Showing Posts For magicweaver.2695:

Major Concern- Mounts and "motion sickness"

in Guild Wars 2 Discussion

Posted by: magicweaver.2695

magicweaver.2695

/snip

Sorry for your situation. I do however need to comment (from perspective of someone who doesn’t have issues) on some of these because they don’t add up on how the rest of the game performs.
“Mount and dismount animations” – this is very basic animation and there are animations in game that are far heavier for eyes. Game is basically a clutterfest of shiny bouncy jerky light flashes. It’s really weird that a simple mount/dismount animation is somewhat more impacting.
- “Mount’s somewhat bouncy movements” – sure, mount is bouncy, but the screen stays perfectly still and mount other than going up-down stays on perfectly straight trajectory.
- “The way the mount change directions (lack of strafe option)” – hard to believe this has any relation to motion sickness, though it would be a good addition to the movement set (provided it’s done properly in line with current moves)
- “The running back and forth to save villagers and extinguish the fire. The villagers are way too close to each other so it requires constant camera directions change movements” – basically every other open world quest, since the start of game.

Just an observation; I can’t really tell that much a difference between running and riding other than it is slightly faster when riding. The mount movement is something that is different from running because it gives the feeling of heaviness, but having mount have snappy movement like when running would be terrible and immersion-ruining (WoW has that snappy movement and it’s terrible).
If we look at the rest of the game, it’s not exactly motion-sickness-free zone. Even the regular running and movement has slight delay and realism compared to many other MMOs. Camera is far more jerky and wild when just running on foot because pointing character fast in any direction is possible, while mounted it’s not (if we exclude left mouse free look).

All in all, maybe some adjusting to the mount over some time period is required to deal with most of the issues. I understand that not all can be treated with ‘adjusting’ but many probably can be.

To address your points, I would like to make some further points to help in understanding this circumstance.

You say you struggle with the mount/dismount animation, bobbing, lack of strafe being a cause because other flashes in the game, etc. don’t seem to be a cause. Well, we have the means of preventing these other flashes etc. from causing a problem with removing camera shake, etc. but we don’t have that option at this time with the mount. The camera reacts to the actions of the mount differently than with the actions of the character, and that difference is enough to make some people experience this problem.

You say that you think we should just “adjust to the mount” and not ask for any support to make the game more playable. However, how would that feel if you were told you shouldn’t be allowed to enjoy a whole part of a game you want to be able to experience? I don’t know what aspects of the game you enjoy, but let’s say you love WvW, and they decided that WvW is played by a minority of the player base and it just wasn’t feasible to keep the servers open any longer. They cost too much money, and no one else really played that mode so they were taking out that feature as well as Edge of the Mists. You just need to “adjust” to it. How does that feel to a player who has played hours and hours on end in this mode of play? I realize that is a ridiculous circumstance, but the limitation of this mount issue and the way people are saying “just adjust to the mount” or “get used to it” or telling ANet not to make changes is just the same level of ridiculousness.

For example, the character running takes up less space on the screen than the mount, so the effect of the bobbing etc. is less pronounced. You can also pull back which reduces the effect further, but while you can pull back from the mount, the size keeps it a much larger percentage of the screen, therefore making the effect remain pronounced for some people. How is asking for a wider FOV (even when limited to being on a mount if required) considered wrong?

VRMS is not something that is entirely predictable, and different things can cause it for different people. For example – when I started playing Minecraft I could play for hours with no problem, but one day it was a problem and now I get severely ill within 5 minutes (whether mining a long straight tunnel or jumping/running/building/flying/etc.). I had no problem while on foot, but within 10 minutes raptor riding, I was feeling the beginning of the onset. In Black Desert Online I can ride my max level horse with Drift and sprint with no problems ever affecting me, and those two also have light effects and fast jerky movements, in Tera riding around on a wide range of mounts never a problem. Watching Mack (from Worth A Buy) play FPS games on YouTube/Twitch on my computer – make me hurl in 2 minutes if not sooner, on the television, I might last 10 minutes.

All of this while watching movies/tv shows with flashes, jerky camera/hand cam movements, etc. gives me no problem at all (television or computer screen). What is the difference between those and the similarity between them? Heck if I know – we are all trying to help nail down a real problem, so someone expressing when they feel the issue is only trying to help. Just because it doesn’t happen somewhere else or to someone else doesn’t mean it isn’t a valid problem where it is occurring.

Your reaction and comments, as well as others, seems to me to bring up:

For want of a nail, the shoe was lost,
for want of a shoe, the horse was lost,
for want of a horse, the knight was lost,
for want of a knight, the battle was lost,
for want of a battle, the kingdom was lost.
So a kingdom was lost—all for want of a nail.

All we want is a nail.

Piken Square

(edited by magicweaver.2695)

Major Concern- Mounts and "motion sickness"

in Guild Wars 2 Discussion

Posted by: magicweaver.2695

magicweaver.2695

I totally get that some people may have a problem and i do hope they add something for it, as long as the base mount animations aren’t changed for the majority.

As for strafing, that’s just not natural on a riding animal.

For all those who say “not a problem for me” that is fantastic for you and I hope you appreciate that lack of problem, but those kinds of responses are unproductive and unhelpful here. Just because you do not experience problems does not logically mean that therefore others do not/should not.

I get that you have a problem, but also do get that changing the mounts may affect gameplay and gameplay is important to everyone overall. I hope they can add a camera option to makes your motion sickness better, and maybe some other options, but the look and feel of it imo has to stay the same, the delayed response imo is part of the core feature on how mounts operate in GW2 and cannot be changed. Give constructive feedback but to not expect the entire game to revolve around you. Your aggressive response to people who disagree with some stuff is not needed. Yes you have a problem and yes you can voice your concerns, but others can also voice their concerns about how possible solutions would affect them.

I don’t understand your comments about “I get that you have a problem, but also do get that changing the mounts may affect gameplay and gameplay is important to everyone overall … the delayed response imo is part of the core feature on how mounts operate in GW2 and cannot be changed” for 2 big reasons.

Number 1: Since this is the first time mounts have been introduced, there is no “core feature” yet. If there is going to be a change, then now is the time to do it, not after (for example) 5 mounts have this “feature” and then the next 5 don’t.

Number 2: Considering making adjustments to mounts in the way they are being suggested would bring them in closer to the way mounts work in other games (which I haven’t seen in any of the games I play a thread about mount induced VRMS) it wouldn’t be game breaking and if (for example) (the collective) “you” hadn’t seen the animations in the demo and they changed it in the design/QoL stage before “you” experienced it, “you” wouldn’t know the difference.

Additionally, I don’t feel that the person you were responding to was being aggressive, but rather defensive. There have been more than a few comments on here telling people who are experiencing this problem to “get used to it” or saying to ANet that they don’t have the problem so don’t change anything. Statements such as “others can also voice their concerns about how possible solutions would affect them” while valid in sentiment doesn’t truly follow because the only way it would “affect” them is if mounts were removed or the expansion was canned (maybe because not enough people bought it because it made them ill). Those animations do not make the game playable for you. However, they do potentially make it unplayable for others and that is a dangerous precedence to begin setting. If a whole group (which is surprisingly quite large and potentially even larger because people may be deciding just not to buy the expansion because it makes them ill – such as I decide not to buy FPS games because they make me ill) is negated then ANet has just dwindled down a shrinking player base (they are losing profit gains according to the NCSoft quarterly reports) even further, and as that slippery slope continues eventually the whole game will die and then you really will be affected by the animations (and other causes in the future) affecting your game play (though less noticeable on your part).

