than 2 maps at half the area each — it’s the exact same amount of content either way.

So, it’s not just complexity, it’s also size, and the new maps are much bigger than GW1 maps.

precursor collection is a ripoff

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Posted by: ekarat.1085

ekarat.1085

Again, we all know that it’s better to craft, sell ascend material and then buy the precursor.

Then we have no factual disagreement and further analysis of costs is irrelevant.

But crafting it, is more about material that you slowly get and slow but steady progression, compare to the big amount of gold to farm. It’s all how you perceive the cost of your precursor than the true cost. It’s psychological, nothing else. It’s more enjoyable and easy to reach for certain person.

This is awful design. Like, just truly terrible design. It makes sense to apply an impatience tax so you pay more if you want to rush things along, but it doesn’t make sense to charge people to make things take longer and require more effort. The dynamic is exactly the opposite of what it should’ve been.

It has nothing to do with the design or the amount of materials. It has to do with player behavior on the TP. Suppose that the number of mats needed was cut in half. Then nobody would buy precursors and the price of precursors would drop, and it would be cheaper to buy than craft again.

Instead, what happened is that the cost of crafting materials went up until it became more expensive to craft than to buy.

The price difference is being set by player behavior. The fix is for people to realize how expensive it is currently and buy the precursors on the TP until prices of materials come back down.

Map Bonus & Pact's Scouting Mapping Materials

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Posted by: ekarat.1085

ekarat.1085

Well, the way to test it is to determine if we are actually on a particular “week” and then pick a zone and see if the rewards follow the datamined sequence, or if they differ. I can’t get ingame now to test, will check later to see if the rewards for all of the maps correspond to a particular week.

It doesn’t matter which order the items are listed on the in-game reward list. If one map goes 1,1,2,3,2,4,1 and another is 1,2,1,2,1,3,1,4 it may look random, but as long as each map always follows it’s own pattern, then it is not random.

It’s on week 5 and they are not random. I got a friend to go with me to Malchor’s Leap the other day try and see how many events we needed to do to get a Giant Eye. The items we were getting stayed in sync. We stopped after getting 6 or 7 items. It would be extremely unlikely for us to stay in sync across that many items if it was random.

There is also a guild enhancement that can speed up the progress on the bonuses by up to 10%.

This anecdote suggests that they are the same order for each player on the same map on the same week, and I believe that’s true — on a given week on a given map, all players have the same track.

Are tracks pre-set and repeat every 8 weeks? The datamining suggests yes, but it’s possible that Anet could adjust those tracks within those 8 weeks, or it’s possible that the rotation of the tracks is random. It’s also possible (but somewhat doubtful given the datamining) that the tracks are randomly generated each week.

I suspect that they are using the same data structure as for the PvP reward tracks. That’s why they have images we can datamine but not see in the game — because the data structure has a slot for them. (I make no claims or predictions on whether or not we will ever see those images.)

Quartz Crystal Node (Supply Shortage)

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ekarat.1085

The home node can give 5 regular on one strike and it sometimes gives a charged quartz as well.

One strike, you mean hitting it 3 times? Maybe I shouldn’t use the word strike, ermm…

And yea, it sometimes give a charge quartz but that will not ease the demand for quartz crystal. The crystal will continue to climb in price because there is a lot of demands for it. Not just guild hall, you need it for celestial as well but of course, Guild Hall is the primary demand now and since is Guild Hall we are talking about here, it will need a lot of charge quartz.

Now charge quartz worth about 2.5g, won’t be surprise to see it worth 10g eventually.

Where can I sell charged quartz for 2.5g each? That’s far better than making grow lamps, which is my current best option that I’ve found.

Quartz Crystal Node (Supply Shortage)

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Posted by: ekarat.1085

ekarat.1085

The home node can give 5 regular on one strike and it sometimes gives a charged quartz as well.

One strike, you mean hitting it 3 times? Maybe I shouldn’t use the word strike, ermm…

And yea, it sometimes give a charge quartz but that will not ease the demand for quartz crystal. The crystal will continue to climb in price because there is a lot of demands for it. Not just guild hall, you need it for celestial as well but of course, Guild Hall is the primary demand now and since is Guild Hall we are talking about here, it will need a lot of charge quartz.

Now charge quartz worth about 2.5g, won’t be surprise to see it worth 10g eventually.

