Showing Posts For nachdenki.2637:
Hi,
Lately, I seem to have a bug that causes my ingame mail to have a cap of 5 instead of 10. I was not receiving any mails, and after deleting one of the five I had one of the missing mails appeared. I deleted another one, the next mail appeared a.s.o.
I am sure I only had 5 mails in my inbox, the game even told me so (5/10). The mail icon was not red, though. I am also certain that this is a new issue, I had more than 5 mails in my inbox a while ago.
Strange thing is, it seems to work fine for all of my friends… ?
Wanted to add my 2cts because Josh’s post was kind of sad … It took me 4 hours to beat the clocktower, but I still think it was the best part of the event (except, maybe, the mad king crushing lion’s arch fountain … kabam!).
Just being there with other people, failing, trying again, talking about where you fell, trying again, cursing stupid norn blocking my sight, trying again, … it was just great. It was social, it was difficult, it made you really feel like you acomplished something – it was just fun.
I understand why so many people are frustrated with this, and maybe putting this into a huge casual-directed event wasn’t the best move. But the design fitted so nicely into the whole mad realm and the idea was great.
And, although the other players were disturbing during the puzzle, I still think this was the best way of doing it. It is halloween after all, and doing stuff alone is not really what a halloween event should be about imho.
Long story short: Yeah, the puzzle was difficult, but one of the most fun things in the game so far. Loved it!
(edited by nachdenki.2637)
as some others said your request doesn’t really make sense.
arah tokens are unique, and therefore cannot be compared to other tokens. you are SUPPOSED to take a lot longer in arah to get the armour because it’s the only elite dungeon in the game right now.
so it’s by design.
Agree. I mean, most of the weapons are “normal”, the bow is a little over the top, but I personally find it kind of funny, and there are lots of other legendaries to go for if you don’t like that.
I think one of the bigger problems with the legendaries right now is that most of the people look at the bugged preview versions and think they are crappy. The thing is, that in those versions animations and effects are not correctly shown. And the unique thing about the legendaries is exactly that – they have unique `effects. My personal guess is that once you see them “in action” most of them will look a lot cooler than what they do now. Just look at twilight – it looks okay on screenies, but if you see it ingame (or on youtube), it blows you away.
Right now I am, as well, not like “wow that’s worth all the effort”, but I am now waiting for videos of the legendaries to appear and then we’ll go from there.
Additionally, I am 100% sure more of them will come
(edited by nachdenki.2637)
Seems that the majority of the negative posters have no solid proof for any claims of the game “dying”. Anecdotal evidence is meaningless.
The poster Dusk makes some viable counter points, with evidence that can easily be reproduced by anyone that logs into the game, and what are the responses? Nasty personal attacks is the best rebuttal? Attempting to cyber bully is inappropriate, and it really shows your ages.
Too bad you cannot enjoy the game, thank you for supporting it with your purchase, and have fun playing pandas, or whatever you think is a game that is “living”… lol.
Dude, it’s hilarious how they respond too. If you ask them to provide ANY factual information at all, they just call you names and ignore you. But when Dusk gives factual information to the contrary, they vanish.
Here you go
http://beta.xfire.com/games/gw2
You will now probably claim that these statistics are irrelevant or something
I personally don’t play this game anymore and neither do any of my friends, I wish that we could… there’s simply nothing FUN content wise to keep us entertained any longer. The leveling experience was done right, but that’s about it. I think a large portion of the players feel the same way.
I actually need to respond to that, because there are two important things about this
1) Is is unclear how this data got collected. It is not official, so it can be anything
2) This is not # of players, but hours played. It is completely natural for an MMO to have a huge amount of hours played per day after launch and then drop. I myself played like 8hrs/day after launch, but now I’m done to maybe 3, sometimes none if I don’t find the time.
I am not here to say the game is “dying” or “not dying”, but I am here to say don’t blindly read these statistics.
yeah I totally agree. I have one bank slot entirely for those materials. Then, again, that’s the point, because I am supposed to buy another bank slot ;-)
But I absolutely agree, depositing ALL materials would be so great. They could even sell that in the gem store, seriously.