Also, I would like to point out to those people shouting for “no changes” or that we should get used to it, etc – if you reduce your player base further and further, how do you expect to do meta events etc? Already in HoT there are not enough people to complete the Auric Basin meta event and others and that’s the current newest maps where you would expect the player base to be. My husband and I started on the EU servers and played across a wide range of hours (both in and outside of peak times) and have since transferred to NA servers, and both are suffering from the same ailment. If you negate even more players further, you are dwindling your player base and potentially making it harder for your enjoyment of the game and completion. Just a thought that maybe you need to consider the big picture, not just whether a mount turns with strafing (which is highly possible and happens – check out dressage for example) or whether the mount bobs about, etc.

Hopefully, they will be able to give me the options to fix it for me unique to my situation, and not affect anyone else, but if they can’t due to engine limitations for example – how is making the game playable for a larger group of people really a bad thing for anyone here? ANet and NCSoft make more money, you have a wider base to play with, and we get to enjoy all the parts of the game we want to play. Seems a Win-Win-Win in my opinion.

Piken Square

Major Concern- Mounts and "motion sickness"

in Guild Wars 2 Discussion

Posted by: magicweaver.2695

magicweaver.2695

Adding OPTIONS for those that have issues is a good idea, making changes to solve those problems does nothing but appease those with problems while irritating those that like the status quo, and hopefully you’ve learned from past experiences when making changes as opposed to offering more options(obviously more options is always the better choice but I also understand that sometimes you’re unable to offer options due to potential limitations of the engine or other underlying factors).

Zaklex this isn’t about appeasing people who complain about an irritating problem. This is about a mechanic which is required to complete the story that is physically causing players to vomit. Your statement might have merit if mounts were not compulsory, however from the small amount of what we’ve seen of the preview not using mounts will lock you out of the story and exploration/map completion, and by extension any events/activities that require a mount to get to the location.

I want to keep the raptor as is too. I suffer from motion sickness in many games, the raptor is not causing me issues and there is a very real chance that changes to how it moves may cause me to suffer while fixing the issue for others. However leaving it as is is not acceptable for a compulsory mechanic. I don’t have to do the noble’s shooting gallery adventure in VB – the action cam makes me ill and I avoid it. There are plenty of other MP available from activities I can complete. Mounts are not in the same league as this, they are a necessity.

Thank you. What people who are experiencing this are looking for is not to change everyone else’s experience, but only to be allowed to play a game we have invested in (money, time, everything) instead of being ignored because a separate group doesn’t experience the same thing. I haven’t complained out loud about this before because the experiences I felt were very temporary (the spinning helix in the story mission that lead you to Faolin in HoT for example) or just my personal quirk (severe pet hate for jumping puzzles because I am afraid of heights and I get so invested and lost in games that I have real reactions to them – my toes curl, my stomach sinks, and I get hot flashes when I have to jump gaps) because to me that is just a sign of good game design that they can make pixels feel so real to me. However, those aren’t required and there are ways I can do them (especially now with gliders, etc. or with the fact that there are teleport to friends – given in game – if there is one particular spot that is just unbearable).

However, due to the compulsory requirement for mounts (and the fact that other mounts are needed for areas we haven’t seen yet (such as use of ley lines – I haven’t tried those yet, but I am nervous about them worried how the movement will be like) I am concerned both about the effects on longevity of play for myself and potentially others. Sure, I can spend most of my time on foot, but that is going to kitten me severely – I won’t be able to keep up with groups for meta events etc., I won’t be able to access important areas to the story, etc. and I won’t be able to enjoy the product I have already invested years into (I was in the closed betas of vanilla GW2).

I’m hoping they can do something like allow us to turn off the wobble, or some other option. Additionally, what’s strange to me is I was running with my husband, and his raptor’s action didn’t affect me (watching the sliding stop or him wobbling side to side as he ran on my screen) so that further makes me feel that my experience is due to a camera option, control, or effect.

For reference (I meant to mention in my earlier post but got distracted) I already have all the affecting options available turned off (no camera shake, blurring, etc.) and I am pulled back as far as the controls will let me. Under normal circumstances, that is relatively sufficient to allow me to play GW2 for 4-5 hour stretches and do everything I am interested in (PvE, WvW, sPvP) but did not help me on this demo.

Piken Square

Major Concern- Mounts and "motion sickness"

in Guild Wars 2 Discussion

Posted by: magicweaver.2695

magicweaver.2695

I am one who gets VRMS pretty dramatically when in first person views or really tight in fovs. It’s so bad for me, that even watching YouTube videos of games being played can set me off. Not sure what initially caused it, just noticed one day when playing Minecraft that I felt nauseated, light headed and like I couldn’t see properly and it has been a pretty severe problem ever since.

The raptors also did this for me. It seemed to me to be the “wobble” from side to side when riding forward and the “sliding stop”. (I am not sure of the last possible factor – taking that from coincidences with other games/videos that cause the same problem.) I love the creativity of the animations, but for example, in Black Desert Online I can play for HOURS on end, riding my horse, training, etc. with no problems or ill effects on the same screen/location/position/etc. as where I play GW2 but just about 10 minutes of riding the raptor set my VRMS off.

I don’t get motion sickness in real life from being in a car or anything, and sometimes viewing on a larger screen from further back (such as watching YouTube on the television from the couch instead of on my computer) will help me last a little but noticeable bit longer, so I feel like it is likely the overwhelming percentage of the screen that is taken up with the “weeble effect” for lack of a better term (you know – weebles wobble, but they don’t fall down).

I didn’t play very long in the demo because I didn’t want to ruin the storyline coming up, but in the hopes that these points or ideas might help someone solve the problem (either developers or players) I would appreciate it whole heartedly.

Piken Square

Collection expanders not purchasable

in Bugs: Game, Forum, Website

Posted by: magicweaver.2695

magicweaver.2695

Great, thanks for the update!

Piken Square

Collection expanders not purchasable

in Bugs: Game, Forum, Website

Posted by: magicweaver.2695

magicweaver.2695

WOW, so they let you buy bank tabs but not expanders when you were maxed? That looks like the problem right there! They put the additional on the wrong gem store item!

Piken Square

WXP reset - trait line cost get increased?

in WvW

Posted by: magicweaver.2695

magicweaver.2695

OK, well, when I was spending them before I saw I only needed 25 for the next step on the one I was working on, and I dropped some traits elsewhere that felt wasted and expected to be able to finish the 25 points for the next tick and yet I still need the same 25 points. I don’t understand how it happened that way, but it did. Thanks for the clarification from your point of view though. It helps me try to figure it out.

Piken Square

WXP reset - trait line cost get increased?

in WvW

Posted by: magicweaver.2695

magicweaver.2695

Please forgive me for not having written down the points I needed for different things. I spend my points very often on the run, so it’s a fast and furious mode for me. I am curious though. I went in to spend my points and things didn’t add up like I expected them to. Can someone confirm or correct me in the thought that some of these bonuses/trait lines have been increased in cost? I expected to be able to spend my points a bit differently than actually worked out, but I also confirmed that I did get ALL my points back, so it isn’t a glitch in the reset.

