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If Scourge will not be nerfed...

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Posted by: insaneseagull.7063

insaneseagull.7063

I posted this in another thread, but it bears repeating, and I’ll probably be doing so a lot:

NEWS FLASH: If you stand next to a Necro and their Sand Shades while they are in Sand Shroud, you’re going to get stacked up with conditions. You better either have Resistance or get away from them for the duration.

The only reason Scourge seems powerful is because people don’t understand what they are doing right now. It’s not as obvious as swinging a sword or turning into some shadowy raven creature with a big scythe.

The burst condition output is actually worse than a condi Reaper running Shouts, who could quickly stack up Bleed on you while covering it with spammed Chill, Vulnerability, Burning, and Blind on top of having about 28k health and a 23k Shroud bar that builds up REALLY quickly. You couldn’t easily step into melee range with something like that either, but they aren’t exactly regarded as the kings of PvP because they, like Scourge, are easy to shut down.

Here’s a hint: the same tactics that worked against Condi Reaper work against Scourge.

This guy gets it. Op does not :/

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If Scourge will not be nerfed...

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Posted by: insaneseagull.7063

insaneseagull.7063

for the first time in 5 years, I will main Necro and I will get to Legendary rank as the worst PvP player you have ever seen while barely doing anything. Maybe I will even eat sandwich while fighting people

Yeah, at its current state it is very OP, so OP that it makes me main it even tho I never ever wanted to play Necro. But you got me, I would be crazy not to play it

#Scourge – HowToGetNecroMains101

It’s op if you’ve got no condi clears or transfers.

That’s about it. If a player is smart he’ll use those two tools against the scourge.

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"instant cast" on marks

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Posted by: insaneseagull.7063

insaneseagull.7063

This seems to be messed up. It ends up being where you mouse is at the end of the cast vs where it is a the start. Anyone else bugged by this?

I’m assuming you’re mentioning the option to have ground aoe instant cast?

If that’s the case,you gotta’ remember that it works exactly as it says,it will cast your aoe where you’re mouse is. And the marks on the staff aren’t instant,they do have a cast time.

I think the issue here is that you point your mouse where you want it,you press the skill but before the skill has ended you have already changed the mouse position and thus.

Right?

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[Beta feedback] After playing 8 hours testing

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Posted by: insaneseagull.7063

insaneseagull.7063

Yes,I know that. What I’m saying is that a burning proc on F5 is a BUG.

Sure, sure, the part on the tooltip explaining what F1 does is clearly a bug. Clearly, this functionality magically appeared out of thin air, and was not coded in to specifically work this way.

In reality, the sand shades not applying Dhuumfire on use of F5 is the default behavior on skill implementation. A designer had to go in there and specifically ensure that Dhuumfire works on all shroud skills.

Totally a bug, sure. Just like characters jumping when you hit the jump button is clearly a bug!

I thought the F5 pulse on the sand shades wouldn’t be affected by Dhuumfire. Technically,those pulses aren’t an “F1 ability”.

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[Beta feedback] After playing 8 hours testing

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Posted by: insaneseagull.7063

insaneseagull.7063

Dhuumfire does not give a burn for every pulse of Desert Shroud. Please stop spreading this misinformation.

It only gives one burn stack at the initial cast.

Dhuumfire doesn’t even trigger on F5. It triggers on each F1 you cast.

Holy kitten guys. Read up xD

Mate I just spent like the last 3 post proving it does with a screenshot. It applies dhuumfire on each pulse, the other guy was getting confused because his burn duration is too low so he is not seeing 7 stacks.

Read my edit,mate.

and if you open my screenshot, you will notice I have sand savant.

Your source of burning has to have come from another source. I just unequipped Dhuumfire and Demonic Lore and popped F5 on a golem.

No burning.

That’s because you unequipped dhuumfire, are you sure we are talking about the same thing here. I am proving that dhuumfire works on each shade hit, it apply 7 burn stacks on shroud 5 because it hits 7 times, thus proccing dhuumfire 7 times.

Yeah I think we might not be talking about the same thing. But I see now that after having only Dhuumfire equipped F5 does indeed inflict burning.

But only 1 proc for me. It just feels like a burning proc on F5 is a bug since the tooltip on Dhuumfire clearly says only “shroud skill 1”.

Right? :O

Never trust tooltips, they are seldom always right.

What happens is that shade hit is treated as F1, that is why it proc dhuumfire which does work as intended. Removing it will probably absolutely gut our dps in PvE though so hopefully it won’t happen.

Yes but I’m not talking about the F1 skill xD I know that works as intended. Here’s the thing,if you equip Dhuumfire,place no shades on the ground but only pop F5,you’ll get one burning proc. That’s even without Demonic Lore. There shouldn’t be a burning proc on F5.

I know, but that is because you are not F1. The shade is the F1 in this case, so when the F1 hits, it apply dhuumfire because the shade itself is F1.

You are still you.

Yes,I know that. What I’m saying is that a burning proc on F5 is a BUG.

and I just explained why I think is not

No you didn’t. You just wrote that a sand shade (F1) will apply burning. It’s working as intended. However,the F5 ability is NOT a F1 ability,hence the burning should not be procced when pressing F5,yet,it does.

If you go to core necro or reaper,and equip Dhuumfire,will you proc burning with Tainted Shackles or Executioner’s Scythe? No,it won’t. As it never has. Dhuumfire has always only worked on the F1 shroud abilities. Never F5.