Well, things always have to be balanced and stuff. But I agree, sometimes the traits are a little dull. On the other hand, you have a lot of them (14 traits). If everyone of them had a dynamic effect …. guess that wouldn’t work out
Why am I not getting experience points from killing creatures and capturing towers?
Posted by: nachdenki.2637
well, a huge part of MMOs is exactly that randomness. being more lucky than others just feels kinda nice.
as for XP: you should always get them, I never had a problem with that. Are you sure you didn’t just miss it?
I love the game, so go speak for yourself. Can’t read any of those stupid posts anymore. If you are not satisfied and have no constructive criticism to post, go away, seriously. It is extremely boring and I would consider your post spam at this point.
And I am not saying this because I am a fanboy (although I am), I am saying this because your post is useless and clutters the forum with your personal opinion that you are trying to say everyone has, which clearly isn’t the case.
haha I honestly laughed at OPs number 2.
I would go with … “Logan is so good at running, his friends call him Thackille O’Neal”
Kids, listen.
Mounts are the one thing that will seperate a flourishing MMO from a niche MMO. Period.
Every.single.whiny.complaining.elitist that doesn’t want mounts is MAYBE, .05% of the entire population of the game. MAYBE LESS.
The rest of us, that will actually make or the games success wants mounts. If ANet intended to make an MMO for the masses they’ll implement mounts. If they know what I know and that this games “iPhone Shiny!” will wear off in 6 months like all other MMOs that have failed to do what is required to make a long lasting, successful MMO, then they won’t bother with it, becuase they know it’s dead by February. This will appeal to the MUCH LARGER crowd that don’t flex kittens in gear, pvp, pve etc.
So, what have we learned kids? Shhhh.. you’re the minority. Mounts need to be implement, if they don’t then, well. On to the next MMO for 2-3 months, and then rinse and repeat. It’s quite easy.
Again, I need to remind you because you’ve already ignored it once. Those of you that DO NOT want mounts. are 0.5% of the entire population or LESS. You don’t matter, nor to you count. Shh..
This must be the worst post I have read and this forum, and that’s really something. Honestly.
Mounts are completely unrelated to how good, bad, cliche or mainstream a game is. Your post makes no sense. There is nothing more constructive I can add to this.
The reason why mounts are not in the game have been given in this thread countless times. Besides everything else, like breaking the economy, they are simply useless, because you can travel basically everywhere in an instant.
Reading these comments make me cry.
‘Go explore, make new friends, help newcomers’ ……………I have no words………………
OP is right, the game’s dead, I got everything I want. WvW is not rewarding, killing invaders/taking keeps etc does not give me anything. Atm WvW is just for the sake of zerging and ‘fun’…
sPvP is as it is, but I’m not interested in it, because it’s completely separated from the rest of the game.
Dungeons are useless.
The trailers, interviews and articles before launch all said there’s gonna be a bit of everything: PvE, large scale and small scale PvP, smth for the ‘grinders’ etc.
Yet it was all a big pile of kitten. Not arguable just a fact. PvE and WvW endgames are all down to ‘fun’, they offer no further progress and no rewards. The game’s absolutely useless after a few weeks. All that is left is reroll or go sPvP.‘’Well the end game in GW is no different then the end game in most other MMOs, but instead of grinding raids (because GWs doesn’t have ones) you can grind dungeons, grind world events or grind PvP.’’
Have you even played this game ?? You can grind all of that but for what purpose ?
People don’t understand the fact that they give NOTHING. Karma, badges, tokens are all worthless. Karma only used for legendary weapon basically, badges same, unless people actually go for the armor/weps (lol), dungeon tokens are for skins, and I got 2 sets, im done.The endgame is very different from other MMO’s as there is no endgame besides sPvP, and that’s not really endgame either, sPvP is like a seperate game and you can do it since level 2.
Rest of the MMO’s offer people advancement in PvE/PvP for years for casual gamers.
Better stats gear (dont really need it in gw2 but just an example), swtor affored attunements or smth ? You got bonus stats/skills after lvl 50 etc. Usually dungeon bosses reward rare hard to get items. In GW2 bosses give you 3 blues and send you walking. IF you finish a path you get a few tokens and buy whatever you want…
Not 1 game before GW2 that I’ve played I felt like this. Even GW1 kept me busy for like 7 months rofl and I still had so much to do, didn’t even get some of the expansions.
