/snip
Sorry for your situation. I do however need to comment (from perspective of someone who doesn’t have issues) on some of these because they don’t add up on how the rest of the game performs.
“Mount and dismount animations” – this is very basic animation and there are animations in game that are far heavier for eyes. Game is basically a clutterfest of shiny bouncy jerky light flashes. It’s really weird that a simple mount/dismount animation is somewhat more impacting.
- “Mount’s somewhat bouncy movements” – sure, mount is bouncy, but the screen stays perfectly still and mount other than going up-down stays on perfectly straight trajectory.
- “The way the mount change directions (lack of strafe option)” – hard to believe this has any relation to motion sickness, though it would be a good addition to the movement set (provided it’s done properly in line with current moves)
- “The running back and forth to save villagers and extinguish the fire. The villagers are way too close to each other so it requires constant camera directions change movements” – basically every other open world quest, since the start of game.
…Just an observation; I can’t really tell that much a difference between running and riding other than it is slightly faster when riding. The mount movement is something that is different from running because it gives the feeling of heaviness, but having mount have snappy movement like when running would be terrible and immersion-ruining (WoW has that snappy movement and it’s terrible).
If we look at the rest of the game, it’s not exactly motion-sickness-free zone. Even the regular running and movement has slight delay and realism compared to many other MMOs. Camera is far more jerky and wild when just running on foot because pointing character fast in any direction is possible, while mounted it’s not (if we exclude left mouse free look).All in all, maybe some adjusting to the mount over some time period is required to deal with most of the issues. I understand that not all can be treated with ‘adjusting’ but many probably can be.
To address your points, I would like to make some further points to help in understanding this circumstance.
You say you struggle with the mount/dismount animation, bobbing, lack of strafe being a cause because other flashes in the game, etc. don’t seem to be a cause. Well, we have the means of preventing these other flashes etc. from causing a problem with removing camera shake, etc. but we don’t have that option at this time with the mount. The camera reacts to the actions of the mount differently than with the actions of the character, and that difference is enough to make some people experience this problem.
You say that you think we should just “adjust to the mount” and not ask for any support to make the game more playable. However, how would that feel if you were told you shouldn’t be allowed to enjoy a whole part of a game you want to be able to experience? I don’t know what aspects of the game you enjoy, but let’s say you love WvW, and they decided that WvW is played by a minority of the player base and it just wasn’t feasible to keep the servers open any longer. They cost too much money, and no one else really played that mode so they were taking out that feature as well as Edge of the Mists. You just need to “adjust” to it. How does that feel to a player who has played hours and hours on end in this mode of play? I realize that is a ridiculous circumstance, but the limitation of this mount issue and the way people are saying “just adjust to the mount” or “get used to it” or telling ANet not to make changes is just the same level of ridiculousness.
For example, the character running takes up less space on the screen than the mount, so the effect of the bobbing etc. is less pronounced. You can also pull back which reduces the effect further, but while you can pull back from the mount, the size keeps it a much larger percentage of the screen, therefore making the effect remain pronounced for some people. How is asking for a wider FOV (even when limited to being on a mount if required) considered wrong?
VRMS is not something that is entirely predictable, and different things can cause it for different people. For example – when I started playing Minecraft I could play for hours with no problem, but one day it was a problem and now I get severely ill within 5 minutes (whether mining a long straight tunnel or jumping/running/building/flying/etc.). I had no problem while on foot, but within 10 minutes raptor riding, I was feeling the beginning of the onset. In Black Desert Online I can ride my max level horse with Drift and sprint with no problems ever affecting me, and those two also have light effects and fast jerky movements, in Tera riding around on a wide range of mounts never a problem. Watching Mack (from Worth A Buy) play FPS games on YouTube/Twitch on my computer – make me hurl in 2 minutes if not sooner, on the television, I might last 10 minutes.
All of this while watching movies/tv shows with flashes, jerky camera/hand cam movements, etc. gives me no problem at all (television or computer screen). What is the difference between those and the similarity between them? Heck if I know – we are all trying to help nail down a real problem, so someone expressing when they feel the issue is only trying to help. Just because it doesn’t happen somewhere else or to someone else doesn’t mean it isn’t a valid problem where it is occurring.
Your reaction and comments, as well as others, seems to me to bring up:
For want of a nail, the shoe was lost,
for want of a shoe, the horse was lost,
for want of a horse, the knight was lost,
for want of a knight, the battle was lost,
for want of a battle, the kingdom was lost.
So a kingdom was lost—all for want of a nail.
All we want is a nail.
(edited by magicweaver.2695)