So if you get a burning proc from Scourge’ F5,Desert Shroud because of Dhuumfire,then it is a bug.

I have not seen any patch notes addressing the fact that Dhuumfire now works on F5 abilities as well.

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[Beta feedback] After playing 8 hours testing

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Posted by: insaneseagull.7063

insaneseagull.7063

Dhuumfire does not give a burn for every pulse of Desert Shroud. Please stop spreading this misinformation.

It only gives one burn stack at the initial cast.

Dhuumfire doesn’t even trigger on F5. It triggers on each F1 you cast.

Holy kitten guys. Read up xD

Mate I just spent like the last 3 post proving it does with a screenshot. It applies dhuumfire on each pulse, the other guy was getting confused because his burn duration is too low so he is not seeing 7 stacks.

Read my edit,mate.

and if you open my screenshot, you will notice I have sand savant.

Your source of burning has to have come from another source. I just unequipped Dhuumfire and Demonic Lore and popped F5 on a golem.

No burning.

That’s because you unequipped dhuumfire, are you sure we are talking about the same thing here. I am proving that dhuumfire works on each shade hit, it apply 7 burn stacks on shroud 5 because it hits 7 times, thus proccing dhuumfire 7 times.

Yeah I think we might not be talking about the same thing. But I see now that after having only Dhuumfire equipped F5 does indeed inflict burning.

But only 1 proc for me. It just feels like a burning proc on F5 is a bug since the tooltip on Dhuumfire clearly says only “shroud skill 1”.

Right? :O

Never trust tooltips, they are seldom always right.

What happens is that shade hit is treated as F1, that is why it proc dhuumfire which does work as intended. Removing it will probably absolutely gut our dps in PvE though so hopefully it won’t happen.

Yes but I’m not talking about the F1 skill xD I know that works as intended. Here’s the thing,if you equip Dhuumfire,place no shades on the ground but only pop F5,you’ll get one burning proc. That’s even without Demonic Lore. There shouldn’t be a burning proc on F5.

I know, but that is because you are not F1. The shade is the F1 in this case, so when the F1 hits, it apply dhuumfire because the shade itself is F1.

You are still you.

Yes,I know that. What I’m saying is that a burning proc on F5 is a BUG.

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[Beta feedback] After playing 8 hours testing

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Posted by: insaneseagull.7063

insaneseagull.7063

Dhuumfire does not give a burn for every pulse of Desert Shroud. Please stop spreading this misinformation.

It only gives one burn stack at the initial cast.

Dhuumfire doesn’t even trigger on F5. It triggers on each F1 you cast.

Holy kitten guys. Read up xD

Mate I just spent like the last 3 post proving it does with a screenshot. It applies dhuumfire on each pulse, the other guy was getting confused because his burn duration is too low so he is not seeing 7 stacks.

Read my edit,mate.

and if you open my screenshot, you will notice I have sand savant.

Your source of burning has to have come from another source. I just unequipped Dhuumfire and Demonic Lore and popped F5 on a golem.

No burning.

That’s because you unequipped dhuumfire, are you sure we are talking about the same thing here. I am proving that dhuumfire works on each shade hit, it apply 7 burn stacks on shroud 5 because it hits 7 times, thus proccing dhuumfire 7 times.

Yeah I think we might not be talking about the same thing. But I see now that after having only Dhuumfire equipped F5 does indeed inflict burning.

But only 1 proc for me. It just feels like a burning proc on F5 is a bug since the tooltip on Dhuumfire clearly says only “shroud skill 1”.

Right? :O

Never trust tooltips, they are seldom always right.

What happens is that shade hit is treated as F1, that is why it proc dhuumfire which does work as intended. Removing it will probably absolutely gut our dps in PvE though so hopefully it won’t happen.

Yes but I’m not talking about the F1 skill xD I know that works as intended. Here’s the thing,if you equip Dhuumfire,place no shades on the ground but only pop F5,you’ll get one burning proc. That’s even without Demonic Lore. There shouldn’t be a burning proc on F5.

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[Beta feedback] After playing 8 hours testing

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Posted by: insaneseagull.7063

insaneseagull.7063

Dhuumfire does not give a burn for every pulse of Desert Shroud. Please stop spreading this misinformation.

It only gives one burn stack at the initial cast.

Dhuumfire doesn’t even trigger on F5. It triggers on each F1 you cast.

Holy kitten guys. Read up xD

Mate I just spent like the last 3 post proving it does with a screenshot. It applies dhuumfire on each pulse, the other guy was getting confused because his burn duration is too low so he is not seeing 7 stacks.

Read my edit,mate.

and if you open my screenshot, you will notice I have sand savant.

Your source of burning has to have come from another source. I just unequipped Dhuumfire and Demonic Lore and popped F5 on a golem.

No burning.

That’s because you unequipped dhuumfire, are you sure we are talking about the same thing here. I am proving that dhuumfire works on each shade hit, it apply 7 burn stacks on shroud 5 because it hits 7 times, thus proccing dhuumfire 7 times.

Yeah I think we might not be talking about the same thing. But I see now that after having only Dhuumfire equipped F5 does indeed inflict burning.

But only 1 proc for me. It just feels like a burning proc on F5 is a bug since the tooltip on Dhuumfire clearly says only “shroud skill 1”.

