Could you increase the minimun to 800 gems?
That’d be great, thanks.
The great thing is how Anet literally has no waay of backpedaling out of this.
Even a full retraction and reset will cause everyone to wonder why they did it in thhe first place. They’ll have to explain why they LIED to everyone.
There is no plausible answer other than, ‘We want more money and didn’t want you to notice.’
Please, just move on to a new game.
GW2 ‘golden age’ was year 1 (sadly, I missed even this, as I literally started playing right around year 1 and I’ve seen nothing but decline in game quality).
Star Citizen looks incredibly awesome.
(edited by ipan.4356)
Does the game dyeing due to poor decisions not cross peoples minds at all, or the lack of feedback to the concerns voiced?
The thing is if people keep abusing the devs and the company they might simply decide that it is not worth posting at all or even have a forum for anything other than supports (as in Guild Wars 1). Which could quite easily mean that they would just close them down.
So removing even more features will quiet things down?
That may have worked in the past, but today people have access to so many more outlets, like Twitter, Reddit, FB/G+ that this strategy won’t work – it will simply fan the flames.
Face it – Anet is s c r e w i n g their fans for money.
They sold out.
That’s all there is to it.
They’re lying to your face.
It’s that simple.
These attempts to increase your revenues from the game are soo irritating……..first you (Anet) ended the key runs in the previous update……..and now this…….and all in the name of “simplifying”
Yes how dare a company (whose first and foremost purpose is to make money) dare try to make money?
What you don’t understand is thhat this is a terrible way to make money. It’s akin to short selling, slash and burn, short term profit as opposed to long term investment. It’s not healthy for Anet to do this, because more people will leave, and that equals even less profit.
I very strongly believe in the, ‘Build it and they will come’ business principle. In this case, that means creating new content and providing an unobtrusive, fair means for the customers to fund it.
Where’s the new content? Where’s the product?
This game should have an expansion by now.
Anet sold out, and that’s all there is to it.
Better luck next time.
Anet have revealed themselves to be the villains people like me warned you about.
I’m going back to single player games and mario kart until Star Citizen releases.
What value does your warning, even if it was heeded by some, have to do with anything that would stop this “villainy” from happening?
Tired of people going “Warned you guys” Like it means something to anybody but the person who gave the warning.
That being said, not happy about the gemstore “simplification.” It wont bother me too much, but its gating people that are grinding gold.
The point is to increase collective consumer intelligence, punish offenders like Anet by not supporting their game, and send a clear signal to other companies and future games that we’re not going to take it, no we’re not going to take it, anymore.
So that maybe next time, the next game I’m invested in, won’t make the same mistake.
Anet needs to be demolished for their arrogance. Corporate culture ruins everything.
I’d love to see an internal revolt by the devs and employees of Anet – Occupy Anet. That’s about the only thing that could turn this around.
Anet have revealed themselves to be the villains people like me warned you about.
I’m going back to single player games and mario kart until Star Citizen releases.
Yeah, didn’t see this coming.
/sarcasm
When did Bobby Kotick and Jay Wilson start working at Anet?
(btw, they’re going to delete this cominomment, as they’ve been doing with a lot of negative comments)
Spin-control to Major Tom.
Currency exchange tutorial now costs 500 gems.
“Point of No Return” may have been a prophetically accurate title for the next episode, as I think many people will never be returning to GW2…
None of this will make me re-install.
Where’s the expansion?
Anet has nothing to say because they have nothing!
Star Citizen looks amazing right now.
Haven’t logged in in a long time.
Uninstalled a few weeks ago.
No faith in Anet.
Look CIG (Star Citizen) if you want an example of a company ought to communicate with it’s players.
I haven’t played in a while.
Playing Skyrim and Star Citizen (arena commander alpha)
This game needs an xpac or it’s going to die.
Solution:
When condition cap is exceeded on bleeds or torments, stacks with the least remaining time or damage immediately deal their remaining damage, or some percentage of it to their target and are replaced by the new stack.
This could work for poison and burning too.
Not sure about non-damaging conds, like confusion or vulnerability.