Piken Square

patch bugs

in Bugs: Game, Forum, Website

Posted by: magicweaver.2695

magicweaver.2695

I have the same problem on the expanders (reported it in a different thread) and haven’t checked out the glory. I know the buff is still on my character that last used a booster.

I gave up on it though because every time I won a tournament I got another booster – there was no way to get rid of them all and use them up. Wish (though I know it won’t happen) we could turn the boosters in for some trade off (maybe crafting/armor/strength/magic find/etc. boosters, or a booster to the new pvp currency – would be nice since it used up one of the reward slots. I don’t have as many as you (only 36 or so) but still, an even trade would be nice.

Piken Square

Collection expanders not purchasable

in Bugs: Game, Forum, Website

Posted by: magicweaver.2695

magicweaver.2695

I can’t gift that item, and even if it was, can’t get it back because it is account bound when received (if that is what you were considering as a possibility.)

Piken Square

Collection expanders not purchasable

in Bugs: Game, Forum, Website

Posted by: magicweaver.2695

magicweaver.2695

I had originally purchased all the expanders possible to max out at 1k. Now today it is announced we can expand to 1500, and with all this bloodstone dust and empyerial fragments I wanted to up it again to free up some more bank space. I went to the gem store and it says I have purchased all the possible expanders but I haven’t bought the 2 that just opened up today.

Piken Square

Found Heirlooms - Is there enough time?

in Battle for Lion’s Arch - Aftermath

Posted by: magicweaver.2695

magicweaver.2695

First of all, they won’t change the cost of the rewards, look at what was done with the candy corn – they nearly completely removed the nodes from the open map and they put up there that you needed (trying to remember now) 10k or so candy corn to get certain items.

Granted they did put a candy corn node in our home instance, but I haven’t seen any information as yet that there will be a “rubble” pile in our home instance, or that the horns are going to be available after the event like the candy corn vendor is still selling the pails and the mini-thorn.

Second, according to Dulfy (the only place I have searched yet) it says that these rubble piles reset every day when the dailies reset. So effectively you can hunt it once per 24 hours per account (though one day you could do 2 times, but you won’t get to early the next day)

If you consider the cost being 250 and the “minimum” number that are guaranteed (I don’t know if they can fail or not) that is 8.3 days of running the rubble piles and not getting any from drops. I have only done a portion of one event and I have 5 heirlooms and never searched a rubble pile so this is not nearly as difficult as the candy corn was and they didn’t change the candy corn “cost” no matter how much people complained.

Good luck though. I don’t see a lot of point to them, but some people do and will want them, just too bad you can’t sell the heirlooms like you can candy corn.

Piken Square

Question about Fractals for a beginner

in Fractals, Dungeons & Raids

Posted by: magicweaver.2695

magicweaver.2695

Thank you everyone.

I’m sorry, I thought I was more clear in my description, no we did not quit after 1 fractal, I know for certain we did at least 3 yesterday, but not sure if we completed the 4th and were on the 5th or if we quit during the fourth. They kind of run in together some since we have been trying so many times to get the level up.

You answered my questions though, and Ropechef thanks for clarifying all the steps. I appreciate it. It makes much more sense now. We thought maybe it was bugging out because we thought we only had to complete 3 and that was frustrating us.

Thanks tons again. I will pass this on.

Piken Square

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: magicweaver.2695

magicweaver.2695

I’ve always believed that anyone is free to exercise their freedom, so long that it doesn’t limit others’.

The OP created this thread in such a way that it doesn’t attempt to coerce others to play the way he wants, and in my opinion, this should be respected whether we agree or disagree with his intent.

I like things done quickly and efficiently, so I would never partake in this initiative, but by no means do I condemn it.

Good luck, Duke.

This.
The only thing I disagree on is the ‘way dungeons are meant to be played’.
If there was an intended way, it would definitely include skipping and using terrain (although not to use safespots). I recall dungeons being meant to only be completable with an organized group of good players. Currently any party consisting of five first timers and random weapon sets is able to complete them.

(I bolded your text to address an issue with your comment that it seems a lot of GW2 constituents have – not just you alone)

While I think I understand your point (at least I hope I am), one must realize if dungeons are to “only be completable by organized group(s) of good players” and not for the “five first timers and random weapon sets”, how would you ever be able to get the “organized group”? In short, you wouldn’t. It needs to be able to be worked by anyone with communication (type or voice) and some collective thought. My group that does dungeons is only 4 currently. We have found a perfect synergy within our group and we know what the other is doing and what we need to do. We don’t skip, stack, or anything like that. Once, with 3 (which is how we started and we added a new person into our static group in recently) in the party we completed Arah (not even with 4 or 5).

Allowing new players to learn about the dungeons is important. I’m not saying everyone has to let every new player in, but even you were new to the dungeons once upon a time – as was I, and everyone who runs them, and was/is/will be on this thread. Don’t be so quick to discount or dismiss them, they might even be able to come up with some idea, or thought, or combination that anyone here in the thread could learn from.

This later post is an excellent example of why dungeons should be able to be run by anyone (otherwise these people miss out on a portion of the game they paid for the right to play:

Mmmm. I’ve been playing since Beta and I still much prefer to run a dungeon this way.

So, I want to support your effort….
…but, on the flipside, I am super happy with my current guild because they act like this normally, and it rare we’re wanting to pug a fifth. So I don’t really know how to support this effort exactly?

And, I’ll be honest, I think you might run into alot of that.

If you hate what the dungeon scene has become; you’ve either bunkered down with some comrades in arms, or frankly found a game that isn’t such a fascinating well-intentioned trainwreck of giving people enough rope to hang themselves with.

I hate to say it, but, it’s just a really bad time right now for newbie dungeoneers who are looking for exciting and memorable dungeon experiences.

Piken Square

(edited by magicweaver.2695)

Question about Fractals for a beginner

in Fractals, Dungeons & Raids

Posted by: magicweaver.2695

magicweaver.2695

I and a small group have recently returned to the game after some time away and we have started doing fractals for the first time. We get a few done in a run (don’t know positively exactly how many) but we never see our personal or fractal level rise. This has been happening the last 2 weekends (when we are able to spend enough time to do them).

I have looked online several places and there is some conflicting information depending on where you read and how much is left to interpretation due to lack of clarity, so I am asking if someone can clarify for me (and by extension our group) what is required.

Do we have to complete 3 or 4? Do they have to be in a row without going back to Dessa’s Krew/Lab to repair or sell, or can we go back there (Dessa’s Krew/Lab) since we aren’t leaving completely to Lions Arch. Our Fractals frequenter achievement goes up but we haven’t seen the personal level or fractal level raise above 1. I know for a fact we have completed(some may have more but I don’t remember which has been done more times if it is):

(sorry don’t know all the technical names)
Swampland 1x
Flame Legion/Courtyard 2x
Svanir / Ice Elemental 1x
Asura Jumping/Raving Asura/Golem 3x
The one with the electric rotating walls, aetherblades, and Ellen Kiel 1x
(we got the dredge/Legendary Ice Elemental one once and honestly gave up and quit out on that because we got to the last boss, hadn’t seen any improvement in our level and he kept healing from half to full and all of us got very frustrated.)

Aside from just completing more in a row, is there some step we are missing, and if we have to complete more in a row, how many is it to see any movement in the level?

Thanks in advance.

Piken Square

[Merged] Signet of Vampirism and related changes

in Necromancer

Posted by: magicweaver.2695

magicweaver.2695

13 pages and numerous threads later and still not an official response. This is part of the reason why people are leaving, the lack of communication is astounding.