Right? :O

You have to place shade on it.

Yeah,that’s cool and I understand that. But what I’m saying now is that a burning proc on F5 might be a bug since the Dhuumfire tooltip says only “shroud skill 1”.

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[Beta feedback] After playing 8 hours testing

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Posted by: insaneseagull.7063

insaneseagull.7063

Dhuumfire does not give a burn for every pulse of Desert Shroud. Please stop spreading this misinformation.

It only gives one burn stack at the initial cast.

Dhuumfire doesn’t even trigger on F5. It triggers on each F1 you cast.

Holy kitten guys. Read up xD

Mate I just spent like the last 3 post proving it does with a screenshot. It applies dhuumfire on each pulse, the other guy was getting confused because his burn duration is too low so he is not seeing 7 stacks.

Read my edit,mate.

and if you open my screenshot, you will notice I have sand savant.

Your source of burning has to have come from another source. I just unequipped Dhuumfire and Demonic Lore and popped F5 on a golem.

No burning.

That’s because you unequipped dhuumfire, are you sure we are talking about the same thing here. I am proving that dhuumfire works on each shade hit, it apply 7 burn stacks on shroud 5 because it hits 7 times, thus proccing dhuumfire 7 times.

Yeah I think we might not be talking about the same thing. But I see now that after having only Dhuumfire equipped F5 does indeed inflict burning.

But only 1 proc for me. It just feels like a burning proc on F5 is a bug since the tooltip on Dhuumfire clearly says only “shroud skill 1”.

Right? :O

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[Beta feedback] After playing 8 hours testing

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Posted by: insaneseagull.7063

insaneseagull.7063

Dhuumfire does not give a burn for every pulse of Desert Shroud. Please stop spreading this misinformation.

It only gives one burn stack at the initial cast.

Dhuumfire doesn’t even trigger on F5. It triggers on each F1 you cast.

Holy kitten guys. Read up xD

Mate I just spent like the last 3 post proving it does with a screenshot. It applies dhuumfire on each pulse, the other guy was getting confused because his burn duration is too low so he is not seeing 7 stacks.

Read my edit,mate.

and if you open my screenshot, you will notice I have sand savant.

Your source of burning has to have come from another source. I just unequipped Dhuumfire and Demonic Lore and popped F5 on a golem.

No burning.

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Barriers decay way too fast

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Posted by: insaneseagull.7063

insaneseagull.7063

Would it be worth getting something with shield for higher shield? i mean if barrier is based around healing power then more healing power means more group support?

It is based around healing power and vitality.

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[Beta feedback] After playing 8 hours testing

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Posted by: insaneseagull.7063

insaneseagull.7063

Dhuumfire does not give a burn for every pulse of Desert Shroud. Please stop spreading this misinformation.

It only gives one burn stack at the initial cast.

Dhuumfire doesn’t even trigger on F5. It triggers on each F1 you cast.

Holy kitten guys. Read up xD

Mate I just spent like the last 3 post proving it does with a screenshot. It applies dhuumfire on each pulse, the other guy was getting confused because his burn duration is too low so he is not seeing 7 stacks.

Read my edit,mate.

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[Beta feedback] After playing 8 hours testing

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Posted by: insaneseagull.7063

insaneseagull.7063

Dhuumfire does not give a burn for every pulse of Desert Shroud. Please stop spreading this misinformation.

It only gives one burn stack at the initial cast.

Dhuumfire doesn’t even trigger on F5. It triggers on each F1 you cast.

Holy kitten guys. Read up xD

EDIT: What you perceived as Dhuumfire on F5 is actually you having traited Demonic Lore which gives burning on Torment. And F5 naturally gives Torment on pulse. Why doesn’t Dhuumfire pulse on each torment pulse? Well,read the trait tooltip and you’ll see why.

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(edited by insaneseagull.7063)

[Beta feedback] After playing 8 hours testing

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Posted by: insaneseagull.7063

insaneseagull.7063

Also keep in mind that if traited, the Pillar is also a heal (try it out at lower HP to see how much it actually does) that also revives people. That, together with the fear AND the shade attacks does make it worth its cost.

Also worth noting that if you have Transfusion traited and pop Garish Pillar right before you go down, it starts to revive you immedietly.

yeah I noticed this when testing it. The Scourge transfusion doesn’t work like the Reaper or Core shroud 4 ability. It’s just a HOT that gets placed on you and people near you or your sand shrouds.

It’s very cool. Can’t be interrupted that way.

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Barriers decay way too fast

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Posted by: insaneseagull.7063

insaneseagull.7063

No. We’ve got alot of barrier sources,plus,the more barrier you have on you the longer it’ll take to decay anyway.

It’s very much a reactive mechanic. It’s not like stability or aegis or a block.

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Posted by: insaneseagull.7063

insaneseagull.7063

To start things off I would like to say that the idea behind Scourge is great to me. It in a way far different then core Necro and Reaper but at the same time fit the class structure. Instead of having “2nd life” we get “life injector” which is fair trade imo.

I would like to point out that I have never done any pve raid and because of that my knowledge about the Scourge there is shrouded in sand.

So my Experience so far playing Scourge
There are minor glitches like “Sand Swell” get interrupted sometimes when you cast it while moving. Torch #5 skill doesn’t give might as it should And entering water set you on core shroud(think that is already known)

Torch #4 skill feels bit underwhelming, all our offhand skills usually have some sort of life force gain and I think skill #4 should give us some life force.