(edited by ipan.4356)
I’d like to add a suggestion to your suggestion : To make it possible to log off and log back in the same instance, without losing your progress. This way, we could have dungeons that last for days and weeks. It would be awesome!
… because I don’t think that the best loot should be reserved to those who can go over 24 hours without sleeping.
I agree with this.
I’ve suggested this before, using procedural generation to create an infinite dungeon – this would, at bare minimum, keep a lot of hungry players hanging on between content patches.
You should always be able to begin from the last level begun (Waypoints at the entrance to each level?)
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GW2 is going nowhere fast.
Gaile Gray
Is there, or is there not, an expansion being developed?
Anet’s mistake is that they don’t yet realize how to get more people to spend money in the gem store.
Clue: it’s not by focusing on the gem store exclusively.
Make an awesome game. Update it with lots of new content. Make sure there are plenty of cosmetic options in the store for people to support the game with. Keep putting out lots of new content for people to play.
Publish how much money revenue you are receiving every month (transparency). This helps fans know how well the game is doing, and when it needs more money (prompts people to spend).
Anet doesn’t know how to adapt to the era of social media and transparency.
Look at how well Star Citizen is doing – they’re in the Guinness Book of World Records now, btw.
Everything Anet does is backwards – it’s indicative of the failure of corporate culture.
Instead of continuing their failed secrecy policy, instead of continuing their morbid fixation with squeezing fans for cash (without delivering new content), they need to pull a 180 and do the following things:
Be 100% transparent with your fans about where the game stands, why you are doing what you are doing, and exactly what your plans are for the future, and how you plan to fix your mistakes. Be transparent about the gem store – publish figures. Let us know where that money is being spent and how it’s being used to develop GW2 further.
And, above all, put out more content. Lots of it.
Build it, and they will come.
People are becoming disillusioned with GW2.
I’m having more fun right now playing Skyrim and Star Citizen (Arena Commander alpha).
Your game is stale, fix it.
Gaile Gray:
Is Anet working on an expansion or not?
Maybe we just need LFG upgrade so we can set which profession+armor(armor would be based on overall stats)can join.
Zerkers will have only zerker people , all welcome people just dont set lfg specification so everyone can join .
I am not opposed to this at all. This is a totally different kind of thing from a DPS meter.
That goes both ways.
Every dungeon run I’ve ever done I create my own party, and I typically put something along the lines of, “No elitism”, or “No zerkers – beginners only”, or “No Speed Clears” in my description line.
About half the time I get 1-2 people who completely ignore my description and start harassing other players or trying to kick them.
This happens when I create my own group.
So, let’s flip this around – should we also add some kind of meter that allows me to filter OUT zerker/elitists, aside from the LFG tool and part description?
Ya’ll are focused on only one side of the coin – a DPS meter that allows you to ensure that no one with sub-optimal gear will join your group.
How about the other way around – I want a tool that automatically rejects anyone who plays the way you do from joining my group, because I’ve had nothing but issues with your “kind” in the past.
The truth is, I don’t actually care how anyone is geared – I respect everyone’s right to play their own character however they want – including if they want to max out their DPS. I don’t put that in my description because I don’t like DPS builds – I put it there because I typically don’t like the attitude of the people that go along with it.
This GAME however, was sold as a ‘play how you want to’ game, which means that every kind of build, at least hypothetically, should be viable if the player is skilled.
The fact that it’s not is more indicative of poor game design. The fact that the meta favors a single kind of build just points to poor balance, nothing else.
I simply won’t support anything that continues to push things in this direction.
Justify it however you want to, I believe that a DPS meter is contrary to the spirit of this game.
If it is an absolute necessity that you run with a specific kind of player, then JOIN A GUILD, that’s what they’re for.
I vote a resounding NO for DPS meters.
It’s all smoke and mirrors when it comes to Anet.
If you want to group with a certain kind of player, that’s what guilds and friends lists are for.
Why should we add a discrimitory tool to the LFG that only affects PUGs?
If you’re PUGG’ing, you accept that you get what you get – if you want a tailored party you already have everything you need to get that – your guild, or your friends list.
There’s no need for a DPS meter.
I think GW2 is always going to be the the little game that almost was. It was almost THAT game.