I understand that they cannot respond to every post in every section of the forum but the Necro forum has seen more activity this week than in the past month alone. Yet despite this all we have is a big wall of silence, not even we are aware of how bad it is and have something in the works but it may take time. Not even a sorry we made a boo boo and it should never have been released like this. Or even a pinocchio style response of the signet is great just give it time to settle in or you need to learn to play.

In all forms of business ignoring the customer never leads to fantastic results, all it does is drive their business elsewhere. As we have heard previously they have numerous teams that deal with different aspects but by the looks of it they forgot to add a forum team designed to communicate between both developer and playerbase keeping each other informed if any major concerns crop up. Surely its easier to have a team looking over the forums who monitor which posts are of the biggest concern and can respond in the thread that they have passed our concerns onto the developers and are awaiting a response. Something as simple as that is enough to show that at least they are being made aware of the issue, as right now all we have is word of mouth that they are infact aware we have a problem.

I’ve had:
2 “We’ve noted the concerns and will pass the information to the balance team”

and Josh said “Before we do any changes, we need to spend a* LOT* of time playing with it before we can decide if it really needs to change.”

So the “official” answer is, it’s on the back burner.

That is still word of mouth that they are even aware. Not saying you aren’t being honest, but where do they say that? The point made was that it’s not coming from a Dev, it always comes from someone like yourself that they are aware.

Besides that, the statement saying “Before we do any changes, we need to spend a* LOT* of time playing with it before we can decide if it really needs to change.” is ridiculous. Shouldn’t that have been done BEFORE release? Shouldn’t they already know it needed work?

And so that points even further this was a haphazard addition, either because they admit they didn’t test it properly, or it wasn’t implemented properly, or it is bugged.

Either way, if they did say that, it’s a non-answer.

Piken Square

(edited by magicweaver.2695)

Flamelight armor still not out yet?

in Black Lion Trading Co

Posted by: magicweaver.2695

magicweaver.2695

Why have I seen some people with it, but they took it away before everyone could get it?

Piken Square

Week 7: SFR/VS/PS Bis repetita

in Match-ups

Posted by: magicweaver.2695

magicweaver.2695

Really Piken?? why are you still helping Vizunah so much on EBG?

just a few min ago we did a nice golem rush on Quentin Lake. and then Piken Square had to come and help Vizunah square by attacking us at that tower? really made no sense. we killed the Piken group. and in that time Vizunah came and repaired the gate and took out the golems

At this time Piken was defending the gate while Vizunah got in to get the gate fixed to 100% Vizunah commander leading Piken blobs these days?

Oh… it’s so bad…

But… you did this against Piken, with RS, too.
Oh… and you did this against JS, with ER, too.

Karma… who said karma?

They say it’s fair game when it is them doing it to others, but suddenly it’s not fair when the exact same thing is done to them.

Hypocritical!

Piken Square

Week 7: SFR/VS/PS Bis repetita

in Match-ups

Posted by: magicweaver.2695

magicweaver.2695

Why does anyone have to justify any demographic?

Seems to me if server A has more players overnight you have two options: fight them or recruit your own.

Who cares where people live or if they’re staying up crazy hours to fight?

Look at the end result.

Then get out there and fight.

This! This absolutely all the way and back again! This to the end of time!

Who cares who is on what server – fight it, recruit for it, or don’t, but whining and making excuses because you aren’t prepared for it isn’t a valid option.

Piken Square

Week 7: SFR/VS/PS Bis repetita

in Match-ups

Posted by: magicweaver.2695

magicweaver.2695

Piken exploiting and built 2 trebs in their savezone.
Yay

This post doesn’t show us exploiting with 2 trebs in savezone.

1. You can’t tell what area that is (no map, no icons, no nothing to refer to)
2. There is no treb showing, only 1 projectile and honestly you can’t tell anything from its direction.

Jayne, PS player, already confirmed they exist. Scroll up please.

I didn’t say it wasn’t. I said the picture doesn’t prove anything.

I don’t know if we did or not, I never saw it on the maps I was on, but I was making the point that this screenshot does not provide the information necessary to prove the point for future reference.

Please next time read what I wrote instead of automatically assuming I am arguing.

Piken Square

Week 7: SFR/VS/PS Bis repetita

in Match-ups

Posted by: magicweaver.2695

magicweaver.2695

Piken exploiting and built 2 trebs in their savezone.
Yay

This post doesn’t show us exploiting with 2 trebs in savezone.

1. You can’t tell what area that is (no map, no icons, no nothing to refer to)
2. There is no treb showing, only 1 projectile and honestly you can’t tell anything from its direction.

Piken Square

Week 7: SFR/VS/PS Bis repetita

in Match-ups

Posted by: magicweaver.2695

magicweaver.2695

This is ridiculous!

If you aren’t blaming the Canadians, then you are blaming the numbers, or the “unemployed”.

First off – who cares who plays. The locality of the server is not a dead stop. I’m an American, I play on an EU server because that’s where my friends are. My work schedule allows me to play when they can play. Who cares if I am playing at my night time, my day time, or when you go to dinner?

The game is exactly that. It’s a game. It’s only a game. It’s not life or death. It’s as fair as it can be based on the law of large numbers. ArenaNet has already made clarification on why they keep WvW 24/7. It is a good reason and the right reason. Everyone has their time they can play, and just because someone’s work schedule lets them play during the day or night should not stop them from accessing a part of the game that is available to everyone else. Everyone has the same chance, the same opportunity to have the same experience in the game and beyond that it is what you make of it.

An international server has it’s own problems inherent with being international. A localized server has it’s own problems – ironically many are similar problems!

Second – Vizunah is really good at playing the WvW game – part of which is defending, part of which is seige, and part of which is knowing when a fight is worth it or not.

I see Vizunah as being very good at reading what is being done. They use tactics well. Sometimes we have good commanders who read that as well. Sometimes we don’t. All of it is a real time interaction and it’s about how you play the game.

Attacks about who is employed and who isn’t, or what country plays where, or which server chooses to run or fight are pointless and just demeaning.

Regardless of who wins or looses it’s all pixel dust in the end, what really matters is did you have fun? Sure everyone wants to win. Sure the extras were a fun incentive. However, were the fights fun? Was it worth your time and money invested? Did you enjoy PLAYING a GAME? That is what really matters.

Piken Square

(edited by magicweaver.2695)

Week 7: SFR/VS/PS Bis repetita

in Match-ups

Posted by: magicweaver.2695

magicweaver.2695

why dont you attack them though when all our side of eb is blue whats your excuse there you would rather try and upgrade our stuff while all our players are asleep to post a screenshot as some sort of prestige? besides i agree its logical to attack the server that is being attacked by the other one but whenever we attack you piken just attacks us whenever we attack piken you attack us all day in sfr bl you were attacking sunnyhill and piken were attacking cragtop and you trading garrison neither attacked anything of the other just us all day no matter what piken says with their tactics its clear why they attack us cause they simply dont like us(also the fact that they couldn’t do anything to either sfr or vizunah unless one is attacking the other anyway) and you dont give a crap about piken you just want to defeat us as the biggest threat

In case you didn’t notice Vizunah held practically all of Piken’s home border (and well, almost everything on all borders, to be honest) during the whole night. They even held our own garrison for more than a couple of hours. The battle isn’t only on EB.