Garish Pillar use way too much life force for what he does. Fear is very avoidable condition since it can be cleansed and be avoided by stability and resistance.

Shroud traits need to be more looked at, Death Perception would only give you the bonus if you using Desert Shroud which is 7 sec bit underwhelming for GM. Dhuumfire gives you in Desert Shroud burn for every pulse(7 pulses) in addition to the Shades summoning which is way too strong imo.

The lack of Stability. I get it, Necros and stability are not on good terms. But as Reaper had at least one Stability skill related to the mechanic, why Scourge get none? They both use close range playstyle. If I may suggest a solution, I would use the trait Foot In the Grave for more than just Stability in Desert Shroud and maybe make it on all F1-5 skills with ICD. (and make Desert Shroud the only stun break).

Grand-master traits. Feed from Corruption is too good to pick anything other than that. I can see Demonic lore in Condi heavy builds but really I think this trait is just better overall.

Would appreciate if you give us some sort of blast finisher /o

That is for me, for now. Gonna test it more this weekend with shaman stats and see how much the barrier scale in practice.

Torch 4 skill: I agree with you on this. There’s not much life force generation unless you run traited staff and have staff as a secondary and/or utilities as well but with that being said,so far I’ve had no problem gaining life force when there’s so many people dying around me…hehe.

Garish Pillar: I disagree with you on this. We’ve got potentially three beacons (plus ourselves) that will activate the fear at once. That’s alot of area covered. I think the LF cost is justified and it might be why it actually is that high?

Shroud Traits: Yes,there seems to be some adjusting needed to be done to better fit the shroud traits with the Scourge F abilities

The lack of Stability: Do we really need that? we’ve got a few stunbreaks and with the new portal we have we’ve actually got 3 mobility skills now :O 4 if you count Lich Form but that’s not even worth taking into consideration anyway. I just had to mention it…

Grand-master traits: I don’t know if it’s intended or not but it seems like Feed from Corruption aren’t working quite well. I corrupted 3 boons with Corrupt Boon but I only got one boon from it. I was under the impression that the trait would essentially give you 3 boons? Also,it’s probably great for dueling but with all the boon hate flying out there now it just doesn’t feel like it’s any good. It’s more wasted shrugs

I like Demonic Lore though. It’s powerful. Sand Savant I can’t see myself taking. Maaaaaaybe only for duels.

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Scourges,beware

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Posted by: insaneseagull.7063

insaneseagull.7063

Hey!

I loved the Scourge so far from what I’ve played. Anyways,this is not why I’m here. I don’t know if this will carry over to the actual launch of PoF but if you jump while channeling one of your F1 sand buddies you’ll cancel the actual summoning and you’ll have used up one of the three. You won’t get it back before you summon whatever you have left and the CD set in.

Also,it seems some kind of movement,jumping or being immobilized will cancel the Scourge’ Punishment Portal. Portal won’t happen and you’ll just stay there. Is it supposed to be like that?

EDIT: The Immobilize canceling the portal might be because the portal initially tries to move you to the other end but if you’re immobilized you’re stuck,thus the portal fails to even show up.
EDIT 2: I guess this is why the skill is now disabled?

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(edited by insaneseagull.7063)

Ranked Q 1-5,why now?

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Posted by: insaneseagull.7063

insaneseagull.7063

It’s the off season, so ranked becomes exactly like unranked, except it’s still is a different queue.

At first, ranked was simply unavailable during the off-season, but players complained about it because the ranked salty elitists and the unranked clowns were forced into the same queue. So yeah, now we have 2 queues with the only difference being the name.

Ahh ok,thanks. This was exactly what I was looking for

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Ranked Q 1-5,why now?

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Posted by: insaneseagull.7063

insaneseagull.7063

pvp is officially not interesting.

advice:
make party’s outside the queue and then queue with your pre made team.

What? I don’t understand your reply and it’s relevance to my questions.

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Ranked Q 1-5,why now?

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Posted by: insaneseagull.7063

insaneseagull.7063

Why can we Q as a 1-5 team in ranked now? Will it have anything to say? What’s the difference between ranked and unranked now that the season has ended?

If there’s nothing that happens differently when Q’ing ranked now,why even make that as an option? Did I miss an update or something?

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Your silence speaks volumes

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Posted by: insaneseagull.7063

insaneseagull.7063

So is this officially a dead game mode or what? The rating give away ur system just gave me is nothing short of astonishing, +6 for a 4v5 win -16 to -18 for putting silvers on my team against top 25 duos. I’ll be passing the word on to a few connected friends about the current state of this game.

Enjoy the articles

Pretty much the forum equivalent of the rich kid shouting “JUST WAIT UNTIL MY DADDY HEARS ABOUT THIS!”

You nailed that right lol

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Your silence speaks volumes

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Posted by: insaneseagull.7063

insaneseagull.7063

So is this officially a dead game mode or what? The rating give away ur system just gave me is nothing short of astonishing, +6 for a 4v5 win -16 to -18 for putting silvers on my team against top 25 duos. I’ll be passing the word on to a few connected friends about the current state of this game.