I mean hitting it once so you could get up to the equivalent of 33 quartz in a day from the home instance.

You can also get quartz as part of the map bonus system. For this week that is Timberline Falls.

I mine it everyday from my instance, I don’t remember seeing that much, I don’t ever get surplus. Are you mining with full boost or something?

I’ve gotten that much if you count a charged quartz as 25.

Also, the supply of quartz crystals is currently increasing and the price is currently dropping.

precursor collection is a ripoff

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Posted by: ekarat.1085

ekarat.1085

The price to craft is higher than buying because people are choosing to craft instead of to buy.

If more people were buying instead of crafting, the prices would shift.

This would still be true even if crafting took fewer materials. However, in that case, the price of buying would come down as people found it cheaper to craft. Instead, we now see the price of materials going up because they are choosing to compete for those crafting resources.

Guardian or Warrior?

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ekarat.1085

Guardian has good active defenses — blind, shield, etc., but you have to use the skills properly to take full advantage of it and know when to give boons to your teammates.

Warrior has higher hit points and can take more punishment. It has a straight-up fight and dodge playstyle. Still, a phalanx strength build is very effective in dungeons.

I wasn’t too impressed with dragonhunter (though bow does allow you to play a ranged guardian, if that’s what you want). However, the berserker allows you to do a burst attack every couple of seconds for the duration. It’s still not as effective at spike damage as other classes, but you can pour out a lot of damage while raging this way. Also, the torch allows you to make a burning build instead of straight-up power, if that’s what you want.

So, it’s going to come down to preferred playstyle.

The Predator Tier 1 bugged?

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Posted by: ekarat.1085

ekarat.1085

I am having ptoblems with the pact sinper riffle, can anyone help with this one? thank you!

I was able to get it without any complications. During one of the pact sniper events (there are two) in the pale reaver outpost chain, you grab a pact sniper rifle, which should trigger the collection.

I don’t think I can help you more than that, unless you describe what you’ve done so far.

Halloween End Date

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ekarat.1085

I’ve been searching through the news and forums and can’t find the end date of Halloween. (It might be out there, but I couldn’t find it.) Does anyone know?

Imminent economy crash? Good thing? P2skin?

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ekarat.1085

Oh look. The economy just crashed just now.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: ekarat.1085

ekarat.1085

Unlocking your elite spec is a training line in your training panel that costs hero points. You do need to have trained all the existing training lines before you’re allowed to put hero points into your elite spec.

If you’ve got all the hero points in the existing game you’ll have enough to train about half the elite specialization training line on launch day. The rest you’ll need to earn in the jungle or via the new system Tyler outlined yesterday from WvW. The number of points to fully train your elite spec is higher than other training lines – but hero challenges in the jungle are worth 10 points each, so it’s not actually as big as it appears.

Shame that I deliberately didn’t unlock all the trait lines so that I’d have enough saved up for the elite class. Oh well, I guess otherwise people would feel screwed over for having spent all their hero points on “useless” skills and traits they never use.

So that's how you craft legendary weapons

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Posted by: ekarat.1085

ekarat.1085

I would totally do a legendary path that required me to burn down an orphanage (in game, obviously).

What happened to playing the way we want to play? :-)

Don't miss the release date please!

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Posted by: ekarat.1085

ekarat.1085

The whole reason Anet took so long to reveal the release date is so that it was 100% set in stone going to happen on that day. So there’s no reason to worry.

That said, I do take some offense your idea of forcing the devs to work around the clock just so that your own precious plans aren’t “ruined”.

I think that’s exactly why Anet took so long to reveal the release date. Once they announce it, players will get upset if it gets pushed back. I would not be surprised if they had an earlier potential release date (say, their anniversary) and internally pushed it back. Imagine if they had announced it and then pushed it back.

I suspect that they will do everything they can to release on that date, even if they have to patch stuff in later. Actually, they’ve already announced that they are holding back raids and the other legendaries. (Personally, I’m glad they’re not holding the entire expansion back two weeks for those, though I do hope they get released soon after.)

At the same time, I do work as a programmer (no affiliation with anet), so I do appreciate having to release on a deadline, and I’m more willing than some to cut them some slack in this regard, though I hope it won’t be necessary.