It all depends on what you expect, because I would see that totally different – so you saying that things are a “fact” seems not right to me, because this is very subjective.
First of all, if there really was no endgame, then why not start a new character? The professions are very varied and the story can be played through a couple of times without repeating too much content.
As for endgame … there are multiple nice skins in the game, even if you have two sets, get another one for another character or for your own. This is what makes dungeons useful.
Did you get all your crafting disciplines to 400 yet? Do you have all the achievments in the game? Do you have a legendary? Did you do all the jumping puzzle and explore all the little nice secrets of the world? If not, then I would say you still got stuff to do.
If all that is not for you and all the pvp stuff isn’t either and you find all that boring, than I would simply say your opinion(!) of what an endgame should be is not the same as the devs opinions. That is absolutely fine, but not GW2s fault.
I may be a fanboy, and I won’t argue about that the endgame here is very “special”, as there is really no additional content to go through except the dungeons – I agree with you on that. I wouldn’t say there is nothing to do with lvl 80 though. And even if there isn’t – get a new profession, get a new race and have fun again.
(edited by nachdenki.2637)
Seems right? It is magically turning against the flow of the river.
oh yeah, I didn’t even notice that…
I didn’t study the physics of water wheels, but it seems correct to me
The only one I really liked for warrior was the 10 skill point war banner. My 30 skill point hounds would be awesome if they lasted more than 30 seconds. One problem I find with every skill in this game is short duration. Doesn’t balance well with the amount of HP everything has.
Also, that Avatar of Melandkittenll where you turn into a tree is also horrendously bad.
(edit: don’t know why name of skill is censored)
I use it for walking through areas as you can’t be controlled, but in combat I wouldn’t necessarily recommend it ;-)
Have to disagree as well.
I am a mesmer and I rarely focus on dps (because as a mesmer, that’s not your strongest point honestly).
There is condition damage to be done, which can be really powerful. I can buff allies, take debuffs away, crowd control enemies, even tank if I need to etc. etc.
it’s totally annoying, but also really hard for arenanet to do something about is. they would have to create a spam folder and a spam filter, which then in turn would probably cause you to miss some legitimate ingame mail.
the real problem is that people are still buying from them which, as you said, is really not understandable. but I guess some people will do anything to have a show-off armor, for them it’s not about fun or anything. that’s the only way I can explain that, because I never had money issues while “normally” (whatever that is for you) playing the game.
First of all, it was said that the DR system is currently bugged and will be fixed.
Secondly, and I know this will generate a lot of hate, I have to say that all the hardcore farmers who say that this is their playstyle are wrong. Why? Because extraordinary amounts of farming simply hurt the game economy and therefore all other players and is therefore not acceptable. Farming is okay, and the current DR system is too strict (or bugged, whatever), but farming day in and day out is not okay and people just have to accept that this is not the only thing that should be done in a game, because a game economy cannot exist if too many money and items are created all the time and there HAVE to be measures to prevent this.
I agree fully, though, that these measures should not affect normal gameplay.
oh and btw, stop being such drama queens. “but I should have realized that once they had our money they would just quit on us.” … seriously? This adds nothing constructive, is purely speculative and has no content whatsoever for the discussion. Not everything is the end of the world.
(edited by nachdenki.2637)
I kind of agree. I like the idea of having skills from your race, but it’s kind of annoying that the elite I use most as a mesmer is not a mesmer skill, but the hounds of balthazar. Although the mesmer has some nice elites for group play or pvp (moa!), I still think that if there are only two tier2 elites, one of them shouldn’t be the same as everybody elses!
jesus, people, why do you have to blow everything out of proportion? it’s not like not having mounts ruins the game. teleport. period. or walk. you can walk through an entire area in a few mins, what is the big deal?
having mounts changes huge aspects of the game, not even counting in the economical effects. it, for example, allows you to run through high level areas without keeping attention to the enemies. etc. etc.
I just don’t understand why so many people are like “this little feature isn’t in the game, it’s totally unplayable.” … just go enjoy the game. I just can’t take posts like that serious anymore, sorry.