We even saw piken and vizu players /wave at each other as they passed

By the way, I hit “/wave @” to any opponent that I don’t wish to fight, including SFR ones. Just saying.

well look at the bl’s right now viz let you hold all your stuff on them bay,garri,hills and our bay on your bl while they cap anything we cap back straight away and are focusing us in eb again they let you tick higher than us on purpose why i dont know as it matters nothing to vizunah if we come second or third in this matchup

Viz didn’t “let” us hold all the stuff on their BL or anywhere else for that matter. We had an awesome team that was running ourselves crazy keeping everything we could from both SFR AND Vizunah.

Viz was trying to take the stuff we took, and we are trying to take the stuff that they took – and guess what, we are both trying to take the stuff you took. That is what WvWvW is about.

Waving at each other is not a sign of double teaming, it’s a sign of respect. Respect is a funny thing though – it is not a right, it is earned. It is earned on the battlefield. It’s earned in the forums. It’s earned in attitude. It’s earned in the way you interact.

As a whole I have had very fair interactions with Vizunah. They tend to not zerg blob me when I am one person on my own for just one example.

SFR never has done that. I can be gathering a node by my self (this happened specifically) with a huge group of our server running toward the place your zerg is attacking and you have 50 people jump me by myself and then dance and jump up and down on me and laugh – as if 1 engineer can hold up to 50+ enemy and ganking me is some great feat. This is not a “good fight”. Yes it’s my fault for being on my own, but after ganking me with 50 people for gathering some gold ore which is not the easiest to find in PvE so any time I find it I try to gather it, is it really so thrilling to have killed me you have to jump up and down on me and dance on me?

What I have seen in the past matchups with SFR and with Viz have shown me what kind of respect each server wants to have, so yes – if I see an SFR roamer and a Viz roamer within the same distance and I have a choice, I will tend to go for the SFR one because that is how collectively you have done me. I will let the lone Viz “guy” run on, if we haven’t been fighting over a point because they have given me the same respect. It is not because I can’t fight them, I will and do take any of them on in fights over points or on the battlefield when it’s a “good fight”.

I realize that based on the language in the post I am replying to, it’s not going to be easy to make you see or understand what I am saying. You are already in a frame of mind of being victimized… but, perhaps if you will listen to someone else and you will keep saying to yourself “This is water” https://www.youtube.com/watch?v=DaVrn1Sz0H8 (focus on the frustration, and how you choose how you see your world, and making conscious decisions) you will realize there are other ways to see the relative “reality” of WvWvW and it might make you just a little happier, feel a little less like a victim, and remember that in the end, it’s just simply a game.

If not, and you continue to choose to believe as you do, that you are a victim and everyone is out to get you and make your experience miserable – then no one can change that. You have the freedom to think how you want to think.

In the end all that can be said to you is this – and I mean this sincerely, have a nice day!

Piken Square

Week 7: SFR/VS/PS Bis repetita

in Match-ups

Posted by: magicweaver.2695

magicweaver.2695

I have to say that today was probably one of the best days I have ever had in WvW – especially during this “Season” thing.

Some huge awesome fights. Thanks to everyone – our team and commanders and the other two servers for trying their hardest too.

We managed some real doozies of some tactical point management, but we lost some too. Frustrating as it was, you were in the right place at the right time and we were not.

I have to say getting zerged by both of your servers at the same time and us making it through the times we did was epic – especially the times we did it with a smaller force. Goes to prove it’s not always numbers, it’s how you play it and how aware you are of what’s going on around you.

Now, if only I could figure out this magic find thing – my party partner got an ascended ring and a precursor off you guys and I am only getting greens and whites and blues – and my MF is higher – go figure! LOL!

Anyway, thanks again everyone. I look forward to another day of that tomorrow if we can pull it off. Those are the kinds of fights I like – I don’t think I saw anyone ever (at least I never caught it) exploiting or anything. Everyone was just playing their hardest and the best they could and I for one had a blast!

Piken Square

Suggestion: queue priority

in WvW

Posted by: magicweaver.2695

magicweaver.2695

OK well..

1.) How do we establish the difference between a WvW player and a PvE player?
2.) What is stopping a PvE player from masquerading as a WvW player to get priority?
3.) How exactly is this system going to encourage new players to get involved in WvW?

1st: That’s an easy one. The game could simply record the time a player spends in PvE and WvW. Spawn and Cities are excluded from this. Maybe it could also count how many events are done in PvE and WvW. It then calculates how much percentage of your time you spend doing what. Some1 like me would get almost 100% WvW time. A PvE achievment hunter might get like 90% PvE time and 10% WvW time (just an example), giving him a low WvW queue priority.
2nd: You have to actually spend time playing WvW. Each time you spend playing PvE it lowers your percentage of WvW time.
3rd: It simply doesn’t. That’s not the aim. The aim is to give the WvW players their game mode back. I already admited the problem with players, who want to transition from PvE to WvW. But a completely new player, who didn’t spend time in any game mode, would have an equal percentage of PvE, PvP and WvW time by default. Please note that the whole queue problem should be solved with the Edge of the Mist map. Until then this system could help to get the WvW dedicated players back into WvW.

Not going to work.

If you are anywhere waiting for WvW you are in PvE and so you are going to tick up PvE time until eventually is more PvE time than WvW and you would be complaining again.

And additionally you can’t be functional as a lvl 1 player, so all your time is in some form of PVE until someone has enough skills and exp to be functioning in WvW (estimated lvl 30) – otherwise you would be complaining about upscaled players.

The aim should be getting more active players in. If you don’t then your beloved WvW will die from attrition and boredom.

Just let the people play the game the way they want to play, and you play how you want to play. It’s not that difficult. Quit thinking you are so important and exclusive that you deserve a spot more than the person standing next to you.

This entitled attitude is ridiculous. If someone queues before you, they have priority. That is the queue priority. Don’t like it you have some options:

1. Change to a server who has no queue. Those of you willing to spend money to screw other players, instead use it to help other players and go to a server who could use you.
2. Wait it out and work on other achievements, story missions, farm supplies to sell on trade broker, etc. Just be functional in some aspect. WvW is only part of the game, not the sole existence.
3. Quit. Fewer people trying to queue makes it better for every one else.
4. Queue earlier/different time. Rearrange something. Play after dinner instead of before, or go to bed earlier and play in the morning before work/school/your day time soaps.

There has always been achievements in WvW. Always! Just because ANet made them part of the living story is not that drastic a change. They have always been part of the dailies in some degree too. You have the same type of people as before. Learn to embrace them. They could be your saving grace once they learn how to do it.

And finally, get over yourselves. You are not making the game, nor will your leaving break the game. The game will continue on. You can choose, but whining and moaning about how you have to queue up now isn’t going to change a thing.

Piken Square

I cant participate in leagues

in WvW

Posted by: magicweaver.2695

magicweaver.2695

someone should make a app where they add hourly achivements of clicking on kitten to earn points, im sure they would earn millions because useless points is what people like it seems, “YEAY I GOT AN ACHIVEMENT!!!” who the f cares if you grinded something a 5 year old could do and a million others did before you.. you made ME not able to have fun, so I will dislike and throw insults your way to calm down and go do something else for a few months until GW2 is playable again.

If it is something a 5 year old could do then no stress, they don’t need you – right?

And since you are going to be gone for a few months that will make it more enjoyable for everyone else since you are not adult enough to know better than to think throwing insults and disliking someone for playing the same game as you is ridiculous. You have no other way to calm down than to insult another?

