Showing Posts For francescoG.1069:

I don't want to support. What else is there?

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Posted by: francescoG.1069

francescoG.1069

No, you can also use the mesmer in pvp to make the portal. Quiet, then Arena net will do something, the situation is not so long … just a year.

Sigil Update

in PvP

Posted by: francescoG.1069

francescoG.1069

Don’t forget 20% Confusion Duration again!

No one cares of mesmer. Reduce the charging of the usual skills and enhance weapons that no one cares so they can continue to make believe they are doing something.
At this point I give up.

create alternatives to restorative illusions?

in Mesmer

Posted by: francescoG.1069

francescoG.1069

They’re just pretending to make changes to mesmer, have modified the usual cooldown and …. yet the torch, even the chaos armor …. really nothing else.
I just look at what they did to necro to get angry.

Returning Mesmer: What's Good Still?

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Posted by: francescoG.1069

francescoG.1069

That alacrity on the revenant is using the tablet; not exactly a competitive alternative, I dont think centaur revenant is really going to be a thing, so I think we are good.
[/quote]

I know, not much change the matter

Returning Mesmer: What's Good Still?

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Posted by: francescoG.1069

francescoG.1069

It was a truly disastrous year for the balance of mesmer.
A year ago, alacrity was weakened.
One year ago came the build chronophantasma shatter, since then it has not been possible to create an alternative build.
I stopped playing months ago, forgive me if you can, but if you played the mesmer 2 years ago you can not settle for a lower class to make portal, alacrity and quickness.
I waited for the build was to carry chronophantasma shatter a year to see if it changed something and this was the reward of my patience: alacrity on reavenant.
I waited too long, we are in 2017 and now there are other mmrpg.
it is time to uninstall

Does Chrono feel a little "meh" to you?

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Posted by: francescoG.1069

francescoG.1069

We are almost a year chronophantasma shatter. Nearly a year of portal and no chanche to win a 1v1

Mesmer confusion

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Posted by: francescoG.1069

francescoG.1069

ANET can you explain us how we kill a mesmer that apply on us 25 stacks of confusion and we die in 10 sec from it witout using any skill?

This is the typical user arena net he has listened to. Completely ruining the mesmer.

thief, mesmer and warrior are op

in PvP

Posted by: francescoG.1069

francescoG.1069

there really is someone who still plays thief and mesmer?

GW2 Mesmer VS GW1 Mesmer

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Posted by: francescoG.1069

francescoG.1069

Just look at the list of GW1 Mesmer skills.

https://wiki.guildwars.com/wiki/List_of_mesmer_skills

GW1 Mesmer was a true dps class, not this “gorunaroundanddothingsthatmayormaynotbeimpactfulandletusbigboyshandlethedpsontheraidboss” crap. Gw1 Mesmer actually manipulated the opponent and confused them, not this passive AI clone fluff that nobody really cares about.

AMEN!!!

Dueling

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Posted by: francescoG.1069

francescoG.1069

Dueling was once a key specialization, primarily for deceptive evasion, had good synergy with chaoss (desperate decoy with prismatic understanding) and illusion (blinding dissipation and ineptitude).
At the moment do not find space in any competitive build, primarily because it not help good defensively (as does insiration) and even in attack (as does illusions) and deceptive illusions has been replaced now illusionary reverse and chronophantasma.
The amazing thing is that dueling has valid traits such as mistrust, deceptive evasion and harmonious mantras, the problem is that as most experts mesmer, are all three in the same compartment.
Guess what would suggest doing? ^^
Put deceptive evasion instead of evasive mirror.
In its place in the grandmaster department a new trait, there is someone who uses evasive mirror?
In any case I think that if only this change could make it more interesting specialization.