The premise is wrong. Guild Wars 2 needs no “end-game”, because Guild Wars 2 simply has “game”. Other MMOs have numerous maps and activities that become obsolete once you outlevel them. Content is called “end-game” if it is still relevant at max level.
In Guild Wars 2, all content is still relevant at all times. There could not possibly be more end-game content than this.
Now this I’m with you on. This quest for mythical end game, created by other games to convince people they’re actually progressing has never ceased to amaze me.
So once you hit level 80 and are fully outfitted in exotics, go back to Queensdale and kill bandits in the bandithaunt caverns.
Tell me how challenging it is.
Do you enjoy doing the content the second time? How about the third time? Fourth time? Fifth time?
How many repetitions does it take before your level of enjoyment drops? Before it drops to a point the rewards aren’t worth the repetition?
For me, it’s about 3 times. With some content, more than that, but this is usually just the really awesome stuff.
Three times is laughably small for an MMO. Since the refinement of WoW, the entire genre is based around getting players to repeat content on an ongoing basis by waving carrots in their faces. Even the most lucrative MMO ever relies on these methods. Expecting an MMO that is not the most lucrative to provide content to the extent that players can do said content three times and then be able to move to something new is not realistic. Heck, it’s just not going to happen.
I didn’t say I expected to repeat content three times or less.
I said that after about three times, is when my enjoyment begins to decrease (sometimes a few more times if it’s really great content).
I’ve leveled 7 characters to 80 (never using crafting), an 8th to 35 before deleting him and a few others, and starting over with 4 fresh characters (the highest of which just hit 35, the others are about 21 now).
And that’s not counting the three characters I made on another server, before a friend of mine convinced me to move to Tarnished Coast – so I deleted those characters (they weren’t very high though, this was when I first started).
I’ve seen every map in this game more than a dozen times (and by “seen” I mean completed almost everything on that map – though I have a tendency to avoid hearts when I can).
I think this game has about 1 years worth of content and then it gets really stale.
If you’re a very hard core completionist, maybe 2 years worth (although you’re not really seeing any new content – you’re just farming for your completion).
After that there’s not really much left to do.
@Exit
You’re kind of missing my point.
I think, in most ways, we agree.
I’m just trying to point out that farming/grinding is PvE content – it’s just doing it in one place, doing the same thing over and over.
What if you could get exactly the same rewards by doing new content only (let’s say whatever it is you are farming for – be it gold or skins – you could acquire in the same amount of time, but you did it over a much larger area, effectively never repeating the same content twice?)
Now, that’t the OPPOSITE end of the extreme. Completing content only one time, and getting the same rewards that people who do it a thousands times get.
The game itself lies somewhere between that – but I don’t like the balance right now towards having to do the same content over and over.
I’d rather spend my time pushing the boundaries of the map and exploring new areas. That’s what I do – I’m an explorer.
I believe that people only “farm” content for rewards because this is the only way the game gives you to get those rewards.
Another way of putting this, I guess, is imagine if every time you ran a Dungeon Path, you got a guaranteed drop of one skin (and it was guaranteed to be a skin you didn’t have yet) from that boss (instead of a handful of tokens)?
What if every time you defeated Teq he dropped one of the unique Teq skins or items that only comes from him?
And, what if Anet actually devoted serious time and energy to constantly expanding the size of the world, both Open World and Dungeons, ensuring that there was a constantly new influx of content to farm?
One can dream.
One can also move on to another game, with fresh content.
Oh of course it would be awesome if we got more content, well… it’s been 2 years. I agree with you there. But I think it’s not necessary to up the drop chance so drastically. After all this is farming fluff, if we get all of the available fluff from let’s say Tequatl or fractals in a matter of week then there wouldn’t be much of a point to return to them. Less people would do those things over time which is not healthy in horizontal progression game.
Do you enjoy doing the content the second time? How about the third time? Fourth time? Fifth time?
How many repetitions does it take before your level of enjoyment drops? Before it drops to a point the rewards aren’t worth the repetition?
For me, it’s about 3 times. With some content, more than that, but this is usually just the really awesome stuff.
Unfortunately, most of GW2 is in fact ‘preparing to have fun’.