Piken Square

I cant participate in leagues

in WvW

Posted by: magicweaver.2695

magicweaver.2695

I cant participate in WvW and do something good for my server because my free spot is occupied be useless, achievement farming kittens.
Arena net you should… no, you MUST introduce leagues only after that overflow border land will be ready.

Thats sensless, how am I and other wvw oriented players suppose to support their servers when the game just dont give them a chance to do it?

My friend tried to enter to any border land for 18 hours stright (!).
You let to random people take places of potential high ranked players and commanders with voice chat.

You introduced WvW leagues but didnt managed this thing, not cool AN, not cool at all.

LOL another stacker on a stacked server QQ, brings me joy

yeah us people on stacked servers who had in average a minute wait to play on the map we wanted to be on and no wait on at least one map now have hours long ques. You can’t tell me this is from wvw guilds only. A bulk of this is from pve people who want the achievements and most likely will not do wvw after they get them. In the mean time the people who do wvw daily get to sit around in wait. Not the best way to reward dedication.

I am floored that you have a crystal ball and can see the future of what players will do when they get done with the achievments. While I must admit if on your server it is the same attitude towards them that is on the forums it is highly likely they will never come back, it isn’t because they were destined to not like WvW, it’s because of the way they are treated while there.

Honestly, who would really want to voluntarily pay their hard earned gold to fight and possibly die, or to buy seige or to get a commander tag, or whatever when the type of community they are playing for treats them like this when they are the first forays into it.

It’s astonishing honestly.

Take a step back and think of the first time you ventured into something as big as this and remember how it felt. Maybe it wasn’t GW2, but there was a time that was your first. Was it overwhelming? Was there things you needed to learn? Did someone help you? Did they show you how to do things to help? I’m pretty certain you didn’t pop out knowing exactly how to do all this, and giving a little consideration and guidance goes a lot farther than vile, venom, and vinegar.

Piken Square

I cant participate in leagues

in WvW

Posted by: magicweaver.2695

magicweaver.2695

Sicne your in a guild Apath Inc shouldnt you be minding your own business in game and not caring what other ppl do or complain about?

I saw your post before you edited it, you seem really upset about your server stacking.

You’re in tier 1, its going to happen, but I thought you guys would of expected and accepted this along time ago with your constant calls for more numbers. There are plenty of servers that need people if you want lower queues.

You and the others in this thread that are speaking for T1 servers when you are not actually in one of them need to stop. You have NO idea what you are talking about and you are just blowing smoke up our kitten. I have been on SOR since day one and I can tell you that WE TURN AWAY THE MAJORITY OF GUILDS THAT WANT TO COME TO SOR. You ever heard of the big 4 on SOR? It is the same 4 guilds that it has been for almost a year now. THAT is a community, THAT is players and leadership dedicated to building a community. We don’t pay ANY guild to come to SoR. We recruit for coverage and WE AREN’T even doing that anymore. We always had queues. But now the queues ARE 5-8 HOURS LONG because people that have no interest in actually fighting with us are flooding wvw for some meaningless achievement points. It is destroying wvw and communities that worked hard to build themselves up. Communities that have fought together side by side for almost a frigging year. Thrown away into the garbage.

I have no sympathy for you. SoR encouraged guilds to transfer to them. You get what you ask for.

You stack your server you suffer the consequences.

https://forum-en.gw2archive.eu/forum/wuv/recruitment/T1-SOR-Looking-For-Late-NA-OCN-SEA-WvWers

Sicne your in a guild Apath Inc shouldnt you be minding your own business in game and not caring what other ppl do or complain about?

I saw your post before you edited it, you seem really upset about your server stacking.

You’re in tier 1, its going to happen, but I thought you guys would of expected and accepted this along time ago with your constant calls for more numbers. There are plenty of servers that need people if you want lower queues.

The players in T1 do not want to transfer to a server where you fight sometimes and spend most of the time doing pvdoor. If that’s what they wanted they have transferred long ago.

The mega-queues are not due to transfers as the majority of the transfers were done weeks ago.

The mega-queues on t1 servers is largely a result of adding easily obtainable achievements into WvW causing people who had a year to play WvW and didn’t flocking in to get the easy achievements. They couldn’t care about WvW.

Well if you want to blob then accept it. Just think of all those PVEers getting to have their first taste of pressing 1 constantly, you never know they might become regulars and you’ll have even more people.

WvW has been in game since launch. If the were interested in WvW they would have tried and enjoyed it by now.

The mass influx of people in WvW since reset are not there for WvW. They want the rewards from the achievements.

The people who enjoy WvW have been doing so since launch and there never was an issue of mega-queues like there is now.

The only change was the achievements/rewards. The new players are there for the achievements/rewards. They didn’t all wake up Friday and decide that all of a sudden they want to WvW.

No, actually you are wrong. Everyday is a day someone new can come into WvW. I have been playing the game since beta. I only started WvW around December last year. I wasn’t interested in the beginning, and I didn’t know what it was about, and now it’s almost the only thing I do anymore.

Sure the acheivements have opened the eyes of the rest of your server to what WvW could be, but real community building is taking the players in and showing them the ropes so they can understand what’s great about WvW and so they can learn to find the enjoyment in it. Real community building is recognizing that all players on a server have the ability to contribute and play in a way that can be helpful for the server and your points.

If you don’t show them so that they can understand what’s happening (because WvW is a whole different ball game than PvE) how can you expect them to be successful for your purposes. Show them that they can get the acheivements by contributing to the zerg/party run, let them experience what it REALLY is instead of whining and moaning constantly.

Piken Square

I cant participate in leagues

in WvW

Posted by: magicweaver.2695

magicweaver.2695

I have no sympathy for you. SoR encouraged guilds to transfer to them. You get what you ask for.

You stack your server you suffer the consequences.

https://forum-en.gw2archive.eu/forum/wuv/recruitment/T1-SOR-Looking-For-Late-NA-OCN-SEA-WvWers

Sicne your in a guild Apath Inc shouldnt you be minding your own business in game and not caring what other ppl do or complain about?

I saw your post before you edited it, you seem really upset about your server stacking.

You’re in tier 1, its going to happen, but I thought you guys would of expected and accepted this along time ago with your constant calls for more numbers. There are plenty of servers that need people if you want lower queues.

The players in T1 do not want to transfer to a server where you fight sometimes and spend most of the time doing pvdoor. If that’s what they wanted they have transferred long ago.

The mega-queues are not due to transfers as the majority of the transfers were done weeks ago.

The mega-queues on t1 servers is largely a result of adding easily obtainable achievements into WvW causing people who had a year to play WvW and didn’t flocking in to get the easy achievements. They couldn’t care about WvW.

Actually, lots of the people who are coming into WvW to get the acheivements when they experience a good community have said they enjoy it and are going to stay around. When it is filled with vile whining and moaning and elitism it turns them off to it permanently, and your going to have the same situation every time a new season comes out (as I am assuming that the achievements will repeat each season, but I could be wrong.)

Piken Square

I cant participate in leagues

in WvW

Posted by: magicweaver.2695

magicweaver.2695

I’m on a server with no queues. You can transfer to a server with no queues as well.

What about those players that actually give a kitten about their community and built is from the ground up over the course of a year? Like SoR? Telling people to transfer so they can play the game mode that was the REASON WE BOUGHT THIS GAME IN THE FIRST PLACE is not a valid argument.