Enjoy the articles

Oh crap we are doomed.

oh noes hes going to ten ton hammer gw2 into the ground!

no no no u misunderstand it’s not a doomsday thing, just a factual analysis of the current system for a wholeeee bunch more to see!

lmfao. Why would this have any severe negative impact on people who who don’t even play the pvp game mode or even gw2 in general? It’s not like there’s a thousand people sitting on the fence going “mhm..maybe I should give gw2 a try”….

Why would they even write about what you say is a “dead game mode” anyway? I’m sure there’s a hundred other things that’s of more value to them than writing an article(s) based on one POV.

Good luck,mate.

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If well skill is bad,Why exist in the game?

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Posted by: insaneseagull.7063

insaneseagull.7063

Yea wells are good for point denial. Drop em on the points because people don’t want to stand in it to cap.

Except for the scrubs in pvp lol.

I have a particular well build on my necromancer which I used in a match once.

Two druids complained about my “sustain” and how they couldn’t kill me. They were litterally standing in my wells the entire time we fought. If they were the least bit skilled they’d beat me flat on my kitten but that wasn’t the case xD

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[Suggest] Make instant teleports recognizable

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Posted by: insaneseagull.7063

insaneseagull.7063

No,they shouldn’t. This is where the awareness aspect of pvp comes in. If you know where your enemies are you can react accordingly. If the enemy guard for example has been predictable the whole match and opened with Judges on say for example Khylo mid point then you should expect that and be ready shrugs

Please tell me how to counter someone teleporting through a wall at me.

Seriously a thief on Niflhel can do a heartseeker+steal combo from arch to midpoint, which means the target is getting hit with a instant double attack through the floor with no telegraph, and no way to see the thief.

I’m fine with the instant teleports. I’m not fine with instant BVR attacks.

There’s no way to counter that unless you know that he comes/are around and you know what targets he prefers. It’s usually squishy targets and low hp targets that a thief should imo go for in a team fight.

Situational awareness and knowing who’s where is a good thing to have in the back of your mind in team fights if the thief is that big of a problem to you.

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[Suggest] Make instant teleports recognizable

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Posted by: insaneseagull.7063

insaneseagull.7063

100% agree with the op. Teleports that jump to targets need to be tone down, especially get rid of being able to cast them through walls and terrain if theirs no LoS.

Ports that are free form, where you actually have to choose where to go are completely fine as they are though.

No,they shouldn’t. This is where the awareness aspect of pvp comes in. If you know where your enemies are you can react accordingly. If the enemy guard for example has been predictable the whole match and opened with Judges on say for example Khylo mid point then you should expect that and be ready shrugs

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[Suggest] Make instant teleports recognizable

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

The instant teleport skills are practically un-dodge-able if there is no cast animation and they trigger instantly. Currently these skills are extremely over powered because they guarantee a 100% hit.

I suggest you make an obvious cast animation like you have done with:

  • Ranger point blank shot
  • Warrior Pin down

For how long have you been playing pvp? There’s alot of various reasons for why a enemy would use a teleport as an opener and alot of times they are predictable. Especially with thief.

Say you’re capping close,and the enemy thief is moving towards you,stealths up a bit over 1200 range from you. You know he’s most likely to open with steal. You know the range is 1200. You know there’s a 1-3 second gap before that steal comes (especially if thief is meta,max stealth outside of stacking is 3 seconds for one leap).

You can dodge that.

The Judges Intervention that guardians use? If we’re talking capture point again,then alot of the meta guards will use sword 2+judge on to the point and start laying down aoes (traps,burn field). If they’re in bow you most likely will expect to have a Judges Intervention+True Shot combo in your face.

This is all predictable and dodgeable. There’s litterally no problems with teleports as of now. There never has been. This is more a l2p issue imo,for you.

Oh and the macro issue that has been brought up in this thread…do people really use that? I mean,if you are a pvper I assume most people who feel like they’re competetive have a nice keybind setup that they’ll use. I know I do. There’s no need for macros and frankly,if any pvper use that then I think that’s laughable,really.

I’ve had my set of custom keybinds in every MMO since WoW.

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Suggestion: Duells

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

I’m okay with duels so long as they remain where they belong: PvP.

When I run across two people duking it out in WvW I’m always hesitant to help, unsure if they are dueling or just roaming. So some place special for dueling would be good. Also, getting them out of WvW standardizes equipment.

Regarding duels and WvW though. Erhm…there’s a whole “instance” that can be dedicated to this. It even has a huge kitten arena!

The whole map of Obsidian Sanctum and the Arena inside that map is practically made for duels and 2v2,3v3 etc etc.

Why the regular duelers don’t use that map is beyond me. If that map would become the gold standard of dueling spots then people like you wouldn’t have to worry about chipping in on a random fight you see somewhere in any of the border maps.

Maybe because it’s tied to WvW and you have to rely on being matched against a certain server to be able to duel a certain person… Just maybe, that’s why no one uses it?

You misunderstand me. I’m not talking about dueling against anyone,I’m talking about the loads of duelers that duels in WvW maps all the time.

They should use the OS for that imo so that confusion won’t arrise in certain situations.

Now,a dueling feature against anyone anywhere,that’s something I don’t want. However,as mentioned above,one can create a dueling feature the Mists shrugs

No one duels in the mists either….

the 3 places to currently duel have issues with them. WvW for example, has to rely on being matched with certain servers. PvP has it’s templates and lack of build diversity. Guild halls are limited to players who are rich or in a big guild.