Meta Chronomancer Basics (PvP)

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Posted by: francescoG.1069

francescoG.1069

Simple, perhaps some things are obvious, but not for this wrong.
You could make a video to explain the mechanics of the fight for the chrono at the opponent senconda or number, of the role that a team has to play

Interrupt builds generally

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Posted by: francescoG.1069

francescoG.1069

Each build drool a lot of his building on the skills of the most defensive traits that offensive.
There are many places to stop but none are able to combine with each other without compromising the build on the defensive.
I, personally I played with mistrust Dueling, Inspiration and Illusion, however, losing Chrono, my idea is that at the present time the idea of ??programmers is to make the tactic interrupt a control / tactical strategy (chaothic interrupt) or damage ( power block) or from area to conditions (mistrust), but the mechanics of specializations does not allow you to do everything at once (I think part of the balance designed specifically).
Needless to say that for me is a useless idea: if you interrupt the game I have a limited window of opportunity to stop the skill opponents, four of confusion will stack well to area …. but what are 4 stacks for a mesmer with illusion?
With Domination do damage (little) weakness, and vulnerability … …. wow, not only interrupt does not is not practical but not even worth.
THREE ARE THINGS, THAT ACCORDING TO ME should be done, INTERRUPT FOR MAKING A VALID ALTERNATIVE:
1.Riplasmare, or dueling, or Chaos, or Domination as a specialization with a marked presence of interrupts, one for sector, not to make it only interrupts.
2. Place SLOW! It is clearly the condition he should be the basis of a build and you can not interrupt that Chronomancer is always the same three sections!
3.Potenziare traits interrupt! I will not fre 3 stack vulnerability, let me that I remove or steal boon to the enemy, there are sections that remove 13 type conditions (Druidic clarity) and there is no other party that removes all of the boon. (With also a good cooldown)
It sounds strong but should be, is not something easy to implement, just think about how many classes now play the stabiliy.(Sorry if there are errors even I use google translator because English is not Primalingua for me)

Mesmer Trait Changes

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Posted by: francescoG.1069

francescoG.1069

I do not think the mesmer serve other traits against condizioni.Tuttavia agree with your political move taken from one specialization to give a more pronounced way.
The stretch that cures by casting mantras is right that remains of inspiration for me.
Domination, Chaos and Dueling endorsements are adrift. There is a desperate need to fix them.
THE number of builds that were created for the mesmer at this time is small: no dps variable, a condition and a boon / support.
The mesmer suffers in the selection of skills and traits. Very little, too little variability.

CHRONO'S SLOW?

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Posted by: francescoG.1069

francescoG.1069

Ok, I just wanted to ask …. how about slow? Do you think that will work in PvP? What do you think of the traits of the chrono? How do you think should be changed?
I would like to know the opinion of someone on this condition, which slows the speed of the opponent’s skill that has been strategically placed on a class that does damage for skill used by the enemy (you know … confusion!) …..

mesmer changes? Never positive?

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Posted by: francescoG.1069

francescoG.1069

Well HoT was super positive from the second they showed chronomancer until now. Even now mesmers are super powerfull as revenant. It’s just less faceroll.

Good players will always find a way to win since the class is still super strong.

good players will always find good alternatives if there are any ….
We have finished the alternative ….. I fear.

mesmer changes? Never positive?

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Posted by: francescoG.1069

francescoG.1069

Decrease traits / skills and increase the base attack of the scepter. Do not you have a strange feeling of deja vu? So … I will not lie, I agree with a lot of the changes (not all) certain things worked too well.
I wonder arrived at this point what is left to continue to be competitive.
Kill traits and remove stat ….. when I will have to wait to see some enhanced trait, utility, skill? Half of Chronomancer traits are unused in any context (slow trait), chaos is useless since they have the boon of life, I see a build interrupt inefficient especially after the change of stability.
Oh, I forgot: thank you for all these debuffs ONE WEEK BEFORE THE SEASON, the necro there so we had to put an entire season! I’ll pretend to believe that someone is smart and has changed mesmer to prevent the same from happening. I begin to sospettre that there are classes of series A and series B classes.

condishatter great in metabattle - yay

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Posted by: francescoG.1069

francescoG.1069

Guys …. there would be a Particular do not forget: there is the necro corruptMancer in metal! with wanderer stat! There really seems like a good idea to play condi?
I do not mean That it is a build to throw ….. but since we are now in place reaper That Are condi spammers and herald boon spammers ….. not think it would be to us a little thought to the null field? For me it is a good boycott for now the meta.