Honestly, we all paid for the game, and we all have a right to be in any “legal” area of it and play it how we want as long as we don’t break the terms of service.

Yes, there are queues, and yes there is frustration, but you, and those of the mind apparently similar to yours are incorrect in thinking that anyone isn’t of the right to play any section of the game, just because they hadn’t been there before, or because of what they might be hunting for (achievements, world completion, wvw kills, etc.)

If this were the case PvErs could tell you to get out of the pve side because you are farming their mobs for the precursors, or any other things.

I have actually seen a post in a different thread saying that the poster wanted a gem store option to automatically kick and ban any pver in wvw. Honestly, how elitist and obnoxious can you get? If what you want is coverage, you have coverage if you have a queue. Now it is up to you and your allies to teach them to do it so it is successful for all involved. Instead of cussing them and slamming them, educate them so they might become as awesome as you are convinced you are (I don’t know if you are or not, because I don’t know who you are or what server you are on.)

And besides that, if you waited 18 hours, sounds to me like you constantly changed what queue you were in, and therefore constantly stayed at the back. When I queue up on Gold League T1 server, if I leave it be and go farm in Orr, or something similar, it pops for me usually in 20-30 minutes. If you constantly change which queue you are in, then it will never pop.

All these posts complaining and whining about the queues that honestly, everyone has to deal with, and we were dealing with before the leagues happened as well is getting terrible old.

Piken Square

Season 1 achievement guide

in WvW

Posted by: magicweaver.2695

magicweaver.2695

Demolition expert requires you to be on siege and for that siege to have damaged the gate/wall when it breaks.

Aha, I suspected as much when I saw I only had 8 rather than the 25+ I was expecting.
In which case I suppose it is one of the harder achievements to get unless you hog siege with that tier 5 mastery like I do.

Thanks for the confirmation.

This does not match what I have experienced. I have demolished several gates and gotten credit in this category, and this is without using siege (not once in this match have I used a ram or other siege on a structure that I was capping) , but rather just dpsing the gate with regular weapon skills.

I have to say same experience here. Now, as an engineer I tend to use bombs at the gate as it heals my allies and dps’ the gate as well. I have not used seige (don’t have the upped traits to it at this time so don’t waste the slot there) and still I have gotten 2 gates done.

I can’t say for certain if the bomb kit works though – as it’s possible when I got knocked down I hit with my rifle before actually getting switched back to bombs, so don’t know when exactly I got those two to tick.

It is either that ANet made an adjustment in the requirement allowing the dps after several forum posts were made, or that you need to use special skill sets (of which I have no idea how to begin testing this).

Piken Square

Edge of the Mists FAQ

in WvW

Posted by: magicweaver.2695

magicweaver.2695

Unfortunately, until a real plan is in place to deal with severely underpopulated servers, the end result of this will most likely be, at best, the introduction of more content that is only relevant to a smaller percentage of players and, at worst, actually damaging to the enjoyment of the game for many (by draining even more people away from low pop servers).

For those on lower servers, it makes it kinda hard to get excited about this announcement.

It’s sad that there is people on lower servers feeling this way. I have guested on other servers and see that they have populations, just maybe those populations are more PvE oriented and this could actually be what gets them excited about the prospect of WvW. Some people need an easy introduction. I know my first foray into WvW was a scary experience. I had no idea what I was doing, and it was complete trial by fire. I didn’t know where anything was on the map, I didn’t know what the commanders were saying to do. If I had something like this to learn on where I wasn’t at risk of loosing critical assets for the team on the major WvW area I would have gotten involved more quickly. As it was for me, I was slow and arduous until I finally forced myself to do it, kicking and screaming all the way.

Piken Square

Edge of the Mists FAQ

in WvW

Posted by: magicweaver.2695

magicweaver.2695

This is not, I repeat not,, intended to fix population imbalance. This is intended to address the population of people who are in the queue. We will make moves to address population imbalance as we can. This has nothing to do with that.

You’re helping the people who are part of the problem. You are quite literally saying "hey guys, thanks for being part of an overbalanced population.. here have another map to play on.. "

Have you ever looked into what WvW would be like if it was free to transfer down to a server that was (an eg) Ranking-3+?. My guess is that you would never would have had to introduce the new ranking system. There must be easier ways to bring balance to WvW rather then cater to the people who flock to what they think is a ‘winning’ server (You’re designing a whole new map, rather then just taking off an artifical restriction to do with gems/transfer)

You keep zeroing in on “balancing population” and no where in the information did anyone say that was what this was for.

If it helps, think of it like a new PvE map opening up. It doesn’t contribute to the WvW score, but it gets people ready for WvW.

And if you are so hard set on the idea that people need to move from higher population servers so they can compete in WvW, this doesn’t prevent that – because they aren’t getting the full experience. It’s just a taste of it, more like an appetizer to get people excited and interested in getting involved, which btw could help the servers who are saying they are low population anyway – many of those servers are just PvE type servers, and giving them a chance to see what WvW is like could have the exact result you are looking for as a nice side effect.

Piken Square

Edge of the Mists FAQ

in WvW

Posted by: magicweaver.2695

magicweaver.2695

I’m missing something here.. how is this going to balance population imbalance? The queue was a reason to find a new home. Now, with what is effectively a fifth map you’re just.. oh forget it. I give up.

The way I am seeing this, and reading what you are saying, it feels like you have totally missed the point of Edge of the Mists.

My take on it is:

First, not everyone dealing with queues wants to move server, and the queue is not a reason to change server for everyone. Some may feel it is, but others do not.

Some of us love the community on our server and want to participate in WvW but sometimes end up with hour, 2 hour, 3 hour plus queues waiting. This is supposed to give us something to do in the waiting time instead of sitting in LA (for example) kicking the dirt, filling up LA queues so it gets overflow, which causes more people to have to wait because you can’t get in to WvW from LA overflow (just as an example).

It is also a way for people who don’t know about WvW to test it out, without feeling like they are going to be automatically swimming with the sharks so to speak as well. Not to say there won’t be people who are extremely familiar with WvW, or who are hardcore WvW players there, but it provides a way for guilds and those who are interested to train and learn about WvW in a less strenuous setting (because it isn’t gaining or loosing points).

It has potential for giving a way for guilds who are interested in teaching people without risking having a set of newbies risk loosing a score which is so critical with WvW.

So while it sounds like you want some solution to a specific problem, pushing this square peg into the round hole you see being there doesn’t work. Let this stand for what it’s meant to be for, and let the solution for population unbalance come and solve it when it’s available.

Piken Square

Winner of Silver League wins League EU.

in WvW

Posted by: magicweaver.2695

magicweaver.2695

the value of a match is the same whether it’s week 1 or week 7

and since it’s 7 matches, doesn’t that allow for every possible matchup to be played once?

Actually for everyone to be played once would have been a 4 week matchup. Instead servers like Picken Square get pitted against Seafarer’s and Visunah 3 times in 7 weeks. Not an even match up by any stretch.

Piken Square

candy corn nodes?

in Blood and Madness

Posted by: magicweaver.2695

magicweaver.2695

Does quantity change with a higher quality pick axe? Or does quantity change with more magic find? I’m only level 40, but I get about 10 candy corn per jumping puzzle run. And about 5-6 per node in the labyrinth. I’ve played quite a bit today, and I’ve only acquired around 200. No way am I hitting that crazy amount required for the 20 slot bag. It is just a game though, and I in know way think I deserve it. No gripe hear just looking for more efficiency in my candy corn farming. Any tips?