Being sold an unfinished product..

in Fractals, Dungeons & Raids

Posted by: ekarat.1085

ekarat.1085

Think of it this way, they could have delayed the release by 2-4 more weeks and given us the finished product instead. I don’t see that as being any better.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: ekarat.1085

ekarat.1085

The problem isn’t hard content. The problem is how players blame each other when they fail hard content. They’re awesome, but that other guy is to blame…

Final countdown blog confused me

in Guild Wars 2: Heart of Thorns

Posted by: ekarat.1085

ekarat.1085

I kinda hope we gonna have to finish some “quest” to unlock elite spec tbh, even though I’m dying to play my reaper

Same here. I’d like my character to have a little backstory that would explain how they acquired all these new capabilities, not just suddenly walk into the jungle an tadaaam you’re a druid now, gg

So I assume you wont be playing rev, since Rytlock is the only one, gg.

To be more serious, I dont mind having to unlock it. I have 19 toons and 2 accounts, and ill do it on every single one, i just really didnt expect it to be that way. They have been, for the most part, transparent on things coming in HoT so I just didnt see having to unlock it via quests or whatever happening since it was never mentioned or hinted at.
Again, I DONT mind doing whatever needs to be done, I was just hoping to hop into my elites and play the halloween content. ah well

It was mentioned in passing earlier, but I don’t have the link handy to prove it. Perhaps someone else does?

An Idea for Raid Inclusion

in Guild Wars 2: Heart of Thorns

Posted by: ekarat.1085

ekarat.1085

There’s little point. I suspect Raids will get abandoned just like dungeons and fractals did. If anet put in some time and effort into creating a matchmaking LFG system for the game, I can guarantee dungeons and fractals would see much, much more activity and raids would actually be something worthwhile (if a matchmaking LFG was implemented for those too).

Since it isn’t obvious to me what the problem is with the current LFG, can you (or someone else) please say what you want to see in an improved LFG?

Why you play PVE?

in Guild Wars 2 Discussion

Posted by: ekarat.1085

ekarat.1085

PvE gives me a greater variety of things to do — exploration, achievements, dungeons, story, collections, gathering, and crafting. PvP and WvW feel like the same thing to me — much like PvE would if all I could do was run the same dungeon over and over again.

Also, “easy” and “challenging” are a matter of perspective and personal preference. For me, PvE is more “challenging” than PvP because PvE requires planning to do things like craft Mawdrey. Mind you, the competition of sPvP and WvW encourages people to push their reflexes to the limit to get every advantage they can, which is why it is more challenging to them. Also, averaged among all players, the win percentage is only roughly 50% for sPvP and 33% for WvW, but much higher for PvE, which is what makes sPvP and WvW more “challenging” than PvE to many players — the possibility of losing is very real. But, for me, “challenge” means planning, not reflexes or win percentage.

A sad truth suddenly hit me.......

in Guild Wars 2: Heart of Thorns

Posted by: ekarat.1085

ekarat.1085

This whole thread presupposes that they know exactly when release is and have the whole thing laid out in a pattern.

This is a lot to read into going 2 months between elite number 3 and elite number 4.

PvP in a PvE?

in Guild Wars 2: Heart of Thorns

Posted by: ekarat.1085

ekarat.1085

If you delete your Sylvari characters, can I have your stuff?

Leah Hoyer: "Any Sylvari could turn..."

in Guild Wars 2: Heart of Thorns

Posted by: ekarat.1085

ekarat.1085

I could see this happening in an instanced story episode, not on the open world map.

It would be very cool in an instanced story episode, not so much on the open world map.

Living story S2: problem for new players.

in Guild Wars 2 Discussion

Posted by: ekarat.1085

ekarat.1085

https://www.guildwars2.com/en/the-game/releases/

Scroll to the bottom. Watch the videos and the recap. Probably avoid the Season 2 stuff, but what you’re looking for is available.

No, actually, it isn’t available. Yes, the link claims to be a recap trailer, but it isn’t. It’s a teaser trailer that doesn’t actually tell you anything. All you get out of it is that you missed blowing up some giant clockwork things and that there is an evil, female villain.

Guild Wars 1

in Account & Technical Support

Posted by: ekarat.1085

ekarat.1085

For reference, I bought gw1 after buying gw2, and things linked up just fine. However, I can’t remember if it happened automatically or if I had to do something to link them.