Well, I think there are to sides to this discussion:
1) I guess nobody can deny that there simply are a lot of bugs in the game. I run into bugged events and other bugs almost every day, and that is a fact. None of them are really game breaking, but they are there and they are annoying. Most of those bugs shouldn’t have been there to begin with, but I personally think it’s pretty clear now that anet got forced to release the game a few months before it should have been released (my opinion, not to be taken as a fact)
2) I think people imagine fixing things a little too easily. It’s not only finding the problem and resolving it. In a normal update cycle, those fixes have to go through Quality Assurance and get tested for a while. So even if the problem was fixed, they normal still test the fixes for a few days or weeks. This has not been done in the first few days after release, there was an update almost every day, but for me it now seems that anet got back to testing their fixes as most game breakers are fixed by now.
well, I guess the thing about GW2 has always been a more “try out instead of calculate” approach … some may like that, some don’t, but I guess that’s why there is not more detail about that. I mean if the game would show you everything then you could simply calculate which build is the best and everyone would use exactly that and everything else wouldn’t be used…
Since reply isnt working:
“That’s all nice and dandy untill you realize they would have to do that for the hundreds and hundreds of events currently in the game and it would have to be balanced.”
yep, that’s their job, so I don’t see the issue.
Yes, it is a lot of work. But it would make events much much more useful and increase player fun, so it should be worth the effort.
Additionally, you would not need to do every single event manually. The amount of additional mobs a boss spawns or making enemies stronger in events where they come in waves can be done mathematically, the same way they send in MORE enemies now.
I was just about to open up a thread about this as well.
As most others, I can only 100% agree. Right now:
- The event either just has more waves of enemies, but each wave is defeated instantly because its still way too weak.
- The event sends more enemies at once, but since they all come in as a tight group, they are AoEd to death instantly
- For bosses, the stats get raised. This kind of works, but since they are so many players, if you die in the process you get resurrected instantly, so its pretty much just a question of time.
This isn’t really working. As you described, the structure of the event needs to change. Bosses need to spawn additional mobs, mobs need to be smart, attacking from multiple sides or ranged/melee and be fanned out so they can’t be AoEd so simple.
Its one of the bigger issues I see with the game currently (although everybody here says that about his/her particular misliking ;-)), as it makes events pretty useless and boring as soon as you have a lot of players there.
… because they don’t want you to rally? It’s pretty much that simple. They ARE your enemies, you know?
Everything seems unacceptable when you read these forums, it’s kind of funny.
To add something constructive: Yeah, not being able to travel because of broken events sucks! But since anet fixed events in the last two patches, I guess it’s already in the working, so …
If nobody is doing the events, than it’s totally legitimate the WP is contested. Travel to another and walk for 5 mins, it’s not THAT bad honestly
well, I didn’t buy the DDE because the stuff in there is just not worth it in my opinion. I don’t really care about the digital goodies, and there was nothing “touchy” in there.
But although I didn’t buy it, I was really surprised to see it in the gem shop. If I would have bought it I would actually feel like you I guess.
I thought the same at first, but especially in mid-level areas I would say it’s often quite different.
As it was mentioned. if an outpost is taken there, the enemies hold it. That means no travelling there, no NPCs and lots of enemies.
I have to say I would like to see a greater impact on the zones, especially from the zone events, who often only have an impact on the small area they are in (although they rarely fail anyway I guess…)
Guild wars went into the right direction for a lot of things, but I have to agree, I think the way dungeons are handled is not one of them.
Everyone saying that the grind is optional and you can just not do it is correct!
Everyone saying that you shouldn’t get elite armor for nothing is absolutely correct as well!
All good points, but … even if the grind (or better, getting nice elite armor) is optional, shouldn’t the goal be to make that as much fun as possible as well? Just because it’s optional doesn’t mean it must be annoying, does it?
I see no real reason to have 8 dungeon currencies. Why not make one currency and let mobs drop it in the dungeon? It would benefit the players (they can play different things, do the dungeon(s) they like best and generally have more diversity in the game). The amount of dropped tokens could still be adjusted to the dungeon difficulty. And since mobs drop the tokens, it is automatically adjusted to the length of the dungeon (more/stronger mobs = better chance of getting more tokens).