Yeah,that becomes a problem if you wanna’ duel your friends or guildmates,I agree. However,when I want to duel I just look up people in WvW who are currently dueling and stick around there.

But I’m probably weird. I just duel for the sake of it. Idc who I duel.

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can we please have team que back

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

Simple solution: make unranked 5v5 team queue only.

But then the casual aspect of unranked disappears even more. Unranked should stay as it is now imo.

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Ranked ratings make no sense (redux)

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

I know this has been discussed and explained, but sorry, when you see something like this (attached), it makes zero sense.

How in the Mists can I have almost the same number of losses as my friend here, with more than 50% more wins, and yet have LOWER rating?

This, more than anything, demoralizes me from playing. I don’t mind being in perma silver 2, but this… it just feels insulting.

Maybe he has faced harder (more higher rated opponents) than you have thus gained more rating from it. That’s what I can draw from your picture. I might be in the wrong though lol

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Unity PvP Tournament Org.

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

You shouldn’t limit to who can play with who in my opinion. It’s been like 8 months since the last event and almost a year since the last pro league. No team will have more than a few “pro” players on it as is because of the state of the game. Letting people pick who they think is reliable to get on to scrim and grow as a team is important. The feeling of competitiveness is greatly reduced if you’re force fed players and log on once a week for a fiesta.

there are still enough ESL players left to create a full team, and there is a risk of having this community-driven tournament killed at birth by a Ex-ESL Dream Team.

I think it would be a good rule while this tournament is young. Maybe at a later point when we have enough teams established, the rule can be revisited.

+1 to this. I’d be extremely demotivated if the same team won every league all the time. But at the same time if I were in the losing teams position I’d practice like hell to git gud though. But I see the point and I’m +1ing you.

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Unity PvP Tournament Org.

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

i imagine every one taking their laptops and desktops to summer vecations ^^

GL

summer vacations are for casuals

Yup,only hardcores take a break in the summer from gaming :P

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can we please have team que back

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

I would love to see tpvp come back somehow, but it needs an overhaul and should stay separate from solo/duo ranked/unranked. No rewards just bragging rights/leaderboards. I would love to see the “team” aspect really pushed. What if anet made a guild-like feature where you join, name it, have a roster etc, but it is called a Team instead of guild and only pertains to Tpvp. Then you select who on your roster is ready to queue up to a 5man, and your team appears on a list with your average MMR. Any other teams who are queued up can see other teams and attempt to challenge them. Simple, remove the randomness and you let the players take control of who they get to fight.

Yes.just bragging rights and leaderboards. Like what we have with the current titles for the top 250 people. The gold should,imo,stay though. It’s an added bonus. Not something one should farm!

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can we please have team que back

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Posted by: insaneseagull.7063

insaneseagull.7063

It is very clear Spvp is in the sharp decline and it all happened when we changed to this duo/solo que… its just not working to keep players interested…sure it gives better matchmaking in terms of fair play…but lets be real here playing with friends is the reason we play a MMO so please lets get back to the basics here before pvp is completely dead!

I’m all for at least 3 man Q’s if Anet is even willing to change the Solo/Duo Q.

Another thing that bothers me alot is the fact that there’s a lot of players that play ranked for the sake of the rewards and nothing else. Win or lose,self improvement or not,those kind of players don’t give a kitten about the actual pvp.

Maybe some kind of change in the reward system would be a way to change this? Move the ascended shards over to unranked pvp and let the gold/dye stuff stay in ranked.

That way,the players who just have to farm pvp for their “easy” ascended gear might just stick to unranked.

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Suggestion: Duells

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

I’m okay with duels so long as they remain where they belong: PvP.

When I run across two people duking it out in WvW I’m always hesitant to help, unsure if they are dueling or just roaming. So some place special for dueling would be good. Also, getting them out of WvW standardizes equipment.

Regarding duels and WvW though. Erhm…there’s a whole “instance” that can be dedicated to this. It even has a huge kitten arena!

The whole map of Obsidian Sanctum and the Arena inside that map is practically made for duels and 2v2,3v3 etc etc.

Why the regular duelers don’t use that map is beyond me. If that map would become the gold standard of dueling spots then people like you wouldn’t have to worry about chipping in on a random fight you see somewhere in any of the border maps.

Maybe because it’s tied to WvW and you have to rely on being matched against a certain server to be able to duel a certain person… Just maybe, that’s why no one uses it?

You misunderstand me. I’m not talking about dueling against anyone,I’m talking about the loads of duelers that duels in WvW maps all the time.

They should use the OS for that imo so that confusion won’t arrise in certain situations.

Now,a dueling feature against anyone anywhere,that’s something I don’t want. However,as mentioned above,one can create a dueling feature the Mists shrugs

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Tormented Torch

in Guild Wars 2 Discussion

Posted by: insaneseagull.7063

insaneseagull.7063

Holy kitten dude. Thanks! I’m getting that old Kamadan feeling again haha xD

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Tormented Torch

in Guild Wars 2 Discussion

Posted by: insaneseagull.7063

insaneseagull.7063

When will the tormented weapons come back? I’d love to pick up the torch skin but noone sells it on the TP shrugs

Is it against forum rules to ask for a trade here? If not,I’d love to buy it off from someone if they have it.

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Unity PvP Tournament Org.