Legit Question Here

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Posted by: francescoG.1069

francescoG.1069

There are classes harder to play the mesmer condition, I do not deny it.
But at present that making a list of the classes easy to play will get the mesmer? Hell have you ever seen a Scrapper, Druid, Necro?
Do you really want to tell me that at least one of these three should not be balanced?

Elite Specs

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Posted by: francescoG.1069

francescoG.1069

So I’ve got an question for everyone that thinks Elite Specs are “over powered” or “pay to win”. What about it makes it pay to win, and why do you want it nerfed so badly?

Rather than learning a form of counter play, or understanding that your Rev has a weakness, and you cannot actually button mash your way to Legendary – You kitten and cry until anet decides to just pull down a very very well planned out and crafted class specialization.

Yes, HoT grants you access to new specs. Do I think they should be over powered or more powerful than normal? No, I think the Elite Spec’s should offer more class variety, and the ability for players to chose their play style.

Now, that being said, why is it that everyone wanted the Elite Spec’s to be nerfed, but are now retaliating with the changes anet has made with things like; “Elite Spec’s should be stronger to make HoT worth my time”, “I paid for more powerful classes, why are you nerfing them”, “I’m quitting the game because you made my mongoloid damage faceroll class into something more balanced, and now I can’t get Legendary Rank”.

Can we all just stop crying about it, and look at Counter-Play options? Guildwars 2 has an incredibly high skill cap for sPvP. If you have a problem with that, maybe this isn’t the game for you.

Lets look at some Counter Play;

Dragon Hunter:
– Stability counters their Ultimate
– Protection counters their traps
– Reflection counters their Pew Pew
– CC ??

Elementalist:
– Confusion = GG
– Flat Damage
– Poison
– CC ??

Necromancer:
– Confusion again
– Don’t attack them while they have spectral armor
– Understand that they have Death Shroud
– Bring Condi Clear
– CC
– Flat Damage (Necro can’t take focus punishment very easily)
– Protection

Mesmer:
– Damage? They are incredibly squishy.
– CC
– Condi
– Focus Damage
– DODGE SHATTER MAYBE
– Protection

Rev:
– Focus Damage
– Protection
– Condi Clear
– CC
– Dodge their big damage CD’s

Ranger:
– Reflection counters Pew Pew
– Protection
– You cannot 1v1 a good Druid, sorry that’s just how the class works.
– Dodge their pet knock down, dodge their pet abilities.

You see a reoccurring pattern here? It’s this really cool concept called Counter Play. You learn to counter a class, learn what to dodge and when to dodge it, and how your class plays into their class. Everyone has a counter, everyone has a weakness. I’m incredibly sick of people kittening about a good player who has put in the time to master their class, but all they see is “Wow over powered class nerf it or I’m quitting”.

Learn to counter play and stop crying. It’s such a disgusting display both incompetence and utter stupidity.

CABBAGE! It was all so easy? Perhaps I really was complaining at all.
I especially love your strategy against necro confusion again, do not attack them while they have spectral armor, Understand That they have Death Shroud (we dont know they attack when in death shroud?) Easy no? Fill it up confusion like a turkey, so I want to say: I do not sends them back …..
Can I get some advice also against the scrapper? Let me guess dodge big damage? cc? When is no damage not use elixir S? use confusion? dodge hammer attack? Please other brilliant strategies

Sincere wishes to all for the pro-league ^^

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Posted by: francescoG.1069

francescoG.1069

20 begins the pro-league season 2. I want to do my best wishes to all, I hope we can entertain everyone.
I offer my best wishes to war, mesmer, ele and thief: I hope you can find many war, mesmer, ele and thief in a team opponents to be able to compare.
May the best class win.

Compared to Reaper, how is this for DPS?

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Posted by: francescoG.1069

francescoG.1069

Forget the mesmer, you do not like the reaper? Change classes, but lose leaves mesmer.
Take it from someone who plays virtually only mesmer.