So players have more fun, can see more of the game, but elite armor still stays elite and is hard to get! And the kittenstorm the next time arenanet changes a dungeon won’t be as bad as it is now, because people are not dependent on that one single dungeon. Everyone wins … at least that’s what I would say.
can’t really agree here, veterans seem harder than normals and champions harder than veterans. of course some types of enemies are always harder than others, so you have to compare harati veterans to harati normals a.s.o.
So I am just supposed to ignore the dungeon gear like it doesn’t exist? Am i supposed to do the same for the legendary gear? You have to grind to get that stuff..
If you want them you get them and If you don’t think it worth your time, you ignore them. Simple as that.
It’s like this for everything, ever.So I should ignore the only meaningful reward because I don’t want to put hundreds of hours into getting it?
It’s not about ignoring meaningful content. It’s about how you want to play the game. There are some high level items that need a certain amount of grind. One can discuss about if the grind is too many, too dull, too stupid or whatever. But I mean basically it works the same as in other MMOs: You trade in time for an awesome item. It was the same in GW1 most of the time, by the way. If this is the game you want to play, you do it. If you don’t want to, I mean there is lots of other stuff to do, isn’t there? If NONE of the content fits your playing style, GW2 is simply the wrong game. And also, getting one of those items can be a long-term goal, as mentioned before. Then you can change up doing dungeons with doing other stuff. And if one of your guildies just got to the dungeon for the first time, you do it with him :-) Tosha Daydreamer said it pretty well I guess:
For me personally, I want a legendary weapon, but I’ve set that as Long Long Term goal. As in: I’m just going to keep playing and eventually I’ll have the money without having to grind anything. I’ll expect to have one in a year, maybe two. Same with dungeon armor. I want one, and sometimes I’ll do a dungeon run with my guildies, but I’m not rushing. Maybe a few runs a week or so. I’ll expect to have my first dungeon set in a year. In the meantime, I’m going to do other stuff.
amen.
(edited by Moderator)
So the argument that traveling is a gold sink is a bit onerous. I’d gladly trade lower gold drops for free travel. Sure, it’s a calculated gold sink, but there are other ways to prevent inflation, #1 being: Don’t give us the gold in the first place.
As for ideas on how to fix this, put one location in each zone that is free and charge for the rest. At the very least travel should equal around 50% of one event completion in that zone. I love that I’m not ridiculously OP when helping lower level guildies, but if it costs more than I’m going to make running a couple events, the cost is too high.
It is absolutely right that gold can be taken out of the game in other ways, for example by reducing gold drop. But what was gained then? You end up with the same amount of gold as before… . Additionally, gold is dropped in many many ways (items, events, mobs, dungeons, …). So if mobs don’t drop gold, people will get money by farming events and so on. That’s why money sinks exist so everyone has to lose gold regardless of what he does all day long.
But I see now that many people seem to struggle with the amount of money required to travel. While I myself still think you gain much more money than you need by simply playing the game, this might be something arenanet has to keep a look at. Not being able to travel is no fun.
Your right, I forgot teleporting around the map to focus on doing the things we want while spending a minimum amount of time wasting time running was a convenience we payed for in GW1. Oh wait. It wasn’t.
That’s because in the original they pioneered some amazing ideas like “Hey, travel should be free so players can do what they want when they want to.” Sad to see that these ideas have now been lost.
If the cost is truly insignificant, then why not just remove it and rely on the bigger gold sinks like legendary weapons?
Yeah, and did you look at the GW1 economy lately? Oh, right, everyone pays in ectos because the xunlai chests are simply full.
And legendary weapons are no money sink. The concept of a money sink is that it takes money out of the game for everyone, all the time, in small amounts. The legendary weapons are actually the exact opposite of a money sink. And the point is: The cost is insignificant to you as a single player, but not insignificant if everyone does it to the economy. That is why you cannot take it out of the game.
And by the way, I never said the costs are insignificant, I just said with normal non-grindy playing you can easily afford them.
If you travel all day it will cost you significantly, but if you truly cannot afford travel than you are definitely making much less money than I.
I can only repeat myself: You get enough money to pay for travelling easily – even when you play with friends etc.
I don’t think free travelling will happen. The economy depends on the travelling costs, it is a calculated money sink. Also, it sometimes makes you walk 5 minutes instead of fast traveling, which I personally think gives the world a nicer touch.