@Exit
You’re kind of missing my point.
I think, in most ways, we agree.
I’m just trying to point out that farming/grinding is PvE content – it’s just doing it in one place, doing the same thing over and over.
What if you could get exactly the same rewards by doing new content only (let’s say whatever it is you are farming for – be it gold or skins – you could acquire in the same amount of time, but you did it over a much larger area, effectively never repeating the same content twice?)
Now, that’t the OPPOSITE end of the extreme. Completing content only one time, and getting the same rewards that people who do it a thousands times get.
The game itself lies somewhere between that – but I don’t like the balance right now towards having to do the same content over and over.
I’d rather spend my time pushing the boundaries of the map and exploring new areas. That’s what I do – I’m an explorer.
I believe that people only “farm” content for rewards because this is the only way the game gives you to get those rewards.
Another way of putting this, I guess, is imagine if every time you ran a Dungeon Path, you got a guaranteed drop of one skin (and it was guaranteed to be a skin you didn’t have yet) from that boss (instead of a handful of tokens)?
What if every time you defeated Teq he dropped one of the unique Teq skins or items that only comes from him?
And, what if Anet actually devoted serious time and energy to constantly expanding the size of the world, both Open World and Dungeons, ensuring that there was a constantly new influx of content to farm?
One can dream.
One can also move on to another game, with fresh content.
(edited by ipan.4356)
They could tell us whether or not they’re working on an expansion.
If DPS meters really did tell the whole story, then it’s time to find a new game.
The difficulty of encounters should not come down to solely DPS anyway.
If it does, this is a design flaw.
I agree with you. Suggestions would be wonderful: Practical, reasonably expressed, and clear. Here’s the challenge, and we’ll see if it’s possible and reasonable: Share your opinion about how to improve the end game in (roughly) 100 words or less…
What about an open world dungeon? I invision an entire zone with broad linier paths that gets harder as you progress. So maybe at the beginning there are three paths to choose from (upper, middle, bottom) and only two are available at a time (for population control purposes) and the further you go in the harder it gets. So you can solo up to a point but eventually you’ll need help to progress. The end bosses would essentially be raid content but gated a little because you need an organized party to get there.
The only mechanic that would need to be built is restrictive way points. Perhaps enemies in the specific paths drop (common) items that you need to use way points on that path so you can’t just port in for bosses if you are on the other side of the world. Event’s, branching paths, and multiple boss pops with timers can be used to break up/ reduce zergs.
Anyway that my idea for end game and I think it fits with the intended spirit for GW2.
How about no WP’s (except the one at the entrance). Since it’s open world, you could log out anywhere in that zone/dungeon.
Or, since I can already hear people complaining about this – very few waypoints. Like very, very few.
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@lhos- you want some ‘serious need for co-operation’? How about:
-karka queen
-Tequatl
-Triple trouble
-Marionette
-Assault knights
-TA aetherpath…just off the top of my head.
Elitists who are impatient tend to have a perfectionist effect on those around them (and the game in general). We have them to thank for the ascended gear grind and lack of build diversity in pve; it’s play their way or you are inferior.
OT: We don’t need more methods of discriminating against casual players in a casual game.
And nobody wants that.
We want a tool through which we can spot and have nothing to do with the “casual players” not discriminate against them.
That is the definition of discrimination.
I am far more comfortable forcing elitists to play with casuals.
It will teach them much needed (and seriously lacking) social skills.
Worst idea evar.
I think lots of the time it is more than a popularity contest.
For example if the developer knows players want item A, but item A just take way too long to develop, and is hard to do, more than that if the developer did a bad job players will be angry anyway. Not only that, since it take very long to develop the content, many people might get impatient.
But, item B is much easier to develop, the developer can do it quickly, and many people will actually do item B, eventhough the players arn’t thrill about it, they’ll actually log on and do it. There is small chance of failure.
If you are the developer, which route will you take. I just think it is more than what players want scenario.
This is called risk aversion, and it’s not a great long term strategy.
It will have the effect you say in the short term – but over time, the game will still bleed and slowly die.
To make something wonderful, you to take risks. Ask every entrepreneur ever in the history of mankind.