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

This is a really good initiative and I hope it catches on! I don’t have/am in a team atm,plus,I’m fairly average in terms of pvp but if this becomes a regular thing you bet I’ll be watching the streams.

I’ll also work towards maybe participating if the opportunity arises. I think a lot of pvpers are in the same spot as I am!

Good luck!

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Suggestion: Duells

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

I’m okay with duels so long as they remain where they belong: PvP.

When I run across two people duking it out in WvW I’m always hesitant to help, unsure if they are dueling or just roaming. So some place special for dueling would be good. Also, getting them out of WvW standardizes equipment.

Regarding duels and WvW though. Erhm…there’s a whole “instance” that can be dedicated to this. It even has a huge kitten arena!

The whole map of Obsidian Sanctum and the Arena inside that map is practically made for duels and 2v2,3v3 etc etc.

Why the regular duelers don’t use that map is beyond me. If that map would become the gold standard of dueling spots then people like you wouldn’t have to worry about chipping in on a random fight you see somewhere in any of the border maps.

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5 man ranked Q's?

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Posted by: insaneseagull.7063

insaneseagull.7063

Solo/duo queue was the worst decision taken by anet for long time. worst than this broken leaderboard/point/placement system.

Except it wasn’t down to Anet because it went to a vote by the players who were kittening about being killed by premades in ranked and listened to people like Helseth before he and his team ditched the game for Smite.

Anyone who disagreed was immediately shot down and jumped on with people crying and claiming all you wanted was to easily farm players and the notion of wanting to play PvP with friends and progress through ranked with them was universally ignored by said crying players.

If you want to avoid this kind of thing, vote next time….

I can’t remember if there even were a 3rd option. A option to vote neither Solo or Duo.

Wasn’t it basically an ultimatum? Either Solo or Duo?

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5 man ranked Q's?

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Posted by: insaneseagull.7063

insaneseagull.7063

Game needs a competitive full team mode, but this is not ranked, ranked is for personal ranking, and playing ranked in full team or duo or other partial team hides your personal rank in a sort of “team rank”.
ranked should stay solo q(not duo)

full team competive mode should rank full teams, not individuals. if population cant suport permanent team mode it should be seasonal leagues or competitive events to concentrate team players in a “short” time lapse

But,on the other side,how it works now doesn’t fully represent your own skill. I get why the change was made,hell,I even voted SoloQ and not Duo because of that very reason. That ranked should reflect your own achievements.

Here’s the thing though,there are players who Q up for ranked just for the sake of dailies,which they can go to unranked for since most of those rarely play the class that has the daily.
Then there’s the players who Q up for ranked who are never in the wrong according to themselves,they’re the masters and everyone else is trash.
Oh,and there’s also the ones who afk because things aren’t going their way.

Point being is,how the system works now,it litterally can’t show your own personal achievements because of the factors above ^ plus that there’s also 4 other people in the team. One person can’t carry a whole team if the enemy team is decent. Therefore,the ranked system will never truly show your own skill rating. It will always depend on your team,like it did,previously.

At least make it 3 man Q. This way you can actually (most likely) decide the outcome of your match yourself.

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Death's Charge change

in Necromancer

Posted by: insaneseagull.7063

insaneseagull.7063

Remove immobilize would be nice but being immune to cc might be a bit much. It already blocks projectiles, and we have access to stability in Reaper Shroud if you are worried about cc.

This is really weird. I was about to make a post and suggest letting Deaths Charge deflect projectiles. Because I thought i remembered that it was doing that in HOT beta or at some point then it was removed? So I basically wanted to revert it back to deflecting projectiles.

Was this ever removed at all? I feel like I’m having a stroke here because I can remember it getting removed and I was constantly kittened over by projectiles from warriors,guardians and rangers. So I was bummed at one point that it didn’t work anymore.

Basically,I could swear I’ve been soaking up projectiles like a freakin’ pin cushion almost since day 1.

Wtf?

EDIT: Looking at the history of this skill I’m so wrong. I can’t believe why I’ve been hit with projectiles during it then. Maybe some unblockables?

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(edited by insaneseagull.7063)

What Would Bring Me Back To PvP

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

Long time pvper here and semi pro necromancer player zojoel for team asap zerg. cough 1 win away from pro league cough

I haven’t played the game in months but I still follow the scene and know that a lot of top tier and just plain old loyal players have quit the game. I just wanted to share my idea that may actually bring others and I back and make the game fun again.

The idea: I think it would be cool to have a staking system, where you can wager in game gold or gems and winner takes all whether its small 2v2 arenas or 1v1s or 5v5s whatever. Either this or bring back the automated tournaments that let you win gems!

See ya later.

I haven’t been a follower of the scene but from my understanding there never really were a big scene,were there? Most pvp players were casuals and then there were the few elite pvpers going about their days.

And there wasn’t really a real interested in any ESL leagues,were there?

How many top pvpers quit?

Why do people do this?

Lets just take the Abjured and Team PZ. Boom thats 10 players + lets just say 2-3 of the other Pro League players are at the same level. So random number like 12. (its more but for this person saying there are no elite PvP players)

Then lets just throw out some of the older players who werent trying to get back in the PvP scene or player currently still playing the game who were ranked top 5 in the old solo que who dont like HOT.