I don’t know exactly what you are doing, but I never had trouble with this. If you hop all over the place this can became quite expensive quickly, but otherwise …
I can always easily afford WPing to a friend, helping out, then WPing back. Short distances I don’t WP, but that’s finde imho.
WPing is expensive, but I don’t think it’s in any way game breaking. If I play normally I come out of the day with 50-100silver more than I started, and that already included WPing, repairing and other costs.
yes the majority of your skills is very limited, it works ok for pvp, but for pve its complete garbage
you do the same thing at 80 that you do at lvl 7, weapon swap in general pve does almost nothing for you but give you another set of cooldowns to rotate, your heal skill and elite skill are pretty much limited so you have 3(!) actual skills to sorta change how you play. you can kitten around with your weapon sets, but the fact is every one of them play the same throughout the game. traits offer nice boosts but also dont change how you fundamentally play
and you know, its not completely the combat and skill system’s fault, as in spvp the skill and trait setups really work to define a character and playstyle, just pve in general doesnt offer consistent challenge or require you to use your skills to the fullest (dungeon mobs are another story – overtuned for your skills). ex. ranger shortbow #3 has a back jump which also acts as an evade, 98% of the time in pve theres no reason at all to save this for any sort of timing maneuver, however in pvp it can be used to many things such as retreating or as a free evade
in short, the limited skill system fails for long term pve because it was designed for balanced match-type “builds” between similar opponents, dragged out to 100+ hours it gets really stale, and pve enemies in general dont test the skill system to its limits
I would absolutely disagree. Maybe you are just a better pve player than I am, or you play another class, but I absolutely have to use my skills and time them properly in pve. I have to switch between weapon sets and use all my skills (and dodge) in combat.
I would also disagree that the playstyle is very limited. I am playing a Mesmer and since I turned 60, a lot of new playstyles opened up for me simply because of the trait system. There is so many different ways in which you can trait the mesmer, and all needs different weapons and tactics in combat and is suitable for different situations.
Well, I would say this is a casual friendly game.
First, because of the CD: I’m not really waiting that much. I mean, GW2 got rid of mana, so it has to compensate for that, but I think it works pretty well. Maybe if you have some more skills at your disposel you will think otherwise. And don’t forget to switch between weapon sets in combat, it gives you 5 more skills while your first weapon is on CD!
As for if GW2 is casual friendly: I would absolutely say so! I mean, in which other game can you basically log in, start walking and find something to do everywhere that also gives you good rewards? In other MMOs you have to basically rush to max lvl (costs time) and then find 40 other people to farm bosses (costs time). In GW2, you can basically just walk through the scenery and you are constantly rewarded for that. You can log in for 30 minutes, do a heart, log out, and it just works. You can craft, explore, do hearts, DEs, dungeons, and everything is basically worth your time. You can quick travel to a friend, even if he just started out and is in a low area, join into a group with him and start questing or whatever.
As for dungeons: You have to really distinguish here. Story mode is not that hard in dungeons if you have a half decent group (I didn’t try with PUGs yet, but seems possible to me as well). Exp mode can be pretty hard, but doing dungeons in exp mode is considered end game as far as I know. It’s not there for the casuals, but for 5 people who want to test their skills. But since a dungeon run is only about 1 hour (sometimes longer), I would still say this is casual friendly. In GW1, if you wanted to do one of the elite dungeons, you had to plan in the entire evening. Here, you can just gather 5 people and do a dungeon because you feel like it. Nice!
Why not a scarecrow head? or a vampire, or any of the other things associated with halloween?
But me being Aussie has a big part of my bias in this. Just because it’s celebrated in one part of the world doesn’t mean it should be shoved in my face everykittenyear.
yeah well, there is lots of cool stuff that could be done on halloween. a pumpkin head isn’t the most creative one, admittingly. but giant glowing faces carved in a pumpkin are just kinda cool o.O especially if they tell jokes and kill you.
A lot of very good ideas in this thread!
Let me say I like the Mesmer as it is, but for me it sometimes feels kind of weird. The mesmer is there to confuse his foes and prevent being hit directly. Illusions are a big part of that, since they draw attention. The shatters, on the other hand, work in the opposite direction. You kill your illusions – but as a mesmer, you normally want your illusions to last as long as possible. As a pure PvE fun player, this seems awkward to me. I rarely use the shatters because I don’t want my illusions to die all the time. Especially, I don’t think the shatters are worth it.