Arcane Thievery

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Posted by: francescoG.1069

francescoG.1069

@ francescoG Here ‘s my opinion about the current Arcane Thievery. This skill is extremely useless, it’s an unreliable condition removal, it has to land in order to swap to happen and its cast doesn’t make thing any easier. Another thing i want to point about this skill, i believe this skill is outdated, remember RaO, Signet of Rage, Armor of Earth … give a fix boon duration (10s stability, might or swiftness…), you can use this skill and steal their big boon and you would be good to go. Now, since boons are pulsing, stealing one of their pulse is useless, and it’s not worth running this skill.

I respect your opinion, I also think that the mesmer needs an upgrade, but the Chronomancer factor makes the class not user-friendly for the programmers, heck use only mesmer me, I know how the class is in trouble now!
But you have to be honest: Chronomancer is proving to be a curse rather than a benefit; I imagined the class that does all the DC (well of gravity, tides of time, daze, stun) also do damage not tell op but competitive with that of the other, with the split continuum and alacrity? This, to me, is the thought that curbs Anet by strengthening the class, I agree as well that between necro bribe boon and meser remove boon there is no comparison! If I had my minimum for each boon 2 corrupted by necro, 3 removed from mesmer, put a sudden to cause damage to enemies who have been removed a boon (250, 300 dmg) is absurd to see how hot onwards have put more anti-stealth effects and almost no anti-boon, would give a decent damage phanthasm disinchanter for example (750/800), you could put a boon removing the pain mantra, you might fix the seals of mesmer.
It was only the arcane thievery to need an upgrade ……………..

[Vid] Reaper vs Chrono

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Posted by: francescoG.1069

francescoG.1069

They couldn’t dent the Reaper. They got eaten alive.

I bet they were smashing buttons trying to do something, with no results. Clones got killed so many times before hitting you.

Should increase the life of illusions

Arcane Thievery

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Posted by: francescoG.1069

francescoG.1069

Can AT get the same treatment as necro Corrupted Boons? Reduce its CD down to 20s or 25s, because i believe Corrupted Boons will get nerf some times in the future, no need to make it 15s.

I fear that you are not contextualizing the skill with Chronomancer: if you consider the continuum spil + alacrity this skill would you use all the time … unfortunately I’m afraid of many things programmers have put a brake because of this.
They must fix something: use 2 times un’abità unusless does not make a profit and skills that recharge the too long due to the fact that there is alacrity, cancels the advantage of her and makes the basic mesmer a class even more useless, I would say that 30 seconds they’re fine, but I do not want the cast time.

[Vid] Reaper vs Chrono

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Posted by: francescoG.1069

francescoG.1069

In fact all of them have made a mistake: they used the Chronomancer

Chrono - very low damage vs other player

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Posted by: francescoG.1069

francescoG.1069

OP’s complaints are based on WvW, so my reply is based on WvW. PvP punishes any kind of burst builds because the offensive stats are completely kitten.

Put simply, expect double damage in WvW from offensive builds, while tank builds retain similar defensive capabilities. Power/crit builds scale exponentially but depend on this scaling to be good. PvP amulets prevent this scaling making the investment next to worthless. Paired with a format which by design encourages tanking in a small area (not something core mesmer or any similarly-designed class (thief) is really good for when building for damage, as it depends on mobility/re-positions/general trickery for defense. Bunker chrono had the on-point immune uptime necessary to make it good for this purpose. It works in PvE because mesmer’s DPS (not burst) potential is so low and its immune uptime was so high that it didn’t really matter to exchange the mesmer as a tank for something else to run DPS. Nobody ran it in WvW, though, because the build accomplished absolutely nothing.

If this thread was about sPvP, then yes, my reply would have been different (although the high burst statements and the OP’s build not being cohesive still remain).