For instance that ESLguardian aka darek who was in the top 5 last season who wasnt on a pro league team recently. (i dont think) With a handful of other players i know play at that level who never competed in the ESL tournaments.

So to make a pretty round number 30, there should be 30 elite level players who clearly stand out. If you look at the leader board, what about 5-10 of them are not playing. So about 66% of the elite quit, which means that probably a rough same margin of the rest of X level players did as well.

Also ill say that AG week 30-40 were insane. This was a semi- pro level and my team didnt even get to compete a twice in this 10 week span because they filled up.

That was 10 premades every week with 2 Free Agent teams. And the AG had there quality teams like Shark with Lazers and Button Mashers. Teams that would win AG over and over but lose every time in the ESL tournament.

The GW2 PvP community was very healthy until the D/D ele god tier meta and HOT.

Why do so many people pretend?

You talkin’ to me,punk? (jk,don’t kill me)

I was legit just curious. I’ve seen alot of mixed comments about it all and I really was just asking a question. Don’t hit me.

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5 man ranked Q's?

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

in my guild we have created some pvp teams, mostly to have some fun and introduce new commers to pvp. monday is dedicated to pvp, so I don’t play ranked on Monday cos we are only allowed in unranked… but… rest of the days we meet anyway on discord and do some matches, since we are allways more than 2.. guess what? We play unranked

And to be honest I find unranked matches more fun to play (but that’s maybe because I’m playing a casual game with my mates)

solo/duo queue was the worst decision taken by anet for long time. worst than this broken leaderboard/point/placement system.

yeah,Unranked is fine and all. But I want to progress,as well as some friends of mine and it’s annoying that we can’t play together in ranked Q. We are playing pvp to get better,climb up and have fun.

Unranked Q is just fun.

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What is your /age?

in Guild Wars 2 Discussion

Posted by: insaneseagull.7063

insaneseagull.7063

4731 hours over the past 1691 days. Roughly 4,5 years.

EDIT: Kitten,I didn’t realize this thread was that old.

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(edited by insaneseagull.7063)

5 man ranked Q's?

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

Something has to be done with the current ranked Q system. Or individual players. Idk. These past few days after having returned to pvp I’ve had mostly good matches but every so often there’s afkers,DC’s,or just straight up telling the team they do not want to play.

It’s extremely frustrating when people in your team is litterally throwing matches and don’t give kitten about improving themselves or at least ride it out if the match goes so horribly wrong.

I’m trying to better myself each match,I’m analyzing myself and my team after every match (and even during) constantly. I’m trying to improve,contrary to some other players out there…It’s annoying when you’ve won 3 matches just to lose 1 because of some kitten player afking and making us all lose rating. I win 3 matches,I lose 1 and find myself back at start. Making it nearly impossible to climb out of a bracket.

-Would it be possible to give us the 5 man ranked Q’s back? I enjoyed it when I could run a full guild team and actually play with people I knew could play seriously.

Are there some interest in this?

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What Would Bring Me Back To PvP

in PvP

Posted by: insaneseagull.7063

insaneseagull.7063

+1 for automated tournaments.

And my axe!

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sand shroud hype

in Necromancer

Posted by: insaneseagull.7063

insaneseagull.7063

I dont’know where i have read it, but i rly like the idea of a sand shroud for the next elite specialisation.
I hope the next necro specialisation is support and/or power centred.
And i don’t hope the new skills are just another set of summon sth skills.. they could alter the existing while in the new specialisation if they want.

Sounds kitten wicked … like Elonian priests in the desert kind of awesomeness. I see a theme around corrupting players, blinds and taking ‘mist’, ‘shadow’ or ‘darkness’ forms.

Weaponwise, it’s hard … I see people mentioning torch. Might be appropriate.

Fixed a typo for you

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Rename "Retreat" and "Save Youselves"

in Guild Wars 2 Discussion

Posted by: insaneseagull.7063

insaneseagull.7063

Save yourselves is ok shout, but retreat should be renamed to “Charge” or “Make haste” or something better.

Thing is,it can also be used in a retreat scenario. So either thing doesn’t really make sense depending on how one view/use it.

For it to completely make sense it has to be something that can unify both those concepts into one. So that however you look at it…it works and won’t be immersion breaking.

But tbh if this is what’s immersion breaking for the OP then there’s plenty of other stuff for him to change in the game. I do however understand him.

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[Suggestion] Rending Shroud trait change

in Necromancer

Posted by: insaneseagull.7063

insaneseagull.7063

As I mentioned in a post somewhere,I think that with all these proposed changes that the OP have to include in which game mode they would want to see changes!

Because we have that now. We didn’t but we do now. So let’s not try and generalize all the game modes.

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Rename "Retreat" and "Save Youselves"

in Guild Wars 2 Discussion

Posted by: insaneseagull.7063

insaneseagull.7063

These “crybaby” shouts ruin immersion and are bad game design. Adding to injury is the fact that they are very useful while doing open world PvE since they are the only ones that give Swiftness and therefore save you lots of time. So I end up being a full emo when doing open world PvE.

And judging by the skill description and what they actually do the “Retreat” looks more like “Onward To Victory” and “Save Yourselves” looks more like “We Are Unstoppable!” or something along those lines.

Guardians should be all about virtues, well cowardice and selfishness don’t really fit in with the guardian’s lore.

The shouts does in no way depict cowardice or selfishness. Quite the contrary actually.

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