My suggestions:
1) Like it was said, change the shatters to alter the illusions. For example teleport all melee illusions to the current foe and all ranged illusions away from the current foe. Or temporarily give them random boons. Or create a ring of illusions for a few seconds around the foe (you have to properly balance that ;-)). Or giving your own health to fuel your illusions. Or crushing your illusions into countless mini illusions that make tiny damage and cripple the foe or something (better yet, he is damaged for each one he steps on
). There are so many possibilities.
2) There can still be one shatter that does spike dmg. But I think the damage done by mind wrack is not enough (personal opinion, I’m not a balancing expert).
3) I actually would like all illusions to be clones. Some stronger (long cast/cooldown), some weaker (fast cast/cooldown), but still.
4) Mantras really need to be thought over. They are (in my opinion) not that useful right now. I liked the idea of charging them through illusions. For example a dying (or shattered :-)) illusion could do that.
5) While stealth can be extremely useful in pvp, its not really in pve (except for running away). Maybe something could be done about that ^^
(edited by nachdenki.2637)
neither subscribe nor RSS works for me either, unfortunately. would be nice though ^^
The “nearest enemy” function (nearest, not next) does seem to work a little strange. It seems to only take into account enemies currently on your screen. That might be fine as long as a lot of enemies are near you, but if the nearest enemy is behind you and another enemy is far away, it will still target the far away one, which is definitely not expected behavior.
It would be nice if the skill would target the actually nearest enemy, even if it is behind you. This can be useful for example if you have to run away or even if you killed a foe and want to turn to the next one, like in GW1.
The problem is directly related to setting the UI interface size to "Large’. Every other size works fine. I need Large, though, would be nice if this got fixed in the future.
@all the people saying that the bugs in the game are completely acceptable:
It’s not about that the game has some bugs, but the KIND of bugs it has. If there are some clipping issues, or some NPC doesn’t behave correctly, or a skill is maybe a little bugged, that’s fine. It will get fixed, no problemo.
But honestly, parts of the game feel like they never once went through any QA. There are hearts that simply do not work as intended, never, for no one. There are event chains that are completely broken. There are main story quests that do not work for a lot of players. Some maps cannot be completed due to bugs with skill points. Parts of the story sequences aren’t even synchronized, not even in english! This is not some “it happens” bugs, this is beta state. The game is obviously not finished and it seems to me no one in QA ever played to 100% map completion.
Like I said before, I love the game, do not confuse that. But to say that the bugs in this game are normal is just fanboyism. I mean the final reward for the story is broken. Seriously.
/cringe. It’s WoW’s headless horseman all over. (I dont know what came first, or if there is reason they chose pumpkin heads). There’s no lore to justify that beyond some contrivance to have a Halloween event.
… except that pumpkins are eveywhere on halloween … ? I don’t get it.
Loving the Mesmer, so I absolutely disagree. The Mesmer has a variety of playstyles. Shattering can be made into a build and do a LOT of dmg, you can use your clones to tank or do dmg yourself. Work with boons and conditions, support the group, crowd control enemies, … .
I would agree in one thing though: There are so many things I think would fit a mesmer, it’s a little sad it got limited to conditions and illusions basically.
I would disagree to what you say in that the traits are heavily influenced by the build you are using, so other builds means other traits.
I WOULD agree though, that the mesmer has an exceptionally high number of (what seems to me) useless traits. I often go for a trait line simply because of the +stats that I get from it, not so much for the traits. I mean you find something more-or-less useful in every traitline, but often I think “meh, dont care” … this is especially true for most of the grandmaster traits, which I rarely skill because simply there aren’t any good.
be aware I play mostly pve, this might be different for pvp.
great, thanks, still taught me some things although i’m lvl70!
the game is completly designed to be done with 5 people, you cannot just throw in 8 people and hope it works. especially not in the gemshop.
the ability to maybe join groups together in pve exploring would be nice, though – aside from the gem shop.
Well, two months is a long time in game development and I would guess that already prepared most of the halloween stuff before release anyway.
I am pretty sure we will see a halloween event! Looking forward to it!