Ask Elon Musk.
Anet is very risk averse right now (so is Blizzard, btw) – because they want to ‘protect’ what revenue they have.
But if they want to grow – if they want to expand, they need to do something radical.
Anet needs a moonshot moment.
Why not have such a tool that only shows your own stats? Then you can see where you need to improve without letting the “elitists” have hard numbers to judge people with.
I actually agree with this 100%.
There’s no reason not to let people set personal goals.
The other idea, to be able to inspect others, is toxic in the extreme. Maybe it would be ok for sPvP, but that’s about it.
Anet – Your Largest Playerbase are Explorers
I disagree. Largest playerbase are grinders and farmers. Whether it’s open world or dungeons – easy and profitable (hencefore enjoyable) places are the ones most crowded.
What this game needs is more open world zones like Cursed Shore. Big events, lots of mobs, lots of zerging, lots of loot!
But you have to ask yourself, why are they farming?
Presumably, to get gold.
And what does gold get you?
Gear. Gear to go and explore more.
You can play sPvP without ever buying any gear. But to do open world content (or dungeons – which I consider a kind of PvE content) you have to have gear.
Sometimes it’s for additional sets of armor. Sometimes it’s for legendary’s. And sometimes it’s just for skins.
Whatever the specific reason, the farmers/grinders are still doing PvE content so that they can continue doing PvE content.
Or, to put it another way – if more zones were opened that offered those same materials or gold rewards, they’d probably go and farm/grind those areas instead (just because they’re a ‘new’ area to farm/grind).
Or, to put it yet another way – if the game gave you those things (rewards) in sufficient quantities while you were doing whatever else it was that you wanted to do (explore) without having to farm/grind (repeat content) then that’s what you’d be doing.
What I’m getting at is this: farmers/grinders ARE PvE explorers – the one’s who’ve already explored everything, and are now accumulating whatever it is they think they need (gold) to get ready for the next regions to open up for exploration.
No one really, truly likes farming/grinding. The fact that people are doing it is indicative of game design.
What if those people got the same rewards by completing that content one time? Farming/grinding occurs because the game wants you to repeat content – because there simply isn’t enough content to keep everyone busy.
SO, there you have it: grinders/farmers are semi-retired PvE explorers, waiting for the next big thing to come out.
This is the very thing I hate in games like this.
why though? It can help you improve ur skills
Because I primarily play MMO’s for immersion and exploration.
I improve my skills through practice – not spreadsheets.
This is the very thing I hate in games like this.
I actually found that the Ranger fills the role I thought the Thief would fill based on my experiences in other games.
I wanted an agile character with lots of evade and burst dmg. With Sword/Dagger and Greatsword, you have Evade on Sword 3 and Dagger 4, as well as a block on Greatsword.
Just for variety I switch it up sometimes, to Sword/Dagger + Sword/Warhorn (Warhorn 4 is awesome) and I’ll slot Call Owl with this setup if I am playing a Norn.
(edited by ipan.4356)
I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.
You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.
When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.
This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.
I’m wondering where you get this information from…and who you heard it from.
You say “don’t work here” in a sense that implies you work at Anet – because when a person uses “here” they usually refer to where they are currently, and you also happen to be referring to Anet.
So when say “work here”, there is a strong implication that you work at Anet.
This fits your MO, of course.
Unless he made a typo and meant “there”. Which, ya know, happens.
If it were anyone other than Vayne I’d accept that.
I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.
You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.
When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.
This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.
I’m wondering where you get this information from…and who you heard it from.
You say “don’t work here” in a sense that implies you work at Anet – because when a person uses “here” they usually refer to where they are currently, and you also happen to be referring to Anet.
So when say “work here”, there is a strong implication that you work at Anet.
This fits your MO, of course.
I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.
This is what I keep trying to get across to Anet.
Make an incredible game, and word of mouth will spread and then people will come and play it and give you money.
It’s that simple.
They need to add more content – and LOTS of it – on a constant basis.
LS, while innovative and good in it’s own way – is not sufficient. It’s just not enough.
This keeps making me think that maybe sub based games are actually the way to go.
I despise the entire soulbind mechanic. I really, truly hate it.