And no, WvW is not about consumables. Stat-wise from gear alone a berserker build will deal around 75% more scaled damage baseline compared to sPvP. That’s a massive difference. Consumables are just icing.[/quote]

The problem is not so much tied to pvp or WVW, I saw many mesmer make monstrous burst of DPS, I saw mesmer kill 3 players alone, then the same guy who has killed 3 col mesmer took Reavenant and has 5 killed by himself! 5! (In this WVW) for what concerns the WVW stat also improve for other classes and … I saw hordes of reaper, many scrapper and druid roaming, dh, but mesmer …. not many, I remember that there were many, many more than once.
I have seen and tried many alternatives with mesmer / chrono but the truth is that many classes have made an incredible leap with the specializations of elite, I saw mesmer talented throwing himself druid, scrapper, ele and reaper and there was no way they went downed, maybe they were good if they could not die without even dodge, I can not compare the mesmer first expansion with the chrono now and tell me that at present there are no longer valid and effective alternatives.
I was playing in the mesmer WVW, but after the expansion had to change class, not valena worth to suffer so much to turn dps and suffering in the hold of without exploding when there were more resistant constitution practical classes (now we have to run with power block and antra, and if the enemy has stability?) and at the present time better think again of the chrono.
If I am wrong to write something, I apologize, I do not speak exactly the English ^^

Chrono - very low damage vs other player

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Posted by: francescoG.1069

francescoG.1069

Sorry, OP, but your issues do not stem from the mesmer class but from your build simply not being cohesive. Mind Wrack is unquestionably the best burst in the game still, with high-investment mesmers able to get each wrack to around 6-7k per clone against squishier targets.

Pick power or condi; building into both on your gear won’t work in WvW. You’ll find yourself exponentially weaker in power if you keep the rabid gear, and in order to make condi work for damage you need to go all-in due to how conditions scale and the way you’re applying them. You’re not really overcoming most armor thresholds now, and your conditions aren’t overcoming most cleanses + heals.

Mesmer does lack personal DPS, but it has unrivaled burst damage, especially for its durability, with only the thief being able to shell out extremely similar damage over the course of a very short time frame, but such class/build mix is unquestionably squishier by very large margins.

I would not know what to tell you, I like to state the facts, the facts are that among all the build I saw the mesmer dps with burst / Mind Wrack is just a build from WVW involving the use of consumables and sharpening stone, if in pvp we ended up using Alacrity Bunker dps instead of using the celestial instead of the Marauder / Berserk there is a reason.
But maybe we were wrong all except you, I would never have been happier to be wrong ^^.

chrono v reaper

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Posted by: francescoG.1069

francescoG.1069

and do you agree?

chrono v reaper

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Posted by: francescoG.1069

francescoG.1069

Sorry, actually I do not speak much English and the translator does not want to help me now

chrono v reaper

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Posted by: francescoG.1069

francescoG.1069

Forget it. so it is. If they wake up it is not useless to insist.
You have reason to chill, thinking one thing: if you chill it right for them to do the 66% thinks slow, think of all the effects and skill of necro / reaper that make chill and thinks the EFFECTS of the chrono and skill that make slow (and duration of slow) is the opposite of quickness is too strong! So we just put it’s never that helpful! Chill? chill let’s put it in buckets, 650 damage per second, stretch durability, rune to chill! Slow? TOO STRONG slower skill (only useful if interrupt play) a 30% crit.chance will be just fine …… as long as it is the mesmer okay that does not work

Chrono - very low damage vs other player

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Posted by: francescoG.1069

francescoG.1069

The main problem is that Chronomancer has no more than a supporting role: if you think about what they have weakened 26 are nothing but strokes and support skills to decrease the resistance given by the traits and effectiveness of alacrity for the team.
The same quickness and slow were always nerf for support.
It is not the only problem; many skills and traits of mesmer are impractical and inefficient, and despite all of charging high compared to similar abilities present in other classes so as not to make it look like a great advantage alacrity.
Bracket mesmer since there was a change of burning a stack has lost much of its effectiveness, I riferisko the number one skill, and not content now have changed the chaos armor, the clones have lost efficacy to for multiple reasons ( and do not tell me that’s not true, no one uses the most deceptive evasion or mirror images), as well as stealth, it is absurd to see how anet has put anti-stealth skill effects in itself already so effective and frankly speaking I do not exist more susceptible classes the conditions, and if the conditions do damage damage is because they do dannonel good time and thus certainly not torment and confusion that take time to work.
Finally, the split continuum: someone can tell me a skill that is really worthwhile to be launched 2 times in PvP? (Other than the gravity well)
Does no harm, does not heal, a disadvantage in playing condition (necro), decreased the effectiveness of the support, rendered ineffective the existing mechanical (stealth + clones).
LE build interrupt there, nothing to say, if you like, nothing to say, but I see a crisis in the class that should be rebuilt from scratch to make it again in the practical context elle other classes.
Even I have no idea where to start to fix the mesmer / chrono.