Higher level picks will increase your chances at higher drops per mine attempt. (I usually get 5-6 per 3 strike mine attempt using orichalchum picks)
Higher Magic find seems to increase your chances of getting to mine more than once per ore without it being “rich” (purely from my comparison with a fellow player who has lower MF than me)

MF description reads like it is going to affect the chest drops, but I have not seen that it in any way affects the trick or treat bags.

I have +56% MF through the essences from scavenging and acheivements. I don’t use MF boosts or food.

Piken Square

candy corn nodes?

in Blood and Madness

Posted by: magicweaver.2695

magicweaver.2695

So they made it that we need an absurd amount of candy corn to trade for the items and reduced the number of candy corn node at the same time? Thats is so aggravating!

In short, yes. Some are speculating once you deal with the bloody prince more will appear, but I haven’t gotten to that point to confirm or deny it.

Piken Square

Confused about Halloweapon Recipes

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Posted by: magicweaver.2695

magicweaver.2695

The way I understand it is to get the recipe then you need more supplies to actually craft it (that is according to the wiki if I follow the paper trail properly, but I’m not 100% proof positive because some of that may be linking to last years data that they pulled back in September)

Piken Square

Tired of Achievement Hunting

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Posted by: magicweaver.2695

magicweaver.2695

No no, I think you guys are missing the point of the post. Maybe i worded it weird. There’s no other incentive to do some of this crap is what I’m saying. The past few patches have had a focus around achievements as an incentive. I want another incentive, an armor set, an awesome weapon, a new game mode, something!

While I respect and recognize what you are saying as a valid point, you are saying something that may yet come to pass. I haven’t yet progressed past 6/13 meta events, and honestly, I haven’t been trying hard because I have been trying to raise crafting, running wvw, etc. But there is a progression – we are getting a mini as part of the story progress which I think is neat because most of the other minis require real cash/gems. This is intrigal to the story, and I don’t know what’s coming after that, and maybe it is new armor, or weapon, or something. They did that with the adventure box, so it could well happen again.

Piken Square

candy cane nodes?

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Posted by: magicweaver.2695

magicweaver.2695

i have a question about the candy corn drops
is there only one place you can get through the lunatic dungeons?
i thought that last year you could get them in any map from harvesting them
an i am also curious on the doors i have not seen one pop up in any map

The doors I have found pop up do not work like last year where you could get the mobs through them and kill them for trick or treat bags and tick up for door event. You need to go to the Labyrinth for that and run with the zerg because the champions can spawn from them.

I didn’t like that idea because I was afraid I wouldn’t have a chance to kill them, but really the adjustment has been made to balance out for the zerg, there are plenty to kill to get the tick up nicely.

I have seen 2 nodes for candy corn in open world, but found about 8 in the labyrinth I think. It is much easier to mine there honestly.

Some have suggested after the Bloody Prince is dealt with we may see more, but I’m not putting anything in store for that until it’s proven.

Piken Square

15,000 Candy Corn for a 20 Slot Box

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Posted by: magicweaver.2695

magicweaver.2695

I now think the Candy Corn rewards are meant to be a long term reward. That’s why a home candy corn node is the meta reward.

At first I was against this thought, because honestly, they were not clear that the candy corn cobs were actually going to be attainable after the event (which they are), but even still, is it 10k chattering skulls (some even have said 100k), etc? I have yet to get even 1 (regular or refined)! That’s with running the labyrinth, opening trick or treat bags, and trying to do the doors in open world as well.

Piken Square

15,000 Candy Corn for a 20 Slot Box

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Posted by: magicweaver.2695

magicweaver.2695

I now think the Candy Corn rewards are meant to be a long term reward. That’s why a home candy corn node is the meta reward.

At first I was against this thought, because honestly, they were not clear that the candy corn cobs were going to be attainable after the event, but even still, 10k chattering skulls etc? I have yet to get even 1!

Piken Square

Last year's mini-pets.

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Posted by: magicweaver.2695

magicweaver.2695

I don’t have a certain answer for you, but I would say it is probably a no go since they have a different set in the store this time.

Piken Square

Zhaitaffy Vendor

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Posted by: magicweaver.2695

magicweaver.2695

The zhaitaffy guy will be selling items again for zhaitaffy after the event, the only things disappearing permananetly are the upgraded teeth, nougat, and skulls (not the corn cobs – they will still be available too)

Piken Square

Clock Tower glove reward

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Posted by: magicweaver.2695

magicweaver.2695

transmute to white, give to mesmer, transmute to exotic stats of choice?

Does this still really work? I thought they fixed that a LONG time ago.

I did the mad memories book on my then main (engineer) but didn’t want to use the book on it because of the tool kits covering it up, I wanted to use it on a different character so I haven’t applied it yet hoping this was still a possibility, but don’t want to waste it either. Really just want the skin as the stats are worthless.

Piken Square

(edited by magicweaver.2695)

Clock Tower glove reward

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Posted by: magicweaver.2695

magicweaver.2695

OK, I haven’t run the clock tower admittedly, but just in case I do, please can someone clarify a little more. If it’s account bound, it isn’t soul bound, but reading this thread makes it seem like these terms are being used interchangeably.

Piken Square

Skeletal Lich - Impossible or Bugged?

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Posted by: magicweaver.2695

magicweaver.2695

We just killed all 3 of them with no problem, but what I noticed is, I got the credit for the bonebreaker, but did not get credit for the viscount or the lich, even though Bonebreaker was the middle one and I did less damage on him than the other two.

Piken Square

Confused at reception of event.

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Posted by: magicweaver.2695

magicweaver.2695

Last year: OMG the labyrinth is so fun!

This year: OMG the labyrinth is so lame and boring!

Nothing has changed aside from the addition of a few bosses and mob types. Why the shift?

I think the general reason is because most people were hyped in their minds that this would be 100% new content. I must admit there was a part of my mind that thought there was enough about this game that was relatively fresh and new that this Halloween would be a new event, maybe not 100% but at least 80-90%.

People ran the labyrinth adnoseum last year because it was so fun, so it’s quite possibly a reference to burn out. While I can’t answer for them, it’s why I’m a bit meh and disappointed with this and other points of the event.

Piken Square

confused

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Posted by: magicweaver.2695

magicweaver.2695

Just for example, how about the fact it says the open world doors tick toward the shut the door achievement, but they actually don’t. All any of them do is lead to the M.K.R. Or the fact that you have to actually run in a zerg in the labyrinth to get this. That wasn’t in the guide.

ANet has a habit of not giving useful information but skirting around the needed information pretending to be helpful. People use dulfy and other sites because of this, and it should be a clue to ANet that there is something lacking to their information dissemination.

Piken Square

confused

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Posted by: magicweaver.2695

magicweaver.2695

You now have a bit of a grind. You need to complete 13/13 events to get to the next stage because that is the only way you will get the candy corn. I agree with your frustration. What seems like ANet thinks is a “discovery” process is completely a mess of dead ends.

They don’t provide enough content to guide you, the provide half truths to their statements about details.

Truly I wish you good luck on the journey, as for me personally, I had given the game a miss starting around Jan/Feb of this year, came back a little excited about this event, but it has been lackluster enough, I am a just a hairline crack away from ditching this game, possibly permanently because the poor design team work and obvious money sink.

Piken Square