Elite spec:The Displacer (Pistol & Anomalies)

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Posted by: francescoG.1069

francescoG.1069

Too disabling effects (pull, taunt, fear) calm down 0.o. I do not mind the idea of ??the main hand gun, but I think you are mistaken in Anet who also fell with Mistrust: If my primary condition is confusing …. why do I need to baste a build with effects Interupt enemies , until the entry of a second daze is still bearable but to create a stretch as you did (Boundless befuddlement) putting disabling random effects …. do not take it, at least you did not make a seal that passively does 180 cDs and actively stun 3 sec (cough. cough.) at least you did not create a condition that slows the enemy’s skill, stuff counter-sense as your primary cd does more damage to skills used by the enemy (slow cough. cough. ) andthey have not even put a stupid stupid strokes to build interrupt … because you know …. continue to insist with this fixation of the build interrupt with mesmer who have begun to also put it to other classes (Daredevil cough. cough.) with skills and features completely different from those of mesmer (sarcasm alert) Distracting dagger does not seem at all a certain mantra with the addition of type 2 traits more embedded grandmaster … noooo …. then we wonder why we are kittened off by ’ output expansion for the excellent management of the chrono.

Skill Changes: Coalescence of Ruin and Scorched Earth

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Posted by: francescoG.1069

francescoG.1069

Exactly when they’re coming? You said you will modify the classes from 3 months or can I hope before? I would just not having the right to deceive?

Inspired by - "66% dps increase"

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Posted by: francescoG.1069

francescoG.1069

[quote=5968937;francescoG.1069:]

Inspired by - "66% dps increase"

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Posted by: francescoG.1069

francescoG.1069

Why chill il Not op? Maybe because in Not a Mesmer condizioni?

Idea - New Specialization - The Harlequin

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Posted by: francescoG.1069

francescoG.1069

XD Hahaha ….. I must say the truth: I HAVE A WORLD AMUSED reading of harlequin, not because it is done with the feet but because you did a specialization (I refer mostly to ine traits) a lot smarter than the Chronomancer, placing offensive and defensive traits that make it a good choice to replace it in chaos or inspiration.
A class so I could play it for eternity, sin does not work for Anet, your hexing is without a doubt the smartest slow.
I do not think that many people took seriously your work, really a shame, I do and to tell you the truth I did it to see if there were some good ideas for the chrono … and indeed I say you have not let me down even in this.
Enchanter’s Conundrum, a stretch in association with the boon removal is brilliant this stretch has more synergy with the basic mesmer.
Recurring Insecurity, another trait that made me think, not a bad idea.
I have to hand you the criticism, however, include fear and stealing life in the mechanical mesmer I see it too, the idea of ??a spec based on stealth / is good except that filled the Effeti game anti-stealth and made virtually all classes resistant conditions.
More hexed fear not really have a good compatibility with confusion (not that it is slow ahahahahaXD). Try to work on chrono, I’d be curious to see the result

Upcoming Balance Changes: Week of December 14, 2015

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Posted by: francescoG.1069

francescoG.1069

I’m glad that kill the shield of mesmer. Indeed mesmer tank is too strong, it is not right we too tank classes, except element, that is with us all the boon and traits that make it immune from the conditions.
But we do not talk about this, you know why I like the fact that you kill the four skills of the shield? Why do not you want to play the mesmer tank, just do not like ’idea to stay in defensive, I like to play dps and condition, but please, help mesmer so I can play it in some other way, because the present moment you can not do other than the tank, and if you kill me as well that ….